protected void drawGuiContainerBackgroundLayer(float var1, int var2, int var3) {
this.mc.renderEngine.bindTexture(ChemiCraftCore.instance.GUI_PYROLYSIS_TEXTURE);
this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
- System.out.println((int) (13F / this.tileentity.getFuelRestTime()));
- System.out.println(this.tileentity.getFuelRestTime());
this.drawTexturedModalRect(this.guiLeft + 28, this.guiTop + 48, 176, 0, 13, (int) (13F / this.tileentity.getFuelRestTime()));
}
int var5 = results[i].stackSize;
for (int j = 0; j < containerResults.length; j++) {
if (containerResults[j] == null) {
- this.invr.setInventorySlotContents(j, results[i]);
+ ItemStack result = new ItemStack(var1, var5, var3);
+ this.invr.setInventorySlotContents(j, result);
break;
} else {
int var2 = containerResults[j].itemID;
@Override
public void updateEntity() {
+ System.out.println("完成時間:" + (MAX_BURN_TIME / (10 * (this.heat / CENTER_HEAT))) / 20 + "seconds");
+
// boolean var2 = false;
boolean var1 = this.worldObj.canBlockSeeTheSky(xCoord, yCoord + 1, zCoord);
}
if (this.fuelRestTime >= 0) {
- this.burnTime += 10 * CENTER_HEAT / this.heat;
- this.fuelRestTime -= 10 * CENTER_HEAT / this.heat;
+ this.burnTime += 10 * (this.heat / CENTER_HEAT);
+ this.fuelRestTime -= 10 * (this.heat / CENTER_HEAT);
}
if (this.burnTime >= MAX_BURN_TIME) {
new DebugData("BurnTime", this.burnTime),
new DebugData("アイテムが入るか", var2)
);
- */
+ */
}
@Override
int var5 = results[i].stackSize;
for (int j = 0; j < containerResults.length; j++) {
if (containerResults[j] == null) {
- this.invr.setInventorySlotContents(j, results[i]);
+ ItemStack result = new ItemStack(var1, var5, var3);
+ this.invr.setInventorySlotContents(j, result);
break;
} else {
int var2 = containerResults[j].itemID;