4 void Drawing32_Fill_Rectangle(void *vram, uint xsize, uint c, uint x0, uint y0, uint x1, uint y1)
\r
8 //if negative location
\r
9 if((x0 & 0x80000000) != 0 || (y0 & 0x80000000) != 0 || (x1 & 0x80000000) != 0 || (y1 & 0x80000000) != 0){
\r
13 for(y = y0; y <= y1; y++){
\r
14 for(x = x0; x <= x1; x++){
\r
15 ((uint *)vram)[y * xsize + x] = c;
\r
21 void Drawing32_Put_Font(void *vram, uint xsize, uint x, uint y, uint c, const uchar *font)
\r
27 //if negative location
\r
28 if((x & 0x80000000) != 0 || (y & 0x80000000) != 0){
\r
32 for (i = 0; i < 16; i++) {
\r
33 p = (uint *)vram + (y + i) * xsize + x;
\r
35 if ((d & 0x80) != 0) { p[0] = (uint)c; }
\r
36 if ((d & 0x40) != 0) { p[1] = (uint)c; }
\r
37 if ((d & 0x20) != 0) { p[2] = (uint)c; }
\r
38 if ((d & 0x10) != 0) { p[3] = (uint)c; }
\r
39 if ((d & 0x08) != 0) { p[4] = (uint)c; }
\r
40 if ((d & 0x04) != 0) { p[5] = (uint)c; }
\r
41 if ((d & 0x02) != 0) { p[6] = (uint)c; }
\r
42 if ((d & 0x01) != 0) { p[7] = (uint)c; }
\r
47 void Drawing32_Put_String(void *vram, uint xsize, uint x, uint y, uint c, const uchar s[])
\r
49 //if negative location
\r
50 if((x & 0x80000000) != 0 || (y & 0x80000000) != 0){
\r
58 for(; *s != 0x00; s++){
\r
62 Drawing32_Put_Font(vram, xsize, x, y, c, hankaku + *s * 16);
\r
68 void Drawing32_Draw_Point(void *vram, uint xsize, uint x, uint y, uint c)
\r
70 //if negative location
\r
71 if((x & 0x80000000) != 0 || (y & 0x80000000) != 0){
\r
75 ((uint *)vram)[y * xsize + x] = c;
\r