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[VM] MEMORY:: class within some VM will change Foo_MEMORY:: to reduce misundestanding...
[csp-qt/common_source_project-fm7.git] / source / src / vm / familybasic / ppu.h
1 /*
2         Nintendo Family BASIC Emulator 'eFamilyBASIC'
3
4         Origin : nester
5         Author : Takeda.Toshiya
6         Date   : 2010.08.11-
7
8         [ PPU ]
9 */
10
11 #ifndef _PPU_H_
12 #define _PPU_H_
13
14 #include "../vm.h"
15 #include "../../emu.h"
16 #include "../device.h"
17
18 #define MIRROR_HORIZ    0
19 #define MIRROR_VERT     1
20 #define MIRROR_4SCREEN  2
21
22 class FAMILYBASIC_MEMORY;
23
24 class PPU : public DEVICE
25 {
26 private:
27         DEVICE *d_cpu;
28         FAMILYBASIC_MEMORY *d_memory;
29         
30         scrntype_t palette_pc[64];
31         uint8_t screen[240][256 + 16];  // 2*8 = side margin
32         uint8_t solid_buf[512];
33         
34         header_t header;
35         uint32_t banks[16];
36         uint8_t* bank_ptr[16];
37 //      uint8_t chr_rom[0x2000];
38         uint32_t chr_rom_size;
39         uint32_t chr_rom_mask;
40         uint8_t *chr_rom;
41         uint8_t name_tables[0x1000];
42         uint8_t spr_ram[0x100];
43         uint8_t bg_pal[0x10];
44         uint8_t spr_pal[0x10];
45         uint8_t spr_ram_rw_ptr;
46         
47         uint8_t regs[8];
48         uint16_t bg_pattern_table_addr;
49         uint16_t spr_pattern_table_addr;
50         uint16_t ppu_addr_inc;
51         uint8_t rgb_bak;
52         bool toggle_2005_2006;
53         uint8_t read_2007_buffer;
54         
55         uint16_t loopy_v;
56         uint16_t loopy_t;
57         uint8_t loopy_x;
58         
59         void render_scanline(int v);
60         void render_bg(int v);
61         void render_spr(int v);
62         void update_palette();
63         
64 public:
65         PPU(VM_TEMPLATE* parent_vm, EMU* parent_emu) : DEVICE(parent_vm, parent_emu)
66         {
67                 set_device_name(_T("PPU"));
68         }
69         ~PPU() {}
70         
71         // common functions
72         void initialize();
73         void release();
74         void reset();
75         void write_data8(uint32_t addr, uint32_t data);
76         uint32_t read_data8(uint32_t addr);
77         void event_vline(int v, int clock);
78         bool process_state(FILEIO* state_fio, bool loading);
79         
80         // unique functions
81         void set_context_cpu(DEVICE* device)
82         {
83                 d_cpu = device;
84         }
85         void set_context_memory(FAMILYBASIC_MEMORY* device)
86         {
87                 d_memory = device;
88         }
89         uint8_t *get_spr_ram()
90         {
91                 return spr_ram;
92         }
93         uint8_t *get_name_tables()
94         {
95                 return name_tables;
96         }
97         bool spr_enabled()
98         {
99                 return ((regs[1] & 0x10) != 0);
100         }
101         bool bg_enabled()
102         {
103                 return ((regs[1] & 0x08) != 0);
104         }
105         void load_rom_image(const _TCHAR *file_name);
106         void draw_screen();
107         void set_ppu_bank(uint8_t bank, uint32_t bank_num);
108         void set_mirroring(int mirror);
109         void set_mirroring(uint32_t nt0, uint32_t nt1, uint32_t nt2, uint32_t nt3);
110 };
111
112 #endif