2 FUJITSU FMR-50 Emulator 'eFMR-50'
3 FUJITSU FMR-60 Emulator 'eFMR-60'
5 Author : Takeda.Toshiya
16 #define DEVICE_NAME "FUJITSU FMR-50 (i286)"
17 #define CONFIG_NAME "fmr50_i286"
18 #elif defined(HAS_I386)
19 #define DEVICE_NAME "FUJITSU FMR-50 (i386)"
20 #define CONFIG_NAME "fmr50_i386"
21 #elif defined(HAS_I486)
22 #define DEVICE_NAME "FUJITSU FMR-50 (i486)"
23 #define CONFIG_NAME "fmr50_i486"
24 #elif defined(HAS_PENTIUM)
25 #define DEVICE_NAME "FUJITSU FMR-250"
26 #define CONFIG_NAME "fmr250"
30 #define DEVICE_NAME "FUJITSU FMR-60"
31 #define CONFIG_NAME "fmr60"
32 #elif defined(HAS_I386)
33 #define DEVICE_NAME "FUJITSU FMR-70"
34 #define CONFIG_NAME "fmr70"
35 #elif defined(HAS_I486)
36 #define DEVICE_NAME "FUJITSU FMR-80"
37 #define CONFIG_NAME "fmr80"
38 #elif defined(HAS_PENTIUM)
39 #define DEVICE_NAME "FUJITSU FMR-280"
40 #define CONFIG_NAME "fmr280"
44 // device informations for virtual machine
45 #define FRAMES_PER_SEC 55.4
47 #define LINES_PER_FRAME 784
48 #define CHARS_PER_LINE 98
50 #define LINES_PER_FRAME 440
51 #define CHARS_PER_LINE 54
53 //#define CPU_CLOCKS 12000000
54 #define CPU_CLOCKS 8000000
56 #define SCREEN_WIDTH 1120
57 #define SCREEN_HEIGHT 750
58 #define WINDOW_HEIGHT_ASPECT 840
60 #define SCREEN_WIDTH 640
61 #define SCREEN_HEIGHT 400
62 #define WINDOW_HEIGHT_ASPECT 480
67 #define I86_PSEUDO_BIOS
69 #define I386_PSEUDO_BIOS
71 #define I8259_MAX_CHIPS 2
72 #define SINGLE_MODE_DMA
73 #define MB8877_NO_BUSY_AFTER_SEEK
74 #define IO_ADDR_MAX 0x10000
75 #define SCSI_HOST_AUTO_ACK
77 // device informations for win32
78 #define USE_CPU_TYPE 2
79 #define USE_FLOPPY_DISK 4
80 #define USE_HARD_DISK 7
81 #define NOTIFY_KEY_DOWN
82 #define USE_SHIFT_NUMPAD_KEY
83 #define USE_ALT_F10_KEY
84 #define USE_AUTO_KEY 5
85 #define USE_AUTO_KEY_RELEASE 6
86 #define USE_AUTO_KEY_NUMPAD
87 #define USE_SCREEN_FILTER
88 #define USE_SOUND_VOLUME 2
97 #include "../../common.h"
98 #include "../../fileio.h"
99 #include "../vm_template.h"
101 #ifdef USE_SOUND_VOLUME
102 static const _TCHAR *sound_device_caption[] = {
103 _T("Beep"), _T("Noise (FDD)"),
108 class csp_state_utils;
120 #if defined(HAS_I286)
142 class VM : public VM_TEMPLATE
146 //csp_state_utils *state_entry;
159 #if defined(HAS_I286)
168 SCSI_HDD* scsi_hdd[7];
169 SCSI_HOST* scsi_host;
182 // ----------------------------------------
184 // ----------------------------------------
189 // ----------------------------------------
190 // for emulation class
191 // ----------------------------------------
193 // drive virtual machine
199 DEVICE *get_cpu(int index);
206 void initialize_sound(int rate, int samples);
207 uint16_t* create_sound(int* extra_frames);
208 int get_sound_buffer_ptr();
209 #ifdef USE_SOUND_VOLUME
210 void set_sound_device_volume(int ch, int decibel_l, int decibel_r);
214 void key_down(int code, bool repeat);
215 void key_up(int code);
218 void open_floppy_disk(int drv, const _TCHAR* file_path, int bank);
219 void close_floppy_disk(int drv);
220 bool is_floppy_disk_inserted(int drv);
221 void is_floppy_disk_protected(int drv, bool value);
222 bool is_floppy_disk_protected(int drv);
223 uint32_t is_floppy_disk_accessed();
224 void open_hard_disk(int drv, const _TCHAR* file_path);
225 void close_hard_disk(int drv);
226 bool is_hard_disk_inserted(int drv);
227 uint32_t is_hard_disk_accessed();
228 bool is_frame_skippable();
230 void update_config();
232 void save_state(FILEIO* state_fio);
233 bool load_state(FILEIO* state_fio);
235 // ----------------------------------------
237 // ----------------------------------------
240 DEVICE* get_device(int id);
242 //DEVICE* first_device;
243 //DEVICE* last_device;