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21b6046f1b56401f11d80d0ec498d2ed028da23c
[deep-learning/learning.git] / reversi.py
1 '''
2 Created on 2015/08/25
3
4 @author: fuke
5 '''
6 import pygame,os,sys
7 from pygame.locals import *
8 from threading import Thread
9 from network import * 
10
11
12 pygame.font.init()
13 screen = pygame.display.set_mode((400,400))
14
15 none, black, white, effect = 0,1,2,3
16
17 def Path():
18     for name in sys.argv:
19         if os.path.exists(name) == True:
20             return os.path.dirname(name)
21        
22 img = pygame.image.load(os.path.join(Path(),'png','tips.png')).convert()
23 bkblack = pygame.image.load(os.path.join(Path(),'png','min_black.png')).convert()
24 bkwhite = pygame.image.load(os.path.join(Path(),'png','min_white.png')).convert()
25
26 index_x = 6
27 index_y = 5
28 size = 50
29    
30 class Player():
31     auto = False
32     stone = none
33
34 class Effect(Thread):
35     def __init__(self):
36         self.X = 0
37         self.Y = 0
38         self.Left = 0
39         self.Top = 0
40
41 class Grid():       
42     def __init__(self):        
43         self.grid = [[none for y in range(8)] for x in range(8)]
44         self.stone = none    
45     def Assign(self,item):
46         for x in range(8):
47             for y in range(8):
48                 self.grid[x][y] = item.grid[x][y]
49     
50 class StoneGrid():
51     def __init__(self):    
52         self.arr = [-1 for x in range(65)]
53         self.map = [-1 for x in range(65)]
54         self.item = Grid()
55         self.buffer = [Grid() for x in range(61)]
56         self.turn_number = 0
57         self.turn_index = 0
58         self.active = True
59         self.list = []        
60         self.effect_stone = none
61         self.gameover = False
62         self.text = pygame.font.SysFont(pygame.font.get_fonts()[0], 25, True).render('reversi',False,(0,0,255)).convert()        
63     
64     def Clear(self):
65         for x in range(8):
66             for y in range(8):
67                 self.item.grid[x][y] = none
68         self.item.grid[3][3] = black
69         self.item.grid[4][4] = black
70         self.item.grid[4][3] = white 
71         self.item.grid[3][4] = white 
72         self.turn_index = 0
73         self.turn_number = 0
74         self.buffer[0].Assign(self.item)
75         
76     def CalScore(self,stone,x,y):
77         def Normal():
78             for x in range(8):
79                 for y in range(8):
80                     if self.CanSetStone(stone, x, y, False) == True:
81                         self.score += 1
82                                            
83     def CanSetStone(self,stone,x,y,reverse):
84         p = [True,False]        
85         def Method(m,n):            
86             if p[0] == False:
87                 return
88             i = 1
89             while True:
90                 d = x+m*i
91                 e = y+n*i
92                 if not ((0 <= d)and(d < 8)and(0 <= e)and(e < 8)):
93                     break
94                 s = self.item.grid[d][e]
95                 if s == effect:
96                     s = self.effect_stone
97                 if s == none:
98                     break
99                 elif s == stone:                                
100                     if i > 1:
101                         if (p[1] == False)and(reverse == True):
102                             self.item.grid[x][y] = stone
103                             p[1] = True
104                         if reverse == True:                            
105                             j = 1
106                             while j <= i-1:
107                                 self.item.grid[x+m*j][y+n*j] = stone
108                                 j += 1
109                             Paint()
110                             break
111                         else:
112                             p[0],p[1] = False,True
113                             break
114                     else:
115                         break
116                 else:
117                     i += 1
118                    
119         if self.item.grid[x][y] == none:            
120             Method(-1,-1)
121             Method(-1, 0)
122             Method(-1, 1)
123             Method(0, -1)
124             Method(0, 1)
125             Method(1, -1)
126             Method(1, 0)
127             Method(1, 1)
128         return p[1]
129                             
130     def NextStone(self,stone,pos):
131         result = False
132         n = 0
133         self.score = 0
134         for i in range(8):
135             for j in range(8):
136                 if self.CalScore(stone, i, j) == True:
137                     if result == False:
138                         result = True
139                     self.arr[1+(j-1)*8+i] = self.score
140                     if self.score > n:
141                         n = self.score
142                     pos[0],pos[1] = i,j
143         for i in range(1,len(self.arr)):
144             if self.arr[i] != -1:
145                 self.arr[i] = (n-self.arr[i])/n
146         return result
147     
148     def Start(self):       
149         global index 
150         index = player1
151         self.Clear()
152         self.active = True
153         self.gameover = False
154         
155     def ReStart(self):
156         self.active = True
157         self.gameover = False
158         self.turn_index = self.turn_number
159         
160     def Pause(self):
161         self.active = False
162                
163     def Paint(self):
164         if self.effect_stone == black:
165             s = bkwhite           
166         else:
167             s = bkblack
168         i = 0
169         while i < len(self.list):
170             p = self.list[i]
171             screen.blit(s,(p.Left*50,p.Top*50),(p.X*50,p.Y*50,50,50))
172             i += 1
173                     
174 def Paint():
175     for x in range(8):
176         for y in range(8):
177             s = stone_grid.item.grid[x][y]
178             r = pygame.Rect(x*size,y*size,(x+1)*size,(y+1)*size)
179             if s == white:
180                 screen.blit(img,r,pygame.Rect(2*size,0,3*size,size))
181             elif s == black:
182                 screen.blit(img,r,pygame.Rect(size,0,2*size,size))
183             elif s == effect:
184                 continue
185             else:
186                 screen.blit(img,r,pygame.Rect(0,0,size,size))
187     if stone_grid.gameover == True:
188         screen.blit(stone_grid.text,pygame.Rect(0,0,800,50))
189     pygame.display.update()
190        
191 def ChangePlayer():  
192     def Main():
193         global index        
194         if index == player1:
195             index = player2
196             return 'white'
197         else:
198             index = player1
199             return 'black'        
200     
201     def Execute():
202         for x in range(8):
203             for y in range(8):
204                 if stone_grid.CanSetStone(index.stone, x, y, False) == True:
205                     return True
206         return False
207         
208     s = Main()+str(stone_grid.turn_index+1)
209     if Execute() == False:
210         s = Main()+str(stone_grid.turn_index+1)
211         if Execute() == False:
212             s = 'game over'
213             i = 0
214             j = 0
215             for x in range(8):
216                 for y in range(8):
217                     if stone_grid.item.grid[x][y] == black:
218                         i += 1
219                     elif stone_grid.item.grid[x][y] == white:
220                         j += 1
221             pygame.display.set_caption(s+str(stone_grid.turn_index+1))
222             if i > j:
223                 s = 'Player1 Win!'
224             elif i < j:
225                 s = 'Player2 Win!'
226             else:
227                 s = 'Draw'            
228             stone_grid.text = pygame.font.SysFont(pygame.font.get_fonts()[0],25,True).render(s+'(Player1){0}(Player2){1}'.format(i,j),False,(0,0,255)).convert()
229             stone_grid.gameover = True
230             Paint()
231         else:
232             pygame.display.set_caption(s)
233     else:
234         pygame.display.set_caption(s)
235         
236 def CompStone():
237     pos = [0,0]
238     stone_grid.map[0] = index.stone
239     stone_grid.arr[0] = index.stone
240     i = 1 
241     for y in range(8):
242         for x in range(8):
243             stone_grid.map[i] = stone_grid.item.grid[x][y]
244             i += 1
245     stone_grid.active = False
246     if stone_grid.NextStone(index.stone, pos) == True:
247         if index.stone == black:
248             pos = sente_stone(stone_grid.map,stone_grid.arr)
249         elif index.stone == white:
250             pos = gote_stone(stone_grid.map,stone_grid.arr)                                  
251         stone_grid.CanSetStone(index.stone, pos[0], pos[1], True) 
252     else:
253         ChangePlayer()
254                  
255 player1 = Player()
256 player2 = Player()
257 index = player1
258 player1.stone = black
259 player1.auto = True
260 player2.auto = True
261 player2.stone = white
262 stone_grid = StoneGrid()
263 stone_grid.Start()
264 pygame.event.get()
265 temp = pygame.time.get_ticks()
266 Paint()
267 while True:    
268     if pygame.time.get_ticks()-temp > 300:
269         if (stone_grid.active == True)and(index.auto == True):        
270             CompStone()                                      
271         temp = pygame.time.get_ticks()
272     pygame.time.wait(150)
273     for x in pygame.event.get():
274         if x.type == QUIT:
275             sys.exit()    
276     t = pygame.mouse.get_pressed()[0]
277     if (stone_grid.gameover == True)and(t == True):
278         stone_grid.Start()
279     if (index.auto == False)and(stone_grid.active == True)and(t == True):            
280         stone_grid.active = False
281         s = pygame.mouse.get_pos()
282         stone_grid.CanSetStone(index.stone,s[0]//50,s[1]//50,True)         
283         stone_grid.active = True    
284