2 using System.Collections.Generic;
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4 using System.Runtime.Serialization;
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11 public class CTextureCreateFailedException : Exception
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13 public CTextureCreateFailedException()
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16 public CTextureCreateFailedException( string message )
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20 public CTextureCreateFailedException( SerializationInfo info, StreamingContext context )
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21 : base( info, context )
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24 public CTextureCreateFailedException( string message, Exception innerException )
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25 : base( message, innerException )
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