2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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24 #include "ShaderParameterDescriptionDC.h"
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26 using namespace System;
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30 namespace D3DCompiler
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32 ShaderParameterDescription::ShaderParameterDescription( const D3D11_SIGNATURE_PARAMETER_DESC& description )
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34 m_SemanticName = gcnew System::String( description.SemanticName );
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35 m_SemanticIndex = description.SemanticIndex;
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36 m_Register = description.Register;
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37 m_SystemValueType = static_cast<SystemValueType>( description.SystemValueType );
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38 m_ComponentType = static_cast<RegisterComponentType>( description.ComponentType );
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39 m_Mask = static_cast<RegisterComponentMaskFlags>( description.Mask );
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40 m_ReadWriteMask = static_cast<RegisterComponentMaskFlags>( description.ReadWriteMask );
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41 m_Stream = static_cast<int>( description.Stream );
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44 System::String^ ShaderParameterDescription::SemanticName::get()
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46 return m_SemanticName;
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49 System::UInt32 ShaderParameterDescription::SemanticIndex::get()
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51 return m_SemanticIndex;
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54 System::UInt32 ShaderParameterDescription::Register::get()
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59 SystemValueType ShaderParameterDescription::SystemType::get()
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61 return m_SystemValueType;
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64 RegisterComponentType ShaderParameterDescription::ComponentType::get()
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66 return m_ComponentType;
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69 RegisterComponentMaskFlags ShaderParameterDescription::UsageMask::get()
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74 RegisterComponentMaskFlags ShaderParameterDescription::ReadWriteMask::get()
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76 return m_ReadWriteMask;
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79 int ShaderParameterDescription::Stream::get()
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84 bool ShaderParameterDescription::operator == ( ShaderParameterDescription left, ShaderParameterDescription right )
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86 return ShaderParameterDescription::Equals( left, right );
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89 bool ShaderParameterDescription::operator != ( ShaderParameterDescription left, ShaderParameterDescription right )
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91 return !ShaderParameterDescription::Equals( left, right );
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94 int ShaderParameterDescription::GetHashCode()
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96 return m_SemanticName->GetHashCode() + m_SemanticIndex.GetHashCode() + m_Register.GetHashCode() + m_SystemValueType.GetHashCode() + m_ComponentType.GetHashCode() + m_Mask.GetHashCode() + m_ReadWriteMask.GetHashCode();
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99 bool ShaderParameterDescription::Equals( Object^ value )
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101 if( value == nullptr )
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104 if( value->GetType() != GetType() )
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107 return Equals( safe_cast<ShaderParameterDescription>( value ) );
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110 bool ShaderParameterDescription::Equals( ShaderParameterDescription value )
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112 return ( m_SemanticName == value.m_SemanticName && m_SemanticIndex == value.m_SemanticIndex && m_Register == value.m_Register && m_SystemValueType == value.m_SystemValueType && m_ComponentType == value.m_ComponentType && m_Mask == value.m_Mask && m_ReadWriteMask == value.m_ReadWriteMask );
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115 bool ShaderParameterDescription::Equals( ShaderParameterDescription% value1, ShaderParameterDescription% value2 )
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117 return ( value1.m_SemanticName == value2.m_SemanticName && value1.m_SemanticIndex == value2.m_SemanticIndex && value1.m_Register == value2.m_Register && value1.m_SystemValueType == value2.m_SystemValueType && value1.m_ComponentType == value2.m_ComponentType && value1.m_Mask == value2.m_Mask && value1.m_ReadWriteMask == value2.m_ReadWriteMask );
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