2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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25 #include <d2d1helper.h>
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27 #include "Direct2DException.h"
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29 #include "ConversionMethods.h"
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30 #include "GeometrySink.h"
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32 const IID IID_ID2D1GeometrySink = __uuidof(ID2D1GeometrySink);
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34 using namespace System;
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40 void GeometrySink::AddLine( System::Drawing::Point point )
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42 AddLine( CastPoint( point ) );
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45 void GeometrySink::AddLine( System::Drawing::PointF point )
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47 D2D1_POINT_2F p = D2D1::Point2F( point.X, point.Y );
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48 InternalPointer->AddLine( p );
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51 void GeometrySink::AddBezier( BezierSegment bezier )
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53 InternalPointer->AddBezier( reinterpret_cast<D2D1_BEZIER_SEGMENT*>( &bezier ) );
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56 void GeometrySink::AddQuadraticBezier( QuadraticBezierSegment bezier )
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58 InternalPointer->AddQuadraticBezier( reinterpret_cast<D2D1_QUADRATIC_BEZIER_SEGMENT*>( &bezier ) );
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61 void GeometrySink::AddQuadraticBeziers( array<QuadraticBezierSegment>^ beziers )
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63 pin_ptr<QuadraticBezierSegment> pinnedBeziers = &beziers[0];
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64 InternalPointer->AddQuadraticBeziers( reinterpret_cast<D2D1_QUADRATIC_BEZIER_SEGMENT*>( pinnedBeziers ), beziers->Length );
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67 void GeometrySink::AddArc( ArcSegment arc )
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69 InternalPointer->AddArc( reinterpret_cast<D2D1_ARC_SEGMENT*>( &arc ) );
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