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[dtxmania/dtxmania.git] / 110401(DTXMania089) / SlimDXc_Jun2010(VC++2008) / source / direct2d / SimplifiedGeometrySink.cpp
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #include "stdafx.h"\r
23 \r
24 #include <d2d1.h>\r
25 #include <d2d1helper.h>\r
26 \r
27 #include "Direct2DException.h"\r
28 \r
29 #include "ConversionMethods.h"\r
30 #include "SimplifiedGeometrySink.h"\r
31 \r
32 const IID IID_ID2D1SimplifiedGeometrySink = __uuidof(ID2D1SimplifiedGeometrySink);\r
33 \r
34 using namespace System;\r
35 \r
36 namespace SlimDX\r
37 {\r
38 namespace Direct2D\r
39 {\r
40         void SimplifiedGeometrySink::BeginFigure( System::Drawing::Point startPoint, FigureBegin style )\r
41         {\r
42                 D2D1_POINT_2F point = D2D1::Point2F( static_cast<FLOAT>( startPoint.X ), static_cast<FLOAT>( startPoint.Y ) );\r
43 \r
44                 InternalPointer->BeginFigure( point, static_cast<D2D1_FIGURE_BEGIN>( style ) );\r
45         }\r
46 \r
47         void SimplifiedGeometrySink::BeginFigure( System::Drawing::PointF startPoint, FigureBegin style )\r
48         {\r
49                 D2D1_POINT_2F point = D2D1::Point2F( startPoint.X, startPoint.Y );\r
50 \r
51                 InternalPointer->BeginFigure( point, static_cast<D2D1_FIGURE_BEGIN>( style ) );\r
52         }\r
53 \r
54         void SimplifiedGeometrySink::EndFigure( FigureEnd style )\r
55         {\r
56                 InternalPointer->EndFigure( static_cast<D2D1_FIGURE_END>( style ) );\r
57         }\r
58 \r
59         Result SimplifiedGeometrySink::Close()\r
60         {\r
61                 return RECORD_D2D( InternalPointer->Close() );\r
62         }\r
63 \r
64         void SimplifiedGeometrySink::SetFillMode( FillMode fillMode )\r
65         {\r
66                 InternalPointer->SetFillMode( static_cast<D2D1_FILL_MODE>( fillMode ) );\r
67         }\r
68 \r
69         void SimplifiedGeometrySink::SetSegmentFlags( PathSegment vertexFlags )\r
70         {\r
71                 InternalPointer->SetSegmentFlags( static_cast<D2D1_PATH_SEGMENT>( vertexFlags ) );\r
72         }\r
73 \r
74         void SimplifiedGeometrySink::AddLines( array<System::Drawing::PointF>^ points )\r
75         {\r
76                 pin_ptr<System::Drawing::PointF> pinnedPoints = &points[0];\r
77 \r
78                 InternalPointer->AddLines( reinterpret_cast<D2D1_POINT_2F*>( pinnedPoints ), points->Length );\r
79         }\r
80 \r
81         void SimplifiedGeometrySink::AddBeziers( array<BezierSegment>^ beziers )\r
82         {\r
83                 pin_ptr<BezierSegment> pinnedBeziers = &beziers[0];\r
84 \r
85                 InternalPointer->AddBeziers( reinterpret_cast<D2D1_BEZIER_SEGMENT*>( pinnedBeziers ), beziers->Length );\r
86         }\r
87 }\r
88 }