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[dtxmania/dtxmania.git] / 110401(DTXMania089) / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / BlendState1.cpp
1 #include "stdafx.h"\r
2 /*\r
3 * Copyright (c) 2007-2010 SlimDX Group\r
4\r
5 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
6 * of this software and associated documentation files (the "Software"), to deal\r
7 * in the Software without restriction, including without limitation the rights\r
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
9 * copies of the Software, and to permit persons to whom the Software is\r
10 * furnished to do so, subject to the following conditions:\r
11\r
12 * The above copyright notice and this permission notice shall be included in\r
13 * all copies or substantial portions of the Software.\r
14\r
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
21 * THE SOFTWARE.\r
22 */\r
23 \r
24 #include <d3d10.h>\r
25 #include <d3dx10.h>\r
26 \r
27 #include "Direct3D10Exception.h"\r
28 \r
29 #include "BlendState1.h"\r
30 #include "BlendStateDescription1.h"\r
31 #include "Device10_1.h"\r
32 \r
33 using namespace System;\r
34 using namespace SlimDX::Direct3D10;\r
35 \r
36 namespace SlimDX\r
37 {\r
38 namespace Direct3D10_1\r
39 {\r
40         BlendState1::BlendState1( ID3D10BlendState1* pointer, ComObject^ owner )\r
41                 : BlendState( pointer, owner )\r
42         {\r
43         }\r
44         \r
45         BlendState1::BlendState1( IntPtr pointer )\r
46                 : BlendState( pointer )\r
47         {\r
48         }\r
49         \r
50         BlendState1^ BlendState1::FromPointer( ID3D10BlendState1* pointer, ComObject^ owner, ComObjectFlags flags )\r
51         {\r
52                 return ComObject::ConstructFromPointer<BlendState1, ID3D10BlendState1>( pointer, owner, flags );\r
53         }\r
54         \r
55         BlendState1^ BlendState1::FromPointer( IntPtr pointer )\r
56         {\r
57                 return ComObject::ConstructFromUserPointer<BlendState1>( pointer );\r
58         }\r
59 \r
60         BlendState1^ BlendState1::FromDescription( Device1^ device, BlendStateDescription1 description )\r
61         {\r
62                 if( device == nullptr )\r
63                         throw gcnew ArgumentNullException( "device" );\r
64         \r
65                 ID3D10BlendState1* state = 0;\r
66                 D3D10_BLEND_DESC1 nativeDescription = description.CreateNativeVersion();\r
67                 \r
68                 if( RECORD_D3D10( device->InternalPointer->CreateBlendState1( &nativeDescription, &state ) ).IsFailure )\r
69                         return nullptr;\r
70                 \r
71                 return FromPointer( state );\r
72         }\r
73 \r
74         BlendStateDescription1 BlendState1::Description::get()\r
75         {\r
76                 D3D10_BLEND_DESC1 description;\r
77                 InternalPointer->GetDesc1( &description );\r
78                 return BlendStateDescription1( description );\r
79         }\r
80 }\r
81 }\r