3 * Copyright (c) 2007-2010 SlimDX Group
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5 * Permission is hereby granted, free of charge, to any person obtaining a copy
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6 * of this software and associated documentation files (the "Software"), to deal
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7 * in the Software without restriction, including without limitation the rights
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8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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9 * copies of the Software, and to permit persons to whom the Software is
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10 * furnished to do so, subject to the following conditions:
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12 * The above copyright notice and this permission notice shall be included in
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13 * all copies or substantial portions of the Software.
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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27 #include "Direct3D10Exception.h"
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29 #include "BlendState1.h"
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30 #include "BlendStateDescription1.h"
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31 #include "Device10_1.h"
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33 using namespace System;
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34 using namespace SlimDX::Direct3D10;
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38 namespace Direct3D10_1
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40 BlendState1::BlendState1( ID3D10BlendState1* pointer, ComObject^ owner )
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41 : BlendState( pointer, owner )
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45 BlendState1::BlendState1( IntPtr pointer )
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46 : BlendState( pointer )
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50 BlendState1^ BlendState1::FromPointer( ID3D10BlendState1* pointer, ComObject^ owner, ComObjectFlags flags )
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52 return ComObject::ConstructFromPointer<BlendState1, ID3D10BlendState1>( pointer, owner, flags );
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55 BlendState1^ BlendState1::FromPointer( IntPtr pointer )
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57 return ComObject::ConstructFromUserPointer<BlendState1>( pointer );
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60 BlendState1^ BlendState1::FromDescription( Device1^ device, BlendStateDescription1 description )
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62 if( device == nullptr )
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63 throw gcnew ArgumentNullException( "device" );
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65 ID3D10BlendState1* state = 0;
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66 D3D10_BLEND_DESC1 nativeDescription = description.CreateNativeVersion();
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68 if( RECORD_D3D10( device->InternalPointer->CreateBlendState1( &nativeDescription, &state ) ).IsFailure )
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71 return FromPointer( state );
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74 BlendStateDescription1 BlendState1::Description::get()
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76 D3D10_BLEND_DESC1 description;
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77 InternalPointer->GetDesc1( &description );
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78 return BlendStateDescription1( description );
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