3 * Copyright (c) 2007-2010 SlimDX Group
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5 * Permission is hereby granted, free of charge, to any person obtaining a copy
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6 * of this software and associated documentation files (the "Software"), to deal
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7 * in the Software without restriction, including without limitation the rights
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8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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9 * copies of the Software, and to permit persons to whom the Software is
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10 * furnished to do so, subject to the following conditions:
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12 * The above copyright notice and this permission notice shall be included in
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13 * all copies or substantial portions of the Software.
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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26 #include "DepthStencilViewDescription.h"
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30 namespace Direct3D10
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32 DepthStencilViewDescription::DepthStencilViewDescription( const D3D10_DEPTH_STENCIL_VIEW_DESC& native )
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33 : m_MipSlice( 0 ), m_ArraySize( 0 ), m_FirstArraySlice( 0 )
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35 m_Format = static_cast<DXGI::Format>( native.Format );
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36 m_ViewDimension = static_cast<DepthStencilViewDimension>( native.ViewDimension );
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37 switch( m_ViewDimension )
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39 case DepthStencilViewDimension::Texture1D:
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40 m_MipSlice = native.Texture1D.MipSlice;
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42 case DepthStencilViewDimension::Texture1DArray:
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43 m_ArraySize = native.Texture1DArray.ArraySize;
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44 m_FirstArraySlice = native.Texture1DArray.FirstArraySlice;
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45 m_MipSlice = native.Texture1DArray.MipSlice;
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47 case DepthStencilViewDimension::Texture2D:
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48 m_MipSlice = native.Texture2D.MipSlice;
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50 case DepthStencilViewDimension::Texture2DArray:
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51 m_ArraySize = native.Texture2DArray.ArraySize;
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52 m_FirstArraySlice = native.Texture2DArray.FirstArraySlice;
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53 m_MipSlice = native.Texture2DArray.MipSlice;
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55 case DepthStencilViewDimension::Texture2DMultisampled:
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56 // Nothing to do here.
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58 case DepthStencilViewDimension::Texture2DMultisampledArray:
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59 m_ArraySize = native.Texture2DMSArray.ArraySize;
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60 m_FirstArraySlice = native.Texture2DMSArray.FirstArraySlice;
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67 D3D10_DEPTH_STENCIL_VIEW_DESC DepthStencilViewDescription::CreateNativeVersion()
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69 D3D10_DEPTH_STENCIL_VIEW_DESC native;
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70 native.Format = static_cast<DXGI_FORMAT>( m_Format );
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71 native.ViewDimension = static_cast<D3D10_DSV_DIMENSION>( m_ViewDimension );
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72 switch( m_ViewDimension )
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74 case DepthStencilViewDimension::Texture1D:
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75 native.Texture1D.MipSlice = m_MipSlice;
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77 case DepthStencilViewDimension::Texture1DArray:
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78 native.Texture1DArray.ArraySize = m_ArraySize;
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79 native.Texture1DArray.FirstArraySlice = m_FirstArraySlice;
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80 native.Texture1DArray.MipSlice = m_MipSlice;
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82 case DepthStencilViewDimension::Texture2D:
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83 native.Texture2D.MipSlice = m_MipSlice;
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85 case DepthStencilViewDimension::Texture2DArray:
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86 native.Texture2DArray.ArraySize = m_ArraySize;
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87 native.Texture2DArray.FirstArraySlice = m_FirstArraySlice;
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88 native.Texture2DArray.MipSlice = m_MipSlice;
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90 case DepthStencilViewDimension::Texture2DMultisampled:
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91 // Nothing to do here.
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93 case DepthStencilViewDimension::Texture2DMultisampledArray:
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94 native.Texture2DMSArray.ArraySize = m_ArraySize;
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95 native.Texture2DMSArray.FirstArraySlice = m_FirstArraySlice;
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104 DXGI::Format DepthStencilViewDescription::Format::get()
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109 void DepthStencilViewDescription::Format::set( DXGI::Format value )
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114 DepthStencilViewDimension DepthStencilViewDescription::Dimension::get()
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116 return m_ViewDimension;
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119 void DepthStencilViewDescription::Dimension::set( DepthStencilViewDimension value )
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121 m_ViewDimension = value;
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124 int DepthStencilViewDescription::MipSlice::get()
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129 void DepthStencilViewDescription::MipSlice::set( int value )
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131 m_MipSlice = value;
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134 int DepthStencilViewDescription::ArraySize::get()
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136 return m_ArraySize;
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139 void DepthStencilViewDescription::ArraySize::set( int value )
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141 m_ArraySize = value;
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144 int DepthStencilViewDescription::FirstArraySlice::get()
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146 return m_FirstArraySlice;
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149 void DepthStencilViewDescription::FirstArraySlice::set( int value )
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151 m_FirstArraySlice = value;
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154 bool DepthStencilViewDescription::operator == ( DepthStencilViewDescription left, DepthStencilViewDescription right )
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156 return DepthStencilViewDescription::Equals( left, right );
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159 bool DepthStencilViewDescription::operator != ( DepthStencilViewDescription left, DepthStencilViewDescription right )
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161 return !DepthStencilViewDescription::Equals( left, right );
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164 int DepthStencilViewDescription::GetHashCode()
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166 return m_Format.GetHashCode() + m_ViewDimension.GetHashCode() + m_MipSlice.GetHashCode()
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167 + m_FirstArraySlice.GetHashCode() + m_ArraySize.GetHashCode();
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170 bool DepthStencilViewDescription::Equals( Object^ value )
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172 if( value == nullptr )
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175 if( value->GetType() != GetType() )
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178 return Equals( safe_cast<DepthStencilViewDescription>( value ) );
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181 bool DepthStencilViewDescription::Equals( DepthStencilViewDescription value )
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183 return ( m_Format == value.m_Format && m_ViewDimension == value.m_ViewDimension && m_MipSlice == value.m_MipSlice
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184 && m_FirstArraySlice == value.m_FirstArraySlice && m_ArraySize == value.m_ArraySize );
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187 bool DepthStencilViewDescription::Equals( DepthStencilViewDescription% value1, DepthStencilViewDescription% value2 )
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189 return ( value1.m_Format == value2.m_Format && value1.m_ViewDimension == value2.m_ViewDimension && value1.m_MipSlice == value2.m_MipSlice
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190 && value1.m_FirstArraySlice == value2.m_FirstArraySlice && value1.m_ArraySize == value2.m_ArraySize );
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