3 * Copyright (c) 2007-2010 SlimDX Group
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5 * Permission is hereby granted, free of charge, to any person obtaining a copy
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6 * of this software and associated documentation files (the "Software"), to deal
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7 * in the Software without restriction, including without limitation the rights
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8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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9 * copies of the Software, and to permit persons to whom the Software is
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10 * furnished to do so, subject to the following conditions:
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12 * The above copyright notice and this permission notice shall be included in
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13 * all copies or substantial portions of the Software.
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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27 #include "EffectPassShaderDescription.h"
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28 #include "EffectShaderVariable.h"
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32 namespace Direct3D10
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34 EffectPassShaderDescription::EffectPassShaderDescription( const D3D10_PASS_SHADER_DESC& native )
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36 m_ShaderVariable = gcnew EffectShaderVariable( native.pShaderVariable );
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37 m_ShaderIndex = native.ShaderIndex;
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40 EffectShaderVariable^ EffectPassShaderDescription::Variable::get()
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42 return m_ShaderVariable;
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45 int EffectPassShaderDescription::Index::get()
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47 return m_ShaderIndex;
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50 bool EffectPassShaderDescription::operator == ( EffectPassShaderDescription left, EffectPassShaderDescription right )
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52 return EffectPassShaderDescription::Equals( left, right );
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55 bool EffectPassShaderDescription::operator != ( EffectPassShaderDescription left, EffectPassShaderDescription right )
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57 return !EffectPassShaderDescription::Equals( left, right );
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60 int EffectPassShaderDescription::GetHashCode()
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62 return m_ShaderVariable->GetHashCode() + m_ShaderIndex.GetHashCode();
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65 bool EffectPassShaderDescription::Equals( Object^ value )
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67 if( value == nullptr )
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70 if( value->GetType() != GetType() )
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73 return Equals( safe_cast<EffectPassShaderDescription>( value ) );
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76 bool EffectPassShaderDescription::Equals( EffectPassShaderDescription value )
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78 return ( m_ShaderVariable == value.m_ShaderVariable && m_ShaderIndex == value.m_ShaderIndex );
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81 bool EffectPassShaderDescription::Equals( EffectPassShaderDescription% value1, EffectPassShaderDescription% value2 )
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83 return ( value1.m_ShaderVariable == value2.m_ShaderVariable && value1.m_ShaderIndex == value2.m_ShaderIndex );
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