3 * Copyright (c) 2007-2010 SlimDX Group
\r
5 * Permission is hereby granted, free of charge, to any person obtaining a copy
\r
6 * of this software and associated documentation files (the "Software"), to deal
\r
7 * in the Software without restriction, including without limitation the rights
\r
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
\r
9 * copies of the Software, and to permit persons to whom the Software is
\r
10 * furnished to do so, subject to the following conditions:
\r
12 * The above copyright notice and this permission notice shall be included in
\r
13 * all copies or substantial portions of the Software.
\r
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
\r
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
\r
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
\r
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
\r
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
\r
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
\r
26 #include "Direct3D10Exception.h"
\r
28 #include "EffectResourceVariable.h"
\r
29 #include "ShaderResourceView.h"
\r
31 using namespace System;
\r
35 namespace Direct3D10
\r
37 EffectResourceVariable::EffectResourceVariable( ID3D10EffectShaderResourceVariable* pointer )
\r
38 : EffectVariable( pointer )
\r
40 m_Pointer = pointer;
\r
43 EffectResourceVariable::EffectResourceVariable( IntPtr pointer )
\r
44 : EffectVariable( pointer )
\r
46 m_Pointer = reinterpret_cast<ID3D10EffectShaderResourceVariable*>( pointer.ToPointer() );
\r
49 Result EffectResourceVariable::SetResource( ShaderResourceView^ view )
\r
51 if( view == nullptr )
\r
53 return RECORD_D3D10( m_Pointer->SetResource( 0 ) );
\r
57 return RECORD_D3D10( m_Pointer->SetResource( static_cast<ID3D10ShaderResourceView*>( view->InternalPointer ) ) );
\r
61 ShaderResourceView^ EffectResourceVariable::GetResource()
\r
63 ID3D10ShaderResourceView* view = 0;
\r
64 if( RECORD_D3D10( m_Pointer->GetResource( &view ) ).IsFailure )
\r
67 return ShaderResourceView::FromPointer( view );
\r