2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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24 #include <windows.h>
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30 namespace Direct3D10_1
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33 /// Specifies possible levels of hardware acceleration features.
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35 /// <unmanaged>D3D10_FEATURE_LEVEL1</unmanaged>
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36 public enum class FeatureLevel
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38 Level_10_0 = D3D10_FEATURE_LEVEL_10_0,
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39 Level_10_1 = D3D10_FEATURE_LEVEL_10_1,
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40 Level_9_1 = D3D10_FEATURE_LEVEL_9_1,
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41 Level_9_2 = D3D10_FEATURE_LEVEL_9_2,
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42 Level_9_3 = D3D10_FEATURE_LEVEL_9_3,
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45 /// <summary>Identifies the type of the resource that will be viewed.</summary>
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46 /// <unmanaged>D3D10_1_SRV_DIMENSION</unmanaged>
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47 public enum class ShaderResourceViewDimension1 : System::Int32
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49 Unknown = D3D10_1_SRV_DIMENSION_UNKNOWN,
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50 Buffer = D3D10_1_SRV_DIMENSION_BUFFER,
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51 Texture1D = D3D10_1_SRV_DIMENSION_TEXTURE1D,
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52 Texture1DArray = D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,
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53 Texture2D = D3D10_1_SRV_DIMENSION_TEXTURE2D,
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54 Texture2DArray = D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
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55 Texture2DMultisampled = D3D10_1_SRV_DIMENSION_TEXTURE2DMS,
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56 Texture2DMultisampledArray = D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,
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57 Texture3D = D3D10_1_SRV_DIMENSION_TEXTURE3D,
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58 TextureCube = D3D10_1_SRV_DIMENSION_TEXTURECUBE,
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59 TextureCubeArray = D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY
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