OSDN Git Service

DTXMania089リリースに際してのtag付け。
[dtxmania/dtxmania.git] / 110401(DTXMania089) / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / Enums10_1.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 #include <windows.h>\r
25 #include <d3d10.h>\r
26 #include <d3dx10.h>\r
27 \r
28 namespace SlimDX\r
29 {\r
30         namespace Direct3D10_1\r
31         {\r
32                 /// <summary>\r
33                 /// Specifies possible levels of hardware acceleration features.\r
34                 /// </summary>\r
35                 /// <unmanaged>D3D10_FEATURE_LEVEL1</unmanaged>\r
36                 public enum class FeatureLevel\r
37                 {\r
38                         Level_10_0 = D3D10_FEATURE_LEVEL_10_0,\r
39                         Level_10_1 = D3D10_FEATURE_LEVEL_10_1,\r
40                         Level_9_1 = D3D10_FEATURE_LEVEL_9_1,\r
41                         Level_9_2 = D3D10_FEATURE_LEVEL_9_2,\r
42                         Level_9_3 = D3D10_FEATURE_LEVEL_9_3,\r
43                 };\r
44 \r
45                 /// <summary>Identifies the type of the resource that will be viewed.</summary>\r
46                 /// <unmanaged>D3D10_1_SRV_DIMENSION</unmanaged>\r
47                 public enum class ShaderResourceViewDimension1 : System::Int32\r
48                 {\r
49                         Unknown = D3D10_1_SRV_DIMENSION_UNKNOWN,\r
50                         Buffer = D3D10_1_SRV_DIMENSION_BUFFER,\r
51                         Texture1D = D3D10_1_SRV_DIMENSION_TEXTURE1D,\r
52                         Texture1DArray = D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,\r
53                         Texture2D = D3D10_1_SRV_DIMENSION_TEXTURE2D,\r
54                         Texture2DArray = D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,\r
55                         Texture2DMultisampled = D3D10_1_SRV_DIMENSION_TEXTURE2DMS,\r
56                         Texture2DMultisampledArray = D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,\r
57                         Texture3D = D3D10_1_SRV_DIMENSION_TEXTURE3D,\r
58                         TextureCube = D3D10_1_SRV_DIMENSION_TEXTURECUBE,\r
59                         TextureCubeArray = D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY\r
60                 };\r
61         }\r
62 }\r