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[dtxmania/dtxmania.git] / 110401(DTXMania089) / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / RenderTargetBlendDescription1.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 namespace SlimDX\r
25 {\r
26         namespace Direct3D10_1\r
27         {\r
28                 public value class RenderTargetBlendDescription1\r
29                 {\r
30                 internal:\r
31                         RenderTargetBlendDescription1( const D3D10_RENDER_TARGET_BLEND_DESC1& native );\r
32                         \r
33                         D3D10_RENDER_TARGET_BLEND_DESC1 CreateNativeVersion();\r
34 \r
35                 public:\r
36                         /// <summary>\r
37                         /// Enables or disables blending on this render target.\r
38                         /// </summary>\r
39                         property bool BlendEnable;\r
40 \r
41                         /// <summary>\r
42                         /// This <see cref="SlimDX::Direct3D10::BlendOption" /> specifies the first RGB data source and includes an optional pre-blend operation. \r
43                         /// </summary>\r
44                         property SlimDX::Direct3D10::BlendOption SourceBlend;\r
45 \r
46                         /// <summary>\r
47                         /// This <see cref="SlimDX::Direct3D10::BlendOption" /> specifies the second RGB data source and includes an optional pre-blend operation. \r
48                         /// </summary>\r
49                         property SlimDX::Direct3D10::BlendOption DestinationBlend;\r
50 \r
51                         /// <summary>\r
52                         /// This <see cref="SlimDX::Direct3D10::BlendOperation" /> defines how to combine the RGB data sources.\r
53                         /// </summary>\r
54                         property SlimDX::Direct3D10::BlendOperation BlendOperation;\r
55 \r
56                         /// <summary>\r
57                         /// This <see cref="SlimDX::Direct3D10::BlendOption" /> specifies the first alpha data source and includes an optional pre-blend operation. Blend options that end in "Color" are not allowed.\r
58                         /// </summary>\r
59                         property SlimDX::Direct3D10::BlendOption SourceBlendAlpha;\r
60 \r
61                         /// <summary>\r
62                         /// This <see cref="SlimDX::Direct3D10::BlendOption" /> specifies the second alpha data source and includes an optional pre-blend operation. Blend options that end in "Color" are not allowed.\r
63                         /// </summary>\r
64                         property SlimDX::Direct3D10::BlendOption DestinationBlendAlpha;\r
65 \r
66                         /// <summary>\r
67                         /// This <see cref="SlimDX::Direct3D10::BlendOperation" /> defines how to combine the alpha data sources.\r
68                         /// </summary>\r
69                         property SlimDX::Direct3D10::BlendOperation BlendOperationAlpha;\r
70 \r
71                         /// <summary>\r
72                         /// A write mask.\r
73                         /// </summary>\r
74                         property System::Byte RenderTargetWriteMask;\r
75 \r
76                         /// <summary>\r
77                         /// Tests for equality between two objects.\r
78                         /// </summary>\r
79                         /// <param name="left">The first value to compare.</param>\r
80                         /// <param name="right">The second value to compare.</param>\r
81                         /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
82                         static bool operator == ( RenderTargetBlendDescription1 left, RenderTargetBlendDescription1 right );\r
83 \r
84                         /// <summary>\r
85                         /// Tests for inequality between two objects.\r
86                         /// </summary>\r
87                         /// <param name="left">The first value to compare.</param>\r
88                         /// <param name="right">The second value to compare.</param>\r
89                         /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
90                         static bool operator != ( RenderTargetBlendDescription1 left, RenderTargetBlendDescription1 right );\r
91 \r
92                         /// <summary>\r
93                         /// Returns the hash code for this instance.\r
94                         /// </summary>\r
95                         /// <returns>A 32-bit signed integer hash code.</returns>\r
96                         virtual int GetHashCode() override;\r
97 \r
98                         /// <summary>\r
99                         /// Returns a value that indicates whether the current instance is equal to a specified object. \r
100                         /// </summary>\r
101                         /// <param name="obj">Object to make the comparison with.</param>\r
102                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
103                         virtual bool Equals( System::Object^ obj ) override;\r
104 \r
105                         /// <summary>\r
106                         /// Returns a value that indicates whether the current instance is equal to the specified object. \r
107                         /// </summary>\r
108                         /// <param name="other">Object to make the comparison with.</param>\r
109                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
110                         virtual bool Equals( RenderTargetBlendDescription1 other );\r
111 \r
112                         /// <summary>\r
113                         /// Determines whether the specified object instances are considered equal. \r
114                         /// </summary>\r
115                         /// <param name="value1">The first value to compare.</param>\r
116                         /// <param name="value2">The second value to compare.</param>\r
117                         /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or \r
118                         /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>\r
119                         static bool Equals( RenderTargetBlendDescription1% value1, RenderTargetBlendDescription1% value2 );     \r
120                 };\r
121         }\r
122 }\r