2 * Copyright (c) 2007-2010 SlimDX Group
\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
\r
5 * of this software and associated documentation files (the "Software"), to deal
\r
6 * in the Software without restriction, including without limitation the rights
\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
\r
8 * copies of the Software, and to permit persons to whom the Software is
\r
9 * furnished to do so, subject to the following conditions:
\r
11 * The above copyright notice and this permission notice shall be included in
\r
12 * all copies or substantial portions of the Software.
\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
\r
24 #include "../math/Color4.h"
\r
25 #include "../math/Matrix.h"
\r
26 #include "../math/Vector2.h"
\r
27 #include "../math/Vector3.h"
\r
31 namespace Direct3D10
\r
33 ref class ShaderResourceView;
\r
39 /// Describes instance data for a single sprite rendered by the
\r
40 /// <see cref="Sprite"/> interface.
\r
42 /// <unmanaged>D3DX10_SPRITE</unmanaged>
\r
43 public ref class SpriteInstance
\r
46 Vector2 textureCoordinates;
\r
47 Vector2 textureDimensions;
\r
49 ShaderResourceView^ texture;
\r
53 void ToNativeObject( D3DX10_SPRITE& object );
\r
56 property Matrix Transform
\r
58 Matrix get() { return (transform); }
\r
59 void set( Matrix value ) { transform = value; }
\r
62 property Vector2 TextureCoordinates
\r
64 Vector2 get() { return textureCoordinates; }
\r
65 void set( Vector2 value ) { textureCoordinates = value; }
\r
68 property Vector2 TextureDimensions
\r
70 Vector2 get() { return textureDimensions; }
\r
71 void set( Vector2 value ) { textureDimensions = value; }
\r
74 property Color4 Color
\r
76 Color4 get() { return color; }
\r
77 void set( Color4 value ) { color = value; }
\r
80 property ShaderResourceView^ Texture
\r
82 ShaderResourceView^ get() { return texture; }
\r
83 void set( ShaderResourceView^ value ) { texture = value; }
\r
86 property int TextureIndex
\r
88 int get() { return textureIndex; }
\r
89 void set( int value ) { textureIndex = value; }
\r
92 SpriteInstance( ShaderResourceView^ texture, Vector2 coordinates, Vector2 dimensions );
\r