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[dtxmania/dtxmania.git] / 110401(DTXMania089) / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / SpriteInstance.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 #include "../math/Color4.h"\r
25 #include "../math/Matrix.h"\r
26 #include "../math/Vector2.h"\r
27 #include "../math/Vector3.h"\r
28 \r
29 namespace SlimDX\r
30 {\r
31         namespace Direct3D10\r
32         {\r
33                 ref class ShaderResourceView;\r
34 #ifdef XMLDOCS\r
35                 ref class Sprite;\r
36 #endif\r
37 \r
38                 /// <summary>\r
39                 /// Describes instance data for a single sprite rendered by the\r
40                 /// <see cref="Sprite"/> interface.\r
41                 /// </summary>\r
42                 /// <unmanaged>D3DX10_SPRITE</unmanaged>\r
43                 public ref class SpriteInstance\r
44                 {\r
45                         Matrix transform;\r
46                         Vector2 textureCoordinates;\r
47                         Vector2 textureDimensions;\r
48                         Color4 color;\r
49                         ShaderResourceView^ texture;\r
50                         int textureIndex;\r
51                 \r
52                 internal:\r
53                         void ToNativeObject( D3DX10_SPRITE& object );\r
54 \r
55                 public:\r
56                         property Matrix Transform\r
57                         {\r
58                                 Matrix get() { return (transform); }\r
59                                 void set( Matrix value ) { transform = value; }\r
60                         }\r
61 \r
62                         property Vector2 TextureCoordinates\r
63                         {\r
64                                 Vector2 get() { return textureCoordinates; }\r
65                                 void set( Vector2 value ) { textureCoordinates = value; }\r
66                         }\r
67 \r
68                         property Vector2 TextureDimensions\r
69                         {\r
70                                 Vector2 get() { return textureDimensions; }\r
71                                 void set( Vector2 value ) { textureDimensions = value; }\r
72                         }\r
73                         \r
74                         property Color4 Color\r
75                         {\r
76                                 Color4 get() { return color; }\r
77                                 void set( Color4 value ) { color = value; }\r
78                         }\r
79 \r
80                         property ShaderResourceView^ Texture\r
81                         {\r
82                                 ShaderResourceView^ get() { return texture; }\r
83                                 void set( ShaderResourceView^ value ) { texture = value; }\r
84                         }\r
85 \r
86                         property int TextureIndex\r
87                         {\r
88                                 int get() { return textureIndex; }\r
89                                 void set( int value ) { textureIndex = value; }\r
90                         }\r
91 \r
92                         SpriteInstance( ShaderResourceView^ texture, Vector2 coordinates, Vector2 dimensions );\r
93                 };\r
94         }\r
95 }\r