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[dtxmania/dtxmania.git] / 110401(DTXMania089) / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / VertexBufferBinding.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 namespace SlimDX\r
25 {\r
26         namespace Direct3D10\r
27         {\r
28                 ref class Buffer;\r
29                 \r
30                 /// <summary>\r
31                 /// Properties defining the way a buffer (containing vertex data) is bound\r
32                 /// to the pipeline for rendering.\r
33                 /// </summary>\r
34                 public value class VertexBufferBinding : System::IEquatable<VertexBufferBinding>\r
35                 {\r
36                 private:\r
37                         Buffer^ m_Buffer;\r
38                         int m_Stride;\r
39                         int m_Offset;\r
40 \r
41                 public:\r
42                         /// <summary>\r
43                         /// Gets or sets the buffer being bound.\r
44                         /// </summary>\r
45                         property Direct3D10::Buffer^ Buffer\r
46                         {\r
47                                 Direct3D10::Buffer^ get();\r
48                                 void set( Direct3D10::Buffer^ value );\r
49                         }\r
50 \r
51                         /// <summary>\r
52                         /// Gets or sets the stride between vertex elements in the buffer (in bytes).\r
53                         /// </summary>\r
54                         property int Stride\r
55                         {\r
56                                 int get();\r
57                                 void set( int value );\r
58                         }\r
59 \r
60                         /// <summary>\r
61                         /// Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes).\r
62                         /// </summary>\r
63                         property int Offset\r
64                         {\r
65                                 int get();\r
66                                 void set( int value );\r
67                         }\r
68                         \r
69                         /// <summary>\r
70                         /// Constructs a new VertexBufferBinding object.\r
71                         /// </summary>\r
72                         /// <param name="buffer">The buffer being bound.</param>\r
73                         /// <param name="stride">The stride between vertex element (in bytes).</param>\r
74                         /// <param name="offset">The offset to the first vertex (in bytes).</param>\r
75                         VertexBufferBinding( Direct3D10::Buffer^ buffer, int stride, int offset );\r
76 \r
77                         /// <summary>\r
78                         /// Tests for equality between two VertexBufferBindings.\r
79                         /// </summary>\r
80                         /// <param name="left">The first value to compare.</param>\r
81                         /// <param name="right">The second value to compare.</param>\r
82                         /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
83                         static bool operator == ( VertexBufferBinding left, VertexBufferBinding right );\r
84 \r
85                         /// <summary>\r
86                         /// Tests for inequality between two VertexBufferBindings.\r
87                         /// </summary>\r
88                         /// <param name="left">The first value to compare.</param>\r
89                         /// <param name="right">The second value to compare.</param>\r
90                         /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
91                         static bool operator != ( VertexBufferBinding left, VertexBufferBinding right );\r
92 \r
93                         /// <summary>\r
94                         /// Returns the hash code for this instance.\r
95                         /// </summary>\r
96                         /// <returns>A 32-bit signed integer hash code.</returns>\r
97                         virtual int GetHashCode() override;\r
98 \r
99                         /// <summary>\r
100                         /// Returns a value indicating whether this instance is equal to the specified object.\r
101                         /// </summary>\r
102                         /// <param name="obj">An object to compare with this instance.</param>\r
103                         /// <returns><c>true</c> if <paramref name="obj"/> has the same value as this instance; otherwise, <c>false</c>.</returns>\r
104                         virtual bool Equals( System::Object^ obj ) override;\r
105 \r
106                         /// <summary>\r
107                         /// Returns a value indicating whether this instance is equal to the specified object.\r
108                         /// </summary>\r
109                         /// <param name="other">A <see cref="SlimDX::Direct3D10::VertexBufferBinding"/> to compare with this instance.</param>\r
110                         /// <returns><c>true</c> if <paramref name="other"/> has the same value as this instance; otherwise, <c>false</c>.</returns>\r
111                         virtual bool Equals( VertexBufferBinding other );\r
112 \r
113                         /// <summary>\r
114                         /// Returns a value indicating whether the two VertexBufferBindings are equivalent.\r
115                         /// </summary>\r
116                         /// <param name="value1">The first value to compare.</param>\r
117                         /// <param name="value2">The second value to compare.</param>\r
118                         /// <returns><c>true</c> if <paramref name="value1"/> has the same value as <paramref name="value2"/>; otherwise, <c>false</c>.</returns>\r
119                         static bool Equals( VertexBufferBinding% value1, VertexBufferBinding% value2 );\r
120                 };\r
121         }\r
122 };