2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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26 namespace Direct3D10
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31 /// Properties defining the way a buffer (containing vertex data) is bound
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32 /// to the pipeline for rendering.
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34 public value class VertexBufferBinding : System::IEquatable<VertexBufferBinding>
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43 /// Gets or sets the buffer being bound.
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45 property Direct3D10::Buffer^ Buffer
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47 Direct3D10::Buffer^ get();
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48 void set( Direct3D10::Buffer^ value );
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52 /// Gets or sets the stride between vertex elements in the buffer (in bytes).
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57 void set( int value );
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61 /// Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes).
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66 void set( int value );
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70 /// Constructs a new VertexBufferBinding object.
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72 /// <param name="buffer">The buffer being bound.</param>
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73 /// <param name="stride">The stride between vertex element (in bytes).</param>
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74 /// <param name="offset">The offset to the first vertex (in bytes).</param>
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75 VertexBufferBinding( Direct3D10::Buffer^ buffer, int stride, int offset );
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78 /// Tests for equality between two VertexBufferBindings.
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80 /// <param name="left">The first value to compare.</param>
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81 /// <param name="right">The second value to compare.</param>
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82 /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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83 static bool operator == ( VertexBufferBinding left, VertexBufferBinding right );
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86 /// Tests for inequality between two VertexBufferBindings.
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88 /// <param name="left">The first value to compare.</param>
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89 /// <param name="right">The second value to compare.</param>
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90 /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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91 static bool operator != ( VertexBufferBinding left, VertexBufferBinding right );
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94 /// Returns the hash code for this instance.
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96 /// <returns>A 32-bit signed integer hash code.</returns>
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97 virtual int GetHashCode() override;
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100 /// Returns a value indicating whether this instance is equal to the specified object.
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102 /// <param name="obj">An object to compare with this instance.</param>
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103 /// <returns><c>true</c> if <paramref name="obj"/> has the same value as this instance; otherwise, <c>false</c>.</returns>
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104 virtual bool Equals( System::Object^ obj ) override;
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107 /// Returns a value indicating whether this instance is equal to the specified object.
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109 /// <param name="other">A <see cref="SlimDX::Direct3D10::VertexBufferBinding"/> to compare with this instance.</param>
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110 /// <returns><c>true</c> if <paramref name="other"/> has the same value as this instance; otherwise, <c>false</c>.</returns>
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111 virtual bool Equals( VertexBufferBinding other );
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114 /// Returns a value indicating whether the two VertexBufferBindings are equivalent.
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116 /// <param name="value1">The first value to compare.</param>
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117 /// <param name="value2">The second value to compare.</param>
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118 /// <returns><c>true</c> if <paramref name="value1"/> has the same value as <paramref name="value2"/>; otherwise, <c>false</c>.</returns>
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119 static bool Equals( VertexBufferBinding% value1, VertexBufferBinding% value2 );
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