2 * Copyright (c) 2007-2010 SlimDX Group
\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
\r
5 * of this software and associated documentation files (the "Software"), to deal
\r
6 * in the Software without restriction, including without limitation the rights
\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
\r
8 * copies of the Software, and to permit persons to whom the Software is
\r
9 * furnished to do so, subject to the following conditions:
\r
11 * The above copyright notice and this permission notice shall be included in
\r
12 * all copies or substantial portions of the Software.
\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
\r
24 #include "../ComObject.h"
\r
28 namespace Direct3D11
\r
30 ref class ClassLinkage;
\r
31 value class ClassInstanceDescription;
\r
34 /// Represents an HLSL class.
\r
36 /// <unmanaged>ID3D11ClassInstance</unmanaged>
\r
37 public ref class ClassInstance : ComObject
\r
39 COMOBJECT(ID3D11ClassInstance, ClassInstance);
\r
43 /// Initializes a new instance of the <see cref="ClassInstance"/> class.
\r
45 /// <param name="linkage">The linkage object used to create the class instance.</param>
\r
46 /// <param name="typeName">The type name of a class to initialize.</param>
\r
47 /// <param name="constantBufferOffset">Identifies the constant buffer that contains the class data.</param>
\r
48 /// <param name="constantVectorOffset">The four-component vector offset from the start of the constant buffer where the class data will begin. Consequently, this is not a byte offset.</param>
\r
49 /// <param name="textureOffset">The texture slot for the first texture; there may be multiple textures following the offset.</param>
\r
50 /// <param name="samplerOffset">The sampler slot for the first sampler; there may be multiple samplers following the offset.</param>
\r
51 ClassInstance( ClassLinkage^ linkage, System::String^ typeName, int constantBufferOffset, int constantVectorOffset, int textureOffset, int samplerOffset );
\r
54 /// Gets the linkage object associated with the class.
\r
56 property ClassLinkage^ Linkage
\r
58 ClassLinkage^ get();
\r
62 /// Gets the description of the class instance.
\r
64 property ClassInstanceDescription Description
\r
66 ClassInstanceDescription get();
\r
70 /// Gets the instance name of the class.
\r
72 property System::String^ InstanceName
\r
74 System::String^ get();
\r
78 /// Gets the name of the class's type.
\r
80 property System::String^ TypeName
\r
82 System::String^ get();
\r