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[dtxmania/dtxmania.git] / 110401(DTXMania089) / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / DepthStencilOperationDescription11.cpp
1 #include "stdafx.h"\r
2 /*\r
3 * Copyright (c) 2007-2010 SlimDX Group\r
4\r
5 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
6 * of this software and associated documentation files (the "Software"), to deal\r
7 * in the Software without restriction, including without limitation the rights\r
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
9 * copies of the Software, and to permit persons to whom the Software is\r
10 * furnished to do so, subject to the following conditions:\r
11\r
12 * The above copyright notice and this permission notice shall be included in\r
13 * all copies or substantial portions of the Software.\r
14\r
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
21 * THE SOFTWARE.\r
22 */\r
23 \r
24 #include <d3d11.h>\r
25 \r
26 #include "DepthStencilOperationDescription11.h"\r
27 \r
28 using namespace System;\r
29 \r
30 namespace SlimDX\r
31 {\r
32 namespace Direct3D11\r
33\r
34         DepthStencilOperationDescription::DepthStencilOperationDescription( const D3D11_DEPTH_STENCILOP_DESC& native )\r
35         {\r
36                 m_StencilFailOp = static_cast<StencilOperation>( native.StencilFailOp );\r
37                 m_StencilDepthFailOp = static_cast<StencilOperation>( native.StencilDepthFailOp );\r
38                 m_StencilPassOp = static_cast<StencilOperation>( native.StencilPassOp );\r
39                 m_StencilFunc = static_cast<Direct3D11::Comparison>( native.StencilFunc );\r
40         }\r
41         \r
42         D3D11_DEPTH_STENCILOP_DESC DepthStencilOperationDescription::CreateNativeVersion()\r
43         {\r
44                 D3D11_DEPTH_STENCILOP_DESC native;\r
45                 native.StencilFailOp = static_cast<D3D11_STENCIL_OP>( m_StencilFailOp );\r
46                 native.StencilDepthFailOp = static_cast<D3D11_STENCIL_OP>( m_StencilDepthFailOp );\r
47                 native.StencilPassOp = static_cast<D3D11_STENCIL_OP>( m_StencilPassOp );\r
48                 native.StencilFunc = static_cast<D3D11_COMPARISON_FUNC>( m_StencilFunc );\r
49                 \r
50                 return native;\r
51         }\r
52         \r
53         StencilOperation DepthStencilOperationDescription::FailOperation::get()\r
54         {\r
55                 return m_StencilFailOp;\r
56         }\r
57         \r
58         void DepthStencilOperationDescription::FailOperation::set( StencilOperation value )\r
59         {\r
60                 m_StencilFailOp = value;\r
61         }\r
62 \r
63         StencilOperation DepthStencilOperationDescription::DepthFailOperation::get()\r
64         {\r
65                 return m_StencilDepthFailOp;\r
66         }\r
67         \r
68         void DepthStencilOperationDescription::DepthFailOperation::set( StencilOperation value )\r
69         {\r
70                 m_StencilDepthFailOp = value;\r
71         }\r
72         \r
73         StencilOperation DepthStencilOperationDescription::PassOperation::get()\r
74         {\r
75                 return m_StencilPassOp;\r
76         }\r
77         \r
78         void DepthStencilOperationDescription::PassOperation::set( StencilOperation value )\r
79         {\r
80                 m_StencilPassOp = value;\r
81         }\r
82         \r
83         Direct3D11::Comparison DepthStencilOperationDescription::Comparison::get()\r
84         {\r
85                 return m_StencilFunc;\r
86         }\r
87         \r
88         void DepthStencilOperationDescription::Comparison::set( Direct3D11::Comparison value )\r
89         {\r
90                 m_StencilFunc = value;\r
91         }\r
92 \r
93         bool DepthStencilOperationDescription::operator == ( DepthStencilOperationDescription left, DepthStencilOperationDescription right )\r
94         {\r
95                 return DepthStencilOperationDescription::Equals( left, right );\r
96         }\r
97 \r
98         bool DepthStencilOperationDescription::operator != ( DepthStencilOperationDescription left, DepthStencilOperationDescription right )\r
99         {\r
100                 return !DepthStencilOperationDescription::Equals( left, right );\r
101         }\r
102 \r
103         int DepthStencilOperationDescription::GetHashCode()\r
104         {\r
105                 return m_StencilFailOp.GetHashCode() + m_StencilDepthFailOp.GetHashCode() + m_StencilPassOp.GetHashCode()\r
106                          + m_StencilFunc.GetHashCode();\r
107         }\r
108 \r
109         bool DepthStencilOperationDescription::Equals( Object^ value )\r
110         {\r
111                 if( value == nullptr )\r
112                         return false;\r
113 \r
114                 if( value->GetType() != GetType() )\r
115                         return false;\r
116 \r
117                 return Equals( safe_cast<DepthStencilOperationDescription>( value ) );\r
118         }\r
119 \r
120         bool DepthStencilOperationDescription::Equals( DepthStencilOperationDescription value )\r
121         {\r
122                 return ( m_StencilFailOp == value.m_StencilFailOp && m_StencilDepthFailOp == value.m_StencilDepthFailOp && m_StencilPassOp == value.m_StencilPassOp\r
123                          && m_StencilFunc == value.m_StencilFunc );\r
124         }\r
125 \r
126         bool DepthStencilOperationDescription::Equals( DepthStencilOperationDescription% value1, DepthStencilOperationDescription% value2 )\r
127         {\r
128                 return ( value1.m_StencilFailOp == value2.m_StencilFailOp && value1.m_StencilDepthFailOp == value2.m_StencilDepthFailOp && value1.m_StencilPassOp == value2.m_StencilPassOp\r
129                          && value1.m_StencilFunc == value2.m_StencilFunc );\r
130         }\r
131 }\r
132 }\r