3 * Copyright (c) 2007-2010 SlimDX Group
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5 * Permission is hereby granted, free of charge, to any person obtaining a copy
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6 * of this software and associated documentation files (the "Software"), to deal
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7 * in the Software without restriction, including without limitation the rights
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8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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9 * copies of the Software, and to permit persons to whom the Software is
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10 * furnished to do so, subject to the following conditions:
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12 * The above copyright notice and this permission notice shall be included in
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13 * all copies or substantial portions of the Software.
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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26 #include "DepthStencilOperationDescription11.h"
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28 using namespace System;
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32 namespace Direct3D11
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34 DepthStencilOperationDescription::DepthStencilOperationDescription( const D3D11_DEPTH_STENCILOP_DESC& native )
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36 m_StencilFailOp = static_cast<StencilOperation>( native.StencilFailOp );
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37 m_StencilDepthFailOp = static_cast<StencilOperation>( native.StencilDepthFailOp );
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38 m_StencilPassOp = static_cast<StencilOperation>( native.StencilPassOp );
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39 m_StencilFunc = static_cast<Direct3D11::Comparison>( native.StencilFunc );
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42 D3D11_DEPTH_STENCILOP_DESC DepthStencilOperationDescription::CreateNativeVersion()
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44 D3D11_DEPTH_STENCILOP_DESC native;
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45 native.StencilFailOp = static_cast<D3D11_STENCIL_OP>( m_StencilFailOp );
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46 native.StencilDepthFailOp = static_cast<D3D11_STENCIL_OP>( m_StencilDepthFailOp );
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47 native.StencilPassOp = static_cast<D3D11_STENCIL_OP>( m_StencilPassOp );
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48 native.StencilFunc = static_cast<D3D11_COMPARISON_FUNC>( m_StencilFunc );
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53 StencilOperation DepthStencilOperationDescription::FailOperation::get()
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55 return m_StencilFailOp;
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58 void DepthStencilOperationDescription::FailOperation::set( StencilOperation value )
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60 m_StencilFailOp = value;
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63 StencilOperation DepthStencilOperationDescription::DepthFailOperation::get()
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65 return m_StencilDepthFailOp;
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68 void DepthStencilOperationDescription::DepthFailOperation::set( StencilOperation value )
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70 m_StencilDepthFailOp = value;
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73 StencilOperation DepthStencilOperationDescription::PassOperation::get()
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75 return m_StencilPassOp;
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78 void DepthStencilOperationDescription::PassOperation::set( StencilOperation value )
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80 m_StencilPassOp = value;
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83 Direct3D11::Comparison DepthStencilOperationDescription::Comparison::get()
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85 return m_StencilFunc;
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88 void DepthStencilOperationDescription::Comparison::set( Direct3D11::Comparison value )
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90 m_StencilFunc = value;
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93 bool DepthStencilOperationDescription::operator == ( DepthStencilOperationDescription left, DepthStencilOperationDescription right )
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95 return DepthStencilOperationDescription::Equals( left, right );
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98 bool DepthStencilOperationDescription::operator != ( DepthStencilOperationDescription left, DepthStencilOperationDescription right )
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100 return !DepthStencilOperationDescription::Equals( left, right );
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103 int DepthStencilOperationDescription::GetHashCode()
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105 return m_StencilFailOp.GetHashCode() + m_StencilDepthFailOp.GetHashCode() + m_StencilPassOp.GetHashCode()
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106 + m_StencilFunc.GetHashCode();
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109 bool DepthStencilOperationDescription::Equals( Object^ value )
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111 if( value == nullptr )
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114 if( value->GetType() != GetType() )
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117 return Equals( safe_cast<DepthStencilOperationDescription>( value ) );
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120 bool DepthStencilOperationDescription::Equals( DepthStencilOperationDescription value )
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122 return ( m_StencilFailOp == value.m_StencilFailOp && m_StencilDepthFailOp == value.m_StencilDepthFailOp && m_StencilPassOp == value.m_StencilPassOp
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123 && m_StencilFunc == value.m_StencilFunc );
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126 bool DepthStencilOperationDescription::Equals( DepthStencilOperationDescription% value1, DepthStencilOperationDescription% value2 )
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128 return ( value1.m_StencilFailOp == value2.m_StencilFailOp && value1.m_StencilDepthFailOp == value2.m_StencilDepthFailOp && value1.m_StencilPassOp == value2.m_StencilPassOp
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129 && value1.m_StencilFunc == value2.m_StencilFunc );
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