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[dtxmania/dtxmania.git] / 110401(DTXMania089) / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / DepthStencilView11.cpp
1 #include "stdafx.h"\r
2 /*\r
3 * Copyright (c) 2007-2010 SlimDX Group\r
4\r
5 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
6 * of this software and associated documentation files (the "Software"), to deal\r
7 * in the Software without restriction, including without limitation the rights\r
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
9 * copies of the Software, and to permit persons to whom the Software is\r
10 * furnished to do so, subject to the following conditions:\r
11\r
12 * The above copyright notice and this permission notice shall be included in\r
13 * all copies or substantial portions of the Software.\r
14\r
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
21 * THE SOFTWARE.\r
22 */\r
23 \r
24 #include <d3d11.h>\r
25 \r
26 #include "Direct3D11Exception.h"\r
27 \r
28 #include "DepthStencilView11.h"\r
29 #include "DepthStencilViewDescription11.h"\r
30 #include "Device11.h"\r
31 #include "Resource11.h"\r
32 \r
33 using namespace System;\r
34 \r
35 namespace SlimDX\r
36 {\r
37 namespace Direct3D11\r
38\r
39         DepthStencilView::DepthStencilView( SlimDX::Direct3D11::Device^ device, SlimDX::Direct3D11::Resource^ resource )\r
40         {\r
41                 if( device == nullptr )\r
42                         throw gcnew ArgumentNullException( "device" );\r
43                 if( resource == nullptr )\r
44                         throw gcnew ArgumentNullException( "resource" );\r
45                         \r
46                 ID3D11DepthStencilView *view = 0;\r
47                 if( RECORD_D3D11( device->InternalPointer->CreateDepthStencilView( resource->InternalPointer, NULL, &view ) ).IsFailure )\r
48                         throw gcnew Direct3D11Exception( Result::Last );\r
49                         \r
50                 Construct( view );\r
51         }\r
52         \r
53         DepthStencilView::DepthStencilView( SlimDX::Direct3D11::Device^ device, SlimDX::Direct3D11::Resource^ resource, DepthStencilViewDescription description )\r
54         {\r
55                 if( device == nullptr )\r
56                         throw gcnew ArgumentNullException( "device" );\r
57                 if( resource == nullptr )\r
58                         throw gcnew ArgumentNullException( "resource" );\r
59                         \r
60                 ID3D11DepthStencilView *view = 0;\r
61                 D3D11_DEPTH_STENCIL_VIEW_DESC nativeDescription = description.CreateNativeVersion();\r
62                 if( RECORD_D3D11( device->InternalPointer->CreateDepthStencilView( resource->InternalPointer, &nativeDescription , &view ) ).IsFailure )\r
63                         throw gcnew Direct3D11Exception( Result::Last );\r
64                         \r
65                 Construct( view );\r
66         }\r
67         \r
68         DepthStencilViewDescription DepthStencilView::Description::get()\r
69         {\r
70                 D3D11_DEPTH_STENCIL_VIEW_DESC nativeDescription;\r
71                 InternalPointer->GetDesc( &nativeDescription );\r
72                 return DepthStencilViewDescription( nativeDescription );\r
73         }\r
74 }\r
75 }\r