2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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24 #include "../math/Color4.h"
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26 #include "../d3dcompiler/ShaderSignatureDC.h"
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30 namespace Direct3D11
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33 /// Provides a description for effect passes.
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35 /// <unmanaged>D3DX11_PASS_DESC</unmanaged>
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36 public value class EffectPassDescription : System::IEquatable<EffectPassDescription>
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39 System::String^ m_Name;
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41 SlimDX::D3DCompiler::ShaderSignature^ m_Signature;
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44 Color4 m_BlendFactor;
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47 EffectPassDescription( const D3DX11_PASS_DESC& native );
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51 /// The name of the pass.
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53 property System::String^ Name
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55 System::String^ get();
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59 /// Number of annotations on this pass.
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61 property int AnnotationCount
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67 /// Signature from the vertex shader or geometry shader (if there is no vertex shader) or null if neither exists.
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69 property SlimDX::D3DCompiler::ShaderSignature^ Signature
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71 SlimDX::D3DCompiler::ShaderSignature^ get();
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75 /// The stencil-reference value used in the depth-stencil state.
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77 property int StencilReference
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83 /// The sample mask for the blend state.
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85 property int SampleMask
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91 /// The per-component blend factors (RGBA) for the blend state.
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93 property Color4 BlendFactor
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99 /// Tests for equality between two objects.
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101 /// <param name="left">The first value to compare.</param>
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102 /// <param name="right">The second value to compare.</param>
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103 /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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104 static bool operator == ( EffectPassDescription left, EffectPassDescription right );
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107 /// Tests for inequality between two objects.
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109 /// <param name="left">The first value to compare.</param>
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110 /// <param name="right">The second value to compare.</param>
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111 /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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112 static bool operator != ( EffectPassDescription left, EffectPassDescription right );
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115 /// Returns the hash code for this instance.
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117 /// <returns>A 32-bit signed integer hash code.</returns>
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118 virtual int GetHashCode() override;
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121 /// Returns a value that indicates whether the current instance is equal to a specified object.
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123 /// <param name="obj">Object to make the comparison with.</param>
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124 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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125 virtual bool Equals( System::Object^ obj ) override;
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128 /// Returns a value that indicates whether the current instance is equal to the specified object.
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130 /// <param name="other">Object to make the comparison with.</param>
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131 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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132 virtual bool Equals( EffectPassDescription other );
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135 /// Determines whether the specified object instances are considered equal.
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137 /// <param name="value1">The first value to compare.</param>
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138 /// <param name="value2">The second value to compare.</param>
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139 /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or
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140 /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
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141 static bool Equals( EffectPassDescription% value1, EffectPassDescription% value2 );
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