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[dtxmania/dtxmania.git] / 110401(DTXMania089) / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / EffectTechniqueDescription11.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 namespace SlimDX\r
25 {\r
26         namespace Direct3D11\r
27         {\r
28                 /// <summary>\r
29                 /// Provides a description for effect techniques.\r
30                 /// </summary>\r
31                 /// <unmanaged>D3DX11_TECHNIQUE_DESC</unmanaged>\r
32                 public value class EffectTechniqueDescription : System::IEquatable<EffectTechniqueDescription>\r
33                 {\r
34                 private:\r
35                         System::String^ m_Name;\r
36                         int m_Passes;\r
37                         int m_Annotations;\r
38 \r
39                 internal:\r
40                         EffectTechniqueDescription( const D3DX11_TECHNIQUE_DESC& native );\r
41                         \r
42                 public:\r
43                         /// <summary>\r
44                         /// Name of this technique.\r
45                         /// </summary>\r
46                         property System::String^ Name\r
47                         {\r
48                                 System::String^ get();\r
49                         }\r
50                         \r
51                         /// <summary>\r
52                         /// Number of passes contained in the technique.\r
53                         /// </summary>\r
54                         property int PassCount\r
55                         {\r
56                                 int get();\r
57                         }\r
58                         \r
59                         /// <summary>\r
60                         /// Number of annotations on this technique.\r
61                         /// </summary>\r
62                         property int AnnotationCount\r
63                         {\r
64                                 int get();\r
65                         }\r
66 \r
67                         /// <summary>\r
68                         /// Tests for equality between two objects.\r
69                         /// </summary>\r
70                         /// <param name="left">The first value to compare.</param>\r
71                         /// <param name="right">The second value to compare.</param>\r
72                         /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
73                         static bool operator == ( EffectTechniqueDescription left, EffectTechniqueDescription right );\r
74 \r
75                         /// <summary>\r
76                         /// Tests for inequality between two objects.\r
77                         /// </summary>\r
78                         /// <param name="left">The first value to compare.</param>\r
79                         /// <param name="right">The second value to compare.</param>\r
80                         /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
81                         static bool operator != ( EffectTechniqueDescription left, EffectTechniqueDescription right );\r
82 \r
83                         /// <summary>\r
84                         /// Returns the hash code for this instance.\r
85                         /// </summary>\r
86                         /// <returns>A 32-bit signed integer hash code.</returns>\r
87                         virtual int GetHashCode() override;\r
88 \r
89                         /// <summary>\r
90                         /// Returns a value that indicates whether the current instance is equal to a specified object. \r
91                         /// </summary>\r
92                         /// <param name="obj">Object to make the comparison with.</param>\r
93                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
94                         virtual bool Equals( System::Object^ obj ) override;\r
95 \r
96                         /// <summary>\r
97                         /// Returns a value that indicates whether the current instance is equal to the specified object. \r
98                         /// </summary>\r
99                         /// <param name="other">Object to make the comparison with.</param>\r
100                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
101                         virtual bool Equals( EffectTechniqueDescription other );\r
102 \r
103                         /// <summary>\r
104                         /// Determines whether the specified object instances are considered equal. \r
105                         /// </summary>\r
106                         /// <param name="value1">The first value to compare.</param>\r
107                         /// <param name="value2">The second value to compare.</param>\r
108                         /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or \r
109                         /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>\r
110                         static bool Equals( EffectTechniqueDescription% value1, EffectTechniqueDescription% value2 );\r
111                 };\r
112         }\r
113 };