3 * Copyright (c) 2007-2010 SlimDX Group
\r
5 * Permission is hereby granted, free of charge, to any person obtaining a copy
\r
6 * of this software and associated documentation files (the "Software"), to deal
\r
7 * in the Software without restriction, including without limitation the rights
\r
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
\r
9 * copies of the Software, and to permit persons to whom the Software is
\r
10 * furnished to do so, subject to the following conditions:
\r
12 * The above copyright notice and this permission notice shall be included in
\r
13 * all copies or substantial portions of the Software.
\r
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
\r
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
\r
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
\r
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
\r
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
\r
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
\r
25 #include <d3dx11effect.h>
\r
27 #include "EffectTypeDescription11.h"
\r
29 using namespace System;
\r
33 namespace Direct3D11
\r
35 EffectTypeDescription::EffectTypeDescription( const D3DX11_EFFECT_TYPE_DESC& native )
\r
37 m_TypeName = gcnew String( native.TypeName );
\r
38 m_Class = static_cast<D3DCompiler::ShaderVariableClass>( native.Class );
\r
39 m_Type = static_cast<D3DCompiler::ShaderVariableType>( native.Type );
\r
40 m_Elements = native.Elements;
\r
41 m_Members = native.Members;
\r
42 m_Rows = native.Rows;
\r
43 m_Columns = native.Columns;
\r
44 m_PackedSize = native.PackedSize;
\r
45 m_UnpackedSize = native.UnpackedSize;
\r
46 m_Stride = native.Stride;
\r
49 String^ EffectTypeDescription::TypeName::get()
\r
54 D3DCompiler::ShaderVariableClass EffectTypeDescription::Class::get()
\r
59 D3DCompiler::ShaderVariableType EffectTypeDescription::Type::get()
\r
64 int EffectTypeDescription::Elements::get()
\r
69 int EffectTypeDescription::Members::get()
\r
74 int EffectTypeDescription::Rows::get()
\r
79 int EffectTypeDescription::Columns::get()
\r
84 int EffectTypeDescription::PackedSize::get()
\r
86 return m_PackedSize;
\r
89 int EffectTypeDescription::UnpackedSize::get()
\r
91 return m_UnpackedSize;
\r
94 int EffectTypeDescription::Stride::get()
\r
99 bool EffectTypeDescription::operator == ( EffectTypeDescription left, EffectTypeDescription right )
\r
101 return EffectTypeDescription::Equals( left, right );
\r
104 bool EffectTypeDescription::operator != ( EffectTypeDescription left, EffectTypeDescription right )
\r
106 return !EffectTypeDescription::Equals( left, right );
\r
109 int EffectTypeDescription::GetHashCode()
\r
111 return m_TypeName->GetHashCode() + m_Class.GetHashCode() + m_Type.GetHashCode() + m_Elements.GetHashCode() + m_Members.GetHashCode() + m_Rows.GetHashCode() + m_Columns.GetHashCode() + m_PackedSize.GetHashCode() + m_UnpackedSize.GetHashCode() + m_Stride.GetHashCode();
\r
114 bool EffectTypeDescription::Equals( Object^ value )
\r
116 if( value == nullptr )
\r
119 if( value->GetType() != GetType() )
\r
122 return Equals( safe_cast<EffectTypeDescription>( value ) );
\r
125 bool EffectTypeDescription::Equals( EffectTypeDescription value )
\r
127 return ( m_TypeName == value.m_TypeName && m_Class == value.m_Class && m_Type == value.m_Type && m_Elements == value.m_Elements && m_Members == value.m_Members && m_Rows == value.m_Rows && m_Columns == value.m_Columns && m_PackedSize == value.m_PackedSize && m_UnpackedSize == value.m_UnpackedSize && m_Stride == value.m_Stride );
\r
130 bool EffectTypeDescription::Equals( EffectTypeDescription% value1, EffectTypeDescription% value2 )
\r
132 return ( value1.m_TypeName == value2.m_TypeName && value1.m_Class == value2.m_Class && value1.m_Type == value2.m_Type && value1.m_Elements == value2.m_Elements && value1.m_Members == value2.m_Members && value1.m_Rows == value2.m_Rows && value1.m_Columns == value2.m_Columns && value1.m_PackedSize == value2.m_PackedSize && value1.m_UnpackedSize == value2.m_UnpackedSize && value1.m_Stride == value2.m_Stride );
\r