2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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24 #include "Enums11.h"
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28 namespace Direct3D11
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31 /// Provides a description for effect variables.
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33 /// <unmanaged>D3DX11_EFFECT_VARIABLE_DESC</unmanaged>
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34 public value class EffectVariableDescription : System::IEquatable<EffectVariableDescription>
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37 System::String^ m_Name;
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38 System::String^ m_Semantic;
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39 EffectVariableFlags m_Flags;
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42 int m_ExplicitBindPoint;
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45 EffectVariableDescription( const D3DX11_EFFECT_VARIABLE_DESC& native );
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49 /// Name of this variable, annotation, or structure member.
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51 property System::String^ Name
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53 System::String^ get();
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57 /// Semantic string of this variable or structure member.
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59 property System::String^ Semantic
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61 System::String^ get();
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65 /// Optional flags for effect variables.
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67 property EffectVariableFlags Flags
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69 EffectVariableFlags get();
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73 /// Number of annotations on this variable.
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75 property int AnnotationCount
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81 /// Offset into containing cbuffer or tbuffer (always 0 for annotations or variables not in constant buffers).
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83 property int ConstantBufferOffset
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89 /// Used if the variable has been explicitly bound using the register keyword.
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91 property int ExplicitBindPoint
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97 /// Tests for equality between two objects.
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99 /// <param name="left">The first value to compare.</param>
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100 /// <param name="right">The second value to compare.</param>
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101 /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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102 static bool operator == ( EffectVariableDescription left, EffectVariableDescription right );
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105 /// Tests for inequality between two objects.
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107 /// <param name="left">The first value to compare.</param>
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108 /// <param name="right">The second value to compare.</param>
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109 /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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110 static bool operator != ( EffectVariableDescription left, EffectVariableDescription right );
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113 /// Returns the hash code for this instance.
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115 /// <returns>A 32-bit signed integer hash code.</returns>
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116 virtual int GetHashCode() override;
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119 /// Returns a value that indicates whether the current instance is equal to a specified object.
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121 /// <param name="obj">Object to make the comparison with.</param>
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122 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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123 virtual bool Equals( System::Object^ obj ) override;
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126 /// Returns a value that indicates whether the current instance is equal to the specified object.
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128 /// <param name="other">Object to make the comparison with.</param>
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129 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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130 virtual bool Equals( EffectVariableDescription other );
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133 /// Determines whether the specified object instances are considered equal.
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135 /// <param name="value1">The first value to compare.</param>
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136 /// <param name="value2">The second value to compare.</param>
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137 /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or
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138 /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
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139 static bool Equals( EffectVariableDescription% value1, EffectVariableDescription% value2 );
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