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[dtxmania/dtxmania.git] / 110401(DTXMania089) / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / EffectVariableDescription11.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 #include "Enums11.h"\r
25 \r
26 namespace SlimDX\r
27 {\r
28         namespace Direct3D11\r
29         {\r
30                 /// <summary>\r
31                 /// Provides a description for effect variables.\r
32                 /// </summary>\r
33                 /// <unmanaged>D3DX11_EFFECT_VARIABLE_DESC</unmanaged>\r
34                 public value class EffectVariableDescription : System::IEquatable<EffectVariableDescription>\r
35                 {\r
36                 private:\r
37                         System::String^ m_Name;\r
38                         System::String^ m_Semantic;\r
39                         EffectVariableFlags m_Flags;\r
40                         int m_Annotations;\r
41                         int m_BufferOffset;\r
42                         int m_ExplicitBindPoint;\r
43 \r
44                 internal:\r
45                         EffectVariableDescription( const D3DX11_EFFECT_VARIABLE_DESC& native );\r
46                         \r
47                 public:\r
48                         /// <summary>\r
49                         /// Name of this variable, annotation, or structure member.\r
50                         /// </summary>\r
51                         property System::String^ Name\r
52                         {\r
53                                 System::String^ get();\r
54                         }\r
55                         \r
56                         /// <summary>\r
57                         /// Semantic string of this variable or structure member.\r
58                         /// </summary>\r
59                         property System::String^ Semantic\r
60                         {\r
61                                 System::String^ get();\r
62                         }\r
63                         \r
64                         /// <summary>\r
65                         /// Optional flags for effect variables.\r
66                         /// </summary>\r
67                         property EffectVariableFlags Flags\r
68                         {\r
69                                 EffectVariableFlags get();\r
70                         }\r
71                         \r
72                         /// <summary>\r
73                         /// Number of annotations on this variable.\r
74                         /// </summary>\r
75                         property int AnnotationCount\r
76                         {\r
77                                 int get();\r
78                         }\r
79                         \r
80                         /// <summary>\r
81                         /// Offset into containing cbuffer or tbuffer (always 0 for annotations or variables not in constant buffers).\r
82                         /// </summary>\r
83                         property int ConstantBufferOffset\r
84                         {\r
85                                 int get();\r
86                         }\r
87                         \r
88                         /// <summary>\r
89                         /// Used if the variable has been explicitly bound using the register keyword.\r
90                         /// </summary>\r
91                         property int ExplicitBindPoint\r
92                         {\r
93                                 int get();\r
94                         }\r
95 \r
96                         /// <summary>\r
97                         /// Tests for equality between two objects.\r
98                         /// </summary>\r
99                         /// <param name="left">The first value to compare.</param>\r
100                         /// <param name="right">The second value to compare.</param>\r
101                         /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
102                         static bool operator == ( EffectVariableDescription left, EffectVariableDescription right );\r
103 \r
104                         /// <summary>\r
105                         /// Tests for inequality between two objects.\r
106                         /// </summary>\r
107                         /// <param name="left">The first value to compare.</param>\r
108                         /// <param name="right">The second value to compare.</param>\r
109                         /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
110                         static bool operator != ( EffectVariableDescription left, EffectVariableDescription right );\r
111 \r
112                         /// <summary>\r
113                         /// Returns the hash code for this instance.\r
114                         /// </summary>\r
115                         /// <returns>A 32-bit signed integer hash code.</returns>\r
116                         virtual int GetHashCode() override;\r
117 \r
118                         /// <summary>\r
119                         /// Returns a value that indicates whether the current instance is equal to a specified object. \r
120                         /// </summary>\r
121                         /// <param name="obj">Object to make the comparison with.</param>\r
122                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
123                         virtual bool Equals( System::Object^ obj ) override;\r
124 \r
125                         /// <summary>\r
126                         /// Returns a value that indicates whether the current instance is equal to the specified object. \r
127                         /// </summary>\r
128                         /// <param name="other">Object to make the comparison with.</param>\r
129                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
130                         virtual bool Equals( EffectVariableDescription other );\r
131 \r
132                         /// <summary>\r
133                         /// Determines whether the specified object instances are considered equal. \r
134                         /// </summary>\r
135                         /// <param name="value1">The first value to compare.</param>\r
136                         /// <param name="value2">The second value to compare.</param>\r
137                         /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or \r
138                         /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>\r
139                         static bool Equals( EffectVariableDescription% value1, EffectVariableDescription% value2 );\r
140                 };\r
141         }\r
142 };