3 * Copyright (c) 2007-2010 SlimDX Group
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5 * Permission is hereby granted, free of charge, to any person obtaining a copy
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6 * of this software and associated documentation files (the "Software"), to deal
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7 * in the Software without restriction, including without limitation the rights
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8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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9 * copies of the Software, and to permit persons to whom the Software is
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10 * furnished to do so, subject to the following conditions:
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12 * The above copyright notice and this permission notice shall be included in
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13 * all copies or substantial portions of the Software.
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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27 #include "../stack_array.h"
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29 #include "BlendState11.h"
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30 #include "DepthStencilState11.h"
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31 #include "DepthStencilView11.h"
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32 #include "OutputMergerWrapper11.h"
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33 #include "RenderTargetView11.h"
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34 #include "UnorderedAccessView11.h"
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36 using namespace System;
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40 namespace Direct3D11
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42 OutputMergerWrapper::OutputMergerWrapper( ID3D11DeviceContext* device )
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45 throw gcnew ArgumentNullException( "device" );
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46 deviceContext = device;
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49 void OutputMergerWrapper::DepthStencilState::set( SlimDX::Direct3D11::DepthStencilState^ value )
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51 ID3D11DepthStencilState* oldState;
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53 deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );
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55 if( oldState != NULL )
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56 oldState->Release();
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58 if( value == nullptr )
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59 deviceContext->OMSetDepthStencilState( 0, oldReference );
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61 deviceContext->OMSetDepthStencilState( value->InternalPointer, oldReference );
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64 SlimDX::Direct3D11::DepthStencilState^ OutputMergerWrapper::DepthStencilState::get()
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66 ID3D11DepthStencilState* oldState = 0;
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67 int oldReference = 0;
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68 deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );
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70 if( oldState == NULL )
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72 return SlimDX::Direct3D11::DepthStencilState::FromPointer( oldState );
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75 void OutputMergerWrapper::DepthStencilReference::set( int value )
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77 ID3D11DepthStencilState* oldState = 0;
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78 int oldReference = 0;
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79 deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );
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80 deviceContext->OMSetDepthStencilState( oldState, value );
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82 if( oldState != NULL )
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83 oldState->Release();
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86 int OutputMergerWrapper::DepthStencilReference::get()
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88 ID3D11DepthStencilState* oldState = 0;
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89 int oldReference = 0;
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90 deviceContext->OMGetDepthStencilState( &oldState, reinterpret_cast<UINT*>( &oldReference ) );
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92 if( oldState != NULL )
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93 oldState->Release();
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95 return oldReference;
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98 void OutputMergerWrapper::BlendState::set( SlimDX::Direct3D11::BlendState^ value )
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100 ID3D11BlendState* oldState = 0;
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101 float oldFactor[4];
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103 deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );
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105 if( oldState != NULL )
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106 oldState->Release();
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108 if( value == nullptr )
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109 deviceContext->OMSetBlendState( 0, oldFactor, oldMask );
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111 deviceContext->OMSetBlendState( value->InternalPointer, oldFactor, oldMask );
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114 SlimDX::Direct3D11::BlendState^ OutputMergerWrapper::BlendState::get()
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116 ID3D11BlendState* oldState = 0;
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117 float oldFactor[4];
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119 deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );
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121 return SlimDX::Direct3D11::BlendState::FromPointer( oldState );
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124 void OutputMergerWrapper::BlendFactor::set( Color4 value )
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126 ID3D11BlendState* oldState = 0;
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127 float oldFactor[4];
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129 deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );
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131 float newFactor[4] = { value.Red, value.Green, value.Blue, value.Alpha };
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132 deviceContext->OMSetBlendState( oldState, newFactor, oldMask );
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134 if( oldState != NULL )
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135 oldState->Release();
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138 Color4 OutputMergerWrapper::BlendFactor::get()
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140 ID3D11BlendState* oldState = 0;
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141 float oldFactor[4];
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143 deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );
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145 if( oldState != NULL )
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146 oldState->Release();
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148 return Color4( oldFactor[3], oldFactor[0], oldFactor[1], oldFactor[2] );
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151 void OutputMergerWrapper::BlendSampleMask::set( int value )
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153 ID3D11BlendState* oldState = 0;
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154 float oldFactor[4];
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156 deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );
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157 deviceContext->OMSetBlendState( oldState, oldFactor, value );
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159 if( oldState != NULL )
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160 oldState->Release();
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163 int OutputMergerWrapper::BlendSampleMask::get()
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165 ID3D11BlendState* oldState = 0;
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166 float oldFactor[4];
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168 deviceContext->OMGetBlendState( &oldState, oldFactor, reinterpret_cast<UINT*>( &oldMask ) );
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170 if( oldState != NULL )
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171 oldState->Release();
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176 void OutputMergerWrapper::SetTargets( RenderTargetView^ renderTargetView )
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178 SetTargets( nullptr, renderTargetView );
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181 void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, RenderTargetView^ renderTargetView )
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183 ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );
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184 ID3D11RenderTargetView *nativeRTV[] = { renderTargetView == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargetView->InternalPointer ) };
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186 deviceContext->OMSetRenderTargets( 1, nativeRTV, nativeDSV );
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189 void OutputMergerWrapper::SetTargets( ... array<RenderTargetView^>^ renderTargets )
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191 SetTargets( nullptr, renderTargets );
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194 void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, ... array<RenderTargetView^>^ renderTargets )
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196 ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );
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197 ID3D11RenderTargetView* nativeRTVs[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
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199 if( renderTargets == nullptr )
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201 deviceContext->OMSetRenderTargets( 0, 0, nativeDSV );
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205 for( int i = 0; i < renderTargets->Length; ++i )
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206 nativeRTVs[ i ] = renderTargets[ i ] == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargets[ i ]->InternalPointer );
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207 deviceContext->OMSetRenderTargets( renderTargets->Length, nativeRTVs, nativeDSV );
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211 void OutputMergerWrapper::SetTargets( RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews )
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213 array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );
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214 for( int i = 0; i < unorderedAccessViews->Length; i++ )
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217 SetTargets( nullptr, renderTargetView, startSlot, unorderedAccessViews, lengths );
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220 void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews )
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222 array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );
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223 for( int i = 0; i < unorderedAccessViews->Length; i++ )
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226 SetTargets( depthStencilView, renderTargetView, startSlot, unorderedAccessViews, lengths );
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229 void OutputMergerWrapper::SetTargets( int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, ... array<RenderTargetView^>^ renderTargets )
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231 array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );
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232 for( int i = 0; i < unorderedAccessViews->Length; i++ )
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235 SetTargets( nullptr, startSlot, unorderedAccessViews, lengths, renderTargets );
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238 void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, ... array<RenderTargetView^>^ renderTargets )
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240 array<int>^ lengths = gcnew array<int>( unorderedAccessViews->Length );
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241 for( int i = 0; i < unorderedAccessViews->Length; i++ )
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244 SetTargets( depthStencilView, startSlot, unorderedAccessViews, lengths, renderTargets );
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247 void OutputMergerWrapper::SetTargets( RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ lengths )
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249 SetTargets( nullptr, renderTargetView, startSlot, unorderedAccessViews, lengths );
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252 void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, RenderTargetView^ renderTargetView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ initialLengths )
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254 ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );
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255 ID3D11RenderTargetView *nativeRTV[] = { renderTargetView == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargetView->InternalPointer ) };
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257 stack_array<ID3D11UnorderedAccessView*> uavs = stackalloc( ID3D11UnorderedAccessView*, unorderedAccessViews->Length );
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258 for( int i = 0; i < unorderedAccessViews->Length; i++ )
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259 uavs[i] = unorderedAccessViews[i]->InternalPointer;
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261 pin_ptr<int> pinnedLengths = &initialLengths[0];
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262 deviceContext->OMSetRenderTargetsAndUnorderedAccessViews( 1, nativeRTV, nativeDSV, startSlot, unorderedAccessViews->Length, &uavs[0], reinterpret_cast<UINT*>( pinnedLengths ) );
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265 void OutputMergerWrapper::SetTargets( int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ initialLengths, ... array<RenderTargetView^>^ renderTargets )
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267 SetTargets( nullptr, startSlot, unorderedAccessViews, initialLengths, renderTargets );
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270 void OutputMergerWrapper::SetTargets( DepthStencilView^ depthStencilView, int startSlot, array<UnorderedAccessView^>^ unorderedAccessViews, array<int>^ initialLengths, ... array<RenderTargetView^>^ renderTargets )
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272 ID3D11DepthStencilView *nativeDSV = depthStencilView == nullptr ? 0 : static_cast<ID3D11DepthStencilView*>( depthStencilView->InternalPointer );
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273 ID3D11RenderTargetView* nativeRTVs[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
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275 stack_array<ID3D11UnorderedAccessView*> uavs = stackalloc( ID3D11UnorderedAccessView*, unorderedAccessViews->Length );
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276 for( int i = 0; i < unorderedAccessViews->Length; i++ )
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277 uavs[i] = unorderedAccessViews[i]->InternalPointer;
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279 pin_ptr<int> pinnedLengths = &initialLengths[0];
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280 if( renderTargets == nullptr )
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282 deviceContext->OMSetRenderTargetsAndUnorderedAccessViews( 0, 0, nativeDSV, startSlot, unorderedAccessViews->Length, &uavs[0], reinterpret_cast<UINT*>( pinnedLengths ) );
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286 for( int i = 0; i < renderTargets->Length; ++i )
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287 nativeRTVs[ i ] = renderTargets[ i ] == nullptr ? 0 : static_cast<ID3D11RenderTargetView*>( renderTargets[ i ]->InternalPointer );
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288 deviceContext->OMSetRenderTargetsAndUnorderedAccessViews( renderTargets->Length, nativeRTVs, nativeDSV, startSlot, unorderedAccessViews->Length, &uavs[0], reinterpret_cast<UINT*>( pinnedLengths ) );
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292 DepthStencilView^ OutputMergerWrapper::GetDepthStencilView()
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294 ID3D11DepthStencilView *view;
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296 deviceContext->OMGetRenderTargets( 0, NULL, &view );
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297 return DepthStencilView::FromPointer( view );
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300 array<RenderTargetView^>^ OutputMergerWrapper::GetRenderTargets( int count )
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302 stack_array<ID3D11RenderTargetView*> targets = stackalloc( ID3D11RenderTargetView*, count );
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303 array<RenderTargetView^>^ results = gcnew array<RenderTargetView^>( count );
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305 deviceContext->OMGetRenderTargets( count, &targets[0], NULL );
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307 for( int i = 0; i < count; i++ )
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308 results[i] = RenderTargetView::FromPointer( targets[i] );
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313 array<UnorderedAccessView^>^ OutputMergerWrapper::GetUnorderedAccessViews( int startSlot, int count )
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315 stack_array<ID3D11UnorderedAccessView*> targets = stackalloc( ID3D11UnorderedAccessView*, count );
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316 array<UnorderedAccessView^>^ results = gcnew array<UnorderedAccessView^>( count );
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318 deviceContext->OMGetRenderTargetsAndUnorderedAccessViews( 0, NULL, NULL, startSlot, count, &targets[0] );
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320 for( int i = 0; i < count; i++ )
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321 results[i] = UnorderedAccessView::FromPointer( targets[i] );
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