2 * Copyright (c) 2007-2010 SlimDX Group
\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
\r
5 * of this software and associated documentation files (the "Software"), to deal
\r
6 * in the Software without restriction, including without limitation the rights
\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
\r
8 * copies of the Software, and to permit persons to whom the Software is
\r
9 * furnished to do so, subject to the following conditions:
\r
11 * The above copyright notice and this permission notice shall be included in
\r
12 * all copies or substantial portions of the Software.
\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
\r
24 #include "DeviceChild11.h"
\r
25 #include "../d3dcompiler/ShaderBytecodeDC.h"
\r
29 namespace Direct3D11
\r
31 ref class ClassLinkage;
\r
34 /// Represents a pixel shader.
\r
36 /// <unmanaged>ID3D11PixelShader</unmanaged>
\r
37 public ref class PixelShader : public DeviceChild
\r
39 COMOBJECT(ID3D11PixelShader, PixelShader);
\r
43 /// Initializes a new instance of the <see cref="PixelShader"/> class.
\r
45 /// <param name="device">The device used to create the shader.</param>
\r
46 /// <param name="shaderBytecode">The compiled shader bytecode.</param>
\r
47 PixelShader( Direct3D11::Device^ device, D3DCompiler::ShaderBytecode^ shaderBytecode );
\r
50 /// Initializes a new instance of the <see cref="PixelShader"/> class.
\r
52 /// <param name="device">The device used to create the shader.</param>
\r
53 /// <param name="shaderBytecode">The compiled shader bytecode.</param>
\r
54 /// <param name="linkage">A dynamic class linkage interface.</param>
\r
55 PixelShader( Direct3D11::Device^ device, D3DCompiler::ShaderBytecode^ shaderBytecode, ClassLinkage^ linkage );
\r