2 * Copyright (c) 2007-2010 SlimDX Group
\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
\r
5 * of this software and associated documentation files (the "Software"), to deal
\r
6 * in the Software without restriction, including without limitation the rights
\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
\r
8 * copies of the Software, and to permit persons to whom the Software is
\r
9 * furnished to do so, subject to the following conditions:
\r
11 * The above copyright notice and this permission notice shall be included in
\r
12 * all copies or substantial portions of the Software.
\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
\r
24 #include "ResourceView11.h"
\r
28 namespace Direct3D11
\r
32 value class RenderTargetViewDescription;
\r
34 /// <summary>Identifies the render-target subresources that can be accessed during rendering.</summary>
\r
35 /// <unmanaged>ID3D11RenderTargetView</unmanaged>
\r
36 public ref class RenderTargetView : public ResourceView
\r
38 COMOBJECT(ID3D11RenderTargetView, RenderTargetView);
\r
41 /// <summary>Gets a structure describing this <see cref="RenderTargetView" />.</summary>
\r
42 /// <unmanaged>ID3D11RenderTargetView::GetDesc</unmanaged>
\r
43 property RenderTargetViewDescription Description
\r
45 RenderTargetViewDescription get();
\r
48 /// <summary>Creates a <see cref="RenderTargetView" /> for accessing resource data.</summary>
\r
49 /// <param name="device">The device to use when creating this <see cref="RenderTargetView" />.</param>
\r
50 /// <param name="resource">The resource that represents the render-target surface. This surface must have been created with the <see cref="BindFlags">RenderTarget</see> flag.</param>
\r
51 /// <unmanaged>ID3D11Device::CreateRenderTargetView</unmanaged>
\r
52 RenderTargetView( SlimDX::Direct3D11::Device^ device, SlimDX::Direct3D11::Resource^ resource );
\r
54 /// <summary>Creates a <see cref="RenderTargetView" /> for accessing resource data.</summary>
\r
55 /// <param name="device">The device to use when creating this <see cref="RenderTargetView" />.</param>
\r
56 /// <param name="resource">The resource that represents the render-target surface. This surface must have been created with the <see cref="BindFlags">RenderTarget</see> flag.</param>
\r
57 /// <param name="description">A structure describing the <see cref="RenderTargetView" /> to be created.</param>
\r
58 /// <unmanaged>ID3D11Device::CreateRenderTargetView</unmanaged>
\r
59 RenderTargetView( SlimDX::Direct3D11::Device^ device, SlimDX::Direct3D11::Resource^ resource, RenderTargetViewDescription description );
\r