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[dtxmania/dtxmania.git] / 110401(DTXMania089) / SlimDXc_Jun2010(VC++2008) / source / direct3d9 / SimplificationMesh.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 using System::Runtime::InteropServices::OutAttribute;\r
25 \r
26 namespace SlimDX\r
27 {\r
28         namespace Direct3D9\r
29         {\r
30                 ref class ProgressiveMesh;\r
31 \r
32                 [System::Obsolete("SimplificationMesh is deprecated and may be removed in future releases.")]\r
33                 public ref class SimplificationMesh : ComObject\r
34                 {\r
35                         COMOBJECT(ID3DXSPMesh, SimplificationMesh);\r
36 \r
37                 public:\r
38                         SimplificationMesh( Mesh^ mesh, array<AttributeWeights>^ vertexAttributeWeights, array<float>^ vertexWeights );\r
39                         SimplificationMesh( Mesh^ mesh, array<AttributeWeights>^ vertexAttributeWeights );\r
40                         SimplificationMesh( Mesh^ mesh, array<float>^ vertexWeights );\r
41                         SimplificationMesh( Mesh^ mesh );\r
42                         \r
43                         property SlimDX::Direct3D9::Device^ Device\r
44                         {\r
45                                 SlimDX::Direct3D9::Device^ get();\r
46                         }\r
47 \r
48                         Mesh^ Clone( SlimDX::Direct3D9::Device^ device, MeshFlags options, array<VertexElement>^ vertexDeclaration, [Out] array<int>^% vertexRemap );\r
49                         Mesh^ Clone( SlimDX::Direct3D9::Device^ device, MeshFlags options, array<VertexElement>^ vertexDeclaration );\r
50 \r
51                         Mesh^ Clone( SlimDX::Direct3D9::Device^ device, MeshFlags options, VertexFormat fvf, [Out] array<int>^% vertexRemap );\r
52                         Mesh^ Clone( SlimDX::Direct3D9::Device^ device, MeshFlags options, VertexFormat fvf );\r
53 \r
54                         ProgressiveMesh^ CloneProgressive( SlimDX::Direct3D9::Device^ device, MeshFlags options, array<VertexElement>^ vertexDeclaration, [Out] array<int>^% vertexRemap, [Out] array<float>^% errorsByFace );\r
55                         ProgressiveMesh^ CloneProgressive( SlimDX::Direct3D9::Device^ device, MeshFlags options, array<VertexElement>^ vertexDeclaration, [Out] array<int>^% vertexRemap );\r
56                         ProgressiveMesh^ CloneProgressive( SlimDX::Direct3D9::Device^ device, MeshFlags options, array<VertexElement>^ vertexDeclaration );\r
57 \r
58                         ProgressiveMesh^ CloneProgressive( SlimDX::Direct3D9::Device^ device, MeshFlags options, VertexFormat fvf, [Out] array<int>^% vertexRemap, [Out] array<float>^% errorsByFace );\r
59                         ProgressiveMesh^ CloneProgressive( SlimDX::Direct3D9::Device^ device, MeshFlags options, VertexFormat fvf, [Out] array<int>^% vertexRemap );\r
60                         ProgressiveMesh^ CloneProgressive( SlimDX::Direct3D9::Device^ device, MeshFlags options, VertexFormat fvf );\r
61 \r
62                         array<VertexElement>^ GetDeclaration();\r
63 \r
64                         array<AttributeWeights>^ GetVertexAttributeWeights();\r
65                         array<float>^ GetVertexWeights();\r
66 \r
67                         Result ReduceFaces( int faces );\r
68                         Result ReduceVertices( int vertices );\r
69 \r
70                         property VertexFormat VertexFormat { SlimDX::Direct3D9::VertexFormat get(); }\r
71                         property int MaximumFaceCount { int get(); }\r
72                         property int MaximumVertexCount { int get(); }\r
73                         property int FaceCount { int get(); }\r
74                         property int VertexCount { int get(); }\r
75                         property MeshFlags CreationOptions { MeshFlags get(); }\r
76                 };\r
77         }\r
78 }