2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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24 #include "Gamepad.h"
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31 /// Represents the state of a controller.
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33 /// <unmanaged>XINPUT_STATE</unmanaged>
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34 public value class State : System::IEquatable<State>
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37 System::UInt32 m_PacketNumber;
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38 XInput::Gamepad m_Gamepad;
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41 State( const XINPUT_STATE& native );
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45 /// Gets the state packet number.
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48 /// The packet number indicates whether there have been any changes in the state of the controller. If the value
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49 /// does not change in sequentially returned State structures, the controller state has not changed.
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51 property System::UInt32 PacketNumber
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53 System::UInt32 get();
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57 /// Gets a <see cref="XInput::Gamepad"/> structure describing the current state of the gamepad.
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59 property XInput::Gamepad Gamepad
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61 XInput::Gamepad get();
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65 /// Tests for equality between two objects.
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67 /// <param name="left">The first value to compare.</param>
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68 /// <param name="right">The second value to compare.</param>
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69 /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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70 static bool operator == ( State left, State right );
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73 /// Tests for inequality between two objects.
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75 /// <param name="left">The first value to compare.</param>
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76 /// <param name="right">The second value to compare.</param>
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77 /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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78 static bool operator != ( State left, State right );
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81 /// Returns the hash code for this instance.
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83 /// <returns>A 32-bit signed integer hash code.</returns>
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84 virtual int GetHashCode() override;
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87 /// Returns a value that indicates whether the current instance is equal to a specified object.
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89 /// <param name="obj">Object to make the comparison with.</param>
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90 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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91 virtual bool Equals( System::Object^ obj ) override;
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94 /// Returns a value that indicates whether the current instance is equal to the specified object.
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96 /// <param name="other">Object to make the comparison with.</param>
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97 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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98 virtual bool Equals( State other );
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101 /// Determines whether the specified object instances are considered equal.
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103 /// <param name="value1">The first value to compare.</param>
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104 /// <param name="value2">The second value to compare.</param>
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105 /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or
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106 /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
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107 static bool Equals( State% value1, State% value2 );
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