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[dtxmania/dtxmania.git] / 110401(DTXMania089) / SlimDXc_Jun2010(VC++2008) / source / xinput / State.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 #include "Gamepad.h"\r
25 \r
26 namespace SlimDX\r
27 {\r
28         namespace XInput\r
29         {\r
30                 /// <summary>\r
31                 /// Represents the state of a controller.\r
32                 /// </summary>\r
33                 /// <unmanaged>XINPUT_STATE</unmanaged>\r
34                 public value class State : System::IEquatable<State>\r
35                 {\r
36                 private:\r
37                         System::UInt32 m_PacketNumber;\r
38                         XInput::Gamepad m_Gamepad;\r
39                 \r
40                 internal:\r
41                         State( const XINPUT_STATE& native );\r
42                 \r
43                 public:\r
44                         /// <summary>\r
45                         /// Gets the state packet number.\r
46                         /// </summary>\r
47                         /// <remarks>\r
48                         /// The packet number indicates whether there have been any changes in the state of the controller. If the value\r
49                         /// does not change in sequentially returned State structures, the controller state has not changed. \r
50                         /// </remarks>\r
51                         property System::UInt32 PacketNumber\r
52                         {\r
53                                 System::UInt32 get();\r
54                         }\r
55       \r
56                         /// <summary>\r
57                         /// Gets a <see cref="XInput::Gamepad"/> structure describing the current state of the gamepad.\r
58                         /// </summary>\r
59                         property XInput::Gamepad Gamepad\r
60                         {\r
61                                 XInput::Gamepad get();\r
62                         }\r
63 \r
64                         /// <summary>\r
65                         /// Tests for equality between two objects.\r
66                         /// </summary>\r
67                         /// <param name="left">The first value to compare.</param>\r
68                         /// <param name="right">The second value to compare.</param>\r
69                         /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
70                         static bool operator == ( State left, State right );\r
71 \r
72                         /// <summary>\r
73                         /// Tests for inequality between two objects.\r
74                         /// </summary>\r
75                         /// <param name="left">The first value to compare.</param>\r
76                         /// <param name="right">The second value to compare.</param>\r
77                         /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
78                         static bool operator != ( State left, State right );\r
79 \r
80                         /// <summary>\r
81                         /// Returns the hash code for this instance.\r
82                         /// </summary>\r
83                         /// <returns>A 32-bit signed integer hash code.</returns>\r
84                         virtual int GetHashCode() override;\r
85 \r
86                         /// <summary>\r
87                         /// Returns a value that indicates whether the current instance is equal to a specified object. \r
88                         /// </summary>\r
89                         /// <param name="obj">Object to make the comparison with.</param>\r
90                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
91                         virtual bool Equals( System::Object^ obj ) override;\r
92 \r
93                         /// <summary>\r
94                         /// Returns a value that indicates whether the current instance is equal to the specified object. \r
95                         /// </summary>\r
96                         /// <param name="other">Object to make the comparison with.</param>\r
97                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
98                         virtual bool Equals( State other );\r
99 \r
100                         /// <summary>\r
101                         /// Determines whether the specified object instances are considered equal. \r
102                         /// </summary>\r
103                         /// <param name="value1">The first value to compare.</param>\r
104                         /// <param name="value2">The second value to compare.</param>\r
105                         /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or \r
106                         /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>\r
107                         static bool Equals( State% value1, State% value2 );\r
108                 };\r
109         }\r
110 }