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・#26997 DTXViewer023 のソースコード一式を追加。変更点は以下の通り。
[dtxmania/dtxmania.git] / @FDK10プロジェクト / FDK.vcxproj
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
3   <ItemGroup Label="ProjectConfigurations">\r
4     <ProjectConfiguration Include="Debug|Win32">\r
5       <Configuration>Debug</Configuration>\r
6       <Platform>Win32</Platform>\r
7     </ProjectConfiguration>\r
8     <ProjectConfiguration Include="Release|Win32">\r
9       <Configuration>Release</Configuration>\r
10       <Platform>Win32</Platform>\r
11     </ProjectConfiguration>\r
12   </ItemGroup>\r
13   <PropertyGroup Label="Globals">\r
14     <ProjectGuid>{ECE2FCB4-B588-47E1-A4DB-F5566132FCAC}</ProjectGuid>\r
15     <RootNamespace>FDK</RootNamespace>\r
16     <Keyword>Win32Proj</Keyword>\r
17   </PropertyGroup>\r
18   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
19   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
20     <ConfigurationType>StaticLibrary</ConfigurationType>\r
21     <CharacterSet>MultiByte</CharacterSet>\r
22     <WholeProgramOptimization>true</WholeProgramOptimization>\r
23   </PropertyGroup>\r
24   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
25     <ConfigurationType>StaticLibrary</ConfigurationType>\r
26     <CharacterSet>MultiByte</CharacterSet>\r
27   </PropertyGroup>\r
28   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
29   <ImportGroup Label="ExtensionSettings">\r
30   </ImportGroup>\r
31   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">\r
32     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
33   </ImportGroup>\r
34   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">\r
35     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
36   </ImportGroup>\r
37   <PropertyGroup Label="UserMacros" />\r
38   <PropertyGroup>\r
39     <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>\r
40     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>\r
41     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>\r
42     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>\r
43     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>\r
44     <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProgramFiles)\Microsoft DirectX SDK (October 2004)\Include;$(SolutionDir)@jpeglibソリューション\jpeg-8c;$(SolutionDir)@libpngソリューション\lpng157;$(SolutionDir)@OggVorbisソリューション\libogg-1.3.0\include;$(SolutionDir)@OggVorbisソリューション\libvorbis-1.3.2\include;$(SolutionDir)@xadec001ライブラリ;$(IncludePath)</IncludePath>\r
45     <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProgramFiles)\Microsoft DirectX SDK (October 2004)\Include;$(SolutionDir)@jpeglibソリューション\jpeg-8c;$(SolutionDir)@libpngソリューション\lpng157;$(SolutionDir)@OggVorbisソリューション\libogg-1.3.0\include;$(SolutionDir)@OggVorbisソリューション\libvorbis-1.3.2\include;$(SolutionDir)@xadec001ライブラリ;$(IncludePath)</IncludePath>\r
46   </PropertyGroup>\r
47   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
48     <ClCompile>\r
49       <Optimization>Disabled</Optimization>\r
50       <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
51       <MinimalRebuild>true</MinimalRebuild>\r
52       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
53       <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>\r
54       <PrecompiledHeader>Use</PrecompiledHeader>\r
55       <WarningLevel>Level3</WarningLevel>\r
56       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>\r
57       <CallingConvention>Cdecl</CallingConvention>\r
58     </ClCompile>\r
59     <Lib>\r
60       <OutputFile>$(SolutionDir)$(Configuration)\$(TargetFileName)</OutputFile>\r
61     </Lib>\r
62   </ItemDefinitionGroup>\r
63   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
64     <ClCompile>\r
65       <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
66       <RuntimeLibrary>MultiThreaded</RuntimeLibrary>\r
67       <PrecompiledHeader>Use</PrecompiledHeader>\r
68       <WarningLevel>Level3</WarningLevel>\r
69       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
70       <CallingConvention>Cdecl</CallingConvention>\r
71     </ClCompile>\r
72     <Lib>\r
73       <OutputFile>$(SolutionDir)$(Configuration)\$(TargetFileName)</OutputFile>\r
74     </Lib>\r
75   </ItemDefinitionGroup>\r
76   <ItemGroup>\r
77     <ClCompile Include="CAvi.cpp" />\r
78     <ClCompile Include="CSurface.cpp" />\r
79     <ClCompile Include="CSurfaceManager.cpp" />\r
80     <ClCompile Include="CTexture.cpp" />\r
81     <ClCompile Include="CTextureManager.cpp" />\r
82     <ClCompile Include="LoadJPEG.cpp" />\r
83     <ClCompile Include="LoadPNG.cpp" />\r
84     <ClCompile Include="Activity.cpp" />\r
85     <ClCompile Include="CArrayList.cpp" />\r
86     <ClCompile Include="CCounter.cpp" />\r
87     <ClCompile Include="CD3DApplication.cpp" />\r
88     <ClCompile Include="CD3DDisplay.cpp" />\r
89     <ClCompile Include="CFile.cpp" />\r
90     <ClCompile Include="CFileMM.cpp" />\r
91     <ClCompile Include="CommandLineParser.cpp" />\r
92     <ClCompile Include="CSetString.cpp" />\r
93     <ClCompile Include="CTimer.cpp" />\r
94     <ClCompile Include="Debug.cpp" />\r
95     <ClCompile Include="DTX.cpp" />\r
96     <ClCompile Include="FDKError.cpp" />\r
97     <ClCompile Include="fifo.cpp" />\r
98     <ClCompile Include="GetDXVersion.cpp" />\r
99     <ClCompile Include="MD5.cpp" />\r
100     <ClCompile Include="SerializeFileIO.cpp" />\r
101     <ClCompile Include="str2float.cpp" />\r
102     <ClCompile Include="WindowPositions.cpp" />\r
103     <ClCompile Include="CDirectInput.cpp" />\r
104     <ClCompile Include="CMIDIInput.cpp" />\r
105     <ClCompile Include="CMIDIOutput.cpp" />\r
106     <ClCompile Include="COgg.cpp" />\r
107     <ClCompile Include="CSound.cpp" />\r
108     <ClCompile Include="CSoundManager.cpp" />\r
109     <ClCompile Include="CSoundStream.cpp" />\r
110     <ClCompile Include="stdafx.cpp">\r
111       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>\r
112       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>\r
113     </ClCompile>\r
114   </ItemGroup>\r
115   <ItemGroup>\r
116     <ClInclude Include="CAvi.h" />\r
117     <ClInclude Include="CSurface.h" />\r
118     <ClInclude Include="CSurfaceManager.h" />\r
119     <ClInclude Include="CTexture.h" />\r
120     <ClInclude Include="CTextureManager.h" />\r
121     <ClInclude Include="LoadJPEG.h" />\r
122     <ClInclude Include="LoadPNG.h" />\r
123     <ClInclude Include="Activity.h" />\r
124     <ClInclude Include="CArrayList.h" />\r
125     <ClInclude Include="CCounter.h" />\r
126     <ClInclude Include="CD3DApplication.h" />\r
127     <ClInclude Include="CD3DDisplay.h" />\r
128     <ClInclude Include="CFile.h" />\r
129     <ClInclude Include="CFileMM.h" />\r
130     <ClInclude Include="CommandLineParser.h" />\r
131     <ClInclude Include="CSet.h" />\r
132     <ClInclude Include="CSetString.h" />\r
133     <ClInclude Include="CTimer.h" />\r
134     <ClInclude Include="Debug.h" />\r
135     <ClInclude Include="DTX.h" />\r
136     <ClInclude Include="FDKError.h" />\r
137     <ClInclude Include="fifo.h" />\r
138     <ClInclude Include="GetDXVersion.h" />\r
139     <ClInclude Include="MD5.h" />\r
140     <ClInclude Include="SerializeFileIO.h" />\r
141     <ClInclude Include="str2float.h" />\r
142     <ClInclude Include="WindowPositions.h" />\r
143     <ClInclude Include="CDirectInput.h" />\r
144     <ClInclude Include="CMIDIInput.h" />\r
145     <ClInclude Include="CMIDIOutput.h" />\r
146     <ClInclude Include="COgg.h" />\r
147     <ClInclude Include="CSound.h" />\r
148     <ClInclude Include="CSoundManager.h" />\r
149     <ClInclude Include="CSoundStream.h" />\r
150     <ClInclude Include="fdk10.h" />\r
151     <ClInclude Include="stdafx.h" />\r
152   </ItemGroup>\r
153   <ItemGroup>\r
154     <None Include="%40作成資料\FDKのフロー.ppt" />\r
155     <None Include="%40作成資料\FDKを使うアプリのPJの作り方.txt" />\r
156   </ItemGroup>\r
157   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
158   <ImportGroup Label="ExtensionTargets">\r
159   </ImportGroup>\r
160 </Project>