1 using System.Collections.Generic;
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2 using System.Threading;
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3 using System.Runtime.Serialization;
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4 using System.Diagnostics;
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11 /// DataContract はフィールドまたはプロパティを XML にシリアライズできます。
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12 /// DataMember が付いているメンバだけがシリアライズされます。シリアライズ可能な型については MSDN を参照してください。
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13 /// DataMember が付いていないメンバはデシリアライズ時に別途指定される既定値になります。
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14 /// これらは OnDeserialized 属性がついたメソッドで処理します。
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17 /// ・新しいバージョンで EnumMember, DataMember の 変数名を変更しないでください。
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18 /// 変更しても以前の値を保持したい場合は Name プロパティ (EnumMember の場合 Value プロパティ) に前の名前を入力してください。
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19 /// (例 : [DataMember(Name="old_hoge")]。
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20 /// ・DataMember の 型を変更しないでください。
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21 /// ・使用しなくなった DataMember を削除しないでください。
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22 /// ・デシリアライズで例外が起きた場合 Config.xml はリセットされます。
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24 /// ---- 新しくオプションを追加する場合 ----
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25 /// ・変数名は原則英語としてください。
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26 /// ・DTXMania の新しいバージョンで DataMember を追加する場合 Order 属性値を設定してください。
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27 /// 値は他の DataMember の Order 値の中でもっとも大きい値 +1 (無い場合 1 あるいは DTXMania のバージョン) としてください。
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28 /// (例: [DataMember(Order=1 / Order=105 etc.. )]public OptionInteger new_hoge;
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29 /// 異なる DataMember が同じ Order 値を持っていても構いません。
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30 /// ・DataMember に関連する型には原則 DataContract が必要です (enum など)。
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31 /// これがないと正しくシリアライズ / デシリアライズできません。
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32 /// ・メンバは Deserializing メソッドでインスタンスを生成してください。
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33 /// ・DefaultDeserializer で説明文や制約を設定 (Initialize メソッド) してください。
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34 /// ラベルや説明文は xml には書き出されませんので、デシリアライズ後にこの処理が必要です。
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35 /// このとき Initialize しようとしている値が null でないかチェックして、
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36 /// null であれば必ず Deserializing メソッド内と同様にインスタンスを生成してください。
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37 /// ・CActConfigList で新しく追加した項目を list に追加してください。
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40 public class CConfigXml : IExtensibleDataObject
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42 public static readonly int AssignableCodes = 16;
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45 /// ExtensibleDataObject はラウンドトリップを有効にします。
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46 /// 前のバージョンの DTXMania で新しい Config.xml を読み込んだ時でも
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47 /// デシリアライズされなかったメンバの情報は失われません。
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49 private ExtensionDataObject extobj;
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50 public ExtensionDataObject ExtensionData
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63 public COptionBool bFullAVI;
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65 public COptionBool bAVI;
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67 public COptionBool bBGA;
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69 public COptionBool bBGMPlay;
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71 public COptionBool bLog;
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73 public COptionBool bLogDTX;
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75 public COptionBool bLogEnumerateSongs;
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77 public COptionBool bLogCreateRelease;
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79 public COptionEnum<EJudgeDisplayPriority> eJudgePriority;
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81 public COptionBool bScoreIni;
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83 public COptionBool bStageFailed;
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85 // #29500 2012.9.11 kairera0467 TIGHTモード
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86 public COptionBool bTight;
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88 public COptionBool bWaveAdjust;
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90 public COptionBool bCymbalFree;
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92 public COptionBool bStoicMode;
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94 public COptionBool bDrumsHitSound;
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96 public COptionBool bFillin;
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98 public COptionBool bRandSubBox;
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100 public COptionBool bDebugInfo;
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102 public COptionBool bAudience;
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104 public COptionBool bVSyncWait;
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106 public COptionBool bItalicFontSongSelect;
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108 public COptionBool bBoldFontSongSelect;
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110 public COptionBool bFullScreen;
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112 public COptionBool bViewerVSyncWait;
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114 public COptionBool bViewerShowDebugStatus;
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116 public COptionBool bViewerTimeStretch;
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118 public COptionBool bViewerDrumsActive;
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120 public COptionBool bViewerGuitarActive;
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122 public COptionBool bBufferedInput;
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124 // #25399 2011.6.9 yyagi リザルト画像自動保存機能ON/OFF
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125 public COptionBool bIsAutoResultCapture;
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127 // #28200 2012.5.1 yyagi System Menuの利用可否切替(使用可)
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128 public COptionBool bIsEnabledSystemMenu;
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130 // #28195 2012.5.6 yyagi box.defによるスキン切替機能を使用するか否か
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131 public COptionBool bUseBoxDefSkin;
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132 public bool bConfigIniが存在している;
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134 public COptionBool bLoadSoundSpeed;
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136 // #26752 2011.11.26 ダブルクリックでのフルスクリーンモード移行を許可
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137 public COptionBool bIsAllowedDoubleClickFullscreen;
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139 // #33689 2014.6.6 yyagi 演奏タイマーの種類,初期値はfalse (FDKのタイマー。FROM氏考案の独自タイマー)
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140 public COptionBool bUseOSTimer;
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143 public COptionBool bDynamicBassMixerManagement;
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145 // #23664 2013.2.24 yyagi ピッチ変更無しで再生速度を変更するかどうか,初期値はfalse (再生速度変更を、ピッチ変更にて行う)
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146 public COptionBool bTimeStretch;
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147 [DataMember( Order = 105 )]
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148 // #34825 2016.4.27 yyagi DTXMania動作中のみ、電源プランをHighpowerに変更するかどうか
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149 public COptionBool bForceHighPowerPlan;
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150 [DataMember( Order = 105 )]
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151 // #36261 2016.4.27 yyagi WASAPI動作をevent drivenにするかどうか
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152 public COptionBool bEventDrivenWASAPI;
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153 [DataMember( Order = 105 )]
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155 public COptionString strLanguage;
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156 // public COptionStringList strLanguageList;
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159 public COptionInteger nBGAlpha;
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161 public Coordinates.CRect rcWindow;
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163 public Coordinates.CRect rcViewerWindow;
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165 public COptionInteger nMasterVolume;
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167 public COptionInteger nSleepUnfocusMs;
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169 public COptionInteger nSleepPerFrameMs;
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171 public COptionInteger nPlaySpeed;
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173 public COptionInteger nPreSoundWeightMs;
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175 public COptionInteger nPreImageWeightMs;
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177 public COptionInteger nAutoVolume;
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179 public COptionInteger nChipVolume;
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181 public COptionInteger nFontSizeDotSongSelect;
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183 // #23559 2011.6.20 yyagi Riskyでの残ミス数。0で閉店
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184 public COptionInteger nRisky;
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186 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップ再表示期間
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187 public COptionInteger nChipDisplayTimeMs;
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189 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップフェードアウト時間
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190 public COptionInteger nChipFadeoutTimeMs;
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192 // #28228 2012.5.1 yyagi レーン毎の最大同時発音数
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193 // #24820 2013.1.15 yyagi 初期値を4から2に変更。BASS.net使用時の負荷軽減のため。
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194 // #24820 2013.1.17 yyagi 初期値を4に戻した。動的なミキサー制御がうまく動作しているため。
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195 public COptionInteger nPoliphonicSounds;
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197 // #24820 2013.1.15 yyagi WASAPIのバッファサイズ 初期値は50(0で自動設定)
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198 public COptionInteger nWASAPIBufferSizeMs;
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202 public COptionEnum<ECYGroup> eCYGroup;
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204 public COptionEnum<EDark> eDark;
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206 public COptionEnum<EFTGroup> eFTGroup;
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208 public COptionEnum<EHHGroup> eHHGroup;
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210 // #27029 2012.1.4 from HHPedalとBassPedalのグルーピング
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211 public COptionEnum<EBDGroup> eBDGroup;
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213 public COptionEnum<EHitSoundPriority> eHitSoundPriorityCY;
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215 public COptionEnum<EHitSoundPriority> eHitSoundPriorityFT;
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217 public COptionEnum<EHitSoundPriority> eHitSoundPriorityHH;
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219 public COptionEnum<EActiveInstrument> eActiveInst;
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221 // #25370 2011.6.3 yyagi ズレ時間表示
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222 public COptionEnum<EShowLagType> nShowLagType;
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224 // #24820 2012.12.23 yyagi 初期値はACM | #31927 2013.8.25 yyagi OSにより初期値変更
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225 // 出力サウンドデバイス(0=ACM(にしたいが設計がきつそうならDirectShow), 1=ASIO, 2=WASAPI)
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226 public COptionEnum<ESoundDeviceTypeForConfig> nSoundDeviceType;
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228 // #27029 2012.1.5 from:
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229 // BDGroup が FP|BD→FP&BD に変化した際に自動変化するパラメータの値のバックアップ。FP&BD→FP|BD の時に元に戻す。
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230 // これらのバックアップ値は、BDGroup が FP&BD 状態の時にのみ Config.ini に出力され、BDGroup が FP|BD に戻ったら Config.ini から消える。
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231 public COptionEnum<EHHGroup> Backup1BDHHGroup;
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233 public COptionEnum<EHitSoundPriority> Backup1BDPriotiry;
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235 public COptionEnum<EDamage> eDamageLevel;
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238 public COptionString strDTXManiaVersion;
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240 public COptionString strSongDataPath;
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242 public COptionString strFontSongSelect;
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244 // #28195 2012.5.2 yyagi 使用中のSkinサブフォルダ名
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245 public COptionString strSystemSkinSubfolderPath;
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248 // #24820 2013.1.17 yyagi ASIOデバイス
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249 public COptionStringList strASIODevice;
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252 public STDGBSValue<COptionBool> bLight;
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254 public STDGBSValue<COptionBool> bReverse;
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256 public STDGBSValue<COptionBool> bGraph;
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258 public STDGBSValue<COptionBool> bEmphasizePlaySound;
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260 public STDGBSValue<COptionEnum<EAutoGhostData>> eAutoGhost;
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262 public STDGBSValue<COptionEnum<ETargetGhostData>> eTargetGhost;
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264 public STDGBSValue<COptionEnum<ERandom>> eRandom;
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266 public STDGBSValue<COptionEnum<ESudHidInv>> eSudHidInv;
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268 public STDGBSValue<COptionInteger> nMinComboDisp;
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270 public STDGBSValue<COptionInteger> nScrollSpeed;
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273 public STDGBSValue<COptionInteger> nInputAdjustTimeMs;
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276 public STDGBSValue<COptionInteger> nJudgeLinePosOffset;
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278 public STDGBSValue<COptionInteger> nViewerScrollSpeed;
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281 public STDGBSValue<COptionFloat> fJudgeLinePosOffsetBase;
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284 public COptionPadBool bAutoPlay;
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287 // #23857 2011.1.31 yyagi VelocityMin
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288 public STPadValue<COptionInteger> nVelocityMin;
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290 public STPadValue<COptionKeyAssign[]> KeyAssign;
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292 public STJudgeValue<COptionInteger> nHitRange;
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294 public COptionDictionary<int, string> dicJoystick;
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297 public STDGBSValue<COptionBool> bDisplayCombo;
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299 public STDGBSValue<COptionBool> bDisplayJudge;
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302 /// 楽器左端座標。ここを基準に各パーツを配置する。
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305 public STDGBSValue<STInstValue<COptionInteger>> cdInstX;
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307 public STInstValue<COptionInteger> cdDebugX;
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309 public STInstValue<COptionInteger> cdDebugY;
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311 public STInstValue<COptionInteger> cdMovieX;
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313 public STInstValue<COptionInteger> cdMovieY;
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315 public STDGBSValue<STInstValue<COptionInteger>> cdComboX;
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317 public STDGBSValue<STInstValue<COptionInteger>> cdComboY;
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319 public STDGBSValue<COptionInteger> cdJudgeLineY;
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321 public STDGBSValue<COptionInteger> cdJudgeY;
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323 public STLaneValue<COptionInteger> cdLaneOrder;
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325 public STDGBSValue<COptionInteger> nSuddenFrom;
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327 public STDGBSValue<COptionInteger> nHiddenFrom;
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330 public int GetLaneX(ELane e)
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332 EPart p = EPart.Drums;
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333 ELane start = ELane.DrumsLaneMin;
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334 ELane end = ELane.DrumsLaneMax;
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335 if (e >= ELane.GuitarLaneMin && e < ELane.GuitarLaneMax)
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338 start = ELane.GuitarLaneMin;
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339 end = ELane.GuitarLaneMax;
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341 if (e >= ELane.BassLaneMin && e < ELane.BassLaneMax)
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344 start = ELane.BassLaneMin;
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345 end = ELane.BassLaneMax;
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347 int ret = cdInstX[p][eActiveInst];
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348 int order = cdLaneOrder[e];
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349 for (ELane t = start; t < end; ++t)
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351 if (cdLaneOrder[t] < order)
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353 ret += GetLaneW(t);
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359 public int GetLaneW(ELane e)
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372 public void AdjustLaneOrders(EPart p)
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374 ELane min = ELane.DrumsLaneMin;
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375 ELane max = ELane.DrumsLaneMax;
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376 if (p == EPart.Guitar)
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378 min = ELane.GuitarLaneMin;
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379 max = ELane.GuitarLaneMax;
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381 else if (p == EPart.Bass)
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383 min = ELane.BassLaneMin;
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384 max = ELane.BassLaneMax;
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387 bool[] used = new bool[max - min];
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388 for (ELane t = min; t < max; ++t)
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390 used[cdLaneOrder[t]] = true;
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392 for (int i = 0; i < used.Length; ++i)
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396 for (ELane t = min; t < max; ++t)
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398 for (ELane t2 = t + 1; t2 < max; ++t2)
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400 if (cdLaneOrder[t].Value == cdLaneOrder[t2].Value)
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402 cdLaneOrder[t].Value = (int)(min + i);
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417 public void Deserializing(StreamingContext sc)
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419 // #xxxxx 2011.11.27 yyagi add
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420 // #23568 2010.11.04 ikanick add
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421 // #34069 2014.7.23 yyagi 初回起動時のwindow sizeは、CDTXMania側で設定する(-> 1280x720にする)
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422 // #30675 2013.02.04 ikanick add
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423 // #23580 2011.1.3 yyagi
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424 // #31602 2013.6.23 yyagi
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425 //this.strDTXManiaのバージョン = "Unknown";
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428 bFullScreen = new COptionBool(false);
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429 bVSyncWait = new COptionBool(true);
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430 bStageFailed = new COptionBool(true);
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431 bFullAVI = new COptionBool(false);
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432 bAVI = new COptionBool(true);
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433 bBGA = new COptionBool(true);
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434 bFillin = new COptionBool(true);
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435 bLogDTX = new COptionBool(true);
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436 bLogEnumerateSongs = new COptionBool(false);
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437 bLogCreateRelease = new COptionBool(false);
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438 bCymbalFree = new COptionBool(false);
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439 bStoicMode = new COptionBool(false);
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440 bItalicFontSongSelect = new COptionBool(false);
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441 bWaveAdjust = new COptionBool(true);
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442 bBGMPlay = new COptionBool(true);
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443 bDrumsHitSound = new COptionBool(true);
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444 bAudience = new COptionBool(true);
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445 bScoreIni = new COptionBool(true);
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446 bRandSubBox = new COptionBool(true);
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447 bBoldFontSongSelect = new COptionBool(true);
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448 bDebugInfo = new COptionBool(false);
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449 bLog = new COptionBool(true);
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450 bAutoPlay = new COptionPadBool();
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451 for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)
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453 bAutoPlay[pad] = new COptionBool(false);
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455 bViewerVSyncWait = new COptionBool(true);
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456 bViewerShowDebugStatus = new COptionBool(true);
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457 bViewerTimeStretch = new COptionBool(false);
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458 bViewerDrumsActive = new COptionBool(true);
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459 bViewerGuitarActive = new COptionBool(true);
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460 bLoadSoundSpeed = new COptionBool(true);
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461 bIsAutoResultCapture = new COptionBool(false);
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462 bBufferedInput = new COptionBool(true);
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463 bIsAllowedDoubleClickFullscreen = new COptionBool(true);
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464 bIsEnabledSystemMenu = new COptionBool(true);
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465 bUseBoxDefSkin = new COptionBool(true);
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466 bTight = new COptionBool(false);
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467 bUseOSTimer = new COptionBool(false);
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468 bDynamicBassMixerManagement = new COptionBool(true);
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469 bTimeStretch = new COptionBool(false);
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470 nSoundDeviceType = new COptionEnum<ESoundDeviceTypeForConfig>(FDK.COS.bIsVistaOrLater ? ESoundDeviceTypeForConfig.WASAPI : ESoundDeviceTypeForConfig.DSound);
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471 bForceHighPowerPlan = new COptionBool( false );
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472 bEventDrivenWASAPI = new COptionBool( false );
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475 strSongDataPath = new COptionString(@".\");
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476 strFontSongSelect = new COptionString("MS PGothic");
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477 strDTXManiaVersion = new COptionString(CDTXMania.VERSION);
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478 strSystemSkinSubfolderPath = new COptionString(@".\Default\");
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481 eDamageLevel = new COptionEnum<EDamage>(EDamage.Normal);
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482 eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);
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483 eCYGroup = new COptionEnum<ECYGroup>(ECYGroup.None);
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484 eDark = new COptionEnum<EDark>(EDark.Off);
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485 eFTGroup = new COptionEnum<EFTGroup>(EFTGroup.None);
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486 eHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);
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487 eBDGroup = new COptionEnum<EBDGroup>(EBDGroup.None);
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488 Backup1BDHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);
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489 Backup1BDPriotiry = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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490 eHitSoundPriorityCY = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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491 eHitSoundPriorityFT = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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492 eHitSoundPriorityHH = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);
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493 eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);
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494 eActiveInst = new COptionEnum<EActiveInstrument>(EActiveInstrument.Both);
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495 nShowLagType = new COptionEnum<EShowLagType>(EShowLagType.Off);
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498 rcWindow = new Coordinates.CRect(100, 100, 1280, 720);
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499 nSleepPerFrameMs = new COptionInteger(-1);
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500 nSleepUnfocusMs = new COptionInteger(1);
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501 nBGAlpha = new COptionInteger(100);
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502 nPreSoundWeightMs = new COptionInteger(1000);
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503 nPreImageWeightMs = new COptionInteger(100);
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504 nFontSizeDotSongSelect = new COptionInteger(20);
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505 nAutoVolume = new COptionInteger(80);
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506 nChipVolume = new COptionInteger(100);
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507 nPlaySpeed = new COptionInteger(20);
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509 nHitRange = new STJudgeValue<COptionInteger>();
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510 nHitRange.Perfect = new COptionInteger(34);
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511 nHitRange.Great = new COptionInteger(67);
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512 nHitRange.Good = new COptionInteger(84);
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513 nHitRange.Poor = new COptionInteger(117);
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515 nVelocityMin = new STPadValue<COptionInteger>();
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516 for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)
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518 nVelocityMin[pad] = new COptionInteger(0);
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520 nVelocityMin.HH.Value = 20;
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522 nRisky = new COptionInteger(0);
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523 nWASAPIBufferSizeMs = new COptionInteger(50);
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524 nChipDisplayTimeMs = new COptionInteger(3000);
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525 nChipFadeoutTimeMs = new COptionInteger(2000);
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526 rcViewerWindow = new Coordinates.CRect(100, 100, 1280, 720);
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527 nMasterVolume = new COptionInteger(100);
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528 nPoliphonicSounds = new COptionInteger(4);
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531 bEmphasizePlaySound = new STDGBSValue<COptionBool>();
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532 bReverse = new STDGBSValue<COptionBool>();
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533 bLight = new STDGBSValue<COptionBool>();
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534 bGraph = new STDGBSValue<COptionBool>();
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535 bDisplayCombo = new STDGBSValue<COptionBool>();
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536 bDisplayJudge = new STDGBSValue<COptionBool>();
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538 nScrollSpeed = new STDGBSValue<COptionInteger>();
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539 nMinComboDisp = new STDGBSValue<COptionInteger>();
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540 nInputAdjustTimeMs = new STDGBSValue<COptionInteger>();
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541 nJudgeLinePosOffset = new STDGBSValue<COptionInteger>();
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542 nSuddenFrom = new STDGBSValue<COptionInteger>();
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543 nHiddenFrom = new STDGBSValue<COptionInteger>();
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545 eRandom = new STDGBSValue<COptionEnum<ERandom>>();
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546 eAutoGhost = new STDGBSValue<COptionEnum<EAutoGhostData>>();
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547 eTargetGhost = new STDGBSValue<COptionEnum<ETargetGhostData>>();
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548 eSudHidInv = new STDGBSValue<COptionEnum<ESudHidInv>>();
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551 for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)
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553 bEmphasizePlaySound[i] = new COptionBool(true);
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554 bReverse[i] = new COptionBool(false);
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555 eRandom[i] = new COptionEnum<ERandom>(ERandom.Off);
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556 bLight[i] = new COptionBool(false);
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557 bGraph[i] = new COptionBool(false);
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558 bDisplayJudge[i] = new COptionBool(true);
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559 bDisplayCombo[i] = new COptionBool(true);
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561 nScrollSpeed[i] = new COptionInteger(1);
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562 nInputAdjustTimeMs[i] = new COptionInteger(0);
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563 nJudgeLinePosOffset[i] = new COptionInteger(0);
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564 nViewerScrollSpeed[i] = new COptionInteger(1);
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565 nMinComboDisp[i] = new COptionInteger(2);
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566 nSuddenFrom[i] = new COptionInteger(450); // +100 FI
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567 nHiddenFrom[i] = new COptionInteger(225); // +100 FO
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569 eAutoGhost[i] = new COptionEnum<EAutoGhostData>(EAutoGhostData.Perfect);
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570 eTargetGhost[i] = new COptionEnum<ETargetGhostData>(ETargetGhostData.None);
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571 eSudHidInv[i] = new COptionEnum<ESudHidInv>(ESudHidInv.Off);
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573 fJudgeLinePosOffsetBase[i] = new COptionFloat(0f);
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576 dicJoystick = new COptionDictionary<int, string>();
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577 dicJoystick.Value = new Dictionary<int, string>(10);
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579 string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();
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580 strASIODevice = new COptionStringList(asiodevs.Length > 0 ? asiodevs[0] : null);
\r
582 strLanguage = new COptionString( "" ); // "default"でなく"" にすること。そうすることで、Locale情報を使った初期化がなされる。
\r
583 // strLanguageList = new COptionStringList("");
\r
586 cdInstX = new STDGBSValue<STInstValue<COptionInteger>>();
\r
587 cdInstX.Drums = new STInstValue<COptionInteger>();
\r
588 cdInstX.Drums.DrOnly = new COptionInteger(SampleFramework.GameWindowSize.Width / 2 - 314);
\r
589 cdInstX.Guitar = new STInstValue<COptionInteger>();
\r
590 cdInstX.Guitar.GBOnly = new COptionInteger(480 - 72 * 4);
\r
591 cdInstX.Bass = new STInstValue<COptionInteger>();
\r
592 cdInstX.Bass.GBOnly = new COptionInteger(SampleFramework.GameWindowSize.Width - 480);
\r
593 cdInstX.Drums.Both = new COptionInteger(cdInstX.Drums.DrOnly);
\r
594 cdInstX.Guitar.Both = new COptionInteger(cdInstX.Guitar.GBOnly);
\r
595 cdInstX.Bass.Both = new COptionInteger(cdInstX.Bass.GBOnly);
\r
597 cdDebugX = new STInstValue<COptionInteger>();
\r
598 cdDebugX.DrOnly = new COptionInteger(450 * 3);
\r
599 cdDebugX.Both = new COptionInteger(450 * 3);
\r
600 cdDebugX.GBOnly = new COptionInteger(cdInstX.Drums.DrOnly);
\r
602 cdDebugY = new STInstValue<COptionInteger>();
\r
603 cdDebugY.Both = new COptionInteger(200);
\r
604 cdDebugY.DrOnly = new COptionInteger(200);
\r
605 cdDebugY.GBOnly = new COptionInteger(200);
\r
607 cdMovieX = new STInstValue<COptionInteger>();
\r
608 cdMovieX.Both = new COptionInteger(619 + 682);
\r
609 cdMovieX.DrOnly = new COptionInteger(619 + 682);
\r
610 cdMovieX.GBOnly = new COptionInteger(682);
\r
612 cdMovieY = new STInstValue<COptionInteger>();
\r
613 cdMovieY.Both = new COptionInteger(128);
\r
614 cdMovieY.DrOnly = new COptionInteger(128);
\r
615 cdMovieY.GBOnly = new COptionInteger(128);
\r
617 cdComboX = new STDGBSValue<STInstValue<COptionInteger>>();
\r
618 cdComboX.Drums = new STInstValue<COptionInteger>();
\r
619 cdComboX.Drums.Both = new COptionInteger(cdInstX.Drums.Both + (72 * 5 + 85 * 2 + 99) / 2);
\r
620 cdComboX.Drums.DrOnly = new COptionInteger(cdInstX.Drums.DrOnly + (72 * 5 + 85 * 2 + 99) / 2);
\r
621 cdComboX.Guitar = new STInstValue<COptionInteger>();
\r
622 cdComboX.Guitar.Both = new COptionInteger(cdInstX.Guitar.Both + 72 * 2);
\r
623 cdComboX.Guitar.GBOnly = new COptionInteger(cdInstX.Guitar.GBOnly + 72 * 2);
\r
624 cdComboX.Bass = new STInstValue<COptionInteger>();
\r
625 cdComboX.Bass.Both = new COptionInteger(cdInstX.Bass.Both + 72 * 2);
\r
626 cdComboX.Bass.GBOnly = new COptionInteger(cdInstX.Bass.GBOnly + 72 * 2);
\r
628 cdComboY = new STDGBSValue<STInstValue<COptionInteger>>();
\r
629 cdComboY.Drums = new STInstValue<COptionInteger>();
\r
630 cdComboY.Drums.Both = new COptionInteger(100);
\r
631 cdComboY.Drums.DrOnly = new COptionInteger(100);
\r
632 cdComboY.Guitar = new STInstValue<COptionInteger>();
\r
633 cdComboY.Guitar.Both = new COptionInteger(700);
\r
634 cdComboY.Guitar.GBOnly = new COptionInteger(700);
\r
635 cdComboY.Bass = new STInstValue<COptionInteger>();
\r
636 cdComboY.Bass.Both = new COptionInteger(700);
\r
637 cdComboY.Bass.GBOnly = new COptionInteger(700);
\r
639 cdJudgeLineY = new STDGBSValue<COptionInteger>();
\r
640 cdJudgeLineY.Drums = new COptionInteger(942);
\r
641 cdJudgeLineY.Guitar = new COptionInteger(138);
\r
642 cdJudgeLineY.Bass = new COptionInteger(138);
\r
644 cdJudgeY = new STDGBSValue<COptionInteger>();
\r
645 cdJudgeY.Drums = new COptionInteger(350);
\r
646 cdJudgeY.Guitar = new COptionInteger(600);
\r
647 cdJudgeY.Bass = new COptionInteger(600);
\r
649 cdLaneOrder = new STLaneValue<COptionInteger>();
\r
650 for (ELane lane = ELane.DrumsLaneMin; lane < ELane.BassLaneMax; ++lane)
\r
652 cdLaneOrder[lane] = new COptionInteger(0);
\r
655 cdLaneOrder.HH.Value = 1;
\r
656 cdLaneOrder.SD.Value = 2;
\r
657 cdLaneOrder.BD.Value = 3;
\r
658 cdLaneOrder.HT.Value = 4;
\r
659 cdLaneOrder.LT.Value = 5;
\r
660 cdLaneOrder.FT.Value = 6;
\r
661 cdLaneOrder.CY.Value = 7;
\r
663 cdLaneOrder.GtG.Value = 1;
\r
664 cdLaneOrder.GtB.Value = 2;
\r
665 cdLaneOrder.GtW.Value = 3;
\r
667 cdLaneOrder.BsG.Value = 1;
\r
668 cdLaneOrder.BsR.Value = 2;
\r
669 cdLaneOrder.BsW.Value = 3;
\r
671 bConfigIniが存在している = System.IO.File.Exists(CDTXMania.Instance.strEXEのあるフォルダ + "Config.xml");
\r
672 SetDefaultKeyAssign();
\r
676 /// 保存する必要がない値はここで設定してください。
\r
677 /// 設定しない場合 DataMember 以外のメンバはすべてその型の規定値になります。
\r
679 /// <param name="sc">ストリーミングコンテキスト。使用しません。</param>
\r
681 public void DefaultDeserializer(StreamingContext sc)
\r
684 CResources cr = CDTXMania.Instance.Resources;
\r
685 bFullScreen.Initialize( "strCfgSysFullScreen" );
\r
686 bVSyncWait.Initialize( "strCfgSysVSync" );
\r
687 bStageFailed.Initialize( "strCfgSysStageFailed" );
\r
688 bFullAVI.Initialize( "strCfgSysFullAVI" );
\r
689 bAVI.Initialize( "strCfgSysAVI" );
\r
690 bBGA.Initialize( "strCfgSysBGA" );
\r
691 bLog.Initialize( "strCfgSysLog" );
\r
692 bStoicMode.Initialize( "strCfgSysStoic" );
\r
693 bWaveAdjust.Initialize( "strCfgSysAdjustWaves" );
\r
694 bBGMPlay.Initialize( "strCfgSysBGM" );
\r
695 bAudience.Initialize( "strCfgSysAudience" );
\r
696 bScoreIni.Initialize( "strCfgSysSaveScoreIni" );
\r
697 bRandSubBox.Initialize( "strCfgSysRandSubBox" );
\r
698 bAutoPlay.HH.Initialize( "strCfgDrAutoHHC" );
\r
699 bAutoPlay.HHO.Initialize( "strCfgDrAutoHHO" );
\r
700 bAutoPlay.SD.Initialize( "strCfgDrAutoSD" );
\r
701 bAutoPlay.BD.Initialize( "strCfgDrAutoBD" );
\r
702 bAutoPlay.HT.Initialize( "strCfgDrAutoHT" );
\r
703 bAutoPlay.LT.Initialize( "strCfgDrAutoLT" );
\r
704 bAutoPlay.FT.Initialize( "strCfgDrAutoFT" );
\r
705 bAutoPlay.CY.Initialize( "strCfgDrAutoCY" );
\r
706 bAutoPlay.RD.Initialize( "strCfgDrAutoRD" );
\r
707 bAutoPlay.LC.Initialize( "strCfgDrAutoLCY" );
\r
708 bAutoPlay.GtR.Initialize( "strCfgGtAutoR" );
\r
709 bAutoPlay.GtG.Initialize( "strCfgGtAutoG" );
\r
710 bAutoPlay.GtB.Initialize( "strCfgGtAutoB" );
\r
711 bAutoPlay.GtPick.Initialize( "strCfgGtAutoPick" );
\r
712 bAutoPlay.GtWail.Initialize( "strCfgGtAutoWailing" );
\r
713 bAutoPlay.BsR.Initialize( "strCfgBsAutoR" );
\r
714 bAutoPlay.BsG.Initialize( "strCfgBsAutoG" );
\r
715 bAutoPlay.BsB.Initialize( "strCfgBsAutoB" );
\r
716 bAutoPlay.BsPick.Initialize( "strCfgBsAutoPick" );
\r
717 bAutoPlay.BsWail.Initialize( "strCfgBsAutoWailing" );
\r
719 bLoadSoundSpeed.Initialize( "strCfgSysSoundLoadLimiter" );
\r
720 bIsAutoResultCapture.Initialize( "strCfgSysAutoResultCapture" );
\r
721 bBufferedInput.Initialize( "strCfgSysBufferingInput" );
\r
722 bUseBoxDefSkin.Initialize( "strCfgSysUseBoxDefSkin" );
\r
723 bUseOSTimer.Initialize( "strCfgSysUseOSTimer" );
\r
724 bTimeStretch.Initialize( "strCfgSysTimeStretch" );
\r
725 bForceHighPowerPlan.Initialize( "strCfgSysForceHighPowerPlan" );
\r
726 bEventDrivenWASAPI.Initialize( "strCfgSysWASAPIEventDriven" );
\r
728 bCymbalFree.Initialize( "strCfgDrCymbalFree" );
\r
729 bDrumsHitSound.Initialize( "strCfgDrChipSound" );
\r
730 bFillin.Initialize( "strCfgDrFillin" );
\r
731 bTight.Initialize( "strCfgDrTight" );
\r
733 bItalicFontSongSelect.Initialize("", "");
\r
734 bBoldFontSongSelect.Initialize("", "");
\r
735 bLogDTX.Initialize("", "");
\r
736 bLogEnumerateSongs.Initialize("", "");
\r
737 bLogCreateRelease.Initialize("", "");
\r
738 bViewerVSyncWait.Initialize("", "");
\r
739 bViewerShowDebugStatus.Initialize("", "");
\r
740 bViewerTimeStretch.Initialize("", "");
\r
741 bViewerDrumsActive.Initialize("", "");
\r
742 bViewerGuitarActive.Initialize("", "");
\r
743 bIsAllowedDoubleClickFullscreen.Initialize("", "");
\r
744 bIsEnabledSystemMenu.Initialize("", "");
\r
745 bDynamicBassMixerManagement.Initialize("", "");
\r
746 bDebugInfo.Initialize( "strCfgSysDebugInfo" );
\r
749 nSoundDeviceType.Initialize( "strCfgSysSoundDeviceType", typeof(ESoundDeviceTypeForConfig));
\r
750 eDamageLevel.Initialize( "strCfgSysDamageLevel", typeof(EDamage));
\r
751 eJudgePriority.Initialize( "strCfgSysJudgePriority", typeof(EJudgeDisplayPriority));
\r
752 eCYGroup.Initialize( "strCfgDrCYGroup", typeof(ECYGroup));
\r
753 eDark.Initialize( "strCfgSysDark", typeof(EDark));
\r
754 eFTGroup.Initialize( "strCfgDrFTGroup", typeof(EFTGroup));
\r
755 eHHGroup.Initialize( "strCfgDrHHGroup", typeof(EHHGroup));
\r
756 eBDGroup.Initialize( "strCfgDrBDGroup", typeof(EBDGroup));
\r
757 Backup1BDHHGroup.Initialize("", "", typeof(EHHGroup));
\r
758 Backup1BDPriotiry.Initialize("", "", typeof(EHitSoundPriority));
\r
759 eHitSoundPriorityCY.Initialize( "strCfgDrCYPriority", typeof(EHitSoundPriority));
\r
760 eHitSoundPriorityFT.Initialize( "strCfgDrFTPriority", typeof(EHitSoundPriority));
\r
761 eHitSoundPriorityHH.Initialize( "strCfgDrHHPriority", typeof(EHitSoundPriority));
\r
762 // eJudgePriority.Initialize("Judge Priority", Properties.Resources.strCfgSysJudgePriority, typeof(EJudgeDisplayPriority));
\r
763 eActiveInst.Initialize( "strCfgSysPlayMode", typeof(EActiveInstrument));
\r
764 nShowLagType.Initialize( "strCfgSysShowLagType", typeof(EShowLagType));
\r
767 nSleepPerFrameMs.Initialize("", "");
\r
768 nSleepUnfocusMs.Initialize("", "");
\r
769 nBGAlpha.Initialize( "strCfgSysBGAAlpha", 0, 255);
\r
770 nPreSoundWeightMs.Initialize( "strCfgSysPreSoundWait", 0, 10001);
\r
771 nPreImageWeightMs.Initialize( "strCfgSysPreImageWait", 0, 10001);
\r
772 nFontSizeDotSongSelect.Initialize("", "", 5);
\r
773 nAutoVolume.Initialize( "strCfgSysAutoVolume", 0, 101);
\r
774 nChipVolume.Initialize( "strCfgSysChipVolume", 0, 101);
\r
775 nPlaySpeed.Initialize( "strCfgSysPlaySpeed", 5, 41);
\r
776 nPlaySpeed.ValueFormatter = (x) =>
\r
778 return "x" + (x / 20f).ToString("0.000");
\r
780 nHitRange.Perfect.Initialize( "strCfgRangePerfect", 0 );
\r
781 nHitRange.Great.Initialize( "strCfgRangeGreat", 0 );
\r
782 nHitRange.Good.Initialize( "strCfgRangeGood", 0 );
\r
783 nHitRange.Poor.Initialize( "strCfgRangePoor", 0 );
\r
784 nVelocityMin.LC.Initialize( "strCfgDrLCVelocityMin", 0, 128 );
\r
785 nVelocityMin.HH.Initialize( "strCfgDrHHVelocityMin", 0, 128 );
\r
786 nVelocityMin.SD.Initialize( "strCfgDrSDVelocityMin", 0, 128 );
\r
787 nVelocityMin.BD.Initialize( "strCfgDrBDVelocityMin", 0, 128 );
\r
788 nVelocityMin.HT.Initialize( "strCfgDrHTVelocityMin", 0, 128 );
\r
789 nVelocityMin.LT.Initialize( "strCfgDrLTVelocityMin", 0, 128 );
\r
790 nVelocityMin.FT.Initialize( "strCfgDrFTVelocityMin", 0, 128 );
\r
791 nVelocityMin.CY.Initialize( "strCfgDrCYVelocityMin", 0, 128 );
\r
792 nVelocityMin.RD.Initialize( "strCfgDrRDVelocityMin", 0, 128 );
\r
793 nRisky.Initialize( "strCfgSysRisky", 0, 31 );
\r
794 nWASAPIBufferSizeMs.Initialize( "strCfgSysWASAPIBufSize", 0, 100001);
\r
795 nChipDisplayTimeMs.Initialize("", "", 0);
\r
796 nChipFadeoutTimeMs.Initialize("", "", 0);
\r
798 nMasterVolume.Initialize( "strCfgSysMasterVolume", 0, 101);
\r
799 nPoliphonicSounds.Initialize("", "", 1, 11);
\r
802 for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)
\r
804 bEmphasizePlaySound[i].Initialize( "strCfgDgbChipSoundMonitor" );
\r
805 bReverse[i].Initialize( "strCfgDgbReverse" );
\r
806 eRandom[i].Initialize( "strCfgDgbRandom", typeof(ERandom) );
\r
807 bLight[i].Initialize( "strCfgDgbLight" );
\r
808 bDisplayCombo[i].Initialize( "strCfgDgbDisplayCombo" );
\r
809 bDisplayJudge[i].Initialize( "strCfgDgbDisplayJudge" );
\r
810 bGraph[i].Initialize( "strCfgDgbDisplayGraph" );
\r
811 nScrollSpeed[i].Initialize( "strCfgDgbScrollSpeed", 1, 101);
\r
812 nScrollSpeed[i].ValueFormatter = (x) =>
\r
814 return "x" + (x * 0.5f).ToString("0.0");
\r
816 nInputAdjustTimeMs[i].Initialize( "strCfgDgbInputAdjust", -99, 100);
\r
817 nJudgeLinePosOffset[i].Initialize("", "", -SampleFramework.GameWindowSize.Height, SampleFramework.GameWindowSize.Height + 1);
\r
818 nViewerScrollSpeed[i].Initialize("", "", 1, 101);
\r
819 nMinComboDisp[i].Initialize( "strCfgDgbMinComboDisp", 2, 100001);
\r
820 nSuddenFrom[i].Initialize( "strCfgDgbSuddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);
\r
821 nHiddenFrom[i].Initialize( "strCfgDgbHiddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);
\r
822 eAutoGhost[i].Initialize( "strCfgDgbAutoGhost", typeof(EAutoGhostData));
\r
823 eTargetGhost[i].Initialize( "strCfgDgbTargetGhost", typeof(ETargetGhostData));
\r
824 eSudHidInv[i].Initialize( "strCfgDgbSudHidInv", typeof(ESudHidInv));
\r
826 fJudgeLinePosOffsetBase[i].Initialize("", "");
\r
829 string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();
\r
830 strASIODevice.Initialize( "strCfgSysASIODevice", asiodevs);
\r
833 cdInstX.Drums.Both.Initialize("strCfgDispDrumsXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
834 cdInstX.Drums.DrOnly.Initialize("strCfgDispDrumsXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
835 cdInstX.Guitar.Both.Initialize("strCfgDispGuitarXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
836 cdInstX.Guitar.GBOnly.Initialize("strCfgDispGuitarXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
837 cdInstX.Bass.Both.Initialize("strCfgDispBassXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
838 cdInstX.Bass.GBOnly.Initialize("strCfgDispBassXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
840 cdDebugX.DrOnly.Initialize("strCfgDispDebugXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
841 cdDebugX.Both.Initialize("strCfgDispDebugXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
842 cdDebugX.GBOnly.Initialize("strCfgDispDebugXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
843 cdDebugY.DrOnly.Initialize("strCfgDispDebugYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
844 cdDebugY.Both.Initialize("strCfgDispDebugYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
845 cdDebugY.GBOnly.Initialize("strCfgDispDebugYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
847 cdMovieX.DrOnly.Initialize("strCfgDispMovieXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
848 cdMovieX.Both.Initialize("strCfgDispMovieXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
849 cdMovieX.GBOnly.Initialize("strCfgDispMovieXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
850 cdMovieY.DrOnly.Initialize("strCfgDispMovieYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
851 cdMovieY.Both.Initialize("strCfgDispMovieYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
852 cdMovieY.GBOnly.Initialize("strCfgDispMovieYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
854 cdComboX.Drums.Both.Initialize("strCfgDispDrComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
855 cdComboX.Drums.DrOnly.Initialize("strCfgDispDrComboXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
856 cdComboX.Guitar.Both.Initialize("strCfgDispGtComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
857 cdComboX.Guitar.GBOnly.Initialize("strCfgDispGtComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
858 cdComboX.Bass.Both.Initialize("strCfgDispBsComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
859 cdComboX.Bass.GBOnly.Initialize("strCfgDispBsComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);
\r
861 cdComboY.Drums.Both.Initialize("strCfgDispDrComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
862 cdComboY.Drums.DrOnly.Initialize("strCfgDispDrComboYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
863 cdComboY.Guitar.Both.Initialize("strCfgDispGtComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
864 cdComboY.Guitar.GBOnly.Initialize("strCfgDispGtComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
865 cdComboY.Bass.Both.Initialize("strCfgDispBsComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
866 cdComboY.Bass.GBOnly.Initialize("strCfgDispBsComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
868 cdJudgeLineY.Drums.Initialize("strCfgDispDrJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
869 cdJudgeLineY.Guitar.Initialize("strCfgDispGtJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
870 cdJudgeLineY.Bass.Initialize("strCfgDispBsJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
872 cdJudgeY.Drums.Initialize("strCfgDispDrJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
873 cdJudgeY.Guitar.Initialize("strCfgDispGtJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
874 cdJudgeY.Bass.Initialize("strCfgDispBsJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);
\r
876 cdLaneOrder.LC.Initialize("strCfgDispLaneOrderLC", 0, 8);
\r
877 cdLaneOrder.HH.Initialize("strCfgDispLaneOrderHH", 0, 8);
\r
878 cdLaneOrder.SD.Initialize("strCfgDispLaneOrderSD", 0, 8);
\r
879 cdLaneOrder.BD.Initialize("strCfgDispLaneOrderBD", 0, 8);
\r
880 cdLaneOrder.HT.Initialize("strCfgDispLaneOrderHT", 0, 8);
\r
881 cdLaneOrder.LT.Initialize("strCfgDispLaneOrderLT", 0, 8);
\r
882 cdLaneOrder.FT.Initialize("strCfgDispLaneOrderFT", 0, 8);
\r
883 cdLaneOrder.CY.Initialize("strCfgDispLaneOrderCY", 0, 8);
\r
885 cdLaneOrder.GtR.Initialize("strCfgDispLaneOrderGtR", 0, 4);
\r
886 cdLaneOrder.GtG.Initialize("strCfgDispLaneOrderGtG", 0, 4);
\r
887 cdLaneOrder.GtB.Initialize("strCfgDispLaneOrderGtB", 0, 4);
\r
888 cdLaneOrder.GtW.Initialize("strCfgDispLaneOrderGtW", 0, 4);
\r
890 cdLaneOrder.BsR.Initialize("strCfgDispLaneOrderBsR", 0, 4);
\r
891 cdLaneOrder.BsG.Initialize("strCfgDispLaneOrderBsG", 0, 4);
\r
892 cdLaneOrder.BsB.Initialize("strCfgDispLaneOrderBsB", 0, 4);
\r
893 cdLaneOrder.BsW.Initialize("strCfgDispLaneOrderBsW", 0, 4);
\r
895 SetEnterDelegates();
\r
898 public CConfigXml()
\r
900 Deserializing(new StreamingContext());
\r
901 DefaultDeserializer(new StreamingContext());
\r
904 public void SetEnterDelegates()
\r
906 bFullScreen.OnEnterDelegate = () =>
\r
908 CDTXMania.Instance.b次のタイミングで全画面_ウィンドウ切り替えを行う = true;
\r
912 bVSyncWait.OnEnterDelegate = () =>
\r
914 CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;
\r
917 eBDGroup.OnEnterDelegate = () =>
\r
920 if (eBDGroup == EBDGroup.Group)
\r
922 // #27029 2012.1.5 from: 変更前の状態をバックアップする。
\r
923 Backup1BDHHGroup.Value = eHHGroup;
\r
924 Backup1BDPriotiry.Value = eHitSoundPriorityHH;
\r
926 // HH Group ... HH-0 → HH-2 / HH-1 → HH-3 / HH-2 → 変更なし / HH-3 → 変更なし
\r
927 if (eHHGroup == EHHGroup.None)
\r
929 eHHGroup.Value = EHHGroup.LC_HH;
\r
931 if (eHHGroup == EHHGroup.HO_HC)
\r
933 eHHGroup.Value = EHHGroup.Group;
\r
936 // HH Priority ... C>P → 変更なし / P>C → C>P
\r
937 if (eHitSoundPriorityHH == EHitSoundPriority.Pad)
\r
939 eHitSoundPriorityHH.Value = EHitSoundPriority.Chip;
\r
944 eHHGroup = Backup1BDHHGroup;
\r
945 eHitSoundPriorityHH = Backup1BDPriotiry;
\r
949 bUseBoxDefSkin.OnEnterDelegate = () =>
\r
951 CSkin.bUseBoxDefSkin = bUseBoxDefSkin;
\r
954 bBufferedInput.OnEnterDelegate = () =>
\r
956 // #36433 2016.7.18 yyagi
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957 // BufferedInputのON/OFFを切り替えると、OFFからONへの切り替えの際に、Enterが再入されてしまい
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958 // OFFに戻ってしまう(つまり切り替えができない)問題への対策。
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959 // BufferedInputの切り替え時に、入力バッファをクリアする処理を追加する。
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961 ( CDTXMania.Instance.Pad.bDecidePadIsPressedDGB() ||
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962 ( CDTXMania.Instance.ConfigIni.bEnterがキー割り当てのどこにも使用されていない &&
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963 CDTXMania.Instance.Input管理.Keyboard.bキーが押された( (int) SlimDX.DirectInput.Key.Return )
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968 Thread.Sleep( 50 );
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969 CDTXMania.Instance.Input管理.tポーリング(
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970 CDTXMania.Instance.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput );
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977 public bool bConfigIniがないかDTXManiaのバージョンが異なる
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981 return (!bConfigIniが存在している || !CDTXMania.VERSION.Equals(strDTXManiaVersion));
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985 public bool bEnterがキー割り当てのどこにも使用されていない
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989 for (EPad j = EPad.Min; j < EPad.Max; j++)
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991 for (int k = 0; k < AssignableCodes; k++)
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993 if ((KeyAssign[j][k].入力デバイス == EInputDevice.Keyboard) &&
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994 (KeyAssign[j][k].コード == (int)SlimDX.DirectInput.Key.Return))
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1004 public bool bウィンドウモード
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1008 return !this.bFullScreen;
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1012 this.bFullScreen.Value = !value;
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1016 public bool bGuitar有効
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1020 return eActiveInst == EActiveInstrument.GBOnly || eActiveInst == EActiveInstrument.Both;
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1024 public bool bDrums有効
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1028 return eActiveInst == EActiveInstrument.DrOnly || eActiveInst == EActiveInstrument.Both;
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1032 public bool b楽器有効(EPart inst)
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1034 if (inst == EPart.Drums)
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1038 else if (inst == EPart.Guitar || inst == EPart.Bass)
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1045 public bool bIsAutoPlay(EPart inst)
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1048 if (inst == EPart.Drums)
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1050 ret = bAutoPlay.IsAllTrue(EPart.Drums);
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1052 else if (inst == EPart.Guitar)
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1054 ret = bAutoPlay.IsAllTrue(EPart.Guitar);
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1056 else if (inst == EPart.Bass)
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1058 ret = bAutoPlay.IsAllTrue(EPart.Bass);
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1063 public bool b演奏情報を表示する
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1067 return this.bDebugInfo;
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1071 this.bDebugInfo.Value = value;
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1075 // #24063 2011.1.16 yyagi ギターとベースの切り替え
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1076 public bool bIsSwappedGuitarBass
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1082 // #24415 2011.2.21 yyagi FLIP中にalt-f4終了で、AUTOフラグがswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ
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1083 public bool bIsSwappedGuitarBass_AutoFlagsAreSwapped
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1089 // #35417 2015.8.18 yyagi FLIP中にalt-f4終了で、演奏設定がswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ
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1090 public bool bIsSwappedGuitarBass_PlaySettingsAreSwapped
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1096 public void SwapGuitarBassInfos_AutoFlags()
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1098 Func<EPad, EPad, bool> AutoSwapper = (x, y) =>
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1100 bool t = bAutoPlay[y];
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1101 bAutoPlay[y].Value = bAutoPlay[x];
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1102 bAutoPlay[x].Value = t;
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1106 AutoSwapper(EPad.GtR, EPad.BsR);
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1107 AutoSwapper(EPad.GtG, EPad.BsG);
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1108 AutoSwapper(EPad.GtB, EPad.BsB);
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1109 AutoSwapper(EPad.GtWail, EPad.BsWail);
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1110 AutoSwapper(EPad.GtPick, EPad.BsPick);
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1112 bIsSwappedGuitarBass_AutoFlagsAreSwapped = !bIsSwappedGuitarBass_AutoFlagsAreSwapped;
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1115 public void t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice DeviceType, int nID, int nCode)
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1117 for (EPad j = EPad.Min; j < EPad.Max; j++)
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1119 for (int k = 0; k < AssignableCodes; k++)
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1121 if (((KeyAssign[j][k].入力デバイス == DeviceType) &&
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1122 (KeyAssign[j][k].ID == nID)) &&
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1123 (KeyAssign[j][k].コード == nCode))
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1125 for (int m = k; m < AssignableCodes - 1; m++)
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1127 KeyAssign[j][m].CopyFrom(KeyAssign[j][m + 1].Value);
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1129 KeyAssign[j][AssignableCodes - 1].Reset();
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1136 private void ClearKeyAssign()
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1138 KeyAssign = new STPadValue<COptionKeyAssign[]>();
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1139 for (EPad j = EPad.Min; j < EPad.Max; ++j)
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1141 KeyAssign[j] = new COptionKeyAssign[AssignableCodes];
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1142 for (int k = 0; k < AssignableCodes; ++k)
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1144 KeyAssign[j][k] = new COptionKeyAssign();
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1148 private void SetDefaultKeyAssign()
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1150 if (KeyAssign == null)
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1155 SetKeyAssignFromString( strDefaultKeyAssign );
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1157 private void SetKeyAssignFromString( string strParam )
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1159 if (strParam == null)
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1163 string[] paramLines = strParam.Split( new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries );
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1164 if (paramLines.Length <= 1)
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1166 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした1: " + strParam );
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1170 Dictionary<string, EPad> dicStrEPad = new Dictionary<string, EPad>()
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1172 { "HH", EPad.HH },
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1173 { "SD", EPad.SD },
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1174 { "BD", EPad.BD },
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1175 { "HT", EPad.HT },
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1176 { "LT", EPad.LT },
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1177 { "FT", EPad.FT },
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1178 { "CY", EPad.CY },
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1179 { "HHO", EPad.HHO },
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1180 { "RD", EPad.RD },
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1181 { "LC", EPad.LC },
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1182 { "HP", EPad.HP },
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1183 { "GtR", EPad.GtR },
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1184 { "GtG", EPad.GtG },
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1185 { "GtB", EPad.GtB },
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1186 { "GtPick", EPad.GtPick },
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1187 { "GtWail", EPad.GtWail },
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1188 { "GtDecide", EPad.GtDecide },
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1189 { "GtCancel", EPad.GtCancel },
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1190 { "BsR", EPad.BsR },
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1191 { "BsG", EPad.BsG },
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1192 { "BsB", EPad.BsB },
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1193 { "BsPick", EPad.BsPick },
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1194 { "BsWail", EPad.BsWail },
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1195 { "BsDecide", EPad.BsDecide },
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1196 { "BsCancel", EPad.BsCancel },
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1197 { "Capture", EPad.Capture}
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1200 foreach ( string param in paramLines )
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1202 string[] tmp = param.Split( '=' );
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1203 if ( tmp.Length != 2 )
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1205 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした2: " + param );
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1209 string strPad = tmp[ 0 ];
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1210 string[] keys = tmp[ 1 ].Split( ',' );
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1211 if ( keys.Length <= 0 )
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1213 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした3: " + tmp[ 1 ] );
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1217 bool b = dicStrEPad.TryGetValue( strPad, out e );
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1220 Debug.WriteLine( "デフォルトキーアサインの文字列に誤りがあります1: " + strPad );
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1223 foreach ( string key in keys )
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1225 char cInputDevice = key[ 0 ];
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1227 switch (cInputDevice)
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1229 case 'K': eid = EInputDevice.Keyboard; break;
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1230 case 'M': eid = EInputDevice.MIDIIn; break;
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1231 case 'J': eid = EInputDevice.JoyPad; break;
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1232 case 'N': eid = EInputDevice.Mouse; break;
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1233 default: eid = EInputDevice.Unknown; break;
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1235 int nID = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ".IndexOf( key[ 1 ] ); // #24166 2011.1.15 yyagi: to support ID > 10, change 2nd character from Decimal to 36-numeral system. (e.g. J1023 -> JA23)
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1236 int nCode = Convert.ToInt32( key.Substring( 2 ) );
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1238 KeyAssign[ e ][ count ].Value.InputDevice = eid;
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1239 KeyAssign[ e ][ count ].Value.ID = nID;
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1240 KeyAssign[ e ][ count ].Value.Code = nCode;
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1243 // Debug.WriteLine( eid.ToString() + nID.ToString() + nCode.ToString() );
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1247 const string strDefaultKeyAssign = @"
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1249 SD=K033,M025,M026,M027,M028,M029,M031,M032,M034,M037,M038,M040,M0113
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1250 BD=K012,K0126,M033,M035,M036,M0112
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1253 FT=K023,M041,M043,M045
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1254 CY=K022,M049,M052,M055,M057,M091
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1255 HHO=K010,M046,M092
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1256 RD=K020,M051,M053,M059,M089
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1263 GtPick=K0115,K046,J06
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1271 BsPick=K0103,K0100,J08
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1278 private string GetRelativePath( string strBasePath, string strTargetPath )
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1280 string strRelativePath = strTargetPath;
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1283 Uri uri = new Uri( strBasePath );
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1284 strRelativePath = Uri.UnescapeDataString( uri.MakeRelativeUri( new Uri( strTargetPath ) ).ToString() ).Replace( '/', '\\' );
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1286 catch ( UriFormatException )
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1290 return strRelativePath;
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