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#36195 選曲画面上部のオプションパネルで、Hidden設定の時にSudが、Sudden設定の時にHidが表示されている問題を修正。(スキン側を修正しているので注意)
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 04.コンフィグ / CConfigXml.cs
1 using System.Collections.Generic;\r
2 using System.Threading;\r
3 using System.Runtime.Serialization;\r
4 using System.Diagnostics;\r
5 using System;\r
6 using FDK;\r
7 \r
8 namespace DTXMania\r
9 {\r
10         /// <summary>\r
11         /// DataContract はフィールドまたはプロパティを XML にシリアライズできます。\r
12         /// DataMember が付いているメンバだけがシリアライズされます。シリアライズ可能な型については MSDN を参照してください。\r
13         /// DataMember が付いていないメンバはデシリアライズ時に別途指定される既定値になります。\r
14         /// これらは OnDeserialized 属性がついたメソッドで処理します。\r
15         /// \r
16         /// ---- 重要 ----\r
17         /// ・新しいバージョンで EnumMember, DataMember の 変数名を変更しないでください。\r
18         ///   変更しても以前の値を保持したい場合は Name プロパティ (EnumMember の場合 Value プロパティ) に前の名前を入力してください。\r
19         ///   (例 : [DataMember(Name="old_hoge")]。\r
20         /// ・DataMember の 型を変更しないでください。\r
21         /// ・使用しなくなった DataMember を削除しないでください。\r
22         /// ・デシリアライズで例外が起きた場合 Config.xml はリセットされます。\r
23         ///  \r
24         /// ---- 新しくオプションを追加する場合 ----\r
25         /// ・変数名は原則英語としてください。\r
26         /// ・DTXMania の新しいバージョンで DataMember を追加する場合 Order 属性値を設定してください。\r
27         ///  値は他の DataMember の Order 値の中でもっとも大きい値 +1 (無い場合 1 あるいは DTXMania のバージョン) としてください。\r
28         ///  (例: [DataMember(Order=1 / Order=105 etc.. )]public OptionInteger new_hoge;\r
29         ///  異なる DataMember が同じ Order 値を持っていても構いません。\r
30         /// ・DataMember に関連する型には原則 DataContract が必要です (enum など)。\r
31         ///  これがないと正しくシリアライズ / デシリアライズできません。\r
32         /// ・メンバは Deserializing メソッドでインスタンスを生成してください。\r
33         /// ・DefaultDeserializer で説明文や制約を設定 (Initialize メソッド) してください。\r
34         ///  ラベルや説明文は xml には書き出されませんので、デシリアライズ後にこの処理が必要です。\r
35         ///  このとき Initialize しようとしている値が null でないかチェックして、\r
36         ///  null であれば必ず Deserializing メソッド内と同様にインスタンスを生成してください。\r
37         /// ・CActConfigList で新しく追加した項目を list に追加してください。\r
38         /// </summary>\r
39         [DataContract]\r
40         public class CConfigXml : IExtensibleDataObject\r
41         {\r
42                 public static readonly int AssignableCodes = 16;\r
43 \r
44                 /// <summary>\r
45                 /// ExtensibleDataObject はラウンドトリップを有効にします。\r
46                 /// 前のバージョンの DTXMania で新しい Config.xml を読み込んだ時でも\r
47                 /// デシリアライズされなかったメンバの情報は失われません。\r
48                 /// </summary>\r
49                 private ExtensionDataObject extobj;\r
50                 public ExtensionDataObject ExtensionData\r
51                 {\r
52                         get\r
53                         {\r
54                                 return extobj;\r
55                         }\r
56                         set\r
57                         {\r
58                                 extobj = value;\r
59                         }\r
60                 }\r
61 \r
62                 [DataMember]\r
63                 public COptionBool bFullAVI;\r
64                 [DataMember]\r
65                 public COptionBool bAVI;\r
66                 [DataMember]\r
67                 public COptionBool bBGA;\r
68                 [DataMember]\r
69                 public COptionBool bBGMPlay;\r
70                 [DataMember]\r
71                 public COptionBool bLog;\r
72                 [DataMember]\r
73                 public COptionBool bLogDTX;\r
74                 [DataMember]\r
75                 public COptionBool bLogEnumerateSongs;\r
76                 [DataMember]\r
77                 public COptionBool bLogCreateRelease;\r
78                 [DataMember]\r
79                 public COptionEnum<EJudgeDisplayPriority> eJudgePriority;\r
80                 [DataMember]\r
81                 public COptionBool bScoreIni;\r
82                 [DataMember]\r
83                 public COptionBool bStageFailed;\r
84                 [DataMember]\r
85                 // #29500 2012.9.11 kairera0467 TIGHTモード\r
86                 public COptionBool bTight;\r
87                 [DataMember]\r
88                 public COptionBool bWaveAdjust;\r
89                 [DataMember]\r
90                 public COptionBool bCymbalFree;\r
91                 [DataMember]\r
92                 public COptionBool bStoicMode;\r
93                 [DataMember]\r
94                 public COptionBool bDrumsHitSound;\r
95                 [DataMember]\r
96                 public COptionBool bFillin;\r
97                 [DataMember]\r
98                 public COptionBool bRandSubBox;\r
99                 [DataMember]\r
100                 public COptionBool bDebugInfo;\r
101                 [DataMember]\r
102                 public COptionBool bAudience;\r
103                 [DataMember]\r
104                 public COptionBool bVSyncWait;\r
105                 [DataMember]\r
106                 public COptionBool bItalicFontSongSelect;\r
107                 [DataMember]\r
108                 public COptionBool bBoldFontSongSelect;\r
109                 [DataMember]\r
110                 public COptionBool bFullScreen;\r
111                 [DataMember]\r
112                 public COptionBool bViewerVSyncWait;\r
113                 [DataMember]\r
114                 public COptionBool bViewerShowDebugStatus;\r
115                 [DataMember]\r
116                 public COptionBool bViewerTimeStretch;\r
117                 [DataMember]\r
118                 public COptionBool bViewerDrumsActive;\r
119                 [DataMember]\r
120                 public COptionBool bViewerGuitarActive;\r
121                 [DataMember]\r
122                 public COptionBool bBufferedInput;\r
123                 [DataMember]\r
124                 // #25399 2011.6.9 yyagi リザルト画像自動保存機能ON/OFF\r
125                 public COptionBool bIsAutoResultCapture;\r
126                 [DataMember]\r
127                 // #28200 2012.5.1 yyagi System Menuの利用可否切替(使用可)\r
128                 public COptionBool bIsEnabledSystemMenu;\r
129                 [DataMember]\r
130                 // #28195 2012.5.6 yyagi box.defによるスキン切替機能を使用するか否か\r
131                 public COptionBool bUseBoxDefSkin;\r
132                 public bool bConfigIniが存在している;\r
133                 [DataMember]\r
134                 public COptionBool bLoadSoundSpeed;\r
135                 [DataMember]\r
136                 // #26752 2011.11.26 ダブルクリックでのフルスクリーンモード移行を許可\r
137                 public COptionBool bIsAllowedDoubleClickFullscreen;\r
138                 [DataMember]\r
139                 // #33689 2014.6.6 yyagi 演奏タイマーの種類,初期値はfalse (FDKのタイマー。FROM氏考案の独自タイマー)\r
140                 public COptionBool bUseOSTimer;\r
141                 [DataMember]\r
142                 // #24820\r
143                 public COptionBool bDynamicBassMixerManagement;\r
144                 [DataMember]\r
145                 // #23664 2013.2.24 yyagi ピッチ変更無しで再生速度を変更するかどうか,初期値はfalse (再生速度変更を、ピッチ変更にて行う)\r
146                 public COptionBool bTimeStretch;\r
147                 [DataMember( Order = 105 )]\r
148                 // #34825 2016.4.27 yyagi DTXMania動作中のみ、電源プランをHighpowerに変更するかどうか\r
149                 public COptionBool bForceHighPowerPlan;\r
150                 [DataMember( Order = 105 )]\r
151                 // #36261 2016.4.27 yyagi WASAPI動作をevent drivenにするかどうか\r
152                 public COptionBool bEventDrivenWASAPI;\r
153                 [DataMember( Order = 105 )]\r
154                 // 言語設定\r
155                 public COptionString strLanguage;\r
156         //      public COptionStringList strLanguageList;\r
157 \r
158                 [DataMember]\r
159                 public COptionInteger nBGAlpha;\r
160                 [DataMember]\r
161                 public Coordinates.CRect rcWindow;\r
162                 [DataMember]\r
163                 public Coordinates.CRect rcViewerWindow;\r
164                 [DataMember]\r
165                 public COptionInteger nMasterVolume;\r
166                 [DataMember]\r
167                 public COptionInteger nSleepUnfocusMs;\r
168                 [DataMember]\r
169                 public COptionInteger nSleepPerFrameMs;\r
170                 [DataMember]\r
171                 public COptionInteger nPlaySpeed;\r
172                 [DataMember]\r
173                 public COptionInteger nPreSoundWeightMs;\r
174                 [DataMember]\r
175                 public COptionInteger nPreImageWeightMs;\r
176                 [DataMember]\r
177                 public COptionInteger nAutoVolume;\r
178                 [DataMember]\r
179                 public COptionInteger nChipVolume;\r
180                 [DataMember]\r
181                 public COptionInteger nFontSizeDotSongSelect;\r
182                 [DataMember]\r
183                 // #23559 2011.6.20 yyagi Riskyでの残ミス数。0で閉店\r
184                 public COptionInteger nRisky;\r
185                 [DataMember]\r
186                 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップ再表示期間\r
187                 public COptionInteger nChipDisplayTimeMs;\r
188                 [DataMember]\r
189                 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップフェードアウト時間\r
190                 public COptionInteger nChipFadeoutTimeMs;\r
191                 [DataMember]\r
192                 // #28228 2012.5.1 yyagi レーン毎の最大同時発音数 \r
193                 // #24820 2013.1.15 yyagi 初期値を4から2に変更。BASS.net使用時の負荷軽減のため。\r
194                 // #24820 2013.1.17 yyagi 初期値を4に戻した。動的なミキサー制御がうまく動作しているため。\r
195                 public COptionInteger nPoliphonicSounds;\r
196                 [DataMember]\r
197                 // #24820 2013.1.15 yyagi WASAPIのバッファサイズ 初期値は50(0で自動設定)\r
198                 public COptionInteger nWASAPIBufferSizeMs;\r
199 \r
200 \r
201                 [DataMember]\r
202                 public COptionEnum<ECYGroup> eCYGroup;\r
203                 [DataMember]\r
204                 public COptionEnum<EDark> eDark;\r
205                 [DataMember]\r
206                 public COptionEnum<EFTGroup> eFTGroup;\r
207                 [DataMember]\r
208                 public COptionEnum<EHHGroup> eHHGroup;\r
209                 [DataMember]\r
210                 // #27029 2012.1.4 from HHPedalとBassPedalのグルーピング\r
211                 public COptionEnum<EBDGroup> eBDGroup;\r
212                 [DataMember]\r
213                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityCY;\r
214                 [DataMember]\r
215                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityFT;\r
216                 [DataMember]\r
217                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityHH;\r
218                 [DataMember]\r
219                 public COptionEnum<EActiveInstrument> eActiveInst;\r
220                 [DataMember]\r
221                 // #25370 2011.6.3 yyagi ズレ時間表示\r
222                 public COptionEnum<EShowLagType> nShowLagType;\r
223                 [DataMember]\r
224                 // #24820 2012.12.23 yyagi 初期値はACM | #31927 2013.8.25 yyagi OSにより初期値変更\r
225                 // 出力サウンドデバイス(0=ACM(にしたいが設計がきつそうならDirectShow), 1=ASIO, 2=WASAPI)\r
226                 public COptionEnum<ESoundDeviceTypeForConfig> nSoundDeviceType;\r
227                 [DataMember]\r
228                 // #27029 2012.1.5 from:\r
229                 // BDGroup が FP|BD→FP&BD に変化した際に自動変化するパラメータの値のバックアップ。FP&BD→FP|BD の時に元に戻す。\r
230                 // これらのバックアップ値は、BDGroup が FP&BD 状態の時にのみ Config.ini に出力され、BDGroup が FP|BD に戻ったら Config.ini から消える。\r
231                 public COptionEnum<EHHGroup> Backup1BDHHGroup;\r
232                 [DataMember]\r
233                 public COptionEnum<EHitSoundPriority> Backup1BDPriotiry;\r
234                 [DataMember]\r
235                 public COptionEnum<EDamage> eDamageLevel;\r
236 \r
237                 [DataMember]\r
238                 public COptionString strDTXManiaVersion;\r
239                 [DataMember]\r
240                 public COptionString strSongDataPath;\r
241                 [DataMember]\r
242                 public COptionString strFontSongSelect;\r
243                 [DataMember]\r
244                 // #28195 2012.5.2 yyagi 使用中のSkinサブフォルダ名\r
245                 public COptionString strSystemSkinSubfolderPath;\r
246 \r
247                 [DataMember]\r
248                 // #24820 2013.1.17 yyagi ASIOデバイス\r
249                 public COptionStringList strASIODevice;\r
250 \r
251                 [DataMember]\r
252                 public STDGBSValue<COptionBool> bLight;\r
253                 [DataMember]\r
254                 public STDGBSValue<COptionBool> bReverse;\r
255                 [DataMember]\r
256                 public STDGBSValue<COptionBool> bGraph;\r
257                 [DataMember]\r
258                 public STDGBSValue<COptionBool> bEmphasizePlaySound;\r
259                 [DataMember]\r
260                 public STDGBSValue<COptionEnum<EAutoGhostData>> eAutoGhost;\r
261                 [DataMember]\r
262                 public STDGBSValue<COptionEnum<ETargetGhostData>> eTargetGhost;\r
263                 [DataMember]\r
264                 public STDGBSValue<COptionEnum<ERandom>> eRandom;\r
265                 [DataMember]\r
266                 public STDGBSValue<COptionEnum<ESudHidInv>> eSudHidInv;\r
267                 [DataMember]\r
268                 public STDGBSValue<COptionInteger> nMinComboDisp;\r
269                 [DataMember]\r
270                 public STDGBSValue<COptionInteger> nScrollSpeed;\r
271                 [DataMember]\r
272                 // #23580\r
273                 public STDGBSValue<COptionInteger> nInputAdjustTimeMs;\r
274                 [DataMember]\r
275                 // #31602\r
276                 public STDGBSValue<COptionInteger> nJudgeLinePosOffset;\r
277                 [DataMember]\r
278                 public STDGBSValue<COptionInteger> nViewerScrollSpeed;\r
279                 [DataMember]\r
280                 // #31602\r
281                 public STDGBSValue<COptionFloat> fJudgeLinePosOffsetBase;\r
282 \r
283                 [DataMember]\r
284                 public COptionPadBool bAutoPlay;\r
285 \r
286                 [DataMember]\r
287                 // #23857 2011.1.31 yyagi VelocityMin\r
288                 public STPadValue<COptionInteger> nVelocityMin;\r
289                 [DataMember]\r
290                 public STPadValue<COptionKeyAssign[]> KeyAssign;\r
291                 [DataMember]\r
292                 public STJudgeValue<COptionInteger> nHitRange;\r
293                 [DataMember]\r
294                 public COptionDictionary<int, string> dicJoystick;\r
295 \r
296                 [DataMember]\r
297                 public STDGBSValue<COptionBool> bDisplayCombo;\r
298                 [DataMember]\r
299                 public STDGBSValue<COptionBool> bDisplayJudge;\r
300 \r
301                 /// <summary>\r
302                 /// 楽器左端座標。ここを基準に各パーツを配置する。\r
303                 /// </summary>\r
304                 [DataMember]\r
305                 public STDGBSValue<STInstValue<COptionInteger>> cdInstX;\r
306                 [DataMember]\r
307                 public STInstValue<COptionInteger> cdDebugX;\r
308                 [DataMember]\r
309                 public STInstValue<COptionInteger> cdDebugY;\r
310                 [DataMember]\r
311                 public STInstValue<COptionInteger> cdMovieX;\r
312                 [DataMember]\r
313                 public STInstValue<COptionInteger> cdMovieY;\r
314                 [DataMember]\r
315                 public STDGBSValue<STInstValue<COptionInteger>> cdComboX;\r
316                 [DataMember]\r
317                 public STDGBSValue<STInstValue<COptionInteger>> cdComboY;\r
318                 [DataMember]\r
319                 public STDGBSValue<COptionInteger> cdJudgeLineY;\r
320                 [DataMember]\r
321                 public STDGBSValue<COptionInteger> cdJudgeY;\r
322                 [DataMember]\r
323                 public STLaneValue<COptionInteger> cdLaneOrder;\r
324                 [DataMember]\r
325                 public STDGBSValue<COptionInteger> nSuddenFrom;\r
326                 [DataMember]\r
327                 public STDGBSValue<COptionInteger> nHiddenFrom;\r
328 \r
329 \r
330                 public int GetLaneX(ELane e)\r
331                 {\r
332                         EPart p = EPart.Drums;\r
333                         ELane start = ELane.DrumsLaneMin;\r
334                         ELane end = ELane.DrumsLaneMax;\r
335                         if (e >= ELane.GuitarLaneMin && e < ELane.GuitarLaneMax)\r
336                         {\r
337                                 p = EPart.Guitar;\r
338                                 start = ELane.GuitarLaneMin;\r
339                                 end = ELane.GuitarLaneMax;\r
340                         }\r
341                         if (e >= ELane.BassLaneMin && e < ELane.BassLaneMax)\r
342                         {\r
343                                 p = EPart.Bass;\r
344                                 start = ELane.BassLaneMin;\r
345                                 end = ELane.BassLaneMax;\r
346                         }\r
347                         int ret = cdInstX[p][eActiveInst];\r
348                         int order = cdLaneOrder[e];\r
349                         for (ELane t = start; t < end; ++t)\r
350                         {\r
351                                 if (cdLaneOrder[t] < order)\r
352                                 {\r
353                                         ret += GetLaneW(t);\r
354                                 }\r
355                         }\r
356                         return ret;\r
357                 }\r
358 \r
359                 public int GetLaneW(ELane e)\r
360                 {\r
361                         switch (e)\r
362                         {\r
363                                 case ELane.LC:\r
364                                 case ELane.CY:\r
365                                         return 85;\r
366                                 case ELane.BD:\r
367                                         return 99;\r
368                         }\r
369                         return 72;\r
370                 }\r
371 \r
372                 public void AdjustLaneOrders(EPart p)\r
373                 {\r
374                         ELane min = ELane.DrumsLaneMin;\r
375                         ELane max = ELane.DrumsLaneMax;\r
376                         if (p == EPart.Guitar)\r
377                         {\r
378                                 min = ELane.GuitarLaneMin;\r
379                                 max = ELane.GuitarLaneMax;\r
380                         }\r
381                         else if (p == EPart.Bass)\r
382                         {\r
383                                 min = ELane.BassLaneMin;\r
384                                 max = ELane.BassLaneMax;\r
385                         }\r
386 \r
387                         bool[] used = new bool[max - min];\r
388                         for (ELane t = min; t < max; ++t)\r
389                         {\r
390                                 used[cdLaneOrder[t]] = true;\r
391                         }\r
392                         for (int i = 0; i < used.Length; ++i)\r
393                         {\r
394                                 if (!used[i])\r
395                                 {\r
396                                         for (ELane t = min; t < max; ++t)\r
397                                         {\r
398                                                 for (ELane t2 = t + 1; t2 < max; ++t2)\r
399                                                 {\r
400                                                         if (cdLaneOrder[t].Value == cdLaneOrder[t2].Value)\r
401                                                         {\r
402                                                                 cdLaneOrder[t].Value = (int)(min + i);\r
403                                                                 used[i] = true;\r
404                                                                 break;\r
405                                                         }\r
406                                                 }\r
407                                                 if (used[i])\r
408                                                 {\r
409                                                         break;\r
410                                                 }\r
411                                         }\r
412                                 }\r
413                         }\r
414                 }\r
415 \r
416                 [OnDeserializing]\r
417                 public void Deserializing(StreamingContext sc)\r
418                 {\r
419                         // #xxxxx 2011.11.27 yyagi add\r
420                         // #23568 2010.11.04 ikanick add\r
421                         // #34069 2014.7.23 yyagi 初回起動時のwindow sizeは、CDTXMania側で設定する(-> 1280x720にする)\r
422                         // #30675 2013.02.04 ikanick add\r
423                         // #23580 2011.1.3 yyagi\r
424                         // #31602 2013.6.23 yyagi\r
425                         //this.strDTXManiaのバージョン = "Unknown";\r
426 \r
427                         // bool\r
428                         bFullScreen = new COptionBool(false);\r
429                         bVSyncWait = new COptionBool(true);\r
430                         bStageFailed = new COptionBool(true);\r
431                         bFullAVI = new COptionBool(false);\r
432                         bAVI = new COptionBool(true);\r
433                         bBGA = new COptionBool(true);\r
434                         bFillin = new COptionBool(true);\r
435                         bLogDTX = new COptionBool(true);\r
436                         bLogEnumerateSongs = new COptionBool(false);\r
437                         bLogCreateRelease = new COptionBool(false);\r
438                         bCymbalFree = new COptionBool(false);\r
439                         bStoicMode = new COptionBool(false);\r
440                         bItalicFontSongSelect = new COptionBool(false);\r
441                         bWaveAdjust = new COptionBool(true);\r
442                         bBGMPlay = new COptionBool(true);\r
443                         bDrumsHitSound = new COptionBool(true);\r
444                         bAudience = new COptionBool(true);\r
445                         bScoreIni = new COptionBool(true);\r
446                         bRandSubBox = new COptionBool(true);\r
447                         bBoldFontSongSelect = new COptionBool(true);\r
448                         bDebugInfo = new COptionBool(false);\r
449                         bLog = new COptionBool(true);\r
450                         bAutoPlay = new COptionPadBool();\r
451                         for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)\r
452                         {\r
453                                 bAutoPlay[pad] = new COptionBool(false);\r
454                         }\r
455                         bViewerVSyncWait = new COptionBool(true);\r
456                         bViewerShowDebugStatus = new COptionBool(true);\r
457                         bViewerTimeStretch = new COptionBool(false);\r
458                         bViewerDrumsActive = new COptionBool(true);\r
459                         bViewerGuitarActive = new COptionBool(true);\r
460                         bLoadSoundSpeed = new COptionBool(true);\r
461                         bIsAutoResultCapture = new COptionBool(false);\r
462                         bBufferedInput = new COptionBool(true);\r
463                         bIsAllowedDoubleClickFullscreen = new COptionBool(true);\r
464                         bIsEnabledSystemMenu = new COptionBool(true);\r
465                         bUseBoxDefSkin = new COptionBool(true);\r
466                         bTight = new COptionBool(false);\r
467                         bUseOSTimer = new COptionBool(false);\r
468                         bDynamicBassMixerManagement = new COptionBool(true);\r
469                         bTimeStretch = new COptionBool(false);\r
470                         nSoundDeviceType = new COptionEnum<ESoundDeviceTypeForConfig>(FDK.COS.bIsVistaOrLater ? ESoundDeviceTypeForConfig.WASAPI : ESoundDeviceTypeForConfig.DSound);\r
471                         bForceHighPowerPlan = new COptionBool( false );\r
472                         bEventDrivenWASAPI = new COptionBool( false );\r
473 \r
474                         // string\r
475                         strSongDataPath = new COptionString(@".\");\r
476                         strFontSongSelect = new COptionString("MS PGothic");\r
477                         strDTXManiaVersion = new COptionString(CDTXMania.VERSION);\r
478                         strSystemSkinSubfolderPath = new COptionString(@".\Default\");\r
479 \r
480                         // enum\r
481                         eDamageLevel = new COptionEnum<EDamage>(EDamage.Normal);\r
482                         eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);\r
483                         eCYGroup = new COptionEnum<ECYGroup>(ECYGroup.None);\r
484                         eDark = new COptionEnum<EDark>(EDark.Off);\r
485                         eFTGroup = new COptionEnum<EFTGroup>(EFTGroup.None);\r
486                         eHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);\r
487                         eBDGroup = new COptionEnum<EBDGroup>(EBDGroup.None);\r
488                         Backup1BDHHGroup = new COptionEnum<EHHGroup>(EHHGroup.None);\r
489                         Backup1BDPriotiry = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
490                         eHitSoundPriorityCY = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
491                         eHitSoundPriorityFT = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
492                         eHitSoundPriorityHH = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
493                         eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);\r
494                         eActiveInst = new COptionEnum<EActiveInstrument>(EActiveInstrument.Both);\r
495                         nShowLagType = new COptionEnum<EShowLagType>(EShowLagType.Off);\r
496 \r
497                         // integer\r
498                         rcWindow = new Coordinates.CRect(100, 100, 1280, 720);\r
499                         nSleepPerFrameMs = new COptionInteger(-1);\r
500                         nSleepUnfocusMs = new COptionInteger(1);\r
501                         nBGAlpha = new COptionInteger(100);\r
502                         nPreSoundWeightMs = new COptionInteger(1000);\r
503                         nPreImageWeightMs = new COptionInteger(100);\r
504                         nFontSizeDotSongSelect = new COptionInteger(20);\r
505                         nAutoVolume = new COptionInteger(80);\r
506                         nChipVolume = new COptionInteger(100);\r
507                         nPlaySpeed = new COptionInteger(20);\r
508 \r
509                         nHitRange = new STJudgeValue<COptionInteger>();\r
510                         nHitRange.Perfect = new COptionInteger(34);\r
511                         nHitRange.Great = new COptionInteger(67);\r
512                         nHitRange.Good = new COptionInteger(84);\r
513                         nHitRange.Poor = new COptionInteger(117);\r
514 \r
515                         nVelocityMin = new STPadValue<COptionInteger>();\r
516                         for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)\r
517                         {\r
518                                 nVelocityMin[pad] = new COptionInteger(0);\r
519                         }\r
520                         nVelocityMin.HH.Value = 20;\r
521 \r
522                         nRisky = new COptionInteger(0);\r
523                         nWASAPIBufferSizeMs = new COptionInteger(50);\r
524                         nChipDisplayTimeMs = new COptionInteger(3000);\r
525                         nChipFadeoutTimeMs = new COptionInteger(2000);\r
526                         rcViewerWindow = new Coordinates.CRect(100, 100, 1280, 720);\r
527                         nMasterVolume = new COptionInteger(100);\r
528                         nPoliphonicSounds = new COptionInteger(4);\r
529 \r
530                         // dgb\r
531                         bEmphasizePlaySound = new STDGBSValue<COptionBool>();\r
532                         bReverse = new STDGBSValue<COptionBool>();\r
533                         bLight = new STDGBSValue<COptionBool>();\r
534                         bGraph = new STDGBSValue<COptionBool>();\r
535                         bDisplayCombo = new STDGBSValue<COptionBool>();\r
536                         bDisplayJudge = new STDGBSValue<COptionBool>();\r
537 \r
538                         nScrollSpeed = new STDGBSValue<COptionInteger>();\r
539                         nMinComboDisp = new STDGBSValue<COptionInteger>();\r
540                         nInputAdjustTimeMs = new STDGBSValue<COptionInteger>();\r
541                         nJudgeLinePosOffset = new STDGBSValue<COptionInteger>();\r
542                         nSuddenFrom = new STDGBSValue<COptionInteger>();\r
543                         nHiddenFrom = new STDGBSValue<COptionInteger>();\r
544 \r
545                         eRandom = new STDGBSValue<COptionEnum<ERandom>>();\r
546                         eAutoGhost = new STDGBSValue<COptionEnum<EAutoGhostData>>();\r
547                         eTargetGhost = new STDGBSValue<COptionEnum<ETargetGhostData>>();\r
548                         eSudHidInv = new STDGBSValue<COptionEnum<ESudHidInv>>();\r
549 \r
550 \r
551                         for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)\r
552                         {\r
553                                 bEmphasizePlaySound[i] = new COptionBool(true);\r
554                                 bReverse[i] = new COptionBool(false);\r
555                                 eRandom[i] = new COptionEnum<ERandom>(ERandom.Off);\r
556                                 bLight[i] = new COptionBool(false);\r
557                                 bGraph[i] = new COptionBool(false);\r
558                                 bDisplayJudge[i] = new COptionBool(true);\r
559                                 bDisplayCombo[i] = new COptionBool(true);\r
560 \r
561                                 nScrollSpeed[i] = new COptionInteger(1);\r
562                                 nInputAdjustTimeMs[i] = new COptionInteger(0);\r
563                                 nJudgeLinePosOffset[i] = new COptionInteger(0);\r
564                                 nViewerScrollSpeed[i] = new COptionInteger(1);\r
565                                 nMinComboDisp[i] = new COptionInteger(2);\r
566                                 nSuddenFrom[i] = new COptionInteger(450); // +100 FI\r
567                                 nHiddenFrom[i] = new COptionInteger(225); // +100 FO\r
568 \r
569                                 eAutoGhost[i] = new COptionEnum<EAutoGhostData>(EAutoGhostData.Perfect);\r
570                                 eTargetGhost[i] = new COptionEnum<ETargetGhostData>(ETargetGhostData.None);\r
571                                 eSudHidInv[i] = new COptionEnum<ESudHidInv>(ESudHidInv.Off);\r
572 \r
573                                 fJudgeLinePosOffsetBase[i] = new COptionFloat(0f);\r
574                         }\r
575 \r
576                         dicJoystick = new COptionDictionary<int, string>();\r
577                         dicJoystick.Value = new Dictionary<int, string>(10);\r
578 \r
579                         string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();\r
580                         strASIODevice = new COptionStringList(asiodevs.Length > 0 ? asiodevs[0] : null);\r
581 \r
582                         strLanguage = new COptionString( "" );          // "default"でなく"" にすること。そうすることで、Locale情報を使った初期化がなされる。\r
583                 //      strLanguageList = new COptionStringList("");\r
584 \r
585 \r
586                         cdInstX = new STDGBSValue<STInstValue<COptionInteger>>();\r
587                         cdInstX.Drums = new STInstValue<COptionInteger>();\r
588                         cdInstX.Drums.DrOnly = new COptionInteger(SampleFramework.GameWindowSize.Width / 2 - 314);\r
589                         cdInstX.Guitar = new STInstValue<COptionInteger>();\r
590                         cdInstX.Guitar.GBOnly = new COptionInteger(480 - 72 * 4);\r
591                         cdInstX.Bass = new STInstValue<COptionInteger>();\r
592                         cdInstX.Bass.GBOnly = new COptionInteger(SampleFramework.GameWindowSize.Width - 480);\r
593                         cdInstX.Drums.Both = new COptionInteger(cdInstX.Drums.DrOnly);\r
594                         cdInstX.Guitar.Both = new COptionInteger(cdInstX.Guitar.GBOnly);\r
595                         cdInstX.Bass.Both = new COptionInteger(cdInstX.Bass.GBOnly);\r
596 \r
597                         cdDebugX = new STInstValue<COptionInteger>();\r
598                         cdDebugX.DrOnly = new COptionInteger(450 * 3);\r
599                         cdDebugX.Both = new COptionInteger(450 * 3);\r
600                         cdDebugX.GBOnly = new COptionInteger(cdInstX.Drums.DrOnly);\r
601 \r
602                         cdDebugY = new STInstValue<COptionInteger>();\r
603                         cdDebugY.Both = new COptionInteger(200);\r
604                         cdDebugY.DrOnly = new COptionInteger(200);\r
605                         cdDebugY.GBOnly = new COptionInteger(200);\r
606 \r
607                         cdMovieX = new STInstValue<COptionInteger>();\r
608                         cdMovieX.Both = new COptionInteger(619 + 682);\r
609                         cdMovieX.DrOnly = new COptionInteger(619 + 682);\r
610                         cdMovieX.GBOnly = new COptionInteger(682);\r
611 \r
612                         cdMovieY = new STInstValue<COptionInteger>();\r
613                         cdMovieY.Both = new COptionInteger(128);\r
614                         cdMovieY.DrOnly = new COptionInteger(128);\r
615                         cdMovieY.GBOnly = new COptionInteger(128);\r
616 \r
617                         cdComboX = new STDGBSValue<STInstValue<COptionInteger>>();\r
618                         cdComboX.Drums = new STInstValue<COptionInteger>();\r
619                         cdComboX.Drums.Both = new COptionInteger(cdInstX.Drums.Both + (72 * 5 + 85 * 2 + 99) / 2);\r
620                         cdComboX.Drums.DrOnly = new COptionInteger(cdInstX.Drums.DrOnly + (72 * 5 + 85 * 2 + 99) / 2);\r
621                         cdComboX.Guitar = new STInstValue<COptionInteger>();\r
622                         cdComboX.Guitar.Both = new COptionInteger(cdInstX.Guitar.Both + 72 * 2);\r
623                         cdComboX.Guitar.GBOnly = new COptionInteger(cdInstX.Guitar.GBOnly + 72 * 2);\r
624                         cdComboX.Bass = new STInstValue<COptionInteger>();\r
625                         cdComboX.Bass.Both = new COptionInteger(cdInstX.Bass.Both + 72 * 2);\r
626                         cdComboX.Bass.GBOnly = new COptionInteger(cdInstX.Bass.GBOnly + 72 * 2);\r
627 \r
628                         cdComboY = new STDGBSValue<STInstValue<COptionInteger>>();\r
629                         cdComboY.Drums = new STInstValue<COptionInteger>();\r
630                         cdComboY.Drums.Both = new COptionInteger(100);\r
631                         cdComboY.Drums.DrOnly = new COptionInteger(100);\r
632                         cdComboY.Guitar = new STInstValue<COptionInteger>();\r
633                         cdComboY.Guitar.Both = new COptionInteger(700);\r
634                         cdComboY.Guitar.GBOnly = new COptionInteger(700);\r
635                         cdComboY.Bass = new STInstValue<COptionInteger>();\r
636                         cdComboY.Bass.Both = new COptionInteger(700);\r
637                         cdComboY.Bass.GBOnly = new COptionInteger(700);\r
638 \r
639                         cdJudgeLineY = new STDGBSValue<COptionInteger>();\r
640                         cdJudgeLineY.Drums = new COptionInteger(942);\r
641                         cdJudgeLineY.Guitar = new COptionInteger(138);\r
642                         cdJudgeLineY.Bass = new COptionInteger(138);\r
643 \r
644                         cdJudgeY = new STDGBSValue<COptionInteger>();\r
645                         cdJudgeY.Drums = new COptionInteger(350);\r
646                         cdJudgeY.Guitar = new COptionInteger(600);\r
647                         cdJudgeY.Bass = new COptionInteger(600);\r
648 \r
649                         cdLaneOrder = new STLaneValue<COptionInteger>();\r
650                         for (ELane lane = ELane.DrumsLaneMin; lane < ELane.BassLaneMax; ++lane)\r
651                         {\r
652                                 cdLaneOrder[lane] = new COptionInteger(0);\r
653                         }\r
654 \r
655                         cdLaneOrder.HH.Value = 1;\r
656                         cdLaneOrder.SD.Value = 2;\r
657                         cdLaneOrder.BD.Value = 3;\r
658                         cdLaneOrder.HT.Value = 4;\r
659                         cdLaneOrder.LT.Value = 5;\r
660                         cdLaneOrder.FT.Value = 6;\r
661                         cdLaneOrder.CY.Value = 7;\r
662 \r
663                         cdLaneOrder.GtG.Value = 1;\r
664                         cdLaneOrder.GtB.Value = 2;\r
665                         cdLaneOrder.GtW.Value = 3;\r
666 \r
667                         cdLaneOrder.BsG.Value = 1;\r
668                         cdLaneOrder.BsR.Value = 2;\r
669                         cdLaneOrder.BsW.Value = 3;\r
670 \r
671                         bConfigIniが存在している = System.IO.File.Exists(CDTXMania.Instance.strEXEのあるフォルダ + "Config.xml");\r
672                         SetDefaultKeyAssign();\r
673                 }\r
674 \r
675                 /// <summary>\r
676                 /// 保存する必要がない値はここで設定してください。\r
677                 /// 設定しない場合 DataMember 以外のメンバはすべてその型の規定値になります。\r
678                 /// </summary>\r
679                 /// <param name="sc">ストリーミングコンテキスト。使用しません。</param>\r
680                 [OnDeserialized]\r
681                 public void DefaultDeserializer(StreamingContext sc)\r
682                 {\r
683                         // ラベル・説明文・上下限値\r
684                         CResources cr = CDTXMania.Instance.Resources;\r
685                         bFullScreen.Initialize( "strCfgSysFullScreen" );\r
686                         bVSyncWait.Initialize( "strCfgSysVSync" );\r
687                         bStageFailed.Initialize( "strCfgSysStageFailed" );\r
688                         bFullAVI.Initialize( "strCfgSysFullAVI" );\r
689                         bAVI.Initialize( "strCfgSysAVI" );\r
690                         bBGA.Initialize( "strCfgSysBGA" );\r
691                         bLog.Initialize( "strCfgSysLog" );\r
692                         bStoicMode.Initialize( "strCfgSysStoic" );\r
693                         bWaveAdjust.Initialize( "strCfgSysAdjustWaves" );\r
694                         bBGMPlay.Initialize( "strCfgSysBGM" );\r
695                         bAudience.Initialize( "strCfgSysAudience" );\r
696                         bScoreIni.Initialize( "strCfgSysSaveScoreIni" );\r
697                         bRandSubBox.Initialize( "strCfgSysRandSubBox" );\r
698                         bAutoPlay.HH.Initialize( "strCfgDrAutoHHC" );\r
699                         bAutoPlay.HHO.Initialize( "strCfgDrAutoHHO" );\r
700                         bAutoPlay.SD.Initialize( "strCfgDrAutoSD" );\r
701                         bAutoPlay.BD.Initialize( "strCfgDrAutoBD" );\r
702                         bAutoPlay.HT.Initialize( "strCfgDrAutoHT" );\r
703                         bAutoPlay.LT.Initialize( "strCfgDrAutoLT" );\r
704                         bAutoPlay.FT.Initialize( "strCfgDrAutoFT" );\r
705                         bAutoPlay.CY.Initialize( "strCfgDrAutoCY" );\r
706                         bAutoPlay.RD.Initialize( "strCfgDrAutoRD" );\r
707                         bAutoPlay.LC.Initialize( "strCfgDrAutoLCY" );\r
708                         bAutoPlay.GtR.Initialize( "strCfgGtAutoR" );\r
709                         bAutoPlay.GtG.Initialize( "strCfgGtAutoG" );\r
710                         bAutoPlay.GtB.Initialize( "strCfgGtAutoB" );\r
711                         bAutoPlay.GtPick.Initialize( "strCfgGtAutoPick" );\r
712                         bAutoPlay.GtWail.Initialize( "strCfgGtAutoWailing" );\r
713                         bAutoPlay.BsR.Initialize( "strCfgBsAutoR" );\r
714                         bAutoPlay.BsG.Initialize( "strCfgBsAutoG" );\r
715                         bAutoPlay.BsB.Initialize( "strCfgBsAutoB" );\r
716                         bAutoPlay.BsPick.Initialize( "strCfgBsAutoPick" );\r
717                         bAutoPlay.BsWail.Initialize( "strCfgBsAutoWailing" );\r
718 \r
719                         bLoadSoundSpeed.Initialize( "strCfgSysSoundLoadLimiter" );\r
720                         bIsAutoResultCapture.Initialize( "strCfgSysAutoResultCapture" );\r
721                         bBufferedInput.Initialize( "strCfgSysBufferingInput" );\r
722                         bUseBoxDefSkin.Initialize( "strCfgSysUseBoxDefSkin" );\r
723                         bUseOSTimer.Initialize( "strCfgSysUseOSTimer" );\r
724                         bTimeStretch.Initialize( "strCfgSysTimeStretch" );\r
725                         bForceHighPowerPlan.Initialize( "strCfgSysForceHighPowerPlan" );\r
726                         bEventDrivenWASAPI.Initialize( "strCfgSysWASAPIEventDriven" );\r
727 \r
728                         bCymbalFree.Initialize( "strCfgDrCymbalFree" );\r
729                         bDrumsHitSound.Initialize( "strCfgDrChipSound" );\r
730                         bFillin.Initialize( "strCfgDrFillin" );\r
731                         bTight.Initialize( "strCfgDrTight" );\r
732 \r
733                         bItalicFontSongSelect.Initialize("", "");\r
734                         bBoldFontSongSelect.Initialize("", "");\r
735                         bLogDTX.Initialize("", "");\r
736                         bLogEnumerateSongs.Initialize("", "");\r
737                         bLogCreateRelease.Initialize("", "");\r
738                         bViewerVSyncWait.Initialize("", "");\r
739                         bViewerShowDebugStatus.Initialize("", "");\r
740                         bViewerTimeStretch.Initialize("", "");\r
741                         bViewerDrumsActive.Initialize("", "");\r
742                         bViewerGuitarActive.Initialize("", "");\r
743                         bIsAllowedDoubleClickFullscreen.Initialize("", "");\r
744                         bIsEnabledSystemMenu.Initialize("", "");\r
745                         bDynamicBassMixerManagement.Initialize("", "");\r
746                         bDebugInfo.Initialize( "strCfgSysDebugInfo" );\r
747 \r
748                         // enum\r
749                         nSoundDeviceType.Initialize( "strCfgSysSoundDeviceType", typeof(ESoundDeviceTypeForConfig));\r
750                         eDamageLevel.Initialize( "strCfgSysDamageLevel", typeof(EDamage));\r
751                         eJudgePriority.Initialize( "strCfgSysJudgePriority", typeof(EJudgeDisplayPriority));\r
752                         eCYGroup.Initialize( "strCfgDrCYGroup", typeof(ECYGroup));\r
753                         eDark.Initialize( "strCfgSysDark", typeof(EDark));\r
754                         eFTGroup.Initialize( "strCfgDrFTGroup", typeof(EFTGroup));\r
755                         eHHGroup.Initialize( "strCfgDrHHGroup", typeof(EHHGroup));\r
756                         eBDGroup.Initialize( "strCfgDrBDGroup", typeof(EBDGroup));\r
757                         Backup1BDHHGroup.Initialize("", "", typeof(EHHGroup));\r
758                         Backup1BDPriotiry.Initialize("", "", typeof(EHitSoundPriority));\r
759                         eHitSoundPriorityCY.Initialize( "strCfgDrCYPriority", typeof(EHitSoundPriority));\r
760                         eHitSoundPriorityFT.Initialize( "strCfgDrFTPriority", typeof(EHitSoundPriority));\r
761                         eHitSoundPriorityHH.Initialize( "strCfgDrHHPriority", typeof(EHitSoundPriority));\r
762 //                      eJudgePriority.Initialize("Judge Priority", Properties.Resources.strCfgSysJudgePriority, typeof(EJudgeDisplayPriority));\r
763                         eActiveInst.Initialize( "strCfgSysPlayMode", typeof(EActiveInstrument));\r
764                         nShowLagType.Initialize( "strCfgSysShowLagType", typeof(EShowLagType));\r
765 \r
766                         // integer\r
767                         nSleepPerFrameMs.Initialize("", "");\r
768                         nSleepUnfocusMs.Initialize("", "");\r
769                         nBGAlpha.Initialize( "strCfgSysBGAAlpha", 0, 255);\r
770                         nPreSoundWeightMs.Initialize( "strCfgSysPreSoundWait", 0, 10001);\r
771                         nPreImageWeightMs.Initialize( "strCfgSysPreImageWait", 0, 10001);\r
772                         nFontSizeDotSongSelect.Initialize("", "", 5);\r
773                         nAutoVolume.Initialize( "strCfgSysAutoVolume", 0, 101);\r
774                         nChipVolume.Initialize( "strCfgSysChipVolume", 0, 101);\r
775                         nPlaySpeed.Initialize( "strCfgSysPlaySpeed", 5, 41);\r
776                         nPlaySpeed.ValueFormatter = (x) =>\r
777                         {\r
778                                 return "x" + (x / 20f).ToString("0.000");\r
779                         };\r
780                         nHitRange.Perfect.Initialize( "strCfgRangePerfect", 0 );\r
781                         nHitRange.Great.Initialize( "strCfgRangeGreat", 0 );\r
782                         nHitRange.Good.Initialize( "strCfgRangeGood", 0 );\r
783                         nHitRange.Poor.Initialize( "strCfgRangePoor", 0 );\r
784                         nVelocityMin.LC.Initialize( "strCfgDrLCVelocityMin", 0, 128 );\r
785                         nVelocityMin.HH.Initialize( "strCfgDrHHVelocityMin", 0, 128 );\r
786                         nVelocityMin.SD.Initialize( "strCfgDrSDVelocityMin", 0, 128 );\r
787                         nVelocityMin.BD.Initialize( "strCfgDrBDVelocityMin", 0, 128 );\r
788                         nVelocityMin.HT.Initialize( "strCfgDrHTVelocityMin", 0, 128 );\r
789                         nVelocityMin.LT.Initialize( "strCfgDrLTVelocityMin", 0, 128 );\r
790                         nVelocityMin.FT.Initialize( "strCfgDrFTVelocityMin", 0, 128 );\r
791                         nVelocityMin.CY.Initialize( "strCfgDrCYVelocityMin", 0, 128 );\r
792                         nVelocityMin.RD.Initialize( "strCfgDrRDVelocityMin", 0, 128 );\r
793                         nRisky.Initialize( "strCfgSysRisky", 0, 31 );\r
794                         nWASAPIBufferSizeMs.Initialize( "strCfgSysWASAPIBufSize", 0, 100001);\r
795                         nChipDisplayTimeMs.Initialize("", "", 0);\r
796                         nChipFadeoutTimeMs.Initialize("", "", 0);\r
797 \r
798                         nMasterVolume.Initialize( "strCfgSysMasterVolume", 0, 101);\r
799                         nPoliphonicSounds.Initialize("", "", 1, 11);\r
800 \r
801                         // dgb\r
802                         for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)\r
803                         {\r
804                                 bEmphasizePlaySound[i].Initialize( "strCfgDgbChipSoundMonitor" );\r
805                                 bReverse[i].Initialize( "strCfgDgbReverse" );\r
806                                 eRandom[i].Initialize( "strCfgDgbRandom", typeof(ERandom) );\r
807                                 bLight[i].Initialize( "strCfgDgbLight" );\r
808                                 bDisplayCombo[i].Initialize( "strCfgDgbDisplayCombo" );\r
809                                 bDisplayJudge[i].Initialize( "strCfgDgbDisplayJudge" );\r
810                                 bGraph[i].Initialize( "strCfgDgbDisplayGraph" );\r
811                                 nScrollSpeed[i].Initialize( "strCfgDgbScrollSpeed", 1, 101);\r
812                                 nScrollSpeed[i].ValueFormatter = (x) =>\r
813                                         {\r
814                                                 return "x" + (x * 0.5f).ToString("0.0");\r
815                                         };\r
816                                 nInputAdjustTimeMs[i].Initialize( "strCfgDgbInputAdjust", -99, 100);\r
817                                 nJudgeLinePosOffset[i].Initialize("", "", -SampleFramework.GameWindowSize.Height, SampleFramework.GameWindowSize.Height + 1);\r
818                                 nViewerScrollSpeed[i].Initialize("", "", 1, 101);\r
819                                 nMinComboDisp[i].Initialize( "strCfgDgbMinComboDisp", 2, 100001);\r
820                                 nSuddenFrom[i].Initialize( "strCfgDgbSuddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);\r
821                                 nHiddenFrom[i].Initialize( "strCfgDgbHiddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);\r
822                                 eAutoGhost[i].Initialize( "strCfgDgbAutoGhost", typeof(EAutoGhostData));\r
823                                 eTargetGhost[i].Initialize( "strCfgDgbTargetGhost", typeof(ETargetGhostData));\r
824                                 eSudHidInv[i].Initialize( "strCfgDgbSudHidInv", typeof(ESudHidInv));\r
825 \r
826                                 fJudgeLinePosOffsetBase[i].Initialize("", "");\r
827                         }\r
828 \r
829                         string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();\r
830                         strASIODevice.Initialize( "strCfgSysASIODevice", asiodevs);\r
831 \r
832                         int crdStep = 10;\r
833                         cdInstX.Drums.Both.Initialize("strCfgDispDrumsXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
834                         cdInstX.Drums.DrOnly.Initialize("strCfgDispDrumsXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
835                         cdInstX.Guitar.Both.Initialize("strCfgDispGuitarXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
836                         cdInstX.Guitar.GBOnly.Initialize("strCfgDispGuitarXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
837                         cdInstX.Bass.Both.Initialize("strCfgDispBassXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
838                         cdInstX.Bass.GBOnly.Initialize("strCfgDispBassXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
839 \r
840                         cdDebugX.DrOnly.Initialize("strCfgDispDebugXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
841                         cdDebugX.Both.Initialize("strCfgDispDebugXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
842                         cdDebugX.GBOnly.Initialize("strCfgDispDebugXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
843                         cdDebugY.DrOnly.Initialize("strCfgDispDebugYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
844                         cdDebugY.Both.Initialize("strCfgDispDebugYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
845                         cdDebugY.GBOnly.Initialize("strCfgDispDebugYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
846 \r
847                         cdMovieX.DrOnly.Initialize("strCfgDispMovieXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
848                         cdMovieX.Both.Initialize("strCfgDispMovieXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
849                         cdMovieX.GBOnly.Initialize("strCfgDispMovieXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
850                         cdMovieY.DrOnly.Initialize("strCfgDispMovieYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
851                         cdMovieY.Both.Initialize("strCfgDispMovieYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
852                         cdMovieY.GBOnly.Initialize("strCfgDispMovieYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
853 \r
854                         cdComboX.Drums.Both.Initialize("strCfgDispDrComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
855                         cdComboX.Drums.DrOnly.Initialize("strCfgDispDrComboXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
856                         cdComboX.Guitar.Both.Initialize("strCfgDispGtComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
857                         cdComboX.Guitar.GBOnly.Initialize("strCfgDispGtComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
858                         cdComboX.Bass.Both.Initialize("strCfgDispBsComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
859                         cdComboX.Bass.GBOnly.Initialize("strCfgDispBsComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
860 \r
861                         cdComboY.Drums.Both.Initialize("strCfgDispDrComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
862                         cdComboY.Drums.DrOnly.Initialize("strCfgDispDrComboYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
863                         cdComboY.Guitar.Both.Initialize("strCfgDispGtComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
864                         cdComboY.Guitar.GBOnly.Initialize("strCfgDispGtComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
865                         cdComboY.Bass.Both.Initialize("strCfgDispBsComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
866                         cdComboY.Bass.GBOnly.Initialize("strCfgDispBsComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
867 \r
868                         cdJudgeLineY.Drums.Initialize("strCfgDispDrJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
869                         cdJudgeLineY.Guitar.Initialize("strCfgDispGtJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
870                         cdJudgeLineY.Bass.Initialize("strCfgDispBsJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
871 \r
872                         cdJudgeY.Drums.Initialize("strCfgDispDrJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
873                         cdJudgeY.Guitar.Initialize("strCfgDispGtJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
874                         cdJudgeY.Bass.Initialize("strCfgDispBsJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
875 \r
876                         cdLaneOrder.LC.Initialize("strCfgDispLaneOrderLC", 0, 8);\r
877                         cdLaneOrder.HH.Initialize("strCfgDispLaneOrderHH", 0, 8);\r
878                         cdLaneOrder.SD.Initialize("strCfgDispLaneOrderSD", 0, 8);\r
879                         cdLaneOrder.BD.Initialize("strCfgDispLaneOrderBD", 0, 8);\r
880                         cdLaneOrder.HT.Initialize("strCfgDispLaneOrderHT", 0, 8);\r
881                         cdLaneOrder.LT.Initialize("strCfgDispLaneOrderLT", 0, 8);\r
882                         cdLaneOrder.FT.Initialize("strCfgDispLaneOrderFT", 0, 8);\r
883                         cdLaneOrder.CY.Initialize("strCfgDispLaneOrderCY", 0, 8);\r
884 \r
885                         cdLaneOrder.GtR.Initialize("strCfgDispLaneOrderGtR", 0, 4);\r
886                         cdLaneOrder.GtG.Initialize("strCfgDispLaneOrderGtG", 0, 4);\r
887                         cdLaneOrder.GtB.Initialize("strCfgDispLaneOrderGtB", 0, 4);\r
888                         cdLaneOrder.GtW.Initialize("strCfgDispLaneOrderGtW", 0, 4);\r
889 \r
890                         cdLaneOrder.BsR.Initialize("strCfgDispLaneOrderBsR", 0, 4);\r
891                         cdLaneOrder.BsG.Initialize("strCfgDispLaneOrderBsG", 0, 4);\r
892                         cdLaneOrder.BsB.Initialize("strCfgDispLaneOrderBsB", 0, 4);\r
893                         cdLaneOrder.BsW.Initialize("strCfgDispLaneOrderBsW", 0, 4);\r
894 \r
895                         SetEnterDelegates();\r
896                 }\r
897 \r
898                 public CConfigXml()\r
899                 {\r
900                         Deserializing(new StreamingContext());\r
901                         DefaultDeserializer(new StreamingContext());\r
902                 }\r
903 \r
904                 public void SetEnterDelegates()\r
905                 {\r
906                         bFullScreen.OnEnterDelegate = () =>\r
907                         {\r
908                                 CDTXMania.Instance.b次のタイミングで全画面_ウィンドウ切り替えを行う = true;\r
909                         };\r
910 \r
911                         // Vsync\r
912                         bVSyncWait.OnEnterDelegate = () =>\r
913                         {\r
914                                 CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;\r
915                         };\r
916 \r
917                         eBDGroup.OnEnterDelegate = () =>\r
918                         {\r
919                                 //BD group\r
920                                 if (eBDGroup == EBDGroup.Group)\r
921                                 {\r
922                                         // #27029 2012.1.5 from: 変更前の状態をバックアップする。\r
923                                         Backup1BDHHGroup.Value = eHHGroup;\r
924                                         Backup1BDPriotiry.Value = eHitSoundPriorityHH;\r
925 \r
926                                         // HH Group ... HH-0 → HH-2 / HH-1 → HH-3 / HH-2 → 変更なし / HH-3 → 変更なし\r
927                                         if (eHHGroup == EHHGroup.None)\r
928                                         {\r
929                                                 eHHGroup.Value = EHHGroup.LC_HH;\r
930                                         }\r
931                                         if (eHHGroup == EHHGroup.HO_HC)\r
932                                         {\r
933                                                 eHHGroup.Value = EHHGroup.Group;\r
934                                         }\r
935 \r
936                                         // HH Priority ... C>P → 変更なし / P>C → C>P\r
937                                         if (eHitSoundPriorityHH == EHitSoundPriority.Pad)\r
938                                         {\r
939                                                 eHitSoundPriorityHH.Value = EHitSoundPriority.Chip;\r
940                                         }\r
941                                 }\r
942                                 else\r
943                                 {\r
944                                         eHHGroup = Backup1BDHHGroup;\r
945                                         eHitSoundPriorityHH = Backup1BDPriotiry;\r
946                                 }\r
947                         };\r
948 \r
949                         bUseBoxDefSkin.OnEnterDelegate = () =>\r
950                         {\r
951                                 CSkin.bUseBoxDefSkin = bUseBoxDefSkin;\r
952                         };\r
953 \r
954                         bBufferedInput.OnEnterDelegate = () =>\r
955                         {\r
956                                 // #36433 2016.7.18 yyagi\r
957                                 // BufferedInputのON/OFFを切り替えると、OFFからONへの切り替えの際に、Enterが再入されてしまい\r
958                                 // OFFに戻ってしまう(つまり切り替えができない)問題への対策。\r
959                                 // BufferedInputの切り替え時に、入力バッファをクリアする処理を追加する。\r
960                                 while ( \r
961                                                 ( CDTXMania.Instance.Pad.bDecidePadIsPressedDGB() ||\r
962                                                         ( CDTXMania.Instance.ConfigIni.bEnterがキー割り当てのどこにも使用されていない &&\r
963                                                           CDTXMania.Instance.Input管理.Keyboard.bキーが押された( (int) SlimDX.DirectInput.Key.Return )\r
964                                                         )\r
965                                                 )\r
966                                           )\r
967                                 {\r
968                                         Thread.Sleep( 50 );\r
969                                         CDTXMania.Instance.Input管理.tポーリング(\r
970                                                 CDTXMania.Instance.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput );\r
971                                 }\r
972                         };\r
973 \r
974                 }\r
975 \r
976 \r
977                 public bool bConfigIniがないかDTXManiaのバージョンが異なる\r
978                 {\r
979                         get\r
980                         {\r
981                                 return (!bConfigIniが存在している || !CDTXMania.VERSION.Equals(strDTXManiaVersion));\r
982                         }\r
983                 }\r
984 \r
985                 public bool bEnterがキー割り当てのどこにも使用されていない\r
986                 {\r
987                         get\r
988                         {\r
989                                 for (EPad j = EPad.Min; j < EPad.Max; j++)\r
990                                 {\r
991                                         for (int k = 0; k < AssignableCodes; k++)\r
992                                         {\r
993                                                 if ((KeyAssign[j][k].入力デバイス == EInputDevice.Keyboard) &&\r
994                                                                 (KeyAssign[j][k].コード == (int)SlimDX.DirectInput.Key.Return))\r
995                                                 {\r
996                                                         return false;\r
997                                                 }\r
998                                         }\r
999                                 }\r
1000                                 return true;\r
1001                         }\r
1002                 }\r
1003 \r
1004                 public bool bウィンドウモード\r
1005                 {\r
1006                         get\r
1007                         {\r
1008                                 return !this.bFullScreen;\r
1009                         }\r
1010                         set\r
1011                         {\r
1012                                 this.bFullScreen.Value = !value;\r
1013                         }\r
1014                 }\r
1015 \r
1016                 public bool bGuitar有効\r
1017                 {\r
1018                         get\r
1019                         {\r
1020                                 return eActiveInst == EActiveInstrument.GBOnly || eActiveInst == EActiveInstrument.Both;\r
1021                         }\r
1022                 }\r
1023 \r
1024                 public bool bDrums有効\r
1025                 {\r
1026                         get\r
1027                         {\r
1028                                 return eActiveInst == EActiveInstrument.DrOnly || eActiveInst == EActiveInstrument.Both;\r
1029                         }\r
1030                 }\r
1031 \r
1032                 public bool b楽器有効(EPart inst)\r
1033                 {\r
1034                         if (inst == EPart.Drums)\r
1035                         {\r
1036                                 return bDrums有効;\r
1037                         }\r
1038                         else if (inst == EPart.Guitar || inst == EPart.Bass)\r
1039                         {\r
1040                                 return bGuitar有効;\r
1041                         }\r
1042                         return false;\r
1043                 }\r
1044 \r
1045                 public bool bIsAutoPlay(EPart inst)\r
1046                 {\r
1047                         bool ret = false;\r
1048                         if (inst == EPart.Drums)\r
1049                         {\r
1050                                 ret = bAutoPlay.IsAllTrue(EPart.Drums);\r
1051                         }\r
1052                         else if (inst == EPart.Guitar)\r
1053                         {\r
1054                                 ret = bAutoPlay.IsAllTrue(EPart.Guitar);\r
1055                         }\r
1056                         else if (inst == EPart.Bass)\r
1057                         {\r
1058                                 ret = bAutoPlay.IsAllTrue(EPart.Bass);\r
1059                         }\r
1060                         return ret;\r
1061                 }\r
1062 \r
1063                 public bool b演奏情報を表示する\r
1064                 {\r
1065                         get\r
1066                         {\r
1067                                 return this.bDebugInfo;\r
1068                         }\r
1069                         set\r
1070                         {\r
1071                                 this.bDebugInfo.Value = value;\r
1072                         }\r
1073                 }\r
1074 \r
1075                 // #24063 2011.1.16 yyagi ギターとベースの切り替え\r
1076                 public bool bIsSwappedGuitarBass\r
1077                 {\r
1078                         get;\r
1079                         set;\r
1080                 }\r
1081 \r
1082                 // #24415 2011.2.21 yyagi FLIP中にalt-f4終了で、AUTOフラグがswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ\r
1083                 public bool bIsSwappedGuitarBass_AutoFlagsAreSwapped\r
1084                 {\r
1085                         get;\r
1086                         set;\r
1087                 }\r
1088 \r
1089                 // #35417 2015.8.18 yyagi FLIP中にalt-f4終了で、演奏設定がswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ\r
1090                 public bool bIsSwappedGuitarBass_PlaySettingsAreSwapped\r
1091                 {\r
1092                         get;\r
1093                         set;\r
1094                 }\r
1095 \r
1096                 public void SwapGuitarBassInfos_AutoFlags()\r
1097                 {\r
1098                         Func<EPad, EPad, bool> AutoSwapper = (x, y) =>\r
1099                         {\r
1100                                 bool t = bAutoPlay[y];\r
1101                                 bAutoPlay[y].Value = bAutoPlay[x];\r
1102                                 bAutoPlay[x].Value = t;\r
1103                                 return true;\r
1104                         };\r
1105 \r
1106                         AutoSwapper(EPad.GtR, EPad.BsR);\r
1107                         AutoSwapper(EPad.GtG, EPad.BsG);\r
1108                         AutoSwapper(EPad.GtB, EPad.BsB);\r
1109                         AutoSwapper(EPad.GtWail, EPad.BsWail);\r
1110                         AutoSwapper(EPad.GtPick, EPad.BsPick);\r
1111 \r
1112                         bIsSwappedGuitarBass_AutoFlagsAreSwapped = !bIsSwappedGuitarBass_AutoFlagsAreSwapped;\r
1113                 }\r
1114 \r
1115                 public void t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice DeviceType, int nID, int nCode)\r
1116                 {\r
1117                         for (EPad j = EPad.Min; j < EPad.Max; j++)\r
1118                         {\r
1119                                 for (int k = 0; k < AssignableCodes; k++)\r
1120                                 {\r
1121                                         if (((KeyAssign[j][k].入力デバイス == DeviceType) &&\r
1122                                                         (KeyAssign[j][k].ID == nID)) &&\r
1123                                                         (KeyAssign[j][k].コード == nCode))\r
1124                                         {\r
1125                                                 for (int m = k; m < AssignableCodes - 1; m++)\r
1126                                                 {\r
1127                                                         KeyAssign[j][m].CopyFrom(KeyAssign[j][m + 1].Value);\r
1128                                                 }\r
1129                                                 KeyAssign[j][AssignableCodes - 1].Reset();\r
1130                                                 k--;\r
1131                                         }\r
1132                                 }\r
1133                         }\r
1134                 }\r
1135 \r
1136                 private void ClearKeyAssign()\r
1137                 {\r
1138                         KeyAssign = new STPadValue<COptionKeyAssign[]>();\r
1139                         for (EPad j = EPad.Min; j < EPad.Max; ++j)\r
1140                         {\r
1141                                 KeyAssign[j] = new COptionKeyAssign[AssignableCodes];\r
1142                                 for (int k = 0; k < AssignableCodes; ++k)\r
1143                                 {\r
1144                                         KeyAssign[j][k] = new COptionKeyAssign();\r
1145                                 }\r
1146                         }\r
1147                 }\r
1148                 private void SetDefaultKeyAssign()\r
1149                 {\r
1150                         if (KeyAssign == null)\r
1151                         {\r
1152                                 ClearKeyAssign();\r
1153                         }\r
1154 \r
1155                         SetKeyAssignFromString( strDefaultKeyAssign );\r
1156                 }\r
1157                 private void SetKeyAssignFromString( string strParam )\r
1158                 {\r
1159                         if (strParam == null)\r
1160                         {\r
1161                                 return;\r
1162                         }\r
1163                         string[] paramLines = strParam.Split( new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries );\r
1164                         if (paramLines.Length <= 1)\r
1165                         {\r
1166                                 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした1: " + strParam );\r
1167                                 return;\r
1168                         }\r
1169 \r
1170                         Dictionary<string, EPad> dicStrEPad = new Dictionary<string, EPad>()\r
1171                         {\r
1172                                 { "HH", EPad.HH },\r
1173                                 { "SD", EPad.SD },\r
1174                                 { "BD", EPad.BD },\r
1175                                 { "HT", EPad.HT },\r
1176                                 { "LT", EPad.LT },\r
1177                                 { "FT", EPad.FT },\r
1178                                 { "CY", EPad.CY },\r
1179                                 { "HHO", EPad.HHO },\r
1180                                 { "RD", EPad.RD },\r
1181                                 { "LC", EPad.LC },\r
1182                                 { "HP", EPad.HP },\r
1183                                 { "GtR", EPad.GtR },\r
1184                                 { "GtG", EPad.GtG },\r
1185                                 { "GtB", EPad.GtB },\r
1186                                 { "GtPick", EPad.GtPick },\r
1187                                 { "GtWail", EPad.GtWail },\r
1188                                 { "GtDecide", EPad.GtDecide },\r
1189                                 { "GtCancel", EPad.GtCancel },\r
1190                                 { "BsR", EPad.BsR },\r
1191                                 { "BsG", EPad.BsG },\r
1192                                 { "BsB", EPad.BsB },\r
1193                                 { "BsPick", EPad.BsPick },\r
1194                                 { "BsWail", EPad.BsWail },\r
1195                                 { "BsDecide", EPad.BsDecide },\r
1196                                 { "BsCancel", EPad.BsCancel },\r
1197                                 { "Capture", EPad.Capture}\r
1198                         };\r
1199 \r
1200                         foreach ( string param in paramLines )\r
1201                         {\r
1202                                 string[] tmp = param.Split( '=' );\r
1203                                 if ( tmp.Length != 2 )\r
1204                                 {\r
1205                                         Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした2: " + param );\r
1206                                         return;\r
1207                                 }\r
1208 \r
1209                                 string strPad = tmp[ 0 ];\r
1210                                 string[] keys = tmp[ 1 ].Split( ',' );\r
1211                                 if ( keys.Length <= 0 )\r
1212                                 {\r
1213                                         Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした3: " + tmp[ 1 ] );\r
1214                                         return;\r
1215                                 }\r
1216                                 EPad e;\r
1217                                 bool b = dicStrEPad.TryGetValue( strPad, out e );\r
1218                                 if ( b == false )\r
1219                                 {\r
1220                                         Debug.WriteLine( "デフォルトキーアサインの文字列に誤りがあります1: " + strPad );\r
1221                                 }\r
1222                                 int count = 0;\r
1223                                 foreach ( string key in keys )\r
1224                                 {\r
1225                                         char cInputDevice = key[ 0 ];\r
1226                                         EInputDevice eid;\r
1227                                         switch (cInputDevice)\r
1228                                         {\r
1229                                                 case 'K': eid = EInputDevice.Keyboard; break;\r
1230                                                 case 'M': eid = EInputDevice.MIDIIn; break;\r
1231                                                 case 'J': eid = EInputDevice.JoyPad; break;\r
1232                                                 case 'N': eid = EInputDevice.Mouse; break;\r
1233                                                 default: eid = EInputDevice.Unknown; break;\r
1234                                         }\r
1235                                         int nID = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ".IndexOf( key[ 1 ] );   // #24166 2011.1.15 yyagi: to support ID > 10, change 2nd character from Decimal to 36-numeral system. (e.g. J1023 -> JA23)\r
1236                                         int nCode = Convert.ToInt32( key.Substring( 2 ) );\r
1237 \r
1238                                         KeyAssign[ e ][ count ].Value.InputDevice = eid;\r
1239                                         KeyAssign[ e ][ count ].Value.ID = nID;\r
1240                                         KeyAssign[ e ][ count ].Value.Code = nCode;\r
1241                                         count++;\r
1242 \r
1243                                         // Debug.WriteLine( eid.ToString() + nID.ToString() + nCode.ToString() );\r
1244                                 }\r
1245                         }\r
1246                 }\r
1247 const string strDefaultKeyAssign = @"\r
1248 HH=K035,M042,M093\r
1249 SD=K033,M025,M026,M027,M028,M029,M031,M032,M034,M037,M038,M040,M0113\r
1250 BD=K012,K0126,M033,M035,M036,M0112\r
1251 HT=K031,M048,M050\r
1252 LT=K011,M047\r
1253 FT=K023,M041,M043,M045\r
1254 CY=K022,M049,M052,M055,M057,M091\r
1255 HHO=K010,M046,M092\r
1256 RD=K020,M051,M053,M059,M089\r
1257 LC=K026\r
1258 HP=M044\r
1259 \r
1260 GtR=K055\r
1261 GtG=K056,J012\r
1262 GtB=K057\r
1263 GtPick=K0115,K046,J06\r
1264 GtWail=K0116\r
1265 GtDecide=K060\r
1266 GtCancel=K061\r
1267 \r
1268 BsR=K090\r
1269 BsG=K091,J013\r
1270 BsB=K092\r
1271 BsPick=K0103,K0100,J08\r
1272 BsWail=K089\r
1273 BsDecide=K096\r
1274 BsCancel=K097\r
1275 \r
1276 Capture=K065\r
1277 ";\r
1278                 private string GetRelativePath( string strBasePath, string strTargetPath )\r
1279                 {\r
1280                         string strRelativePath = strTargetPath;\r
1281                         try\r
1282                         {\r
1283                                 Uri uri = new Uri( strBasePath );\r
1284                                 strRelativePath = Uri.UnescapeDataString( uri.MakeRelativeUri( new Uri( strTargetPath ) ).ToString() ).Replace( '/', '\\' );\r
1285                         }\r
1286                         catch ( UriFormatException )\r
1287                         {\r
1288                         }\r
1289 \r
1290                         return strRelativePath;\r
1291                 }\r
1292         }\r
1293 }\r