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[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 04.コンフィグ / CConfigXml.cs
1 using System.Collections.Generic;\r
2 using System.Threading;\r
3 using System.Runtime.Serialization;\r
4 using System.Diagnostics;\r
5 using System;\r
6 using FDK;\r
7 \r
8 namespace DTXMania\r
9 {\r
10         /// <summary>\r
11         /// DataContract はフィールドまたはプロパティを XML にシリアライズできます。\r
12         /// DataMember が付いているメンバだけがシリアライズされます。シリアライズ可能な型については MSDN を参照してください。\r
13         /// DataMember が付いていないメンバはデシリアライズ時に別途指定される既定値になります。\r
14         /// これらは OnDeserialized 属性がついたメソッドで処理します。\r
15         /// \r
16         /// ---- 重要 ----\r
17         /// ・新しいバージョンで EnumMember, DataMember の 変数名を変更しないでください。\r
18         ///   変更しても以前の値を保持したい場合は Name プロパティ (EnumMember の場合 Value プロパティ) に前の名前を入力してください。\r
19         ///   (例 : [DataMember(Name="old_hoge")]。\r
20         /// ・DataMember の 型を変更しないでください。\r
21         /// ・使用しなくなった DataMember を削除しないでください。\r
22         /// ・デシリアライズで例外が起きた場合 Config.xml はリセットされます。\r
23         ///  \r
24         /// ---- 新しくオプションを追加する場合 ----\r
25         /// ・変数名は原則英語としてください。\r
26         /// ・DTXMania の新しいバージョンで DataMember を追加する場合 Order 属性値を設定してください。\r
27         ///  値は他の DataMember の Order 値の中でもっとも大きい値 +1 (無い場合 1 あるいは DTXMania のバージョン) としてください。\r
28         ///  (例: [DataMember(Order=1 / Order=105 etc.. )]public OptionInteger new_hoge;\r
29         ///  異なる DataMember が同じ Order 値を持っていても構いません。\r
30         /// ・DataMember に関連する型には原則 DataContract が必要です (enum など)。\r
31         ///  これがないと正しくシリアライズ / デシリアライズできません。\r
32         /// ・メンバは Deserializing メソッドでインスタンスを生成してください。\r
33         /// ・DefaultDeserializer で説明文や制約を設定 (Initialize メソッド) してください。\r
34         ///  ラベルや説明文は xml には書き出されませんので、デシリアライズ後にこの処理が必要です。\r
35         ///  このとき Initialize しようとしている値が null でないかチェックして、\r
36         ///  null であれば必ず Deserializing メソッド内と同様にインスタンスを生成してください。\r
37         /// ・CActConfigList で新しく追加した項目を list に追加してください。\r
38         /// </summary>\r
39         [DataContract]\r
40         public class CConfigXml : IExtensibleDataObject, ICloneable\r
41         {\r
42                 public static readonly int AssignableCodes = 16;\r
43 \r
44                 /// <summary>\r
45                 /// ExtensibleDataObject はラウンドトリップを有効にします。\r
46                 /// 前のバージョンの DTXMania で新しい Config.xml を読み込んだ時でも\r
47                 /// デシリアライズされなかったメンバの情報は失われません。\r
48                 /// </summary>\r
49                 private ExtensionDataObject extobj;\r
50                 public ExtensionDataObject ExtensionData\r
51                 {\r
52                         get\r
53                         {\r
54                                 return extobj;\r
55                         }\r
56                         set\r
57                         {\r
58                                 extobj = value;\r
59                         }\r
60                 }\r
61 \r
62                 /// <summary>\r
63                 /// とりあえずshallow copyによるClone()。\r
64                 /// </summary>\r
65                 /// <returns>自身を複製したCConfigXmlクラス。</returns>\r
66                 public object Clone()\r
67                 {\r
68                         return (CConfigXml) MemberwiseClone();\r
69                 }\r
70 \r
71 \r
72                 [DataMember]\r
73                 public COptionBool bFullAVI;\r
74                 [DataMember]\r
75                 public COptionBool bAVI;\r
76                 [DataMember]\r
77                 public COptionBool bBGA;\r
78                 [DataMember]\r
79                 public COptionBool bBGMPlay;\r
80                 [DataMember]\r
81                 public COptionBool bLog;\r
82                 [DataMember]\r
83                 public COptionBool bLogDTX;\r
84                 [DataMember]\r
85                 public COptionBool bLogEnumerateSongs;\r
86                 [DataMember]\r
87                 public COptionBool bLogCreateRelease;\r
88                 [DataMember]\r
89                 public COptionEnum<EJudgeDisplayPriority> eJudgePriority;\r
90                 [DataMember]\r
91                 public COptionBool bScoreIni;\r
92                 [DataMember]\r
93                 public COptionBool bStageFailed;\r
94                 [DataMember]\r
95                 // #29500 2012.9.11 kairera0467 TIGHTモード\r
96                 public COptionBool bTight;\r
97                 [DataMember]\r
98                 public COptionBool bWaveAdjust;\r
99                 [DataMember]\r
100                 public COptionBool bCymbalFree;\r
101                 [DataMember]\r
102                 public COptionBool bStoicMode;\r
103                 [DataMember]\r
104                 public COptionBool bDrumsHitSound;\r
105                 [DataMember]\r
106                 public COptionBool bFillin;\r
107                 [DataMember]\r
108                 public COptionBool bRandSubBox;\r
109                 [DataMember]\r
110                 public COptionBool bDebugInfo;\r
111                 [DataMember]\r
112                 public COptionBool bAudience;\r
113                 [DataMember]\r
114                 public COptionBool bVSyncWait;\r
115                 [DataMember]\r
116                 public COptionBool bItalicFontSongSelect;\r
117                 [DataMember]\r
118                 public COptionBool bBoldFontSongSelect;\r
119                 [DataMember]\r
120                 public COptionBool bFullScreen;\r
121                 [DataMember]\r
122                 public COptionBool bViewerVSyncWait;\r
123                 [DataMember]\r
124                 public COptionBool bViewerShowDebugStatus;\r
125                 [DataMember]\r
126                 public COptionBool bViewerTimeStretch;\r
127                 [DataMember]\r
128                 public COptionBool bViewerDrumsActive;\r
129                 [DataMember]\r
130                 public COptionBool bViewerGuitarActive;\r
131                 [DataMember]\r
132                 public COptionBool bBufferedInput;\r
133                 [DataMember]\r
134                 // #25399 2011.6.9 yyagi リザルト画像自動保存機能ON/OFF\r
135                 public COptionBool bIsAutoResultCapture;\r
136                 [DataMember]\r
137                 // #28200 2012.5.1 yyagi System Menuの利用可否切替(使用可)\r
138                 public COptionBool bIsEnabledSystemMenu;\r
139                 [DataMember]\r
140                 // #28195 2012.5.6 yyagi box.defによるスキン切替機能を使用するか否か\r
141                 public COptionBool bUseBoxDefSkin;\r
142                 public bool bConfigIniが存在している;\r
143                 [DataMember]\r
144                 public COptionBool bLoadSoundSpeed;\r
145                 [DataMember]\r
146                 // #26752 2011.11.26 ダブルクリックでのフルスクリーンモード移行を許可\r
147                 public COptionBool bIsAllowedDoubleClickFullscreen;\r
148                 [DataMember]\r
149                 // #33689 2014.6.6 yyagi 演奏タイマーの種類,初期値はfalse (FDKのタイマー。FROM氏考案の独自タイマー)\r
150                 public COptionBool bUseOSTimer;\r
151                 [DataMember]\r
152                 // #24820\r
153                 public COptionBool bDynamicBassMixerManagement;\r
154                 [DataMember]\r
155                 // #23664 2013.2.24 yyagi ピッチ変更無しで再生速度を変更するかどうか,初期値はfalse (再生速度変更を、ピッチ変更にて行う)\r
156                 public COptionBool bTimeStretch;\r
157                 [DataMember( Order = 105 )]\r
158                 // #34825 2016.4.27 yyagi DTXMania動作中のみ、電源プランをHighpowerに変更するかどうか\r
159                 public COptionBool bForceHighPowerPlan;\r
160                 [DataMember( Order = 105 )]\r
161                 // #36261 2016.4.27 yyagi WASAPI動作をevent drivenにするかどうか\r
162                 public COptionBool bEventDrivenWASAPI;\r
163                 [DataMember( Order = 105 )]\r
164                 // 言語設定\r
165                 public COptionString strLanguage;\r
166         //      public COptionStringList strLanguageList;\r
167                 \r
168                 // #36177 2016.7.30 ikanick\r
169                 [DataMember( Order = 105 )]\r
170                 public COptionBool bLoadDTXDetail;\r
171 \r
172                 [DataMember]\r
173                 public COptionInteger nBGAlpha;\r
174                 [DataMember]\r
175                 public Coordinates.CRect rcWindow;\r
176 \r
177                 public Coordinates.CRect rcWindow_backup;                       // Viewerとしての使用時は、Playerとして使用する際のウインドウ情報をバックアップしておき、終了時に復元する\r
178                                                                                                                         // 内部保持するだけの情報であるため、Config.xmlに保存する必要はなく、[DataMember]は不要\r
179 \r
180                 [DataMember]\r
181                 public Coordinates.CRect rcViewerWindow;\r
182                 \r
183                 [DataMember]\r
184                 public COptionInteger nMasterVolume;\r
185                 [DataMember]\r
186                 public COptionInteger nSleepUnfocusMs;\r
187                 [DataMember]\r
188                 public COptionInteger nSleepPerFrameMs;\r
189                 [DataMember]\r
190                 public COptionInteger nPlaySpeed;\r
191                 [DataMember]\r
192                 public COptionInteger nPreSoundWeightMs;\r
193                 [DataMember]\r
194                 public COptionInteger nPreImageWeightMs;\r
195                 [DataMember]\r
196                 public COptionInteger nAutoVolume;\r
197                 [DataMember]\r
198                 public COptionInteger nChipVolume;\r
199                 [DataMember]\r
200                 public COptionInteger nFontSizeDotSongSelect;\r
201                 [DataMember]\r
202                 // #23559 2011.6.20 yyagi Riskyでの残ミス数。0で閉店\r
203                 public COptionInteger nRisky;\r
204                 [DataMember]\r
205                 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップ再表示期間\r
206                 public COptionInteger nChipDisplayTimeMs;\r
207                 [DataMember]\r
208                 // #32072 2013.10.24 yyagi Semi-Invisibleでの、チップフェードアウト時間\r
209                 public COptionInteger nChipFadeoutTimeMs;\r
210                 [DataMember]\r
211                 // #28228 2012.5.1 yyagi レーン毎の最大同時発音数 \r
212                 // #24820 2013.1.15 yyagi 初期値を4から2に変更。BASS.net使用時の負荷軽減のため。\r
213                 // #24820 2013.1.17 yyagi 初期値を4に戻した。動的なミキサー制御がうまく動作しているため。\r
214                 public COptionInteger nPolyphonicSounds;\r
215                 [DataMember]\r
216                 // #24820 2013.1.15 yyagi WASAPIのバッファサイズ 初期値は50(0で自動設定)\r
217                 public COptionInteger nWASAPIBufferSizeMs;\r
218 \r
219 \r
220                 [DataMember]\r
221                 public COptionEnum<ECYGroup> eCYGroup;\r
222                 [DataMember]\r
223                 public COptionEnum<EDark> eDark;\r
224                 [DataMember]\r
225                 public COptionEnum<EFTGroup> eFTGroup;\r
226                 [DataMember]\r
227                 public COptionEnum<EHHGroup> eHHGroup;\r
228                 [DataMember]\r
229                 // #27029 2012.1.4 from HHPedalとBassPedalのグルーピング\r
230                 public COptionEnum<EBDGroup> eBDGroup;\r
231                 [DataMember]\r
232                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityCY;\r
233                 [DataMember]\r
234                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityFT;\r
235                 [DataMember]\r
236                 public COptionEnum<EHitSoundPriority> eHitSoundPriorityHH;\r
237                 [DataMember]\r
238                 public COptionEnum<EActiveInstrument> eActiveInst;\r
239                 [DataMember]\r
240                 // #25370 2011.6.3 yyagi ズレ時間表示\r
241                 public COptionEnum<EShowLagType> nShowLagType;\r
242                 [DataMember]\r
243                 // #24820 2012.12.23 yyagi 初期値はACM | #31927 2013.8.25 yyagi OSにより初期値変更\r
244                 // 出力サウンドデバイス(0=ACM(にしたいが設計がきつそうならDirectShow), 1=ASIO, 2=WASAPI)\r
245                 public COptionEnum<ESoundDeviceTypeForConfig> nSoundDeviceType;\r
246                 [DataMember]\r
247                 // #27029 2012.1.5 from:\r
248                 // BDGroup が FP|BD→FP&BD に変化した際に自動変化するパラメータの値のバックアップ。FP&BD→FP|BD の時に元に戻す。\r
249                 // これらのバックアップ値は、BDGroup が FP&BD 状態の時にのみ Config.ini に出力され、BDGroup が FP|BD に戻ったら Config.ini から消える。\r
250                 public COptionEnum<EHHGroup> Backup1BDHHGroup;\r
251                 [DataMember]\r
252                 public COptionEnum<EHitSoundPriority> Backup1BDPriotiry;\r
253                 [DataMember]\r
254                 public COptionEnum<EDamage> eDamageLevel;\r
255 \r
256                 [DataMember]\r
257                 public COptionString strDTXManiaVersion;\r
258                 [DataMember]\r
259                 public COptionString strSongDataPath;\r
260                 [DataMember]\r
261                 public COptionString strFontSongSelect;\r
262                 [DataMember]\r
263                 // #28195 2012.5.2 yyagi 使用中のSkinサブフォルダ名\r
264                 public COptionString strSystemSkinSubfolderPath;\r
265 \r
266                 [DataMember]\r
267                 // #24820 2013.1.17 yyagi ASIOデバイス\r
268                 public COptionStringList strASIODevice;\r
269 \r
270                 [DataMember( Order = 106 )]\r
271                 public COptionEnum<EClickType> eClickType;\r
272                 [DataMember( Order = 106 )]\r
273                 public COptionInteger nClickHighVolume;\r
274                 [DataMember( Order = 106 )]\r
275                 public COptionInteger nClickLowVolume;\r
276 \r
277 \r
278                 [DataMember]\r
279                 public STDGBSValue<COptionBool> bLight;\r
280                 [DataMember]\r
281                 public STDGBSValue<COptionBool> bReverse;\r
282                 [DataMember]\r
283                 public STDGBSValue<COptionBool> bGraph;\r
284                 [DataMember]\r
285                 public STDGBSValue<COptionBool> bEmphasizePlaySound;\r
286                 [DataMember]\r
287                 public STDGBSValue<COptionEnum<EAutoGhostData>> eAutoGhost;\r
288                 [DataMember]\r
289                 public STDGBSValue<COptionEnum<ETargetGhostData>> eTargetGhost;\r
290                 [DataMember]\r
291                 public STDGBSValue<COptionEnum<ERandom>> eRandom;\r
292                 [DataMember]\r
293                 public STDGBSValue<COptionEnum<ESudHidInv>> eSudHidInv;\r
294                 [DataMember]\r
295                 public STDGBSValue<COptionInteger> nMinComboDisp;\r
296                 [DataMember]\r
297                 public STDGBSValue<COptionInteger> nScrollSpeed;\r
298                 [DataMember]\r
299                 // #23580\r
300                 public STDGBSValue<COptionInteger> nInputAdjustTimeMs;\r
301                 [DataMember]\r
302                 // #31602\r
303                 public STDGBSValue<COptionInteger> nJudgeLinePosOffset;\r
304                 [DataMember]\r
305                 public STDGBSValue<COptionInteger> nViewerScrollSpeed;\r
306                 [DataMember]\r
307                 // #31602\r
308                 public STDGBSValue<COptionFloat> fJudgeLinePosOffsetBase;\r
309 \r
310                 [DataMember]\r
311                 public COptionPadBool bAutoPlay;\r
312 \r
313                 [DataMember]\r
314                 // #23857 2011.1.31 yyagi VelocityMin\r
315                 public STPadValue<COptionInteger> nVelocityMin;\r
316                 [DataMember]\r
317                 public STPadValue<COptionKeyAssign[]> KeyAssign;\r
318                 [DataMember]\r
319                 public STJudgeValue<COptionInteger> nHitRange;\r
320                 [DataMember]\r
321                 public COptionDictionary<int, string> dicJoystick;\r
322 \r
323                 [DataMember]\r
324                 public STDGBSValue<COptionBool> bDisplayCombo;\r
325                 [DataMember]\r
326                 public STDGBSValue<COptionBool> bDisplayJudge;\r
327 \r
328 \r
329         \r
330                 /// <summary>\r
331                 /// 楽器左端座標。ここを基準に各パーツを配置する。\r
332                 /// </summary>\r
333                 [DataMember]\r
334                 public STDGBSValue<STInstValue<COptionInteger>> cdInstX;\r
335                 [DataMember]\r
336                 public STInstValue<COptionInteger> cdDebugX;\r
337                 [DataMember]\r
338                 public STInstValue<COptionInteger> cdDebugY;\r
339                 [DataMember]\r
340                 public STInstValue<COptionInteger> cdMovieX;\r
341                 [DataMember]\r
342                 public STInstValue<COptionInteger> cdMovieY;\r
343                 [DataMember]\r
344                 public STDGBSValue<STInstValue<COptionInteger>> cdComboX;\r
345                 [DataMember]\r
346                 public STDGBSValue<STInstValue<COptionInteger>> cdComboY;\r
347                 [DataMember]\r
348                 public STDGBSValue<COptionInteger> cdJudgeLineY;\r
349                 [DataMember]\r
350                 public STDGBSValue<COptionInteger> cdJudgeY;\r
351                 [DataMember]\r
352                 public STLaneValue<COptionInteger> cdLaneOrder;\r
353                 [DataMember]\r
354                 public STDGBSValue<COptionInteger> nSuddenFrom;\r
355                 [DataMember]\r
356                 public STDGBSValue<COptionInteger> nHiddenFrom;\r
357 \r
358 \r
359                 public int GetLaneX(ELane e)\r
360                 {\r
361                         EPart p = EPart.Drums;\r
362                         ELane start = ELane.DrumsLaneMin;\r
363                         ELane end = ELane.DrumsLaneMax;\r
364                         if (e >= ELane.GuitarLaneMin && e < ELane.GuitarLaneMax)\r
365                         {\r
366                                 p = EPart.Guitar;\r
367                                 start = ELane.GuitarLaneMin;\r
368                                 end = ELane.GuitarLaneMax;\r
369                         }\r
370                         if (e >= ELane.BassLaneMin && e < ELane.BassLaneMax)\r
371                         {\r
372                                 p = EPart.Bass;\r
373                                 start = ELane.BassLaneMin;\r
374                                 end = ELane.BassLaneMax;\r
375                         }\r
376                         int ret = cdInstX[p][eActiveInst];\r
377                         int order = cdLaneOrder[e];\r
378                         for (ELane t = start; t < end; ++t)\r
379                         {\r
380                                 if (cdLaneOrder[t] < order)\r
381                                 {\r
382                                         ret += GetLaneW(t);\r
383                                 }\r
384                         }\r
385                         return ret;\r
386                 }\r
387 \r
388                 public int GetLaneW(ELane e)\r
389                 {\r
390                         switch (e)\r
391                         {\r
392                                 case ELane.LC:\r
393                                 case ELane.CY:\r
394                                         return 85;\r
395                                 case ELane.BD:\r
396                                         return 99;\r
397                         }\r
398                         return 72;\r
399                 }\r
400 \r
401                 public void AdjustLaneOrders(EPart p)\r
402                 {\r
403                         ELane min = ELane.DrumsLaneMin;\r
404                         ELane max = ELane.DrumsLaneMax;\r
405                         if (p == EPart.Guitar)\r
406                         {\r
407                                 min = ELane.GuitarLaneMin;\r
408                                 max = ELane.GuitarLaneMax;\r
409                         }\r
410                         else if (p == EPart.Bass)\r
411                         {\r
412                                 min = ELane.BassLaneMin;\r
413                                 max = ELane.BassLaneMax;\r
414                         }\r
415 \r
416                         bool[] used = new bool[max - min];\r
417                         for (ELane t = min; t < max; ++t)\r
418                         {\r
419                                 used[cdLaneOrder[t]] = true;\r
420                         }\r
421                         for (int i = 0; i < used.Length; ++i)\r
422                         {\r
423                                 if (!used[i])\r
424                                 {\r
425                                         for (ELane t = min; t < max; ++t)\r
426                                         {\r
427                                                 for (ELane t2 = t + 1; t2 < max; ++t2)\r
428                                                 {\r
429                                                         if (cdLaneOrder[t].Value == cdLaneOrder[t2].Value)\r
430                                                         {\r
431                                                                 cdLaneOrder[t].Value = (int)(min + i);\r
432                                                                 used[i] = true;\r
433                                                                 break;\r
434                                                         }\r
435                                                 }\r
436                                                 if (used[i])\r
437                                                 {\r
438                                                         break;\r
439                                                 }\r
440                                         }\r
441                                 }\r
442                         }\r
443                 }\r
444 \r
445                 [OnDeserializing]\r
446                 public void Deserializing(StreamingContext sc)\r
447                 {\r
448                         // #xxxxx 2011.11.27 yyagi add\r
449                         // #23568 2010.11.04 ikanick add\r
450                         // #34069 2014.7.23 yyagi 初回起動時のwindow sizeは、CDTXMania側で設定する(-> 1280x720にする)\r
451                         // #30675 2013.02.04 ikanick add\r
452                         // #23580 2011.1.3 yyagi\r
453                         // #31602 2013.6.23 yyagi\r
454                         //this.strDTXManiaのバージョン = "Unknown";\r
455 \r
456                         // bool\r
457                         bFullScreen = new COptionBool(false);\r
458                         bVSyncWait = new COptionBool(true);\r
459                         bStageFailed = new COptionBool(true);\r
460                         bFullAVI = new COptionBool(false);\r
461                         bAVI = new COptionBool(true);\r
462                         bBGA = new COptionBool(true);\r
463                         bFillin = new COptionBool(true);\r
464                         bLogDTX = new COptionBool(false);\r
465                         bLogEnumerateSongs = new COptionBool(false);\r
466                         bLogCreateRelease = new COptionBool(false);\r
467                         bCymbalFree = new COptionBool(false);\r
468                         bStoicMode = new COptionBool(false);\r
469                         bItalicFontSongSelect = new COptionBool(false);\r
470                         bWaveAdjust = new COptionBool(true);\r
471                         bBGMPlay = new COptionBool(true);\r
472                         bDrumsHitSound = new COptionBool(true);\r
473                         bAudience = new COptionBool(true);\r
474                         bScoreIni = new COptionBool(true);\r
475                         bRandSubBox = new COptionBool(true);\r
476                         bBoldFontSongSelect = new COptionBool(true);\r
477                         bDebugInfo = new COptionBool(false);\r
478                         bLog = new COptionBool(true);\r
479                         bAutoPlay = new COptionPadBool();\r
480                         for ( EPad pad = EPad.DrumsPadMin; pad < EPad.DrumsPadMax; ++pad )\r
481                         {\r
482                                 bAutoPlay[ pad ] = new COptionBool( false );\r
483                         }\r
484                         for ( EPad pad = EPad.GuitarPadMin; pad < EPad.BassPadMax; ++pad )\r
485                         {\r
486                                 bAutoPlay[ pad ] = new COptionBool( true );\r
487                         }\r
488                         bAutoPlay[ EPad.Capture ] = new COptionBool( true );\r
489                         bViewerVSyncWait = new COptionBool( true );\r
490                         bViewerShowDebugStatus = new COptionBool(true);\r
491                         bViewerTimeStretch = new COptionBool(false);\r
492                         bViewerDrumsActive = new COptionBool(true);\r
493                         bViewerGuitarActive = new COptionBool(true);\r
494                         bLoadSoundSpeed = new COptionBool(true);\r
495                         bIsAutoResultCapture = new COptionBool(false);\r
496                         bBufferedInput = new COptionBool(true);\r
497                         bIsAllowedDoubleClickFullscreen = new COptionBool(true);\r
498                         bIsEnabledSystemMenu = new COptionBool(true);\r
499                         bUseBoxDefSkin = new COptionBool(true);\r
500                         bTight = new COptionBool(false);\r
501                         bUseOSTimer = new COptionBool(false);\r
502                         bDynamicBassMixerManagement = new COptionBool(true);\r
503                         bTimeStretch = new COptionBool(false);\r
504                         nSoundDeviceType = new COptionEnum<ESoundDeviceTypeForConfig>(FDK.COS.bIsVistaOrLater ? ESoundDeviceTypeForConfig.WASAPI : ESoundDeviceTypeForConfig.DSound);\r
505                         bForceHighPowerPlan = new COptionBool( false );\r
506                         bEventDrivenWASAPI = new COptionBool( false );\r
507                         bLoadDTXDetail = new COptionBool( false ); \r
508 \r
509                         // string\r
510                         strSongDataPath = new COptionString(@".\");\r
511                         strFontSongSelect = new COptionString("MS PGothic");\r
512                         strDTXManiaVersion = new COptionString(CDTXMania.VERSION);\r
513                         strSystemSkinSubfolderPath = new COptionString(@".\Default\");\r
514 \r
515                         // enum\r
516                         eDamageLevel = new COptionEnum<EDamage>(EDamage.Normal);\r
517                         eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);\r
518                         eCYGroup = new COptionEnum<ECYGroup>(ECYGroup.Off);\r
519                         eDark = new COptionEnum<EDark>(EDark.Off);\r
520                         eFTGroup = new COptionEnum<EFTGroup>(EFTGroup.Off);\r
521                         eHHGroup = new COptionEnum<EHHGroup>(EHHGroup.Off);\r
522                         eBDGroup = new COptionEnum<EBDGroup>(EBDGroup.Off);\r
523                         Backup1BDHHGroup = new COptionEnum<EHHGroup>(EHHGroup.Off);\r
524                         Backup1BDPriotiry = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
525                         eHitSoundPriorityCY = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
526                         eHitSoundPriorityFT = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
527                         eHitSoundPriorityHH = new COptionEnum<EHitSoundPriority>(EHitSoundPriority.Chip);\r
528                         eJudgePriority = new COptionEnum<EJudgeDisplayPriority>(EJudgeDisplayPriority.Under);\r
529                         eActiveInst = new COptionEnum<EActiveInstrument>(EActiveInstrument.Both);\r
530                         nShowLagType = new COptionEnum<EShowLagType>(EShowLagType.Off);\r
531 \r
532                         // integer\r
533                         rcWindow = new Coordinates.CRect(100, 100, 1280, 720);\r
534                         rcWindow_backup = new Coordinates.CRect( 100, 100, 1280, 720 );\r
535                         nSleepPerFrameMs = new COptionInteger( -1 );\r
536                         nSleepUnfocusMs = new COptionInteger(1);\r
537                         nBGAlpha = new COptionInteger(100);\r
538                         nPreSoundWeightMs = new COptionInteger(1000);\r
539                         nPreImageWeightMs = new COptionInteger(100);\r
540                         nFontSizeDotSongSelect = new COptionInteger(20);\r
541                         nAutoVolume = new COptionInteger(80);\r
542                         nChipVolume = new COptionInteger(100);\r
543                         nPlaySpeed = new COptionInteger(20);\r
544 \r
545                         nHitRange = new STJudgeValue<COptionInteger>();\r
546                         nHitRange.Perfect = new COptionInteger(34);\r
547                         nHitRange.Great = new COptionInteger(67);\r
548                         nHitRange.Good = new COptionInteger(84);\r
549                         nHitRange.Poor = new COptionInteger(117);\r
550 \r
551                         nVelocityMin = new STPadValue<COptionInteger>();\r
552                         for (EPad pad = EPad.Min; pad < EPad.Max; ++pad)\r
553                         {\r
554                                 nVelocityMin[pad] = new COptionInteger(0);\r
555                         }\r
556                         nVelocityMin.HH.Value = 20;\r
557 \r
558                         nRisky = new COptionInteger(0);\r
559                         nWASAPIBufferSizeMs = new COptionInteger(50);\r
560                         nChipDisplayTimeMs = new COptionInteger(3000);\r
561                         nChipFadeoutTimeMs = new COptionInteger(2000);\r
562                         rcViewerWindow = new Coordinates.CRect(100, 100, 640, 360);\r
563                         nMasterVolume = new COptionInteger(100);\r
564                         nPolyphonicSounds = new COptionInteger(4);\r
565 \r
566                         eClickType = new COptionEnum<EClickType>(EClickType.Off);\r
567                         nClickHighVolume = new COptionInteger(100);\r
568                         nClickLowVolume = new COptionInteger(100);\r
569 \r
570                         // dgb\r
571                         bEmphasizePlaySound = new STDGBSValue<COptionBool>();\r
572                         bReverse = new STDGBSValue<COptionBool>();\r
573                         bLight = new STDGBSValue<COptionBool>();\r
574                         bGraph = new STDGBSValue<COptionBool>();\r
575                         bDisplayCombo = new STDGBSValue<COptionBool>();\r
576                         bDisplayJudge = new STDGBSValue<COptionBool>();\r
577 \r
578                         nScrollSpeed = new STDGBSValue<COptionInteger>();\r
579                         nMinComboDisp = new STDGBSValue<COptionInteger>();\r
580                         nInputAdjustTimeMs = new STDGBSValue<COptionInteger>();\r
581                         nJudgeLinePosOffset = new STDGBSValue<COptionInteger>();\r
582                         nSuddenFrom = new STDGBSValue<COptionInteger>();\r
583                         nHiddenFrom = new STDGBSValue<COptionInteger>();\r
584 \r
585                         eRandom = new STDGBSValue<COptionEnum<ERandom>>();\r
586                         eAutoGhost = new STDGBSValue<COptionEnum<EAutoGhostData>>();\r
587                         eTargetGhost = new STDGBSValue<COptionEnum<ETargetGhostData>>();\r
588                         eSudHidInv = new STDGBSValue<COptionEnum<ESudHidInv>>();\r
589 \r
590 \r
591                         for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)\r
592                         {\r
593                                 bEmphasizePlaySound[i] = new COptionBool(true);\r
594                                 bReverse[i] = new COptionBool(false);\r
595                                 eRandom[i] = new COptionEnum<ERandom>(ERandom.Off);\r
596                                 bLight[i] = new COptionBool(false);\r
597                                 bGraph[i] = new COptionBool(false);\r
598                                 bDisplayJudge[i] = new COptionBool(true);\r
599                                 bDisplayCombo[i] = new COptionBool(true);\r
600 \r
601                                 nScrollSpeed[i] = new COptionInteger(1);\r
602                                 nInputAdjustTimeMs[i] = new COptionInteger(0);\r
603                                 nJudgeLinePosOffset[i] = new COptionInteger(0);\r
604                                 nViewerScrollSpeed[i] = new COptionInteger(1);\r
605                                 nMinComboDisp[i] = new COptionInteger(2);\r
606                                 nSuddenFrom[i] = new COptionInteger(450); // +100 FI\r
607                                 nHiddenFrom[i] = new COptionInteger(225); // +100 FO\r
608 \r
609                                 eAutoGhost[i] = new COptionEnum<EAutoGhostData>(EAutoGhostData.Perfect);\r
610                                 eTargetGhost[i] = new COptionEnum<ETargetGhostData>(ETargetGhostData.None);\r
611                                 eSudHidInv[i] = new COptionEnum<ESudHidInv>(ESudHidInv.Off);\r
612 \r
613                                 fJudgeLinePosOffsetBase[i] = new COptionFloat(0f);\r
614                         }\r
615 \r
616                         dicJoystick = new COptionDictionary<int, string>();\r
617                         dicJoystick.Value = new Dictionary<int, string>(10);\r
618 \r
619                         string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();\r
620                         strASIODevice = new COptionStringList(asiodevs.Length > 0 ? asiodevs[0] : null);\r
621 \r
622                         strLanguage = new COptionString( "" );          // "default"でなく"" にすること。そうすることで、Locale情報を使った初期化がなされる。\r
623                 //      strLanguageList = new COptionStringList("");\r
624 \r
625 \r
626                         cdInstX = new STDGBSValue<STInstValue<COptionInteger>>();\r
627                         cdInstX.Drums = new STInstValue<COptionInteger>();\r
628                         cdInstX.Drums.DrOnly = new COptionInteger(SampleFramework.GameWindowSize.Width / 2 - 314);\r
629                         cdInstX.Guitar = new STInstValue<COptionInteger>();\r
630                         cdInstX.Guitar.GBOnly = new COptionInteger(480 - 72 * 4);\r
631                         cdInstX.Bass = new STInstValue<COptionInteger>();\r
632                         cdInstX.Bass.GBOnly = new COptionInteger(SampleFramework.GameWindowSize.Width - 480);\r
633                         cdInstX.Drums.Both = new COptionInteger(cdInstX.Drums.DrOnly);\r
634                         cdInstX.Guitar.Both = new COptionInteger(cdInstX.Guitar.GBOnly);\r
635                         cdInstX.Bass.Both = new COptionInteger(cdInstX.Bass.GBOnly);\r
636 \r
637                         cdDebugX = new STInstValue<COptionInteger>();\r
638                         cdDebugX.DrOnly = new COptionInteger(450 * 3);\r
639                         cdDebugX.Both = new COptionInteger(450 * 3);\r
640                         cdDebugX.GBOnly = new COptionInteger(cdInstX.Drums.DrOnly);\r
641 \r
642                         cdDebugY = new STInstValue<COptionInteger>();\r
643                         cdDebugY.Both = new COptionInteger(200);\r
644                         cdDebugY.DrOnly = new COptionInteger(200);\r
645                         cdDebugY.GBOnly = new COptionInteger(200);\r
646 \r
647                         cdMovieX = new STInstValue<COptionInteger>();\r
648                         cdMovieX.Both = new COptionInteger(619 + 682);\r
649                         cdMovieX.DrOnly = new COptionInteger(619 + 682);\r
650                         cdMovieX.GBOnly = new COptionInteger(682);\r
651 \r
652                         cdMovieY = new STInstValue<COptionInteger>();\r
653                         cdMovieY.Both = new COptionInteger(128);\r
654                         cdMovieY.DrOnly = new COptionInteger(128);\r
655                         cdMovieY.GBOnly = new COptionInteger(128);\r
656 \r
657                         cdComboX = new STDGBSValue<STInstValue<COptionInteger>>();\r
658                         cdComboX.Drums = new STInstValue<COptionInteger>();\r
659                         cdComboX.Drums.Both = new COptionInteger(cdInstX.Drums.Both + (72 * 5 + 85 * 2 + 99) / 2);\r
660                         cdComboX.Drums.DrOnly = new COptionInteger(cdInstX.Drums.DrOnly + (72 * 5 + 85 * 2 + 99) / 2);\r
661                         cdComboX.Guitar = new STInstValue<COptionInteger>();\r
662                         cdComboX.Guitar.Both = new COptionInteger(cdInstX.Guitar.Both + 72 * 2);\r
663                         cdComboX.Guitar.GBOnly = new COptionInteger(cdInstX.Guitar.GBOnly + 72 * 2);\r
664                         cdComboX.Bass = new STInstValue<COptionInteger>();\r
665                         cdComboX.Bass.Both = new COptionInteger(cdInstX.Bass.Both + 72 * 2);\r
666                         cdComboX.Bass.GBOnly = new COptionInteger(cdInstX.Bass.GBOnly + 72 * 2);\r
667 \r
668                         cdComboY = new STDGBSValue<STInstValue<COptionInteger>>();\r
669                         cdComboY.Drums = new STInstValue<COptionInteger>();\r
670                         cdComboY.Drums.Both = new COptionInteger(100);\r
671                         cdComboY.Drums.DrOnly = new COptionInteger(100);\r
672                         cdComboY.Guitar = new STInstValue<COptionInteger>();\r
673                         cdComboY.Guitar.Both = new COptionInteger(700);\r
674                         cdComboY.Guitar.GBOnly = new COptionInteger(700);\r
675                         cdComboY.Bass = new STInstValue<COptionInteger>();\r
676                         cdComboY.Bass.Both = new COptionInteger(700);\r
677                         cdComboY.Bass.GBOnly = new COptionInteger(700);\r
678 \r
679                         cdJudgeLineY = new STDGBSValue<COptionInteger>();\r
680                         cdJudgeLineY.Drums = new COptionInteger(942);\r
681                         cdJudgeLineY.Guitar = new COptionInteger(138);\r
682                         cdJudgeLineY.Bass = new COptionInteger(138);\r
683 \r
684                         cdJudgeY = new STDGBSValue<COptionInteger>();\r
685                         cdJudgeY.Drums = new COptionInteger(350);\r
686                         cdJudgeY.Guitar = new COptionInteger(600);\r
687                         cdJudgeY.Bass = new COptionInteger(600);\r
688 \r
689                         cdLaneOrder = new STLaneValue<COptionInteger>();\r
690                         for (ELane lane = ELane.DrumsLaneMin; lane < ELane.BassLaneMax; ++lane)\r
691                         {\r
692                                 cdLaneOrder[lane] = new COptionInteger(0);\r
693                         }\r
694 \r
695                         cdLaneOrder.HH.Value = 1;\r
696                         cdLaneOrder.SD.Value = 2;\r
697                         cdLaneOrder.BD.Value = 3;\r
698                         cdLaneOrder.HT.Value = 4;\r
699                         cdLaneOrder.LT.Value = 5;\r
700                         cdLaneOrder.FT.Value = 6;\r
701                         cdLaneOrder.CY.Value = 7;\r
702 \r
703                         cdLaneOrder.GtR.Value = 0;\r
704                         cdLaneOrder.GtG.Value = 1;\r
705                         cdLaneOrder.GtB.Value = 2;\r
706                         cdLaneOrder.GtW.Value = 3;\r
707 \r
708                         cdLaneOrder.BsR.Value = 0;\r
709                         cdLaneOrder.BsG.Value = 1;\r
710                         cdLaneOrder.GtB.Value = 2;\r
711                         cdLaneOrder.BsW.Value = 3;\r
712 \r
713                         bConfigIniが存在している = System.IO.File.Exists(CDTXMania.Instance.strEXEのあるフォルダ + "Config.xml");\r
714                         SetDefaultKeyAssign();\r
715                 }\r
716 \r
717                 /// <summary>\r
718                 /// 保存する必要がない値はここで設定してください。\r
719                 /// 設定しない場合 DataMember 以外のメンバはすべてその型の規定値になります。\r
720                 /// </summary>\r
721                 /// <param name="sc">ストリーミングコンテキスト。使用しません。</param>\r
722                 [OnDeserialized]\r
723                 public void DefaultDeserializer(StreamingContext sc)\r
724                 {\r
725                         // ラベル・説明文・上下限値\r
726                         CResources cr = CDTXMania.Instance.Resources;\r
727                         bFullScreen.Initialize( "strCfgSysFullScreen" );\r
728                         bVSyncWait.Initialize( "strCfgSysVSync" );\r
729                         bStageFailed.Initialize( "strCfgSysStageFailed");\r
730                         bFullAVI.Initialize( "strCfgSysFullAVI" );\r
731                         bAVI.Initialize( "strCfgSysAVI" );\r
732                         bBGA.Initialize( "strCfgSysBGA" );\r
733                         bLog.Initialize( "strCfgSysLog" );\r
734                         bStoicMode.Initialize( "strCfgSysStoic" );\r
735                         bWaveAdjust.Initialize( "strCfgSysAdjustWaves" );\r
736                         bBGMPlay.Initialize( "strCfgSysBGM" );\r
737                         bAudience.Initialize( "strCfgSysAudience" );\r
738                         bScoreIni.Initialize( "strCfgSysSaveScoreIni" );\r
739                         bRandSubBox.Initialize( "strCfgSysRandSubBox" );\r
740                         bAutoPlay.HH.Initialize( "strCfgDrAutoHHC" );\r
741                         bAutoPlay.HHO.Initialize( "strCfgDrAutoHHO" );\r
742                         bAutoPlay.SD.Initialize( "strCfgDrAutoSD" );\r
743                         bAutoPlay.BD.Initialize( "strCfgDrAutoBD" );\r
744                         bAutoPlay.HT.Initialize( "strCfgDrAutoHT" );\r
745                         bAutoPlay.LT.Initialize( "strCfgDrAutoLT" );\r
746                         bAutoPlay.FT.Initialize( "strCfgDrAutoFT" );\r
747                         bAutoPlay.CY.Initialize( "strCfgDrAutoCY" );\r
748                         bAutoPlay.RD.Initialize( "strCfgDrAutoRD" );\r
749                         bAutoPlay.LC.Initialize( "strCfgDrAutoLCY" );\r
750                         bAutoPlay.GtR.Initialize( "strCfgGtAutoR" );\r
751                         bAutoPlay.GtG.Initialize( "strCfgGtAutoG" );\r
752                         bAutoPlay.GtB.Initialize( "strCfgGtAutoB" );\r
753                         bAutoPlay.GtPick.Initialize( "strCfgGtAutoPick" );\r
754                         bAutoPlay.GtWail.Initialize( "strCfgGtAutoWailing" );\r
755                         bAutoPlay.BsR.Initialize( "strCfgBsAutoR" );\r
756                         bAutoPlay.BsG.Initialize( "strCfgBsAutoG" );\r
757                         bAutoPlay.BsB.Initialize( "strCfgBsAutoB" );\r
758                         bAutoPlay.BsPick.Initialize( "strCfgBsAutoPick" );\r
759                         bAutoPlay.BsWail.Initialize( "strCfgBsAutoWailing" );\r
760                         bAutoPlay.Capture.Initialize( "strCfgCapture" );\r
761 \r
762                         bLoadSoundSpeed.Initialize( "strCfgSysSoundLoadLimiter" );\r
763                         bIsAutoResultCapture.Initialize( "strCfgSysAutoResultCapture" );\r
764                         bBufferedInput.Initialize( "strCfgSysBufferingInput" );\r
765                         bUseBoxDefSkin.Initialize( "strCfgSysUseBoxDefSkin" );\r
766                         bUseOSTimer.Initialize( "strCfgSysUseOSTimer" );\r
767                         bTimeStretch.Initialize( "strCfgSysTimeStretch" );\r
768                         bForceHighPowerPlan.Initialize( "strCfgSysForceHighPowerPlan" );\r
769                         bEventDrivenWASAPI.Initialize( "strCfgSysWASAPIEventDriven" );\r
770                         bLoadDTXDetail.Initialize( "strCfgSysLoadDTXDetail" ); // #36177 2016.7.30 ikanick\r
771 \r
772                         bCymbalFree.Initialize( "strCfgDrCymbalFree" );\r
773                         bDrumsHitSound.Initialize( "strCfgDrChipSound" );\r
774                         bFillin.Initialize( "strCfgDrFillin" );\r
775                         bTight.Initialize( "strCfgDrTight" );\r
776 \r
777                         bItalicFontSongSelect.Initialize("", "");\r
778                         bBoldFontSongSelect.Initialize("", "");\r
779                         bLogDTX.Initialize("", "");\r
780                         bLogEnumerateSongs.Initialize("", "");\r
781                         bLogCreateRelease.Initialize("", "");\r
782                         bViewerVSyncWait.Initialize("", "");\r
783                         bViewerShowDebugStatus.Initialize("", "");\r
784                         bViewerTimeStretch.Initialize("", "");\r
785                         bViewerDrumsActive.Initialize("", "");\r
786                         bViewerGuitarActive.Initialize("", "");\r
787                         bIsAllowedDoubleClickFullscreen.Initialize("", "");\r
788                         bIsEnabledSystemMenu.Initialize("", "");\r
789                         bDynamicBassMixerManagement.Initialize("", "");\r
790                         bDebugInfo.Initialize( "strCfgSysDebugInfo" );\r
791 \r
792                         // enum\r
793                         nSoundDeviceType.Initialize( "strCfgSysSoundDeviceType", typeof(ESoundDeviceTypeForConfig));\r
794                         eDamageLevel.Initialize( "strCfgSysDamageLevel", typeof(EDamage));\r
795                         eJudgePriority.Initialize( "strCfgSysJudgePriority", typeof(EJudgeDisplayPriority));\r
796                         eCYGroup.Initialize( "strCfgDrCYGroup", typeof(ECYGroup));\r
797                         eDark.Initialize( "strCfgSysDark", typeof(EDark));\r
798                         eFTGroup.Initialize( "strCfgDrFTGroup", typeof(EFTGroup));\r
799                         eHHGroup.Initialize( "strCfgDrHHGroup", typeof(EHHGroup));\r
800                         eBDGroup.Initialize( "strCfgDrBDGroup", typeof(EBDGroup));\r
801                         Backup1BDHHGroup.Initialize("", "", typeof(EHHGroup));\r
802                         Backup1BDPriotiry.Initialize("", "", typeof(EHitSoundPriority));\r
803                         eHitSoundPriorityCY.Initialize( "strCfgDrCYPriority", typeof(EHitSoundPriority));\r
804                         eHitSoundPriorityFT.Initialize( "strCfgDrFTPriority", typeof(EHitSoundPriority));\r
805                         eHitSoundPriorityHH.Initialize( "strCfgDrHHPriority", typeof(EHitSoundPriority));\r
806 //                      eJudgePriority.Initialize("Judge Priority", Properties.Resources.strCfgSysJudgePriority, typeof(EJudgeDisplayPriority));\r
807                         eActiveInst.Initialize( "strCfgSysPlayMode", typeof(EActiveInstrument));\r
808                         nShowLagType.Initialize( "strCfgSysShowLagType", typeof(EShowLagType));\r
809 \r
810                         eClickType.Initialize( "strCfgSysClickType", typeof( EClickType ) );\r
811                         nClickHighVolume.Initialize( "strCfgSysClickHighVolume", 0, 101 );\r
812                         nClickLowVolume.Initialize( "strCfgSysClickLowVolume", 0, 101 );\r
813 \r
814 \r
815                         // integer\r
816                         nSleepPerFrameMs.Initialize( "strCfgSysSleepPerFrame", -1, 33 );\r
817                         nSleepUnfocusMs.Initialize( "strCfgSysSleepUnfocus", 0, 33 );\r
818                         nBGAlpha.Initialize( "strCfgSysBGAAlpha", 0, 256 );\r
819                         nPreSoundWeightMs.Initialize( "strCfgSysPreSoundWait", 0, 10001);\r
820                         nPreImageWeightMs.Initialize( "strCfgSysPreImageWait", 0, 10001);\r
821                         nFontSizeDotSongSelect.Initialize("", "", 5);\r
822                         nAutoVolume.Initialize( "strCfgSysAutoVolume", 0, 101);\r
823                         nChipVolume.Initialize( "strCfgSysChipVolume", 0, 101);\r
824                         nPlaySpeed.Initialize( "strCfgSysPlaySpeed", 5, 41);\r
825                         nPlaySpeed.ValueFormatter = (x) =>\r
826                         {\r
827                                 return "x" + (x / 20f).ToString("0.000");\r
828                         };\r
829                         nHitRange.Perfect.Initialize( "strCfgRangePerfect", 0 );\r
830                         nHitRange.Great.Initialize( "strCfgRangeGreat", 0 );\r
831                         nHitRange.Good.Initialize( "strCfgRangeGood", 0 );\r
832                         nHitRange.Poor.Initialize( "strCfgRangePoor", 0 );\r
833                         nVelocityMin.LC.Initialize( "strCfgDrLCVelocityMin", 0, 128 );\r
834                         nVelocityMin.HH.Initialize( "strCfgDrHHVelocityMin", 0, 128 );\r
835                         nVelocityMin.SD.Initialize( "strCfgDrSDVelocityMin", 0, 128 );\r
836                         nVelocityMin.BD.Initialize( "strCfgDrBDVelocityMin", 0, 128 );\r
837                         nVelocityMin.HT.Initialize( "strCfgDrHTVelocityMin", 0, 128 );\r
838                         nVelocityMin.LT.Initialize( "strCfgDrLTVelocityMin", 0, 128 );\r
839                         nVelocityMin.FT.Initialize( "strCfgDrFTVelocityMin", 0, 128 );\r
840                         nVelocityMin.CY.Initialize( "strCfgDrCYVelocityMin", 0, 128 );\r
841                         nVelocityMin.RD.Initialize( "strCfgDrRDVelocityMin", 0, 128 );\r
842                         nRisky.Initialize( "strCfgSysRisky", 0, 100 );\r
843                         nWASAPIBufferSizeMs.Initialize( "strCfgSysWASAPIBufSize", 0, 100001);\r
844                         nChipDisplayTimeMs.Initialize("", "", 0);\r
845                         nChipFadeoutTimeMs.Initialize("", "", 0);\r
846 \r
847                         nMasterVolume.Initialize( "strCfgSysMasterVolume", 0, 101);\r
848                         nPolyphonicSounds.Initialize( "strCfgSysPolyphonicSounds", 1, 11 );\r
849 \r
850                         // dgb\r
851                         for (EPart i = EPart.Drums; i <= EPart.Unknown; i++)\r
852                         {\r
853                                 bEmphasizePlaySound[i].Initialize( "strCfgDgbChipSoundMonitor" );\r
854                                 bReverse[i].Initialize( "strCfgDgbReverse" );\r
855                                 eRandom[i].Initialize( "strCfgDgbRandom", typeof(ERandom) );\r
856                                 bLight[i].Initialize( "strCfgDgbLight" );\r
857                                 bDisplayCombo[i].Initialize( "strCfgDgbDisplayCombo" );\r
858                                 bDisplayJudge[i].Initialize( "strCfgDgbDisplayJudge" );\r
859                                 bGraph[i].Initialize( "strCfgDgbDisplayGraph" );\r
860                                 nScrollSpeed[i].Initialize( "strCfgDgbScrollSpeed", 1, 101);\r
861                                 nScrollSpeed[i].ValueFormatter = (x) =>\r
862                                         {\r
863                                                 return "x" + (x * 0.5f).ToString("0.0");\r
864                                         };\r
865                                 nInputAdjustTimeMs[i].Initialize( "strCfgDgbInputAdjust", -99, 100);\r
866                                 nJudgeLinePosOffset[i].Initialize("", "", -SampleFramework.GameWindowSize.Height, SampleFramework.GameWindowSize.Height + 1);\r
867                                 nViewerScrollSpeed[i].Initialize("", "", 1, 101);\r
868                                 nMinComboDisp[i].Initialize( "strCfgDgbMinComboDisp", 2, 100001);\r
869                                 nSuddenFrom[i].Initialize( "strCfgDgbSuddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);\r
870                                 nHiddenFrom[i].Initialize( "strCfgDgbHiddenFrom", 0, SampleFramework.GameWindowSize.Height + 1);\r
871                                 eAutoGhost[i].Initialize( "strCfgDgbAutoGhost", typeof(EAutoGhostData));\r
872                                 eTargetGhost[i].Initialize( "strCfgDgbTargetGhost", typeof(ETargetGhostData));\r
873                                 eSudHidInv[i].Initialize( "strCfgDgbSudHidInv", typeof(ESudHidInv));\r
874 \r
875                                 fJudgeLinePosOffsetBase[i].Initialize("", "");\r
876                         }\r
877 \r
878                         string[] asiodevs = CEnumerateAllAsioDevices.GetAllASIODevices();\r
879                         strASIODevice.Initialize( "strCfgSysASIODevice", asiodevs);\r
880 \r
881                         int crdStep = 10;\r
882                         cdInstX.Drums.Both.Initialize("strCfgDispDrumsXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
883                         cdInstX.Drums.DrOnly.Initialize("strCfgDispDrumsXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
884                         cdInstX.Guitar.Both.Initialize("strCfgDispGuitarXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
885                         cdInstX.Guitar.GBOnly.Initialize("strCfgDispGuitarXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
886                         cdInstX.Bass.Both.Initialize("strCfgDispBassXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
887                         cdInstX.Bass.GBOnly.Initialize("strCfgDispBassXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
888 \r
889                         cdDebugX.DrOnly.Initialize("strCfgDispDebugXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
890                         cdDebugX.Both.Initialize("strCfgDispDebugXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
891                         cdDebugX.GBOnly.Initialize("strCfgDispDebugXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
892                         cdDebugY.DrOnly.Initialize("strCfgDispDebugYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
893                         cdDebugY.Both.Initialize("strCfgDispDebugYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
894                         cdDebugY.GBOnly.Initialize("strCfgDispDebugYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
895 \r
896                         cdMovieX.DrOnly.Initialize("strCfgDispMovieXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
897                         cdMovieX.Both.Initialize("strCfgDispMovieXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
898                         cdMovieX.GBOnly.Initialize("strCfgDispMovieXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
899                         cdMovieY.DrOnly.Initialize("strCfgDispMovieYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
900                         cdMovieY.Both.Initialize("strCfgDispMovieYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
901                         cdMovieY.GBOnly.Initialize("strCfgDispMovieYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
902 \r
903                         cdComboX.Drums.Both.Initialize("strCfgDispDrComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
904                         cdComboX.Drums.DrOnly.Initialize("strCfgDispDrComboXDr", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
905                         cdComboX.Guitar.Both.Initialize("strCfgDispGtComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
906                         cdComboX.Guitar.GBOnly.Initialize("strCfgDispGtComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
907                         cdComboX.Bass.Both.Initialize("strCfgDispBsComboXBoth", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
908                         cdComboX.Bass.GBOnly.Initialize("strCfgDispBsComboXGB", 0, 1 + SampleFramework.GameWindowSize.Width, crdStep);\r
909 \r
910                         cdComboY.Drums.Both.Initialize("strCfgDispDrComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
911                         cdComboY.Drums.DrOnly.Initialize("strCfgDispDrComboYDr", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
912                         cdComboY.Guitar.Both.Initialize("strCfgDispGtComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
913                         cdComboY.Guitar.GBOnly.Initialize("strCfgDispGtComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
914                         cdComboY.Bass.Both.Initialize("strCfgDispBsComboYBoth", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
915                         cdComboY.Bass.GBOnly.Initialize("strCfgDispBsComboYGB", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
916 \r
917                         cdJudgeLineY.Drums.Initialize("strCfgDispDrJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
918                         cdJudgeLineY.Guitar.Initialize("strCfgDispGtJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
919                         cdJudgeLineY.Bass.Initialize("strCfgDispBsJudgeLine", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
920 \r
921                         cdJudgeY.Drums.Initialize("strCfgDispDrJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
922                         cdJudgeY.Guitar.Initialize("strCfgDispGtJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
923                         cdJudgeY.Bass.Initialize("strCfgDispBsJudge", 0, 1 + SampleFramework.GameWindowSize.Height, crdStep);\r
924 \r
925                         cdLaneOrder.LC.Initialize("strCfgDispLaneOrderLC", 0, 8);\r
926                         cdLaneOrder.HH.Initialize("strCfgDispLaneOrderHH", 0, 8);\r
927                         cdLaneOrder.SD.Initialize("strCfgDispLaneOrderSD", 0, 8);\r
928                         cdLaneOrder.BD.Initialize("strCfgDispLaneOrderBD", 0, 8);\r
929                         cdLaneOrder.HT.Initialize("strCfgDispLaneOrderHT", 0, 8);\r
930                         cdLaneOrder.LT.Initialize("strCfgDispLaneOrderLT", 0, 8);\r
931                         cdLaneOrder.FT.Initialize("strCfgDispLaneOrderFT", 0, 8);\r
932                         cdLaneOrder.CY.Initialize("strCfgDispLaneOrderCY", 0, 8);\r
933 \r
934                         cdLaneOrder.GtR.Initialize("strCfgDispLaneOrderGtR", 0, 4);\r
935                         cdLaneOrder.GtG.Initialize("strCfgDispLaneOrderGtG", 0, 4);\r
936                         cdLaneOrder.GtB.Initialize("strCfgDispLaneOrderGtB", 0, 4);\r
937                         cdLaneOrder.GtW.Initialize("strCfgDispLaneOrderGtW", 0, 4);\r
938 \r
939                         cdLaneOrder.BsR.Initialize("strCfgDispLaneOrderBsR", 0, 4);\r
940                         cdLaneOrder.BsG.Initialize("strCfgDispLaneOrderBsG", 0, 4);\r
941                         cdLaneOrder.BsB.Initialize("strCfgDispLaneOrderBsB", 0, 4);\r
942                         cdLaneOrder.BsW.Initialize("strCfgDispLaneOrderBsW", 0, 4);\r
943 \r
944                         SetEnterDelegates();\r
945                 }\r
946 \r
947                 public CConfigXml()\r
948                 {\r
949                         Deserializing(new StreamingContext());\r
950                         DefaultDeserializer(new StreamingContext());\r
951                 }\r
952 \r
953                 public void SetEnterDelegates()\r
954                 {\r
955                         bFullScreen.OnEnterDelegate = () =>\r
956                         {\r
957                                 CDTXMania.Instance.b次のタイミングで全画面_ウィンドウ切り替えを行う = true;\r
958                         };\r
959 \r
960                         // Vsync\r
961                         bVSyncWait.OnEnterDelegate = () =>\r
962                         {\r
963                                 CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;\r
964                         };\r
965 \r
966                         eBDGroup.OnEnterDelegate = () =>\r
967                         {\r
968                                 //BD group\r
969                                 if (eBDGroup == EBDGroup.Group)\r
970                                 {\r
971                                         // #27029 2012.1.5 from: 変更前の状態をバックアップする。\r
972                                         Backup1BDHHGroup.Value = eHHGroup;\r
973                                         Backup1BDPriotiry.Value = eHitSoundPriorityHH;\r
974 \r
975                                         // HH Group ... HH-0 → HH-2 / HH-1 → HH-3 / HH-2 → 変更なし / HH-3 → 変更なし\r
976                                         if (eHHGroup == EHHGroup.Off)\r
977                                         {\r
978                                                 eHHGroup.Value = EHHGroup.LC_HH;\r
979                                         }\r
980                                         if (eHHGroup == EHHGroup.HO_HC)\r
981                                         {\r
982                                                 eHHGroup.Value = EHHGroup.Group;\r
983                                         }\r
984 \r
985                                         // HH Priority ... C>P → 変更なし / P>C → C>P\r
986                                         if (eHitSoundPriorityHH == EHitSoundPriority.Pad)\r
987                                         {\r
988                                                 eHitSoundPriorityHH.Value = EHitSoundPriority.Chip;\r
989                                         }\r
990                                 }\r
991                                 else\r
992                                 {\r
993                                         eHHGroup = Backup1BDHHGroup;\r
994                                         eHitSoundPriorityHH = Backup1BDPriotiry;\r
995                                 }\r
996                         };\r
997 \r
998                         bUseBoxDefSkin.OnEnterDelegate = () =>\r
999                         {\r
1000                                 CSkin.bUseBoxDefSkin = bUseBoxDefSkin;\r
1001                         };\r
1002 \r
1003                         bBufferedInput.OnEnterDelegate = () =>\r
1004                         {\r
1005                                 // #36433 2016.7.18 yyagi\r
1006                                 // BufferedInputのON/OFFを切り替えると、OFFからONへの切り替えの際に、Enterが再入されてしまい\r
1007                                 // OFFに戻ってしまう(つまり切り替えができない)問題への対策。\r
1008                                 // BufferedInputの切り替え時に、入力バッファをクリアする処理を追加する。\r
1009                                 while ( \r
1010                                                 ( CDTXMania.Instance.Pad.bDecidePadIsPressedDGB() ||\r
1011                                                         ( CDTXMania.Instance.ConfigIni.bEnterがキー割り当てのどこにも使用されていない &&\r
1012                                                           CDTXMania.Instance.Input管理.Keyboard.bキーが押された( (int) SharpDX.DirectInput.Key.Return )\r
1013                                                         )\r
1014                                                 )\r
1015                                           )\r
1016                                 {\r
1017                                         Thread.Sleep( 50 );\r
1018                                         CDTXMania.Instance.Input管理.tポーリング(\r
1019                                                 CDTXMania.Instance.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput );\r
1020                                 }\r
1021                         };\r
1022 \r
1023                 }\r
1024 \r
1025 \r
1026                 public bool bConfigIniがないかDTXManiaのバージョンが異なる\r
1027                 {\r
1028                         get\r
1029                         {\r
1030                                 return (!bConfigIniが存在している || !CDTXMania.VERSION.Equals(strDTXManiaVersion));\r
1031                         }\r
1032                 }\r
1033 \r
1034                 public bool bEnterがキー割り当てのどこにも使用されていない\r
1035                 {\r
1036                         get\r
1037                         {\r
1038                                 for (EPad j = EPad.Min; j < EPad.Max; j++)\r
1039                                 {\r
1040                                         for (int k = 0; k < AssignableCodes; k++)\r
1041                                         {\r
1042                                                 if ((KeyAssign[j][k].入力デバイス == EInputDevice.Keyboard) &&\r
1043                                                                 (KeyAssign[j][k].コード == (int)SharpDX.DirectInput.Key.Return))\r
1044                                                 {\r
1045                                                         return false;\r
1046                                                 }\r
1047                                         }\r
1048                                 }\r
1049                                 return true;\r
1050                         }\r
1051                 }\r
1052 \r
1053                 public bool bウィンドウモード\r
1054                 {\r
1055                         get\r
1056                         {\r
1057                                 return !this.bFullScreen;\r
1058                         }\r
1059                         set\r
1060                         {\r
1061                                 this.bFullScreen.Value = !value;\r
1062                         }\r
1063                 }\r
1064 \r
1065                 public bool bGuitar有効\r
1066                 {\r
1067                         get\r
1068                         {\r
1069                                 return eActiveInst == EActiveInstrument.GBOnly || eActiveInst == EActiveInstrument.Both;\r
1070                         }\r
1071                 }\r
1072 \r
1073                 public bool bDrums有効\r
1074                 {\r
1075                         get\r
1076                         {\r
1077                                 return eActiveInst == EActiveInstrument.DrOnly || eActiveInst == EActiveInstrument.Both;\r
1078                         }\r
1079                 }\r
1080 \r
1081                 public bool b楽器有効(EPart inst)\r
1082                 {\r
1083                         if (inst == EPart.Drums)\r
1084                         {\r
1085                                 return bDrums有効;\r
1086                         }\r
1087                         else if (inst == EPart.Guitar || inst == EPart.Bass)\r
1088                         {\r
1089                                 return bGuitar有効;\r
1090                         }\r
1091                         return false;\r
1092                 }\r
1093 \r
1094                 public bool bIsAutoPlay(EPart inst)\r
1095                 {\r
1096                         bool ret = false;\r
1097                         if (inst == EPart.Drums)\r
1098                         {\r
1099                                 ret = bAutoPlay.IsAllTrue(EPart.Drums);\r
1100                         }\r
1101                         else if (inst == EPart.Guitar)\r
1102                         {\r
1103                                 ret = bAutoPlay.IsAllTrue(EPart.Guitar);\r
1104                         }\r
1105                         else if (inst == EPart.Bass)\r
1106                         {\r
1107                                 ret = bAutoPlay.IsAllTrue(EPart.Bass);\r
1108                         }\r
1109                         return ret;\r
1110                 }\r
1111 \r
1112                 public bool b演奏情報を表示する\r
1113                 {\r
1114                         get\r
1115                         {\r
1116                                 return this.bDebugInfo;\r
1117                         }\r
1118                         set\r
1119                         {\r
1120                                 this.bDebugInfo.Value = value;\r
1121                         }\r
1122                 }\r
1123 \r
1124                 // #24063 2011.1.16 yyagi ギターとベースの切り替え\r
1125                 public bool bIsSwappedGuitarBass\r
1126                 {\r
1127                         get;\r
1128                         set;\r
1129                 }\r
1130 \r
1131                 // #24415 2011.2.21 yyagi FLIP中にalt-f4終了で、AUTOフラグがswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ\r
1132                 public bool bIsSwappedGuitarBass_AutoFlagsAreSwapped\r
1133                 {\r
1134                         get;\r
1135                         set;\r
1136                 }\r
1137 \r
1138                 // #35417 2015.8.18 yyagi FLIP中にalt-f4終了で、演奏設定がswapした状態でconfig.iniが出力されてしまうことを避けるためのフラグ\r
1139                 public bool bIsSwappedGuitarBass_PlaySettingsAreSwapped\r
1140                 {\r
1141                         get;\r
1142                         set;\r
1143                 }\r
1144 \r
1145                 public void SwapGuitarBassInfos_AutoFlags()\r
1146                 {\r
1147                         Func<EPad, EPad, bool> AutoSwapper = (x, y) =>\r
1148                         {\r
1149                                 bool t = bAutoPlay[y];\r
1150                                 bAutoPlay[y].Value = bAutoPlay[x];\r
1151                                 bAutoPlay[x].Value = t;\r
1152                                 return true;\r
1153                         };\r
1154 \r
1155                         AutoSwapper(EPad.GtR, EPad.BsR);\r
1156                         AutoSwapper(EPad.GtG, EPad.BsG);\r
1157                         AutoSwapper(EPad.GtB, EPad.BsB);\r
1158                         AutoSwapper(EPad.GtWail, EPad.BsWail);\r
1159                         AutoSwapper(EPad.GtPick, EPad.BsPick);\r
1160 \r
1161                         bIsSwappedGuitarBass_AutoFlagsAreSwapped = !bIsSwappedGuitarBass_AutoFlagsAreSwapped;\r
1162                 }\r
1163 \r
1164                 public void t指定した入力が既にアサイン済みである場合はそれを全削除する(EInputDevice DeviceType, int nID, int nCode)\r
1165                 {\r
1166                         for (EPad j = EPad.Min; j < EPad.Max; j++)\r
1167                         {\r
1168                                 for (int k = 0; k < AssignableCodes; k++)\r
1169                                 {\r
1170                                         if (((KeyAssign[j][k].入力デバイス == DeviceType) &&\r
1171                                                         (KeyAssign[j][k].ID == nID)) &&\r
1172                                                         (KeyAssign[j][k].コード == nCode))\r
1173                                         {\r
1174                                                 for (int m = k; m < AssignableCodes - 1; m++)\r
1175                                                 {\r
1176                                                         KeyAssign[j][m].CopyFrom(KeyAssign[j][m + 1].Value);\r
1177                                                 }\r
1178                                                 KeyAssign[j][AssignableCodes - 1].Reset();\r
1179                                                 k--;\r
1180                                         }\r
1181                                 }\r
1182                         }\r
1183                 }\r
1184 \r
1185                 private void ClearKeyAssign()\r
1186                 {\r
1187                         KeyAssign = new STPadValue<COptionKeyAssign[]>();\r
1188                         for (EPad j = EPad.Min; j < EPad.Max; ++j)\r
1189                         {\r
1190                                 KeyAssign[j] = new COptionKeyAssign[AssignableCodes];\r
1191                                 for (int k = 0; k < AssignableCodes; ++k)\r
1192                                 {\r
1193                                         KeyAssign[j][k] = new COptionKeyAssign();\r
1194                                 }\r
1195                         }\r
1196                 }\r
1197                 private void SetDefaultKeyAssign()\r
1198                 {\r
1199                         if (KeyAssign == null)\r
1200                         {\r
1201                                 ClearKeyAssign();\r
1202                         }\r
1203 \r
1204                         SetKeyAssignFromString( strDefaultKeyAssign );\r
1205                 }\r
1206                 private void SetKeyAssignFromString( string strParam )\r
1207                 {\r
1208                         if (strParam == null)\r
1209                         {\r
1210                                 return;\r
1211                         }\r
1212                         string[] paramLines = strParam.Split( new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries );\r
1213                         if (paramLines.Length <= 1)\r
1214                         {\r
1215                                 Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした1: " + strParam );\r
1216                                 return;\r
1217                         }\r
1218 \r
1219                         Dictionary<string, EPad> dicStrEPad = new Dictionary<string, EPad>()\r
1220                         {\r
1221                                 { "HH", EPad.HH },\r
1222                                 { "SD", EPad.SD },\r
1223                                 { "BD", EPad.BD },\r
1224                                 { "HT", EPad.HT },\r
1225                                 { "LT", EPad.LT },\r
1226                                 { "FT", EPad.FT },\r
1227                                 { "CY", EPad.CY },\r
1228                                 { "HHO", EPad.HHO },\r
1229                                 { "RD", EPad.RD },\r
1230                                 { "LC", EPad.LC },\r
1231                                 { "HP", EPad.HP },\r
1232                                 { "GtR", EPad.GtR },\r
1233                                 { "GtG", EPad.GtG },\r
1234                                 { "GtB", EPad.GtB },\r
1235                                 { "GtPick", EPad.GtPick },\r
1236                                 { "GtWail", EPad.GtWail },\r
1237                                 { "GtDecide", EPad.GtDecide },\r
1238                                 { "GtCancel", EPad.GtCancel },\r
1239                                 { "BsR", EPad.BsR },\r
1240                                 { "BsG", EPad.BsG },\r
1241                                 { "BsB", EPad.BsB },\r
1242                                 { "BsPick", EPad.BsPick },\r
1243                                 { "BsWail", EPad.BsWail },\r
1244                                 { "BsDecide", EPad.BsDecide },\r
1245                                 { "BsCancel", EPad.BsCancel },\r
1246                                 { "Capture", EPad.Capture}\r
1247                         };\r
1248 \r
1249                         foreach ( string param in paramLines )\r
1250                         {\r
1251                                 string[] tmp = param.Split( '=' );\r
1252                                 if ( tmp.Length != 2 )\r
1253                                 {\r
1254                                         Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした2: " + param );\r
1255                                         return;\r
1256                                 }\r
1257 \r
1258                                 string strPad = tmp[ 0 ];\r
1259                                 string[] keys = tmp[ 1 ].Split( ',' );\r
1260                                 if ( keys.Length <= 0 )\r
1261                                 {\r
1262                                         Debug.WriteLine( "デフォルトのキーアサインを設定できませんでした3: " + tmp[ 1 ] );\r
1263                                         return;\r
1264                                 }\r
1265                                 EPad e;\r
1266                                 bool b = dicStrEPad.TryGetValue( strPad, out e );\r
1267                                 if ( b == false )\r
1268                                 {\r
1269                                         Debug.WriteLine( "デフォルトキーアサインの文字列に誤りがあります1: " + strPad );\r
1270                                 }\r
1271                                 int count = 0;\r
1272                                 foreach ( string key in keys )\r
1273                                 {\r
1274                                         char cInputDevice = key[ 0 ];\r
1275                                         EInputDevice eid;\r
1276                                         switch (cInputDevice)\r
1277                                         {\r
1278                                                 case 'K': eid = EInputDevice.Keyboard; break;\r
1279                                                 case 'M': eid = EInputDevice.MIDIIn; break;\r
1280                                                 case 'J': eid = EInputDevice.JoyPad; break;\r
1281                                                 case 'N': eid = EInputDevice.Mouse; break;\r
1282                                                 default: eid = EInputDevice.Unknown; break;\r
1283                                         }\r
1284                                         int nID = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ".IndexOf( key[ 1 ] );   // #24166 2011.1.15 yyagi: to support ID > 10, change 2nd character from Decimal to 36-numeral system. (e.g. J1023 -> JA23)\r
1285                                         int nCode = Convert.ToInt32( key.Substring( 2 ) );\r
1286 \r
1287                                         KeyAssign[ e ][ count ].Value.InputDevice = eid;\r
1288                                         KeyAssign[ e ][ count ].Value.ID = nID;\r
1289                                         KeyAssign[ e ][ count ].Value.Code = nCode;\r
1290                                         count++;\r
1291 \r
1292                                         // Debug.WriteLine( eid.ToString() + nID.ToString() + nCode.ToString() );\r
1293                                 }\r
1294                         }\r
1295                 }\r
1296 const string strDefaultKeyAssign = @"\r
1297 HH=K035,M042,M093\r
1298 SD=K033,M025,M026,M027,M028,M029,M031,M032,M034,M037,M038,M040,M0113\r
1299 BD=K012,K0126,M033,M035,M036,M0112\r
1300 HT=K031,M048,M050\r
1301 LT=K011,M047\r
1302 FT=K023,M041,M043,M045\r
1303 CY=K022,M049,M052,M055,M057,M091\r
1304 HHO=K010,M046,M092\r
1305 RD=K020,M051,M053,M059,M089\r
1306 LC=K026\r
1307 HP=M044\r
1308 \r
1309 GtR=K055\r
1310 GtG=K056,J012\r
1311 GtB=K057\r
1312 GtPick=K0115,K046,J06\r
1313 GtWail=K0116\r
1314 GtDecide=K060\r
1315 GtCancel=K061\r
1316 \r
1317 BsR=K090\r
1318 BsG=K091,J013\r
1319 BsB=K092\r
1320 BsPick=K0103,K0100,J08\r
1321 BsWail=K089\r
1322 BsDecide=K096\r
1323 BsCancel=K097\r
1324 \r
1325 Capture=K065\r
1326 ";\r
1327                 private string GetRelativePath( string strBasePath, string strTargetPath )\r
1328                 {\r
1329                         string strRelativePath = strTargetPath;\r
1330                         try\r
1331                         {\r
1332                                 Uri uri = new Uri( strBasePath );\r
1333                                 strRelativePath = Uri.UnescapeDataString( uri.MakeRelativeUri( new Uri( strTargetPath ) ).ToString() ).Replace( '/', '\\' );\r
1334                         }\r
1335                         catch ( UriFormatException )\r
1336                         {\r
1337                         }\r
1338 \r
1339                         return strRelativePath;\r
1340                 }\r
1341         }\r
1342 }\r