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#24074 オートの時はグラフを表示しないようにした。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / ステージ / 07.演奏 / ドラム画面 / CStage演奏ドラム画面.cs
1 using System;\r
2 using System.Collections.Generic;\r
3 using System.Text;\r
4 using System.Runtime.InteropServices;\r
5 using System.Drawing;\r
6 using System.Drawing.Imaging;\r
7 using System.IO;\r
8 using System.Diagnostics;\r
9 using SlimDX;\r
10 using SlimDX.Direct3D9;\r
11 using FDK;\r
12 \r
13 namespace DTXMania\r
14 {\r
15         internal class CStage演奏ドラム画面 : CStage\r
16         {\r
17                 // プロパティ\r
18 \r
19                 public bool bAUTOでないチップが1つでもバーを通過した \r
20                 {\r
21                         get;\r
22                         private set;\r
23                 }\r
24 \r
25 \r
26                 // コンストラクタ\r
27 \r
28                 public CStage演奏ドラム画面()\r
29                 {\r
30                         Eパッド[] eパッドArray = new Eパッド[ 12 ];\r
31                         eパッドArray[ 1 ] = Eパッド.SD;\r
32                         eパッドArray[ 2 ] = Eパッド.BD;\r
33                         eパッドArray[ 3 ] = Eパッド.HT;\r
34                         eパッドArray[ 4 ] = Eパッド.LT;\r
35                         eパッドArray[ 5 ] = Eパッド.CY;\r
36                         eパッドArray[ 6 ] = Eパッド.FT;\r
37                         eパッドArray[ 7 ] = Eパッド.HHO;\r
38                         eパッドArray[ 8 ] = Eパッド.RD;\r
39                         eパッドArray[ 9 ] = Eパッド.UNKNOWN;\r
40                         eパッドArray[ 10 ] = Eパッド.UNKNOWN;\r
41                         eパッドArray[ 11 ] = Eパッド.LC;\r
42                         this.eチャンネルtoパッド = eパッドArray;\r
43                         this.nBGAスコープチャンネルマップ = new int[ , ] { { 0xc4, 0xc7, 0xd5, 0xd6, 0xd7, 0xd8, 0xd9, 0xe0 }, { 4, 7, 0x55, 0x56, 0x57, 0x58, 0x59, 0x60 } };\r
44                         base.eステージID = CStage.Eステージ.演奏;\r
45                         base.eフェーズID = CStage.Eフェーズ.共通_通常状態;\r
46                         base.b活性化してない = true;\r
47                         base.list子Activities.Add( this.actPad = new CAct演奏Drumsパッド() );\r
48                         base.list子Activities.Add( this.actCOMBO = new CAct演奏DrumsコンボDGB() );\r
49                         base.list子Activities.Add( this.actDANGER = new CAct演奏DrumsDanger() );\r
50                         base.list子Activities.Add( this.actChipFireD = new CAct演奏DrumsチップファイアD() );\r
51             base.list子Activities.Add( this.actChipFireGB = new CAct演奏DrumsチップファイアGB());\r
52             base.list子Activities.Add( this.actGauge = new CAct演奏Drumsゲージ() );\r
53             base.list子Activities.Add( this.actGraph = new CAct演奏Drumsグラフ() );\r
54                         base.list子Activities.Add( this.actJudgeString = new CAct演奏Drums判定文字列() );\r
55                         base.list子Activities.Add( this.actLaneFlushD = new CAct演奏DrumsレーンフラッシュD() );\r
56                         base.list子Activities.Add( this.actLaneFlushGB = new CAct演奏DrumsレーンフラッシュGB() );\r
57                         base.list子Activities.Add( this.actRGB = new CAct演奏DrumsRGB() );\r
58                         base.list子Activities.Add( this.actScore = new CAct演奏Drumsスコア() );\r
59                         base.list子Activities.Add( this.actStatusPanels = new CAct演奏Drumsステータスパネル() );\r
60                         base.list子Activities.Add( this.actWailingBonus = new CAct演奏DrumsWailingBonus() );\r
61                         base.list子Activities.Add( this.act譜面スクロール速度 = new CAct演奏スクロール速度() );\r
62                         base.list子Activities.Add( this.actAVI = new CAct演奏AVI() );\r
63                         base.list子Activities.Add( this.actBGA = new CAct演奏BGA() );\r
64                         base.list子Activities.Add( this.actPanel = new CAct演奏パネル文字列() );\r
65                         base.list子Activities.Add( this.actStageFailed = new CAct演奏ステージ失敗() );\r
66                         base.list子Activities.Add( this.actPlayInfo = new CAct演奏演奏情報() );\r
67                         base.list子Activities.Add( this.actFI = new CActFIFOBlack() );\r
68                         base.list子Activities.Add( this.actFO = new CActFIFOBlack() );\r
69                         base.list子Activities.Add( this.actFOClear = new CActFIFOWhite() );\r
70                 }\r
71 \r
72 \r
73                 // メソッド\r
74 \r
75                 public void t演奏結果を格納する( out CScoreIni.C演奏記録 Drums, out CScoreIni.C演奏記録 Guitar, out CScoreIni.C演奏記録 Bass, out CDTX.CChip[] r空打ちドラムチップ )\r
76                 {\r
77                         Drums = new CScoreIni.C演奏記録();\r
78                         Guitar = new CScoreIni.C演奏記録();\r
79                         Bass = new CScoreIni.C演奏記録();\r
80                         r空打ちドラムチップ = new CDTX.CChip[ 10 ];\r
81                         if( CDTXMania.DTX.bチップがある.Drums && !CDTXMania.ConfigIni.bギタレボモード )\r
82                         {\r
83                                 Drums.nスコア = this.actScore.Get( E楽器パート.DRUMS );\r
84                                 Drums.dbゲーム型スキル値 = CScoreIni.tゲーム型スキルを計算して返す( CDTXMania.DTX.LEVEL.Drums, CDTXMania.DTX.n可視チップ数.Drums, this.nヒット数・Auto含まない.Drums.Perfect, this.actCOMBO.n現在のコンボ数.Drums最高値 );\r
85                                 Drums.db演奏型スキル値 = CScoreIni.t演奏型スキルを計算して返す( CDTXMania.DTX.n可視チップ数.Drums, this.nヒット数・Auto含まない.Drums.Perfect, this.nヒット数・Auto含まない.Drums.Great, this.nヒット数・Auto含まない.Drums.Good, this.nヒット数・Auto含まない.Drums.Poor, this.nヒット数・Auto含まない.Drums.Miss );\r
86                                 Drums.nPerfect数 = CDTXMania.ConfigIni.bドラムが全部オートプレイである ? this.nヒット数・Auto含む.Drums.Perfect : this.nヒット数・Auto含まない.Drums.Perfect;\r
87                                 Drums.nGreat数 = CDTXMania.ConfigIni.bドラムが全部オートプレイである ? this.nヒット数・Auto含む.Drums.Great : this.nヒット数・Auto含まない.Drums.Great;\r
88                                 Drums.nGood数 = CDTXMania.ConfigIni.bドラムが全部オートプレイである ? this.nヒット数・Auto含む.Drums.Good : this.nヒット数・Auto含まない.Drums.Good;\r
89                                 Drums.nPoor数 = CDTXMania.ConfigIni.bドラムが全部オートプレイである ? this.nヒット数・Auto含む.Drums.Poor : this.nヒット数・Auto含まない.Drums.Poor;\r
90                                 Drums.nMiss数 = CDTXMania.ConfigIni.bドラムが全部オートプレイである ? this.nヒット数・Auto含む.Drums.Miss : this.nヒット数・Auto含まない.Drums.Miss;\r
91                                 Drums.n最大コンボ数 = this.actCOMBO.n現在のコンボ数.Drums最高値;\r
92                                 Drums.n全チップ数 = CDTXMania.DTX.n可視チップ数.Drums;\r
93                                 for( int j = 0; j < 10; j++ )\r
94                                 {\r
95                                         Drums.bAutoPlay[ j ] = CDTXMania.ConfigIni.bAutoPlay[ j ];\r
96                                 }\r
97                                 Drums.bTight = CDTXMania.ConfigIni.bTight;\r
98                                 for( int k = 0; k < 3; k++ )\r
99                                 {\r
100                                         Drums.bSudden[ k ] = CDTXMania.ConfigIni.bSudden[ k ];\r
101                                         Drums.bHidden[ k ] = CDTXMania.ConfigIni.bHidden[ k ];\r
102                                         Drums.bReverse[ k ] = CDTXMania.ConfigIni.bReverse[ k ];\r
103                                         Drums.eRandom[ k ] = CDTXMania.ConfigIni.eRandom[ k ];\r
104                                         Drums.bLight[ k ] = CDTXMania.ConfigIni.bLight[ k ];\r
105                                         Drums.bLeft[ k ] = CDTXMania.ConfigIni.bLeft[ k ];\r
106                                         Drums.f譜面スクロール速度[ k ] = ( (float) ( CDTXMania.ConfigIni.n譜面スクロール速度[ k ] + 1 ) ) * 0.5f;\r
107                                 }\r
108                                 Drums.eDark = CDTXMania.ConfigIni.eDark;\r
109                                 Drums.n演奏速度分子 = CDTXMania.ConfigIni.n演奏速度;\r
110                                 Drums.n演奏速度分母 = 20;\r
111                                 Drums.eHHGroup = CDTXMania.ConfigIni.eHHGroup;\r
112                                 Drums.eFTGroup = CDTXMania.ConfigIni.eFTGroup;\r
113                                 Drums.eCYGroup = CDTXMania.ConfigIni.eCYGroup;\r
114                                 Drums.eHitSoundPriorityHH = CDTXMania.ConfigIni.eHitSoundPriorityHH;\r
115                                 Drums.eHitSoundPriorityFT = CDTXMania.ConfigIni.eHitSoundPriorityFT;\r
116                                 Drums.eHitSoundPriorityCY = CDTXMania.ConfigIni.eHitSoundPriorityCY;\r
117                                 Drums.bGuitar有効 = CDTXMania.ConfigIni.bGuitar有効;\r
118                                 Drums.bDrums有効 = CDTXMania.ConfigIni.bDrums有効;\r
119                                 Drums.bSTAGEFAILED有効 = CDTXMania.ConfigIni.bSTAGEFAILED有効;\r
120                                 Drums.eダメージレベル = CDTXMania.ConfigIni.eダメージレベル;\r
121                                 Drums.b演奏にキーボードを使用した = this.b演奏にキーボードを使った.Drums;\r
122                                 Drums.b演奏にMIDI入力を使用した = this.b演奏にMIDI入力を使った.Drums;\r
123                                 Drums.b演奏にジョイパッドを使用した = this.b演奏にジョイパッドを使った.Drums;\r
124                                 Drums.b演奏にマウスを使用した = this.b演奏にマウスを使った.Drums;\r
125                                 Drums.nPerfectになる範囲ms = CDTXMania.nPerfect範囲ms;\r
126                                 Drums.nGreatになる範囲ms = CDTXMania.nGreat範囲ms;\r
127                                 Drums.nGoodになる範囲ms = CDTXMania.nGood範囲ms;\r
128                                 Drums.nPoorになる範囲ms = CDTXMania.nPoor範囲ms;\r
129                                 Drums.strDTXManiaのバージョン = CDTXMania.VERSION;\r
130                                 Drums.最終更新日時 = DateTime.Now.ToString();\r
131                                 Drums.Hash = CScoreIni.t演奏セクションのMD5を求めて返す( Drums );\r
132                         }\r
133                         if( CDTXMania.DTX.bチップがある.Guitar )\r
134                         {\r
135                                 Guitar.nスコア = this.actScore.Get( E楽器パート.GUITAR );\r
136                                 Guitar.dbゲーム型スキル値 = CScoreIni.tゲーム型スキルを計算して返す( CDTXMania.DTX.LEVEL.Guitar, CDTXMania.DTX.n可視チップ数.Guitar, this.nヒット数・Auto含まない.Guitar.Perfect, this.actCOMBO.n現在のコンボ数.Guitar最高値 );\r
137                                 Guitar.db演奏型スキル値 = CScoreIni.t演奏型スキルを計算して返す( CDTXMania.DTX.n可視チップ数.Guitar, this.nヒット数・Auto含まない.Guitar.Perfect, this.nヒット数・Auto含まない.Guitar.Great, this.nヒット数・Auto含まない.Guitar.Good, this.nヒット数・Auto含まない.Guitar.Poor, this.nヒット数・Auto含まない.Guitar.Miss );\r
138                                 Guitar.nPerfect数 = CDTXMania.ConfigIni.bAutoPlay.Guitar ? this.nヒット数・Auto含む.Guitar.Perfect : this.nヒット数・Auto含まない.Guitar.Perfect;\r
139                                 Guitar.nGreat数 = CDTXMania.ConfigIni.bAutoPlay.Guitar ? this.nヒット数・Auto含む.Guitar.Great : this.nヒット数・Auto含まない.Guitar.Great;\r
140                                 Guitar.nGood数 = CDTXMania.ConfigIni.bAutoPlay.Guitar ? this.nヒット数・Auto含む.Guitar.Good : this.nヒット数・Auto含まない.Guitar.Good;\r
141                                 Guitar.nPoor数 = CDTXMania.ConfigIni.bAutoPlay.Guitar ? this.nヒット数・Auto含む.Guitar.Poor : this.nヒット数・Auto含まない.Guitar.Poor;\r
142                                 Guitar.nMiss数 = CDTXMania.ConfigIni.bAutoPlay.Guitar ? this.nヒット数・Auto含む.Guitar.Miss : this.nヒット数・Auto含まない.Guitar.Miss;\r
143                                 Guitar.n最大コンボ数 = this.actCOMBO.n現在のコンボ数.Guitar最高値;\r
144                                 Guitar.n全チップ数 = CDTXMania.DTX.n可視チップ数.Guitar;\r
145                                 for( int m = 0; m < 10; m++ )\r
146                                 {\r
147                                         Guitar.bAutoPlay[ m ] = CDTXMania.ConfigIni.bAutoPlay[ m ];\r
148                                 }\r
149                                 Guitar.bTight = CDTXMania.ConfigIni.bTight;\r
150                                 for( int n = 0; n < 3; n++ )\r
151                                 {\r
152                                         Guitar.bSudden[ n ] = CDTXMania.ConfigIni.bSudden[ n ];\r
153                                         Guitar.bHidden[ n ] = CDTXMania.ConfigIni.bHidden[ n ];\r
154                                         Guitar.bReverse[ n ] = CDTXMania.ConfigIni.bReverse[ n ];\r
155                                         Guitar.eRandom[ n ] = CDTXMania.ConfigIni.eRandom[ n ];\r
156                                         Guitar.bLight[ n ] = CDTXMania.ConfigIni.bLight[ n ];\r
157                                         Guitar.bLeft[ n ] = CDTXMania.ConfigIni.bLeft[ n ];\r
158                                         Guitar.f譜面スクロール速度[ n ] = ( (float) ( CDTXMania.ConfigIni.n譜面スクロール速度[ n ] + 1 ) ) * 0.5f;\r
159                                 }\r
160                                 Guitar.eDark = CDTXMania.ConfigIni.eDark;\r
161                                 Guitar.n演奏速度分子 = CDTXMania.ConfigIni.n演奏速度;\r
162                                 Guitar.n演奏速度分母 = 20;\r
163                                 Guitar.eHHGroup = CDTXMania.ConfigIni.eHHGroup;\r
164                                 Guitar.eFTGroup = CDTXMania.ConfigIni.eFTGroup;\r
165                                 Guitar.eCYGroup = CDTXMania.ConfigIni.eCYGroup;\r
166                                 Guitar.eHitSoundPriorityHH = CDTXMania.ConfigIni.eHitSoundPriorityHH;\r
167                                 Guitar.eHitSoundPriorityFT = CDTXMania.ConfigIni.eHitSoundPriorityFT;\r
168                                 Guitar.eHitSoundPriorityCY = CDTXMania.ConfigIni.eHitSoundPriorityCY;\r
169                                 Guitar.bGuitar有効 = CDTXMania.ConfigIni.bGuitar有効;\r
170                                 Guitar.bDrums有効 = CDTXMania.ConfigIni.bDrums有効;\r
171                                 Guitar.bSTAGEFAILED有効 = CDTXMania.ConfigIni.bSTAGEFAILED有効;\r
172                                 Guitar.eダメージレベル = CDTXMania.ConfigIni.eダメージレベル;\r
173                                 Guitar.b演奏にキーボードを使用した = this.b演奏にキーボードを使った.Guitar;\r
174                                 Guitar.b演奏にMIDI入力を使用した = this.b演奏にMIDI入力を使った.Guitar;\r
175                                 Guitar.b演奏にジョイパッドを使用した = this.b演奏にジョイパッドを使った.Guitar;\r
176                                 Guitar.b演奏にマウスを使用した = this.b演奏にマウスを使った.Guitar;\r
177                                 Guitar.nPerfectになる範囲ms = CDTXMania.nPerfect範囲ms;\r
178                                 Guitar.nGreatになる範囲ms = CDTXMania.nGreat範囲ms;\r
179                                 Guitar.nGoodになる範囲ms = CDTXMania.nGood範囲ms;\r
180                                 Guitar.nPoorになる範囲ms = CDTXMania.nPoor範囲ms;\r
181                                 Guitar.strDTXManiaのバージョン = CDTXMania.VERSION;\r
182                                 Guitar.最終更新日時 = DateTime.Now.ToString();\r
183                                 Guitar.Hash = CScoreIni.t演奏セクションのMD5を求めて返す( Guitar );\r
184                         }\r
185                         if( CDTXMania.DTX.bチップがある.Bass )\r
186                         {\r
187                                 Bass.nスコア = this.actScore.Get( E楽器パート.BASS );\r
188                                 Bass.dbゲーム型スキル値 = CScoreIni.tゲーム型スキルを計算して返す( CDTXMania.DTX.LEVEL.Bass, CDTXMania.DTX.n可視チップ数.Bass, this.nヒット数・Auto含まない.Bass.Perfect, this.actCOMBO.n現在のコンボ数.Bass最高値 );\r
189                                 Bass.db演奏型スキル値 = CScoreIni.t演奏型スキルを計算して返す( CDTXMania.DTX.n可視チップ数.Bass, this.nヒット数・Auto含まない.Bass.Perfect, this.nヒット数・Auto含まない.Bass.Great, this.nヒット数・Auto含まない.Bass.Good, this.nヒット数・Auto含まない.Bass.Poor, this.nヒット数・Auto含まない.Bass.Miss );\r
190                                 Bass.nPerfect数 = CDTXMania.ConfigIni.bAutoPlay.Bass ? this.nヒット数・Auto含む.Bass.Perfect : this.nヒット数・Auto含まない.Bass.Perfect;\r
191                                 Bass.nGreat数 = CDTXMania.ConfigIni.bAutoPlay.Bass ? this.nヒット数・Auto含む.Bass.Great : this.nヒット数・Auto含まない.Bass.Great;\r
192                                 Bass.nGood数 = CDTXMania.ConfigIni.bAutoPlay.Bass ? this.nヒット数・Auto含む.Bass.Good : this.nヒット数・Auto含まない.Bass.Good;\r
193                                 Bass.nPoor数 = CDTXMania.ConfigIni.bAutoPlay.Bass ? this.nヒット数・Auto含む.Bass.Poor : this.nヒット数・Auto含まない.Bass.Poor;\r
194                                 Bass.nMiss数 = CDTXMania.ConfigIni.bAutoPlay.Bass ? this.nヒット数・Auto含む.Bass.Miss : this.nヒット数・Auto含まない.Bass.Miss;\r
195                                 Bass.n最大コンボ数 = this.actCOMBO.n現在のコンボ数.Bass最高値;\r
196                                 Bass.n全チップ数 = CDTXMania.DTX.n可視チップ数.Bass;\r
197                                 for( int num5 = 0; num5 < 10; num5++ )\r
198                                 {\r
199                                         Bass.bAutoPlay[ num5 ] = CDTXMania.ConfigIni.bAutoPlay[ num5 ];\r
200                                 }\r
201                                 Bass.bTight = CDTXMania.ConfigIni.bTight;\r
202                                 for( int num6 = 0; num6 < 3; num6++ )\r
203                                 {\r
204                                         Bass.bSudden[ num6 ] = CDTXMania.ConfigIni.bSudden[ num6 ];\r
205                                         Bass.bHidden[ num6 ] = CDTXMania.ConfigIni.bHidden[ num6 ];\r
206                                         Bass.bReverse[ num6 ] = CDTXMania.ConfigIni.bReverse[ num6 ];\r
207                                         Bass.eRandom[ num6 ] = CDTXMania.ConfigIni.eRandom[ num6 ];\r
208                                         Bass.bLight[ num6 ] = CDTXMania.ConfigIni.bLight[ num6 ];\r
209                                         Bass.bLeft[ num6 ] = CDTXMania.ConfigIni.bLeft[ num6 ];\r
210                                         Bass.f譜面スクロール速度[ num6 ] = ( (float) ( CDTXMania.ConfigIni.n譜面スクロール速度[ num6 ] + 1 ) ) * 0.5f;\r
211                                 }\r
212                                 Bass.eDark = CDTXMania.ConfigIni.eDark;\r
213                                 Bass.n演奏速度分子 = CDTXMania.ConfigIni.n演奏速度;\r
214                                 Bass.n演奏速度分母 = 20;\r
215                                 Bass.eHHGroup = CDTXMania.ConfigIni.eHHGroup;\r
216                                 Bass.eFTGroup = CDTXMania.ConfigIni.eFTGroup;\r
217                                 Bass.eCYGroup = CDTXMania.ConfigIni.eCYGroup;\r
218                                 Bass.eHitSoundPriorityHH = CDTXMania.ConfigIni.eHitSoundPriorityHH;\r
219                                 Bass.eHitSoundPriorityFT = CDTXMania.ConfigIni.eHitSoundPriorityFT;\r
220                                 Bass.eHitSoundPriorityCY = CDTXMania.ConfigIni.eHitSoundPriorityCY;\r
221                                 Bass.bGuitar有効 = CDTXMania.ConfigIni.bGuitar有効;\r
222                                 Bass.bDrums有効 = CDTXMania.ConfigIni.bDrums有効;\r
223                                 Bass.bSTAGEFAILED有効 = CDTXMania.ConfigIni.bSTAGEFAILED有効;\r
224                                 Bass.eダメージレベル = CDTXMania.ConfigIni.eダメージレベル;\r
225                                 Bass.b演奏にキーボードを使用した = this.b演奏にキーボードを使った.Guitar;\r
226                                 Bass.b演奏にMIDI入力を使用した = this.b演奏にMIDI入力を使った.Guitar;\r
227                                 Bass.b演奏にジョイパッドを使用した = this.b演奏にジョイパッドを使った.Guitar;\r
228                                 Bass.b演奏にマウスを使用した = this.b演奏にマウスを使った.Guitar;\r
229                                 Bass.nPerfectになる範囲ms = CDTXMania.nPerfect範囲ms;\r
230                                 Bass.nGreatになる範囲ms = CDTXMania.nGreat範囲ms;\r
231                                 Bass.nGoodになる範囲ms = CDTXMania.nGood範囲ms;\r
232                                 Bass.nPoorになる範囲ms = CDTXMania.nPoor範囲ms;\r
233                                 Bass.strDTXManiaのバージョン = CDTXMania.VERSION;\r
234                                 Bass.最終更新日時 = DateTime.Now.ToString();\r
235                                 Bass.Hash = CScoreIni.t演奏セクションのMD5を求めて返す( Bass );\r
236                         }\r
237                         for( int i = 0; i < 10; i++ )\r
238                         {\r
239                                 r空打ちドラムチップ[ i ] = this.r空うちChip( E楽器パート.DRUMS, (Eパッド) i );\r
240                                 if( r空打ちドラムチップ[ i ] == null )\r
241                                 {\r
242                                         r空打ちドラムチップ[ i ] = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( CDTXMania.Timer.n現在時刻, this.nパッド0Atoチャンネル0A[ i ] );\r
243                                 }\r
244                         }\r
245                 }\r
246 \r
247 \r
248                 // CStage 実装\r
249 \r
250                 public override void On活性化()\r
251                 {\r
252                         this.eフェードアウト完了時の戻り値 = E演奏画面の戻り値.継続;\r
253                         this.bフィルイン中 = false;\r
254                         this.n現在のトップChip = ( CDTXMania.DTX.listChip.Count > 0 ) ? 0 : -1;\r
255                         // this.n最後に再生したHHの実WAV番号 = -1;                                   // #23921 2011.1.4 yyagi\r
256                         this.L最後に再生したHHの実WAV番号 = new List<int>(16);\r
257                         //this.L最後に再生したHHの実WAV番号.Add(-1);\r
258 \r
259                         this.n最後に再生したHHのチャンネル番号 = 0;\r
260                         this.n最後に再生したギターの実WAV番号 = -1;\r
261                         this.n最後に再生したベースの実WAV番号 = -1;\r
262                         for( int i = 0; i < 50; i++ )\r
263                         {\r
264                                 this.n最後に再生したBGMの実WAV番号[ i ] = -1;\r
265                         }\r
266                         this.r次にくるギターChip = null;\r
267                         this.r次にくるベースChip = null;\r
268                         for( int j = 0; j < 10; j++ )\r
269                         {\r
270                                 this.r現在の空うちドラムChip[ j ] = null;\r
271                         }\r
272                         this.r現在の空うちギターChip = null;\r
273                         this.r現在の空うちベースChip = null;\r
274                         for( int k = 0; k < 3; k++ )\r
275                         {\r
276                                 for( int n = 0; n < 5; n++ )\r
277                                 {\r
278                                         this.nヒット数・Auto含まない[ k ] = new STHITCOUNTOFRANK();\r
279                                         this.nヒット数・Auto含む[ k ] = new STHITCOUNTOFRANK();\r
280                                 }\r
281                                 this.queWailing[ k ] = new Queue<CDTX.CChip>();\r
282                                 this.r現在の歓声Chip[ k ] = null;\r
283                         }\r
284                         for( int m = 0; m < 3; m++ )\r
285                         {\r
286                                 this.b演奏にキーボードを使った[ m ] = false;\r
287                                 this.b演奏にジョイパッドを使った[ m ] = false;\r
288                                 this.b演奏にMIDI入力を使った[ m ] = false;\r
289                                 this.b演奏にマウスを使った[ m ] = false;\r
290                         }\r
291                         this.bAUTOでないチップが1つでもバーを通過した = false;\r
292                         base.On活性化();\r
293                         this.tステータスパネルの選択();\r
294                         this.tパネル文字列の設定();\r
295 \r
296                         this.nInputAdjustTimeMs.Drums = CDTXMania.ConfigIni.nInputAdjustTimeMs.Drums;           // #23580 2011.1.3 yyagi\r
297                         this.nInputAdjustTimeMs.Guitar = CDTXMania.ConfigIni.nInputAdjustTimeMs.Guitar;         //        2011.1.7 ikanick 修正\r
298                         this.nInputAdjustTimeMs.Bass = CDTXMania.ConfigIni.nInputAdjustTimeMs.Bass;                     //\r
299 \r
300             Cスコア cスコア = CDTXMania.stage選曲.r確定されたスコア;\r
301             this.actGraph.dbグラフ値2 = cスコア.譜面情報.最大スキル[0];\r
302                 }\r
303                 public override void On非活性化()\r
304                 {\r
305                         this.L最後に再生したHHの実WAV番号.Clear();   // #23921 2011.1.4 yyagi\r
306                         this.L最後に再生したHHの実WAV番号 = null;    //\r
307                         for( int i = 0; i < 3; i++ )\r
308                         {\r
309                                 this.queWailing[ i ] = null;\r
310                         }\r
311                         this.ctWailingチップ模様アニメ = null;\r
312                         this.ctチップ模様アニメ.Drums = null;\r
313                         this.ctチップ模様アニメ.Guitar = null;\r
314                         this.ctチップ模様アニメ.Bass = null;\r
315                         base.On非活性化();\r
316                 }\r
317                 public override void OnManagedリソースの作成()\r
318                 {\r
319                         if( !base.b活性化してない )\r
320                         {\r
321                                 this.t背景テクスチャの生成();\r
322                                 this.txチップ = CDTXMania.tテクスチャの生成( CSkin.Path( @"Graphics\ScreenPlayDrums chips.png" ) );\r
323                                 this.txヒットバー = CDTXMania.tテクスチャの生成( CSkin.Path( @"Graphics\ScreenPlayDrums hit-bar.png" ) );\r
324                                 this.txヒットバーGB = CDTXMania.tテクスチャの生成( CSkin.Path( @"Graphics\ScreenPlayDrums hit-bar guitar.png" ) );\r
325                                 this.txWailing枠 = CDTXMania.tテクスチャの生成( CSkin.Path( @"Graphics\ScreenPlay wailing cursor.png" ) );\r
326                                 this.txレーンフレームGB = CDTXMania.tテクスチャの生成( CSkin.Path( @"Graphics\ScreenPlayDrums lane parts guitar.png" ) );\r
327                                 if( this.txレーンフレームGB != null )\r
328                                 {\r
329                                         this.txレーンフレームGB.n透明度 = 0xff - CDTXMania.ConfigIni.n背景の透過度;\r
330                                 }\r
331                                 base.OnManagedリソースの作成();\r
332                         }\r
333                 }\r
334                 public override void OnManagedリソースの解放()\r
335                 {\r
336                         if( !base.b活性化してない )\r
337                         {\r
338                                 CDTXMania.tテクスチャの解放( ref this.tx背景 );\r
339                                 CDTXMania.tテクスチャの解放( ref this.txヒットバー );\r
340                                 CDTXMania.tテクスチャの解放( ref this.txヒットバーGB );\r
341                                 CDTXMania.tテクスチャの解放( ref this.txチップ );\r
342                                 CDTXMania.tテクスチャの解放( ref this.txレーンフレームGB );\r
343                                 CDTXMania.tテクスチャの解放( ref this.txWailing枠 );\r
344                                 base.OnManagedリソースの解放();\r
345                         }\r
346                 }\r
347                 public override int On進行描画()\r
348                 {\r
349                         if( !base.b活性化してない )\r
350                         {\r
351                                 bool flag = false;\r
352                                 bool flag2 = false;\r
353                                 if( base.b初めての進行描画 )\r
354                                 {\r
355                                         CDTXMania.Timer.tリセット();\r
356                                         this.ctチップ模様アニメ.Drums = new CCounter( 0, 0x30, 10, CDTXMania.Timer );\r
357                                         this.ctチップ模様アニメ.Guitar = new CCounter( 0, 0x17, 20, CDTXMania.Timer );\r
358                                         this.ctチップ模様アニメ.Bass = new CCounter( 0, 0x17, 20, CDTXMania.Timer );\r
359                                         this.ctWailingチップ模様アニメ = new CCounter( 0, 4, 50, CDTXMania.Timer );\r
360                                         base.eフェーズID = CStage.Eフェーズ.共通_フェードイン;\r
361                                         this.actFI.tフェードイン開始();\r
362                                         base.b初めての進行描画 = false;\r
363                                 }\r
364                                 if( ( CDTXMania.ConfigIni.bSTAGEFAILED有効 && ( this.actGauge.db現在のゲージ値 <= -0.1 ) ) && ( base.eフェーズID == CStage.Eフェーズ.共通_通常状態 ) )\r
365                                 {\r
366                                         this.actStageFailed.Start();\r
367                                         CDTXMania.DTX.t全チップの再生停止();\r
368                                         base.eフェーズID = CStage.Eフェーズ.演奏_STAGE_FAILED;\r
369                                 }\r
370                                 this.t進行描画・背景();\r
371                                 this.t進行描画・MIDIBGM();\r
372                                 this.t進行描画・パネル文字列();\r
373                                 this.t進行描画・スコア();\r
374                                 this.t進行描画・AVI();\r
375                                 this.t進行描画・BGA();\r
376                                 this.t進行描画・ステータスパネル();\r
377                                 this.t進行描画・ギターベースフレーム();\r
378                                 this.t進行描画・レーンフラッシュGB();\r
379                 this.t進行描画・ギターベース判定ライン();\r
380                 this.t進行描画・ゲージ();\r
381                 this.t進行描画・グラフ();\r
382                                 this.t進行描画・レーンフラッシュD();\r
383                                 this.t進行描画・DANGER();\r
384                                 this.t進行描画・判定ライン();\r
385                                 this.t進行描画・RGBボタン();\r
386                                 this.t進行描画・判定文字列1・通常位置指定の場合();\r
387                                 this.t進行描画・コンボ();\r
388                                 this.t進行描画・WailingBonus();\r
389                                 this.t進行描画・譜面スクロール速度();\r
390                                 this.t進行描画・チップアニメ();\r
391                                 flag = this.t進行描画・チップ();\r
392                                 this.t進行描画・演奏情報();\r
393                                 this.t進行描画・ドラムパッド();\r
394                                 this.t進行描画・判定文字列2・判定ライン上指定の場合();\r
395                                 this.t進行描画・Wailing枠();\r
396                                 this.t進行描画・チップファイアD();\r
397                                 this.t進行描画・チップファイアGB();\r
398                                 this.t進行描画・STAGEFAILED();\r
399                                 flag2 = this.t進行描画・フェードイン・アウト();\r
400                                 if( flag && ( base.eフェーズID == CStage.Eフェーズ.共通_通常状態 ) )\r
401                                 {\r
402                                         this.eフェードアウト完了時の戻り値 = E演奏画面の戻り値.ステージクリア;\r
403                                         base.eフェーズID = CStage.Eフェーズ.演奏_STAGE_CLEAR_フェードアウト;\r
404                                         this.actFOClear.tフェードアウト開始();\r
405                                 }\r
406                                 if( flag2 )\r
407                                 {\r
408                                         return (int) this.eフェードアウト完了時の戻り値;\r
409                                 }\r
410 \r
411                                 // キー入力\r
412 \r
413                                 if( CDTXMania.act現在入力を占有中のプラグイン == null )\r
414                                         this.tキー入力();\r
415                         }\r
416                         return 0;\r
417                 }\r
418 \r
419 \r
420                 // その他\r
421 \r
422                 #region [ private ]\r
423                 //-----------------\r
424                 private class STHITCOUNTOFRANK\r
425                 {\r
426                         // Fields\r
427                         public int Good;\r
428                         public int Great;\r
429                         public int Miss;\r
430                         public int Perfect;\r
431                         public int Poor;\r
432 \r
433                         // Properties\r
434                         public int this[ int index ]\r
435                         {\r
436                                 get\r
437                                 {\r
438                                         switch( index )\r
439                                         {\r
440                                                 case 0:\r
441                                                         return this.Perfect;\r
442 \r
443                                                 case 1:\r
444                                                         return this.Great;\r
445 \r
446                                                 case 2:\r
447                                                         return this.Good;\r
448 \r
449                                                 case 3:\r
450                                                         return this.Poor;\r
451 \r
452                                                 case 4:\r
453                                                         return this.Miss;\r
454                                         }\r
455                                         throw new IndexOutOfRangeException();\r
456                                 }\r
457                                 set\r
458                                 {\r
459                                         switch( index )\r
460                                         {\r
461                                                 case 0:\r
462                                                         this.Perfect = value;\r
463                                                         return;\r
464 \r
465                                                 case 1:\r
466                                                         this.Great = value;\r
467                                                         return;\r
468 \r
469                                                 case 2:\r
470                                                         this.Good = value;\r
471                                                         return;\r
472 \r
473                                                 case 3:\r
474                                                         this.Poor = value;\r
475                                                         return;\r
476 \r
477                                                 case 4:\r
478                                                         this.Miss = value;\r
479                                                         return;\r
480                                         }\r
481                                         throw new IndexOutOfRangeException();\r
482                                 }\r
483                         }\r
484                 }\r
485 \r
486                 [StructLayout( LayoutKind.Sequential )]\r
487                 private struct STKARAUCHI\r
488                 {\r
489                         public CDTX.CChip HH;\r
490                         public CDTX.CChip SD;\r
491                         public CDTX.CChip BD;\r
492                         public CDTX.CChip HT;\r
493                         public CDTX.CChip LT;\r
494                         public CDTX.CChip FT;\r
495                         public CDTX.CChip CY;\r
496                         public CDTX.CChip HHO;\r
497                         public CDTX.CChip RD;\r
498                         public CDTX.CChip LC;\r
499                         public CDTX.CChip this[ int index ]\r
500                         {\r
501                                 get\r
502                                 {\r
503                                         switch( index )\r
504                                         {\r
505                                                 case 0:\r
506                                                         return this.HH;\r
507 \r
508                                                 case 1:\r
509                                                         return this.SD;\r
510 \r
511                                                 case 2:\r
512                                                         return this.BD;\r
513 \r
514                                                 case 3:\r
515                                                         return this.HT;\r
516 \r
517                                                 case 4:\r
518                                                         return this.LT;\r
519 \r
520                                                 case 5:\r
521                                                         return this.FT;\r
522 \r
523                                                 case 6:\r
524                                                         return this.CY;\r
525 \r
526                                                 case 7:\r
527                                                         return this.HHO;\r
528 \r
529                                                 case 8:\r
530                                                         return this.RD;\r
531 \r
532                                                 case 9:\r
533                                                         return this.LC;\r
534                                         }\r
535                                         throw new IndexOutOfRangeException();\r
536                                 }\r
537                                 set\r
538                                 {\r
539                                         switch( index )\r
540                                         {\r
541                                                 case 0:\r
542                                                         this.HH = value;\r
543                                                         return;\r
544 \r
545                                                 case 1:\r
546                                                         this.SD = value;\r
547                                                         return;\r
548 \r
549                                                 case 2:\r
550                                                         this.BD = value;\r
551                                                         return;\r
552 \r
553                                                 case 3:\r
554                                                         this.HT = value;\r
555                                                         return;\r
556 \r
557                                                 case 4:\r
558                                                         this.LT = value;\r
559                                                         return;\r
560 \r
561                                                 case 5:\r
562                                                         this.FT = value;\r
563                                                         return;\r
564 \r
565                                                 case 6:\r
566                                                         this.CY = value;\r
567                                                         return;\r
568 \r
569                                                 case 7:\r
570                                                         this.HHO = value;\r
571                                                         return;\r
572 \r
573                                                 case 8:\r
574                                                         this.RD = value;\r
575                                                         return;\r
576 \r
577                                                 case 9:\r
578                                                         this.LC = value;\r
579                                                         return;\r
580                                         }\r
581                                         throw new IndexOutOfRangeException();\r
582                                 }\r
583                         }\r
584                 }\r
585 \r
586                 private CAct演奏AVI actAVI;\r
587                 private CAct演奏BGA actBGA;\r
588                 private CAct演奏DrumsチップファイアD actChipFireD;\r
589                 private CAct演奏DrumsチップファイアGB actChipFireGB;\r
590                 private CAct演奏DrumsコンボDGB actCOMBO;\r
591                 private CAct演奏DrumsDanger actDANGER;\r
592                 private CActFIFOBlack actFI;\r
593                 private CActFIFOBlack actFO;\r
594         private CActFIFOWhite actFOClear;\r
595         private CAct演奏Drumsゲージ actGauge;\r
596                 private CAct演奏Drumsグラフ actGraph;\r
597                 private CAct演奏Drums判定文字列 actJudgeString;\r
598                 private CAct演奏DrumsレーンフラッシュD actLaneFlushD;\r
599                 private CAct演奏DrumsレーンフラッシュGB actLaneFlushGB;\r
600                 private CAct演奏Drumsパッド actPad;\r
601                 private CAct演奏パネル文字列 actPanel;\r
602                 private CAct演奏演奏情報 actPlayInfo;\r
603                 private CAct演奏DrumsRGB actRGB;\r
604                 private CAct演奏Drumsスコア actScore;\r
605                 private CAct演奏ステージ失敗 actStageFailed;\r
606                 private CAct演奏Drumsステータスパネル actStatusPanels;\r
607                 private CAct演奏DrumsWailingBonus actWailingBonus;\r
608                 private CAct演奏スクロール速度 act譜面スクロール速度;\r
609                 private bool bPAUSE;\r
610                 private bool bフィルイン中;\r
611                 private STDGBVALUE<bool> b演奏にMIDI入力を使った;\r
612                 private STDGBVALUE<bool> b演奏にキーボードを使った;\r
613                 private STDGBVALUE<bool> b演奏にジョイパッドを使った;\r
614                 private STDGBVALUE<bool> b演奏にマウスを使った;\r
615                 private CCounter ctWailingチップ模様アニメ;\r
616                 private STDGBVALUE<CCounter> ctチップ模様アニメ;\r
617                 private readonly Eパッド[] eチャンネルtoパッド;\r
618                 private E演奏画面の戻り値 eフェードアウト完了時の戻り値;\r
619                 private readonly int[,] nBGAスコープチャンネルマップ;\r
620                 private readonly int[] nチャンネル0Atoパッド08 = new int[] { 1, 2, 3, 4, 5, 7, 6, 1, 8, 0 };\r
621                 private readonly int[] nチャンネル0Atoレーン07 = new int[] { 1, 2, 3, 4, 5, 7, 6, 1, 7, 0 };\r
622                 private readonly int[] nチャンネルtoX座標 = new int[] { 0x4c, 110, 0x91, 0xc0, 0xe2, 0x126, 260, 0x4f, 300, 0x23 };\r
623                 private readonly int[] nパッド0Atoチャンネル0A = new int[] { 0x11, 0x12, 0x13, 20, 0x15, 0x17, 0x16, 0x18, 0x19, 0x1a };\r
624                 private readonly int[] nパッド0Atoパッド08 = new int[] { 1, 2, 3, 4, 5, 6, 7, 1, 8, 0 };\r
625                 private readonly int[] nパッド0Atoレーン07 = new int[] { 1, 2, 3, 4, 5, 6, 7, 1, 7, 0 };\r
626                 private STDGBVALUE<STHITCOUNTOFRANK> nヒット数・Auto含まない;\r
627                 private STDGBVALUE<STHITCOUNTOFRANK> nヒット数・Auto含む;\r
628                 private int n現在のトップChip = -1;\r
629                 private int[] n最後に再生したBGMの実WAV番号 = new int[ 50 ];\r
630                 private int n最後に再生したHHのチャンネル番号;\r
631                 private List<int> L最後に再生したHHの実WAV番号;              // #23921 2011.1.4 yyagi: change "int" to "List<int>", for recording multiple wav No.\r
632                 private int n最後に再生したギターの実WAV番号;\r
633                 private int n最後に再生したベースの実WAV番号;\r
634                 private STDGBVALUE<Queue<CDTX.CChip>> queWailing;\r
635                 private STDGBVALUE<CDTX.CChip> r現在の歓声Chip;\r
636                 private CDTX.CChip r現在の空うちギターChip;\r
637                 private STKARAUCHI r現在の空うちドラムChip;\r
638                 private CDTX.CChip r現在の空うちベースChip;\r
639                 private CDTX.CChip r次にくるギターChip;\r
640                 private CDTX.CChip r次にくるベースChip;\r
641                 private CTexture txWailing枠;\r
642                 private CTexture txチップ;\r
643                 private CTexture txヒットバー;\r
644                 private CTexture txヒットバーGB;\r
645                 private CTexture txレーンフレームGB;\r
646                 private CTexture tx背景;\r
647                 private STDGBVALUE<int> nInputAdjustTimeMs;                     // #23580 2011.1.3 yyagi\r
648                 private bool bフィルイン区間の最後のChipである( CDTX.CChip pChip )\r
649                 {\r
650                         if( pChip == null )\r
651                         {\r
652                                 return false;\r
653                         }\r
654                         int num = pChip.n発声位置;\r
655                         for( int i = CDTXMania.DTX.listChip.IndexOf( pChip ) + 1; i < CDTXMania.DTX.listChip.Count; i++ )\r
656                         {\r
657                                 pChip = CDTXMania.DTX.listChip[ i ];\r
658                                 if( ( pChip.nチャンネル番号 == 0x53 ) && ( pChip.n整数値 == 2 ) )\r
659                                 {\r
660                                         return true;\r
661                                 }\r
662                                 if( ( ( pChip.nチャンネル番号 >= 0x11 ) && ( pChip.nチャンネル番号 <= 0x19 ) ) && ( ( pChip.n発声位置 - num ) > 0x18 ) )\r
663                                 {\r
664                                         return false;\r
665                                 }\r
666                         }\r
667                         return true;\r
668                 }\r
669                 private E判定 e指定時刻からChipのJUDGEを返す( long nTime, CDTX.CChip pChip, int nInputAdjustTime )\r
670                 {\r
671                         if( pChip != null )\r
672                         {\r
673                                 int nDeltaTime = Math.Abs( (int) ( nTime + nInputAdjustTime - pChip.n発声時刻ms ) );                // #23580 2011.1.3 yyagi: add "nInputAdjustTime" to add input timing adjust feature\r
674 //Debug.WriteLine("nAbsTime=" + (nTime - pChip.n発声時刻ms) + ", nDeltaTime=" + (nTime + nInputAdjustTime - pChip.n発声時刻ms));\r
675                                 if( nDeltaTime <= CDTXMania.nPerfect範囲ms )\r
676                                 {\r
677                                         return E判定.Perfect;\r
678                                 }\r
679                                 if( nDeltaTime <= CDTXMania.nGreat範囲ms )\r
680                                 {\r
681                                         return E判定.Great;\r
682                                 }\r
683                                 if( nDeltaTime <= CDTXMania.nGood範囲ms )\r
684                                 {\r
685                                         return E判定.Good;\r
686                                 }\r
687                                 if( nDeltaTime <= CDTXMania.nPoor範囲ms )\r
688                                 {\r
689                                         return E判定.Poor;\r
690                                 }\r
691                         }\r
692                         return E判定.Miss;\r
693                 }\r
694                 private CDTX.CChip r空うちChip( E楽器パート part, Eパッド pad )\r
695                 {\r
696                         switch( part )\r
697                         {\r
698                                 case E楽器パート.DRUMS:\r
699                                         switch( pad )\r
700                                         {\r
701                                                 case Eパッド.HH:\r
702                                                         if( this.r現在の空うちドラムChip.HH != null )\r
703                                                         {\r
704                                                                 return this.r現在の空うちドラムChip.HH;\r
705                                                         }\r
706                                                         if( CDTXMania.ConfigIni.eHHGroup != EHHGroup.ハイハットのみ打ち分ける )\r
707                                                         {\r
708                                                                 if( CDTXMania.ConfigIni.eHHGroup == EHHGroup.左シンバルのみ打ち分ける )\r
709                                                                 {\r
710                                                                         return this.r現在の空うちドラムChip.HHO;\r
711                                                                 }\r
712                                                                 if( this.r現在の空うちドラムChip.HHO != null )\r
713                                                                 {\r
714                                                                         return this.r現在の空うちドラムChip.HHO;\r
715                                                                 }\r
716                                                         }\r
717                                                         return this.r現在の空うちドラムChip.LC;\r
718 \r
719                                                 case Eパッド.SD:\r
720                                                         return this.r現在の空うちドラムChip.SD;\r
721 \r
722                                                 case Eパッド.BD:\r
723                                                         return this.r現在の空うちドラムChip.BD;\r
724 \r
725                                                 case Eパッド.HT:\r
726                                                         return this.r現在の空うちドラムChip.HT;\r
727 \r
728                                                 case Eパッド.LT:\r
729                                                         if( this.r現在の空うちドラムChip.LT != null )\r
730                                                         {\r
731                                                                 return this.r現在の空うちドラムChip.LT;\r
732                                                         }\r
733                                                         if( CDTXMania.ConfigIni.eFTGroup == EFTGroup.共通 )\r
734                                                         {\r
735                                                                 return this.r現在の空うちドラムChip.FT;\r
736                                                         }\r
737                                                         return null;\r
738 \r
739                                                 case Eパッド.FT:\r
740                                                         if( this.r現在の空うちドラムChip.FT != null )\r
741                                                         {\r
742                                                                 return this.r現在の空うちドラムChip.FT;\r
743                                                         }\r
744                                                         if( CDTXMania.ConfigIni.eFTGroup == EFTGroup.共通 )\r
745                                                         {\r
746                                                                 return this.r現在の空うちドラムChip.LT;\r
747                                                         }\r
748                                                         return null;\r
749 \r
750                                                 case Eパッド.CY:\r
751                                                         if( this.r現在の空うちドラムChip.CY != null )\r
752                                                         {\r
753                                                                 return this.r現在の空うちドラムChip.CY;\r
754                                                         }\r
755                                                         if( CDTXMania.ConfigIni.eCYGroup == ECYGroup.共通 )\r
756                                                         {\r
757                                                                 return this.r現在の空うちドラムChip.RD;\r
758                                                         }\r
759                                                         return null;\r
760 \r
761                                                 case Eパッド.HHO:\r
762                                                         if( this.r現在の空うちドラムChip.HHO != null )\r
763                                                         {\r
764                                                                 return this.r現在の空うちドラムChip.HHO;\r
765                                                         }\r
766                                                         if( CDTXMania.ConfigIni.eHHGroup != EHHGroup.ハイハットのみ打ち分ける )\r
767                                                         {\r
768                                                                 if( CDTXMania.ConfigIni.eHHGroup == EHHGroup.左シンバルのみ打ち分ける )\r
769                                                                 {\r
770                                                                         return this.r現在の空うちドラムChip.HH;\r
771                                                                 }\r
772                                                                 if( this.r現在の空うちドラムChip.HH != null )\r
773                                                                 {\r
774                                                                         return this.r現在の空うちドラムChip.HH;\r
775                                                                 }\r
776                                                         }\r
777                                                         return this.r現在の空うちドラムChip.LC;\r
778 \r
779                                                 case Eパッド.RD:\r
780                                                         if( this.r現在の空うちドラムChip.RD != null )\r
781                                                         {\r
782                                                                 return this.r現在の空うちドラムChip.RD;\r
783                                                         }\r
784                                                         if( CDTXMania.ConfigIni.eCYGroup == ECYGroup.共通 )\r
785                                                         {\r
786                                                                 return this.r現在の空うちドラムChip.CY;\r
787                                                         }\r
788                                                         return null;\r
789 \r
790                                                 case Eパッド.LC:\r
791                                                         if( this.r現在の空うちドラムChip.LC != null )\r
792                                                         {\r
793                                                                 return this.r現在の空うちドラムChip.LC;\r
794                                                         }\r
795                                                         if( ( CDTXMania.ConfigIni.eHHGroup != EHHGroup.ハイハットのみ打ち分ける ) && ( CDTXMania.ConfigIni.eHHGroup != EHHGroup.全部共通 ) )\r
796                                                         {\r
797                                                                 return null;\r
798                                                         }\r
799                                                         if( this.r現在の空うちドラムChip.HH != null )\r
800                                                         {\r
801                                                                 return this.r現在の空うちドラムChip.HH;\r
802                                                         }\r
803                                                         return this.r現在の空うちドラムChip.HHO;\r
804                                         }\r
805                                         break;\r
806 \r
807                                 case E楽器パート.GUITAR:\r
808                                         return this.r現在の空うちギターChip;\r
809 \r
810                                 case E楽器パート.BASS:\r
811                                         return this.r現在の空うちベースChip;\r
812                         }\r
813                         return null;\r
814                 }\r
815                 private CDTX.CChip r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( long nTime, int nChannelFlag )\r
816                 {\r
817                         int num5;\r
818                         if( this.n現在のトップChip == -1 )\r
819                         {\r
820                                 return null;\r
821                         }\r
822                         int count = CDTXMania.DTX.listChip.Count;\r
823                         int num4 = num5 = this.n現在のトップChip;\r
824                         if( this.n現在のトップChip >= count )\r
825                         {\r
826                                 num4 = num5 = count - 1;\r
827                         }\r
828                         int num2 = num4;\r
829                         while( num2 < count )\r
830                         {\r
831                                 CDTX.CChip chip = CDTXMania.DTX.listChip[ num2 ];\r
832                                 if( ( ( nChannelFlag >= 0x11 ) && ( nChannelFlag <= 0x1a ) ) && ( ( chip.nチャンネル番号 == nChannelFlag ) || ( chip.nチャンネル番号 == ( nChannelFlag + 0x20 ) ) ) )\r
833                                 {\r
834                                         if( chip.n発声時刻ms > nTime )\r
835                                         {\r
836                                                 break;\r
837                                         }\r
838                                         num5 = num2;\r
839                                 }\r
840                                 else if( ( ( nChannelFlag == 0x2f ) && ( chip.e楽器パート == E楽器パート.GUITAR ) ) || ( ( ( nChannelFlag >= 0x20 ) && ( nChannelFlag <= 40 ) ) && ( chip.nチャンネル番号 == nChannelFlag ) ) )\r
841                                 {\r
842                                         if( chip.n発声時刻ms > nTime )\r
843                                         {\r
844                                                 break;\r
845                                         }\r
846                                         num5 = num2;\r
847                                 }\r
848                                 else if( ( ( nChannelFlag == 0xaf ) && ( chip.e楽器パート == E楽器パート.BASS ) ) || ( ( ( nChannelFlag >= 160 ) && ( nChannelFlag <= 0xa8 ) ) && ( chip.nチャンネル番号 == nChannelFlag ) ) )\r
849                                 {\r
850                                         if( chip.n発声時刻ms > nTime )\r
851                                         {\r
852                                                 break;\r
853                                         }\r
854                                         num5 = num2;\r
855                                 }\r
856                                 num2++;\r
857                         }\r
858                         int num3 = num5;\r
859                         while( num3 >= 0 )\r
860                         {\r
861                                 CDTX.CChip chip2 = CDTXMania.DTX.listChip[ num3 ];\r
862                                 if( ( nChannelFlag >= 0x11 ) && ( nChannelFlag <= 0x1a ) )\r
863                                 {\r
864                                         if( ( chip2.nチャンネル番号 == nChannelFlag ) || ( chip2.nチャンネル番号 == ( nChannelFlag + 0x20 ) ) )\r
865                                         {\r
866                                                 break;\r
867                                         }\r
868                                 }\r
869                                 else if( ( ( nChannelFlag == 0x2f ) && ( chip2.e楽器パート == E楽器パート.GUITAR ) ) || ( ( ( nChannelFlag >= 0x20 ) && ( nChannelFlag <= 40 ) ) && ( chip2.nチャンネル番号 == nChannelFlag ) ) )\r
870                                 {\r
871                                         if( ( chip2.nチャンネル番号 >= 0x20 ) && ( chip2.nチャンネル番号 <= 40 ) )\r
872                                         {\r
873                                                 break;\r
874                                         }\r
875                                 }\r
876                                 else if( ( ( ( nChannelFlag == 0xaf ) && ( chip2.e楽器パート == E楽器パート.BASS ) ) || ( ( ( nChannelFlag >= 160 ) && ( nChannelFlag <= 0xa8 ) ) && ( chip2.nチャンネル番号 == nChannelFlag ) ) ) && ( ( chip2.nチャンネル番号 >= 160 ) && ( chip2.nチャンネル番号 <= 0xa8 ) ) )\r
877                                 {\r
878                                         break;\r
879                                 }\r
880                                 num3--;\r
881                         }\r
882                         if( ( num2 == count ) && ( num3 < 0 ) )\r
883                         {\r
884                                 return null;\r
885                         }\r
886                         if( num2 == count )\r
887                         {\r
888                                 return CDTXMania.DTX.listChip[ num3 ];\r
889                         }\r
890                         if( num3 < 0 )\r
891                         {\r
892                                 return CDTXMania.DTX.listChip[ num2 ];\r
893                         }\r
894                         CDTX.CChip chip3 = CDTXMania.DTX.listChip[ num2 ];\r
895                         CDTX.CChip chip4 = CDTXMania.DTX.listChip[ num3 ];\r
896                         int num6 = Math.Abs( (int) ( nTime - chip3.n発声時刻ms ) );\r
897                         int num7 = Math.Abs( (int) ( nTime - chip4.n発声時刻ms ) );\r
898                         if( num6 >= num7 )\r
899                         {\r
900                                 return chip4;\r
901                         }\r
902                         return chip3;\r
903                 }\r
904                 private CDTX.CChip r指定時刻に一番近い未ヒットChip( long nTime, int nChannelFlag )\r
905                 {\r
906                         return this.r指定時刻に一番近い未ヒットChip( nTime, nChannelFlag, 0 );\r
907                 }\r
908                 private CDTX.CChip r指定時刻に一番近い未ヒットChip( long nTime, int nChannelFlag, int n検索範囲時間ms )\r
909                 {\r
910                         int num5;\r
911                         int num6;\r
912                         if( this.n現在のトップChip == -1 )\r
913                         {\r
914                                 return null;\r
915                         }\r
916                         int count = CDTXMania.DTX.listChip.Count;\r
917                         int num4 = num5 = this.n現在のトップChip;\r
918                         if( this.n現在のトップChip >= count )\r
919                         {\r
920                                 num4 = num5 = count - 1;\r
921                         }\r
922                         int num2 = num4;\r
923                         while( num2 < count )\r
924                         {\r
925                                 CDTX.CChip chip = CDTXMania.DTX.listChip[ num2 ];\r
926                                 if( ( !chip.bHit && ( nChannelFlag >= 0x11 ) ) && ( nChannelFlag <= 0x1a ) )\r
927                                 {\r
928                                         if( ( chip.nチャンネル番号 == nChannelFlag ) || ( chip.nチャンネル番号 == ( nChannelFlag + 0x20 ) ) )\r
929                                         {\r
930                                                 if( chip.n発声時刻ms > nTime )\r
931                                                 {\r
932                                                         break;\r
933                                                 }\r
934                                                 num5 = num2;\r
935                                         }\r
936                                 }\r
937                                 else if( !chip.bHit && ( ( ( nChannelFlag == 0x2f ) && ( chip.e楽器パート == E楽器パート.GUITAR ) ) || ( ( ( nChannelFlag >= 0x20 ) && ( nChannelFlag <= 40 ) ) && ( chip.nチャンネル番号 == nChannelFlag ) ) ) )\r
938                                 {\r
939                                         if( chip.n発声時刻ms > nTime )\r
940                                         {\r
941                                                 break;\r
942                                         }\r
943                                         num5 = num2;\r
944                                 }\r
945                                 else if( !chip.bHit && ( ( ( nChannelFlag == 0xaf ) && ( chip.e楽器パート == E楽器パート.BASS ) ) || ( ( ( nChannelFlag >= 160 ) && ( nChannelFlag <= 0xa8 ) ) && ( chip.nチャンネル番号 == nChannelFlag ) ) ) )\r
946                                 {\r
947                                         if( chip.n発声時刻ms > nTime )\r
948                                         {\r
949                                                 break;\r
950                                         }\r
951                                         num5 = num2;\r
952                                 }\r
953                                 num2++;\r
954                         }\r
955                         int num3 = num5;\r
956                         while( num3 >= 0 )\r
957                         {\r
958                                 CDTX.CChip chip2 = CDTXMania.DTX.listChip[ num3 ];\r
959                                 if( ( ( ( !chip2.bHit && ( nChannelFlag >= 0x11 ) ) && ( ( nChannelFlag <= 0x1a ) && ( ( chip2.nチャンネル番号 == nChannelFlag ) || ( chip2.nチャンネル番号 == ( nChannelFlag + 0x20 ) ) ) ) ) || ( !chip2.bHit && ( ( ( nChannelFlag == 0x2f ) && ( chip2.e楽器パート == E楽器パート.GUITAR ) ) || ( ( ( nChannelFlag >= 0x20 ) && ( nChannelFlag <= 40 ) ) && ( chip2.nチャンネル番号 == nChannelFlag ) ) ) ) ) || ( !chip2.bHit && ( ( ( nChannelFlag == 0xaf ) && ( chip2.e楽器パート == E楽器パート.BASS ) ) || ( ( ( nChannelFlag >= 160 ) && ( nChannelFlag <= 0xa8 ) ) && ( chip2.nチャンネル番号 == nChannelFlag ) ) ) ) )\r
960                                 {\r
961                                         break;\r
962                                 }\r
963                                 num3--;\r
964                         }\r
965                         if( ( num2 == count ) && ( num3 < 0 ) )\r
966                         {\r
967                                 return null;\r
968                         }\r
969                         CDTX.CChip chip3 = null;\r
970                         if( num2 == count )\r
971                         {\r
972                                 chip3 = CDTXMania.DTX.listChip[ num3 ];\r
973                                 num6 = Math.Abs( (int) ( nTime - CDTXMania.DTX.listChip[ num3 ].n発声時刻ms ) );\r
974                         }\r
975                         else if( num3 < 0 )\r
976                         {\r
977                                 chip3 = CDTXMania.DTX.listChip[ num2 ];\r
978                                 num6 = Math.Abs( (int) ( nTime - CDTXMania.DTX.listChip[ num2 ].n発声時刻ms ) );\r
979                         }\r
980                         else\r
981                         {\r
982                                 int num7 = Math.Abs( (int) ( nTime - CDTXMania.DTX.listChip[ num2 ].n発声時刻ms ) );\r
983                                 int num8 = Math.Abs( (int) ( nTime - CDTXMania.DTX.listChip[ num3 ].n発声時刻ms ) );\r
984                                 if( num7 < num8 )\r
985                                 {\r
986                                         chip3 = CDTXMania.DTX.listChip[ num2 ];\r
987                                         num6 = Math.Abs( (int) ( nTime - CDTXMania.DTX.listChip[ num2 ].n発声時刻ms ) );\r
988                                 }\r
989                                 else\r
990                                 {\r
991                                         chip3 = CDTXMania.DTX.listChip[ num3 ];\r
992                                         num6 = Math.Abs( (int) ( nTime - CDTXMania.DTX.listChip[ num3 ].n発声時刻ms ) );\r
993                                 }\r
994                         }\r
995                         if( ( n検索範囲時間ms > 0 ) && ( num6 > n検索範囲時間ms ) )\r
996                         {\r
997                                 return null;\r
998                         }\r
999                         return chip3;\r
1000                 }\r
1001                 private CDTX.CChip r次にくるギターChipを更新して返す()\r
1002                 {\r
1003                         this.r次にくるギターChip = this.r指定時刻に一番近い未ヒットChip( CDTXMania.Timer.n現在時刻, 0x2f, 500 );\r
1004                         return this.r次にくるギターChip;\r
1005                 }\r
1006                 private CDTX.CChip r次にくるベースChipを更新して返す()\r
1007                 {\r
1008                         this.r次にくるベースChip = this.r指定時刻に一番近い未ヒットChip( CDTXMania.Timer.n現在時刻, 0xaf, 500 );\r
1009                         return this.r次にくるベースChip;\r
1010                 }\r
1011                 private void tサウンド再生( CDTX.CChip rChip, long n再生開始システム時刻ms, E楽器パート part )\r
1012                 {\r
1013                         this.tサウンド再生( rChip, n再生開始システム時刻ms, part, CDTXMania.ConfigIni.n手動再生音量, false, false );\r
1014                 }\r
1015                 private void tサウンド再生( CDTX.CChip rChip, long n再生開始システム時刻ms, E楽器パート part, int n音量 )\r
1016                 {\r
1017                         this.tサウンド再生( rChip, n再生開始システム時刻ms, part, n音量, false, false );\r
1018                 }\r
1019                 private void tサウンド再生( CDTX.CChip rChip, long n再生開始システム時刻ms, E楽器パート part, int n音量, bool bモニタ )\r
1020                 {\r
1021                         this.tサウンド再生( rChip, n再生開始システム時刻ms, part, n音量, bモニタ, false );\r
1022                 }\r
1023                 private void tサウンド再生( CDTX.CChip pChip, long n再生開始システム時刻ms, E楽器パート part, int n音量, bool bモニタ, bool b音程をずらして再生 )\r
1024                 {\r
1025                         if( pChip != null )\r
1026                         {\r
1027                                 switch( part )\r
1028                                 {\r
1029                                         case E楽器パート.DRUMS:\r
1030                                                 {\r
1031                                                         int index = pChip.nチャンネル番号;\r
1032                                                         if( ( index < 0x11 ) || ( index > 0x1a ) )\r
1033                                                         {\r
1034                                                                 if( ( index < 0x31 ) || ( index > 0x3a ) )\r
1035                                                                 {\r
1036                                                                         return;\r
1037                                                                 }\r
1038                                                                 index -= 0x31;\r
1039                                                         }\r
1040                                                         else\r
1041                                                         {\r
1042                                                                 index -= 0x11;\r
1043                                                         }\r
1044                                                         int nLane = this.nチャンネル0Atoレーン07[ index ];\r
1045                                                         if( ( nLane == 1 ) &&   // 今回演奏するのがHC or HO\r
1046                                                                 ( index == 0 || ( index == 7 && this.n最後に再生したHHのチャンネル番号 != 0x18 && this.n最後に再生したHHのチャンネル番号 != 0x38 ) )\r
1047                                                                 // HCを演奏するか、またはHO演奏&以前HO演奏でない&以前不可視HO演奏でない\r
1048                                                         )\r
1049                                                         {\r
1050                                                 // #23921 2011.1.4 yyagi: 2種類以上のオープンハイハットが発音済みだと、最後のHHOしか消せない問題に対応。\r
1051 #if TEST_NOTEOFFMODE    // 2011.1.1 yyagi test\r
1052                                                                 if (CDTXMania.DTX.bHH演奏で直前のHHを消音する)\r
1053                                                                 {\r
1054 #endif\r
1055                                                                         for (int i = 0; i < this.L最後に再生したHHの実WAV番号.Count; i++)            // #23921 2011.1.4 yyagi\r
1056                                                                         {\r
1057                                                                                 // CDTXMania.DTX.tWavの再生停止(this.L最後に再生したHHの実WAV番号);\r
1058                                                                                 CDTXMania.DTX.tWavの再生停止(this.L最後に再生したHHの実WAV番号[i]);     // #23921 yyagi ストック分全て消音する\r
1059                                                                         }\r
1060                                                                         this.L最後に再生したHHの実WAV番号.Clear();\r
1061 #if TEST_NOTEOFFMODE    // 2011.1.1 yyagi test\r
1062                                                                 }\r
1063 #endif\r
1064                                                                 //this.n最後に再生したHHの実WAV番号 = pChip.n整数値・内部番号;\r
1065                                                                 this.n最後に再生したHHのチャンネル番号 = pChip.nチャンネル番号;\r
1066                                                         }\r
1067 #if TEST_NOTEOFFMODE    // 2011.1.4 yyagi test\r
1068                                                         if (CDTXMania.DTX.bHH演奏で直前のHHを消音する)\r
1069                                                         {\r
1070 #endif\r
1071                                                                 if (index == 7 || index == 0x27)                                                // #23921 HOまたは不可視HO演奏時はそのチップ番号をストックしておく\r
1072                                                                 {\r
1073                                                                         if (this.L最後に再生したHHの実WAV番号.Count >= 16)   // #23921 ただしストック数が16以上になるようなら、頭の1個を削って常に16未満に抑える\r
1074                                                                         {                                                                                                       // (ストックが増えてList<>のrealloc()が発生するのを予防する)\r
1075                                                                                 this.L最後に再生したHHの実WAV番号.RemoveAt(0);\r
1076                                                                         }\r
1077                                                                         if (this.L最後に再生したHHの実WAV番号.IndexOf(pChip.n整数値・内部番号) < 0)  // チップ音がまだストックされてなければ\r
1078                                                                         {\r
1079                                                                                 this.L最後に再生したHHの実WAV番号.Add(pChip.n整数値・内部番号);                      // ストックする\r
1080                                                                         }\r
1081                                                                 }\r
1082 #if TEST_NOTEOFFMODE    // 2011.1.4 yyagi test\r
1083                                                         }\r
1084 #endif\r
1085                                                         CDTXMania.DTX.tチップの再生( pChip, n再生開始システム時刻ms, nLane, n音量, bモニタ );\r
1086                                                         return;\r
1087                                                 }\r
1088                                         case E楽器パート.GUITAR:\r
1089 #if TEST_NOTEOFFMODE    // 2011.1.1 yyagi test\r
1090                                                 if (CDTXMania.DTX.bGUITAR演奏で直前のGUITARを消音する) {\r
1091 #endif\r
1092                                                         CDTXMania.DTX.tWavの再生停止(this.n最後に再生したギターの実WAV番号);\r
1093 #if TEST_NOTEOFFMODE\r
1094                                                 }\r
1095 #endif\r
1096                                                 CDTXMania.DTX.tチップの再生(pChip, n再生開始システム時刻ms, 8, n音量, bモニタ, b音程をずらして再生);\r
1097                                                 this.n最後に再生したギターの実WAV番号 = pChip.n整数値・内部番号;\r
1098                                                 return;\r
1099 \r
1100                                         case E楽器パート.BASS:\r
1101 #if TEST_NOTEOFFMODE\r
1102                                                 if (CDTXMania.DTX.bBASS演奏で直前のBASSを消音する) {\r
1103 #endif\r
1104                                                         CDTXMania.DTX.tWavの再生停止(this.n最後に再生したベースの実WAV番号);\r
1105 #if TEST_NOTEOFFMODE\r
1106                                                 }\r
1107 #endif\r
1108                                                 CDTXMania.DTX.tチップの再生( pChip, n再生開始システム時刻ms, 9, n音量, bモニタ, b音程をずらして再生 );\r
1109                                                 this.n最後に再生したベースの実WAV番号 = pChip.n整数値・内部番号;\r
1110                                                 return;\r
1111                                 }\r
1112                         }\r
1113                 }\r
1114                 private void tステータスパネルの選択()\r
1115                 {\r
1116                         if( CDTXMania.bコンパクトモード )\r
1117                         {\r
1118                                 this.actStatusPanels.tラベル名からステータスパネルを決定する( null );\r
1119                         }\r
1120                         else if( CDTXMania.stage選曲.r確定された曲 != null )\r
1121                         {\r
1122                                 this.actStatusPanels.tラベル名からステータスパネルを決定する( CDTXMania.stage選曲.r確定された曲.ar難易度ラベル[ CDTXMania.stage選曲.n確定された曲の難易度 ] );\r
1123                         }\r
1124                 }\r
1125                 private E判定 tチップのヒット処理( long nHitTime, CDTX.CChip pChip )\r
1126                 {\r
1127                         pChip.bHit = true;\r
1128                         bool bIsAutoPlay = false;\r
1129                         if( (\r
1130                                         ( ( pChip.e楽器パート == E楽器パート.DRUMS ) && CDTXMania.ConfigIni.bAutoPlay[ this.nチャンネル0Atoレーン07[ pChip.nチャンネル番号 - 0x11 ] ] ) ||\r
1131                                         ( ( pChip.e楽器パート == E楽器パート.GUITAR ) && CDTXMania.ConfigIni.bAutoPlay.Guitar )\r
1132                                 ) ||\r
1133                                         ( ( pChip.e楽器パート == E楽器パート.BASS ) && CDTXMania.ConfigIni.bAutoPlay.Bass )\r
1134                           )\r
1135                         {\r
1136                                 bIsAutoPlay = true;\r
1137                         }\r
1138                         else\r
1139                         {\r
1140                                 this.bAUTOでないチップが1つでもバーを通過した = true;\r
1141                         }\r
1142                         E判定 eJudgeResult = E判定.Auto;\r
1143                         switch (pChip.e楽器パート)\r
1144                         {\r
1145                                 case E楽器パート.DRUMS:\r
1146                                         eJudgeResult = this.e指定時刻からChipのJUDGEを返す(nHitTime, pChip, bIsAutoPlay? 0 : this.nInputAdjustTimeMs.Drums);\r
1147                                         this.actJudgeString.Start(this.nチャンネル0Atoレーン07[pChip.nチャンネル番号 - 0x11], bIsAutoPlay ? E判定.Auto : eJudgeResult);\r
1148                                         break;\r
1149 \r
1150                                 case E楽器パート.GUITAR:\r
1151                                         eJudgeResult = this.e指定時刻からChipのJUDGEを返す(nHitTime, pChip, bIsAutoPlay? 0 : this.nInputAdjustTimeMs.Guitar);\r
1152                                         this.actJudgeString.Start(10, bIsAutoPlay ? E判定.Auto : eJudgeResult);\r
1153                                         break;\r
1154 \r
1155                                 case E楽器パート.BASS:\r
1156                                         eJudgeResult = this.e指定時刻からChipのJUDGEを返す(nHitTime, pChip, bIsAutoPlay? 0 : this.nInputAdjustTimeMs.Bass);\r
1157                                         this.actJudgeString.Start(11, bIsAutoPlay ? E判定.Auto : eJudgeResult);\r
1158                                         break;\r
1159                         }\r
1160                         if( !bIsAutoPlay && ( pChip.e楽器パート != E楽器パート.UNKNOWN ) )\r
1161                         {\r
1162                                 this.t判定にあわせてゲージを増減する( pChip.e楽器パート, eJudgeResult );\r
1163                         }\r
1164                         switch( pChip.e楽器パート )\r
1165                         {\r
1166                                 case E楽器パート.DRUMS:\r
1167                                         if ((eJudgeResult != E判定.Miss) && (eJudgeResult != E判定.Bad))\r
1168                                         {\r
1169                                                 this.nヒット数・Auto含む.Drums[(int)eJudgeResult]++;\r
1170                                         }\r
1171                                         else\r
1172                                         {\r
1173                                                 this.nヒット数・Auto含む.Drums.Miss++;\r
1174                                         }\r
1175                                         if (!bIsAutoPlay)\r
1176                                         {\r
1177                                                 switch (eJudgeResult)\r
1178                                                 {\r
1179                                                         case E判定.Miss:\r
1180                                                         case E判定.Bad:\r
1181                                                                 this.nヒット数・Auto含まない.Drums.Miss++;\r
1182                                 break;\r
1183                             default:    // #24068 2011.1.10 ikanick changed\r
1184                                 this.nヒット数・Auto含まない.Drums[(int)eJudgeResult]++;\r
1185                                 break;\r
1186                                                 }\r
1187                                         }\r
1188                                         if (CDTXMania.ConfigIni.bドラムが全部オートプレイである || !bIsAutoPlay)\r
1189                                         {\r
1190                                                 switch (eJudgeResult)\r
1191                                                 {\r
1192                                                         case E判定.Perfect:\r
1193                                                         case E判定.Great:\r
1194                                                         case E判定.Good:\r
1195                                                                 this.actCOMBO.n現在のコンボ数.Drums++;\r
1196                                                                 break;\r
1197 \r
1198                                                         default:\r
1199                                                                 this.actCOMBO.n現在のコンボ数.Drums = 0;\r
1200                                                                 break;\r
1201                                                 }\r
1202                                         }\r
1203                                         break;\r
1204 \r
1205                                 case E楽器パート.GUITAR:\r
1206                                         if( ( eJudgeResult != E判定.Miss ) && ( eJudgeResult != E判定.Bad ) )\r
1207                                         {\r
1208                                                 this.nヒット数・Auto含む.Guitar[(int)eJudgeResult]++;\r
1209                                         }\r
1210                                         else\r
1211                                         {\r
1212                                                 this.nヒット数・Auto含む.Guitar.Miss++;\r
1213                                         }\r
1214                                         if( !bIsAutoPlay )\r
1215                                         {\r
1216                                                 switch( eJudgeResult )\r
1217                                                 {\r
1218                                                         case E判定.Miss:\r
1219                                                         case E判定.Bad:\r
1220                                                                 this.nヒット数・Auto含まない.Guitar.Miss++;\r
1221                                 break;\r
1222                             default:    // #24068 2011.1.10 ikanick changed\r
1223                                 this.nヒット数・Auto含まない.Guitar[(int)eJudgeResult]++;\r
1224                                 break;\r
1225                                                 }\r
1226                                         }\r
1227                                         switch (eJudgeResult)\r
1228                                         {\r
1229                                                 case E判定.Perfect:\r
1230                                                 case E判定.Great:\r
1231                                                 case E判定.Good:\r
1232                                                         this.actCOMBO.n現在のコンボ数.Guitar++;\r
1233                                                         break;\r
1234 \r
1235                                                 default:\r
1236                                                         this.actCOMBO.n現在のコンボ数.Guitar = 0;\r
1237                                                         break;\r
1238                                         }\r
1239                                         break;\r
1240 \r
1241                                 case E楽器パート.BASS:\r
1242                                         if( ( eJudgeResult != E判定.Miss ) && ( eJudgeResult != E判定.Bad ) )\r
1243                                         {\r
1244                                                 this.nヒット数・Auto含む.Bass[(int)eJudgeResult]++;\r
1245                                         }\r
1246                                         else\r
1247                                         {\r
1248                                                 this.nヒット数・Auto含む.Bass.Miss++;\r
1249                                         }\r
1250                                         if( !bIsAutoPlay )\r
1251                                         {\r
1252                                                 switch( eJudgeResult )\r
1253                                                 {\r
1254                                                         case E判定.Miss:\r
1255                                                         case E判定.Bad:\r
1256                                                                 this.nヒット数・Auto含まない.Bass.Miss++;\r
1257                                                                 break;\r
1258                             default:    // #24068 2011.1.10 ikanick changed\r
1259                                 this.nヒット数・Auto含まない.Bass[(int)eJudgeResult]++;\r
1260                                 break;\r
1261                                                 }\r
1262                                         }\r
1263                                         switch( eJudgeResult )\r
1264                                         {\r
1265                                                 case E判定.Perfect:\r
1266                                                 case E判定.Great:\r
1267                                                 case E判定.Good:\r
1268                                                         this.actCOMBO.n現在のコンボ数.Bass++;\r
1269                                                         break;\r
1270 \r
1271                                                 default:\r
1272                                                         this.actCOMBO.n現在のコンボ数.Bass = 0;\r
1273                                                         break;\r
1274                                         }\r
1275                                         break;\r
1276 \r
1277                                 default:\r
1278                                         break;\r
1279                         }\r
1280                         if( ( !bIsAutoPlay && ( pChip.e楽器パート != E楽器パート.UNKNOWN ) ) && ( ( eJudgeResult != E判定.Miss ) && ( eJudgeResult != E判定.Bad ) ) )\r
1281                         {\r
1282                                 int nCombos = 0;\r
1283                                 switch (pChip.e楽器パート) {\r
1284                                         case E楽器パート.DRUMS:\r
1285                                                 nCombos = this.actCOMBO.n現在のコンボ数.Drums;\r
1286                                                 break;\r
1287                                         case E楽器パート.GUITAR:\r
1288                                                 nCombos = this.actCOMBO.n現在のコンボ数.Guitar;\r
1289                                                 break;\r
1290                                         case E楽器パート.BASS:\r
1291                                                 nCombos = this.actCOMBO.n現在のコンボ数.Bass;\r
1292                                                 break;\r
1293                                 }\r
1294                                 long nScore = this.actScore.Get( pChip.e楽器パート );\r
1295                                 long[] numArray = new long[] { 350L, 200L, 50L, 0L };\r
1296                                 if( ( nCombos <= 500 ) || ( eJudgeResult == E判定.Good ) )\r
1297                                 {\r
1298                                         nScore += numArray[ (int) eJudgeResult ] * nCombos;\r
1299                                 }\r
1300                                 else if( ( eJudgeResult == E判定.Perfect ) || ( eJudgeResult == E判定.Great ) )\r
1301                                 {\r
1302                                         nScore += numArray[ (int) eJudgeResult ] * 500L;\r
1303                                 }\r
1304                                 this.actScore.Set( pChip.e楽器パート, nScore );\r
1305                         }\r
1306             this.actGraph.dbグラフ値 = CScoreIni.t演奏型スキルを計算して返す(CDTXMania.DTX.n可視チップ数.Drums, this.nヒット数・Auto含まない.Drums.Perfect, this.nヒット数・Auto含まない.Drums.Great, this.nヒット数・Auto含まない.Drums.Good, this.nヒット数・Auto含まない.Drums.Poor, this.nヒット数・Auto含まない.Drums.Miss);\r
1307                         return eJudgeResult;\r
1308                 }\r
1309                 private void tチップのヒット処理・BadならびにTight時のMiss( E楽器パート part )\r
1310                 {\r
1311                         this.tチップのヒット処理・BadならびにTight時のMiss( part, 0 );\r
1312                 }\r
1313                 private void tチップのヒット処理・BadならびにTight時のMiss( E楽器パート part, int nLane )\r
1314                 {\r
1315                         this.bAUTOでないチップが1つでもバーを通過した = true;\r
1316                         this.t判定にあわせてゲージを増減する( part, E判定.Miss );\r
1317                         switch( part )\r
1318                         {\r
1319                                 case E楽器パート.DRUMS:\r
1320                                         if( ( nLane >= 0 ) && ( nLane <= 7 ) )\r
1321                                         {\r
1322                                                 this.actJudgeString.Start( nLane, CDTXMania.ConfigIni.bAutoPlay[ nLane ] ? E判定.Auto : E判定.Miss );\r
1323                                         }\r
1324                                         this.actCOMBO.n現在のコンボ数.Drums = 0;\r
1325                                         return;\r
1326 \r
1327                                 case E楽器パート.GUITAR:\r
1328                                         this.actJudgeString.Start( 10, E判定.Bad );\r
1329                                         this.actCOMBO.n現在のコンボ数.Guitar = 0;\r
1330                                         return;\r
1331 \r
1332                                 case E楽器パート.BASS:\r
1333                                         this.actJudgeString.Start( 11, E判定.Bad );\r
1334                                         this.actCOMBO.n現在のコンボ数.Bass = 0;\r
1335                                         return;\r
1336                         }\r
1337                 }\r
1338                 private bool tドラムヒット処理( long nHitTime, Eパッド type, CDTX.CChip pChip, int n強弱度合い0to127 )\r
1339                 {\r
1340                         if( pChip == null )\r
1341                         {\r
1342                                 return false;\r
1343                         }\r
1344                         E判定 e判定 = this.e指定時刻からChipのJUDGEを返す( nHitTime, pChip, nInputAdjustTimeMs.Drums );\r
1345                         if( e判定 == E判定.Miss )\r
1346                         {\r
1347                                 return false;\r
1348                         }\r
1349                         this.tチップのヒット処理( nHitTime, pChip );\r
1350                         int index = pChip.nチャンネル番号;\r
1351                         if( ( index >= 0x11 ) && ( index <= 0x1a ) )\r
1352                         {\r
1353                                 index -= 0x11;\r
1354                         }\r
1355                         else if( ( index >= 0x31 ) && ( index <= 0x3a ) )\r
1356                         {\r
1357                                 index -= 0x31;\r
1358                         }\r
1359                         int num2 = this.nチャンネル0Atoレーン07[ index ];\r
1360                         int nLane = this.nチャンネル0Atoパッド08[ index ];\r
1361                         this.actLaneFlushD.Start( (Eドラムレーン) num2, ( (float) n強弱度合い0to127 ) / 127f );\r
1362                         this.actPad.Hit( nLane );\r
1363                         if( ( e判定 != E判定.Poor ) && ( e判定 != E判定.Miss ) )\r
1364                         {\r
1365                                 bool flag = this.bフィルイン中;\r
1366                                 bool flag2 = this.bフィルイン中 && this.bフィルイン区間の最後のChipである( pChip );\r
1367                                 bool flag3 = flag2;\r
1368                                 this.actChipFireD.Start( (Eドラムレーン) num2, flag, flag2, flag3 );\r
1369                         }\r
1370                         if( CDTXMania.ConfigIni.bドラム打音を発声する )\r
1371                         {\r
1372                                 CDTX.CChip rChip = null;\r
1373                                 bool flag4 = true;\r
1374                                 if( ( ( type == Eパッド.HH ) || ( type == Eパッド.HHO ) ) || ( type == Eパッド.LC ) )\r
1375                                 {\r
1376                                         flag4 = CDTXMania.ConfigIni.eHitSoundPriorityHH == E打ち分け時の再生の優先順位.ChipがPadより優先;\r
1377                                 }\r
1378                                 else if( ( type == Eパッド.LT ) || ( type == Eパッド.FT ) )\r
1379                                 {\r
1380                                         flag4 = CDTXMania.ConfigIni.eHitSoundPriorityFT == E打ち分け時の再生の優先順位.ChipがPadより優先;\r
1381                                 }\r
1382                                 else if( ( type == Eパッド.CY ) || ( type == Eパッド.RD ) )\r
1383                                 {\r
1384                                         flag4 = CDTXMania.ConfigIni.eHitSoundPriorityCY == E打ち分け時の再生の優先順位.ChipがPadより優先;\r
1385                                 }\r
1386                                 if( flag4 )\r
1387                                 {\r
1388                                         rChip = pChip;\r
1389                                 }\r
1390                                 else\r
1391                                 {\r
1392                                         Eパッド hH = type;\r
1393                                         if( !CDTXMania.DTX.bチップがある.HHOpen && ( type == Eパッド.HHO ) )\r
1394                                         {\r
1395                                                 hH = Eパッド.HH;\r
1396                                         }\r
1397                                         if( !CDTXMania.DTX.bチップがある.Ride && ( type == Eパッド.RD ) )\r
1398                                         {\r
1399                                                 hH = Eパッド.CY;\r
1400                                         }\r
1401                                         if( !CDTXMania.DTX.bチップがある.LeftCymbal && ( type == Eパッド.LC ) )\r
1402                                         {\r
1403                                                 hH = Eパッド.HH;\r
1404                                         }\r
1405                                         rChip = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nHitTime, this.nパッド0Atoチャンネル0A[ (int) hH ] );\r
1406                                         if( rChip == null )\r
1407                                         {\r
1408                                                 rChip = pChip;\r
1409                                         }\r
1410                                 }\r
1411                                 this.tサウンド再生( rChip, CDTXMania.Timer.nシステム時刻, E楽器パート.DRUMS, CDTXMania.ConfigIni.n手動再生音量, CDTXMania.ConfigIni.b演奏音を強調する.Drums );\r
1412                         }\r
1413                         return true;\r
1414                 }\r
1415                 private void tパネル文字列の設定()\r
1416                 {\r
1417                         this.actPanel.SetPanelString( string.IsNullOrEmpty( CDTXMania.DTX.PANEL ) ? CDTXMania.DTX.TITLE : CDTXMania.DTX.PANEL );\r
1418                 }\r
1419                 private void tキー入力()\r
1420                 {\r
1421                         IInputDevice keyboard = CDTXMania.Input管理.Keyboard;\r
1422                         if( keyboard.bキーが押された( 0x36 ) && ( keyboard.bキーが押されている( 120 ) || keyboard.bキーが押されている( 0x4e ) ) )\r
1423                         {\r
1424                                 this.bPAUSE = !this.bPAUSE;\r
1425                                 if( this.bPAUSE )\r
1426                                 {\r
1427                                         CDTXMania.Timer.t一時停止();\r
1428                                         CDTXMania.DTX.t全チップの再生一時停止();\r
1429                                 }\r
1430                                 else\r
1431                                 {\r
1432                                         CDTXMania.Timer.t再開();\r
1433                                         CDTXMania.DTX.t全チップの再生再開();\r
1434                                 }\r
1435                         }\r
1436                         if( ( !this.bPAUSE && ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED ) ) && ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED_フェードアウト ) )\r
1437                         {\r
1438                                 this.t入力処理・ドラム();\r
1439                                 this.t入力処理・ギター();\r
1440                                 this.t入力処理・ベース();\r
1441                                 if( keyboard.bキーが押された( 0x84 ) && ( keyboard.bキーが押されている( 120 ) || keyboard.bキーが押されている( 0x4e ) ) )\r
1442                                 {\r
1443                                         CDTXMania.DTX.t各自動再生音チップの再生時刻を変更する( ( keyboard.bキーが押されている( 0x4b ) || keyboard.bキーが押されている( 0x74 ) ) ? 1 : 10 );\r
1444                                         CDTXMania.DTX.tWave再生位置自動補正();\r
1445                                 }\r
1446                                 else if( keyboard.bキーが押された( 50 ) && ( keyboard.bキーが押されている( 120 ) || keyboard.bキーが押されている( 0x4e ) ) )\r
1447                                 {\r
1448                                         CDTXMania.DTX.t各自動再生音チップの再生時刻を変更する( ( keyboard.bキーが押されている( 0x4b ) || keyboard.bキーが押されている( 0x74 ) ) ? -1 : -10 );\r
1449                                         CDTXMania.DTX.tWave再生位置自動補正();\r
1450                                 }\r
1451                                 else if( keyboard.bキーが押された( 0x84 ) )\r
1452                                 {\r
1453                                         CDTXMania.ConfigIni.n譜面スクロール速度.Drums = Math.Min( CDTXMania.ConfigIni.n譜面スクロール速度.Drums + 1, 0x7cf );\r
1454                                 }\r
1455                                 else if( keyboard.bキーが押された( 50 ) )\r
1456                                 {\r
1457                                         CDTXMania.ConfigIni.n譜面スクロール速度.Drums = Math.Max( CDTXMania.ConfigIni.n譜面スクロール速度.Drums - 1, 0 );\r
1458                                 }\r
1459                                 else if( keyboard.bキーが押された( 0x31 ) )\r
1460                                 {\r
1461                                         CDTXMania.ConfigIni.b演奏情報を表示する = !CDTXMania.ConfigIni.b演奏情報を表示する;\r
1462                                 }\r
1463                                 else if( ( base.eフェーズID == CStage.Eフェーズ.共通_通常状態 ) && ( keyboard.bキーが押された( 0x35 ) || CDTXMania.Pad.b押されたGB( Eパッド.FT ) ) )\r
1464                                 {\r
1465                                         this.actFO.tフェードアウト開始();\r
1466                                         base.eフェーズID = CStage.Eフェーズ.共通_フェードアウト;\r
1467                                         this.eフェードアウト完了時の戻り値 = E演奏画面の戻り値.演奏中断;\r
1468                                 }\r
1469                         }\r
1470                 }\r
1471                 private void t進行描画・AVI()\r
1472                 {\r
1473                         if( ( ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED ) && ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED_フェードアウト ) ) && ( !CDTXMania.ConfigIni.bストイックモード && CDTXMania.ConfigIni.bAVI有効 ) )\r
1474                         {\r
1475                                 this.actAVI.t進行描画( 0x152, 0x39 );\r
1476                         }\r
1477                 }\r
1478                 private void t進行描画・BGA()\r
1479                 {\r
1480                         if( ( ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED ) && ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED_フェードアウト ) ) && ( !CDTXMania.ConfigIni.bストイックモード && CDTXMania.ConfigIni.bBGA有効 ) )\r
1481                         {\r
1482                                 this.actBGA.t進行描画( 0x152, 0x39 );\r
1483                         }\r
1484                 }\r
1485                 private void t進行描画・DANGER()\r
1486                 {\r
1487                         this.actDANGER.t進行描画( this.actGauge.db現在のゲージ値 < 0.3 );\r
1488                 }\r
1489                 private void t進行描画・MIDIBGM()\r
1490                 {\r
1491                         if( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED )\r
1492                         {\r
1493                                 CStage.Eフェーズ eフェーズid1 = base.eフェーズID;\r
1494                         }\r
1495                 }\r
1496                 private void t進行描画・RGBボタン()\r
1497                 {\r
1498                         if( CDTXMania.ConfigIni.eDark != Eダークモード.FULL )\r
1499                         {\r
1500                                 this.actRGB.On進行描画();\r
1501                         }\r
1502                 }\r
1503                 private void t進行描画・STAGEFAILED()\r
1504                 {\r
1505                         if( ( ( base.eフェーズID == CStage.Eフェーズ.演奏_STAGE_FAILED ) || ( base.eフェーズID == CStage.Eフェーズ.演奏_STAGE_FAILED_フェードアウト ) ) && ( ( this.actStageFailed.On進行描画() != 0 ) && ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED_フェードアウト ) ) )\r
1506                         {\r
1507                                 this.eフェードアウト完了時の戻り値 = E演奏画面の戻り値.ステージ失敗;\r
1508                                 base.eフェーズID = CStage.Eフェーズ.演奏_STAGE_FAILED_フェードアウト;\r
1509                                 this.actFO.tフェードアウト開始();\r
1510                         }\r
1511                 }\r
1512                 private void t進行描画・WailingBonus()\r
1513                 {\r
1514                         if( ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED ) && ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED_フェードアウト ) )\r
1515                         {\r
1516                                 this.actWailingBonus.On進行描画();\r
1517                         }\r
1518                 }\r
1519                 private void t進行描画・Wailing枠()\r
1520                 {\r
1521                         if( ( CDTXMania.ConfigIni.eDark != Eダークモード.FULL ) && CDTXMania.ConfigIni.bGuitar有効 )\r
1522                         {\r
1523                                 if( CDTXMania.DTX.bチップがある.Guitar && ( this.txWailing枠 != null ) )\r
1524                                 {\r
1525                                         this.txWailing枠.t2D描画( CDTXMania.app.Device, 0x24b, CDTXMania.ConfigIni.bReverse.Guitar ? ( 400 - this.txWailing枠.sz画像サイズ.Height ) : 0x45 );\r
1526                                 }\r
1527                                 if( CDTXMania.DTX.bチップがある.Bass && ( this.txWailing枠 != null ) )\r
1528                                 {\r
1529                                         this.txWailing枠.t2D描画( CDTXMania.app.Device, 0x1de, CDTXMania.ConfigIni.bReverse.Bass ? ( 400 - this.txWailing枠.sz画像サイズ.Height ) : 0x45 );\r
1530                                 }\r
1531                         }\r
1532                 }\r
1533                 private void t進行描画・ギターベースフレーム()\r
1534                 {\r
1535                         if( ( ( CDTXMania.ConfigIni.eDark != Eダークモード.HALF ) && ( CDTXMania.ConfigIni.eDark != Eダークモード.FULL ) ) && CDTXMania.ConfigIni.bGuitar有効 )\r
1536                         {\r
1537                                 if( CDTXMania.DTX.bチップがある.Guitar )\r
1538                                 {\r
1539                                         for( int i = 0; i < 0x163; i += 0x80 )\r
1540                                         {\r
1541                                                 Rectangle rectangle = new Rectangle( 0, 0, 0x6d, 0x80 );\r
1542                                                 if( ( i + 0x80 ) > 0x163 )\r
1543                                                 {\r
1544                                                         rectangle.Height -= ( i + 0x80 ) - 0x163;\r
1545                                                 }\r
1546                                                 if( this.txレーンフレームGB != null )\r
1547                                                 {\r
1548                                                         this.txレーンフレームGB.t2D描画( CDTXMania.app.Device, 0x1fb, 0x39 + i, rectangle );\r
1549                                                 }\r
1550                                         }\r
1551                                 }\r
1552                                 if( CDTXMania.DTX.bチップがある.Bass )\r
1553                                 {\r
1554                                         for( int j = 0; j < 0x163; j += 0x80 )\r
1555                                         {\r
1556                                                 Rectangle rectangle2 = new Rectangle( 0, 0, 0x6d, 0x80 );\r
1557                                                 if( ( j + 0x80 ) > 0x163 )\r
1558                                                 {\r
1559                                                         rectangle2.Height -= ( j + 0x80 ) - 0x163;\r
1560                                                 }\r
1561                                                 if( this.txレーンフレームGB != null )\r
1562                                                 {\r
1563                                                         this.txレーンフレームGB.t2D描画( CDTXMania.app.Device, 0x18e, 0x39 + j, rectangle2 );\r
1564                                                 }\r
1565                                         }\r
1566                                 }\r
1567                         }\r
1568                 }\r
1569                 private void t進行描画・ギターベース判定ライン()\r
1570                 {\r
1571                         if( ( CDTXMania.ConfigIni.eDark != Eダークモード.FULL ) && CDTXMania.ConfigIni.bGuitar有効 )\r
1572                         {\r
1573                                 if( CDTXMania.DTX.bチップがある.Guitar )\r
1574                                 {\r
1575                                         int y = ( CDTXMania.ConfigIni.bReverse.Guitar ? 0x176 : 0x5f ) - 3;\r
1576                                         for( int i = 0; i < 3; i++ )\r
1577                                         {\r
1578                                                 if( this.txヒットバーGB != null )\r
1579                                                 {\r
1580                                                         this.txヒットバーGB.t2D描画( CDTXMania.app.Device, 0x1fd + ( 0x1a * i ), y );\r
1581                                                         this.txヒットバーGB.t2D描画( CDTXMania.app.Device, ( 0x1fd + ( 0x1a * i ) ) + 0x10, y, new Rectangle( 0, 0, 10, 0x10 ) );\r
1582                                                 }\r
1583                                         }\r
1584                                 }\r
1585                                 if( CDTXMania.DTX.bチップがある.Bass )\r
1586                                 {\r
1587                                         int num3 = ( CDTXMania.ConfigIni.bReverse.Bass ? 0x176 : 0x5f ) - 3;\r
1588                                         for( int j = 0; j < 3; j++ )\r
1589                                         {\r
1590                                                 if( this.txヒットバーGB != null )\r
1591                                                 {\r
1592                                                         this.txヒットバーGB.t2D描画( CDTXMania.app.Device, 400 + ( 0x1a * j ), num3 );\r
1593                                                         this.txヒットバーGB.t2D描画( CDTXMania.app.Device, ( 400 + ( 0x1a * j ) ) + 0x10, num3, new Rectangle( 0, 0, 10, 0x10 ) );\r
1594                                                 }\r
1595                                         }\r
1596                                 }\r
1597                         }\r
1598                 }\r
1599                 private void t進行描画・ゲージ()\r
1600                 {\r
1601                         if( ( ( CDTXMania.ConfigIni.eDark != Eダークモード.HALF ) && ( CDTXMania.ConfigIni.eDark != Eダークモード.FULL ) ) && ( ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED ) && ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED_フェードアウト ) ) )\r
1602                         {\r
1603                                 this.actGauge.On進行描画();\r
1604                         }\r
1605         }\r
1606         private void t進行描画・グラフ()\r
1607         {\r
1608             if (!CDTXMania.ConfigIni.bストイックモード && !CDTXMania.ConfigIni.bドラムが全部オートプレイである && CDTXMania.ConfigIni.bGraph有効)\r
1609             {\r
1610                 this.actGraph.On進行描画();\r
1611             }\r
1612         }\r
1613                 private void t進行描画・コンボ()\r
1614                 {\r
1615                         this.actCOMBO.On進行描画();\r
1616                 }\r
1617                 private void t進行描画・スコア()\r
1618                 {\r
1619                         this.actScore.On進行描画();\r
1620                 }\r
1621                 private void t進行描画・ステータスパネル()\r
1622                 {\r
1623                         this.actStatusPanels.On進行描画();\r
1624                 }\r
1625                 private bool t進行描画・チップ()\r
1626                 {\r
1627                         if( ( base.eフェーズID == CStage.Eフェーズ.演奏_STAGE_FAILED ) || ( base.eフェーズID == CStage.Eフェーズ.演奏_STAGE_FAILED_フェードアウト ) )\r
1628                         {\r
1629                                 return true;\r
1630                         }\r
1631                         if( ( this.n現在のトップChip == -1 ) || ( this.n現在のトップChip >= CDTXMania.DTX.listChip.Count ) )\r
1632                         {\r
1633                                 return true;\r
1634                         }\r
1635 \r
1636                         //double speed = 264.0; // BPM150の時の1小節の長さ[dot]\r
1637                         double speed = 234.0;   // BPM150の時の1小節の長さ[dot]\r
1638 \r
1639                         double num = ( ( ( ( this.act譜面スクロール速度.db現在の譜面スクロール速度.Drums + 1.0 ) * 0.5 ) * 37.5 ) * speed ) / 60000.0;\r
1640                         double num2 = ( ( ( ( ( this.act譜面スクロール速度.db現在の譜面スクロール速度.Guitar + 1.0 ) * 0.5 ) * 0.5 ) * 37.5 ) * speed ) / 60000.0;\r
1641                         double num3 = ( ( ( ( ( this.act譜面スクロール速度.db現在の譜面スクロール速度.Bass + 1.0 ) * 0.5 ) * 0.5 ) * 37.5 ) * speed ) / 60000.0;\r
1642                         int num4 = this.n現在のトップChip;\r
1643                         if( num4 == -1 )\r
1644                         {\r
1645                                 return true;\r
1646                         }\r
1647                         CDTX dTX = CDTXMania.DTX;\r
1648                         CConfigIni configIni = CDTXMania.ConfigIni;\r
1649                         while( num4 < dTX.listChip.Count )\r
1650                         {\r
1651                                 int num6;\r
1652                                 CDTX.CChip pChip = dTX.listChip[ num4 ];\r
1653                                 pChip.nバーからの距離dot.Drums = (int) ( ( pChip.n発声時刻ms - CDTXMania.Timer.n現在時刻 ) * num );\r
1654                                 pChip.nバーからの距離dot.Guitar = (int) ( ( pChip.n発声時刻ms - CDTXMania.Timer.n現在時刻 ) * num2 );\r
1655                                 pChip.nバーからの距離dot.Bass = (int) ( ( pChip.n発声時刻ms - CDTXMania.Timer.n現在時刻 ) * num3 );\r
1656                                 if( Math.Min( Math.Min( pChip.nバーからの距離dot.Drums, pChip.nバーからの距離dot.Guitar ), pChip.nバーからの距離dot.Bass ) > 450 )\r
1657                                 {\r
1658                                         break;\r
1659                                 }\r
1660                                 if( ( ( num4 == this.n現在のトップChip ) && ( pChip.nバーからの距離dot.Drums < -65 ) ) && pChip.bHit )\r
1661                                 {\r
1662                                         this.n現在のトップChip++;\r
1663                                         num4 = this.n現在のトップChip;\r
1664                                         continue;\r
1665                                 }\r
1666 \r
1667                                 bool bIsAutoPlay = false;\r
1668                                 if ((\r
1669                                                 ((pChip.e楽器パート == E楽器パート.DRUMS) && CDTXMania.ConfigIni.bAutoPlay[this.nチャンネル0Atoレーン07[pChip.nチャンネル番号 - 0x11]]) ||\r
1670                                                 ((pChip.e楽器パート == E楽器パート.GUITAR) && CDTXMania.ConfigIni.bAutoPlay.Guitar)\r
1671                                         ) ||\r
1672                                                 ((pChip.e楽器パート == E楽器パート.BASS) && CDTXMania.ConfigIni.bAutoPlay.Bass)\r
1673                                   )\r
1674 //                              if ((pChip.e楽器パート == E楽器パート.DRUMS) && CDTXMania.ConfigIni.bAutoPlay[this.nチャンネル0Atoレーン07[pChip.nチャンネル番号 - 0x11]])\r
1675                                 {\r
1676                                         bIsAutoPlay = true;\r
1677                                 }\r
1678 \r
1679                                 int nInputAdjustTime = 0;\r
1680                                 if (bIsAutoPlay)\r
1681                                 {\r
1682                                         //nInputAdjustTime = 0;\r
1683                                 }\r
1684                                 else if (pChip.e楽器パート == E楽器パート.UNKNOWN)\r
1685                                 {\r
1686                                         //nInputAdjustTime = 0;\r
1687                                 }\r
1688                                 else\r
1689                                 {\r
1690                                         // int[] nInputAdjustTimes = new int[] { this.nInputAdjustTimeMs_Drums, this.nInputAdjustTimeMs_Guitar, this.nInputAdjustTimeMs_Bass };\r
1691                                         // nInputAdjustTime = nInputAdjustTimes[(int)pChip.e楽器パート];\r
1692                                         nInputAdjustTime = this.nInputAdjustTimeMs[(int)pChip.e楽器パート];\r
1693                                 }\r
1694                                 if( ( ( pChip.e楽器パート != E楽器パート.UNKNOWN ) && !pChip.bHit ) &&\r
1695                                         ( ( pChip.nバーからの距離dot.Drums < 0 ) && ( this.e指定時刻からChipのJUDGEを返す( CDTXMania.Timer.n現在時刻, pChip, nInputAdjustTime ) == E判定.Miss ) ) )\r
1696                                 {\r
1697                                         this.tチップのヒット処理( CDTXMania.Timer.n現在時刻, pChip );\r
1698                                 }\r
1699                                 switch( pChip.nチャンネル番号 )\r
1700                                 {\r
1701                                         case 0x01:      // BGM\r
1702                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
1703                                                 {\r
1704                                                         pChip.bHit = true;\r
1705                                                         if( configIni.bBGM音を発声する )\r
1706                                                         {\r
1707                                                                 dTX.tチップの再生( pChip, CDTXMania.Timer.n前回リセットした時のシステム時刻 + pChip.n発声時刻ms, 10, dTX.nモニタを考慮した音量( E楽器パート.UNKNOWN ) );\r
1708                                                         }\r
1709                                                 }\r
1710                                                 break;\r
1711 \r
1712                                         case 0x03:      // BPM変更\r
1713                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
1714                                                 {\r
1715                                                         pChip.bHit = true;\r
1716                                                         this.actPlayInfo.dbBPM = ( pChip.n整数値 * ( ( (double) configIni.n演奏速度 ) / 20.0 ) ) + dTX.BASEBPM;\r
1717                                                 }\r
1718                                                 break;\r
1719 \r
1720                                         case 0x04:      // レイヤーBGA\r
1721                                         case 0x07:\r
1722                                         case 0x55:\r
1723                                         case 0x56:\r
1724                                         case 0x57:\r
1725                                         case 0x58:\r
1726                                         case 0x59:\r
1727                                         case 0x60:\r
1728                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
1729                                                 {\r
1730                                                         pChip.bHit = true;\r
1731                                                         if( configIni.bBGA有効 )\r
1732                                                         {\r
1733                                                                 switch( pChip.eBGA種別 )\r
1734                                                                 {\r
1735                                                                         case EBGA種別.BMPTEX:\r
1736                                                                                 if( pChip.rBMPTEX != null )\r
1737                                                                                 {\r
1738                                                                                         this.actBGA.Start( pChip.nチャンネル番号, null, pChip.rBMPTEX, pChip.rBMPTEX.tx画像.sz画像サイズ.Width, pChip.rBMPTEX.tx画像.sz画像サイズ.Height, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );\r
1739                                                                                 }\r
1740                                                                                 break;\r
1741 \r
1742                                                                         case EBGA種別.BGA:\r
1743                                                                                 if( ( pChip.rBGA != null ) && ( ( pChip.rBMP != null ) || ( pChip.rBMPTEX != null ) ) )\r
1744                                                                                 {\r
1745                                                                                         this.actBGA.Start( pChip.nチャンネル番号, pChip.rBMP, pChip.rBMPTEX, pChip.rBGA.pt画像側右下座標.X - pChip.rBGA.pt画像側左上座標.X, pChip.rBGA.pt画像側右下座標.Y - pChip.rBGA.pt画像側左上座標.Y, 0, 0, pChip.rBGA.pt画像側左上座標.X, pChip.rBGA.pt画像側左上座標.Y, 0, 0, pChip.rBGA.pt表示座標.X, pChip.rBGA.pt表示座標.Y, 0, 0, 0 );\r
1746                                                                                 }\r
1747                                                                                 break;\r
1748 \r
1749                                                                         case EBGA種別.BGAPAN:\r
1750                                                                                 if( ( pChip.rBGAPan != null ) && ( ( pChip.rBMP != null ) || ( pChip.rBMPTEX != null ) ) )\r
1751                                                                                 {\r
1752                                                                                         this.actBGA.Start( pChip.nチャンネル番号, pChip.rBMP, pChip.rBMPTEX, pChip.rBGAPan.sz開始サイズ.Width, pChip.rBGAPan.sz開始サイズ.Height, pChip.rBGAPan.sz終了サイズ.Width, pChip.rBGAPan.sz終了サイズ.Height, pChip.rBGAPan.pt画像側開始位置.X, pChip.rBGAPan.pt画像側開始位置.Y, pChip.rBGAPan.pt画像側終了位置.X, pChip.rBGAPan.pt画像側終了位置.Y, pChip.rBGAPan.pt表示側開始位置.X, pChip.rBGAPan.pt表示側開始位置.Y, pChip.rBGAPan.pt表示側終了位置.X, pChip.rBGAPan.pt表示側終了位置.Y, pChip.n総移動時間 );\r
1753                                                                                 }\r
1754                                                                                 break;\r
1755 \r
1756                                                                         default:\r
1757                                                                                 if( pChip.rBMP != null )\r
1758                                                                                 {\r
1759                                                                                         this.actBGA.Start( pChip.nチャンネル番号, pChip.rBMP, null, pChip.rBMP.n幅, pChip.rBMP.n高さ, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );\r
1760                                                                                 }\r
1761                                                                                 break;\r
1762                                                                 }\r
1763                                                         }\r
1764                                                 }\r
1765                                                 break;\r
1766 \r
1767                                         case 0x08:      // BPM変更(拡張)\r
1768                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
1769                                                 {\r
1770                                                         pChip.bHit = true;\r
1771                                                         if( dTX.listBPM.ContainsKey( pChip.n整数値・内部番号 ) )\r
1772                                                         {\r
1773                                                                 this.actPlayInfo.dbBPM = ( dTX.listBPM[ pChip.n整数値・内部番号 ].dbBPM値 * ( ( (double) configIni.n演奏速度 ) / 20.0 ) ) + dTX.BASEBPM;\r
1774                                                         }\r
1775                                                 }\r
1776                                                 break;\r
1777 \r
1778                                         case 0x11:      // ドラム演奏\r
1779                                         case 0x12:\r
1780                                         case 0x13:\r
1781                                         case 0x14:\r
1782                                         case 0x15:\r
1783                                         case 0x16:\r
1784                                         case 0x17:\r
1785                                         case 0x18:\r
1786                                         case 0x19:\r
1787                                         case 0x1a:\r
1788                                                 num6 = this.nチャンネル0Atoレーン07[ pChip.nチャンネル番号 - 0x11 ];\r
1789                                                 if( configIni.bDrums有効 )\r
1790                                                 {\r
1791                                                         if( configIni.bSudden.Drums )\r
1792                                                         {\r
1793                                                                 if( pChip.nバーからの距離dot.Drums < 200 )\r
1794                                                                 {\r
1795                                                                         pChip.b可視 = true;\r
1796                                                                         pChip.n透明度 = 0xff;\r
1797                                                                 }\r
1798                                                                 else if( pChip.nバーからの距離dot.Drums < 250 )\r
1799                                                                 {\r
1800                                                                         pChip.b可視 = true;\r
1801                                                                         pChip.n透明度 = 0xff - ( (int) ( ( ( (double) ( pChip.nバーからの距離dot.Drums - 200 ) ) * 255.0 ) / 50.0 ) );\r
1802                                                                 }\r
1803                                                                 else\r
1804                                                                 {\r
1805                                                                         pChip.b可視 = false;\r
1806                                                                         pChip.n透明度 = 0;\r
1807                                                                 }\r
1808                                                         }\r
1809                                                         if( configIni.bHidden.Drums )\r
1810                                                         {\r
1811                                                                 if( pChip.nバーからの距離dot.Drums < 100 )\r
1812                                                                 {\r
1813                                                                         pChip.b可視 = false;\r
1814                                                                 }\r
1815                                                                 else if( pChip.nバーからの距離dot.Drums < 150 )\r
1816                                                                 {\r
1817                                                                         pChip.b可視 = true;\r
1818                                                                         pChip.n透明度 = (int) ( ( ( (double) ( pChip.nバーからの距離dot.Drums - 100 ) ) * 255.0 ) / 50.0 );\r
1819                                                                 }\r
1820                                                         }\r
1821                                                         if( !pChip.bHit && pChip.b可視 )\r
1822                                                         {\r
1823                                                                 if( this.txチップ != null )\r
1824                                                                 {\r
1825                                                                         this.txチップ.n透明度 = pChip.n透明度;\r
1826                                                                 }\r
1827                                                                 int x = this.nチャンネルtoX座標[ pChip.nチャンネル番号 - 0x11 ];\r
1828                                                                 int num8 = configIni.bReverse.Drums ? ( 0x38 + pChip.nバーからの距離dot.Drums ) : ( 0x1a6 - pChip.nバーからの距離dot.Drums );\r
1829                                                                 if( this.txチップ != null )\r
1830                                                                 {\r
1831                                                                         this.txチップ.vc拡大縮小倍率 = new Vector3( (float) pChip.dbチップサイズ倍率, (float) pChip.dbチップサイズ倍率, 1f );\r
1832                                                                 }\r
1833                                                                 int num9 = this.ctチップ模様アニメ.Drums.n現在の値;\r
1834                                                                 switch( pChip.nチャンネル番号 )\r
1835                                                                 {\r
1836                                                                         case 0x11:\r
1837                                                                                 x = ( x + 0x10 ) - ( (int) ( ( 32.0 * pChip.dbチップサイズ倍率 ) / 2.0 ) );\r
1838                                                                                 if( this.txチップ != null )\r
1839                                                                                 {\r
1840                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, x, num8 - 4, new Rectangle( 0x2c, num9 * 7, 0x20, 8 ) );\r
1841                                                                                 }\r
1842                                                                                 break;\r
1843 \r
1844                                                                         case 0x12:\r
1845                                                                                 x = ( x + 0x10 ) - ( (int) ( ( 32.0 * pChip.dbチップサイズ倍率 ) / 2.0 ) );\r
1846                                                                                 if( this.txチップ != null )\r
1847                                                                                 {\r
1848                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, x, num8 - 4, new Rectangle( 0x4c, num9 * 7, 0x20, 8 ) );\r
1849                                                                                 }\r
1850                                                                                 break;\r
1851 \r
1852                                                                         case 0x13:\r
1853                                                                                 x = ( x + 0x16 ) - ( (int) ( ( 44.0 * pChip.dbチップサイズ倍率 ) / 2.0 ) );\r
1854                                                                                 if( this.txチップ != null )\r
1855                                                                                 {\r
1856                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, x, num8 - 5, new Rectangle( 0, num9 * 9, 0x2c, 10 ) );\r
1857                                                                                 }\r
1858                                                                                 break;\r
1859 \r
1860                                                                         case 0x14:\r
1861                                                                                 x = ( x + 0x10 ) - ( (int) ( ( 32.0 * pChip.dbチップサイズ倍率 ) / 2.0 ) );\r
1862                                                                                 if( this.txチップ != null )\r
1863                                                                                 {\r
1864                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, x, num8 - 4, new Rectangle( 0x6c, num9 * 7, 0x20, 8 ) );\r
1865                                                                                 }\r
1866                                                                                 break;\r
1867 \r
1868                                                                         case 0x15:\r
1869                                                                                 x = ( x + 0x10 ) - ( (int) ( ( 32.0 * pChip.dbチップサイズ倍率 ) / 2.0 ) );\r
1870                                                                                 if( this.txチップ != null )\r
1871                                                                                 {\r
1872                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, x, num8 - 4, new Rectangle( 140, num9 * 7, 0x20, 8 ) );\r
1873                                                                                 }\r
1874                                                                                 break;\r
1875 \r
1876                                                                         case 0x16:\r
1877                                                                                 x = ( x + 0x13 ) - ( (int) ( ( 38.0 * pChip.dbチップサイズ倍率 ) / 2.0 ) );\r
1878                                                                                 if( this.txチップ != null )\r
1879                                                                                 {\r
1880                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, x, num8 - 0x15, new Rectangle( 0xcc, 0x158, 0x26, 0x24 ) );\r
1881                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, x, num8 - 4, new Rectangle( 0xcc, num9 * 7, 0x26, 8 ) );\r
1882                                                                                 }\r
1883                                                                                 break;\r
1884 \r
1885                                                                         case 0x17:\r
1886                                                                                 x = ( x + 0x10 ) - ( (int) ( ( 32.0 * pChip.dbチップサイズ倍率 ) / 2.0 ) );\r
1887                                                                                 if( this.txチップ != null )\r
1888                                                                                 {\r
1889                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, x, num8 - 4, new Rectangle( 0xac, num9 * 7, 0x20, 8 ) );\r
1890                                                                                 }\r
1891                                                                                 break;\r
1892 \r
1893                                                                         case 0x18:\r
1894                                                                                 x = ( x + 13 ) - ( (int) ( ( 26.0 * pChip.dbチップサイズ倍率 ) / 2.0 ) );\r
1895                                                                                 if( this.txチップ != null )\r
1896                                                                                 {\r
1897                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, x, num8 - 4, new Rectangle( 0xf2, num9 * 7, 0x1a, 8 ) );\r
1898                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, x, num8 - 9, new Rectangle( 0xf2, 0x158, 0x1a, 0x12 ) );\r
1899                                                                                 }\r
1900                                                                                 break;\r
1901 \r
1902                                                                         case 0x19:\r
1903                                                                                 x = ( x + 13 ) - ( (int) ( ( 26.0 * pChip.dbチップサイズ倍率 ) / 2.0 ) );\r
1904                                                                                 if( this.txチップ != null )\r
1905                                                                                 {\r
1906                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, x, num8 - 4, new Rectangle( 0xf2, num9 * 7, 0x1a, 8 ) );\r
1907                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, x, num8 - 9, new Rectangle( 0xf2, 0x158, 0x1a, 0x12 ) );\r
1908                                                                                 }\r
1909                                                                                 break;\r
1910 \r
1911                                                                         case 0x1a:\r
1912                                                                                 x = ( x + 0x13 ) - ( (int) ( ( 38.0 * pChip.dbチップサイズ倍率 ) / 2.0 ) );\r
1913                                                                                 if( this.txチップ != null )\r
1914                                                                                 {\r
1915                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, x, num8 - 0x15, new Rectangle( 0xcc, 0x158, 0x26, 0x24 ) );\r
1916                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, x, num8 - 4, new Rectangle( 0xcc, num9 * 7, 0x26, 8 ) );\r
1917                                                                                 }\r
1918                                                                                 break;\r
1919                                                                 }\r
1920                                                                 if( this.txチップ != null )\r
1921                                                                 {\r
1922                                                                         this.txチップ.vc拡大縮小倍率 = new Vector3( 1f, 1f, 1f );\r
1923                                                                         this.txチップ.n透明度 = 0xff;\r
1924                                                                 }\r
1925                                                         }\r
1926                                                         if( ( configIni.bAutoPlay[ num6 ] && !pChip.bHit ) && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
1927                                                         {\r
1928                                                                 pChip.bHit = true;\r
1929                                                                 this.actLaneFlushD.Start( (Eドラムレーン) num6, ( (float) CInput管理.n通常音量 ) / 127f );\r
1930                                                                 bool flag = this.bフィルイン中;\r
1931                                                                 bool flag2 = this.bフィルイン中 && this.bフィルイン区間の最後のChipである( pChip );\r
1932                                                                 bool flag3 = flag2;\r
1933                                                                 this.actChipFireD.Start( (Eドラムレーン) num6, flag, flag2, flag3 );\r
1934                                                                 this.actPad.Hit( this.nチャンネル0Atoパッド08[ pChip.nチャンネル番号 - 0x11 ] );\r
1935                                                                 this.tサウンド再生( pChip, CDTXMania.Timer.n前回リセットした時のシステム時刻 + pChip.n発声時刻ms, E楽器パート.DRUMS, dTX.nモニタを考慮した音量( E楽器パート.DRUMS ) );\r
1936                                                                 this.tチップのヒット処理( pChip.n発声時刻ms, pChip );\r
1937                                                         }\r
1938                                                         break;\r
1939                                                 }\r
1940                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
1941                                                 {\r
1942                                                         this.tサウンド再生( pChip, CDTXMania.Timer.n前回リセットした時のシステム時刻 + pChip.n発声時刻ms, E楽器パート.DRUMS, dTX.nモニタを考慮した音量( E楽器パート.DRUMS ) );\r
1943                                                         pChip.bHit = true;\r
1944                                                 }\r
1945                                                 break;\r
1946 \r
1947                                         case 0x1f:      // フィルインサウンド(ドラム)\r
1948                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
1949                                                 {\r
1950                                                         pChip.bHit = true;\r
1951                                                         this.r現在の歓声Chip.Drums = pChip;\r
1952                                                 }\r
1953                                                 break;\r
1954 \r
1955                                         case 0x20:      // ギター演奏\r
1956                                         case 0x21:\r
1957                                         case 0x22:\r
1958                                         case 0x23:\r
1959                                         case 0x24:\r
1960                                         case 0x25:\r
1961                                         case 0x26:\r
1962                                         case 0x27:\r
1963                                                 if( configIni.bGuitar有効 )\r
1964                                                 {\r
1965                                                         if( configIni.bSudden.Guitar )\r
1966                                                         {\r
1967                                                                 pChip.b可視 = pChip.nバーからの距離dot.Guitar < 200;\r
1968                                                         }\r
1969                                                         if( configIni.bHidden.Guitar && ( pChip.nバーからの距離dot.Guitar < 100 ) )\r
1970                                                         {\r
1971                                                                 pChip.b可視 = false;\r
1972                                                         }\r
1973                                                         if( !pChip.bHit && pChip.b可視 )\r
1974                                                         {\r
1975                                                                 int num10 = configIni.bReverse.Guitar ? ( 0x176 - pChip.nバーからの距離dot.Guitar ) : ( 0x5f + pChip.nバーからの距離dot.Guitar );\r
1976                                                                 if( ( num10 > 0x39 ) && ( num10 < 0x19c ) )\r
1977                                                                 {\r
1978                                                                         int num11 = this.ctチップ模様アニメ.Guitar.n現在の値;\r
1979                                                                         if( pChip.nチャンネル番号 == 0x20 )\r
1980                                                                         {\r
1981                                                                                 if( this.txチップ != null )\r
1982                                                                                 {\r
1983                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x1fd, num10 - 2, new Rectangle( 0x10c, 0x90 + ( ( num11 % 5 ) * 6 ), 0x4c, 6 ) );\r
1984                                                                                 }\r
1985                                                                         }\r
1986                                                                         else if( !configIni.bLeft.Guitar )\r
1987                                                                         {\r
1988                                                                                 Rectangle rectangle = new Rectangle( 0x10c, num11 * 6, 0x18, 6 );\r
1989                                                                                 if( ( ( pChip.nチャンネル番号 & 4 ) != 0 ) && ( this.txチップ != null ) )\r
1990                                                                                 {\r
1991                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x1fd, num10 - 3, rectangle );\r
1992                                                                                 }\r
1993                                                                                 rectangle.X += 0x18;\r
1994                                                                                 if( ( ( pChip.nチャンネル番号 & 2 ) != 0 ) && ( this.txチップ != null ) )\r
1995                                                                                 {\r
1996                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x217, num10 - 3, rectangle );\r
1997                                                                                 }\r
1998                                                                                 rectangle.X += 0x18;\r
1999                                                                                 if( ( ( pChip.nチャンネル番号 & 1 ) != 0 ) && ( this.txチップ != null ) )\r
2000                                                                                 {\r
2001                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x231, num10 - 3, rectangle );\r
2002                                                                                 }\r
2003                                                                         }\r
2004                                                                         else\r
2005                                                                         {\r
2006                                                                                 Rectangle rectangle2 = new Rectangle( 0x10c, num11 * 6, 0x18, 6 );\r
2007                                                                                 if( ( ( pChip.nチャンネル番号 & 4 ) != 0 ) && ( this.txチップ != null ) )\r
2008                                                                                 {\r
2009                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x231, num10 - 3, rectangle2 );\r
2010                                                                                 }\r
2011                                                                                 rectangle2.X += 0x18;\r
2012                                                                                 if( ( ( pChip.nチャンネル番号 & 2 ) != 0 ) && ( this.txチップ != null ) )\r
2013                                                                                 {\r
2014                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x217, num10 - 3, rectangle2 );\r
2015                                                                                 }\r
2016                                                                                 rectangle2.X += 0x18;\r
2017                                                                                 if( ( ( pChip.nチャンネル番号 & 1 ) != 0 ) && ( this.txチップ != null ) )\r
2018                                                                                 {\r
2019                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x1fd, num10 - 3, rectangle2 );\r
2020                                                                                 }\r
2021                                                                         }\r
2022                                                                 }\r
2023                                                         }\r
2024                                                         if( ( configIni.bAutoPlay.Guitar && !pChip.bHit ) && ( pChip.nバーからの距離dot.Guitar < 0 ) )\r
2025                                                         {\r
2026                                                                 pChip.bHit = true;\r
2027                                                                 if( ( ( pChip.nチャンネル番号 & 4 ) != 0 ) || ( pChip.nチャンネル番号 == 0x20 ) )\r
2028                                                                 {\r
2029                                                                         this.actChipFireGB.Start( 0 );\r
2030                                                                 }\r
2031                                                                 if( ( ( pChip.nチャンネル番号 & 2 ) != 0 ) || ( pChip.nチャンネル番号 == 0x20 ) )\r
2032                                                                 {\r
2033                                                                         this.actChipFireGB.Start( 1 );\r
2034                                                                 }\r
2035                                                                 if( ( ( pChip.nチャンネル番号 & 1 ) != 0 ) || ( pChip.nチャンネル番号 == 0x20 ) )\r
2036                                                                 {\r
2037                                                                         this.actChipFireGB.Start( 2 );\r
2038                                                                 }\r
2039                                                                 this.tサウンド再生( pChip, CDTXMania.Timer.n前回リセットした時のシステム時刻 + pChip.n発声時刻ms, E楽器パート.GUITAR, dTX.nモニタを考慮した音量( E楽器パート.GUITAR ) );\r
2040                                                                 this.r次にくるギターChip = null;\r
2041                                                                 this.tチップのヒット処理( pChip.n発声時刻ms, pChip );\r
2042                                                         }\r
2043                                                         break;\r
2044                                                 }\r
2045                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Guitar < 0 ) )\r
2046                                                 {\r
2047                                                         pChip.bHit = true;\r
2048                                                         this.tサウンド再生( pChip, CDTXMania.Timer.n前回リセットした時のシステム時刻 + pChip.n発声時刻ms, E楽器パート.GUITAR, dTX.nモニタを考慮した音量( E楽器パート.GUITAR ) );\r
2049                                                 }\r
2050                                                 break;\r
2051 \r
2052                                         case 0x28:      // ウェイリング(ギター)\r
2053                                                 if( configIni.bGuitar有効 )\r
2054                                                 {\r
2055                                                         if( configIni.bSudden.Guitar )\r
2056                                                         {\r
2057                                                                 pChip.b可視 = pChip.nバーからの距離dot.Guitar < 200;\r
2058                                                         }\r
2059                                                         if( configIni.bHidden.Guitar && ( pChip.nバーからの距離dot.Guitar < 100 ) )\r
2060                                                         {\r
2061                                                                 pChip.b可視 = false;\r
2062                                                         }\r
2063                                                         if( !pChip.bHit && pChip.b可視 )\r
2064                                                         {\r
2065                                                                 int num14 = 0x19;\r
2066                                                                 int num15 = configIni.bReverse.Guitar ? ( 0x176 - pChip.nバーからの距離dot.Guitar ) : ( 0x5f + pChip.nバーからの距離dot.Guitar );\r
2067                                                                 int num16 = num15 - 0x39;\r
2068                                                                 int num17 = 0;\r
2069                                                                 if( ( num16 < ( 0x163 + num14 ) ) && ( num16 > -num14 ) )\r
2070                                                                 {\r
2071                                                                         int num18 = this.ctWailingチップ模様アニメ.n現在の値;\r
2072                                                                         Rectangle rectangle5 = new Rectangle( 0x10c + ( num18 * 20 ), 0xae, 20, 50 );\r
2073                                                                         if( num16 < num14 )\r
2074                                                                         {\r
2075                                                                                 rectangle5.Y += num14 - num16;\r
2076                                                                                 rectangle5.Height -= num14 - num16;\r
2077                                                                                 num17 = num14 - num16;\r
2078                                                                         }\r
2079                                                                         if( num16 > ( 0x163 - num14 ) )\r
2080                                                                         {\r
2081                                                                                 rectangle5.Height -= num16 - ( 0x163 - num14 );\r
2082                                                                         }\r
2083                                                                         if( ( rectangle5.Bottom > rectangle5.Top ) && ( this.txチップ != null ) )\r
2084                                                                         {\r
2085                                                                                 this.txチップ.t2D描画( CDTXMania.app.Device, 0x24c, ( num15 - num14 ) + num17, rectangle5 );\r
2086                                                                         }\r
2087                                                                 }\r
2088                                                         }\r
2089                                                         if( !pChip.bHit && ( pChip.nバーからの距離dot.Guitar < 0 ) )\r
2090                                                         {\r
2091                                                                 pChip.bHit = true;\r
2092                                                                 if( configIni.bAutoPlay.Guitar )\r
2093                                                                 {\r
2094                                                                         this.actWailingBonus.Start( E楽器パート.GUITAR, this.r現在の歓声Chip.Guitar );\r
2095                                                                 }\r
2096                                                         }\r
2097                                                         break;\r
2098                                                 }\r
2099                                                 pChip.bHit = true;\r
2100                                                 break;\r
2101 \r
2102                                         case 0x2f:      // ウェイリングサウンド(ギター)\r
2103                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Guitar < 0 ) )\r
2104                                                 {\r
2105                                                         pChip.bHit = true;\r
2106                                                         this.r現在の歓声Chip.Guitar = pChip;\r
2107                                                 }\r
2108                                                 break;\r
2109 \r
2110                                         case 0x31:      // 不可視チップ配置(ドラム)\r
2111                                         case 0x32:\r
2112                                         case 0x33:\r
2113                                         case 0x34:\r
2114                                         case 0x35:\r
2115                                         case 0x36:\r
2116                                         case 0x37:\r
2117                                         case 0x38:\r
2118                                         case 0x39:\r
2119                                         case 0x3a:\r
2120                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
2121                                                 {\r
2122                                                         pChip.bHit = true;\r
2123                                                 }\r
2124                                                 break;\r
2125 \r
2126                                         case 0x50:      // 小節線\r
2127                                                 {\r
2128                                                         int num24 = pChip.n発声位置 / 0x180;\r
2129                                                         if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
2130                                                         {\r
2131                                                                 pChip.bHit = true;\r
2132                                                                 this.actPlayInfo.n小節番号 = num24 - 1;\r
2133                                                                 if( configIni.bWave再生位置自動調整機能有効 )\r
2134                                                                 {\r
2135                                                                         dTX.tWave再生位置自動補正();\r
2136                                                                 }\r
2137                                                         }\r
2138                                                         if( configIni.bDrums有効 )\r
2139                                                         {\r
2140                                                                 if( configIni.b演奏情報を表示する && ( configIni.eDark == Eダークモード.OFF ) )\r
2141                                                                 {\r
2142                                                                         int num28 = num24 - 1;\r
2143                                                                         CDTXMania.act文字コンソール.tPrint( 0x14d, configIni.bReverse.Drums ? ( ( 0x38 + pChip.nバーからの距離dot.Drums ) - 0x11 ) : ( ( 0x1a6 - pChip.nバーからの距離dot.Drums ) - 0x11 ), C文字コンソール.Eフォント種別.白, num28.ToString() );\r
2144                                                                 }\r
2145                                                                 if( ( ( configIni.eDark != Eダークモード.FULL ) && pChip.b可視 ) && ( this.txチップ != null ) )\r
2146                                                                 {\r
2147                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x23, configIni.bReverse.Drums ? ( ( 0x38 + pChip.nバーからの距離dot.Drums ) - 1 ) : ( ( 0x1a6 - pChip.nバーからの距離dot.Drums ) - 1 ), new Rectangle( 0, 0x1bc, 0x128, 2 ) );\r
2148                                                                 }\r
2149                                                         }\r
2150                                                         if( ( pChip.b可視 && configIni.bGuitar有効 ) && ( configIni.eDark != Eダークモード.FULL ) )\r
2151                                                         {\r
2152                                                                 int y = configIni.bReverse.Guitar ? ( ( 0x176 - pChip.nバーからの距離dot.Guitar ) - 1 ) : ( ( 0x5f + pChip.nバーからの距離dot.Guitar ) - 1 );\r
2153                                                                 if( ( dTX.bチップがある.Guitar && ( y > 0x39 ) ) && ( ( y < 0x19c ) && ( this.txチップ != null ) ) )\r
2154                                                                 {\r
2155                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x1fb, y, new Rectangle( 0, 450, 0x4e, 1 ) );\r
2156                                                                 }\r
2157                                                                 y = configIni.bReverse.Bass ? ( ( 0x176 - pChip.nバーからの距離dot.Bass ) - 1 ) : ( ( 0x5f + pChip.nバーからの距離dot.Bass ) - 1 );\r
2158                                                                 if( ( dTX.bチップがある.Bass && ( y > 0x39 ) ) && ( ( y < 0x19c ) && ( this.txチップ != null ) ) )\r
2159                                                                 {\r
2160                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x18e, y, new Rectangle( 0, 450, 0x4e, 1 ) );\r
2161                                                                 }\r
2162                                                         }\r
2163                                                         break;\r
2164                                                 }\r
2165                                         case 0x51:      // 拍線\r
2166                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
2167                                                 {\r
2168                                                         pChip.bHit = true;\r
2169                                                 }\r
2170                                                 if( ( ( configIni.eDark != Eダークモード.FULL ) && pChip.b可視 ) && ( this.txチップ != null ) )\r
2171                                                 {\r
2172                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x23, configIni.bReverse.Drums ? ( ( 0x38 + pChip.nバーからの距離dot.Drums ) - 1 ) : ( ( 0x1a6 - pChip.nバーからの距離dot.Drums ) - 1 ), new Rectangle( 0, 0x1bf, 0x128, 1 ) );\r
2173                                                 }\r
2174                                                 break;\r
2175 \r
2176                                         case 0x52:      // MIDIコーラス\r
2177                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
2178                                                 {\r
2179                                                         pChip.bHit = true;\r
2180                                                 }\r
2181                                                 break;\r
2182 \r
2183                                         case 0x53:      // フィルイン\r
2184                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
2185                                                 {\r
2186                                                         pChip.bHit = true;\r
2187                                                         switch( pChip.n整数値 )\r
2188                                                         {\r
2189                                                                 case 0x01:      // フィルイン開始\r
2190                                                                         if( configIni.bフィルイン有効 )\r
2191                                                                         {\r
2192                                                                                 this.bフィルイン中 = true;\r
2193                                                                         }\r
2194                                                                         break;\r
2195 \r
2196                                                                 case 0x02:      // フィルイン終了\r
2197                                                                         if( configIni.bフィルイン有効 )\r
2198                                                                         {\r
2199                                                                                 this.bフィルイン中 = false;\r
2200                                                                         }\r
2201                                                                         if( ( ( this.actCOMBO.n現在のコンボ数.Drums > 0 ) || configIni.bドラムが全部オートプレイである ) && configIni.b歓声を発声する )\r
2202                                                                         {\r
2203                                                                                 if( this.r現在の歓声Chip.Drums != null )\r
2204                                                                                 {\r
2205                                                                                         dTX.tチップの再生( this.r現在の歓声Chip.Drums, CDTXMania.Timer.nシステム時刻, 10, dTX.nモニタを考慮した音量( E楽器パート.UNKNOWN ) );\r
2206                                                                                 }\r
2207                                                                                 else\r
2208                                                                                 {\r
2209                                                                                         CDTXMania.Skin.sound歓声音.n位置・次に鳴るサウンド = 0;\r
2210                                                                                         CDTXMania.Skin.sound歓声音.t再生する();\r
2211                                                                                 }\r
2212                                                                         }\r
2213                                                                         break;\r
2214 #if TEST_NOTEOFFMODE    // 2011.1.1 yyagi TEST\r
2215                                                                 case 0x04:      // HH消音あり(従来同等)\r
2216                                                                         CDTXMania.DTX.bHH演奏で直前のHHを消音する = true;\r
2217                                                                         break;\r
2218                                                                 case 0x05:      // HH消音無し\r
2219                                                                         CDTXMania.DTX.bHH演奏で直前のHHを消音する = false;\r
2220                                                                         break;\r
2221                                                                 case 0x06:      // ギター消音あり(従来同等)\r
2222                                                                         CDTXMania.DTX.bGUITAR演奏で直前のGUITARを消音する = true;\r
2223                                                                         break;\r
2224                                                                 case 0x07:      // ギター消音無し\r
2225                                                                         CDTXMania.DTX.bGUITAR演奏で直前のGUITARを消音する = false;\r
2226                                                                         break;\r
2227                                                                 case 0x08:      // ベース消音あり(従来同等)\r
2228                                                                         CDTXMania.DTX.bBASS演奏で直前のBASSを消音する = true;\r
2229                                                                         break;\r
2230                                                                 case 0x09:      // ベース消音無し\r
2231                                                                         CDTXMania.DTX.bBASS演奏で直前のBASSを消音する = false;\r
2232                                                                         break;\r
2233 #endif\r
2234                                                         }\r
2235                                                 }\r
2236                                                 break;\r
2237 \r
2238                                         case 0x54:      // 動画再生\r
2239                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
2240                                                 {\r
2241                                                         pChip.bHit = true;\r
2242                                                         if( configIni.bAVI有効 )\r
2243                                                         {\r
2244                                                                 switch( pChip.eAVI種別 )\r
2245                                                                 {\r
2246                                                                         case EAVI種別.AVI:\r
2247                                                                                 if( pChip.rAVI != null )\r
2248                                                                                 {\r
2249                                                                                         this.actAVI.Start( pChip.nチャンネル番号, pChip.rAVI, 0x116, 0x163, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, pChip.n発声時刻ms );\r
2250                                                                                 }\r
2251                                                                                 break;\r
2252 \r
2253                                                                         case EAVI種別.AVIPAN:\r
2254                                                                                 if( pChip.rAVIPan != null )\r
2255                                                                                 {\r
2256                                                                                         this.actAVI.Start( pChip.nチャンネル番号, pChip.rAVI, pChip.rAVIPan.sz開始サイズ.Width, pChip.rAVIPan.sz開始サイズ.Height, pChip.rAVIPan.sz終了サイズ.Width, pChip.rAVIPan.sz終了サイズ.Height, pChip.rAVIPan.pt動画側開始位置.X, pChip.rAVIPan.pt動画側開始位置.Y, pChip.rAVIPan.pt動画側終了位置.X, pChip.rAVIPan.pt動画側終了位置.Y, pChip.rAVIPan.pt表示側開始位置.X, pChip.rAVIPan.pt表示側開始位置.Y, pChip.rAVIPan.pt表示側終了位置.X, pChip.rAVIPan.pt表示側終了位置.Y, pChip.n総移動時間, pChip.n発声時刻ms );\r
2257                                                                                 }\r
2258                                                                                 break;\r
2259                                                                 }\r
2260                                                         }\r
2261                                                 }\r
2262                                                 break;\r
2263 \r
2264                                         case 0x61:      // 自動再生(BGM, SE)\r
2265                                         case 0x62:\r
2266                                         case 0x63:\r
2267                                         case 0x64:\r
2268                                         case 0x65:\r
2269                                         case 0x66:\r
2270                                         case 0x67:\r
2271                                         case 0x68:\r
2272                                         case 0x69:\r
2273                                         case 0x70:\r
2274                                         case 0x71:\r
2275                                         case 0x72:\r
2276                                         case 0x73:\r
2277                                         case 0x74:\r
2278                                         case 0x75:\r
2279                                         case 0x76:\r
2280                                         case 0x77:\r
2281                                         case 0x78:\r
2282                                         case 0x79:\r
2283                                         case 0x80:\r
2284                                         case 0x81:\r
2285                                         case 0x82:\r
2286                                         case 0x83:\r
2287                                         case 0x84:\r
2288                                         case 0x85:\r
2289                                         case 0x86:\r
2290                                         case 0x87:\r
2291                                         case 0x88:\r
2292                                         case 0x89:\r
2293                                         case 0x90:\r
2294                                         case 0x91:\r
2295                                         case 0x92:\r
2296                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
2297                                                 {\r
2298                                                         pChip.bHit = true;\r
2299                                                         if( configIni.bBGM音を発声する )\r
2300                                                         {\r
2301                                                                 dTX.tWavの再生停止( this.n最後に再生したBGMの実WAV番号[ pChip.nチャンネル番号 - 0x61 ] );\r
2302                                                                 dTX.tチップの再生( pChip, CDTXMania.Timer.n前回リセットした時のシステム時刻 + pChip.n発声時刻ms, 10, dTX.nモニタを考慮した音量( E楽器パート.UNKNOWN ) );\r
2303                                                                 this.n最後に再生したBGMの実WAV番号[ pChip.nチャンネル番号 - 0x61 ] = pChip.n整数値・内部番号;\r
2304                                                         }\r
2305                                                 }\r
2306                                                 break;\r
2307 \r
2308                                         case 0xa0:      // ベース演奏\r
2309                                         case 0xa1:\r
2310                                         case 0xa2:\r
2311                                         case 0xa3:\r
2312                                         case 0xa4:\r
2313                                         case 0xa5:\r
2314                                         case 0xa6:\r
2315                                         case 0xa7:\r
2316                                                 if( configIni.bGuitar有効 )\r
2317                                                 {\r
2318                                                         if( configIni.bSudden.Bass )\r
2319                                                         {\r
2320                                                                 pChip.b可視 = pChip.nバーからの距離dot.Bass < 200;\r
2321                                                         }\r
2322                                                         if( configIni.bHidden.Bass && ( pChip.nバーからの距離dot.Bass < 100 ) )\r
2323                                                         {\r
2324                                                                 pChip.b可視 = false;\r
2325                                                         }\r
2326                                                         if( !pChip.bHit && pChip.b可視 )\r
2327                                                         {\r
2328                                                                 int num12 = configIni.bReverse.Bass ? ( 0x176 - pChip.nバーからの距離dot.Bass ) : ( 0x5f + pChip.nバーからの距離dot.Bass );\r
2329                                                                 if( ( num12 > 0x39 ) && ( num12 < 0x19c ) )\r
2330                                                                 {\r
2331                                                                         int num13 = this.ctチップ模様アニメ.Bass.n現在の値;\r
2332                                                                         if( pChip.nチャンネル番号 == 160 )\r
2333                                                                         {\r
2334                                                                                 if( this.txチップ != null )\r
2335                                                                                 {\r
2336                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 400, num12 - 2, new Rectangle( 0x10c, 0x90 + ( ( num13 % 5 ) * 6 ), 0x4c, 6 ) );\r
2337                                                                                 }\r
2338                                                                         }\r
2339                                                                         else if( !configIni.bLeft.Bass )\r
2340                                                                         {\r
2341                                                                                 Rectangle rectangle3 = new Rectangle( 0x10c, num13 * 6, 0x18, 6 );\r
2342                                                                                 if( ( ( pChip.nチャンネル番号 & 4 ) != 0 ) && ( this.txチップ != null ) )\r
2343                                                                                 {\r
2344                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 400, num12 - 3, rectangle3 );\r
2345                                                                                 }\r
2346                                                                                 rectangle3.X += 0x18;\r
2347                                                                                 if( ( ( pChip.nチャンネル番号 & 2 ) != 0 ) && ( this.txチップ != null ) )\r
2348                                                                                 {\r
2349                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x1aa, num12 - 3, rectangle3 );\r
2350                                                                                 }\r
2351                                                                                 rectangle3.X += 0x18;\r
2352                                                                                 if( ( ( pChip.nチャンネル番号 & 1 ) != 0 ) && ( this.txチップ != null ) )\r
2353                                                                                 {\r
2354                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x1c4, num12 - 3, rectangle3 );\r
2355                                                                                 }\r
2356                                                                         }\r
2357                                                                         else\r
2358                                                                         {\r
2359                                                                                 Rectangle rectangle4 = new Rectangle( 0x10c, num13 * 6, 0x18, 6 );\r
2360                                                                                 if( ( ( pChip.nチャンネル番号 & 4 ) != 0 ) && ( this.txチップ != null ) )\r
2361                                                                                 {\r
2362                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x1c4, num12 - 3, rectangle4 );\r
2363                                                                                 }\r
2364                                                                                 rectangle4.X += 0x18;\r
2365                                                                                 if( ( ( pChip.nチャンネル番号 & 2 ) != 0 ) && ( this.txチップ != null ) )\r
2366                                                                                 {\r
2367                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 0x1aa, num12 - 3, rectangle4 );\r
2368                                                                                 }\r
2369                                                                                 rectangle4.X += 0x18;\r
2370                                                                                 if( ( ( pChip.nチャンネル番号 & 1 ) != 0 ) && ( this.txチップ != null ) )\r
2371                                                                                 {\r
2372                                                                                         this.txチップ.t2D描画( CDTXMania.app.Device, 400, num12 - 3, rectangle4 );\r
2373                                                                                 }\r
2374                                                                         }\r
2375                                                                 }\r
2376                                                         }\r
2377                                                         if( ( configIni.bAutoPlay.Bass && !pChip.bHit ) && ( pChip.nバーからの距離dot.Bass < 0 ) )\r
2378                                                         {\r
2379                                                                 pChip.bHit = true;\r
2380                                                                 if( ( ( pChip.nチャンネル番号 & 4 ) != 0 ) || ( pChip.nチャンネル番号 == 160 ) )\r
2381                                                                 {\r
2382                                                                         this.actChipFireGB.Start( 3 );\r
2383                                                                 }\r
2384                                                                 if( ( ( pChip.nチャンネル番号 & 2 ) != 0 ) || ( pChip.nチャンネル番号 == 160 ) )\r
2385                                                                 {\r
2386                                                                         this.actChipFireGB.Start( 4 );\r
2387                                                                 }\r
2388                                                                 if( ( ( pChip.nチャンネル番号 & 1 ) != 0 ) || ( pChip.nチャンネル番号 == 160 ) )\r
2389                                                                 {\r
2390                                                                         this.actChipFireGB.Start( 5 );\r
2391                                                                 }\r
2392                                                                 this.tサウンド再生( pChip, CDTXMania.Timer.n前回リセットした時のシステム時刻 + pChip.n発声時刻ms, E楽器パート.BASS, dTX.nモニタを考慮した音量( E楽器パート.BASS ) );\r
2393                                                                 this.r次にくるベースChip = null;\r
2394                                                                 this.tチップのヒット処理( pChip.n発声時刻ms, pChip );\r
2395                                                         }\r
2396                                                         break;\r
2397                                                 }\r
2398                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Bass < 0 ) )\r
2399                                                 {\r
2400                                                         this.tサウンド再生( pChip, CDTXMania.Timer.n前回リセットした時のシステム時刻 + pChip.n発声時刻ms, E楽器パート.BASS, dTX.nモニタを考慮した音量( E楽器パート.BASS ) );\r
2401                                                         pChip.bHit = true;\r
2402                                                 }\r
2403                                                 break;\r
2404 \r
2405                                         case 0xa8:      // ウェイリング(ベース)\r
2406                                                 if( configIni.bGuitar有効 )\r
2407                                                 {\r
2408                                                         if( configIni.bSudden.Bass )\r
2409                                                         {\r
2410                                                                 pChip.b可視 = pChip.nバーからの距離dot.Bass < 200;\r
2411                                                         }\r
2412                                                         if( configIni.bHidden.Bass && ( pChip.nバーからの距離dot.Bass < 100 ) )\r
2413                                                         {\r
2414                                                                 pChip.b可視 = false;\r
2415                                                         }\r
2416                                                         if( !pChip.bHit && pChip.b可視 )\r
2417                                                         {\r
2418                                                                 int num19 = 0x19;\r
2419                                                                 int num20 = configIni.bReverse.Bass ? ( 0x176 - pChip.nバーからの距離dot.Bass ) : ( 0x5f + pChip.nバーからの距離dot.Bass );\r
2420                                                                 int num21 = num20 - 0x39;\r
2421                                                                 int num22 = 0;\r
2422                                                                 if( ( num21 < ( 0x163 + num19 ) ) && ( num21 > -num19 ) )\r
2423                                                                 {\r
2424                                                                         int num23 = this.ctWailingチップ模様アニメ.n現在の値;\r
2425                                                                         Rectangle rectangle6 = new Rectangle( 0x10c + ( num23 * 20 ), 0xae, 20, 50 );\r
2426                                                                         if( num21 < num19 )\r
2427                                                                         {\r
2428                                                                                 rectangle6.Y += num19 - num21;\r
2429                                                                                 rectangle6.Height -= num19 - num21;\r
2430                                                                                 num22 = num19 - num21;\r
2431                                                                         }\r
2432                                                                         if( num21 > ( 0x163 - num19 ) )\r
2433                                                                         {\r
2434                                                                                 rectangle6.Height -= num21 - ( 0x163 - num19 );\r
2435                                                                         }\r
2436                                                                         if( ( rectangle6.Bottom > rectangle6.Top ) && ( this.txチップ != null ) )\r
2437                                                                         {\r
2438                                                                                 this.txチップ.t2D描画( CDTXMania.app.Device, 0x1df, ( num20 - num19 ) + num22, rectangle6 );\r
2439                                                                         }\r
2440                                                                 }\r
2441                                                         }\r
2442                                                         if( !pChip.bHit && ( pChip.nバーからの距離dot.Bass < 0 ) )\r
2443                                                         {\r
2444                                                                 pChip.bHit = true;\r
2445                                                                 if( configIni.bAutoPlay.Bass )\r
2446                                                                 {\r
2447                                                                         this.actWailingBonus.Start( E楽器パート.BASS, this.r現在の歓声Chip.Bass );\r
2448                                                                 }\r
2449                                                         }\r
2450                                                         break;\r
2451                                                 }\r
2452                                                 pChip.bHit = true;\r
2453                                                 break;\r
2454 \r
2455                                         case 0xaf:      // ウェイリングサウンド(ベース)\r
2456                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Bass < 0 ) )\r
2457                                                 {\r
2458                                                         pChip.bHit = true;\r
2459                                                         this.r現在の歓声Chip.Bass = pChip;\r
2460                                                 }\r
2461                                                 break;\r
2462 \r
2463                                         case 0xb1:      // 空打ち音設定(ドラム)\r
2464                                         case 0xb2:\r
2465                                         case 0xb3:\r
2466                                         case 0xb4:\r
2467                                         case 0xb5:\r
2468                                         case 0xb6:\r
2469                                         case 0xb7:\r
2470                                         case 0xb8:\r
2471                                         case 0xb9:\r
2472                                         case 0xbc:\r
2473                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
2474                                                 {\r
2475                                                         pChip.bHit = true;\r
2476                                                         this.r現在の空うちドラムChip[ (int) this.eチャンネルtoパッド[ pChip.nチャンネル番号 - 0xb1 ] ] = pChip;\r
2477                                                         pChip.nチャンネル番号 = ( pChip.nチャンネル番号 != 0xbc ) ? ( ( pChip.nチャンネル番号 - 0xb1 ) + 0x11 ) : 0x1a;\r
2478                                                 }\r
2479                                                 break;\r
2480 \r
2481                                         case 0xba:      // 空打ち音設定(ギター)\r
2482                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Guitar < 0 ) )\r
2483                                                 {\r
2484                                                         pChip.bHit = true;\r
2485                                                         this.r現在の空うちギターChip = pChip;\r
2486                                                         pChip.nチャンネル番号 = 0x20;\r
2487                                                 }\r
2488                                                 break;\r
2489 \r
2490                                         case 0xbb:      // 空打ち音設定(ベース)\r
2491                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Bass < 0 ) )\r
2492                                                 {\r
2493                                                         pChip.bHit = true;\r
2494                                                         this.r現在の空うちベースChip = pChip;\r
2495                                                         pChip.nチャンネル番号 = 160;\r
2496                                                 }\r
2497                                                 break;\r
2498 \r
2499                                         case 0xc4:      // BGA画像入れ替え\r
2500                                         case 0xc7:\r
2501                                         case 0xd5:\r
2502                                         case 0xd6:\r
2503                                         case 0xd7:\r
2504                                         case 0xd8:\r
2505                                         case 0xd9:\r
2506                                         case 0xe0:\r
2507                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
2508                                                 {\r
2509                                                         pChip.bHit = true;\r
2510                                                         if( ( configIni.bBGA有効 && ( pChip.eBGA種別 == EBGA種別.BMP ) ) || ( pChip.eBGA種別 == EBGA種別.BMPTEX ) )\r
2511                                                         {\r
2512                                                                 for( int i = 0; i < 8; i++ )\r
2513                                                                 {\r
2514                                                                         if( this.nBGAスコープチャンネルマップ[ 0, i ] == pChip.nチャンネル番号 )\r
2515                                                                         {\r
2516                                                                                 this.actBGA.ChangeScope( this.nBGAスコープチャンネルマップ[ 1, i ], pChip.rBMP, pChip.rBMPTEX );\r
2517                                                                         }\r
2518                                                                 }\r
2519                                                         }\r
2520                                                 }\r
2521                                                 break;\r
2522 \r
2523                                         default:\r
2524                                                 if( !pChip.bHit && ( pChip.nバーからの距離dot.Drums < 0 ) )\r
2525                                                 {\r
2526                                                         pChip.bHit = true;\r
2527                                                 }\r
2528                                                 break;\r
2529                                 }\r
2530 \r
2531                                 num4++;\r
2532                         }\r
2533                         return false;\r
2534                 }\r
2535                 private void t進行描画・チップアニメ()\r
2536                 {\r
2537                         for( int i = 0; i < 3; i++ )\r
2538                         {\r
2539                                 this.ctチップ模様アニメ[ i ].t進行Loop();\r
2540                         }\r
2541                         this.ctWailingチップ模様アニメ.t進行Loop();\r
2542                 }\r
2543                 private void t進行描画・チップファイアD()\r
2544                 {\r
2545                         this.actChipFireD.On進行描画();\r
2546                 }\r
2547                 private void t進行描画・チップファイアGB()\r
2548                 {\r
2549                         this.actChipFireGB.On進行描画();\r
2550                 }\r
2551                 private void t進行描画・ドラムパッド()\r
2552                 {\r
2553                         if( CDTXMania.ConfigIni.eDark != Eダークモード.FULL )\r
2554                         {\r
2555                                 this.actPad.On進行描画();\r
2556                         }\r
2557                 }\r
2558                 private void t進行描画・パネル文字列()\r
2559                 {\r
2560                         if( ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED ) && ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED_フェードアウト ) )\r
2561                         {\r
2562                                 this.actPanel.t進行描画( 0x150, 0x1ab );\r
2563                         }\r
2564                 }\r
2565                 private bool t進行描画・フェードイン・アウト()\r
2566                 {\r
2567                         switch( base.eフェーズID )\r
2568                         {\r
2569                                 case CStage.Eフェーズ.共通_フェードイン:\r
2570                                         if( this.actFI.On進行描画() != 0 )\r
2571                                         {\r
2572                                                 base.eフェーズID = CStage.Eフェーズ.共通_通常状態;\r
2573                                         }\r
2574                                         break;\r
2575 \r
2576                                 case CStage.Eフェーズ.共通_フェードアウト:\r
2577                                 case CStage.Eフェーズ.演奏_STAGE_FAILED_フェードアウト:\r
2578                                         if( this.actFO.On進行描画() != 0 )\r
2579                                         {\r
2580                                                 return true;\r
2581                                         }\r
2582                                         break;\r
2583 \r
2584                                 case CStage.Eフェーズ.演奏_STAGE_CLEAR_フェードアウト:\r
2585                                         if( this.actFOClear.On進行描画() == 0 )\r
2586                                         {\r
2587                                                 break;\r
2588                                         }\r
2589                                         return true;\r
2590                         }\r
2591                         return false;\r
2592                 }\r
2593                 private void t進行描画・レーンフラッシュD()\r
2594                 {\r
2595                         if( ( ( CDTXMania.ConfigIni.eDark != Eダークモード.HALF ) && ( CDTXMania.ConfigIni.eDark != Eダークモード.FULL ) ) && ( ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED ) && ( base.eフェーズID != CStage.Eフェーズ.演奏_STAGE_FAILED_フェードアウト ) ) )\r
2596                         {\r
2597                                 this.actLaneFlushD.On進行描画();\r
2598                         }\r
2599                 }\r
2600                 private void t進行描画・レーンフラッシュGB()\r
2601                 {\r
2602                         if( ( ( CDTXMania.ConfigIni.eDark != Eダークモード.HALF ) && ( CDTXMania.ConfigIni.eDark != Eダークモード.FULL ) ) && CDTXMania.ConfigIni.bGuitar有効 )\r
2603                         {\r
2604                                 this.actLaneFlushGB.On進行描画();\r
2605                         }\r
2606                 }\r
2607                 private void t進行描画・演奏情報()\r
2608                 {\r
2609                         if( !CDTXMania.ConfigIni.b演奏情報を表示しない )\r
2610                         {\r
2611                                 this.actPlayInfo.t進行描画( 0x152, 0x39 );\r
2612                         }\r
2613                 }\r
2614                 private void t進行描画・背景()\r
2615                 {\r
2616                         if( CDTXMania.ConfigIni.eDark == Eダークモード.OFF )\r
2617                         {\r
2618                                 if( this.tx背景 != null )\r
2619                                 {\r
2620                                         this.tx背景.t2D描画( CDTXMania.app.Device, 0, 0 );\r
2621                                 }\r
2622                         }\r
2623                         else\r
2624                         {\r
2625                                 CDTXMania.app.Device.Clear( ClearFlags.ZBuffer | ClearFlags.Target, Color.Black, 0f, 0 );\r
2626                         }\r
2627                 }\r
2628                 private void t進行描画・判定ライン()\r
2629                 {\r
2630                         if( CDTXMania.ConfigIni.eDark != Eダークモード.FULL )\r
2631                         {\r
2632                                 int y = CDTXMania.ConfigIni.bReverse.Drums ? 0x35 : 0x1a3;\r
2633                                 for( int i = 0x20; i < 0x14f; i += 8 )\r
2634                                 {\r
2635                                         if( this.txヒットバー != null )\r
2636                                         {\r
2637                                                 this.txヒットバー.t2D描画( CDTXMania.app.Device, i, y, new Rectangle( 0, 0, ( ( i + 8 ) >= 0x14f ) ? ( 7 - ( ( i + 8 ) - 0x14f ) ) : 8, 8 ) );\r
2638                                         }\r
2639                                 }\r
2640                         }\r
2641                 }\r
2642                 private void t進行描画・判定文字列1・通常位置指定の場合()\r
2643                 {\r
2644                         if( ( (E判定文字表示位置) CDTXMania.ConfigIni.判定文字表示位置.Drums ) != E判定文字表示位置.判定ライン上または横 )\r
2645                         {\r
2646                                 this.actJudgeString.On進行描画();\r
2647                         }\r
2648                 }\r
2649                 private void t進行描画・判定文字列2・判定ライン上指定の場合()\r
2650                 {\r
2651                         if( ( (E判定文字表示位置) CDTXMania.ConfigIni.判定文字表示位置.Drums ) == E判定文字表示位置.判定ライン上または横 )\r
2652                         {\r
2653                                 this.actJudgeString.On進行描画();\r
2654                         }\r
2655                 }\r
2656                 private void t進行描画・譜面スクロール速度()\r
2657                 {\r
2658                         this.act譜面スクロール速度.On進行描画();\r
2659                 }\r
2660                 private void t入力メソッド記憶( E楽器パート part )\r
2661                 {\r
2662                         if( CDTXMania.Pad.st検知したデバイス.Keyboard )\r
2663                         {\r
2664                                 this.b演奏にキーボードを使った[ (int) part ] = true;\r
2665                         }\r
2666                         if( CDTXMania.Pad.st検知したデバイス.Joypad )\r
2667                         {\r
2668                                 this.b演奏にジョイパッドを使った[ (int) part ] = true;\r
2669                         }\r
2670                         if( CDTXMania.Pad.st検知したデバイス.MIDIIN )\r
2671                         {\r
2672                                 this.b演奏にMIDI入力を使った[ (int) part ] = true;\r
2673                         }\r
2674                         if( CDTXMania.Pad.st検知したデバイス.Mouse )\r
2675                         {\r
2676                                 this.b演奏にマウスを使った[ (int) part ] = true;\r
2677                         }\r
2678                 }\r
2679                 private void t入力処理・ギター()\r
2680                 {\r
2681                         if( CDTXMania.ConfigIni.bGuitar有効 && CDTXMania.DTX.bチップがある.Guitar )\r
2682                         {\r
2683                                 if( CDTXMania.ConfigIni.bAutoPlay.Guitar )\r
2684                                 {\r
2685                                         CDTX.CChip chip = this.r次にくるギターChipを更新して返す();\r
2686                                         if( chip != null )\r
2687                                         {\r
2688                                                 if( ( chip.nチャンネル番号 & 4 ) != 0 )\r
2689                                                 {\r
2690                                                         this.actLaneFlushGB.Start( 0 );\r
2691                                                         this.actRGB.Push( 0 );\r
2692                                                 }\r
2693                                                 if( ( chip.nチャンネル番号 & 2 ) != 0 )\r
2694                                                 {\r
2695                                                         this.actLaneFlushGB.Start( 1 );\r
2696                                                         this.actRGB.Push( 1 );\r
2697                                                 }\r
2698                                                 if( ( chip.nチャンネル番号 & 1 ) != 0 )\r
2699                                                 {\r
2700                                                         this.actLaneFlushGB.Start( 2 );\r
2701                                                         this.actRGB.Push( 2 );\r
2702                                                 }\r
2703                                         }\r
2704                                 }\r
2705                                 else\r
2706                                 {\r
2707                                         if( CDTXMania.Pad.b押されている( E楽器パート.GUITAR, Eパッド.CY ) && CDTXMania.Pad.b押された( E楽器パート.GUITAR, Eパッド.BD ) )\r
2708                                         {\r
2709                                                 CDTXMania.ConfigIni.n譜面スクロール速度.Guitar = Math.Min( CDTXMania.ConfigIni.n譜面スクロール速度.Guitar + 1, 0x7cf );\r
2710                                         }\r
2711                                         if( CDTXMania.Pad.b押されている( E楽器パート.GUITAR, Eパッド.CY ) && CDTXMania.Pad.b押された( E楽器パート.GUITAR, Eパッド.HH ) )\r
2712                                         {\r
2713                                                 CDTXMania.ConfigIni.n譜面スクロール速度.Guitar = Math.Max( CDTXMania.ConfigIni.n譜面スクロール速度.Guitar - 1, 0 );\r
2714                                         }\r
2715                                         int num = CDTXMania.Pad.b押されている( E楽器パート.GUITAR, Eパッド.HH ) ? 4 : 0;\r
2716                                         this.t入力メソッド記憶( E楽器パート.GUITAR );\r
2717                                         int num2 = CDTXMania.Pad.b押されている( E楽器パート.GUITAR, Eパッド.SD ) ? 2 : 0;\r
2718                                         this.t入力メソッド記憶( E楽器パート.GUITAR );\r
2719                                         int num3 = CDTXMania.Pad.b押されている( E楽器パート.GUITAR, Eパッド.BD ) ? 1 : 0;\r
2720                                         this.t入力メソッド記憶( E楽器パート.GUITAR );\r
2721                                         int num4 = ( num | num2 ) | num3;\r
2722                                         if( num != 0 )\r
2723                                         {\r
2724                                                 this.actLaneFlushGB.Start( 0 );\r
2725                                                 this.actRGB.Push( 0 );\r
2726                                         }\r
2727                                         if( num2 != 0 )\r
2728                                         {\r
2729                                                 this.actLaneFlushGB.Start( 1 );\r
2730                                                 this.actRGB.Push( 1 );\r
2731                                         }\r
2732                                         if( num3 != 0 )\r
2733                                         {\r
2734                                                 this.actLaneFlushGB.Start( 2 );\r
2735                                                 this.actRGB.Push( 2 );\r
2736                                         }\r
2737                                         List<STInputEvent> events = CDTXMania.Pad.GetEvents( E楽器パート.GUITAR, Eパッド.HT );\r
2738                                         if( ( events != null ) && ( events.Count > 0 ) )\r
2739                                         {\r
2740                                                 this.t入力メソッド記憶( E楽器パート.GUITAR );\r
2741                                                 foreach( STInputEvent event2 in events )\r
2742                                                 {\r
2743                                                         CDTX.CChip chip4;\r
2744                                                         if( !event2.b押された )\r
2745                                                         {\r
2746                                                                 continue;\r
2747                                                         }\r
2748                                                         long nTime = event2.nTimeStamp - CDTXMania.Timer.n前回リセットした時のシステム時刻;\r
2749                                                         CDTX.CChip pChip = this.r指定時刻に一番近い未ヒットChip( nTime, 0x2f );\r
2750                                                         E判定 e判定 = this.e指定時刻からChipのJUDGEを返す( nTime, pChip, this.nInputAdjustTimeMs.Guitar );\r
2751                                                         if( ( ( pChip != null ) && ( ( pChip.nチャンネル番号 & 15 ) == num4 ) ) && ( e判定 != E判定.Miss ) )\r
2752                                                         {\r
2753                                                                 if( ( num != 0 ) || ( num4 == 0 ) )\r
2754                                                                 {\r
2755                                                                         this.actChipFireGB.Start( 0 );\r
2756                                                                 }\r
2757                                                                 if( ( num2 != 0 ) || ( num4 == 0 ) )\r
2758                                                                 {\r
2759                                                                         this.actChipFireGB.Start( 1 );\r
2760                                                                 }\r
2761                                                                 if( ( num3 != 0 ) || ( num4 == 0 ) )\r
2762                                                                 {\r
2763                                                                         this.actChipFireGB.Start( 2 );\r
2764                                                                 }\r
2765                                                                 this.tチップのヒット処理( nTime, pChip );\r
2766                                                                 this.tサウンド再生( pChip, CDTXMania.Timer.nシステム時刻, E楽器パート.GUITAR, CDTXMania.ConfigIni.n手動再生音量, CDTXMania.ConfigIni.b演奏音を強調する.Guitar, e判定 == E判定.Poor );\r
2767                                                                 CDTX.CChip item = this.r指定時刻に一番近い未ヒットChip( nTime, 40, 140 );\r
2768                                                                 if( item != null )\r
2769                                                                 {\r
2770                                                                         this.queWailing.Guitar.Enqueue( item );\r
2771                                                                 }\r
2772                                                                 continue;\r
2773                                                         }\r
2774                                                         if( ( ( chip4 = this.r現在の空うちギターChip ) != null ) || ( ( chip4 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, 0x2f ) ) != null ) )\r
2775                                                         {\r
2776                                                                 this.tサウンド再生( chip4, CDTXMania.Timer.nシステム時刻, E楽器パート.GUITAR, CDTXMania.ConfigIni.n手動再生音量, CDTXMania.ConfigIni.b演奏音を強調する.Guitar, true );\r
2777                                                         }\r
2778                                                         if( !CDTXMania.ConfigIni.bLight.Guitar )\r
2779                                                         {\r
2780                                                                 this.tチップのヒット処理・BadならびにTight時のMiss( E楽器パート.GUITAR );\r
2781                                                         }\r
2782                                                 }\r
2783                                         }\r
2784                                         List<STInputEvent> list2 = CDTXMania.Pad.GetEvents( E楽器パート.GUITAR, Eパッド.LT );\r
2785                                         if( ( list2 != null ) && ( list2.Count > 0 ) )\r
2786                                         {\r
2787                                                 foreach( STInputEvent event3 in list2 )\r
2788                                                 {\r
2789                                                         CDTX.CChip chip5;\r
2790                                                         if( !event3.b押された )\r
2791                                                         {\r
2792                                                                 continue;\r
2793                                                         }\r
2794                                                         long num6 = event3.nTimeStamp - CDTXMania.Timer.n前回リセットした時のシステム時刻;\r
2795                                                         while( ( this.queWailing.Guitar.Count > 0 ) && ( ( chip5 = this.queWailing.Guitar.Dequeue() ) != null ) )\r
2796                                                         {\r
2797                                                                 if( ( num6 - chip5.n発声時刻ms ) <= 800 )\r
2798                                                                 {\r
2799                                                                         chip5.bHit = true;\r
2800                                                                         this.actWailingBonus.Start( E楽器パート.GUITAR, this.r現在の歓声Chip.Guitar );\r
2801                                                                         if( !CDTXMania.ConfigIni.bAutoPlay.Guitar )\r
2802                                                                         {\r
2803                                                                                 this.actScore.Set( E楽器パート.GUITAR, this.actScore.Get( E楽器パート.GUITAR ) + ( this.actCOMBO.n現在のコンボ数.Guitar * 0xbb8L ) );\r
2804                                                                         }\r
2805                                                                 }\r
2806                                                         }\r
2807                                                 }\r
2808                                         }\r
2809                                 }\r
2810                         }\r
2811                 }\r
2812                 private void t入力処理・ドラム()\r
2813                 {\r
2814                         for( int nPad = 0; nPad < 10; nPad++ )\r
2815                         {\r
2816                                 List<STInputEvent> events = CDTXMania.Pad.GetEvents( E楽器パート.DRUMS, (Eパッド) nPad );\r
2817 \r
2818                                 if( ( events != null ) && ( events.Count != 0 ) )\r
2819                                 {\r
2820                                         this.t入力メソッド記憶( E楽器パート.DRUMS );\r
2821 \r
2822                                         #region [ 打ち分けグループ調整 ]\r
2823                                         //-----------------------------\r
2824                                         EHHGroup eHHGroup = CDTXMania.ConfigIni.eHHGroup;\r
2825                                         EFTGroup eFTGroup = CDTXMania.ConfigIni.eFTGroup;\r
2826                                         ECYGroup eCYGroup = CDTXMania.ConfigIni.eCYGroup;\r
2827                                         if( !CDTXMania.DTX.bチップがある.Ride && ( eCYGroup == ECYGroup.打ち分ける ) )\r
2828                                         {\r
2829                                                 eCYGroup = ECYGroup.共通;\r
2830                                         }\r
2831                                         if( !CDTXMania.DTX.bチップがある.HHOpen && ( eHHGroup == EHHGroup.全部打ち分ける ) )\r
2832                                         {\r
2833                                                 eHHGroup = EHHGroup.左シンバルのみ打ち分ける;\r
2834                                         }\r
2835                                         if( !CDTXMania.DTX.bチップがある.HHOpen && ( eHHGroup == EHHGroup.ハイハットのみ打ち分ける ) )\r
2836                                         {\r
2837                                                 eHHGroup = EHHGroup.全部共通;\r
2838                                         }\r
2839                                         if( !CDTXMania.DTX.bチップがある.LeftCymbal && ( eHHGroup == EHHGroup.全部打ち分ける ) )\r
2840                                         {\r
2841                                                 eHHGroup = EHHGroup.ハイハットのみ打ち分ける;\r
2842                                         }\r
2843                                         if( !CDTXMania.DTX.bチップがある.LeftCymbal && ( eHHGroup == EHHGroup.左シンバルのみ打ち分ける ) )\r
2844                                         {\r
2845                                                 eHHGroup = EHHGroup.全部共通;\r
2846                                         }\r
2847                                         //-----------------------------\r
2848                                         #endregion\r
2849 \r
2850                                         foreach( STInputEvent event2 in events )\r
2851                                         {\r
2852                                                 #region [ 変数宣言 ]\r
2853                                                 //-----------------------------\r
2854                                                 int num3;\r
2855                                                 int num4;\r
2856                                                 int num5;\r
2857                                                 int num6;\r
2858                                                 int num7;\r
2859                                                 int num8;\r
2860                                                 int num9;\r
2861                                                 int num10;\r
2862                                                 int num11;\r
2863                                                 int num12;\r
2864                                                 int num13;\r
2865                                                 int num14;\r
2866                                                 int num15;\r
2867                                                 int num16;\r
2868                                                 //-----------------------------\r
2869                                                 #endregion\r
2870 \r
2871                                                 if( !event2.b押された )\r
2872                                                         continue;\r
2873 \r
2874                                                 long nTime = event2.nTimeStamp - CDTXMania.Timer.n前回リセットした時のシステム時刻;\r
2875                                                 bool flag = false;\r
2876 \r
2877 \r
2878                                                 #region [ switch( ( (Eパッド) nPad ) ) ]\r
2879                                                 //-----------------------------\r
2880                                                 switch( ( (Eパッド) nPad ) )\r
2881                                                 {\r
2882                                                         case Eパッド.HH:\r
2883                                                                 #region [ *** ]\r
2884                                                                 //-----------------------------\r
2885                                                                 if( event2.nVelocity <= CDTXMania.ConfigIni.nハイハット切り捨て下限Velocity )\r
2886                                                                         continue;       // 電子ドラムによる意図的なクロストークを無効にする\r
2887 \r
2888                                                                 CDTX.CChip chipHC = this.r指定時刻に一番近い未ヒットChip( nTime, 0x11 );   // HiHat Close\r
2889                                                                 CDTX.CChip chipHO = this.r指定時刻に一番近い未ヒットChip( nTime, 0x18 );   // HiHat Open\r
2890                                                                 CDTX.CChip chipLC = this.r指定時刻に一番近い未ヒットChip( nTime, 0x1a );   // LC\r
2891                                                                 E判定 e判定HC = (chipHC != null) ? this.e指定時刻からChipのJUDGEを返す(nTime, chipHC, this.nInputAdjustTimeMs.Drums) : E判定.Miss;\r
2892                                                                 E判定 e判定HO = (chipHO != null) ? this.e指定時刻からChipのJUDGEを返す(nTime, chipHO, this.nInputAdjustTimeMs.Drums) : E判定.Miss;\r
2893                                                                 E判定 e判定LC = (chipLC != null) ? this.e指定時刻からChipのJUDGEを返す(nTime, chipLC, this.nInputAdjustTimeMs.Drums) : E判定.Miss;\r
2894                                                                 switch( eHHGroup )\r
2895                                                                 {\r
2896                                                                         case EHHGroup.ハイハットのみ打ち分ける:\r
2897                                                                                 #region [ *** ]\r
2898                                                                                 //-----------------------------\r
2899                                                                                 if( ( e判定HC != E判定.Miss ) && ( e判定LC != E判定.Miss ) )\r
2900                                                                                 {\r
2901                                                                                         if( chipHC.n発声位置 < chipLC.n発声位置 )\r
2902                                                                                         {\r
2903                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipHC, event2.nVelocity );\r
2904                                                                                         }\r
2905                                                                                         else if( chipHC.n発声位置 > chipLC.n発声位置 )\r
2906                                                                                         {\r
2907                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipLC, event2.nVelocity );\r
2908                                                                                         }\r
2909                                                                                         else\r
2910                                                                                         {\r
2911                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipHC, event2.nVelocity );\r
2912                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipLC, event2.nVelocity );\r
2913                                                                                         }\r
2914                                                                                         flag = true;\r
2915                                                                                 }\r
2916                                                                                 else if( e判定HC != E判定.Miss )\r
2917                                                                                 {\r
2918                                                                                         this.tドラムヒット処理( nTime, Eパッド.HH, chipHC, event2.nVelocity );\r
2919                                                                                         flag = true;\r
2920                                                                                 }\r
2921                                                                                 else if( e判定LC != E判定.Miss )\r
2922                                                                                 {\r
2923                                                                                         this.tドラムヒット処理( nTime, Eパッド.HH, chipLC, event2.nVelocity );\r
2924                                                                                         flag = true;\r
2925                                                                                 }\r
2926                                                                                 if( !flag )\r
2927                                                                                         break;\r
2928                                                                                 continue;\r
2929                                                                         //-----------------------------\r
2930                                                                                 #endregion\r
2931 \r
2932                                                                         case EHHGroup.左シンバルのみ打ち分ける:\r
2933                                                                                 #region [ *** ]\r
2934                                                                                 //-----------------------------\r
2935                                                                                 if( ( e判定HC != E判定.Miss ) && ( e判定HO != E判定.Miss ) )\r
2936                                                                                 {\r
2937                                                                                         if( chipHC.n発声位置 < chipHO.n発声位置 )\r
2938                                                                                         {\r
2939                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipHC, event2.nVelocity );\r
2940                                                                                         }\r
2941                                                                                         else if( chipHC.n発声位置 > chipHO.n発声位置 )\r
2942                                                                                         {\r
2943                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipHO, event2.nVelocity );\r
2944                                                                                         }\r
2945                                                                                         else\r
2946                                                                                         {\r
2947                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipHC, event2.nVelocity );\r
2948                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipHO, event2.nVelocity );\r
2949                                                                                         }\r
2950                                                                                         flag = true;\r
2951                                                                                 }\r
2952                                                                                 else if( e判定HC != E判定.Miss )\r
2953                                                                                 {\r
2954                                                                                         this.tドラムヒット処理( nTime, Eパッド.HH, chipHC, event2.nVelocity );\r
2955                                                                                         flag = true;\r
2956                                                                                 }\r
2957                                                                                 else if( e判定HO != E判定.Miss )\r
2958                                                                                 {\r
2959                                                                                         this.tドラムヒット処理( nTime, Eパッド.HH, chipHO, event2.nVelocity );\r
2960                                                                                         flag = true;\r
2961                                                                                 }\r
2962                                                                                 if( !flag )\r
2963                                                                                         break;\r
2964                                                                                 continue;\r
2965                                                                         //-----------------------------\r
2966                                                                                 #endregion\r
2967 \r
2968                                                                         case EHHGroup.全部共通:\r
2969                                                                                 #region [ *** ]\r
2970                                                                                 //-----------------------------\r
2971                                                                                 if( ( ( e判定HC != E判定.Miss ) && ( e判定HO != E判定.Miss ) ) && ( e判定LC != E判定.Miss ) )\r
2972                                                                                 {\r
2973                                                                                         CDTX.CChip chip4;\r
2974                                                                                         CDTX.CChip[] chipArray = new CDTX.CChip[] { chipHC, chipHO, chipLC };\r
2975                                                                                         if( chipArray[ 1 ].n発声位置 > chipArray[ 2 ].n発声位置 )\r
2976                                                                                         {\r
2977                                                                                                 chip4 = chipArray[ 1 ];\r
2978                                                                                                 chipArray[ 1 ] = chipArray[ 2 ];\r
2979                                                                                                 chipArray[ 2 ] = chip4;\r
2980                                                                                         }\r
2981                                                                                         if( chipArray[ 0 ].n発声位置 > chipArray[ 1 ].n発声位置 )\r
2982                                                                                         {\r
2983                                                                                                 chip4 = chipArray[ 0 ];\r
2984                                                                                                 chipArray[ 0 ] = chipArray[ 1 ];\r
2985                                                                                                 chipArray[ 1 ] = chip4;\r
2986                                                                                         }\r
2987                                                                                         if( chipArray[ 1 ].n発声位置 > chipArray[ 2 ].n発声位置 )\r
2988                                                                                         {\r
2989                                                                                                 chip4 = chipArray[ 1 ];\r
2990                                                                                                 chipArray[ 1 ] = chipArray[ 2 ];\r
2991                                                                                                 chipArray[ 2 ] = chip4;\r
2992                                                                                         }\r
2993                                                                                         this.tドラムヒット処理( nTime, Eパッド.HH, chipArray[ 0 ], event2.nVelocity );\r
2994                                                                                         if( chipArray[ 0 ].n発声位置 == chipArray[ 1 ].n発声位置 )\r
2995                                                                                         {\r
2996                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipArray[ 1 ], event2.nVelocity );\r
2997                                                                                         }\r
2998                                                                                         if( chipArray[ 0 ].n発声位置 == chipArray[ 2 ].n発声位置 )\r
2999                                                                                         {\r
3000                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipArray[ 2 ], event2.nVelocity );\r
3001                                                                                         }\r
3002                                                                                         flag = true;\r
3003                                                                                 }\r
3004                                                                                 else if( ( e判定HC != E判定.Miss ) && ( e判定HO != E判定.Miss ) )\r
3005                                                                                 {\r
3006                                                                                         if( chipHC.n発声位置 < chipHO.n発声位置 )\r
3007                                                                                         {\r
3008                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipHC, event2.nVelocity );\r
3009                                                                                         }\r
3010                                                                                         else if( chipHC.n発声位置 > chipHO.n発声位置 )\r
3011                                                                                         {\r
3012                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipHO, event2.nVelocity );\r
3013                                                                                         }\r
3014                                                                                         else\r
3015                                                                                         {\r
3016                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipHC, event2.nVelocity );\r
3017                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipHO, event2.nVelocity );\r
3018                                                                                         }\r
3019                                                                                         flag = true;\r
3020                                                                                 }\r
3021                                                                                 else if( ( e判定HC != E判定.Miss ) && ( e判定LC != E判定.Miss ) )\r
3022                                                                                 {\r
3023                                                                                         if( chipHC.n発声位置 < chipLC.n発声位置 )\r
3024                                                                                         {\r
3025                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipHC, event2.nVelocity );\r
3026                                                                                         }\r
3027                                                                                         else if( chipHC.n発声位置 > chipLC.n発声位置 )\r
3028                                                                                         {\r
3029                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipLC, event2.nVelocity );\r
3030                                                                                         }\r
3031                                                                                         else\r
3032                                                                                         {\r
3033                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipHC, event2.nVelocity );\r
3034                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipLC, event2.nVelocity );\r
3035                                                                                         }\r
3036                                                                                         flag = true;\r
3037                                                                                 }\r
3038                                                                                 else if( ( e判定HO != E判定.Miss ) && ( e判定LC != E判定.Miss ) )\r
3039                                                                                 {\r
3040                                                                                         if( chipHO.n発声位置 < chipLC.n発声位置 )\r
3041                                                                                         {\r
3042                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipHO, event2.nVelocity );\r
3043                                                                                         }\r
3044                                                                                         else if( chipHO.n発声位置 > chipLC.n発声位置 )\r
3045                                                                                         {\r
3046                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipLC, event2.nVelocity );\r
3047                                                                                         }\r
3048                                                                                         else\r
3049                                                                                         {\r
3050                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipHO, event2.nVelocity );\r
3051                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HH, chipLC, event2.nVelocity );\r
3052                                                                                         }\r
3053                                                                                         flag = true;\r
3054                                                                                 }\r
3055                                                                                 else if( e判定HC != E判定.Miss )\r
3056                                                                                 {\r
3057                                                                                         this.tドラムヒット処理( nTime, Eパッド.HH, chipHC, event2.nVelocity );\r
3058                                                                                         flag = true;\r
3059                                                                                 }\r
3060                                                                                 else if( e判定HO != E判定.Miss )\r
3061                                                                                 {\r
3062                                                                                         this.tドラムヒット処理( nTime, Eパッド.HH, chipHO, event2.nVelocity );\r
3063                                                                                         flag = true;\r
3064                                                                                 }\r
3065                                                                                 else if( e判定LC != E判定.Miss )\r
3066                                                                                 {\r
3067                                                                                         this.tドラムヒット処理( nTime, Eパッド.HH, chipLC, event2.nVelocity );\r
3068                                                                                         flag = true;\r
3069                                                                                 }\r
3070                                                                                 if( !flag )\r
3071                                                                                         break;\r
3072                                                                                 continue;\r
3073                                                                         //-----------------------------\r
3074                                                                                 #endregion\r
3075 \r
3076                                                                         default:\r
3077                                                                                 #region [ *** ]\r
3078                                                                                 //-----------------------------\r
3079                                                                                 if( e判定HC != E判定.Miss )\r
3080                                                                                 {\r
3081                                                                                         this.tドラムヒット処理( nTime, Eパッド.HH, chipHC, event2.nVelocity );\r
3082                                                                                         flag = true;\r
3083                                                                                 }\r
3084                                                                                 if( !flag )\r
3085                                                                                         break;\r
3086                                                                                 continue;\r
3087                                                                         //-----------------------------\r
3088                                                                                 #endregion\r
3089                                                                 }\r
3090                                                                 if( !flag )\r
3091                                                                         break;\r
3092                                                                 continue;\r
3093                                                         //-----------------------------\r
3094                                                                 #endregion\r
3095 \r
3096                                                         case Eパッド.SD:\r
3097                                                                 #region [ *** ]\r
3098                                                                 //-----------------------------\r
3099                                                                 if (event2.nVelocity <= CDTXMania.ConfigIni.n切り捨て下限Velocity)        // #23857 2010.12.12 yyagi: to support VelocityMin\r
3100                                                                         continue;       // 電子ドラムによる意図的なクロストークを無効にする\r
3101                                                                 if( !this.tドラムヒット処理(nTime, Eパッド.SD, this.r指定時刻に一番近い未ヒットChip(nTime, 0x12), event2.nVelocity ) )\r
3102                                                                         break;\r
3103                                                                 continue;\r
3104                                                         //-----------------------------\r
3105                                                                 #endregion\r
3106 \r
3107                                                         case Eパッド.BD:\r
3108                                                                 #region [ *** ]\r
3109                                                                 //-----------------------------\r
3110                                                                 if (event2.nVelocity <= CDTXMania.ConfigIni.n切り捨て下限Velocity)        // #23857 2010.12.12 yyagi: to support VelocityMin\r
3111                                                                         continue;       // 電子ドラムによる意図的なクロストークを無効にする\r
3112                                                                 if( !this.tドラムヒット処理(nTime, Eパッド.BD, this.r指定時刻に一番近い未ヒットChip(nTime, 0x13), event2.nVelocity ) )\r
3113                                                                         break;\r
3114                                                                 continue;\r
3115                                                         //-----------------------------\r
3116                                                                 #endregion\r
3117 \r
3118                                                         case Eパッド.HT:\r
3119                                                                 #region [ *** ]\r
3120                                                                 //-----------------------------\r
3121                                                                 if (event2.nVelocity <= CDTXMania.ConfigIni.n切り捨て下限Velocity)        // #23857 2010.12.12 yyagi: to support VelocityMin\r
3122                                                                         continue;       // 電子ドラムによる意図的なクロストークを無効にする\r
3123                                                                 if( this.tドラムヒット処理( nTime, Eパッド.HT, this.r指定時刻に一番近い未ヒットChip( nTime, 20 ), event2.nVelocity ) )\r
3124                                                                         continue;\r
3125                                                                 break;\r
3126                                                         //-----------------------------\r
3127                                                                 #endregion\r
3128 \r
3129                                                         case Eパッド.LT:\r
3130                                                                 #region [ *** ]\r
3131                                                                 //-----------------------------\r
3132                                                                 if (event2.nVelocity <= CDTXMania.ConfigIni.n切り捨て下限Velocity)        // #23857 2010.12.12 yyagi: to support VelocityMin\r
3133                                                                         continue;       // 電子ドラムによる意図的なクロストークを無効にする\r
3134                                                                 CDTX.CChip chipLT = this.r指定時刻に一番近い未ヒットChip(nTime, 0x15);     // LT\r
3135                                                                 CDTX.CChip chipFT = this.r指定時刻に一番近い未ヒットChip(nTime, 0x17);     // FT\r
3136                                                                 E判定 e判定LT = (chipLT != null) ? this.e指定時刻からChipのJUDGEを返す(nTime, chipLT, this.nInputAdjustTimeMs.Drums) : E判定.Miss;\r
3137                                                                 E判定 e判定FT = (chipFT != null) ? this.e指定時刻からChipのJUDGEを返す(nTime, chipFT, this.nInputAdjustTimeMs.Drums) : E判定.Miss;\r
3138                                                                 switch( eFTGroup )\r
3139                                                                 {\r
3140                                                                         case EFTGroup.打ち分ける:\r
3141                                                                                 #region [ *** ]\r
3142                                                                                 //-----------------------------\r
3143                                                                                 if( e判定LT != E判定.Miss )\r
3144                                                                                 {\r
3145                                                                                         this.tドラムヒット処理( nTime, Eパッド.LT, chipLT, event2.nVelocity );\r
3146                                                                                         flag = true;\r
3147                                                                                 }\r
3148                                                                                 break;\r
3149                                                                         //-----------------------------\r
3150                                                                                 #endregion\r
3151 \r
3152                                                                         case EFTGroup.共通:\r
3153                                                                                 #region [ *** ]\r
3154                                                                                 //-----------------------------\r
3155                                                                                 if( ( e判定LT != E判定.Miss ) && ( e判定FT != E判定.Miss ) )\r
3156                                                                                 {\r
3157                                                                                         if( chipLT.n発声位置 < chipFT.n発声位置 )\r
3158                                                                                         {\r
3159                                                                                                 this.tドラムヒット処理( nTime, Eパッド.LT, chipLT, event2.nVelocity );\r
3160                                                                                         }\r
3161                                                                                         else if( chipLT.n発声位置 > chipFT.n発声位置 )\r
3162                                                                                         {\r
3163                                                                                                 this.tドラムヒット処理( nTime, Eパッド.LT, chipFT, event2.nVelocity );\r
3164                                                                                         }\r
3165                                                                                         else\r
3166                                                                                         {\r
3167                                                                                                 this.tドラムヒット処理( nTime, Eパッド.LT, chipLT, event2.nVelocity );\r
3168                                                                                                 this.tドラムヒット処理( nTime, Eパッド.LT, chipFT, event2.nVelocity );\r
3169                                                                                         }\r
3170                                                                                         flag = true;\r
3171                                                                                 }\r
3172                                                                                 else if( e判定LT != E判定.Miss )\r
3173                                                                                 {\r
3174                                                                                         this.tドラムヒット処理( nTime, Eパッド.LT, chipLT, event2.nVelocity );\r
3175                                                                                         flag = true;\r
3176                                                                                 }\r
3177                                                                                 else if( e判定FT != E判定.Miss )\r
3178                                                                                 {\r
3179                                                                                         this.tドラムヒット処理( nTime, Eパッド.LT, chipFT, event2.nVelocity );\r
3180                                                                                         flag = true;\r
3181                                                                                 }\r
3182                                                                                 break;\r
3183                                                                         //-----------------------------\r
3184                                                                                 #endregion\r
3185                                                                 }\r
3186                                                                 if( !flag )\r
3187                                                                         break;\r
3188                                                                 continue;\r
3189                                                         //-----------------------------\r
3190                                                                 #endregion\r
3191 \r
3192                                                         case Eパッド.FT:\r
3193                                                                 #region [ *** ]\r
3194                                                                 //-----------------------------\r
3195                                                                 if (event2.nVelocity <= CDTXMania.ConfigIni.n切り捨て下限Velocity)        // #23857 2010.12.12 yyagi: to support VelocityMin\r
3196                                                                         continue;       // 電子ドラムによる意図的なクロストークを無効にする\r
3197                                                                 CDTX.CChip chipLT_ = this.r指定時刻に一番近い未ヒットChip(nTime, 0x15);    // LT\r
3198                                                                 CDTX.CChip chipFT_ = this.r指定時刻に一番近い未ヒットChip(nTime, 0x17);    // FT\r
3199                                                                 E判定 e判定LT_ = (chipLT_ != null) ? this.e指定時刻からChipのJUDGEを返す(nTime, chipLT_, this.nInputAdjustTimeMs.Drums) : E判定.Miss;\r
3200                                                                 E判定 e判定FT_ = (chipFT_ != null) ? this.e指定時刻からChipのJUDGEを返す(nTime, chipFT_, this.nInputAdjustTimeMs.Drums) : E判定.Miss;\r
3201                                                                 switch( eFTGroup )\r
3202                                                                 {\r
3203                                                                         case EFTGroup.打ち分ける:\r
3204                                                                                 #region [ *** ]\r
3205                                                                                 //-----------------------------\r
3206                                                                                 if( e判定FT_ != E判定.Miss )\r
3207                                                                                 {\r
3208                                                                                         this.tドラムヒット処理( nTime, Eパッド.FT, chipFT_, event2.nVelocity );\r
3209                                                                                         flag = true;\r
3210                                                                                 }\r
3211                                                                                 //-----------------------------\r
3212                                                                                 #endregion\r
3213                                                                                 break;\r
3214 \r
3215                                                                         case EFTGroup.共通:\r
3216                                                                                 #region [ *** ]\r
3217                                                                                 //-----------------------------\r
3218                                                                                 if( ( e判定LT_ != E判定.Miss ) && ( e判定FT_ != E判定.Miss ) )\r
3219                                                                                 {\r
3220                                                                                         if( chipLT_.n発声位置 < chipFT_.n発声位置 )\r
3221                                                                                         {\r
3222                                                                                                 this.tドラムヒット処理( nTime, Eパッド.FT, chipLT_, event2.nVelocity );\r
3223                                                                                         }\r
3224                                                                                         else if( chipLT_.n発声位置 > chipFT_.n発声位置 )\r
3225                                                                                         {\r
3226                                                                                                 this.tドラムヒット処理( nTime, Eパッド.FT, chipFT_, event2.nVelocity );\r
3227                                                                                         }\r
3228                                                                                         else\r
3229                                                                                         {\r
3230                                                                                                 this.tドラムヒット処理( nTime, Eパッド.FT, chipLT_, event2.nVelocity );\r
3231                                                                                                 this.tドラムヒット処理( nTime, Eパッド.FT, chipFT_, event2.nVelocity );\r
3232                                                                                         }\r
3233                                                                                         flag = true;\r
3234                                                                                 }\r
3235                                                                                 else if( e判定LT_ != E判定.Miss )\r
3236                                                                                 {\r
3237                                                                                         this.tドラムヒット処理( nTime, Eパッド.FT, chipLT_, event2.nVelocity );\r
3238                                                                                         flag = true;\r
3239                                                                                 }\r
3240                                                                                 else if( e判定FT_ != E判定.Miss )\r
3241                                                                                 {\r
3242                                                                                         this.tドラムヒット処理( nTime, Eパッド.FT, chipFT_, event2.nVelocity );\r
3243                                                                                         flag = true;\r
3244                                                                                 }\r
3245                                                                                 //-----------------------------\r
3246                                                                                 #endregion\r
3247                                                                                 break;\r
3248                                                                 }\r
3249                                                                 if( !flag )\r
3250                                                                         break;\r
3251                                                                 continue;\r
3252                                                         //-----------------------------\r
3253                                                                 #endregion\r
3254 \r
3255                                                         case Eパッド.CY:\r
3256                                                                 #region [ *** ]\r
3257                                                                 //-----------------------------\r
3258                                                                 {\r
3259                                                                         if (event2.nVelocity <= CDTXMania.ConfigIni.n切り捨て下限Velocity)        // #23857 2010.12.12 yyagi: to support VelocityMin\r
3260                                                                                 continue;       // 電子ドラムによる意図的なクロストークを無効にする\r
3261                                                                         CDTX.CChip chipCY = this.r指定時刻に一番近い未ヒットChip(nTime, 0x16);     // CY\r
3262                                                                         CDTX.CChip chipRD = this.r指定時刻に一番近い未ヒットChip(nTime, 0x19);     // RD\r
3263                                                                         CDTX.CChip chip21 = CDTXMania.ConfigIni.bシンバルフリー ? this.r指定時刻に一番近い未ヒットChip(nTime, 0x1a) : null;\r
3264                                                                         E判定 e判定CY = ( chipCY != null ) ? this.e指定時刻からChipのJUDGEを返す( nTime, chipCY, this.nInputAdjustTimeMs.Drums ) : E判定.Miss;\r
3265                                                                         E判定 e判定RD = ( chipRD != null ) ? this.e指定時刻からChipのJUDGEを返す( nTime, chipRD, this.nInputAdjustTimeMs.Drums ) : E判定.Miss;\r
3266                                                                         E判定 e判定19 = ( chip21 != null ) ? this.e指定時刻からChipのJUDGEを返す( nTime, chip21, this.nInputAdjustTimeMs.Drums ) : E判定.Miss;\r
3267                                                                         CDTX.CChip[] chipArray4 = new CDTX.CChip[] { chipCY, chipRD, chip21 };\r
3268                                                                         E判定[] e判定Array2 = new E判定[] { e判定CY, e判定RD, e判定19 };\r
3269                                                                         num8 = 0;\r
3270                                                                         while( num8 < 2 )\r
3271                                                                         {\r
3272                                                                                 num9 = 2;\r
3273                                                                                 while( num9 > num8 )\r
3274                                                                                 {\r
3275                                                                                         if( ( chipArray4[ num9 - 1 ] == null ) || ( ( chipArray4[ num9 ] != null ) && ( chipArray4[ num9 - 1 ].n発声位置 > chipArray4[ num9 ].n発声位置 ) ) )\r
3276                                                                                         {\r
3277                                                                                                 CDTX.CChip chip22 = chipArray4[ num9 - 1 ];\r
3278                                                                                                 chipArray4[ num9 - 1 ] = chipArray4[ num9 ];\r
3279                                                                                                 chipArray4[ num9 ] = chip22;\r
3280                                                                                                 E判定 e判定20 = e判定Array2[ num9 - 1 ];\r
3281                                                                                                 e判定Array2[ num9 - 1 ] = e判定Array2[ num9 ];\r
3282                                                                                                 e判定Array2[ num9 ] = e判定20;\r
3283                                                                                         }\r
3284                                                                                         num9--;\r
3285                                                                                 }\r
3286                                                                                 num8++;\r
3287                                                                         }\r
3288                                                                         switch( eCYGroup )\r
3289                                                                         {\r
3290                                                                                 case ECYGroup.打ち分ける:\r
3291                                                                                         if( !CDTXMania.ConfigIni.bシンバルフリー )\r
3292                                                                                         {\r
3293                                                                                                 if( e判定CY != E判定.Miss )\r
3294                                                                                                 {\r
3295                                                                                                         this.tドラムヒット処理( nTime, Eパッド.CY, chipCY, event2.nVelocity );\r
3296                                                                                                         flag = true;\r
3297                                                                                                 }\r
3298                                                                                                 if( !flag )\r
3299                                                                                                         break;\r
3300                                                                                                 continue;\r
3301                                                                                         }\r
3302                                                                                         num10 = 0;\r
3303                                                                                         while( num10 < 3 )\r
3304                                                                                         {\r
3305                                                                                                 if( ( e判定Array2[ num10 ] != E判定.Miss ) && ( ( chipArray4[ num10 ] == chipCY ) || ( chipArray4[ num10 ] == chip21 ) ) )\r
3306                                                                                                 {\r
3307                                                                                                         this.tドラムヒット処理( nTime, Eパッド.CY, chipArray4[ num10 ], event2.nVelocity );\r
3308                                                                                                         flag = true;\r
3309                                                                                                         break;\r
3310                                                                                                 }\r
3311                                                                                                 num10++;\r
3312                                                                                         }\r
3313                                                                                         if( e判定CY != E判定.Miss )\r
3314                                                                                         {\r
3315                                                                                                 this.tドラムヒット処理( nTime, Eパッド.CY, chipCY, event2.nVelocity );\r
3316                                                                                                 flag = true;\r
3317                                                                                         }\r
3318                                                                                         if( !flag )\r
3319                                                                                                 break;\r
3320                                                                                         continue;\r
3321 \r
3322                                                                                 case ECYGroup.共通:\r
3323                                                                                         if( !CDTXMania.ConfigIni.bシンバルフリー )\r
3324                                                                                         {\r
3325                                                                                                 num12 = 0;\r
3326                                                                                                 while( num12 < 3 )\r
3327                                                                                                 {\r
3328                                                                                                         if( ( e判定Array2[ num12 ] != E判定.Miss ) && ( ( chipArray4[ num12 ] == chipCY ) || ( chipArray4[ num12 ] == chipRD ) ) )\r
3329                                                                                                         {\r
3330                                                                                                                 this.tドラムヒット処理( nTime, Eパッド.CY, chipArray4[ num12 ], event2.nVelocity );\r
3331                                                                                                                 flag = true;\r
3332                                                                                                                 break;\r
3333                                                                                                         }\r
3334                                                                                                         num12++;\r
3335                                                                                                 }\r
3336                                                                                                 if( !flag )\r
3337                                                                                                         break;\r
3338                                                                                                 continue;\r
3339                                                                                         }\r
3340                                                                                         num11 = 0;\r
3341                                                                                         while( num11 < 3 )\r
3342                                                                                         {\r
3343                                                                                                 if( e判定Array2[ num11 ] != E判定.Miss )\r
3344                                                                                                 {\r
3345                                                                                                         this.tドラムヒット処理( nTime, Eパッド.CY, chipArray4[ num11 ], event2.nVelocity );\r
3346                                                                                                         flag = true;\r
3347                                                                                                         break;\r
3348                                                                                                 }\r
3349                                                                                                 num11++;\r
3350                                                                                         }\r
3351                                                                                         if( !flag )\r
3352                                                                                                 break;\r
3353                                                                                         continue;\r
3354                                                                         }\r
3355                                                                         if( !flag )\r
3356                                                                                 break;\r
3357                                                                         continue;\r
3358                                                                 }\r
3359                                                         //-----------------------------\r
3360                                                                 #endregion\r
3361 \r
3362                                                         case Eパッド.HHO:\r
3363                                                                 #region [ *** ]\r
3364                                                                 //-----------------------------\r
3365                                                                 if( event2.nVelocity <= CDTXMania.ConfigIni.nハイハット切り捨て下限Velocity )\r
3366                                                                         continue;       // 電子ドラムによる意図的なクロストークを無効にする\r
3367 \r
3368                                                                 CDTX.CChip chipHC_ = this.r指定時刻に一番近い未ヒットChip(nTime, 0x11);    // HC\r
3369                                                                 CDTX.CChip chipHO_ = this.r指定時刻に一番近い未ヒットChip(nTime, 0x18);    // HO\r
3370                                                                 CDTX.CChip chipLC_ = this.r指定時刻に一番近い未ヒットChip(nTime, 0x1a);    // LC\r
3371                                                                 E判定 e判定HC_ = (chipHC_ != null) ? this.e指定時刻からChipのJUDGEを返す(nTime, chipHC_, this.nInputAdjustTimeMs.Drums) : E判定.Miss;\r
3372                                                                 E判定 e判定HO_ = (chipHO_ != null) ? this.e指定時刻からChipのJUDGEを返す(nTime, chipHO_, this.nInputAdjustTimeMs.Drums) : E判定.Miss;\r
3373                                                                 E判定 e判定LC_ = (chipLC_ != null) ? this.e指定時刻からChipのJUDGEを返す(nTime, chipLC_, this.nInputAdjustTimeMs.Drums) : E判定.Miss;\r
3374                                                                 switch( eHHGroup )\r
3375                                                                 {\r
3376                                                                         case EHHGroup.全部打ち分ける:\r
3377                                                                                 if( e判定HO_ != E判定.Miss )\r
3378                                                                                 {\r
3379                                                                                         this.tドラムヒット処理( nTime, Eパッド.HHO, chipHO_, event2.nVelocity );\r
3380                                                                                         flag = true;\r
3381                                                                                 }\r
3382                                                                                 if( !flag )\r
3383                                                                                         break;\r
3384                                                                                 continue;\r
3385 \r
3386                                                                         case EHHGroup.ハイハットのみ打ち分ける:\r
3387                                                                                 if( ( e判定HO_ != E判定.Miss ) && ( e判定LC_ != E判定.Miss ) )\r
3388                                                                                 {\r
3389                                                                                         if( chipHO_.n発声位置 < chipLC_.n発声位置 )\r
3390                                                                                         {\r
3391                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipHO_, event2.nVelocity );\r
3392                                                                                         }\r
3393                                                                                         else if( chipHO_.n発声位置 > chipLC_.n発声位置 )\r
3394                                                                                         {\r
3395                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipLC_, event2.nVelocity );\r
3396                                                                                         }\r
3397                                                                                         else\r
3398                                                                                         {\r
3399                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipHO_, event2.nVelocity );\r
3400                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipLC_, event2.nVelocity );\r
3401                                                                                         }\r
3402                                                                                         flag = true;\r
3403                                                                                 }\r
3404                                                                                 else if( e判定HO_ != E判定.Miss )\r
3405                                                                                 {\r
3406                                                                                         this.tドラムヒット処理( nTime, Eパッド.HHO, chipHO_, event2.nVelocity );\r
3407                                                                                         flag = true;\r
3408                                                                                 }\r
3409                                                                                 else if( e判定LC_ != E判定.Miss )\r
3410                                                                                 {\r
3411                                                                                         this.tドラムヒット処理( nTime, Eパッド.HHO, chipLC_, event2.nVelocity );\r
3412                                                                                         flag = true;\r
3413                                                                                 }\r
3414                                                                                 if( !flag )\r
3415                                                                                         break;\r
3416                                                                                 continue;\r
3417 \r
3418                                                                         case EHHGroup.左シンバルのみ打ち分ける:\r
3419                                                                                 if( ( e判定HC_ != E判定.Miss ) && ( e判定HO_ != E判定.Miss ) )\r
3420                                                                                 {\r
3421                                                                                         if( chipHC_.n発声位置 < chipHO_.n発声位置 )\r
3422                                                                                         {\r
3423                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipHC_, event2.nVelocity );\r
3424                                                                                         }\r
3425                                                                                         else if( chipHC_.n発声位置 > chipHO_.n発声位置 )\r
3426                                                                                         {\r
3427                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipHO_, event2.nVelocity );\r
3428                                                                                         }\r
3429                                                                                         else\r
3430                                                                                         {\r
3431                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipHC_, event2.nVelocity );\r
3432                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipHO_, event2.nVelocity );\r
3433                                                                                         }\r
3434                                                                                         flag = true;\r
3435                                                                                 }\r
3436                                                                                 else if( e判定HC_ != E判定.Miss )\r
3437                                                                                 {\r
3438                                                                                         this.tドラムヒット処理( nTime, Eパッド.HHO, chipHC_, event2.nVelocity );\r
3439                                                                                         flag = true;\r
3440                                                                                 }\r
3441                                                                                 else if( e判定HO_ != E判定.Miss )\r
3442                                                                                 {\r
3443                                                                                         this.tドラムヒット処理( nTime, Eパッド.HHO, chipHO_, event2.nVelocity );\r
3444                                                                                         flag = true;\r
3445                                                                                 }\r
3446                                                                                 if( !flag )\r
3447                                                                                         break;\r
3448                                                                                 continue;\r
3449 \r
3450                                                                         case EHHGroup.全部共通:\r
3451                                                                                 if( ( ( e判定HC_ != E判定.Miss ) && ( e判定HO_ != E判定.Miss ) ) && ( e判定LC_ != E判定.Miss ) )\r
3452                                                                                 {\r
3453                                                                                         CDTX.CChip chip8;\r
3454                                                                                         CDTX.CChip[] chipArray2 = new CDTX.CChip[] { chipHC_, chipHO_, chipLC_ };\r
3455                                                                                         if( chipArray2[ 1 ].n発声位置 > chipArray2[ 2 ].n発声位置 )\r
3456                                                                                         {\r
3457                                                                                                 chip8 = chipArray2[ 1 ];\r
3458                                                                                                 chipArray2[ 1 ] = chipArray2[ 2 ];\r
3459                                                                                                 chipArray2[ 2 ] = chip8;\r
3460                                                                                         }\r
3461                                                                                         if( chipArray2[ 0 ].n発声位置 > chipArray2[ 1 ].n発声位置 )\r
3462                                                                                         {\r
3463                                                                                                 chip8 = chipArray2[ 0 ];\r
3464                                                                                                 chipArray2[ 0 ] = chipArray2[ 1 ];\r
3465                                                                                                 chipArray2[ 1 ] = chip8;\r
3466                                                                                         }\r
3467                                                                                         if( chipArray2[ 1 ].n発声位置 > chipArray2[ 2 ].n発声位置 )\r
3468                                                                                         {\r
3469                                                                                                 chip8 = chipArray2[ 1 ];\r
3470                                                                                                 chipArray2[ 1 ] = chipArray2[ 2 ];\r
3471                                                                                                 chipArray2[ 2 ] = chip8;\r
3472                                                                                         }\r
3473                                                                                         this.tドラムヒット処理( nTime, Eパッド.HHO, chipArray2[ 0 ], event2.nVelocity );\r
3474                                                                                         if( chipArray2[ 0 ].n発声位置 == chipArray2[ 1 ].n発声位置 )\r
3475                                                                                         {\r
3476                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipArray2[ 1 ], event2.nVelocity );\r
3477                                                                                         }\r
3478                                                                                         if( chipArray2[ 0 ].n発声位置 == chipArray2[ 2 ].n発声位置 )\r
3479                                                                                         {\r
3480                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipArray2[ 2 ], event2.nVelocity );\r
3481                                                                                         }\r
3482                                                                                         flag = true;\r
3483                                                                                 }\r
3484                                                                                 else if( ( e判定HC_ != E判定.Miss ) && ( e判定HO_ != E判定.Miss ) )\r
3485                                                                                 {\r
3486                                                                                         if( chipHC_.n発声位置 < chipHO_.n発声位置 )\r
3487                                                                                         {\r
3488                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipHC_, event2.nVelocity );\r
3489                                                                                         }\r
3490                                                                                         else if( chipHC_.n発声位置 > chipHO_.n発声位置 )\r
3491                                                                                         {\r
3492                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipHO_, event2.nVelocity );\r
3493                                                                                         }\r
3494                                                                                         else\r
3495                                                                                         {\r
3496                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipHC_, event2.nVelocity );\r
3497                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipHO_, event2.nVelocity );\r
3498                                                                                         }\r
3499                                                                                         flag = true;\r
3500                                                                                 }\r
3501                                                                                 else if( ( e判定HC_ != E判定.Miss ) && ( e判定LC_ != E判定.Miss ) )\r
3502                                                                                 {\r
3503                                                                                         if( chipHC_.n発声位置 < chipLC_.n発声位置 )\r
3504                                                                                         {\r
3505                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipHC_, event2.nVelocity );\r
3506                                                                                         }\r
3507                                                                                         else if( chipHC_.n発声位置 > chipLC_.n発声位置 )\r
3508                                                                                         {\r
3509                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipLC_, event2.nVelocity );\r
3510                                                                                         }\r
3511                                                                                         else\r
3512                                                                                         {\r
3513                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipHC_, event2.nVelocity );\r
3514                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipLC_, event2.nVelocity );\r
3515                                                                                         }\r
3516                                                                                         flag = true;\r
3517                                                                                 }\r
3518                                                                                 else if( ( e判定HO_ != E判定.Miss ) && ( e判定LC_ != E判定.Miss ) )\r
3519                                                                                 {\r
3520                                                                                         if( chipHO_.n発声位置 < chipLC_.n発声位置 )\r
3521                                                                                         {\r
3522                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipHO_, event2.nVelocity );\r
3523                                                                                         }\r
3524                                                                                         else if( chipHO_.n発声位置 > chipLC_.n発声位置 )\r
3525                                                                                         {\r
3526                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipLC_, event2.nVelocity );\r
3527                                                                                         }\r
3528                                                                                         else\r
3529                                                                                         {\r
3530                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipHO_, event2.nVelocity );\r
3531                                                                                                 this.tドラムヒット処理( nTime, Eパッド.HHO, chipLC_, event2.nVelocity );\r
3532                                                                                         }\r
3533                                                                                         flag = true;\r
3534                                                                                 }\r
3535                                                                                 else if( e判定HC_ != E判定.Miss )\r
3536                                                                                 {\r
3537                                                                                         this.tドラムヒット処理( nTime, Eパッド.HHO, chipHC_, event2.nVelocity );\r
3538                                                                                         flag = true;\r
3539                                                                                 }\r
3540                                                                                 else if( e判定HO_ != E判定.Miss )\r
3541                                                                                 {\r
3542                                                                                         this.tドラムヒット処理( nTime, Eパッド.HHO, chipHO_, event2.nVelocity );\r
3543                                                                                         flag = true;\r
3544                                                                                 }\r
3545                                                                                 else if( e判定LC_ != E判定.Miss )\r
3546                                                                                 {\r
3547                                                                                         this.tドラムヒット処理( nTime, Eパッド.HHO, chipLC_, event2.nVelocity );\r
3548                                                                                         flag = true;\r
3549                                                                                 }\r
3550                                                                                 if( !flag )\r
3551                                                                                         break;\r
3552                                                                                 continue;\r
3553                                                                 }\r
3554                                                                 if( !flag )\r
3555                                                                         break;\r
3556                                                                 continue;\r
3557                                                         //-----------------------------\r
3558                                                                 #endregion\r
3559 \r
3560                                                         case Eパッド.RD:\r
3561                                                                 #region [ *** ]\r
3562                                                                 //-----------------------------\r
3563                                                                 {\r
3564                                                                         if (event2.nVelocity <= CDTXMania.ConfigIni.n切り捨て下限Velocity)        // #23857 2010.12.12 yyagi: to support VelocityMin\r
3565                                                                                 continue;       // 電子ドラムによる意図的なクロストークを無効にする\r
3566                                                                         CDTX.CChip chipCY_ = this.r指定時刻に一番近い未ヒットChip(nTime, 0x16);    // CY\r
3567                                                                         CDTX.CChip chipRD_ = this.r指定時刻に一番近い未ヒットChip(nTime, 0x19);    // RD\r
3568                                                                         CDTX.CChip pChip = CDTXMania.ConfigIni.bシンバルフリー ? this.r指定時刻に一番近い未ヒットChip( nTime, 0x1a ) : null;\r
3569                                                                         E判定 e判定CY_ = ( chipCY_ != null ) ? this.e指定時刻からChipのJUDGEを返す( nTime, chipCY_, this.nInputAdjustTimeMs.Drums ) : E判定.Miss;\r
3570                                                                         E判定 e判定RD_ = ( chipRD_ != null) ? this.e指定時刻からChipのJUDGEを返す( nTime, chipRD_, this.nInputAdjustTimeMs.Drums ) : E判定.Miss;\r
3571                                                                         E判定 e判定23 = ( pChip != null ) ? this.e指定時刻からChipのJUDGEを返す( nTime, pChip, this.nInputAdjustTimeMs.Drums ) : E判定.Miss;\r
3572                                                                         CDTX.CChip[] chipArray5 = new CDTX.CChip[] { chipCY_, chipRD_, pChip };\r
3573                                                                         E判定[] e判定Array3 = new E判定[] { e判定CY_, e判定RD_, e判定23 };\r
3574                                                                         num13 = 0;\r
3575                                                                         while( num13 < 2 )\r
3576                                                                         {\r
3577                                                                                 num14 = 2;\r
3578                                                                                 while( num14 > num13 )\r
3579                                                                                 {\r
3580                                                                                         if( ( chipArray5[ num14 - 1 ] == null ) || ( ( chipArray5[ num14 ] != null ) && ( chipArray5[ num14 - 1 ].n発声位置 > chipArray5[ num14 ].n発声位置 ) ) )\r
3581                                                                                         {\r
3582                                                                                                 CDTX.CChip chip26 = chipArray5[ num14 - 1 ];\r
3583                                                                                                 chipArray5[ num14 - 1 ] = chipArray5[ num14 ];\r
3584                                                                                                 chipArray5[ num14 ] = chip26;\r
3585                                                                                                 E判定 e判定24 = e判定Array3[ num14 - 1 ];\r
3586                                                                                                 e判定Array3[ num14 - 1 ] = e判定Array3[ num14 ];\r
3587                                                                                                 e判定Array3[ num14 ] = e判定24;\r
3588                                                                                         }\r
3589                                                                                         num14--;\r
3590                                                                                 }\r
3591                                                                                 num13++;\r
3592                                                                         }\r
3593                                                                         switch( eCYGroup )\r
3594                                                                         {\r
3595                                                                                 case ECYGroup.打ち分ける:\r
3596                                                                                         if( e判定RD_ != E判定.Miss )\r
3597                                                                                         {\r
3598                                                                                                 this.tドラムヒット処理( nTime, Eパッド.RD, chipRD_, event2.nVelocity );\r
3599                                                                                                 flag = true;\r
3600                                                                                         }\r
3601                                                                                         break;\r
3602 \r
3603                                                                                 case ECYGroup.共通:\r
3604                                                                                         if( !CDTXMania.ConfigIni.bシンバルフリー )\r
3605                                                                                         {\r
3606                                                                                                 num16 = 0;\r
3607                                                                                                 while( num16 < 3 )\r
3608                                                                                                 {\r
3609                                                                                                         if( ( e判定Array3[ num16 ] != E判定.Miss ) && ( ( chipArray5[ num16 ] == chipCY_ ) || ( chipArray5[ num16 ] == chipRD_ ) ) )\r
3610                                                                                                         {\r
3611                                                                                                                 this.tドラムヒット処理( nTime, Eパッド.CY, chipArray5[ num16 ], event2.nVelocity );\r
3612                                                                                                                 flag = true;\r
3613                                                                                                                 break;\r
3614                                                                                                         }\r
3615                                                                                                         num16++;\r
3616                                                                                                 }\r
3617                                                                                                 break;\r
3618                                                                                         }\r
3619                                                                                         num15 = 0;\r
3620                                                                                         while( num15 < 3 )\r
3621                                                                                         {\r
3622                                                                                                 if( e判定Array3[ num15 ] != E判定.Miss )\r
3623                                                                                                 {\r
3624                                                                                                         this.tドラムヒット処理( nTime, Eパッド.CY, chipArray5[ num15 ], event2.nVelocity );\r
3625                                                                                                         flag = true;\r
3626                                                                                                         break;\r
3627                                                                                                 }\r
3628                                                                                                 num15++;\r
3629                                                                                         }\r
3630                                                                                         break;\r
3631                                                                         }\r
3632                                                                         if( flag )\r
3633                                                                         {\r
3634                                                                                 continue;\r
3635                                                                         }\r
3636                                                                         break;\r
3637                                                                 }\r
3638                                                         //-----------------------------\r
3639                                                                 #endregion\r
3640 \r
3641                                                         case Eパッド.LC:\r
3642                                                                 #region [ *** ]\r
3643                                                                 //-----------------------------\r
3644                                                                 {\r
3645                                                                         if (event2.nVelocity <= CDTXMania.ConfigIni.n切り捨て下限Velocity)        // #23857 2010.12.12 yyagi: to support VelocityMin\r
3646                                                                                 continue;       // 電子ドラムによる意図的なクロストークを無効にする\r
3647                                                                         CDTX.CChip chip9 = this.r指定時刻に一番近い未ヒットChip(nTime, 0x11);      // HC\r
3648                                                                         CDTX.CChip chip10 = this.r指定時刻に一番近い未ヒットChip(nTime, 0x18);     // HO\r
3649                                                                         CDTX.CChip chip11 = this.r指定時刻に一番近い未ヒットChip(nTime, 0x1a);     // LC\r
3650                                                                         CDTX.CChip chip12 = CDTXMania.ConfigIni.bシンバルフリー ? this.r指定時刻に一番近い未ヒットChip(nTime, 0x16) : null;\r
3651                                                                         CDTX.CChip chip13 = CDTXMania.ConfigIni.bシンバルフリー ? this.r指定時刻に一番近い未ヒットChip(nTime, 0x19) : null;\r
3652                                                                         E判定 e判定7 = ( chip9 != null ) ? this.e指定時刻からChipのJUDGEを返す( nTime, chip9, this.nInputAdjustTimeMs.Drums ) : E判定.Miss;\r
3653                                                                         E判定 e判定8 = ( chip10 != null ) ? this.e指定時刻からChipのJUDGEを返す( nTime, chip10, this.nInputAdjustTimeMs.Drums ) : E判定.Miss;\r
3654                                                                         E判定 e判定9 = ( chip11 != null ) ? this.e指定時刻からChipのJUDGEを返す(nTime, chip11, this.nInputAdjustTimeMs.Drums) : E判定.Miss;\r
3655                                                                         E判定 e判定10 = ( chip12 != null ) ? this.e指定時刻からChipのJUDGEを返す( nTime, chip12, this.nInputAdjustTimeMs.Drums ) : E判定.Miss;\r
3656                                                                         E判定 e判定11 = ( chip13 != null ) ? this.e指定時刻からChipのJUDGEを返す( nTime, chip13, this.nInputAdjustTimeMs.Drums ) : E判定.Miss;\r
3657                                                                         CDTX.CChip[] chipArray3 = new CDTX.CChip[] { chip9, chip10, chip11, chip12, chip13 };\r
3658                                                                         E判定[]  e判定Array = new E判定[] { e判定7, e判定8, e判定9, e判定10, e判定11 };\r
3659                                                                         num3 = 0;\r
3660                                                                         while( num3 < 4 )\r
3661                                                                         {\r
3662                                                                                 num4 = 4;\r
3663                                                                                 while( num4 > num3 )\r
3664                                                                                 {\r
3665                                                                                         if( ( chipArray3[ num4 - 1 ] == null ) || ( ( chipArray3[ num4 ] != null ) && ( chipArray3[ num4 - 1 ].n発声位置 > chipArray3[ num4 ].n発声位置 ) ) )\r
3666                                                                                         {\r
3667                                                                                                 CDTX.CChip chip14 = chipArray3[ num4 - 1 ];\r
3668                                                                                                 chipArray3[ num4 - 1 ] = chipArray3[ num4 ];\r
3669                                                                                                 chipArray3[ num4 ] = chip14;\r
3670                                                                                                 E判定 e判定12 = e判定Array[ num4 - 1 ];\r
3671                                                                                                 e判定Array[ num4 - 1 ] = e判定Array[ num4 ];\r
3672                                                                                                 e判定Array[ num4 ] = e判定12;\r
3673                                                                                         }\r
3674                                                                                         num4--;\r
3675                                                                                 }\r
3676                                                                                 num3++;\r
3677                                                                         }\r
3678                                                                         switch( eHHGroup )\r
3679                                                                         {\r
3680                                                                                 case EHHGroup.全部打ち分ける:\r
3681                                                                                 case EHHGroup.左シンバルのみ打ち分ける:\r
3682                                                                                         if( !CDTXMania.ConfigIni.bシンバルフリー )\r
3683                                                                                         {\r
3684                                                                                                 if( e判定9 != E判定.Miss )\r
3685                                                                                                 {\r
3686                                                                                                         this.tドラムヒット処理( nTime, Eパッド.LC, chip11, event2.nVelocity );\r
3687                                                                                                         flag = true;\r
3688                                                                                                 }\r
3689                                                                                                 if( !flag )\r
3690                                                                                                         break;\r
3691                                                                                                 continue;\r
3692                                                                                         }\r
3693                                                                                         num5 = 0;\r
3694                                                                                         while( num5 < 5 )\r
3695                                                                                         {\r
3696                                                                                                 if( ( e判定Array[ num5 ] != E判定.Miss ) && ( ( ( chipArray3[ num5 ] == chip11 ) || ( chipArray3[ num5 ] == chip12 ) ) || ( ( chipArray3[ num5 ] == chip13 ) && ( CDTXMania.ConfigIni.eCYGroup == ECYGroup.共通 ) ) ) )\r
3697                                                                                                 {\r
3698                                                                                                         this.tドラムヒット処理( nTime, Eパッド.LC, chipArray3[ num5 ], event2.nVelocity );\r
3699                                                                                                         flag = true;\r
3700                                                                                                         break;\r
3701                                                                                                 }\r
3702                                                                                                 num5++;\r
3703                                                                                         }\r
3704                                                                                         if( !flag )\r
3705                                                                                                 break;\r
3706                                                                                         continue;\r
3707 \r
3708                                                                                 case EHHGroup.ハイハットのみ打ち分ける:\r
3709                                                                                 case EHHGroup.全部共通:\r
3710                                                                                         if( !CDTXMania.ConfigIni.bシンバルフリー )\r
3711                                                                                         {\r
3712                                                                                                 num7 = 0;\r
3713                                                                                                 while( num7 < 5 )\r
3714                                                                                                 {\r
3715                                                                                                         if( ( e判定Array[ num7 ] != E判定.Miss ) && ( ( ( chipArray3[ num7 ] == chip11 ) || ( chipArray3[ num7 ] == chip9 ) ) || ( chipArray3[ num7 ] == chip10 ) ) )\r
3716                                                                                                         {\r
3717                                                                                                                 this.tドラムヒット処理( nTime, Eパッド.LC, chipArray3[ num7 ], event2.nVelocity );\r
3718                                                                                                                 flag = true;\r
3719                                                                                                                 break;\r
3720                                                                                                         }\r
3721                                                                                                         num7++;\r
3722                                                                                                 }\r
3723                                                                                                 if( !flag )\r
3724                                                                                                         break;\r
3725                                                                                                 continue;\r
3726                                                                                         }\r
3727                                                                                         num6 = 0;\r
3728                                                                                         while( num6 < 5 )\r
3729                                                                                         {\r
3730                                                                                                 if( ( e判定Array[ num6 ] != E判定.Miss ) && ( ( chipArray3[ num6 ] != chip13 ) || ( CDTXMania.ConfigIni.eCYGroup == ECYGroup.共通 ) ) )\r
3731                                                                                                 {\r
3732                                                                                                         this.tドラムヒット処理( nTime, Eパッド.LC, chipArray3[ num6 ], event2.nVelocity );\r
3733                                                                                                         flag = true;\r
3734                                                                                                         break;\r
3735                                                                                                 }\r
3736                                                                                                 num6++;\r
3737                                                                                         }\r
3738                                                                                         if( !flag )\r
3739                                                                                                 break;\r
3740                                                                                         continue;\r
3741                                                                         }\r
3742                                                                         if( !flag )\r
3743                                                                                 break;\r
3744 \r
3745                                                                         break;\r
3746                                                                 }\r
3747                                                         //-----------------------------\r
3748                                                                 #endregion\r
3749                                                 }\r
3750                                                 //-----------------------------\r
3751                                                 #endregion\r
3752 \r
3753                                                 #region [ *** ]\r
3754                                                 //-----------------------------\r
3755                                                 this.actLaneFlushD.Start( (Eドラムレーン) this.nパッド0Atoレーン07[ nPad ], ( (float) event2.nVelocity ) / 127f );\r
3756                                                 this.actPad.Hit( this.nパッド0Atoパッド08[ nPad ] );\r
3757                                                 if( !CDTXMania.ConfigIni.bドラム打音を発声する )\r
3758                                                 {\r
3759                                                         if( CDTXMania.ConfigIni.bTight )\r
3760                                                         {\r
3761                                                                 this.tチップのヒット処理・BadならびにTight時のMiss( E楽器パート.DRUMS, this.nパッド0Atoレーン07[ nPad ] );\r
3762                                                         }\r
3763                                                         continue;\r
3764                                                 }\r
3765                                                 CDTX.CChip rChip = null;\r
3766                                                 rChip = this.r空うちChip( E楽器パート.DRUMS, (Eパッド) nPad );\r
3767                                                 if( rChip != null )\r
3768                                                 {\r
3769                                                         this.tサウンド再生( rChip, CDTXMania.Timer.nシステム時刻, E楽器パート.DRUMS, CDTXMania.ConfigIni.n手動再生音量, CDTXMania.ConfigIni.b演奏音を強調する.Drums );\r
3770 \r
3771                                                         if( CDTXMania.ConfigIni.bTight )\r
3772                                                         {\r
3773                                                                 this.tチップのヒット処理・BadならびにTight時のMiss( E楽器パート.DRUMS, this.nパッド0Atoレーン07[ nPad ] );\r
3774                                                         }\r
3775                                                         continue;\r
3776                                                 }\r
3777                                                 CDTX.CChip chip28 = null;\r
3778                                                 CDTX.CChip chip29 = null;\r
3779                                                 CDTX.CChip chip30 = null;\r
3780                                                 CDTX.CChip chip31 = null;\r
3781                                                 CDTX.CChip chip32 = null;\r
3782                                                 CDTX.CChip chip33 = null;\r
3783                                                 CDTX.CChip chip34 = null;\r
3784                                                 //-----------------------------\r
3785                                                 #endregion\r
3786 \r
3787                                                 #region [ switch( ( (Eパッド) i ) ) ]\r
3788                                                 //-----------------------------\r
3789                                                 switch( ( (Eパッド) nPad ) )\r
3790                                                 {\r
3791                                                         case Eパッド.HH:\r
3792                                                                 #region [ *** ]\r
3793                                                                 //-----------------------------\r
3794                                                                 chip28 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮(nTime, this.nパッド0Atoチャンネル0A[0]);\r
3795                                                                 chip29 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮(nTime, this.nパッド0Atoチャンネル0A[7]);\r
3796                                                                 chip30 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮(nTime, this.nパッド0Atoチャンネル0A[9]);\r
3797                                                                 switch( CDTXMania.ConfigIni.eHHGroup )\r
3798                                                                 {\r
3799                                                                         case EHHGroup.ハイハットのみ打ち分ける:\r
3800                                                                                 rChip = ( chip28 != null ) ? chip28 : chip30;\r
3801                                                                                 break;\r
3802 \r
3803                                                                         case EHHGroup.左シンバルのみ打ち分ける:\r
3804                                                                                 rChip = ( chip28 != null ) ? chip28 : chip29;\r
3805                                                                                 break;\r
3806 \r
3807                                                                         case EHHGroup.全部共通:\r
3808                                                                                 if( chip28 != null )\r
3809                                                                                 {\r
3810                                                                                         rChip = chip28;\r
3811                                                                                 }\r
3812                                                                                 else if( chip29 == null )\r
3813                                                                                 {\r
3814                                                                                         rChip = chip30;\r
3815                                                                                 }\r
3816                                                                                 else if( chip30 == null )\r
3817                                                                                 {\r
3818                                                                                         rChip = chip29;\r
3819                                                                                 }\r
3820                                                                                 else if( chip29.n発声位置 < chip30.n発声位置 )\r
3821                                                                                 {\r
3822                                                                                         rChip = chip29;\r
3823                                                                                 }\r
3824                                                                                 else\r
3825                                                                                 {\r
3826                                                                                         rChip = chip30;\r
3827                                                                                 }\r
3828                                                                                 break;\r
3829 \r
3830                                                                         default:\r
3831                                                                                 rChip = chip28;\r
3832                                                                                 break;\r
3833                                                                 }\r
3834                                                                 //-----------------------------\r
3835                                                                 #endregion\r
3836                                                                 break;\r
3837 \r
3838                                                         case Eパッド.LT:\r
3839                                                                 #region [ *** ]\r
3840                                                                 //-----------------------------\r
3841                                                                 chip31 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ 4 ] );\r
3842                                                                 chip32 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ 5 ] );\r
3843                                                                 if( CDTXMania.ConfigIni.eFTGroup != EFTGroup.打ち分ける )\r
3844                                                                         rChip = ( chip31 != null ) ? chip31 : chip32;\r
3845                                                                 else\r
3846                                                                         rChip = chip31;\r
3847                                                                 //-----------------------------\r
3848                                                                 #endregion\r
3849                                                                 break;\r
3850 \r
3851                                                         case Eパッド.FT:\r
3852                                                                 #region [ *** ]\r
3853                                                                 //-----------------------------\r
3854                                                                 chip31 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ 4 ] );\r
3855                                                                 chip32 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ 5 ] );\r
3856                                                                 if( CDTXMania.ConfigIni.eFTGroup != EFTGroup.打ち分ける )\r
3857                                                                         rChip = ( chip32 != null ) ? chip32 : chip31;\r
3858                                                                 else\r
3859                                                                         rChip = chip32;\r
3860                                                                 //-----------------------------\r
3861                                                                 #endregion\r
3862                                                                 break;\r
3863 \r
3864                                                         case Eパッド.CY:\r
3865                                                                 #region [ *** ]\r
3866                                                                 //-----------------------------\r
3867                                                                 chip33 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ 6 ] );\r
3868                                                                 chip34 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ 8 ] );\r
3869                                                                 if( CDTXMania.ConfigIni.eCYGroup != ECYGroup.打ち分ける )\r
3870                                                                         rChip = ( chip33 != null ) ? chip33 : chip34;\r
3871                                                                 else\r
3872                                                                         rChip = chip33;\r
3873                                                                 //-----------------------------\r
3874                                                                 #endregion\r
3875                                                                 break;\r
3876 \r
3877                                                         case Eパッド.HHO:\r
3878                                                                 #region [ *** ]\r
3879                                                                 //-----------------------------\r
3880                                                                 chip28 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ 0 ] );\r
3881                                                                 chip29 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ 7 ] );\r
3882                                                                 chip30 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ 9 ] );\r
3883                                                                 switch( CDTXMania.ConfigIni.eHHGroup )\r
3884                                                                 {\r
3885                                                                         case EHHGroup.全部打ち分ける:\r
3886                                                                                 rChip = chip29;\r
3887                                                                                 break;\r
3888 \r
3889                                                                         case EHHGroup.ハイハットのみ打ち分ける:\r
3890                                                                                 rChip = ( chip29 != null ) ? chip29 : chip30;\r
3891                                                                                 break;\r
3892 \r
3893                                                                         case EHHGroup.左シンバルのみ打ち分ける:\r
3894                                                                                 rChip = ( chip29 != null ) ? chip29 : chip28;\r
3895                                                                                 break;\r
3896 \r
3897                                                                         case EHHGroup.全部共通:\r
3898                                                                                 if( chip29 != null )\r
3899                                                                                 {\r
3900                                                                                         rChip = chip29;\r
3901                                                                                 }\r
3902                                                                                 else if( chip28 == null )\r
3903                                                                                 {\r
3904                                                                                         rChip = chip30;\r
3905                                                                                 }\r
3906                                                                                 else if( chip30 == null )\r
3907                                                                                 {\r
3908                                                                                         rChip = chip28;\r
3909                                                                                 }\r
3910                                                                                 else if( chip28.n発声位置 < chip30.n発声位置 )\r
3911                                                                                 {\r
3912                                                                                         rChip = chip28;\r
3913                                                                                 }\r
3914                                                                                 else\r
3915                                                                                 {\r
3916                                                                                         rChip = chip30;\r
3917                                                                                 }\r
3918                                                                                 break;\r
3919                                                                 }\r
3920                                                                 //-----------------------------\r
3921                                                                 #endregion\r
3922                                                                 break;\r
3923 \r
3924                                                         case Eパッド.RD:\r
3925                                                                 #region [ *** ]\r
3926                                                                 //-----------------------------\r
3927                                                                 chip33 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ 6 ] );\r
3928                                                                 chip34 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ 8 ] );\r
3929                                                                 if( CDTXMania.ConfigIni.eCYGroup != ECYGroup.打ち分ける )\r
3930                                                                         rChip = ( chip34 != null ) ? chip34 : chip33;\r
3931                                                                 else\r
3932                                                                         rChip = chip34;\r
3933                                                                 //-----------------------------\r
3934                                                                 #endregion\r
3935                                                                 break;\r
3936 \r
3937                                                         case Eパッド.LC:\r
3938                                                                 #region [ *** ]\r
3939                                                                 //-----------------------------\r
3940                                                                 chip28 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ 0 ] );\r
3941                                                                 chip29 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ 7 ] );\r
3942                                                                 chip30 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ 9 ] );\r
3943                                                                 switch( CDTXMania.ConfigIni.eHHGroup )\r
3944                                                                 {\r
3945                                                                         case EHHGroup.全部打ち分ける:\r
3946                                                                         case EHHGroup.左シンバルのみ打ち分ける:\r
3947                                                                                 rChip = chip30;\r
3948                                                                                 break;\r
3949 \r
3950                                                                         case EHHGroup.ハイハットのみ打ち分ける:\r
3951                                                                         case EHHGroup.全部共通:\r
3952                                                                                 if( chip30 != null )\r
3953                                                                                 {\r
3954                                                                                         rChip = chip30;\r
3955                                                                                 }\r
3956                                                                                 else if( chip28 == null )\r
3957                                                                                 {\r
3958                                                                                         rChip = chip29;\r
3959                                                                                 }\r
3960                                                                                 else if( chip29 == null )\r
3961                                                                                 {\r
3962                                                                                         rChip = chip28;\r
3963                                                                                 }\r
3964                                                                                 else if( chip28.n発声位置 < chip29.n発声位置 )\r
3965                                                                                 {\r
3966                                                                                         rChip = chip28;\r
3967                                                                                 }\r
3968                                                                                 else\r
3969                                                                                 {\r
3970                                                                                         rChip = chip29;\r
3971                                                                                 }\r
3972                                                                                 break;\r
3973                                                                 }\r
3974                                                                 //-----------------------------\r
3975                                                                 #endregion\r
3976                                                                 break;\r
3977 \r
3978                                                         default:\r
3979                                                                 #region [ *** ]\r
3980                                                                 //-----------------------------\r
3981                                                                 rChip = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, this.nパッド0Atoチャンネル0A[ nPad ] );\r
3982                                                                 //-----------------------------\r
3983                                                                 #endregion\r
3984                                                                 break;\r
3985                                                 }\r
3986                                                 //-----------------------------\r
3987                                                 #endregion\r
3988 \r
3989                                                 #region [ *** ]\r
3990                                                 //-----------------------------\r
3991                                                 if( rChip != null )\r
3992                                                 {\r
3993                                                         this.tサウンド再生( rChip, CDTXMania.Timer.nシステム時刻, E楽器パート.DRUMS, CDTXMania.ConfigIni.n手動再生音量, CDTXMania.ConfigIni.b演奏音を強調する.Drums );\r
3994                                                 }\r
3995                                                 if( CDTXMania.ConfigIni.bTight )\r
3996                                                 {\r
3997                                                         this.tチップのヒット処理・BadならびにTight時のMiss( E楽器パート.DRUMS, this.nパッド0Atoレーン07[ nPad ] );\r
3998                                                 }\r
3999                                                 //-----------------------------\r
4000                                                 #endregion\r
4001                                                 continue;\r
4002                                         }\r
4003                                 }\r
4004                         }\r
4005                 }\r
4006                 private void t入力処理・ベース()\r
4007                 {\r
4008                         if( CDTXMania.ConfigIni.bGuitar有効 && CDTXMania.DTX.bチップがある.Bass )\r
4009                         {\r
4010                                 if( CDTXMania.ConfigIni.bAutoPlay.Bass )\r
4011                                 {\r
4012                                         CDTX.CChip chip = this.r次にくるベースChipを更新して返す();\r
4013                                         if( chip != null )\r
4014                                         {\r
4015                                                 if( ( chip.nチャンネル番号 & 4 ) != 0 )\r
4016                                                 {\r
4017                                                         this.actLaneFlushGB.Start( 3 );\r
4018                                                         this.actRGB.Push( 3 );\r
4019                                                 }\r
4020                                                 if( ( chip.nチャンネル番号 & 2 ) != 0 )\r
4021                                                 {\r
4022                                                         this.actLaneFlushGB.Start( 4 );\r
4023                                                         this.actRGB.Push( 4 );\r
4024                                                 }\r
4025                                                 if( ( chip.nチャンネル番号 & 1 ) != 0 )\r
4026                                                 {\r
4027                                                         this.actLaneFlushGB.Start( 5 );\r
4028                                                         this.actRGB.Push( 5 );\r
4029                                                 }\r
4030                                         }\r
4031                                 }\r
4032                                 else\r
4033                                 {\r
4034                                         if( CDTXMania.Pad.b押されている( E楽器パート.BASS, Eパッド.CY ) && CDTXMania.Pad.b押された( E楽器パート.BASS, Eパッド.BD ) )\r
4035                                         {\r
4036                                                 CDTXMania.ConfigIni.n譜面スクロール速度.Bass = Math.Min( CDTXMania.ConfigIni.n譜面スクロール速度.Bass + 1, 0x7cf );\r
4037                                         }\r
4038                                         if( CDTXMania.Pad.b押されている( E楽器パート.BASS, Eパッド.CY ) && CDTXMania.Pad.b押された( E楽器パート.BASS, Eパッド.HH ) )\r
4039                                         {\r
4040                                                 CDTXMania.ConfigIni.n譜面スクロール速度.Bass = Math.Max( CDTXMania.ConfigIni.n譜面スクロール速度.Bass - 1, 0 );\r
4041                                         }\r
4042                                         int num = CDTXMania.Pad.b押されている( E楽器パート.BASS, Eパッド.HH ) ? 4 : 0;\r
4043                                         this.t入力メソッド記憶( E楽器パート.BASS );\r
4044                                         int num2 = CDTXMania.Pad.b押されている( E楽器パート.BASS, Eパッド.SD ) ? 2 : 0;\r
4045                                         this.t入力メソッド記憶( E楽器パート.BASS );\r
4046                                         int num3 = CDTXMania.Pad.b押されている( E楽器パート.BASS, Eパッド.BD ) ? 1 : 0;\r
4047                                         this.t入力メソッド記憶( E楽器パート.BASS );\r
4048                                         int num4 = ( num | num2 ) | num3;\r
4049                                         if( num != 0 )\r
4050                                         {\r
4051                                                 this.actLaneFlushGB.Start( 3 );\r
4052                                                 this.actRGB.Push( 3 );\r
4053                                         }\r
4054                                         if( num2 != 0 )\r
4055                                         {\r
4056                                                 this.actLaneFlushGB.Start( 4 );\r
4057                                                 this.actRGB.Push( 4 );\r
4058                                         }\r
4059                                         if( num3 != 0 )\r
4060                                         {\r
4061                                                 this.actLaneFlushGB.Start( 5 );\r
4062                                                 this.actRGB.Push( 5 );\r
4063                                         }\r
4064                                         List<STInputEvent> events = CDTXMania.Pad.GetEvents( E楽器パート.BASS, Eパッド.HT );\r
4065                                         if( ( events != null ) && ( events.Count > 0 ) )\r
4066                                         {\r
4067                                                 foreach( STInputEvent event2 in events )\r
4068                                                 {\r
4069                                                         CDTX.CChip chip4;\r
4070                                                         if( !event2.b押された )\r
4071                                                         {\r
4072                                                                 continue;\r
4073                                                         }\r
4074                                                         this.t入力メソッド記憶( E楽器パート.BASS );\r
4075                                                         long nTime = event2.nTimeStamp - CDTXMania.Timer.n前回リセットした時のシステム時刻;\r
4076                                                         CDTX.CChip pChip = this.r指定時刻に一番近い未ヒットChip( nTime, 0xaf );\r
4077                                                         E判定 e判定 = this.e指定時刻からChipのJUDGEを返す( nTime, pChip, this.nInputAdjustTimeMs.Bass );\r
4078                                                         if( ( ( pChip != null ) && ( ( pChip.nチャンネル番号 & 15 ) == num4 ) ) && ( e判定 != E判定.Miss ) )\r
4079                                                         {\r
4080                                                                 if( ( num != 0 ) || ( num4 == 0 ) )\r
4081                                                                 {\r
4082                                                                         this.actChipFireGB.Start( 3 );\r
4083                                                                 }\r
4084                                                                 if( ( num2 != 0 ) || ( num4 == 0 ) )\r
4085                                                                 {\r
4086                                                                         this.actChipFireGB.Start( 4 );\r
4087                                                                 }\r
4088                                                                 if( ( num3 != 0 ) || ( num4 == 0 ) )\r
4089                                                                 {\r
4090                                                                         this.actChipFireGB.Start( 5 );\r
4091                                                                 }\r
4092                                                                 this.tチップのヒット処理( nTime, pChip );\r
4093                                                                 this.tサウンド再生( pChip, CDTXMania.Timer.nシステム時刻, E楽器パート.BASS, CDTXMania.ConfigIni.n手動再生音量, CDTXMania.ConfigIni.b演奏音を強調する.Bass, e判定 == E判定.Poor );\r
4094                                                                 CDTX.CChip item = this.r指定時刻に一番近い未ヒットChip( nTime, 0xa8, 140 );\r
4095                                                                 if( item != null )\r
4096                                                                 {\r
4097                                                                         this.queWailing.Bass.Enqueue( item );\r
4098                                                                 }\r
4099                                                                 continue;\r
4100                                                         }\r
4101                                                         if( ( ( chip4 = this.r現在の空うちベースChip ) != null ) || ( ( chip4 = this.r指定時刻に一番近いChip・ヒット未済問わず不可視考慮( nTime, 0xaf ) ) != null ) )\r
4102                                                         {\r
4103                                                                 this.tサウンド再生( chip4, CDTXMania.Timer.nシステム時刻, E楽器パート.BASS, CDTXMania.ConfigIni.n手動再生音量, CDTXMania.ConfigIni.b演奏音を強調する.Bass, true );\r
4104                                                         }\r
4105                                                         if( !CDTXMania.ConfigIni.bLight.Bass )\r
4106                                                         {\r
4107                                                                 this.tチップのヒット処理・BadならびにTight時のMiss( E楽器パート.BASS );\r
4108                                                         }\r
4109                                                 }\r
4110                                         }\r
4111                                         List<STInputEvent> list2 = CDTXMania.Pad.GetEvents( E楽器パート.BASS, Eパッド.LT );\r
4112                                         if( ( list2 != null ) && ( list2.Count > 0 ) )\r
4113                                         {\r
4114                                                 foreach( STInputEvent event3 in list2 )\r
4115                                                 {\r
4116                                                         CDTX.CChip chip5;\r
4117                                                         if( !event3.b押された )\r
4118                                                         {\r
4119                                                                 continue;\r
4120                                                         }\r
4121                                                         long num6 = event3.nTimeStamp - CDTXMania.Timer.n前回リセットした時のシステム時刻;\r
4122                                                         while( ( this.queWailing.Bass.Count > 0 ) && ( ( chip5 = this.queWailing.Bass.Dequeue() ) != null ) )\r
4123                                                         {\r
4124                                                                 if( ( num6 - chip5.n発声時刻ms ) <= 800 )\r
4125                                                                 {\r
4126                                                                         chip5.bHit = true;\r
4127                                                                         this.actWailingBonus.Start( E楽器パート.BASS, this.r現在の歓声Chip.Bass );\r
4128                                                                         if( !CDTXMania.ConfigIni.bAutoPlay.Bass )\r
4129                                                                         {\r
4130                                                                                 this.actScore.Set( E楽器パート.BASS, this.actScore.Get( E楽器パート.BASS ) + ( this.actCOMBO.n現在のコンボ数.Bass * 0xbb8L ) );\r
4131                                                                         }\r
4132                                                                 }\r
4133                                                         }\r
4134                                                 }\r
4135                                         }\r
4136                                 }\r
4137                         }\r
4138                 }\r
4139                 private void t背景テクスチャの生成()\r
4140                 {\r
4141                         Bitmap image = null;\r
4142                         string path = "";\r
4143                         bool flag = true;\r
4144                         if( ( ( CDTXMania.DTX.BACKGROUND != null ) && ( CDTXMania.DTX.BACKGROUND.Length > 0 ) ) && !CDTXMania.ConfigIni.bストイックモード )\r
4145                         {\r
4146                                 path = CDTXMania.DTX.strフォルダ名 + CDTXMania.DTX.BACKGROUND;\r
4147                                 if( File.Exists( path ) )\r
4148                                 {\r
4149                                         try\r
4150                                         {\r
4151                                                 Bitmap bitmap2 = null;\r
4152                                                 bitmap2 = new Bitmap( path );\r
4153                                                 if( ( bitmap2.Size.Width == 0 ) && ( bitmap2.Size.Height == 0 ) )\r
4154                                                 {\r
4155                                                         this.tx背景 = null;\r
4156                                                         return;\r
4157                                                 }\r
4158                                                 Bitmap bitmap3 = new Bitmap( 640, 480 );\r
4159                                                 Graphics graphics = Graphics.FromImage( bitmap3 );\r
4160                                                 for( int i = 0; i < 480; i += bitmap2.Size.Height )\r
4161                                                 {\r
4162                                                         for( int j = 0; j < 640; j += bitmap2.Size.Width )\r
4163                                                         {\r
4164                                                                 graphics.DrawImage( bitmap2, j, i, bitmap2.Width, bitmap2.Height );\r
4165                                                         }\r
4166                                                 }\r
4167                                                 graphics.Dispose();\r
4168                                                 bitmap2.Dispose();\r
4169                                                 image = new Bitmap( CSkin.Path( @"Graphics\ScreenPlayDrums background.jpg" ) );\r
4170                                                 graphics = Graphics.FromImage( image );\r
4171                                                 ColorMatrix matrix2 = new ColorMatrix();\r
4172                                                 matrix2.Matrix00 = 1f;\r
4173                                                 matrix2.Matrix11 = 1f;\r
4174                                                 matrix2.Matrix22 = 1f;\r
4175                                                 matrix2.Matrix33 = ( (float) CDTXMania.ConfigIni.n背景の透過度 ) / 255f;\r
4176                                                 matrix2.Matrix44 = 1f;\r
4177                                                 ColorMatrix newColorMatrix = matrix2;\r
4178                                                 ImageAttributes imageAttr = new ImageAttributes();\r
4179                                                 imageAttr.SetColorMatrix( newColorMatrix );\r
4180                                                 graphics.DrawImage( bitmap3, new Rectangle( 0, 0, 640, 480 ), 0, 0, 640, 480, GraphicsUnit.Pixel, imageAttr );\r
4181                                                 imageAttr.Dispose();\r
4182                                                 graphics.DrawImage( bitmap3, new Rectangle( 0x152, 0x39, 0x116, 0x163 ), 0x152, 0x39, 0x116, 0x163, GraphicsUnit.Pixel );\r
4183                                                 graphics.Dispose();\r
4184                                                 bitmap3.Dispose();\r
4185                                                 flag = false;\r
4186                                         }\r
4187                                         catch\r
4188                                         {\r
4189                                                 Trace.TraceError( "背景画像の読み込みに失敗しました。({0})", new object[] { path } );\r
4190                                         }\r
4191                                 }\r
4192                         }\r
4193                         if( flag )\r
4194                         {\r
4195                                 path = CSkin.Path( @"Graphics\ScreenPlayDrums background.jpg" );\r
4196                                 try\r
4197                                 {\r
4198                                         image = new Bitmap( path );\r
4199                                 }\r
4200                                 catch\r
4201                                 {\r
4202                                         Trace.TraceError( "背景画像の読み込みに失敗しました。({0})", new object[] { path } );\r
4203                                         this.tx背景 = null;\r
4204                                         return;\r
4205                                 }\r
4206                         }\r
4207                         if( ( CDTXMania.DTX.listBMP.Count > 0 ) || ( CDTXMania.DTX.listBMPTEX.Count > 0 ) )\r
4208                         {\r
4209                                 Graphics graphics2 = Graphics.FromImage( image );\r
4210                                 graphics2.FillRectangle( Brushes.Black, 0x152, 0x39, 0x116, 0x163 );\r
4211                                 graphics2.Dispose();\r
4212                         }\r
4213                         try\r
4214                         {\r
4215                                 this.tx背景 = new CTexture( CDTXMania.app.Device, image, CDTXMania.TextureFormat );\r
4216                         }\r
4217                         catch( CTextureCreateFailedException )\r
4218                         {\r
4219                                 Trace.TraceError( "背景テクスチャの生成に失敗しました。" );\r
4220                                 this.tx背景 = null;\r
4221                         }\r
4222                         image.Dispose();\r
4223                 }\r
4224 \r
4225 \r
4226 #if true                // DAMAGELEVELTUNING\r
4227                 // ----------------------------------\r
4228                 public float[,] fDamageGaugeDelta = {                   // #23625 2011.1.10 ickw_284: tuned damege/recover factors\r
4229                         // drums,   guitar,  bass\r
4230                         {  0.004f,  0.006f,  0.006f  },\r
4231                         {  0.002f,  0.003f,  0.003f  },\r
4232                         {  0.000f,  0.000f,  0.000f  },\r
4233                         { -0.020f, -0.030f,     -0.030f  },\r
4234                         { -0.050f, -0.050f, -0.050f  }\r
4235                 };\r
4236                 public float[] fDamageLevelFactor = {\r
4237                         0.5f, 1.0f, 1.5f\r
4238                 };\r
4239                 // ----------------------------------\r
4240 #endif\r
4241 \r
4242                 private void t判定にあわせてゲージを増減する( E楽器パート part, E判定 e今回の判定 )\r
4243                 {\r
4244                         double fDamage;\r
4245 \r
4246 #if true        // DAMAGELEVELTUNING\r
4247                         switch (e今回の判定)\r
4248                         {\r
4249                                 case E判定.Perfect:\r
4250                                 case E判定.Great:\r
4251                                 case E判定.Good:\r
4252                                 case E判定.Poor:\r
4253                                         fDamage = fDamageGaugeDelta[(int)e今回の判定, (int)part];\r
4254                                         break;\r
4255                                 case E判定.Miss:\r
4256                                         fDamage = fDamageGaugeDelta[(int)e今回の判定, (int)part];\r
4257                                         switch (CDTXMania.ConfigIni.eダメージレベル)\r
4258                                         {\r
4259                                                 case Eダメージレベル.少ない:\r
4260                                                 case Eダメージレベル.普通:\r
4261                                                 case Eダメージレベル.大きい:\r
4262                                                         fDamage *= fDamageLevelFactor[(int)CDTXMania.ConfigIni.eダメージレベル];\r
4263                                                         break;\r
4264                                         }\r
4265                                         break;\r
4266 \r
4267                                 default:\r
4268                                         fDamage = 0.0f;\r
4269                                         break;\r
4270                         }\r
4271 #else                                                                                                   // before applying #23625 modifications\r
4272                         switch (e今回の判定)\r
4273                         {\r
4274                                 case E判定.Perfect:\r
4275                                         fDamage = ( part == E楽器パート.DRUMS ) ? 0.01 : 0.015;\r
4276                                         break;\r
4277 \r
4278                                 case E判定.Great:\r
4279                                         fDamage = ( part == E楽器パート.DRUMS ) ? 0.006 : 0.009;\r
4280                                         break;\r
4281 \r
4282                                 case E判定.Good:\r
4283                                         fDamage = ( part == E楽器パート.DRUMS ) ? 0.002 : 0.003;\r
4284                                         break;\r
4285 \r
4286                                 case E判定.Poor:\r
4287                                         fDamage = ( part == E楽器パート.DRUMS ) ? 0.0 : 0.0;\r
4288                                         break;\r
4289 \r
4290                                 case E判定.Miss:\r
4291                                         fDamage = ( part == E楽器パート.DRUMS ) ? -0.035 : -0.035;\r
4292                                         switch( CDTXMania.ConfigIni.eダメージレベル )\r
4293                                         {\r
4294                                                 case Eダメージレベル.少ない:\r
4295                                                         fDamage *= 0.6;\r
4296                                                         break;\r
4297 \r
4298                                                 case Eダメージレベル.普通:\r
4299                                                         fDamage *= 1.0;\r
4300                                                         break;\r
4301 \r
4302                                                 case Eダメージレベル.大きい:\r
4303                                                         fDamage *= 1.6;\r
4304                                                         break;\r
4305                                         }\r
4306                                         break;\r
4307 \r
4308                                 default:\r
4309                                         fDamage = 0.0;\r
4310                                         break;\r
4311                         }\r
4312 #endif\r
4313                         this.actGauge.db現在のゲージ値 += fDamage;\r
4314 \r
4315                         if( this.actGauge.db現在のゲージ値 > 1.0 )\r
4316                                 this.actGauge.db現在のゲージ値 = 1.0;\r
4317         }\r
4318                 //-----------------\r
4319                 #endregion\r
4320         }\r
4321 }\r