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#36612 DTXManiaでのViwerを実行にて、二回目以降の実行でウィンドウサイズが保持されない問題の修正。
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / 全体 / CDTXMania.cs
1 using System;\r
2 using System.Collections.Generic;\r
3 using System.Globalization;\r
4 using System.Text;\r
5 using System.Windows.Forms;\r
6 using System.Drawing;\r
7 using System.Diagnostics;\r
8 using System.Runtime.InteropServices;\r
9 using System.IO;\r
10 using System.Threading;\r
11 using System.Runtime.Serialization.Formatters.Binary;\r
12 using SlimDX;\r
13 using SlimDX.Direct3D9;\r
14 using FDK;\r
15 using SampleFramework;\r
16 using System.Runtime.Serialization;\r
17 using System.Xml;\r
18 using System.Web;\r
19 \r
20 namespace DTXMania\r
21 {\r
22         internal class CDTXMania : Game\r
23         {\r
24                 // プロパティ\r
25                 #region [ properties ]\r
26                 public static readonly string VERSION = "106(160822)";\r
27                 public static readonly string SLIMDXDLL = "c_net20x86_Jun2010";\r
28                 public static readonly string D3DXDLL = "d3dx9_43.dll";     // June 2010\r
29                                                                                                                                                                                                                                                                 //public static readonly string D3DXDLL = "d3dx9_42.dll";       // February 2010\r
30                                                                                                                                                                                                                                                                 //public static readonly string D3DXDLL = "d3dx9_41.dll";       // March 2009\r
31                 private static CDTXMania instance = new CDTXMania();\r
32 \r
33                 public static CDTXMania Instance\r
34                 {\r
35                         get\r
36                         {\r
37                                 return instance;\r
38                         }\r
39                 }\r
40                 public C文字コンソール act文字コンソール { get; private set; }\r
41                 public bool bコンパクトモード { get; private set; }\r
42                 public CConfigXml ConfigIni;\r
43                 public CResources Resources;\r
44 \r
45                 public CDTX DTX\r
46                 {\r
47                         get\r
48                         {\r
49                                 return dtx;\r
50                         }\r
51                         set\r
52                         {\r
53                                 if ((dtx != null) && (Instance != null))\r
54                                 {\r
55                                         dtx.On非活性化();\r
56                                         Instance.listトップレベルActivities.Remove(dtx);\r
57                                 }\r
58                                 dtx = value;\r
59                                 if ((dtx != null) && (Instance != null))\r
60                                 {\r
61                                         Instance.listトップレベルActivities.Add(dtx);\r
62                                 }\r
63                         }\r
64                 }\r
65                 public CFPS FPS { get; private set; }\r
66                 public CInput管理 Input管理 { get; private set; }\r
67                 #region [ 入力範囲ms ]\r
68                 public int nPerfect範囲ms\r
69                 {\r
70                         get\r
71                         {\r
72                                 if (stage選曲.r確定された曲 != null)\r
73                                 {\r
74                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
75                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nPerfect範囲ms >= 0))\r
76                                         {\r
77                                                 return c曲リストノード.nPerfect範囲ms;\r
78                                         }\r
79                                 }\r
80                                 return ConfigIni.nHitRange.Perfect;\r
81                         }\r
82                 }\r
83                 public int nGreat範囲ms\r
84                 {\r
85                         get\r
86                         {\r
87                                 if (stage選曲.r確定された曲 != null)\r
88                                 {\r
89                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
90                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nGreat範囲ms >= 0))\r
91                                         {\r
92                                                 return c曲リストノード.nGreat範囲ms;\r
93                                         }\r
94                                 }\r
95                                 return ConfigIni.nHitRange.Great;\r
96                         }\r
97                 }\r
98                 public int nGood範囲ms\r
99                 {\r
100                         get\r
101                         {\r
102                                 if (stage選曲.r確定された曲 != null)\r
103                                 {\r
104                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
105                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nGood範囲ms >= 0))\r
106                                         {\r
107                                                 return c曲リストノード.nGood範囲ms;\r
108                                         }\r
109                                 }\r
110                                 return ConfigIni.nHitRange.Good;\r
111                         }\r
112                 }\r
113                 public int nPoor範囲ms\r
114                 {\r
115                         get\r
116                         {\r
117                                 if (stage選曲.r確定された曲 != null)\r
118                                 {\r
119                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
120                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nPoor範囲ms >= 0))\r
121                                         {\r
122                                                 return c曲リストノード.nPoor範囲ms;\r
123                                         }\r
124                                 }\r
125                                 return ConfigIni.nHitRange.Poor;\r
126                         }\r
127                 }\r
128                 #endregion\r
129                 public CPad Pad { get; private set; }\r
130                 public Random Random { get; private set; }\r
131                 public CSkin Skin { get; private set; }\r
132                 public CSongs管理 Songs管理 { get; set; }// 2012.1.26 yyagi private解除 CStage起動でのdesirialize読み込みのため\r
133                 public CEnumSongs EnumSongs { get; private set; }\r
134                 public CActEnumSongs actEnumSongs { get; private set; }\r
135                 public CActFlushGPU actFlushGPU { get; private set; }\r
136 \r
137                 public CSound管理 Sound管理 { get; private set; }\r
138                 public CStage起動 stage起動 { get; private set; }\r
139                 public CStageタイトル stageタイトル { get; private set; }\r
140                 public CStageコンフィグ stageコンフィグ { get; private set; }\r
141                 public CStage選曲 stage選曲 { get; private set; }\r
142                 public CStage曲読み込み stage曲読み込み { get; private set; }\r
143                 public CStage演奏画面共通 stage演奏画面 { get; private set; }\r
144                 public CStage結果 stage結果 { get; private set; }\r
145                 public CStageChangeSkin stageChangeSkin { get; private set; }\r
146                 public CStage終了 stage終了 { get; private set; }\r
147                 public CStage r現在のステージ = null;\r
148                 public CStage r直前のステージ = null;\r
149                 public string strEXEのあるフォルダ { get; private set; }\r
150                 public string strコンパクトモードファイル { get; private set; }\r
151                 public CTimer Timer { get; private set; }\r
152                 public Format TextureFormat = Format.A8R8G8B8;\r
153                 internal IPluginActivity act現在入力を占有中のプラグイン = null;\r
154                 public bool bApplicationActive { get; private set; }\r
155                 public bool b次のタイミングで垂直帰線同期切り替えを行う { get; set; }\r
156                 public bool b次のタイミングで全画面_ウィンドウ切り替えを行う { get; set; }\r
157                 public Coordinates.CCoordinates Coordinates;\r
158                 public Device Device\r
159                 {\r
160                         get\r
161                         {\r
162                                 return base.GraphicsDeviceManager.Direct3D9.Device;\r
163                         }\r
164                 }\r
165                 public CPluginHost PluginHost { get; private set; }\r
166                 public List<STPlugin> listプラグイン = new List<STPlugin>();\r
167 \r
168                 private Size currentClientSize { get; set; }    // #23510 2010.10.27 add yyagi to keep current window size\r
169                                                                                                                                                                                                                 //              public static CTimer ct;\r
170                 public IntPtr WindowHandle                  // 2012.10.24 yyagi; to add ASIO support\r
171                 {\r
172                         get\r
173                         {\r
174                                 return base.Window.Handle;\r
175                         }\r
176                 }\r
177                 public CDTXVmode DTXVmode { get; set; }// #28821 2014.1.23 yyagi\r
178                 #endregion\r
179 \r
180                 // コンストラクタ\r
181 \r
182                 private CDTXMania()\r
183                 {\r
184                 }\r
185 \r
186                 public void InitializeInstance()\r
187                 {\r
188                         #region [ strEXEのあるフォルダを決定する ]\r
189                         // BEGIN #23629 2010.11.13 from: デバッグ時は Application.ExecutablePath が ($SolutionDir)/bin/x86/Debug/ などになり System/ の読み込みに失敗するので、カレントディレクトリを採用する。(プロジェクトのプロパティ→デバッグ→作業ディレクトリが有効になる)\r
190 #if DEBUG\r
191                         strEXEのあるフォルダ = Environment.CurrentDirectory + @"\";\r
192                         //strEXEのあるフォルダ = Path.GetDirectoryName( Environment.GetCommandLineArgs()[ 0 ] ) + @"\";\r
193 #else\r
194                         strEXEのあるフォルダ = Path.GetDirectoryName(Application.ExecutablePath) + @"\"; // #23629 2010.11.9 yyagi: set correct pathname where DTXManiaGR.exe is.\r
195 #endif\r
196                         // END #23629 2010.11.13 from\r
197                         #endregion\r
198 \r
199                         #region [ 言語リソースの初期化 ]\r
200                         Trace.TraceInformation( "言語リソースの初期化を行います。" );\r
201                         Trace.Indent();\r
202                         try\r
203                         {\r
204                                 Resources = new CResources();\r
205                                 Resources.LoadResources( "" );\r
206                                 Trace.TraceInformation( "言語リソースの初期化を完了しました。" );\r
207                         }\r
208                         finally\r
209                         {\r
210                                 Trace.Unindent();\r
211                         }\r
212                         #endregion\r
213 \r
214                         #region [ Config.ini の読込み ]\r
215                         ConfigIni = new CConfigXml();\r
216                         CDTXMania.Instance.LoadConfig();\r
217                         // #28200 2011.5.1 yyagi\r
218                         this.Window.EnableSystemMenu = CDTXMania.Instance.ConfigIni.bIsEnabledSystemMenu;\r
219                         // 2012.8.22 Config.iniが無いときに初期値が適用されるよう、この設定行をifブロック外に移動\r
220                         #endregion\r
221 \r
222 \r
223                         #region[座標値読み込み]\r
224                         Coordinates = new Coordinates.CCoordinates();\r
225                         #endregion\r
226 \r
227                         #region [ ログ出力開始 ]\r
228                         Trace.AutoFlush = true;\r
229                         if (ConfigIni.bLog)\r
230                         {\r
231                                 try\r
232                                 {\r
233                                         Trace.Listeners.Add(new CTraceLogListener(new StreamWriter(System.IO.Path.Combine(strEXEのあるフォルダ, "DTXManiaLog.txt"), false, Encoding.GetEncoding("utf-16"))));\r
234                                 }\r
235                                 catch (System.UnauthorizedAccessException)          // #24481 2011.2.20 yyagi\r
236                                 {\r
237                                         int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja") ? 0 : 1;\r
238                                         string[] mes_writeErr = {\r
239                                                                                                 "DTXManiaLog.txtへの書き込みができませんでした。書き込みできるようにしてから、再度起動してください。",\r
240                                                                                                 "Failed to write DTXManiaLog.txt. Please set it writable and try again."\r
241                                                                                 };\r
242                                         MessageBox.Show(mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
243                                         Environment.Exit(1);\r
244                                 }\r
245                         }\r
246                         Trace.WriteLine("");\r
247                         Trace.WriteLine("DTXMania powered by YAMAHA Silent Session Drums");\r
248                         Trace.WriteLine(string.Format("Release: {0}", VERSION));\r
249                         Trace.WriteLine("");\r
250                         Trace.TraceInformation("----------------------");\r
251                         Trace.TraceInformation("■ アプリケーションの初期化");\r
252                         Trace.TraceInformation("OS Version: " + Environment.OSVersion);\r
253                         Trace.TraceInformation("ProcessorCount: " + Environment.ProcessorCount.ToString());\r
254                         Trace.TraceInformation("CLR Version: " + Environment.Version.ToString());\r
255                         #endregion\r
256 \r
257                         #region [ 言語の設定 ]\r
258                         Trace.TraceInformation( "言語情報の読み込みを開始します。" );\r
259                         //Debug.WriteLine( "language=" + Resources.Language );\r
260                         //Debug.WriteLine( "settings=" + instance.ConfigIni.strLanguage );\r
261                         Resources.Language = instance.ConfigIni.strLanguage;\r
262                         Trace.TraceInformation( "言語を{0}に設定しました。", Resources.Language );\r
263 \r
264                         #endregion\r
265 \r
266         \r
267                         #region [ DTXVmodeクラス の初期化 ]\r
268                         //Trace.TraceInformation( "DTXVモードの初期化を行います。" );\r
269                         //Trace.Indent();\r
270                         try\r
271                         {\r
272                                 DTXVmode = new CDTXVmode();\r
273                                 DTXVmode.Enabled = false;\r
274                                 //Trace.TraceInformation( "DTXVモードの初期化を完了しました。" );\r
275                         }\r
276                         finally\r
277                         {\r
278                                 //Trace.Unindent();\r
279                         }\r
280                         #endregion\r
281                         #region [ コンパクトモードスイッチの有無、もしくは、DTXViewerとしての起動 ]\r
282                         bコンパクトモード = false;\r
283                         strコンパクトモードファイル = "";\r
284                         string[] commandLineArgs = Environment.GetCommandLineArgs();\r
285                         if ((commandLineArgs != null) && (commandLineArgs.Length > 1))\r
286                         {\r
287                                 bコンパクトモード = true;\r
288                                 string arg = "";\r
289 \r
290                                 for (int i = 1; i < commandLineArgs.Length; i++)\r
291                                 {\r
292                                         if (i != 1)\r
293                                         {\r
294                                                 arg += " " + "\"" + commandLineArgs[i] + "\"";\r
295                                         }\r
296                                         else\r
297                                         {\r
298                                                 arg += commandLineArgs[i];\r
299                                         }\r
300                                 }\r
301                                 DTXVmode.ParseArguments(arg);\r
302                                 if (DTXVmode.Enabled)\r
303                                 {\r
304                                         DTXVmode.Refreshed = false;                             // 初回起動時は再読み込みに走らせない\r
305                                         strコンパクトモードファイル = DTXVmode.filename;\r
306                                         switch (DTXVmode.soundDeviceType)                       // サウンド再生方式の設定\r
307                                         {\r
308                                                 case ESoundDeviceType.DirectSound:\r
309                                                         ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.DSound;\r
310                                                         break;\r
311                                                 case ESoundDeviceType.ExclusiveWASAPI:\r
312                                                         ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.WASAPI;\r
313                                                         break;\r
314                                                 case ESoundDeviceType.ASIO:\r
315                                                         ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.ASIO;\r
316                                                         ConfigIni.strASIODevice.Index = DTXVmode.nASIOdevice;\r
317                                                         break;\r
318                                         }\r
319 \r
320                                         CDTXMania.Instance.ConfigIni.bVSyncWait.Value = DTXVmode.VSyncWait;\r
321                                         CDTXMania.Instance.ConfigIni.bTimeStretch.Value = DTXVmode.TimeStretch;\r
322                                         if (DTXVmode.GRmode)\r
323                                         {\r
324                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.GBOnly;\r
325                                         }\r
326                                         else\r
327                                         {\r
328                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.Both;\r
329                                         }\r
330 \r
331                                         CDTXMania.Instance.ConfigIni.bFullScreen.Value = false;\r
332                                         CDTXMania.Instance.ConfigIni.rcWindow_backup = CDTXMania.Instance.ConfigIni.rcWindow;           // #36612 2016.9.12 yyagi\r
333                                         CDTXMania.Instance.ConfigIni.rcWindow.W = CDTXMania.Instance.ConfigIni.rcViewerWindow.W;\r
334                                         CDTXMania.Instance.ConfigIni.rcWindow.H = CDTXMania.Instance.ConfigIni.rcViewerWindow.H;\r
335                                         CDTXMania.Instance.ConfigIni.rcWindow.X = CDTXMania.Instance.ConfigIni.rcViewerWindow.X;\r
336                                         CDTXMania.Instance.ConfigIni.rcWindow.Y = CDTXMania.Instance.ConfigIni.rcViewerWindow.Y;\r
337                                 }\r
338                                 else                                                        // 通常のコンパクトモード\r
339                                 {\r
340                                         strコンパクトモードファイル = commandLineArgs[1];\r
341                                 }\r
342 \r
343                                 if (!File.Exists(strコンパクトモードファイル))      // #32985 2014.1.23 yyagi \r
344                                 {\r
345                                         Trace.TraceError("コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。[{0}]", strコンパクトモードファイル);\r
346 #if DEBUG\r
347                                         Environment.Exit(-1);\r
348 #else\r
349                                         if (strコンパクトモードファイル == "")      // DTXMania未起動状態で、DTXCで再生停止ボタンを押した場合は、何もせず終了\r
350                                         {\r
351                                                 Environment.Exit(-1);\r
352                                         }\r
353                                         else\r
354                                         {\r
355                                                 throw new FileNotFoundException("コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。", strコンパクトモードファイル);\r
356                                         }\r
357 #endif\r
358                                 }\r
359                                 if (DTXVmode.Enabled)\r
360                                 {\r
361                                         Trace.TraceInformation("DTXVモードで起動します。[{0}]", strコンパクトモードファイル);\r
362                                 }\r
363                                 else\r
364                                 {\r
365                                         Trace.TraceInformation("コンパクトモードで起動します。[{0}]", strコンパクトモードファイル);\r
366                                 }\r
367                         }\r
368                         #endregion\r
369 \r
370                         #region [ Input管理 の初期化 ]\r
371                         Trace.TraceInformation("DirectInput, MIDI入力の初期化を行います。");\r
372                         Trace.Indent();\r
373                         try\r
374                         {\r
375                                 bool bUseMIDIIn = !DTXVmode.Enabled;\r
376                                 Input管理 = new CInput管理(base.Window.Handle, bUseMIDIIn);\r
377                                 foreach (IInputDevice device in Input管理.list入力デバイス)\r
378                                 {\r
379                                         if ((device.e入力デバイス種別 == E入力デバイス種別.Joystick) && !ConfigIni.dicJoystick.Value.ContainsValue(device.GUID))\r
380                                         {\r
381                                                 int key = 0;\r
382                                                 while (ConfigIni.dicJoystick.Value.ContainsKey(key))\r
383                                                 {\r
384                                                         key++;\r
385                                                 }\r
386                                                 ConfigIni.dicJoystick.Value.Add(key, device.GUID);\r
387                                         }\r
388                                 }\r
389                                 foreach (IInputDevice device2 in Input管理.list入力デバイス)\r
390                                 {\r
391                                         if (device2.e入力デバイス種別 == E入力デバイス種別.Joystick)\r
392                                         {\r
393                                                 foreach (KeyValuePair<int, string> pair in ConfigIni.dicJoystick.Value)\r
394                                                 {\r
395                                                         if (device2.GUID.Equals(pair.Value))\r
396                                                         {\r
397                                                                 ((CInputJoystick)device2).SetID(pair.Key);\r
398                                                                 break;\r
399                                                         }\r
400                                                 }\r
401                                                 continue;\r
402                                         }\r
403                                 }\r
404                                 Trace.TraceInformation("DirectInput の初期化を完了しました。");\r
405                         }\r
406                         catch (Exception exception2)\r
407                         {\r
408                                 Trace.TraceError(exception2.Message);\r
409                                 Trace.TraceError("DirectInput, MIDI入力の初期化に失敗しました。");\r
410 \r
411                                 int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja") ? 0 : 1;\r
412                                 string[] mes_writeErr = {\r
413                                                                                                 "DirectInputまたはMIDI入力の初期化に失敗しました。DTXManiaGRを終了します。",\r
414                                                                                                 "Failed to initialize DirectInput (or MIDI-IN)."\r
415                                                                 };\r
416                                 MessageBox.Show(mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
417                                 Environment.Exit(1);\r
418                         }\r
419                         finally\r
420                         {\r
421                                 Trace.Unindent();\r
422                         }\r
423                         #endregion\r
424 \r
425                         #region [ ウィンドウ初期化 ]\r
426                         // #30675 2013.02.04 ikanick add\r
427                         base.Window.StartPosition = FormStartPosition.Manual;\r
428                         base.Window.Location = new Point(ConfigIni.rcWindow.X, ConfigIni.rcWindow.Y);\r
429                         // 事前にDTXVmodeの実体を作っておくこと\r
430                         base.Window.Text = this.strWindowTitle;\r
431                         //base.Window.StartPosition = FormStartPosition.Manual;\r
432                         //base.Window.Location = new Point(ConfigIni.rcWindow.X, ConfigIni.rcWindow.Y);\r
433 \r
434                         // #34510 yyagi 2010.10.31 to change window size got from Config.ini\r
435                         base.Window.ClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
436 #if !WindowedFullscreen\r
437                         if (!ConfigIni.bウィンドウモード)                                               // #23510 2010.11.02 yyagi: add; to recover window size in case bootup with fullscreen mode\r
438                         {                                                                                                               // #30666 2013.02.02 yyagi: currentClientSize should be always made\r
439 #endif\r
440                         currentClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
441 #if !WindowedFullscreen\r
442                         }\r
443 #endif\r
444                         // #23510 2010.11.04 yyagi: to support maximizing window\r
445                         base.Window.MaximizeBox = true;\r
446                         // #23510 2010.10.27 yyagi: changed from FixedDialog to Sizable, to support window resize\r
447                         base.Window.FormBorderStyle = FormBorderStyle.Sizable;\r
448                         // #30666 2013.02.02 yyagi: moved the code to t全画面・ウインドウモード切り替え()\r
449                         base.Window.ShowIcon = true;\r
450                         base.Window.Icon = Properties.Resources.dtx;\r
451                         base.Window.KeyDown += new KeyEventHandler(this.Window_KeyDown);\r
452                         base.Window.MouseUp += new MouseEventHandler(this.Window_MouseUp);\r
453                         // #23510 2010.11.13 yyagi: to go fullscreen mode\r
454                         base.Window.MouseDoubleClick += new MouseEventHandler(this.Window_MouseDoubleClick);\r
455                         // #23510 2010.11.20 yyagi: to set resized window size in Config.ini\r
456                         base.Window.ResizeEnd += new EventHandler(this.Window_ResizeEnd);\r
457                         base.Window.ApplicationActivated += new EventHandler(this.Window_ApplicationActivated);\r
458                         base.Window.ApplicationDeactivated += new EventHandler(this.Window_ApplicationDeactivated);\r
459                         base.Window.MouseMove += new MouseEventHandler(this.Window_MouseMove);\r
460                         #endregion\r
461 \r
462                         #region [ Direct3D9Exを使うかどうか判定 ]\r
463                         #endregion\r
464 \r
465                         #region [ Direct3D9 デバイスの生成 ]\r
466                         DeviceSettings settings = new DeviceSettings();\r
467 #if WindowedFullscreen\r
468                         // #30666 2013.2.2 yyagi: Fullscreenmode is "Maximized window" mode\r
469                         settings.Windowed = true;\r
470 #else\r
471                         settings.Windowed = ConfigIni.bウィンドウモード;\r
472 #endif\r
473                         settings.BackBufferWidth = SampleFramework.GameWindowSize.Width;\r
474                         settings.BackBufferHeight = SampleFramework.GameWindowSize.Height;\r
475                         //                      settings.BackBufferCount = 3;\r
476                         settings.EnableVSync = ConfigIni.bVSyncWait;\r
477                         //                      settings.BackBufferFormat = Format.A8R8G8B8;\r
478                         //      settings.MultisampleType = MultisampleType.FourSamples;\r
479                         //      settings.MultisampleQuality = 4;\r
480                         //                      settings.MultisampleType = MultisampleType.None;\r
481                         //                      settings.MultisampleQuality = 0;\r
482                         settings.Multithreaded = true;\r
483 \r
484                         try\r
485                         {\r
486                                 base.GraphicsDeviceManager.ChangeDevice(settings);\r
487                         }\r
488                         catch (DeviceCreationException e)\r
489                         {\r
490                                 Trace.TraceError(e.ToString());\r
491                                 MessageBox.Show(e.Message + e.ToString(), "DTXMania failed to boot: DirectX9 Initialize Error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
492                                 Environment.Exit(-1);\r
493                         }\r
494                         Trace.TraceInformation("DeviceCaps       = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.DeviceCaps.ToString());\r
495                         Trace.TraceInformation("DeviceCaps2      = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.DeviceCaps2.ToString());\r
496                         Trace.TraceInformation("MaxTextureWidth  = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.MaxTextureWidth);\r
497                         Trace.TraceInformation("MaxTextureHeight = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.MaxTextureHeight);\r
498                         Trace.TraceInformation("TextureCaps      = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.TextureCaps.ToString());\r
499 \r
500                         base.IsFixedTimeStep = false;\r
501                         //                      base.TargetElapsedTime = TimeSpan.FromTicks( 10000000 / 75 );\r
502                         // #23510 2010.10.31 yyagi: to recover window size. width and height are able to get from Config.ini.\r
503                         base.Window.ClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
504                         // #23568 2010.11.3 yyagi: to support valiable sleep value when !IsActive\r
505                         base.InactiveSleepTime = TimeSpan.FromMilliseconds((float)(ConfigIni.nSleepUnfocusMs));\r
506                         // #23568 2010.11.4 ikanick changed ( 1 -> ConfigIni )\r
507 #if WindowedFullscreen\r
508                         // #30666 2013.2.2 yyagi: finalize settings for "Maximized window mode"\r
509                         this.t全画面_ウィンドウモード切り替え();\r
510 #endif\r
511                         actFlushGPU = new CActFlushGPU();\r
512                         #endregion\r
513 \r
514                         DTX = null;\r
515 \r
516                         #region [ Skin の初期化 ]\r
517                         Trace.TraceInformation("スキンの初期化を行います。");\r
518                         Trace.Indent();\r
519                         try\r
520                         {\r
521                                 Skin = new CSkin(\r
522                                         CDTXMania.Instance.ConfigIni.strSystemSkinSubfolderPath,\r
523                                         CDTXMania.Instance.ConfigIni.bUseBoxDefSkin);\r
524                                 // 旧指定のSkinフォルダが消滅していた場合に備える\r
525                                 CDTXMania.Instance.ConfigIni.strSystemSkinSubfolderPath.Value = CDTXMania.Instance.Skin.GetCurrentSkinSubfolderFullName(true);\r
526                                 Trace.TraceInformation("スキンの初期化を完了しました。");\r
527                         }\r
528                         catch\r
529                         {\r
530                                 Trace.TraceInformation("スキンの初期化に失敗しました。");\r
531                                 throw;\r
532                         }\r
533                         finally\r
534                         {\r
535                                 Trace.Unindent();\r
536                         }\r
537                         #endregion\r
538 \r
539                         #region [ Timer の初期化 ]\r
540                         Trace.TraceInformation("タイマの初期化を行います。");\r
541                         Trace.Indent();\r
542                         try\r
543                         {\r
544                                 Timer = new CTimer(CTimer.E種別.MultiMedia);\r
545                                 Trace.TraceInformation("タイマの初期化を完了しました。");\r
546                         }\r
547                         finally\r
548                         {\r
549                                 Trace.Unindent();\r
550                         }\r
551                         #endregion\r
552 \r
553                         #region [ マウス消去用のタイマーを初期化 ]\r
554                         ccMouseShow = new CCounter();\r
555                         #endregion\r
556 \r
557                         #region [ FPS カウンタの初期化 ]\r
558                         Trace.TraceInformation("FPSカウンタの初期化を行います。");\r
559                         Trace.Indent();\r
560                         try\r
561                         {\r
562                                 FPS = new CFPS();\r
563                                 Trace.TraceInformation("FPSカウンタを生成しました。");\r
564                         }\r
565                         finally\r
566                         {\r
567                                 Trace.Unindent();\r
568                         }\r
569                         #endregion\r
570 \r
571                         #region [ act文字コンソールの初期化 ]\r
572                         Trace.TraceInformation("文字コンソールの初期化を行います。");\r
573                         Trace.Indent();\r
574                         try\r
575                         {\r
576                                 act文字コンソール = new C文字コンソール();\r
577                                 Trace.TraceInformation("文字コンソールを生成しました。");\r
578                                 act文字コンソール.On活性化();\r
579                                 Trace.TraceInformation("文字コンソールを活性化しました。");\r
580                                 Trace.TraceInformation("文字コンソールの初期化を完了しました。");\r
581                         }\r
582                         catch (Exception exception)\r
583                         {\r
584                                 Trace.TraceError(exception.Message);\r
585                                 Trace.TraceError("文字コンソールの初期化に失敗しました。");\r
586                         }\r
587                         finally\r
588                         {\r
589                                 Trace.Unindent();\r
590                         }\r
591                         #endregion\r
592 \r
593                         #region [ Pad の初期化 ]\r
594                         Trace.TraceInformation("パッドの初期化を行います。");\r
595                         Trace.Indent();\r
596                         try\r
597                         {\r
598                                 Pad = new CPad();\r
599                                 Trace.TraceInformation("パッドの初期化を完了しました。");\r
600                         }\r
601                         catch (Exception exception3)\r
602                         {\r
603                                 Trace.TraceError(exception3.Message);\r
604                                 Trace.TraceError("パッドの初期化に失敗しました。");\r
605                         }\r
606                         finally\r
607                         {\r
608                                 Trace.Unindent();\r
609                         }\r
610                         #endregion\r
611 \r
612                         #region [ Sound管理 の初期化 ]\r
613                         Trace.TraceInformation("サウンドデバイスの初期化を行います。");\r
614                         Trace.Indent();\r
615                         try\r
616                         {\r
617                                 ESoundDeviceType soundDeviceType;\r
618                                 switch (CDTXMania.Instance.ConfigIni.nSoundDeviceType.Value)\r
619                                 {\r
620                                         case ESoundDeviceTypeForConfig.DSound:\r
621                                                 soundDeviceType = ESoundDeviceType.DirectSound;\r
622                                                 break;\r
623                                         case ESoundDeviceTypeForConfig.ASIO:\r
624                                                 soundDeviceType = ESoundDeviceType.ASIO;\r
625                                                 break;\r
626                                         case ESoundDeviceTypeForConfig.WASAPI:\r
627                                                 soundDeviceType = ESoundDeviceType.ExclusiveWASAPI;\r
628                                                 break;\r
629                                         default:\r
630                                                 soundDeviceType = ESoundDeviceType.Unknown;\r
631                                                 break;\r
632                                 }\r
633                                 Sound管理 = new CSound管理(base.Window.Handle,\r
634                                                                                         soundDeviceType,\r
635                                                                                         CDTXMania.Instance.ConfigIni.nWASAPIBufferSizeMs,\r
636                                                                                         CDTXMania.instance.ConfigIni.bEventDrivenWASAPI,\r
637                                                                                         0,\r
638                                                                                         CDTXMania.Instance.ConfigIni.strASIODevice.Index,\r
639                                                                                         CDTXMania.Instance.ConfigIni.bUseOSTimer\r
640                                 );\r
641                                 //Sound管理 = FDK.CSound管理.Instance;\r
642                                 //Sound管理.t初期化( soundDeviceType, 0, 0, CDTXMania.Instance.ConfigIni.nASIODevice, base.Window.Handle );\r
643 \r
644                                 ShowWindowTitleWithSoundType();\r
645                                 FDK.CSound管理.bIsTimeStretch = CDTXMania.Instance.ConfigIni.bTimeStretch;\r
646                                 Sound管理.nMasterVolume = CDTXMania.Instance.ConfigIni.nMasterVolume;\r
647                                 //FDK.CSound管理.bIsMP3DecodeByWindowsCodec = CDTXMania.Instance.ConfigIni.bNoMP3Streaming;\r
648                                 Trace.TraceInformation("サウンドデバイスの初期化を完了しました。");\r
649                         }\r
650                         catch (Exception e)\r
651                         {\r
652                                 Trace.TraceError(e.Message);\r
653                                 throw;\r
654                         }\r
655                         finally\r
656                         {\r
657                                 Trace.Unindent();\r
658                         }\r
659                         #endregion\r
660 \r
661                         #region [ Songs管理 の初期化 ]\r
662                         //---------------------\r
663                         Trace.TraceInformation("曲リストの初期化を行います。");\r
664                         Trace.Indent();\r
665                         try\r
666                         {\r
667                                 Songs管理 = new CSongs管理();\r
668                                 //                              Songs管理_裏読 = new CSongs管理();\r
669                                 EnumSongs = new CEnumSongs();\r
670                                 actEnumSongs = new CActEnumSongs();\r
671                                 Trace.TraceInformation("曲リストの初期化を完了しました。");\r
672                         }\r
673                         catch (Exception e)\r
674                         {\r
675                                 Trace.TraceError(e.Message);\r
676                                 Trace.TraceError("曲リストの初期化に失敗しました。");\r
677                         }\r
678                         finally\r
679                         {\r
680                                 Trace.Unindent();\r
681                         }\r
682                         //---------------------\r
683                         #endregion\r
684 \r
685                         #region [ CAvi の初期化 ]\r
686                         CAvi.t初期化();\r
687                         #endregion\r
688 \r
689                         #region [ Random の初期化 ]\r
690                         Random = new Random((int)Timer.nシステム時刻);\r
691                         #endregion\r
692 \r
693                         #region [ ステージの初期化 ]\r
694                         r現在のステージ = null;\r
695                         r直前のステージ = null;\r
696                         stage起動 = new CStage起動();\r
697                         stageタイトル = new CStageタイトル();\r
698                         stageコンフィグ = new CStageコンフィグ();\r
699                         stage選曲 = new CStage選曲();\r
700                         stage曲読み込み = new CStage曲読み込み();\r
701                         stage演奏画面 = new CStage演奏画面共通();\r
702                         stage結果 = new CStage結果();\r
703                         stageChangeSkin = new CStageChangeSkin();\r
704                         stage終了 = new CStage終了();\r
705 \r
706                         this.listトップレベルActivities = new List<CActivity>();\r
707                         this.listトップレベルActivities.Add(actEnumSongs);\r
708                         this.listトップレベルActivities.Add(act文字コンソール);\r
709                         this.listトップレベルActivities.Add(stage起動);\r
710                         this.listトップレベルActivities.Add(stageタイトル);\r
711                         this.listトップレベルActivities.Add(stageコンフィグ);\r
712                         this.listトップレベルActivities.Add(stage選曲);\r
713                         this.listトップレベルActivities.Add(stage曲読み込み);\r
714                         this.listトップレベルActivities.Add(stage演奏画面);\r
715                         this.listトップレベルActivities.Add(stage結果);\r
716                         this.listトップレベルActivities.Add(stageChangeSkin);\r
717                         this.listトップレベルActivities.Add(stage終了);\r
718                         this.listトップレベルActivities.Add(actFlushGPU);\r
719                         #endregion\r
720 \r
721                         #region [ プラグインの検索と生成 ]\r
722                         PluginHost = new CPluginHost();\r
723 \r
724                         Trace.TraceInformation("プラグインの検索と生成を行います。");\r
725                         Trace.Indent();\r
726                         try\r
727                         {\r
728                                 this.tプラグイン検索と生成();\r
729                                 Trace.TraceInformation("プラグインの検索と生成を完了しました。");\r
730                         }\r
731                         finally\r
732                         {\r
733                                 Trace.Unindent();\r
734                         }\r
735                         #endregion\r
736 \r
737                         #region [ プラグインの初期化 ]\r
738                         if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
739                         {\r
740                                 Trace.TraceInformation("プラグインの初期化を行います。");\r
741                                 Trace.Indent();\r
742                                 try\r
743                                 {\r
744                                         foreach (STPlugin st in this.listプラグイン)\r
745                                         {\r
746                                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
747                                                 st.plugin.On初期化(this.PluginHost);\r
748                                                 st.plugin.OnManagedリソースの作成();\r
749                                                 st.plugin.OnUnmanagedリソースの作成();\r
750                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
751                                         }\r
752                                         Trace.TraceInformation("すべてのプラグインの初期化を完了しました。");\r
753                                 }\r
754                                 catch\r
755                                 {\r
756                                         Trace.TraceError("プラグインのどれかの初期化に失敗しました。");\r
757                                         throw;\r
758                                 }\r
759                                 finally\r
760                                 {\r
761                                         Trace.Unindent();\r
762                                 }\r
763                         }\r
764                         #endregion\r
765 \r
766 \r
767                         Trace.TraceInformation("アプリケーションの初期化を完了しました。");\r
768 \r
769                         #region [ 最初のステージの起動 ]\r
770                         Trace.TraceInformation("----------------------");\r
771                         Trace.TraceInformation("■ 起動");\r
772 \r
773                         if (CDTXMania.Instance.bコンパクトモード)\r
774                         {\r
775                                 r現在のステージ = stage曲読み込み;\r
776                         }\r
777                         else\r
778                         {\r
779                                 r現在のステージ = stage起動;\r
780                         }\r
781                         r現在のステージ.On活性化();\r
782                         #endregion\r
783                 }\r
784 \r
785                 public void t全画面_ウィンドウモード切り替え()\r
786                 {\r
787 #if WindowedFullscreen\r
788                         if (ConfigIni != null)\r
789 #else\r
790                         DeviceSettings settings = base.GraphicsDeviceManager.CurrentSettings.Clone();\r
791                         if ( ( ConfigIni != null ) && ( ConfigIni.bウィンドウモード != settings.Windowed ) )\r
792 #endif\r
793                         {\r
794 #if !WindowedFullscreen\r
795                                 settings.Windowed = ConfigIni.bウィンドウモード;\r
796 #endif\r
797                                 if (ConfigIni.bウィンドウモード == false)   // #23510 2010.10.27 yyagi: backup current window size before going fullscreen mode\r
798                                 {\r
799                                         currentClientSize = this.Window.ClientSize;\r
800                                         ConfigIni.rcWindow.W = this.Window.ClientSize.Width;\r
801                                         ConfigIni.rcWindow.H = this.Window.ClientSize.Height;\r
802                                         //                                      FDK.CTaskBar.ShowTaskBar( false );\r
803                                 }\r
804 #if !WindowedFullscreen\r
805                                 base.GraphicsDeviceManager.ChangeDevice( settings );\r
806 #endif\r
807                                 if (ConfigIni.bウィンドウモード == true)    // #23510 2010.10.27 yyagi: to resume window size from backuped value\r
808                                 {\r
809 #if WindowedFullscreen\r
810                                         // #30666 2013.2.2 yyagi Don't use Fullscreen mode becasue NVIDIA GeForce is\r
811                                         // tend to delay drawing on Fullscreen mode. So DTXMania uses Maximized window\r
812                                         // in spite of using fullscreen mode.\r
813                                         Instance.Window.WindowState = FormWindowState.Normal;\r
814                                         Instance.Window.FormBorderStyle = FormBorderStyle.Sizable;\r
815                                         Instance.Window.WindowState = FormWindowState.Normal;\r
816 #endif\r
817                                         base.Window.ClientSize =\r
818                                                         new Size(currentClientSize.Width, currentClientSize.Height);\r
819                                         //                                      FDK.CTaskBar.ShowTaskBar( true );\r
820                                 }\r
821 #if WindowedFullscreen\r
822                                 else\r
823                                 {\r
824                                         Instance.Window.WindowState = FormWindowState.Normal;\r
825                                         Instance.Window.FormBorderStyle = FormBorderStyle.None;\r
826                                         Instance.Window.WindowState = FormWindowState.Maximized;\r
827                                 }\r
828                                 if (ConfigIni.bウィンドウモード)\r
829                                 {\r
830                                         if (!this.bマウスカーソル表示中)\r
831                                         {\r
832                                                 Cursor.Show();\r
833                                                 this.bマウスカーソル表示中 = true;\r
834                                         }\r
835                                 }\r
836                                 else if (this.bマウスカーソル表示中)\r
837                                 {\r
838                                         Cursor.Hide();\r
839                                         this.bマウスカーソル表示中 = false;\r
840                                 }\r
841 #endif\r
842                         }\r
843                 }\r
844 \r
845                 #region [ #24609 リザルト画像をpngで保存する ]              // #24609 2011.3.14 yyagi; to save result screen in case BestRank or HiSkill.\r
846                 /// <summary>\r
847                 /// リザルト画像のキャプチャと保存。\r
848                 /// </summary>\r
849                 /// <param name="strFilename">保存するファイル名(フルパス)</param>\r
850                 public bool SaveResultScreen(string strFullPath)\r
851                 {\r
852                         string strSavePath = Path.GetDirectoryName(strFullPath);\r
853                         if (!Directory.Exists(strSavePath))\r
854                         {\r
855                                 try\r
856                                 {\r
857                                         Directory.CreateDirectory(strSavePath);\r
858                                 }\r
859                                 catch\r
860                                 {\r
861                                         return false;\r
862                                 }\r
863                         }\r
864 \r
865                         // http://www.gamedev.net/topic/594369-dx9slimdxati-incorrect-saving-surface-to-file/\r
866                         using (Surface pSurface = CDTXMania.Instance.Device.GetRenderTarget(0))\r
867                         {\r
868                                 Surface.ToFile(pSurface, strFullPath, ImageFileFormat.Png);\r
869                         }\r
870                         return true;\r
871                 }\r
872                 #endregion\r
873 \r
874                 // Game 実装\r
875 \r
876                 protected override void Initialize()\r
877                 {\r
878                         //                      new GCBeep();\r
879                         //sw.Start();\r
880                         //swlist1 = new List<int>( 8192 );\r
881                         //swlist2 = new List<int>( 8192 );\r
882                         //swlist3 = new List<int>( 8192 );\r
883                         //swlist4 = new List<int>( 8192 );\r
884                         //swlist5 = new List<int>( 8192 );\r
885                         if (this.listトップレベルActivities != null)\r
886                         {\r
887                                 foreach (CActivity activity in this.listトップレベルActivities)\r
888                                         activity.OnManagedリソースの作成();\r
889                         }\r
890 \r
891                         foreach (STPlugin st in this.listプラグイン)\r
892                         {\r
893                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
894                                 st.plugin.OnManagedリソースの作成();\r
895                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
896                         }\r
897 \r
898                         #region [ 現在の電源プランをバックアップし、HighPerformanceに変更 ]\r
899                         CPowerPlan.BackupCurrentPowerPlan();\r
900                         if ( CDTXMania.Instance.ConfigIni.bForceHighPowerPlan )\r
901                         {\r
902                                 CPowerPlan.ChangeHighPerformance();\r
903                         }\r
904                         #endregion\r
905 \r
906 \r
907 #if GPUFlushAfterPresent\r
908                         FrameEnd += dtxmania_FrameEnd;\r
909 #endif\r
910                 }\r
911 #if GPUFlushAfterPresent\r
912                 void dtxmania_FrameEnd( object sender, EventArgs e )    // GraphicsDeviceManager.game_FrameEnd()後に実行される\r
913                 {                                                                                                               // → Present()直後にGPUをFlushする\r
914                                                                                                                                 // → 画面のカクツキが頻発したため、ここでのFlushは行わない\r
915                         actFlushGPU.On進行描画();           // Flush GPU\r
916                 }\r
917 #endif\r
918                 protected override void LoadContent()\r
919                 {\r
920                         if (ConfigIni.bウィンドウモード)\r
921                         {\r
922                                 if (!this.bマウスカーソル表示中)\r
923                                 {\r
924                                         Cursor.Show();\r
925                                         this.bマウスカーソル表示中 = true;\r
926                                 }\r
927                         }\r
928                         else if (this.bマウスカーソル表示中)\r
929                         {\r
930                                 Cursor.Hide();\r
931                                 this.bマウスカーソル表示中 = false;\r
932                         }\r
933                         this.Device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0f, 0f, (float)(-SampleFramework.GameWindowSize.Height / 2 * Math.Sqrt(3.0))), new Vector3(0f, 0f, 0f), new Vector3(0f, 1f, 0f)));\r
934                         this.Device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH(C変換.DegreeToRadian((float)60f), ((float)this.Device.Viewport.Width) / ((float)this.Device.Viewport.Height), -100f, 100f));\r
935                         this.Device.SetRenderState(RenderState.Lighting, false);\r
936                         this.Device.SetRenderState(RenderState.ZEnable, false);\r
937                         this.Device.SetRenderState(RenderState.AntialiasedLineEnable, false);\r
938                         this.Device.SetRenderState(RenderState.AlphaTestEnable, true);\r
939                         this.Device.SetRenderState(RenderState.AlphaRef, 10);\r
940 \r
941                         this.Device.SetRenderState(RenderState.MultisampleAntialias, true);\r
942                         this.Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Linear);\r
943                         this.Device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Linear);\r
944 \r
945                         this.Device.SetRenderState<Compare>(RenderState.AlphaFunc, Compare.Greater);\r
946                         this.Device.SetRenderState(RenderState.AlphaBlendEnable, true);\r
947                         this.Device.SetRenderState<Blend>(RenderState.SourceBlend, Blend.SourceAlpha);\r
948                         this.Device.SetRenderState<Blend>(RenderState.DestinationBlend, Blend.InverseSourceAlpha);\r
949                         this.Device.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate);\r
950                         this.Device.SetTextureStageState(0, TextureStage.AlphaArg1, 2);\r
951                         this.Device.SetTextureStageState(0, TextureStage.AlphaArg2, 1);\r
952 \r
953                         if (this.listトップレベルActivities != null)\r
954                         {\r
955                                 foreach (CActivity activity in this.listトップレベルActivities)\r
956                                         activity.OnUnmanagedリソースの作成();\r
957                         }\r
958 \r
959                         foreach (STPlugin st in this.listプラグイン)\r
960                         {\r
961                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
962                                 st.plugin.OnUnmanagedリソースの作成();\r
963                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
964                         }\r
965                 }\r
966                 protected override void UnloadContent()\r
967                 {\r
968                         if (this.listトップレベルActivities != null)\r
969                         {\r
970                                 foreach (CActivity activity in this.listトップレベルActivities)\r
971                                         activity.OnUnmanagedリソースの解放();\r
972                         }\r
973 \r
974                         foreach (STPlugin st in this.listプラグイン)\r
975                         {\r
976                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
977                                 st.plugin.OnUnmanagedリソースの解放();\r
978                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
979                         }\r
980                 }\r
981                 protected override void OnExiting(EventArgs e)\r
982                 {\r
983                         CPowerPlan.RestoreCurrentPowerPlan();           // 電源プランを元のものに戻す\r
984                         CPowerManagement.tEnableMonitorSuspend();       // スリープ抑止状態を解除\r
985                         this.t終了処理();\r
986                         base.OnExiting(e);\r
987                 }\r
988                 protected override void Update(GameTime gameTime)\r
989                 {\r
990                 }\r
991                 protected override void Draw(GameTime gameTime)\r
992                 {\r
993                         Sound管理.t再生中の処理をする();\r
994 \r
995                         if (Timer != null)\r
996                                 Timer.t更新();\r
997                         if (CSound管理.rc演奏用タイマ != null)\r
998                                 CSound管理.rc演奏用タイマ.t更新();\r
999 \r
1000                         if (Input管理 != null)\r
1001                                 Input管理.tポーリング(this.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput);\r
1002 \r
1003                         if (FPS != null)\r
1004                                 FPS.tカウンタ更新();\r
1005 \r
1006                         //if( Pad != null )                                     ポーリング時にクリアしたらダメ!曲の開始時に1回だけクリアする。(2010.9.11)\r
1007                         //      Pad.st検知したデバイス.Clear();\r
1008 \r
1009                         if (this.Device == null)\r
1010                                 return;\r
1011 \r
1012                         if (this.bApplicationActive)    // DTXMania本体起動中の本体/モニタの省電力モード移行を抑止\r
1013                                 CPowerManagement.tDisableMonitorSuspend();\r
1014 \r
1015                         // #xxxxx 2013.4.8 yyagi; sleepの挿入位置を、EndScnene~Present間から、BeginScene前に移動。描画遅延を小さくするため。\r
1016                         #region [ スリープ ]\r
1017                         if (ConfigIni.nSleepPerFrameMs >= 0)            // #xxxxx 2011.11.27 yyagi\r
1018                         {\r
1019                                 Thread.Sleep(ConfigIni.nSleepPerFrameMs);\r
1020                         }\r
1021                         #endregion\r
1022 \r
1023                         #region [ DTXCreatorからの指示 ]\r
1024                         if (this.Window.IsReceivedMessage)  // ウインドウメッセージで、\r
1025                         {\r
1026                                 string strMes = this.Window.strMessage;\r
1027                                 this.Window.IsReceivedMessage = false;\r
1028 \r
1029                                 if (strMes != null)\r
1030                                 {\r
1031                                         DTXVmode.ParseArguments(strMes);\r
1032 \r
1033                                         if (DTXVmode.Enabled)\r
1034                                         {\r
1035                                                 bコンパクトモード = true;\r
1036                                                 strコンパクトモードファイル = DTXVmode.filename;\r
1037                                                 if (DTXVmode.Command == CDTXVmode.ECommand.Preview)\r
1038                                                 {\r
1039                                                         // preview soundの再生\r
1040                                                         string strPreviewFilename = DTXVmode.previewFilename;\r
1041                                                         //Trace.TraceInformation( "Preview Filename=" + DTXVmode.previewFilename );\r
1042                                                         try\r
1043                                                         {\r
1044                                                                 if (this.previewSound != null)\r
1045                                                                 {\r
1046                                                                         this.previewSound.tサウンドを停止する();\r
1047                                                                         this.previewSound.Dispose();\r
1048                                                                         this.previewSound = null;\r
1049                                                                 }\r
1050                                                                 this.previewSound = CDTXMania.Instance.Sound管理.tサウンドを生成する(strPreviewFilename);\r
1051                                                                 this.previewSound.n音量 = DTXVmode.previewVolume;\r
1052                                                                 this.previewSound.n位置 = DTXVmode.previewPan;\r
1053                                                                 this.previewSound.t再生を開始する();\r
1054                                                                 Trace.TraceInformation("DTXCからの指示で、サウンドを生成しました。({0})", strPreviewFilename);\r
1055                                                         }\r
1056                                                         catch\r
1057                                                         {\r
1058                                                                 Trace.TraceError("DTXCからの指示での、サウンドの生成に失敗しました。({0})", strPreviewFilename);\r
1059                                                                 if (this.previewSound != null)\r
1060                                                                 {\r
1061                                                                         this.previewSound.Dispose();\r
1062                                                                 }\r
1063                                                                 this.previewSound = null;\r
1064                                                         }\r
1065                                                 }\r
1066                                         }\r
1067                                 }\r
1068                         }\r
1069                         #endregion\r
1070 \r
1071                         this.Device.BeginScene();\r
1072                         this.Device.Clear(ClearFlags.ZBuffer | ClearFlags.Target, Color.Black, 1f, 0);\r
1073 \r
1074                         if (r現在のステージ != null)\r
1075                         {\r
1076                                 this.n進行描画の戻り値 = (r現在のステージ != null) ? r現在のステージ.On進行描画() : 0;\r
1077 \r
1078                                 #region [ プラグインの進行描画 ]\r
1079                                 //---------------------\r
1080                                 foreach (STPlugin sp in this.listプラグイン)\r
1081                                 {\r
1082                                         Directory.SetCurrentDirectory(sp.strプラグインフォルダ);\r
1083 \r
1084                                         if (CDTXMania.Instance.act現在入力を占有中のプラグイン == null || CDTXMania.Instance.act現在入力を占有中のプラグイン == sp.plugin)\r
1085                                                 sp.plugin.On進行描画(CDTXMania.Instance.Pad, CDTXMania.Instance.Input管理.Keyboard);\r
1086                                         else\r
1087                                                 sp.plugin.On進行描画(null, null);\r
1088 \r
1089                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1090                                 }\r
1091                                 //---------------------\r
1092                                 #endregion\r
1093 \r
1094 \r
1095                                 CScoreIni scoreIni = null;\r
1096 \r
1097                                 if (Control.IsKeyLocked(Keys.CapsLock))             // #30925 2013.3.11 yyagi; capslock=ON時は、EnumSongsしないようにして、起動負荷とASIOの音切れの関係を確認する\r
1098                                 {\r
1099                                         // → songs.db等の書き込み時だと音切れするっぽい\r
1100                                         actEnumSongs.On非活性化();\r
1101                                         EnumSongs.SongListEnumCompletelyDone();\r
1102                                         CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = false;\r
1103                                 }\r
1104                                 #region [ 曲検索スレッドの起動/終了 ここに"Enumerating Songs..."表示を集約 ]\r
1105                                 if (!CDTXMania.Instance.bコンパクトモード)\r
1106                                 {\r
1107                                         actEnumSongs.On進行描画();                          // "Enumerating Songs..."アイコンの描画\r
1108                                 }\r
1109                                 switch (r現在のステージ.eステージID)\r
1110                                 {\r
1111                                         case CStage.Eステージ.タイトル:\r
1112                                         case CStage.Eステージ.コンフィグ:\r
1113                                         case CStage.Eステージ.選曲:\r
1114                                         case CStage.Eステージ.曲読み込み:\r
1115                                                 if (EnumSongs != null)\r
1116                                                 {\r
1117                                                         #region [ (特定条件時) 曲検索スレッドの起動・開始 ]\r
1118                                                         if (r現在のステージ.eステージID == CStage.Eステージ.タイトル &&\r
1119                                                                          r直前のステージ.eステージID == CStage.Eステージ.起動 &&\r
1120                                                                          this.n進行描画の戻り値 == (int)CStageタイトル.E戻り値.継続 &&\r
1121                                                                          !EnumSongs.IsSongListEnumStarted)\r
1122                                                         {\r
1123                                                                 actEnumSongs.On活性化();\r
1124                                                                 CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = true;\r
1125                                                                 EnumSongs.Init(CDTXMania.Instance.Songs管理.listSongsDB, CDTXMania.Instance.Songs管理.nSongsDBから取得できたスコア数); // songs.db情報と、取得した曲数を、新インスタンスにも与える\r
1126                                                                 EnumSongs.StartEnumFromDisk();      // 曲検索スレッドの起動・開始\r
1127                                                                 if (CDTXMania.Instance.Songs管理.nSongsDBから取得できたスコア数 == 0)    // もし初回起動なら、検索スレッドのプライオリティをLowestでなくNormalにする\r
1128                                                                 {\r
1129                                                                         EnumSongs.ChangeEnumeratePriority(ThreadPriority.Normal);\r
1130                                                                 }\r
1131                                                         }\r
1132                                                         #endregion\r
1133 \r
1134                                                         #region [ 曲検索の中断と再開 ]\r
1135                                                         if (r現在のステージ.eステージID == CStage.Eステージ.選曲 && !EnumSongs.IsSongListEnumCompletelyDone)\r
1136                                                         {\r
1137                                                                 switch (this.n進行描画の戻り値)\r
1138                                                                 {\r
1139                                                                         case 0:     // 何もない\r
1140                                                                                                                         //if ( CDTXMania.Instance.stage選曲.bIsEnumeratingSongs )\r
1141                                                                                 if (!CDTXMania.Instance.stage選曲.bIsPlayingPremovie)\r
1142                                                                                 {\r
1143                                                                                         EnumSongs.Resume();                     // #27060 2012.2.6 yyagi 中止していたバックグランド曲検索を再開\r
1144                                                                                         EnumSongs.IsSlowdown = false;\r
1145                                                                                 }\r
1146                                                                                 else\r
1147                                                                                 {\r
1148                                                                                         // EnumSongs.Suspend();                                 // #27060 2012.3.2 yyagi #PREMOVIE再生中は曲検索を低速化\r
1149                                                                                         EnumSongs.IsSlowdown = true;\r
1150                                                                                 }\r
1151                                                                                 actEnumSongs.On活性化();\r
1152                                                                                 break;\r
1153 \r
1154                                                                         case 2:     // 曲決定\r
1155                                                                                 EnumSongs.Suspend();                        // #27060 バックグラウンドの曲検索を一時停止\r
1156                                                                                 actEnumSongs.On非活性化();\r
1157                                                                                 break;\r
1158                                                                 }\r
1159                                                         }\r
1160                                                         #endregion\r
1161 \r
1162                                                         #region [ 曲探索中断待ち待機 ]\r
1163                                                         if (r現在のステージ.eステージID == CStage.Eステージ.曲読み込み && !EnumSongs.IsSongListEnumCompletelyDone &&\r
1164                                                                         EnumSongs.thDTXFileEnumerate != null)                           // #28700 2012.6.12 yyagi; at Compact mode, enumerating thread does not exist.\r
1165                                                         {\r
1166                                                                 EnumSongs.WaitUntilSuspended();                                 // 念のため、曲検索が一時中断されるまで待機\r
1167                                                         }\r
1168                                                         #endregion\r
1169 \r
1170                                                         #region [ 曲検索が完了したら、実際の曲リストに反映する ]\r
1171                                                         // CStage選曲.On活性化() に回した方がいいかな?\r
1172                                                         if (EnumSongs.IsSongListEnumerated)\r
1173                                                         {\r
1174                                                                 actEnumSongs.On非活性化();\r
1175                                                                 CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = false;\r
1176 \r
1177                                                                 bool bRemakeSongTitleBar = (r現在のステージ.eステージID == CStage.Eステージ.選曲) ? true : false;\r
1178                                                                 CDTXMania.Instance.stage選曲.Refresh(EnumSongs.Songs管理, bRemakeSongTitleBar);\r
1179                                                                 EnumSongs.SongListEnumCompletelyDone();\r
1180                                                         }\r
1181                                                         #endregion\r
1182                                                 }\r
1183                                                 break;\r
1184                                 }\r
1185                                 #endregion\r
1186 \r
1187                                 switch (r現在のステージ.eステージID)\r
1188                                 {\r
1189                                         case CStage.Eステージ.何もしない:\r
1190                                                 break;\r
1191 \r
1192                                         case CStage.Eステージ.起動:\r
1193                                                 #region [ *** ]\r
1194                                                 //-----------------------------\r
1195                                                 if (this.n進行描画の戻り値 != 0)\r
1196                                                 {\r
1197                                                         if (!bコンパクトモード)\r
1198                                                         {\r
1199                                                                 r現在のステージ.On非活性化();\r
1200                                                                 Trace.TraceInformation("----------------------");\r
1201                                                                 Trace.TraceInformation("■ タイトル");\r
1202                                                                 stageタイトル.On活性化();\r
1203                                                                 r直前のステージ = r現在のステージ;\r
1204                                                                 r現在のステージ = stageタイトル;\r
1205                                                         }\r
1206                                                         else\r
1207                                                         {\r
1208                                                                 r現在のステージ.On非活性化();\r
1209                                                                 Trace.TraceInformation("----------------------");\r
1210                                                                 Trace.TraceInformation("■ 曲読み込み");\r
1211                                                                 stage曲読み込み.On活性化();\r
1212                                                                 r直前のステージ = r現在のステージ;\r
1213                                                                 r現在のステージ = stage曲読み込み;\r
1214 \r
1215                                                         }\r
1216                                                         foreach (STPlugin pg in this.listプラグイン)\r
1217                                                         {\r
1218                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1219                                                                 pg.plugin.Onステージ変更();\r
1220                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1221                                                         }\r
1222 \r
1223                                                         this.tガベージコレクションを実行する();\r
1224                                                 }\r
1225                                                 //-----------------------------\r
1226                                                 #endregion\r
1227                                                 break;\r
1228 \r
1229                                         case CStage.Eステージ.タイトル:\r
1230                                                 #region [ *** ]\r
1231                                                 //-----------------------------\r
1232                                                 switch (this.n進行描画の戻り値)\r
1233                                                 {\r
1234                                                         case (int)CStageタイトル.E戻り値.GAMESTART:\r
1235                                                                 #region [ 選曲処理へ ]\r
1236                                                                 //-----------------------------\r
1237                                                                 r現在のステージ.On非活性化();\r
1238                                                                 Trace.TraceInformation("----------------------");\r
1239                                                                 Trace.TraceInformation("■ 選曲");\r
1240                                                                 stage選曲.On活性化();\r
1241                                                                 r直前のステージ = r現在のステージ;\r
1242                                                                 r現在のステージ = stage選曲;\r
1243                                                                 //-----------------------------\r
1244                                                                 #endregion\r
1245                                                                 break;\r
1246 \r
1247                                                         #region [ OPTION: 廃止済 ]\r
1248                                                         //                                                      case 2:                                                                 // #24525 OPTIONとCONFIGの統合に伴い、OPTIONは廃止\r
1249                                                         //                                                              #region [ *** ]\r
1250                                                         //                                                              //-----------------------------\r
1251                                                         //                                                              r現在のステージ.On非活性化();\r
1252                                                         //                                                              Trace.TraceInformation( "----------------------" );\r
1253                                                         //                                                              Trace.TraceInformation( "■ オプション" );\r
1254                                                         //                                                              stageオプション.On活性化();\r
1255                                                         //                                                              r直前のステージ = r現在のステージ;\r
1256                                                         //                                                              r現在のステージ = stageオプション;\r
1257                                                         //                                                              //-----------------------------\r
1258                                                         //                                                              #endregion\r
1259                                                         //                                                              break;\r
1260                                                         #endregion\r
1261 \r
1262                                                         case (int)CStageタイトル.E戻り値.CONFIG:\r
1263                                                                 #region [ *** ]\r
1264                                                                 //-----------------------------\r
1265                                                                 r現在のステージ.On非活性化();\r
1266                                                                 Trace.TraceInformation("----------------------");\r
1267                                                                 Trace.TraceInformation("■ コンフィグ");\r
1268                                                                 stageコンフィグ.On活性化();\r
1269                                                                 r直前のステージ = r現在のステージ;\r
1270                                                                 r現在のステージ = stageコンフィグ;\r
1271                                                                 //-----------------------------\r
1272                                                                 #endregion\r
1273                                                                 break;\r
1274 \r
1275                                                         case (int)CStageタイトル.E戻り値.EXIT:\r
1276                                                                 #region [ *** ]\r
1277                                                                 //-----------------------------\r
1278                                                                 r現在のステージ.On非活性化();\r
1279                                                                 Trace.TraceInformation("----------------------");\r
1280                                                                 Trace.TraceInformation("■ 終了");\r
1281                                                                 stage終了.On活性化();\r
1282                                                                 r直前のステージ = r現在のステージ;\r
1283                                                                 r現在のステージ = stage終了;\r
1284                                                                 //-----------------------------\r
1285                                                                 #endregion\r
1286                                                                 break;\r
1287                                                 }\r
1288 \r
1289                                                 foreach (STPlugin pg in this.listプラグイン)\r
1290                                                 {\r
1291                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1292                                                         pg.plugin.Onステージ変更();\r
1293                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1294                                                 }\r
1295 \r
1296                                                 //this.tガベージコレクションを実行する();                // #31980 2013.9.3 yyagi タイトル画面でだけ、毎フレームGCを実行して重くなっていた問題の修正\r
1297                                                 //-----------------------------\r
1298                                                 #endregion\r
1299                                                 break;\r
1300 \r
1301                                         case CStage.Eステージ.コンフィグ:\r
1302                                                 #region [ *** ]\r
1303                                                 //-----------------------------\r
1304                                                 if (this.n進行描画の戻り値 != 0)\r
1305                                                 {\r
1306                                                         switch (r直前のステージ.eステージID)\r
1307                                                         {\r
1308                                                                 case CStage.Eステージ.タイトル:\r
1309                                                                         #region [ *** ]\r
1310                                                                         //-----------------------------\r
1311                                                                         r現在のステージ.On非活性化();\r
1312                                                                         Trace.TraceInformation("----------------------");\r
1313                                                                         Trace.TraceInformation("■ タイトル");\r
1314                                                                         stageタイトル.On活性化();\r
1315                                                                         r直前のステージ = r現在のステージ;\r
1316                                                                         r現在のステージ = stageタイトル;\r
1317 \r
1318                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1319                                                                         {\r
1320                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1321                                                                                 pg.plugin.Onステージ変更();\r
1322                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1323                                                                         }\r
1324 \r
1325                                                                         this.tガベージコレクションを実行する();\r
1326                                                                         break;\r
1327                                                                 //-----------------------------\r
1328                                                                 #endregion\r
1329 \r
1330                                                                 case CStage.Eステージ.選曲:\r
1331                                                                         #region [ *** ]\r
1332                                                                         //-----------------------------\r
1333                                                                         r現在のステージ.On非活性化();\r
1334                                                                         Trace.TraceInformation("----------------------");\r
1335                                                                         Trace.TraceInformation("■ 選曲");\r
1336                                                                         stage選曲.On活性化();\r
1337                                                                         r直前のステージ = r現在のステージ;\r
1338                                                                         r現在のステージ = stage選曲;\r
1339 \r
1340                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1341                                                                         {\r
1342                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1343                                                                                 pg.plugin.Onステージ変更();\r
1344                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1345                                                                         }\r
1346 \r
1347                                                                         this.tガベージコレクションを実行する();\r
1348                                                                         break;\r
1349                                                                         //-----------------------------\r
1350                                                                         #endregion\r
1351                                                         }\r
1352                                                 }\r
1353                                                 //-----------------------------\r
1354                                                 #endregion\r
1355                                                 break;\r
1356 \r
1357                                         case CStage.Eステージ.選曲:\r
1358                                                 #region [ *** ]\r
1359                                                 //-----------------------------\r
1360                                                 switch (this.n進行描画の戻り値)\r
1361                                                 {\r
1362                                                         case (int)CStage選曲.E戻り値.タイトルに戻る:\r
1363                                                                 #region [ *** ]\r
1364                                                                 //-----------------------------\r
1365                                                                 r現在のステージ.On非活性化();\r
1366                                                                 Trace.TraceInformation("----------------------");\r
1367                                                                 Trace.TraceInformation("■ タイトル");\r
1368                                                                 stageタイトル.On活性化();\r
1369                                                                 r直前のステージ = r現在のステージ;\r
1370                                                                 r現在のステージ = stageタイトル;\r
1371 \r
1372                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1373                                                                 {\r
1374                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1375                                                                         pg.plugin.Onステージ変更();\r
1376                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1377                                                                 }\r
1378 \r
1379                                                                 this.tガベージコレクションを実行する();\r
1380                                                                 break;\r
1381                                                         //-----------------------------\r
1382                                                         #endregion\r
1383 \r
1384                                                         case (int)CStage選曲.E戻り値.選曲した:\r
1385                                                                 #region [ *** ]\r
1386                                                                 //-----------------------------\r
1387                                                                 r現在のステージ.On非活性化();\r
1388                                                                 Trace.TraceInformation("----------------------");\r
1389                                                                 Trace.TraceInformation("■ 曲読み込み");\r
1390                                                                 stage曲読み込み.On活性化();\r
1391                                                                 r直前のステージ = r現在のステージ;\r
1392                                                                 r現在のステージ = stage曲読み込み;\r
1393 \r
1394                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1395                                                                 {\r
1396                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1397                                                                         pg.plugin.Onステージ変更();\r
1398                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1399                                                                 }\r
1400 \r
1401                                                                 this.tガベージコレクションを実行する();\r
1402                                                                 break;\r
1403                                                         //-----------------------------\r
1404                                                         #endregion\r
1405 \r
1406                                                         case (int)CStage選曲.E戻り値.コンフィグ呼び出し:\r
1407                                                                 #region [ *** ]\r
1408                                                                 //-----------------------------\r
1409                                                                 r現在のステージ.On非活性化();\r
1410                                                                 Trace.TraceInformation("----------------------");\r
1411                                                                 Trace.TraceInformation("■ コンフィグ");\r
1412                                                                 stageコンフィグ.On活性化();\r
1413                                                                 r直前のステージ = r現在のステージ;\r
1414                                                                 r現在のステージ = stageコンフィグ;\r
1415 \r
1416                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1417                                                                 {\r
1418                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1419                                                                         pg.plugin.Onステージ変更();\r
1420                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1421                                                                 }\r
1422 \r
1423                                                                 this.tガベージコレクションを実行する();\r
1424                                                                 break;\r
1425                                                         //-----------------------------\r
1426                                                         #endregion\r
1427 \r
1428                                                         case (int)CStage選曲.E戻り値.スキン変更:\r
1429 \r
1430                                                                 #region [ *** ]\r
1431                                                                 //-----------------------------\r
1432                                                                 r現在のステージ.On非活性化();\r
1433                                                                 Trace.TraceInformation("----------------------");\r
1434                                                                 Trace.TraceInformation("■ スキン切り替え");\r
1435                                                                 stageChangeSkin.On活性化();\r
1436                                                                 r直前のステージ = r現在のステージ;\r
1437                                                                 r現在のステージ = stageChangeSkin;\r
1438                                                                 break;\r
1439                                                                 //-----------------------------\r
1440                                                                 #endregion\r
1441                                                 }\r
1442                                                 //-----------------------------\r
1443                                                 #endregion\r
1444                                                 break;\r
1445 \r
1446                                         case CStage.Eステージ.曲読み込み:\r
1447                                                 #region [ *** ]\r
1448                                                 //-----------------------------\r
1449                                                 DTXVmode.Refreshed = false;     // 曲のリロード中に発生した再リロードは、無視する。\r
1450                                                 if (this.n進行描画の戻り値 != 0)\r
1451                                                 {\r
1452                                                         CDTXMania.Instance.Pad.st検知したデバイス.Clear();  // 入力デバイスフラグクリア(2010.9.11)\r
1453                                                         r現在のステージ.On非活性化();\r
1454                                                         #region [ ESC押下時は、曲の読み込みを中止して選曲画面に戻る ]\r
1455                                                         if (this.n進行描画の戻り値 == (int)E曲読込画面の戻り値.読込中止)\r
1456                                                         {\r
1457                                                                 //DTX.t全チップの再生停止();\r
1458                                                                 DTX.On非活性化();\r
1459                                                                 Trace.TraceInformation("曲の読み込みを中止しました。");\r
1460                                                                 this.tガベージコレクションを実行する();\r
1461                                                                 Trace.TraceInformation("----------------------");\r
1462                                                                 Trace.TraceInformation("■ 選曲");\r
1463                                                                 stage選曲.On活性化();\r
1464                                                                 r直前のステージ = r現在のステージ;\r
1465                                                                 r現在のステージ = stage選曲;\r
1466                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1467                                                                 {\r
1468                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1469                                                                         pg.plugin.Onステージ変更();\r
1470                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1471                                                                 }\r
1472                                                                 break;\r
1473                                                         }\r
1474                                                         #endregion\r
1475 \r
1476                                                         Trace.TraceInformation("----------------------");\r
1477                                                         Trace.TraceInformation("■ 演奏(ドラム画面)");\r
1478                                                         r直前のステージ = r現在のステージ;\r
1479                                                         r現在のステージ = stage演奏画面;\r
1480 \r
1481                                                         foreach (STPlugin pg in this.listプラグイン)\r
1482                                                         {\r
1483                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1484                                                                 pg.plugin.Onステージ変更();\r
1485                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1486                                                         }\r
1487 \r
1488                                                         this.tガベージコレクションを実行する();\r
1489                                                 }\r
1490                                                 //-----------------------------\r
1491                                                 #endregion\r
1492                                                 break;\r
1493 \r
1494                                         case CStage.Eステージ.演奏:\r
1495                                                 #region [ *** ]\r
1496                                                 //-----------------------------\r
1497                                                 //long n1 = FDK.CSound管理.rc演奏用タイマ.nシステム時刻ms;\r
1498                                                 //long n2 = FDK.CSound管理.SoundDevice.n経過時間ms;\r
1499                                                 //long n3 = FDK.CSound管理.SoundDevice.tmシステムタイマ.nシステム時刻ms;\r
1500                                                 //long n4 = FDK.CSound管理.rc演奏用タイマ.n現在時刻;\r
1501                                                 //long n5 = FDK.CSound管理.SoundDevice.n経過時間を更新したシステム時刻ms;\r
1502 \r
1503                                                 //swlist1.Add( Convert.ToInt32(n1) );\r
1504                                                 //swlist2.Add( Convert.ToInt32(n2) );\r
1505                                                 //swlist3.Add( Convert.ToInt32( n3 ) );\r
1506                                                 //swlist4.Add( Convert.ToInt32( n4 ) );\r
1507                                                 //swlist5.Add( Convert.ToInt32( n5 ) );\r
1508 \r
1509                                                 #region [ DTXVモード中にDTXCreatorから指示を受けた場合の処理 ]\r
1510                                                 if (DTXVmode.Enabled && DTXVmode.Refreshed)\r
1511                                                 {\r
1512                                                         DTXVmode.Refreshed = false;\r
1513 \r
1514                                                         if (DTXVmode.Command == CDTXVmode.ECommand.Stop)\r
1515                                                         {\r
1516                                                                 CDTXMania.Instance.stage演奏画面.t停止();\r
1517 \r
1518                                                                 if (previewSound != null)\r
1519                                                                 {\r
1520                                                                         this.previewSound.tサウンドを停止する();\r
1521                                                                         this.previewSound.Dispose();\r
1522                                                                         this.previewSound = null;\r
1523                                                                 }\r
1524                                                                 //{\r
1525                                                                 //    int lastd = 0;\r
1526                                                                 //    int f = 0;\r
1527                                                                 //    for ( int i = 0; i < swlist1.Count; i++ )\r
1528                                                                 //    {\r
1529                                                                 //        int d1 = swlist1[ i ];\r
1530                                                                 //        int d2 = swlist2[ i ];\r
1531                                                                 //        int d3 = swlist3[ i ];\r
1532                                                                 //        int d4 = swlist4[ i ];\r
1533                                                                 //        int d5 = swlist5[ i ];\r
1534 \r
1535                                                                 //        int dif = d1 - lastd;\r
1536                                                                 //        string s = "";\r
1537                                                                 //        if ( 16 <= dif && dif <= 17 )\r
1538                                                                 //        {\r
1539                                                                 //        }\r
1540                                                                 //        else\r
1541                                                                 //        {\r
1542                                                                 //            s = "★";\r
1543                                                                 //        }\r
1544                                                                 //        Trace.TraceInformation( "frame {0:D4}: {1:D3} ( {2:D3}, {3:D3} - {7:D3}, {4:D3} ) {5}, n現在時刻={6}", f, dif, d1, d2, d3, s, d4, d5 );\r
1545                                                                 //        lastd = d1;\r
1546                                                                 //        f++;\r
1547                                                                 //    }\r
1548                                                                 //    swlist1.Clear();\r
1549                                                                 //    swlist2.Clear();\r
1550                                                                 //    swlist3.Clear();\r
1551                                                                 //    swlist4.Clear();\r
1552                                                                 //    swlist5.Clear();\r
1553 \r
1554                                                                 //}\r
1555                                                         }\r
1556                                                         else if (DTXVmode.Command == CDTXVmode.ECommand.Play)\r
1557                                                         {\r
1558                                                                 if (DTXVmode.NeedReload)\r
1559                                                                 {\r
1560                                                                         CDTXMania.Instance.stage演奏画面.t再読込();\r
1561                                                                         if (DTXVmode.GRmode)\r
1562                                                                         {\r
1563                                                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.GBOnly;\r
1564                                                                         }\r
1565                                                                         else\r
1566                                                                         {\r
1567                                                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.Both;\r
1568                                                                         }\r
1569                                                                         CDTXMania.Instance.ConfigIni.bTimeStretch.Value = DTXVmode.TimeStretch;\r
1570                                                                         CSound管理.bIsTimeStretch = DTXVmode.TimeStretch;\r
1571                                                                         if (CDTXMania.Instance.ConfigIni.bVSyncWait != DTXVmode.VSyncWait)\r
1572                                                                         {\r
1573                                                                                 CDTXMania.Instance.ConfigIni.bVSyncWait.Value = DTXVmode.VSyncWait;\r
1574                                                                                 CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;\r
1575                                                                         }\r
1576                                                                 }\r
1577                                                                 else\r
1578                                                                 {\r
1579                                                                         CDTXMania.Instance.stage演奏画面.t演奏位置の変更(CDTXMania.Instance.DTXVmode.nStartBar);\r
1580                                                                 }\r
1581                                                         }\r
1582                                                 }\r
1583                                                 #endregion\r
1584 \r
1585                                                 switch (this.n進行描画の戻り値)\r
1586                                                 {\r
1587                                                         case (int)E演奏画面の戻り値.再読込_再演奏:\r
1588                                                                 #region [ DTXファイルを再読み込みして、再演奏 ]\r
1589                                                                 DTX.t全チップの再生停止();\r
1590                                                                 DTX.On非活性化();\r
1591                                                                 r現在のステージ.On非活性化();\r
1592                                                                 stage曲読み込み.On活性化();\r
1593                                                                 r直前のステージ = r現在のステージ;\r
1594                                                                 r現在のステージ = stage曲読み込み;\r
1595                                                                 this.tガベージコレクションを実行する();\r
1596                                                                 break;\r
1597                                                         #endregion\r
1598 \r
1599                                                         //case (int) E演奏画面の戻り値.再演奏:\r
1600                                                         #region [ 再読み込み無しで、再演奏 ]\r
1601                                                         #endregion\r
1602                                                         //      break;\r
1603 \r
1604                                                         case (int)E演奏画面の戻り値.継続:\r
1605                                                                 break;\r
1606 \r
1607                                                         case (int)E演奏画面の戻り値.演奏中断:\r
1608                                                                 #region [ 演奏キャンセル ]\r
1609                                                                 //-----------------------------\r
1610                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新("Play canceled");\r
1611                                                                 if (CDTXMania.Instance.ConfigIni.bIsSwappedGuitarBass)      // #35417 2015.8.18 yyagi Gt/Bsを入れ替えていたなら、演奏設定を元に戻す\r
1612                                                                 {\r
1613                                                                         //CDTXMania.Instance.DTX.SwapGuitarBassInfos();                                         // 譜面情報も元に戻す (現在は再演奏機能なしのため、元に戻す必要はない)\r
1614                                                                 }\r
1615 \r
1616                                                                 //int lastd = 0;\r
1617                                                                 //int f = 0;\r
1618                                                                 //for (int i = 0; i < swlist1.Count; i++)\r
1619                                                                 //{\r
1620                                                                 //    int d1 = swlist1[ i ];\r
1621                                                                 //    int d2 = swlist2[ i ];\r
1622                                                                 //    int d3 = swlist3[ i ];\r
1623                                                                 //    int d4 = swlist4[ i ];\r
1624 \r
1625                                                                 //    int dif = d1 - lastd;\r
1626                                                                 //    string s = "";\r
1627                                                                 //    if ( 16 <= dif && dif <= 17 )\r
1628                                                                 //    {\r
1629                                                                 //    }\r
1630                                                                 //    else\r
1631                                                                 //    {\r
1632                                                                 //        s = "★";\r
1633                                                                 //    }\r
1634                                                                 //    Trace.TraceInformation( "frame {0:D4}: {1:D3} ( {2:D3}, {3:D3}, {4:D3} ) {5}, n現在時刻={6}", f, dif, d1, d2, d3, s, d4 );\r
1635                                                                 //    lastd = d1;\r
1636                                                                 //    f++;\r
1637                                                                 //}\r
1638                                                                 //swlist1.Clear();\r
1639                                                                 //swlist2.Clear();\r
1640                                                                 //swlist3.Clear();\r
1641                                                                 //swlist4.Clear();\r
1642 \r
1643                                                                 #region [ プラグイン On演奏キャンセル() の呼び出し ]\r
1644                                                                 //---------------------\r
1645                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1646                                                                 {\r
1647                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1648                                                                         pg.plugin.On演奏キャンセル(scoreIni);\r
1649                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1650                                                                 }\r
1651                                                                 //---------------------\r
1652                                                                 #endregion\r
1653 \r
1654                                                                 DTX.t全チップの再生停止();\r
1655                                                                 DTX.On非活性化();\r
1656                                                                 r現在のステージ.On非活性化();\r
1657                                                                 if (bコンパクトモード)\r
1658                                                                 {\r
1659                                                                         base.Window.Close();\r
1660                                                                 }\r
1661                                                                 else\r
1662                                                                 {\r
1663                                                                         Trace.TraceInformation("----------------------");\r
1664                                                                         Trace.TraceInformation("■ 選曲");\r
1665                                                                         stage選曲.On活性化();\r
1666                                                                         r直前のステージ = r現在のステージ;\r
1667                                                                         r現在のステージ = stage選曲;\r
1668 \r
1669                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
1670                                                                         //---------------------\r
1671                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1672                                                                         {\r
1673                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1674                                                                                 pg.plugin.Onステージ変更();\r
1675                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1676                                                                         }\r
1677                                                                         //---------------------\r
1678                                                                         #endregion\r
1679 \r
1680                                                                         this.tガベージコレクションを実行する();\r
1681                                                                 }\r
1682                                                                 break;\r
1683                                                         //-----------------------------\r
1684                                                         #endregion\r
1685 \r
1686                                                         case (int)E演奏画面の戻り値.ステージ失敗:\r
1687                                                                 #region [ 演奏失敗(StageFailed) ]\r
1688                                                                 //-----------------------------\r
1689                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新("Stage failed");\r
1690 \r
1691                                                                 #region [ プラグイン On演奏失敗() の呼び出し ]\r
1692                                                                 //---------------------\r
1693                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1694                                                                 {\r
1695                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1696                                                                         pg.plugin.On演奏失敗(scoreIni);\r
1697                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1698                                                                 }\r
1699                                                                 //---------------------\r
1700                                                                 #endregion\r
1701 \r
1702                                                                 DTX.t全チップの再生停止();\r
1703                                                                 DTX.On非活性化();\r
1704                                                                 r現在のステージ.On非活性化();\r
1705                                                                 if (bコンパクトモード)\r
1706                                                                 {\r
1707                                                                         base.Window.Close();\r
1708                                                                 }\r
1709                                                                 else\r
1710                                                                 {\r
1711                                                                         Trace.TraceInformation("----------------------");\r
1712                                                                         Trace.TraceInformation("■ 選曲");\r
1713                                                                         stage選曲.On活性化();\r
1714                                                                         r直前のステージ = r現在のステージ;\r
1715                                                                         r現在のステージ = stage選曲;\r
1716 \r
1717                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
1718                                                                         //---------------------\r
1719                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1720                                                                         {\r
1721                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1722                                                                                 pg.plugin.Onステージ変更();\r
1723                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1724                                                                         }\r
1725                                                                         //---------------------\r
1726                                                                         #endregion\r
1727 \r
1728                                                                         this.tガベージコレクションを実行する();\r
1729                                                                 }\r
1730                                                                 break;\r
1731                                                         //-----------------------------\r
1732                                                         #endregion\r
1733 \r
1734                                                         case (int)E演奏画面の戻り値.ステージクリア:\r
1735                                                                 #region [ 演奏クリア ]\r
1736                                                                 //-----------------------------\r
1737                                                                 STDGBSValue<CScoreIni.C演奏記録> record;\r
1738                                                                 record = stage演奏画面.Record;\r
1739 \r
1740                                                                 double playskill = 0.0;\r
1741 \r
1742                                                                 for (EPart inst = EPart.Drums; inst <= EPart.Bass; ++inst)\r
1743                                                                 {\r
1744                                                                         if (!record[inst].b全AUTOである && record[inst].n全チップ数 > 0)\r
1745                                                                         {\r
1746                                                                                 playskill = record[inst].db演奏型スキル値;\r
1747                                                                         }\r
1748                                                                 }\r
1749 \r
1750                                                                 string str = "Cleared";\r
1751                                                                 switch (CScoreIni.t総合ランク値を計算して返す(record))\r
1752                                                                 {\r
1753                                                                         case CScoreIni.ERANK.SS:\r
1754                                                                                 str = string.Format("Cleared (SS: {0:F2})", playskill);\r
1755                                                                                 break;\r
1756 \r
1757                                                                         case CScoreIni.ERANK.S:\r
1758                                                                                 str = string.Format("Cleared (S: {0:F2})", playskill);\r
1759                                                                                 break;\r
1760 \r
1761                                                                         case CScoreIni.ERANK.A:\r
1762                                                                                 str = string.Format("Cleared (A: {0:F2})", playskill);\r
1763                                                                                 break;\r
1764 \r
1765                                                                         case CScoreIni.ERANK.B:\r
1766                                                                                 str = string.Format("Cleared (B: {0:F2})", playskill);\r
1767                                                                                 break;\r
1768 \r
1769                                                                         case CScoreIni.ERANK.C:\r
1770                                                                                 str = string.Format("Cleared (C: {0:F2})", playskill);\r
1771                                                                                 break;\r
1772 \r
1773                                                                         case CScoreIni.ERANK.D:\r
1774                                                                                 str = string.Format("Cleared (D: {0:F2})", playskill);\r
1775                                                                                 break;\r
1776 \r
1777                                                                         case CScoreIni.ERANK.E:\r
1778                                                                                 str = string.Format("Cleared (E: {0:F2})", playskill);\r
1779                                                                                 break;\r
1780 \r
1781                                                                         case CScoreIni.ERANK.UNKNOWN:   // #23534 2010.10.28 yyagi add: 演奏チップが0個のとき\r
1782                                                                                 str = "Cleared (No chips)";\r
1783                                                                                 break;\r
1784                                                                 }\r
1785 \r
1786                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新(str);\r
1787 \r
1788                                                                 #region [ プラグイン On演奏クリア() の呼び出し ]\r
1789                                                                 //---------------------\r
1790                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1791                                                                 {\r
1792                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1793                                                                         pg.plugin.On演奏クリア(scoreIni);\r
1794                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1795                                                                 }\r
1796                                                                 //---------------------\r
1797                                                                 #endregion\r
1798 \r
1799                                                                 r現在のステージ.On非活性化();\r
1800                                                                 Trace.TraceInformation("----------------------");\r
1801                                                                 Trace.TraceInformation("■ 結果");\r
1802                                                                 stage結果.st演奏記録 = record;\r
1803                                                                 stage結果.r空うちドラムチップ = stage演奏画面.GetNoChipDrums();\r
1804                                                                 stage結果.On活性化();\r
1805                                                                 r直前のステージ = r現在のステージ;\r
1806                                                                 r現在のステージ = stage結果;\r
1807 \r
1808                                                                 #region [ プラグイン Onステージ変更() の呼び出し ]\r
1809                                                                 //---------------------\r
1810                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1811                                                                 {\r
1812                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1813                                                                         pg.plugin.Onステージ変更();\r
1814                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1815                                                                 }\r
1816                                                                 //---------------------\r
1817                                                                 #endregion\r
1818 \r
1819                                                                 break;\r
1820                                                                 //-----------------------------\r
1821                                                                 #endregion\r
1822                                                 }\r
1823                                                 //-----------------------------\r
1824                                                 #endregion\r
1825                                                 break;\r
1826 \r
1827                                         case CStage.Eステージ.結果:\r
1828                                                 #region [ *** ]\r
1829                                                 //-----------------------------\r
1830                                                 if (this.n進行描画の戻り値 != 0)\r
1831                                                 {\r
1832                                                         // #35417 2015.08.30 chnmr0 changed : ステージクリア処理で入れ替えるため元に戻した\r
1833                                                         // #35417 2015.8.18 yyagi: AUTO系のフラグ入れ替えは削除可能!?。以後AUTOフラグに全くアクセスしておらず、意味がないため。\r
1834                                                         if (CDTXMania.Instance.ConfigIni.bIsSwappedGuitarBass)      // #24415 2011.2.27 yyagi Gt/Bsを入れ替えていたなら、Auto状態をリザルト画面終了後に元に戻す\r
1835                                                         {\r
1836                                                                 CDTXMania.Instance.ConfigIni.SwapGuitarBassInfos_AutoFlags();   // Auto入れ替え\r
1837                                                         }\r
1838 \r
1839                                                         DTX.t全チップの再生一時停止();\r
1840                                                         DTX.On非活性化();\r
1841                                                         r現在のステージ.On非活性化();\r
1842                                                         if (!bコンパクトモード)\r
1843                                                         {\r
1844                                                                 Trace.TraceInformation("----------------------");\r
1845                                                                 Trace.TraceInformation("■ 選曲");\r
1846                                                                 stage選曲.On活性化();\r
1847                                                                 r直前のステージ = r現在のステージ;\r
1848                                                                 r現在のステージ = stage選曲;\r
1849 \r
1850                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1851                                                                 {\r
1852                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1853                                                                         pg.plugin.Onステージ変更();\r
1854                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1855                                                                 }\r
1856 \r
1857                                                                 this.tガベージコレクションを実行する();\r
1858                                                         }\r
1859                                                         else\r
1860                                                         {\r
1861                                                                 base.Window.Close();\r
1862                                                         }\r
1863                                                 }\r
1864                                                 //-----------------------------\r
1865                                                 #endregion\r
1866                                                 break;\r
1867 \r
1868                                         case CStage.Eステージ.ChangeSkin:\r
1869                                                 #region [ *** ]\r
1870                                                 //-----------------------------\r
1871                                                 if (this.n進行描画の戻り値 != 0)\r
1872                                                 {\r
1873                                                         r現在のステージ.On非活性化();\r
1874                                                         Trace.TraceInformation("----------------------");\r
1875                                                         Trace.TraceInformation("■ 選曲");\r
1876                                                         stage選曲.On活性化();\r
1877                                                         r直前のステージ = r現在のステージ;\r
1878                                                         r現在のステージ = stage選曲;\r
1879                                                         this.tガベージコレクションを実行する();\r
1880                                                 }\r
1881                                                 //-----------------------------\r
1882                                                 #endregion\r
1883                                                 break;\r
1884 \r
1885                                         case CStage.Eステージ.終了:\r
1886                                                 #region [ *** ]\r
1887                                                 //-----------------------------\r
1888                                                 if (this.n進行描画の戻り値 != 0)\r
1889                                                 {\r
1890                                                         base.Exit();\r
1891                                                 }\r
1892                                                 //-----------------------------\r
1893                                                 #endregion\r
1894                                                 break;\r
1895                                 }\r
1896                         }\r
1897                         this.Device.EndScene();\r
1898                         // Present()は game.csのOnFrameEnd()に登録された、GraphicsDeviceManager.game_FrameEnd() 内で実行されるので不要\r
1899                         // (つまり、Present()は、Draw()完了後に実行される)\r
1900 #if !GPUFlushAfterPresent\r
1901                         actFlushGPU.On進行描画();       // Flush GPU        // EndScene()~Present()間 (つまりVSync前) でFlush実行\r
1902 #endif\r
1903                         if (Sound管理.GetCurrentSoundDeviceType() != "DirectSound")\r
1904                         {\r
1905                                 Sound管理.t再生中の処理をする();   // サウンドバッファの更新; 画面描画と同期させることで、スクロールをスムーズにする\r
1906                         }\r
1907 \r
1908                         #region [ マウスカーソル消去制御 ]\r
1909                         ccMouseShow.t進行();\r
1910                         if (bマウスカーソル表示中 && ccMouseShow.b終了値に達した)\r
1911                         {\r
1912                                 Cursor.Hide();\r
1913                                 bマウスカーソル表示中 = false;\r
1914                         }\r
1915                         #endregion\r
1916                         #region [ 全画面・ウインドウ切り替え ]\r
1917                         if (this.b次のタイミングで全画面_ウィンドウ切り替えを行う)\r
1918                         {\r
1919                                 // ConfigIni.bFullScreen.Value = !ConfigIni.bFullScreen;\r
1920                                 Instance.t全画面_ウィンドウモード切り替え();\r
1921                                 this.b次のタイミングで全画面_ウィンドウ切り替えを行う = false;\r
1922                         }\r
1923                         #endregion\r
1924                         #region [ 垂直基線同期切り替え ]\r
1925                         if (this.b次のタイミングで垂直帰線同期切り替えを行う)\r
1926                         {\r
1927                                 bool bIsMaximized = this.Window.IsMaximized;                                            // #23510 2010.11.3 yyagi: to backup current window mode before changing VSyncWait\r
1928                                 currentClientSize = this.Window.ClientSize;                                             // #23510 2010.11.3 yyagi: to backup current window size before changing VSyncWait\r
1929                                 DeviceSettings currentSettings = Instance.GraphicsDeviceManager.CurrentSettings;\r
1930                                 currentSettings.EnableVSync = ConfigIni.bVSyncWait;\r
1931                                 Instance.GraphicsDeviceManager.ChangeDevice(currentSettings);\r
1932                                 this.b次のタイミングで垂直帰線同期切り替えを行う = false;\r
1933                                 base.Window.ClientSize = new Size(currentClientSize.Width, currentClientSize.Height);   // #23510 2010.11.3 yyagi: to resume window size after changing VSyncWait\r
1934                                 if (bIsMaximized)\r
1935                                 {\r
1936                                         this.Window.WindowState = FormWindowState.Maximized;                                // #23510 2010.11.3 yyagi: to resume window mode after changing VSyncWait\r
1937                                 }\r
1938                         }\r
1939                         #endregion\r
1940 \r
1941                         GC.Collect( 0, GCCollectionMode.Optimized, false );             // Rel105で処理が重くなっていることに対する、暫定処置。\r
1942                                                                                                                                         // 重くなっている原因に対する適切な処置をして、処理が104程度に軽くなったら、\r
1943                                                                                                                                         // この暫定処置は削除します。\r
1944                 }\r
1945 \r
1946                 /// <summary>\r
1947                 /// XML ファイルからオブジェクトを生成します。\r
1948                 /// </summary>\r
1949                 /// <param name="xmlfile">オブジェクトが記述される XML のパス。これは DataContract によってシリアライズされていなければなりません。</param>\r
1950                 /// <returns>生成したオブジェクト。正しく生成できなかった場合 null 。</returns>\r
1951                 public static object DeserializeXML(string xmlpath, Type t)\r
1952                 {\r
1953                         object ret = null;\r
1954                         try\r
1955                         {\r
1956                                 if (File.Exists(xmlpath))\r
1957                                 {\r
1958                                         using (XmlReader xr = XmlReader.Create(xmlpath))\r
1959                                         {\r
1960                                                 DataContractSerializer serializer = new DataContractSerializer(t);\r
1961                                                 ret = serializer.ReadObject(xr);\r
1962                                         }\r
1963                                 }\r
1964                         }\r
1965                         catch\r
1966                         {\r
1967                                 ret = null;\r
1968                         }\r
1969                         return ret;\r
1970                 }\r
1971 \r
1972                 /// <summary>\r
1973                 /// オブジェクトから XML ファイルを生成します。\r
1974                 /// </summary>\r
1975                 /// <param name="xmlfile">XML ファイルのパス。</param>\r
1976                 /// <param name="obj">XML としてシリアライズするオブジェクト。DataContract 属性を持つクラスからインスタンス化されたオブジェクトです。</param>\r
1977                 public static void SerializeXML(string xmlpath, object obj)\r
1978                 {\r
1979                         XmlWriterSettings settings = new XmlWriterSettings();\r
1980                         settings.IndentChars = "  ";\r
1981                         settings.Indent = true;\r
1982                         settings.NewLineChars = Environment.NewLine;\r
1983                         settings.Encoding = new System.Text.UTF8Encoding(false);\r
1984                         using (XmlWriter xw = XmlWriter.Create(xmlpath, settings))\r
1985                         {\r
1986                                 DataContractSerializer serializer = new DataContractSerializer(obj.GetType());\r
1987                                 serializer.WriteObject(xw, obj);\r
1988                         }\r
1989                 }\r
1990 \r
1991                 public void SaveConfig()\r
1992                 {\r
1993 \r
1994                         #region [ Skinパスの絶対パス→相対パス変換 ]\r
1995                         string _strSystemSkinSubfolderPath = ConfigIni.strSystemSkinSubfolderPath.Value;\r
1996                         Uri uriRoot = new Uri( System.IO.Path.Combine( this.strEXEのあるフォルダ, "System" + System.IO.Path.DirectorySeparatorChar ) );\r
1997                         if ( ConfigIni.strSystemSkinSubfolderPath.Value != null && ConfigIni.strSystemSkinSubfolderPath.Value.Length == 0 )\r
1998                         {\r
1999                                 // Config.iniが空の状態でDTXManiaをViewerとして起動・終了すると、strSystemSkinSubfolderFullName が空の状態でここに来る。\r
2000                                 // → 初期値として Default/ を設定する。\r
2001                                 ConfigIni.strSystemSkinSubfolderPath.Value = System.IO.Path.Combine( this.strEXEのあるフォルダ, "System" + System.IO.Path.DirectorySeparatorChar + "Default" + System.IO.Path.DirectorySeparatorChar );\r
2002                         }\r
2003 \r
2004                         // 起動直後は(Loadの前にSaveを通るため)Skinパスには初期値の相対パスが入っている場合がある。\r
2005                         // そのため、以下の処理を通すために、いったん絶対パスに変換\r
2006                         if ( !System.IO.Path.IsPathRooted( ConfigIni.strSystemSkinSubfolderPath.Value ) )\r
2007                         {\r
2008                                 ConfigIni.strSystemSkinSubfolderPath.Value =\r
2009                                         Path.Combine( Path.Combine( this.strEXEのあるフォルダ, "System" ), ConfigIni.strSystemSkinSubfolderPath );\r
2010                         }\r
2011 \r
2012                         Uri uriPath = new Uri( System.IO.Path.Combine( ConfigIni.strSystemSkinSubfolderPath.Value, "." + System.IO.Path.DirectorySeparatorChar ) );\r
2013                         string relPath = uriRoot.MakeRelativeUri( uriPath ).ToString();                         // 相対パスを取得\r
2014                         relPath = System.Web.HttpUtility.UrlDecode( relPath );                                          // デコードする\r
2015                         relPath = relPath.Replace( '/', System.IO.Path.DirectorySeparatorChar );        // 区切り文字が\ではなく/なので置換する\r
2016                         ConfigIni.strSystemSkinSubfolderPath.Value = relPath;\r
2017                         #endregion\r
2018                         ConfigIni.strDTXManiaVersion.Value = CDTXMania.VERSION;\r
2019 \r
2020                         CDTXMania.SerializeXML( strEXEのあるフォルダ + "Config.xml", ConfigIni );\r
2021 \r
2022                         // 元の絶対パスに戻す\r
2023                         ConfigIni.strSystemSkinSubfolderPath.Value = _strSystemSkinSubfolderPath;\r
2024                 }\r
2025 \r
2026                 public void LoadConfig()\r
2027                 {\r
2028                         string path = strEXEのあるフォルダ + "Config.xml";\r
2029 \r
2030                         if (!File.Exists(path))\r
2031                         {\r
2032                                 SaveConfig();\r
2033                         }\r
2034                         if (File.Exists(path))\r
2035                         {\r
2036                                 ConfigIni = (CConfigXml)CDTXMania.DeserializeXML(path, typeof(CConfigXml));\r
2037                                 if (ConfigIni == null)\r
2038                                 {\r
2039                                         ConfigIni = new CConfigXml();\r
2040                                         SaveConfig();\r
2041                                 }\r
2042                                 // Skinパスの相対パスを、絶対パスに変換\r
2043                                 if ( !System.IO.Path.IsPathRooted( ConfigIni.strSystemSkinSubfolderPath.Value ) )\r
2044                                 {\r
2045                                         ConfigIni.strSystemSkinSubfolderPath.Value =\r
2046                                                 Path.Combine( Path.Combine( this.strEXEのあるフォルダ, "System" ), ConfigIni.strSystemSkinSubfolderPath );\r
2047                                 }\r
2048                         }\r
2049                 }\r
2050 \r
2051                 public void ShowWindowTitleWithSoundType()\r
2052                 {\r
2053                         string delay = "";\r
2054                         if (Sound管理.GetCurrentSoundDeviceType() != "DirectSound")\r
2055                         {\r
2056                                 delay = "(" + Sound管理.GetSoundDelay() + "ms)";\r
2057                         }\r
2058                         base.Window.Text = strWindowTitle + " (" + Sound管理.GetCurrentSoundDeviceType() + delay + ")";\r
2059                 }\r
2060 \r
2061                 #region [ private ]\r
2062                 //-----------------\r
2063                 private bool bマウスカーソル表示中 = true;\r
2064                 private bool b終了処理完了済み;\r
2065                 private static CDTX dtx;\r
2066                 private List<CActivity> listトップレベルActivities;\r
2067                 private int n進行描画の戻り値;\r
2068                 private MouseButtons mb = System.Windows.Forms.MouseButtons.Left;\r
2069                 private string strWindowTitle\r
2070                 {\r
2071                         get\r
2072                         {\r
2073                                 if (DTXVmode.Enabled)\r
2074                                 {\r
2075                                         return "DTXViewer release " + VERSION;\r
2076                                 }\r
2077                                 else\r
2078                                 {\r
2079                                         return "DTXMania .NET style release " + VERSION;\r
2080                                 }\r
2081                         }\r
2082                 }\r
2083                 private CSound previewSound;\r
2084                 private CCounter ccMouseShow;\r
2085 \r
2086                 private void t終了処理()\r
2087                 {\r
2088                         if (!this.b終了処理完了済み)\r
2089                         {\r
2090                                 Trace.TraceInformation("----------------------");\r
2091                                 Trace.TraceInformation("■ アプリケーションの終了");\r
2092                                 #region [ 曲検索の終了処理 ]\r
2093                                 //---------------------\r
2094                                 if (actEnumSongs != null)\r
2095                                 {\r
2096                                         Trace.TraceInformation("曲検索actの終了処理を行います。");\r
2097                                         Trace.Indent();\r
2098                                         try\r
2099                                         {\r
2100                                                 actEnumSongs.On非活性化();\r
2101                                                 actEnumSongs = null;\r
2102                                                 Trace.TraceInformation("曲検索actの終了処理を完了しました。");\r
2103                                         }\r
2104                                         catch (Exception e)\r
2105                                         {\r
2106                                                 Trace.TraceError(e.Message);\r
2107                                                 Trace.TraceError("曲検索actの終了処理に失敗しました。");\r
2108                                         }\r
2109                                         finally\r
2110                                         {\r
2111                                                 Trace.Unindent();\r
2112                                         }\r
2113                                 }\r
2114                                 //---------------------\r
2115                                 #endregion\r
2116                                 #region [ 現在のステージの終了処理 ]\r
2117                                 //---------------------\r
2118                                 if (CDTXMania.Instance.r現在のステージ != null && CDTXMania.Instance.r現在のステージ.b活性化してる)     // #25398 2011.06.07 MODIFY FROM\r
2119                                 {\r
2120                                         Trace.TraceInformation("現在のステージを終了します。");\r
2121                                         Trace.Indent();\r
2122                                         try\r
2123                                         {\r
2124                                                 r現在のステージ.On非活性化();\r
2125                                                 Trace.TraceInformation("現在のステージの終了処理を完了しました。");\r
2126                                         }\r
2127                                         finally\r
2128                                         {\r
2129                                                 Trace.Unindent();\r
2130                                         }\r
2131                                 }\r
2132                                 //---------------------\r
2133                                 #endregion\r
2134                                 #region [ プラグインの終了処理 ]\r
2135                                 //---------------------\r
2136                                 if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
2137                                 {\r
2138                                         Trace.TraceInformation("すべてのプラグインを終了します。");\r
2139                                         Trace.Indent();\r
2140                                         try\r
2141                                         {\r
2142                                                 foreach (STPlugin st in this.listプラグイン)\r
2143                                                 {\r
2144                                                         Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
2145                                                         st.plugin.OnUnmanagedリソースの解放();\r
2146                                                         st.plugin.OnManagedリソースの解放();\r
2147                                                         st.plugin.On終了();\r
2148                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
2149                                                 }\r
2150                                                 PluginHost = null;\r
2151                                                 Trace.TraceInformation("すべてのプラグインの終了処理を完了しました。");\r
2152                                         }\r
2153                                         finally\r
2154                                         {\r
2155                                                 Trace.Unindent();\r
2156                                         }\r
2157                                 }\r
2158                                 //---------------------\r
2159                                 #endregion\r
2160                                 #region [ 曲リストの終了処理 ]\r
2161                                 //---------------------\r
2162                                 if (Songs管理 != null)\r
2163                                 {\r
2164                                         Trace.TraceInformation("曲リストの終了処理を行います。");\r
2165                                         Trace.Indent();\r
2166                                         try\r
2167                                         {\r
2168                                                 Songs管理 = null;\r
2169                                                 Trace.TraceInformation("曲リストの終了処理を完了しました。");\r
2170                                         }\r
2171                                         catch (Exception exception)\r
2172                                         {\r
2173                                                 Trace.TraceError(exception.Message);\r
2174                                                 Trace.TraceError("曲リストの終了処理に失敗しました。");\r
2175                                         }\r
2176                                         finally\r
2177                                         {\r
2178                                                 Trace.Unindent();\r
2179                                         }\r
2180                                 }\r
2181                                 CAvi.t終了();\r
2182                                 //---------------------\r
2183                                 #endregion\r
2184                                 #region [ スキンの終了処理 ]\r
2185                                 //---------------------\r
2186                                 if (Skin != null)\r
2187                                 {\r
2188                                         Trace.TraceInformation("スキンの終了処理を行います。");\r
2189                                         Trace.Indent();\r
2190                                         try\r
2191                                         {\r
2192                                                 Skin.Dispose();\r
2193                                                 Skin = null;\r
2194                                                 Trace.TraceInformation("スキンの終了処理を完了しました。");\r
2195                                         }\r
2196                                         catch (Exception exception2)\r
2197                                         {\r
2198                                                 Trace.TraceError(exception2.Message);\r
2199                                                 Trace.TraceError("スキンの終了処理に失敗しました。");\r
2200                                         }\r
2201                                         finally\r
2202                                         {\r
2203                                                 Trace.Unindent();\r
2204                                         }\r
2205                                 }\r
2206                                 //---------------------\r
2207                                 #endregion\r
2208                                 #region [ DirectSoundの終了処理 ]\r
2209                                 //---------------------\r
2210                                 if (Sound管理 != null)\r
2211                                 {\r
2212                                         Trace.TraceInformation("DirectSound の終了処理を行います。");\r
2213                                         Trace.Indent();\r
2214                                         try\r
2215                                         {\r
2216                                                 Sound管理.Dispose();\r
2217                                                 Sound管理 = null;\r
2218                                                 Trace.TraceInformation("DirectSound の終了処理を完了しました。");\r
2219                                         }\r
2220                                         catch (Exception exception3)\r
2221                                         {\r
2222                                                 Trace.TraceError(exception3.Message);\r
2223                                                 Trace.TraceError("DirectSound の終了処理に失敗しました。");\r
2224                                         }\r
2225                                         finally\r
2226                                         {\r
2227                                                 Trace.Unindent();\r
2228                                         }\r
2229                                 }\r
2230                                 //---------------------\r
2231                                 #endregion\r
2232                                 #region [ パッドの終了処理 ]\r
2233                                 //---------------------\r
2234                                 if (Pad != null)\r
2235                                 {\r
2236                                         Trace.TraceInformation("パッドの終了処理を行います。");\r
2237                                         Trace.Indent();\r
2238                                         try\r
2239                                         {\r
2240                                                 Pad = null;\r
2241                                                 Trace.TraceInformation("パッドの終了処理を完了しました。");\r
2242                                         }\r
2243                                         catch (Exception exception4)\r
2244                                         {\r
2245                                                 Trace.TraceError(exception4.Message);\r
2246                                                 Trace.TraceError("パッドの終了処理に失敗しました。");\r
2247                                         }\r
2248                                         finally\r
2249                                         {\r
2250                                                 Trace.Unindent();\r
2251                                         }\r
2252                                 }\r
2253                                 //---------------------\r
2254                                 #endregion\r
2255                                 #region [ DirectInput, MIDI入力の終了処理 ]\r
2256                                 //---------------------\r
2257                                 if (Input管理 != null)\r
2258                                 {\r
2259                                         Trace.TraceInformation("DirectInput, MIDI入力の終了処理を行います。");\r
2260                                         Trace.Indent();\r
2261                                         try\r
2262                                         {\r
2263                                                 Input管理.Dispose();\r
2264                                                 Input管理 = null;\r
2265                                                 Trace.TraceInformation("DirectInput, MIDI入力の終了処理を完了しました。");\r
2266                                         }\r
2267                                         catch (Exception exception5)\r
2268                                         {\r
2269                                                 Trace.TraceError(exception5.Message);\r
2270                                                 Trace.TraceError("DirectInput, MIDI入力の終了処理に失敗しました。");\r
2271                                         }\r
2272                                         finally\r
2273                                         {\r
2274                                                 Trace.Unindent();\r
2275                                         }\r
2276                                 }\r
2277                                 //---------------------\r
2278                                 #endregion\r
2279                                 #region [ 文字コンソールの終了処理 ]\r
2280                                 //---------------------\r
2281                                 if (act文字コンソール != null)\r
2282                                 {\r
2283                                         Trace.TraceInformation("文字コンソールの終了処理を行います。");\r
2284                                         Trace.Indent();\r
2285                                         try\r
2286                                         {\r
2287                                                 act文字コンソール.On非活性化();\r
2288                                                 act文字コンソール = null;\r
2289                                                 Trace.TraceInformation("文字コンソールの終了処理を完了しました。");\r
2290                                         }\r
2291                                         catch (Exception exception6)\r
2292                                         {\r
2293                                                 Trace.TraceError(exception6.Message);\r
2294                                                 Trace.TraceError("文字コンソールの終了処理に失敗しました。");\r
2295                                         }\r
2296                                         finally\r
2297                                         {\r
2298                                                 Trace.Unindent();\r
2299                                         }\r
2300                                 }\r
2301                                 //---------------------\r
2302                                 #endregion\r
2303                                 #region [ FPSカウンタの終了処理 ]\r
2304                                 //---------------------\r
2305                                 Trace.TraceInformation("FPSカウンタの終了処理を行います。");\r
2306                                 Trace.Indent();\r
2307                                 try\r
2308                                 {\r
2309                                         if (FPS != null)\r
2310                                         {\r
2311                                                 FPS = null;\r
2312                                         }\r
2313                                         Trace.TraceInformation("FPSカウンタの終了処理を完了しました。");\r
2314                                 }\r
2315                                 finally\r
2316                                 {\r
2317                                         Trace.Unindent();\r
2318                                 }\r
2319                                 //---------------------\r
2320                                 #endregion\r
2321                                 #region [ タイマの終了処理 ]\r
2322                                 //---------------------\r
2323                                 Trace.TraceInformation("タイマの終了処理を行います。");\r
2324                                 Trace.Indent();\r
2325                                 try\r
2326                                 {\r
2327                                         if (Timer != null)\r
2328                                         {\r
2329                                                 Timer.Dispose();\r
2330                                                 Timer = null;\r
2331                                                 Trace.TraceInformation("タイマの終了処理を完了しました。");\r
2332                                         }\r
2333                                         else\r
2334                                         {\r
2335                                                 Trace.TraceInformation("タイマは使用されていません。");\r
2336                                         }\r
2337                                 }\r
2338                                 finally\r
2339                                 {\r
2340                                         Trace.Unindent();\r
2341                                 }\r
2342                                 //---------------------\r
2343                                 #endregion\r
2344                                 #region [ Config.iniの出力 ]\r
2345                                 //---------------------\r
2346                                 Trace.TraceInformation("Config.xml を出力します。");\r
2347                                 //                              if ( ConfigIni.bIsSwappedGuitarBass )                   // #24063 2011.1.16 yyagi ギターベースがスワップしているときは元に戻す\r
2348                                 if (ConfigIni.bIsSwappedGuitarBass_AutoFlagsAreSwapped) // #24415 2011.2.21 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、AUTOのフラグをswapして戻す\r
2349                                 {\r
2350                                         ConfigIni.SwapGuitarBassInfos_AutoFlags();\r
2351                                 }\r
2352                                 /*\r
2353                                         if (ConfigIni.bIsSwappedGuitarBass_PlaySettingsAreSwapped)  // #35417 2015/8/18 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、演奏設定のフラグをswapして戻す\r
2354                                         {\r
2355                                                         ConfigIni.SwapGuitarBassInfos_PlaySettings();\r
2356                                         }\r
2357                                  */\r
2358                                 string str = strEXEのあるフォルダ + "Config.ini";\r
2359                                 Trace.Indent();\r
2360                                 try\r
2361                                 {\r
2362                                         if (DTXVmode.Enabled)\r
2363                                         {\r
2364                                                 DTXVmode.tUpdateConfigIni();\r
2365                                                 Trace.TraceInformation("DTXVモードの設定情報を、Config.xmlに保存しました。");\r
2366                                         }\r
2367                                         else\r
2368                                         {\r
2369                                                 CDTXMania.Instance.SaveConfig();\r
2370                                                 Trace.TraceInformation("保存しました。({0})", str);\r
2371                                         }\r
2372                                 }\r
2373                                 catch (Exception e)\r
2374                                 {\r
2375                                         Trace.TraceError(e.Message);\r
2376                                         Trace.TraceError("Config.xml の出力に失敗しました。({0})", str);\r
2377                                 }\r
2378                                 finally\r
2379                                 {\r
2380                                         Trace.Unindent();\r
2381                                 }\r
2382                                 //---------------------\r
2383                                 #endregion\r
2384                                 #region [ DTXVmodeの終了処理 ]\r
2385                                 //---------------------\r
2386                                 //Trace.TraceInformation( "DTXVモードの終了処理を行います。" );\r
2387                                 //Trace.Indent();\r
2388                                 try\r
2389                                 {\r
2390                                         if (DTXVmode != null)\r
2391                                         {\r
2392                                                 DTXVmode = null;\r
2393                                                 //Trace.TraceInformation( "DTXVモードの終了処理を完了しました。" );\r
2394                                         }\r
2395                                         else\r
2396                                         {\r
2397                                                 //Trace.TraceInformation( "DTXVモードは使用されていません。" );\r
2398                                         }\r
2399                                 }\r
2400                                 finally\r
2401                                 {\r
2402                                         //Trace.Unindent();\r
2403                                 }\r
2404                                 //---------------------\r
2405                                 #endregion\r
2406                                 Trace.TraceInformation("アプリケーションの終了処理を完了しました。");\r
2407 \r
2408 \r
2409                                 this.b終了処理完了済み = true;\r
2410                         }\r
2411                 }\r
2412                 private CScoreIni tScoreIniへBGMAdjustとHistoryとPlayCountを更新(string str新ヒストリ行)\r
2413                 {\r
2414                         STDGBSValue<bool> isUpdated = new STDGBSValue<bool>();\r
2415                         string strFilename = DTX.strファイル名の絶対パス + ".score.ini";\r
2416                         CScoreIni ini = new CScoreIni(strFilename);\r
2417                         if (!File.Exists(strFilename))\r
2418                         {\r
2419                                 ini.stファイル.Title = DTX.TITLE;\r
2420                                 ini.stファイル.Name = DTX.strファイル名;\r
2421                                 ini.stファイル.Hash = CScoreIni.tファイルのMD5を求めて返す(DTX.strファイル名の絶対パス);\r
2422                                 for (EPart i = EPart.Drums; i <= EPart.Bass; ++i)\r
2423                                 {\r
2424                                         ini.stセクション.HiScore[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
2425                                         ini.stセクション.HiScore[i].nGreatになる範囲ms = nGreat範囲ms;\r
2426                                         ini.stセクション.HiScore[i].nGoodになる範囲ms = nGood範囲ms;\r
2427                                         ini.stセクション.HiScore[i].nPoorになる範囲ms = nPoor範囲ms;\r
2428 \r
2429                                         ini.stセクション.HiSkill[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
2430                                         ini.stセクション.HiSkill[i].nGreatになる範囲ms = nGreat範囲ms;\r
2431                                         ini.stセクション.HiSkill[i].nGoodになる範囲ms = nGood範囲ms;\r
2432                                         ini.stセクション.HiSkill[i].nPoorになる範囲ms = nPoor範囲ms;\r
2433 \r
2434                                         ini.stセクション.LastPlay[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
2435                                         ini.stセクション.LastPlay[i].nGreatになる範囲ms = nGreat範囲ms;\r
2436                                         ini.stセクション.LastPlay[i].nGoodになる範囲ms = nGood範囲ms;\r
2437                                         ini.stセクション.LastPlay[i].nPoorになる範囲ms = nPoor範囲ms;\r
2438                                 }\r
2439                         }\r
2440                         ini.stファイル.BGMAdjust = DTX.nBGMAdjust;\r
2441                         isUpdated = CScoreIni.t更新条件を取得する();\r
2442                         if (isUpdated.Drums || isUpdated.Guitar || isUpdated.Bass)\r
2443                         {\r
2444                                 if (isUpdated.Drums)\r
2445                                 {\r
2446                                         ini.stファイル.PlayCountDrums++;\r
2447                                 }\r
2448                                 if (isUpdated.Guitar)\r
2449                                 {\r
2450                                         ini.stファイル.PlayCountGuitar++;\r
2451                                 }\r
2452                                 if (isUpdated.Bass)\r
2453                                 {\r
2454                                         ini.stファイル.PlayCountBass++;\r
2455                                 }\r
2456                                 ini.tヒストリを追加する(str新ヒストリ行);\r
2457                                 if (!bコンパクトモード)\r
2458                                 {\r
2459                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Drums = ini.stファイル.PlayCountDrums;\r
2460                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Guitar = ini.stファイル.PlayCountGuitar;\r
2461                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Bass = ini.stファイル.PlayCountBass;\r
2462                                         for (int j = 0; j < ini.stファイル.History.Length; j++)\r
2463                                         {\r
2464                                                 stage選曲.r現在選択中のスコア.譜面情報.演奏履歴[j] = ini.stファイル.History[j];\r
2465                                         }\r
2466                                 }\r
2467                         }\r
2468                         if (ConfigIni.bScoreIni)\r
2469                         {\r
2470                                 ini.t書き出し(strFilename);\r
2471                         }\r
2472 \r
2473                         return ini;\r
2474                 }\r
2475                 private void tガベージコレクションを実行する()\r
2476                 {\r
2477                         GC.Collect();\r
2478                         GC.WaitForPendingFinalizers();\r
2479                         GC.Collect();\r
2480                         GC.WaitForPendingFinalizers();\r
2481                 }\r
2482                 private void tプラグイン検索と生成()\r
2483                 {\r
2484                         this.listプラグイン = new List<STPlugin>();\r
2485 \r
2486                         string strIPluginActivityの名前 = typeof(IPluginActivity).FullName;\r
2487                         string strプラグインフォルダパス = strEXEのあるフォルダ + "Plugins\\";\r
2488 \r
2489                         this.t指定フォルダ内でのプラグイン検索と生成(strプラグインフォルダパス, strIPluginActivityの名前);\r
2490 \r
2491                         if (this.listプラグイン.Count > 0)\r
2492                                 Trace.TraceInformation(this.listプラグイン.Count + " 個のプラグインを読み込みました。");\r
2493                 }\r
2494 \r
2495                 private System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)\r
2496                 {\r
2497                         var domain = (AppDomain)sender;\r
2498 \r
2499                         foreach (var assembly in domain.GetAssemblies())\r
2500                         {\r
2501                                 if (assembly.FullName == args.Name)\r
2502                                         return assembly;\r
2503                         }\r
2504                         return null;\r
2505                 }\r
2506                 private void t指定フォルダ内でのプラグイン検索と生成(string strプラグインフォルダパス, string strプラグイン型名)\r
2507                 {\r
2508                         // 指定されたパスが存在しないとエラー\r
2509                         if (!Directory.Exists(strプラグインフォルダパス))\r
2510                         {\r
2511                                 Trace.TraceWarning("プラグインフォルダが存在しません。(" + strプラグインフォルダパス + ")");\r
2512                                 return;\r
2513                         }\r
2514 \r
2515                         AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;\r
2516 \r
2517 \r
2518                         // (1) すべての *.dll について…\r
2519                         string[] strDLLs = System.IO.Directory.GetFiles(strプラグインフォルダパス, "*.dll");\r
2520                         foreach (string dllName in strDLLs)\r
2521                         {\r
2522                                 if (Path.GetExtension(dllName).ToLower() != "dll")\r
2523                                 {\r
2524                                         continue;\r
2525                                 }\r
2526                                 try\r
2527                                 {\r
2528                                         // (1-1) dll をアセンブリとして読み込む。\r
2529                                         System.Reflection.Assembly asm = System.Reflection.Assembly.LoadFrom(dllName);\r
2530 \r
2531                                         // (1-2) アセンブリ内のすべての型について、プラグインとして有効か調べる\r
2532                                         foreach (Type t in asm.GetTypes())\r
2533                                         {\r
2534                                                 //  (1-3) ↓クラスであり↓Publicであり↓抽象クラスでなく↓IPlugin型のインスタンスが作れる 型を持っていれば有効\r
2535                                                 if (t.IsClass && t.IsPublic && !t.IsAbstract && t.GetInterface(strプラグイン型名) != null)\r
2536                                                 {\r
2537                                                         // (1-4) クラス名からインスタンスを作成する\r
2538                                                         var st = new STPlugin()\r
2539                                                         {\r
2540                                                                 plugin = (IPluginActivity)asm.CreateInstance(t.FullName),\r
2541                                                                 strプラグインフォルダ = Path.GetDirectoryName(dllName),\r
2542                                                                 strアセンブリ簡易名 = asm.GetName().Name,\r
2543                                                                 Version = asm.GetName().Version,\r
2544                                                         };\r
2545 \r
2546                                                         // (1-5) プラグインリストへ登録\r
2547                                                         this.listプラグイン.Add(st);\r
2548                                                         Trace.TraceInformation("プラグイン {0} ({1}, {2}, {3}) を読み込みました。", t.FullName, Path.GetFileName(dllName), st.strアセンブリ簡易名, st.Version.ToString());\r
2549                                                 }\r
2550                                         }\r
2551                                 }\r
2552                                 catch (System.Reflection.ReflectionTypeLoadException e)\r
2553                                 {\r
2554                                         Trace.TraceInformation(dllName + " からプラグインを生成することに失敗しました。スキップします。");\r
2555                                         Trace.TraceInformation(e.ToString());\r
2556                                         Trace.TraceInformation(e.Message);\r
2557                                         {\r
2558                                                 StringBuilder sb = new StringBuilder();\r
2559                                                 foreach (Exception exSub in e.LoaderExceptions)\r
2560                                                 {\r
2561                                                         sb.AppendLine(exSub.Message);\r
2562                                                         FileNotFoundException exFileNotFound = exSub as FileNotFoundException;\r
2563                                                         if (exFileNotFound != null)\r
2564                                                         {\r
2565                                                                 if (!string.IsNullOrEmpty(exFileNotFound.FusionLog))\r
2566                                                                 {\r
2567                                                                         sb.AppendLine("Fusion Log:");\r
2568                                                                         sb.AppendLine(exFileNotFound.FusionLog);\r
2569                                                                 }\r
2570                                                         }\r
2571                                                         sb.AppendLine();\r
2572                                                 }\r
2573                                                 string errorMessage = sb.ToString();\r
2574                                                 //Display or log the error based on your application.\r
2575                                                 Trace.TraceInformation(errorMessage);\r
2576                                         }\r
2577                                 }\r
2578                                 catch (Exception e)\r
2579                                 {\r
2580                                         Trace.TraceInformation(dllName + " からプラグインを生成することに失敗しました。スキップします。");\r
2581                                         Trace.TraceInformation(e.ToString());\r
2582                                         Trace.TraceInformation(e.Message);\r
2583                                 }\r
2584                         }\r
2585 \r
2586                         // (2) サブフォルダがあれば再帰する\r
2587                         string[] strDirs = Directory.GetDirectories(strプラグインフォルダパス, "*");\r
2588                         foreach (string dir in strDirs)\r
2589                                 this.t指定フォルダ内でのプラグイン検索と生成(dir + "\\", strプラグイン型名);\r
2590                 }\r
2591                 //-----------------\r
2592                 #region [ Windowイベント処理 ]\r
2593                 private void Window_ApplicationActivated( object sender, EventArgs e )\r
2594                 {\r
2595                         this.bApplicationActive = true;\r
2596                 }\r
2597                 private void Window_ApplicationDeactivated(object sender, EventArgs e)\r
2598                 {\r
2599                         this.bApplicationActive = false;\r
2600                 }\r
2601                 private void Window_KeyDown(object sender, KeyEventArgs e)\r
2602                 {\r
2603                         if (e.KeyCode == Keys.Menu)\r
2604                         {\r
2605                                 e.Handled = true;\r
2606                                 e.SuppressKeyPress = true;\r
2607                         }\r
2608                         else if ((e.KeyCode == Keys.Return) && e.Alt)\r
2609                         {\r
2610                                 if (ConfigIni != null)\r
2611                                 {\r
2612                                         ConfigIni.bウィンドウモード = !ConfigIni.bウィンドウモード;\r
2613                                         this.t全画面_ウィンドウモード切り替え();\r
2614                                 }\r
2615                                 e.Handled = true;\r
2616                                 e.SuppressKeyPress = true;\r
2617                         }\r
2618                         else\r
2619                         {\r
2620                                 for (int i = 0; i < CConfigXml.AssignableCodes; i++)\r
2621                                 {\r
2622                                         if (ConfigIni.KeyAssign[EPad.Capture][i].コード > 0 &&\r
2623                                                          e.KeyCode == DeviceConstantConverter.KeyToKeyCode((SlimDX.DirectInput.Key)ConfigIni.KeyAssign[EPad.Capture][i].コード))\r
2624                                         {\r
2625                                                 // Debug.WriteLine( "capture: " + string.Format( "{0:2x}", (int) e.KeyCode ) + " " + (int) e.KeyCode );\r
2626                                                 string strFullPath =\r
2627                                                                  Path.Combine(CDTXMania.Instance.strEXEのあるフォルダ, "Capture_img");\r
2628                                                 strFullPath = Path.Combine(strFullPath, DateTime.Now.ToString("yyyyMMddHHmmss") + ".png");\r
2629                                                 SaveResultScreen(strFullPath);\r
2630                                         }\r
2631                                 }\r
2632                         }\r
2633                 }\r
2634                 private void Window_MouseUp(object sender, MouseEventArgs e)\r
2635                 {\r
2636                         mb = e.Button;\r
2637                 }\r
2638 \r
2639                 private void Window_MouseDoubleClick(object sender, MouseEventArgs e)   // #23510 2010.11.13 yyagi: to go full screen mode\r
2640                 {\r
2641                         if (mb.Equals(MouseButtons.Left) && ConfigIni.bIsAllowedDoubleClickFullscreen)  // #26752 2011.11.27 yyagi\r
2642                         {\r
2643                                 ConfigIni.bウィンドウモード = false;\r
2644                                 this.t全画面_ウィンドウモード切り替え();\r
2645                         }\r
2646                 }\r
2647                 private void Window_MouseMove(object sender, MouseEventArgs e)\r
2648                 {\r
2649                         if (ConfigIni.bウィンドウモード == true && this.bマウスカーソル表示中 == false)   // #36168 2016.3.19 yyagi: do not to show mouse cursor in full screen mode\r
2650                         {\r
2651                                 Cursor.Show();\r
2652                                 this.bマウスカーソル表示中 = true;\r
2653                         }\r
2654                         ccMouseShow.t開始(0, 1, 2000, Timer);\r
2655                 }\r
2656 \r
2657                 private void Window_ResizeEnd(object sender, EventArgs e)               // #23510 2010.11.20 yyagi: to get resized window size\r
2658                 {\r
2659                         if (ConfigIni.bウィンドウモード)\r
2660                         {\r
2661                                 ConfigIni.rcWindow.X = base.Window.Location.X; // #30675 2013.02.04 ikanick add\r
2662                                 ConfigIni.rcWindow.Y = base.Window.Location.Y; //\r
2663                         }\r
2664 \r
2665                         ConfigIni.rcWindow.W = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Width : currentClientSize.Width;   // #23510 2010.10.31 yyagi add\r
2666                         ConfigIni.rcWindow.H = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Height : currentClientSize.Height;\r
2667                 }\r
2668                 #endregion\r
2669 \r
2670                 //Stopwatch sw = new Stopwatch();\r
2671                 //List<int> swlist1, swlist2, swlist3, swlist4, swlist5;\r
2672 \r
2673                 #endregion\r
2674         }\r
2675 }\r