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[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / 全体 / CDTXMania.cs
1 using System;\r
2 using System.Collections.Generic;\r
3 using System.Globalization;\r
4 using System.Text;\r
5 using System.Windows.Forms;\r
6 using System.Drawing;\r
7 using System.Diagnostics;\r
8 using System.Runtime.InteropServices;\r
9 using System.IO;\r
10 using System.Threading;\r
11 using System.Runtime.Serialization.Formatters.Binary;\r
12 using SlimDX;\r
13 using SlimDX.Direct3D9;\r
14 using FDK;\r
15 using SampleFramework;\r
16 \r
17 namespace DTXMania\r
18 {\r
19         internal class CDTXMania : Game\r
20         {\r
21                 // プロパティ\r
22                 #region [ properties ]\r
23                 public static readonly string VERSION = "099f(170601)";\r
24                 public static readonly string SLIMDXDLL = "c_net20x86_Jun2010";\r
25                 public static readonly string D3DXDLL = "d3dx9_43.dll";         // June 2010\r
26         //public static readonly string D3DXDLL = "d3dx9_42.dll";       // February 2010\r
27         //public static readonly string D3DXDLL = "d3dx9_41.dll";       // March 2009\r
28 \r
29                 public static CDTXMania app\r
30                 {\r
31                         get;\r
32                         private set;\r
33                 }\r
34                 public static C文字コンソール act文字コンソール\r
35                 { \r
36                         get;\r
37                         private set;\r
38                 }\r
39                 public static bool bコンパクトモード\r
40                 {\r
41                         get;\r
42                         private set;\r
43                 }\r
44                 public static CConfigIni ConfigIni\r
45                 {\r
46                         get; \r
47                         private set;\r
48                 }\r
49                 public static CDTX DTX\r
50                 {\r
51                         get\r
52                         {\r
53                                 return dtx;\r
54                         }\r
55                         set\r
56                         {\r
57                                 if( ( dtx != null ) && ( app != null ) )\r
58                                 {\r
59                                         dtx.On非活性化();\r
60                                         app.listトップレベルActivities.Remove( dtx );\r
61                                 }\r
62                                 dtx = value;\r
63                                 if( ( dtx != null ) && ( app != null ) )\r
64                                 {\r
65                                         app.listトップレベルActivities.Add( dtx );\r
66                                 }\r
67                         }\r
68                 }\r
69                 public static CFPS FPS\r
70                 { \r
71                         get; \r
72                         private set;\r
73                 }\r
74                 public static CInput管理 Input管理 \r
75                 {\r
76                         get;\r
77                         private set;\r
78                 }\r
79                 #region [ 入力範囲ms ]\r
80                 public static int nPerfect範囲ms\r
81                 {\r
82                         get\r
83                         {\r
84                                 if( stage選曲.r確定された曲 != null )\r
85                                 {\r
86                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
87                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nPerfect範囲ms >= 0 ) )\r
88                                         {\r
89                                                 return c曲リストノード.nPerfect範囲ms;\r
90                                         }\r
91                                 }\r
92                                 return ConfigIni.nヒット範囲ms.Perfect;\r
93                         }\r
94                 }\r
95                 public static int nGreat範囲ms\r
96                 {\r
97                         get\r
98                         {\r
99                                 if( stage選曲.r確定された曲 != null )\r
100                                 {\r
101                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
102                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nGreat範囲ms >= 0 ) )\r
103                                         {\r
104                                                 return c曲リストノード.nGreat範囲ms;\r
105                                         }\r
106                                 }\r
107                                 return ConfigIni.nヒット範囲ms.Great;\r
108                         }\r
109                 }\r
110                 public static int nGood範囲ms\r
111                 {\r
112                         get\r
113                         {\r
114                                 if( stage選曲.r確定された曲 != null )\r
115                                 {\r
116                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
117                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nGood範囲ms >= 0 ) )\r
118                                         {\r
119                                                 return c曲リストノード.nGood範囲ms;\r
120                                         }\r
121                                 }\r
122                                 return ConfigIni.nヒット範囲ms.Good;\r
123                         }\r
124                 }\r
125                 public static int nPoor範囲ms\r
126                 {\r
127                         get\r
128                         {\r
129                                 if( stage選曲.r確定された曲 != null )\r
130                                 {\r
131                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
132                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nPoor範囲ms >= 0 ) )\r
133                                         {\r
134                                                 return c曲リストノード.nPoor範囲ms;\r
135                                         }\r
136                                 }\r
137                                 return ConfigIni.nヒット範囲ms.Poor;\r
138                         }\r
139                 }\r
140                 #endregion\r
141                 public static CPad Pad \r
142                 {\r
143                         get;\r
144                         private set;\r
145                 }\r
146                 public static Random Random\r
147                 {\r
148                         get;\r
149                         private set;\r
150                 }\r
151                 public static CSkin Skin\r
152                 {\r
153                         get; \r
154                         private set;\r
155                 }\r
156                 public static CSongs管理 Songs管理 \r
157                 {\r
158                         get;\r
159                         set;    // 2012.1.26 yyagi private解除 CStage起動でのdesirialize読み込みのため\r
160                 }\r
161                 public static CEnumSongs EnumSongs\r
162                 {\r
163                         get;\r
164                         private set;\r
165                 }\r
166                 public static CActEnumSongs actEnumSongs\r
167                 {\r
168                         get;\r
169                         private set;\r
170                 }\r
171                 public static CActFlushGPU actFlushGPU\r
172                 {\r
173                         get;\r
174                         private set;\r
175                 }\r
176 \r
177                 public static CSound管理 Sound管理\r
178                 {\r
179                         get;\r
180                         private set;\r
181                 }\r
182                 public static CStage起動 stage起動 \r
183                 {\r
184                         get; \r
185                         private set;\r
186                 }\r
187                 public static CStageタイトル stageタイトル\r
188                 {\r
189                         get;\r
190                         private set;\r
191                 }\r
192 //              public static CStageオプション stageオプション\r
193 //              { \r
194 //                      get;\r
195 //                      private set;\r
196 //              }\r
197                 public static CStageコンフィグ stageコンフィグ \r
198                 { \r
199                         get; \r
200                         private set;\r
201                 }\r
202                 public static CStage選曲 stage選曲\r
203                 {\r
204                         get;\r
205                         private set;\r
206                 }\r
207                 public static CStage曲読み込み stage曲読み込み\r
208                 {\r
209                         get;\r
210                         private set;\r
211                 }\r
212                 public static CStage演奏ギター画面 stage演奏ギター画面\r
213                 {\r
214                         get;\r
215                         private set;\r
216                 }\r
217                 public static CStage演奏ドラム画面 stage演奏ドラム画面\r
218                 {\r
219                         get;\r
220                         private set;\r
221                 }\r
222                 public static CStage結果 stage結果\r
223                 {\r
224                         get;\r
225                         private set;\r
226                 }\r
227                 public static CStageChangeSkin stageChangeSkin\r
228                 {\r
229                         get;\r
230                         private set;\r
231                 }\r
232                 public static CStage終了 stage終了\r
233                 {\r
234                         get;\r
235                         private set;\r
236                 }\r
237                 public static CStage r現在のステージ = null;\r
238                 public static CStage r直前のステージ = null;\r
239                 public static string strEXEのあるフォルダ \r
240                 {\r
241                         get;\r
242                         private set;\r
243                 }\r
244                 public static string strコンパクトモードファイル\r
245                 { \r
246                         get; \r
247                         private set;\r
248                 }\r
249                 public static CTimer Timer\r
250                 {\r
251                         get;\r
252                         private set;\r
253                 }\r
254                 public static Format TextureFormat = Format.A8R8G8B8;\r
255                 internal static IPluginActivity act現在入力を占有中のプラグイン = null;\r
256                 public bool bApplicationActive\r
257                 {\r
258                         get; \r
259                         private set;\r
260                 }\r
261                 public bool b次のタイミングで垂直帰線同期切り替えを行う\r
262                 {\r
263                         get; \r
264                         set;\r
265                 }\r
266                 public bool b次のタイミングで全画面・ウィンドウ切り替えを行う\r
267                 {\r
268                         get;\r
269                         set;\r
270                 }\r
271                 public Device Device\r
272                 {\r
273                         get { return base.GraphicsDeviceManager.Direct3D9.Device; }\r
274                 }\r
275                 public CPluginHost PluginHost\r
276                 {\r
277                         get;\r
278                         private set;\r
279                 }\r
280                 public List<STPlugin> listプラグイン = new List<STPlugin>();\r
281                 public struct STPlugin\r
282                 {\r
283                         public IPluginActivity plugin;\r
284                         public string strプラグインフォルダ;\r
285                         public string strアセンブリ簡易名;\r
286                         public Version Version;\r
287                 }\r
288                 private static Size currentClientSize           // #23510 2010.10.27 add yyagi to keep current window size\r
289                 {\r
290                         get;\r
291                         set;\r
292                 }\r
293                 //              public static CTimer ct;\r
294                 public IntPtr WindowHandle                                      // 2012.10.24 yyagi; to add ASIO support\r
295                 {\r
296                         get { return base.Window.Handle; }\r
297                 }\r
298                 public static CDTXVmode DTXVmode                        // #28821 2014.1.23 yyagi\r
299                 {\r
300                         get;\r
301                         set;\r
302                 }\r
303                 #endregion\r
304 \r
305                 // コンストラクタ\r
306 \r
307                 public CDTXMania()\r
308                 {\r
309                         CDTXMania.app = this;\r
310                         this.t起動処理();\r
311                 }\r
312 \r
313 \r
314                 // メソッド\r
315 \r
316                 public void t全画面・ウィンドウモード切り替え()\r
317                 {\r
318 #if WindowedFullscreen\r
319                         if ( ConfigIni != null )\r
320 #else\r
321                         DeviceSettings settings = base.GraphicsDeviceManager.CurrentSettings.Clone();\r
322                         if ( ( ConfigIni != null ) && ( ConfigIni.bウィンドウモード != settings.Windowed ) )\r
323 #endif\r
324                         {\r
325 #if !WindowedFullscreen\r
326                                 settings.Windowed = ConfigIni.bウィンドウモード;\r
327 #endif\r
328                                 if ( ConfigIni.bウィンドウモード == false )     // #23510 2010.10.27 yyagi: backup current window size before going fullscreen mode\r
329                                 {\r
330                                         currentClientSize = this.Window.ClientSize;\r
331                                         ConfigIni.nウインドウwidth = this.Window.ClientSize.Width;\r
332                                         ConfigIni.nウインドウheight = this.Window.ClientSize.Height;\r
333 //                                      FDK.CTaskBar.ShowTaskBar( false );\r
334                                 }\r
335 #if !WindowedFullscreen\r
336                                 base.GraphicsDeviceManager.ChangeDevice( settings );\r
337 #endif\r
338                                 if ( ConfigIni.bウィンドウモード == true )      // #23510 2010.10.27 yyagi: to resume window size from backuped value\r
339                                 {\r
340 #if WindowedFullscreen\r
341                                                                                                                         // #30666 2013.2.2 yyagi Don't use Fullscreen mode becasue NVIDIA GeForce is\r
342                                                                                                                         // tend to delay drawing on Fullscreen mode. So DTXMania uses Maximized window\r
343                                                                                                                         // in spite of using fullscreen mode.\r
344                                         app.Window.WindowState = FormWindowState.Normal;\r
345                                         app.Window.FormBorderStyle = FormBorderStyle.Sizable;\r
346                                         app.Window.WindowState = FormWindowState.Normal;\r
347 #endif\r
348                                         base.Window.ClientSize =\r
349                                                 new Size( currentClientSize.Width, currentClientSize.Height );\r
350 //                                      FDK.CTaskBar.ShowTaskBar( true );\r
351                                 }\r
352 #if WindowedFullscreen\r
353                                 else \r
354                                 {\r
355                                         app.Window.WindowState = FormWindowState.Normal;\r
356                                         app.Window.FormBorderStyle = FormBorderStyle.None;\r
357                                         app.Window.WindowState = FormWindowState.Maximized;\r
358                                 }\r
359                                 if ( ConfigIni.bウィンドウモード )\r
360                                 {\r
361                                     if ( !this.bマウスカーソル表示中 )\r
362                                     {\r
363                                         Cursor.Show();\r
364                                         this.bマウスカーソル表示中 = true;\r
365                                     }\r
366                                 }\r
367                                 else if ( this.bマウスカーソル表示中 )\r
368                                 {\r
369                                     Cursor.Hide();\r
370                                     this.bマウスカーソル表示中 = false;\r
371                                 }\r
372 #endif\r
373                         }\r
374                 }\r
375 \r
376                 #region [ #24609 リザルト画像をpngで保存する ]              // #24609 2011.3.14 yyagi; to save result screen in case BestRank or HiSkill.\r
377                 /// <summary>\r
378                 /// リザルト画像のキャプチャと保存。\r
379                 /// </summary>\r
380                 /// <param name="strFilename">保存するファイル名(フルパス)</param>\r
381                 public bool SaveResultScreen( string strFullPath )\r
382                 {\r
383                         string strSavePath = Path.GetDirectoryName( strFullPath );\r
384                         if ( !Directory.Exists( strSavePath ) )\r
385                         {\r
386                                 try\r
387                                 {\r
388                                         Directory.CreateDirectory( strSavePath );\r
389                                 }\r
390                                 catch\r
391                                 {\r
392                                         return false;\r
393                                 }\r
394                         }\r
395 \r
396                         // http://www.gamedev.net/topic/594369-dx9slimdxati-incorrect-saving-surface-to-file/\r
397                         using ( Surface pSurface = CDTXMania.app.Device.GetRenderTarget( 0 ) )\r
398                         {\r
399                                 Surface.ToFile( pSurface, strFullPath, ImageFileFormat.Png );\r
400                         }\r
401                         return true;\r
402                 }\r
403                 #endregion\r
404 \r
405                 // Game 実装\r
406 \r
407                 protected override void Initialize()\r
408                 {\r
409 //                      new GCBeep();\r
410                         //sw.Start();\r
411                         //swlist1 = new List<int>( 8192 );\r
412                         //swlist2 = new List<int>( 8192 );\r
413                         //swlist3 = new List<int>( 8192 );\r
414                         //swlist4 = new List<int>( 8192 );\r
415                         //swlist5 = new List<int>( 8192 );\r
416                         if ( this.listトップレベルActivities != null )\r
417                         {\r
418                                 foreach( CActivity activity in this.listトップレベルActivities )\r
419                                         activity.OnManagedリソースの作成();\r
420                         }\r
421 \r
422                         foreach( STPlugin st in this.listプラグイン )\r
423                         {\r
424                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
425                                 st.plugin.OnManagedリソースの作成();\r
426                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
427                         }\r
428 #if GPUFlushAfterPresent\r
429                         FrameEnd += dtxmania_FrameEnd;\r
430 #endif\r
431                 }\r
432 #if GPUFlushAfterPresent\r
433                 void dtxmania_FrameEnd( object sender, EventArgs e )    // GraphicsDeviceManager.game_FrameEnd()後に実行される\r
434                 {                                                                                                               // → Present()直後にGPUをFlushする\r
435                                                                                                                                 // → 画面のカクツキが頻発したため、ここでのFlushは行わない\r
436                         actFlushGPU.On進行描画();           // Flush GPU\r
437                 }\r
438 #endif\r
439                 protected override void LoadContent()\r
440                 {\r
441                         if ( ConfigIni.bウィンドウモード )\r
442                         {\r
443                                 if( !this.bマウスカーソル表示中 )\r
444                                 {\r
445                                         Cursor.Show();\r
446                                         this.bマウスカーソル表示中 = true;\r
447                                 }\r
448                         }\r
449                         else if( this.bマウスカーソル表示中 )\r
450                         {\r
451                                 Cursor.Hide();\r
452                                 this.bマウスカーソル表示中 = false;\r
453                         }\r
454                         this.Device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0f, 0f, (float)(-SampleFramework.GameWindowSize.Height / 2 * Math.Sqrt(3.0))), new Vector3(0f, 0f, 0f), new Vector3(0f, 1f, 0f)));\r
455                         this.Device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH(C変換.DegreeToRadian((float)60f), ((float)this.Device.Viewport.Width) / ((float)this.Device.Viewport.Height), -100f, 100f));\r
456                         this.Device.SetRenderState(RenderState.Lighting, false);\r
457                         this.Device.SetRenderState( RenderState.ZEnable, false );\r
458                         this.Device.SetRenderState( RenderState.AntialiasedLineEnable, false );\r
459                         this.Device.SetRenderState( RenderState.AlphaTestEnable, true );\r
460                         this.Device.SetRenderState( RenderState.AlphaRef, 10 );\r
461 \r
462                         this.Device.SetRenderState( RenderState.MultisampleAntialias, true );\r
463                         this.Device.SetSamplerState( 0, SamplerState.MinFilter, TextureFilter.Linear );\r
464                         this.Device.SetSamplerState( 0, SamplerState.MagFilter, TextureFilter.Linear );\r
465 \r
466                         this.Device.SetRenderState<Compare>( RenderState.AlphaFunc, Compare.Greater );\r
467                         this.Device.SetRenderState( RenderState.AlphaBlendEnable, true );\r
468                         this.Device.SetRenderState<Blend>( RenderState.SourceBlend, Blend.SourceAlpha );\r
469                         this.Device.SetRenderState<Blend>( RenderState.DestinationBlend, Blend.InverseSourceAlpha );\r
470                         this.Device.SetTextureStageState( 0, TextureStage.AlphaOperation, TextureOperation.Modulate );\r
471                         this.Device.SetTextureStageState( 0, TextureStage.AlphaArg1, 2 );\r
472                         this.Device.SetTextureStageState( 0, TextureStage.AlphaArg2, 1 );\r
473 \r
474                         if( this.listトップレベルActivities != null )\r
475                         {\r
476                                 foreach( CActivity activity in this.listトップレベルActivities )\r
477                                         activity.OnUnmanagedリソースの作成();\r
478                         }\r
479 \r
480                         foreach( STPlugin st in this.listプラグイン )\r
481                         {\r
482                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
483                                 st.plugin.OnUnmanagedリソースの作成();\r
484                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
485                         }\r
486                 }\r
487                 protected override void UnloadContent()\r
488                 {\r
489                         if( this.listトップレベルActivities != null )\r
490                         {\r
491                                 foreach( CActivity activity in this.listトップレベルActivities )\r
492                                         activity.OnUnmanagedリソースの解放();\r
493                         }\r
494 \r
495                         foreach( STPlugin st in this.listプラグイン )\r
496                         {\r
497                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
498                                 st.plugin.OnUnmanagedリソースの解放();\r
499                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
500                         }\r
501                 }\r
502                 protected override void OnExiting( EventArgs e )\r
503                 {\r
504                         CPowerManagement.tEnableMonitorSuspend();               // スリープ抑止状態を解除\r
505                         this.t終了処理();\r
506                         base.OnExiting( e );\r
507                 }\r
508                 protected override void Update( GameTime gameTime )\r
509                 {\r
510                 }\r
511                 protected override void Draw( GameTime gameTime )\r
512                 {\r
513                         Sound管理.t再生中の処理をする();\r
514 \r
515                         if( Timer != null )\r
516                                 Timer.t更新();\r
517             if (CSound管理.rc演奏用タイマ != null)\r
518                 CSound管理.rc演奏用タイマ.t更新();\r
519 \r
520                         if( Input管理 != null )\r
521                                 Input管理.tポーリング( this.bApplicationActive, CDTXMania.ConfigIni.bバッファ入力を行う );\r
522 \r
523                         if( FPS != null )\r
524                                 FPS.tカウンタ更新();\r
525 \r
526                         //if( Pad != null )                                     ポーリング時にクリアしたらダメ!曲の開始時に1回だけクリアする。(2010.9.11)\r
527                         //      Pad.st検知したデバイス.Clear();\r
528 \r
529                         if( this.Device == null )\r
530                                 return;\r
531 \r
532                         if ( this.bApplicationActive )  // DTXMania本体起動中の本体/モニタの省電力モード移行を抑止\r
533                                 CPowerManagement.tDisableMonitorSuspend();\r
534 \r
535                         // #xxxxx 2013.4.8 yyagi; sleepの挿入位置を、EndScnene~Present間から、BeginScene前に移動。描画遅延を小さくするため。\r
536                         #region [ スリープ ]\r
537                         if ( ConfigIni.nフレーム毎スリープms >= 0 )                    // #xxxxx 2011.11.27 yyagi\r
538                         {\r
539                                 Thread.Sleep( ConfigIni.nフレーム毎スリープms );\r
540                         }\r
541                         #endregion\r
542 \r
543                         #region [ DTXCreatorからの指示 ]\r
544                         if ( this.Window.IsReceivedMessage )    // ウインドウメッセージで、\r
545                         {\r
546                                 string strMes = this.Window.strMessage;\r
547                                 this.Window.IsReceivedMessage = false;\r
548 \r
549                                 if ( strMes != null )\r
550                                 {\r
551                                         DTXVmode.ParseArguments( strMes );\r
552 \r
553                                         if ( DTXVmode.Enabled )\r
554                                         {\r
555                                                 bコンパクトモード = true;\r
556                                                 strコンパクトモードファイル = DTXVmode.filename;\r
557                                                 if ( DTXVmode.Command == CDTXVmode.ECommand.Preview )\r
558                                                 {\r
559                                                         // preview soundの再生\r
560                                                         string strPreviewFilename = DTXVmode.previewFilename;\r
561 //Trace.TraceInformation( "Preview Filename=" + DTXVmode.previewFilename );\r
562                                                         try\r
563                                                         {\r
564                                                                 if ( this.previewSound != null )\r
565                                                                 {\r
566                                                                         this.previewSound.tサウンドを停止する();\r
567                                                                         this.previewSound.Dispose();\r
568                                                                         this.previewSound = null;\r
569                                                                 }\r
570                                                                 this.previewSound = CDTXMania.Sound管理.tサウンドを生成する( strPreviewFilename );\r
571                                                                 this.previewSound.n音量 = DTXVmode.previewVolume;\r
572                                                                 this.previewSound.n位置 = DTXVmode.previewPan;\r
573                                                                 this.previewSound.t再生を開始する();\r
574                                                                 Trace.TraceInformation( "DTXCからの指示で、サウンドを生成しました。({0})", strPreviewFilename );\r
575                                                         }\r
576                                                         catch\r
577                                                         {\r
578                                                                 Trace.TraceError( "DTXCからの指示での、サウンドの生成に失敗しました。({0})", strPreviewFilename );\r
579                                                                 if ( this.previewSound != null )\r
580                                                                 {\r
581                                                                         this.previewSound.Dispose();\r
582                                                                 }\r
583                                                                 this.previewSound = null;\r
584                                                         }\r
585                                                 }\r
586                                         }\r
587                                 }\r
588                         }\r
589                         #endregion\r
590 \r
591                         this.Device.BeginScene();\r
592                         this.Device.Clear( ClearFlags.ZBuffer | ClearFlags.Target, Color.Black, 1f, 0 );\r
593 \r
594                         if( r現在のステージ != null )\r
595                         {\r
596                                 this.n進行描画の戻り値 = ( r現在のステージ != null ) ? r現在のステージ.On進行描画() : 0;\r
597 \r
598                                 #region [ プラグインの進行描画 ]\r
599                                 //---------------------\r
600                                 foreach( STPlugin sp in this.listプラグイン )\r
601                                 {\r
602                                         Directory.SetCurrentDirectory( sp.strプラグインフォルダ );\r
603 \r
604                                         if( CDTXMania.act現在入力を占有中のプラグイン == null || CDTXMania.act現在入力を占有中のプラグイン == sp.plugin )\r
605                                                 sp.plugin.On進行描画( CDTXMania.Pad, CDTXMania.Input管理.Keyboard );\r
606                                         else\r
607                                                 sp.plugin.On進行描画( null, null );\r
608 \r
609                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
610                                 }\r
611                                 //---------------------\r
612                                 #endregion\r
613 \r
614 \r
615                                 CScoreIni scoreIni = null;\r
616 \r
617                                 if ( Control.IsKeyLocked( Keys.CapsLock ) )                             // #30925 2013.3.11 yyagi; capslock=ON時は、EnumSongsしないようにして、起動負荷とASIOの音切れの関係を確認する\r
618                                 {                                                                                                               // → songs.db等の書き込み時だと音切れするっぽい\r
619                                         actEnumSongs.On非活性化();\r
620                                         EnumSongs.SongListEnumCompletelyDone();\r
621                                         CDTXMania.stage選曲.bIsEnumeratingSongs = false;\r
622                                 }\r
623                                 #region [ 曲検索スレッドの起動/終了 ]                                       // ここに"Enumerating Songs..."表示を集約\r
624                                 if ( !CDTXMania.bコンパクトモード )\r
625                                 {\r
626                                         actEnumSongs.On進行描画();                                                  // "Enumerating Songs..."アイコンの描画\r
627                                 }\r
628                                 switch ( r現在のステージ.eステージID )\r
629                                 {\r
630                                         case CStage.Eステージ.タイトル:\r
631                                         case CStage.Eステージ.コンフィグ:\r
632                                         case CStage.Eステージ.選曲:\r
633                                         case CStage.Eステージ.曲読み込み:\r
634                                                 if ( EnumSongs != null )\r
635                                                 {\r
636                                                         #region [ (特定条件時) 曲検索スレッドの起動・開始 ]\r
637                                                         if ( r現在のステージ.eステージID == CStage.Eステージ.タイトル &&\r
638                                                                  r直前のステージ.eステージID == CStage.Eステージ.起動 &&\r
639                                                                  this.n進行描画の戻り値 == (int) CStageタイトル.E戻り値.継続 &&\r
640                                                                  !EnumSongs.IsSongListEnumStarted )\r
641                                                         {\r
642                                                                 actEnumSongs.On活性化();\r
643                                                                 CDTXMania.stage選曲.bIsEnumeratingSongs = true;\r
644                                                                 EnumSongs.Init( CDTXMania.Songs管理.listSongsDB, CDTXMania.Songs管理.nSongsDBから取得できたスコア数 );   // songs.db情報と、取得した曲数を、新インスタンスにも与える\r
645                                                                 EnumSongs.StartEnumFromDisk();          // 曲検索スレッドの起動・開始\r
646                                                                 if ( CDTXMania.Songs管理.nSongsDBから取得できたスコア数 == 0 )     // もし初回起動なら、検索スレッドのプライオリティをLowestでなくNormalにする\r
647                                                                 {\r
648                                                                         EnumSongs.ChangeEnumeratePriority( ThreadPriority.Normal );\r
649                                                                 }\r
650                                                         }\r
651                                                         #endregion\r
652                                                         \r
653                                                         #region [ 曲検索の中断と再開 ]\r
654                                                         if ( r現在のステージ.eステージID == CStage.Eステージ.選曲 && !EnumSongs.IsSongListEnumCompletelyDone )\r
655                                                         {\r
656                                                                 switch ( this.n進行描画の戻り値 )\r
657                                                                 {\r
658                                                                         case 0:         // 何もない\r
659                                                                                 //if ( CDTXMania.stage選曲.bIsEnumeratingSongs )\r
660                                                                                 if ( !CDTXMania.stage選曲.bIsPlayingPremovie )\r
661                                                                                 {\r
662                                                                                         EnumSongs.Resume();                                             // #27060 2012.2.6 yyagi 中止していたバックグランド曲検索を再開\r
663                                                                                         EnumSongs.IsSlowdown = false;\r
664                                                                                 }\r
665                                                                                 else\r
666                                                                                 {\r
667                                                                                         // EnumSongs.Suspend();                                 // #27060 2012.3.2 yyagi #PREMOVIE再生中は曲検索を低速化\r
668                                                                                         EnumSongs.IsSlowdown = true;\r
669                                                                                 }\r
670                                                                                 actEnumSongs.On活性化();\r
671                                                                                 break;\r
672 \r
673                                                                         case 2:         // 曲決定\r
674                                                                                 EnumSongs.Suspend();                                            // #27060 バックグラウンドの曲検索を一時停止\r
675                                                                                 actEnumSongs.On非活性化();\r
676                                                                                 break;\r
677                                                                 }\r
678                                                         }\r
679                                                         #endregion\r
680 \r
681                                                         #region [ 曲探索中断待ち待機 ]\r
682                                                         if ( r現在のステージ.eステージID == CStage.Eステージ.曲読み込み && !EnumSongs.IsSongListEnumCompletelyDone &&\r
683                                                                 EnumSongs.thDTXFileEnumerate != null )                                                  // #28700 2012.6.12 yyagi; at Compact mode, enumerating thread does not exist.\r
684                                                         {\r
685                                                                 EnumSongs.WaitUntilSuspended();                                                                 // 念のため、曲検索が一時中断されるまで待機\r
686                                                         }\r
687                                                         #endregion\r
688 \r
689                                                         #region [ 曲検索が完了したら、実際の曲リストに反映する ]\r
690                                                         // CStage選曲.On活性化() に回した方がいいかな?\r
691                                                         if ( EnumSongs.IsSongListEnumerated )\r
692                                                         {\r
693                                                                 actEnumSongs.On非活性化();\r
694                                                                 CDTXMania.stage選曲.bIsEnumeratingSongs = false;\r
695 \r
696                                                                 bool bRemakeSongTitleBar = ( r現在のステージ.eステージID == CStage.Eステージ.選曲 ) ? true : false;\r
697                                                                 CDTXMania.stage選曲.Refresh( EnumSongs.Songs管理, bRemakeSongTitleBar );\r
698                                                                 EnumSongs.SongListEnumCompletelyDone();\r
699                                                         }\r
700                                                         #endregion\r
701                                                 }\r
702                                                 break;\r
703                                 }\r
704                                 #endregion\r
705 \r
706                                 switch ( r現在のステージ.eステージID )\r
707                                 {\r
708                                         case CStage.Eステージ.何もしない:\r
709                                                 break;\r
710 \r
711                                         case CStage.Eステージ.起動:\r
712                                                 #region [ *** ]\r
713                                                 //-----------------------------\r
714                                                 if( this.n進行描画の戻り値 != 0 )\r
715                                                 {\r
716                                                         if( !bコンパクトモード )\r
717                                                         {\r
718                                                                 r現在のステージ.On非活性化();\r
719                                                                 Trace.TraceInformation( "----------------------" );\r
720                                                                 Trace.TraceInformation( "■ タイトル" );\r
721                                                                 stageタイトル.On活性化();\r
722                                                                 r直前のステージ = r現在のステージ;\r
723                                                                 r現在のステージ = stageタイトル;\r
724                                                         }\r
725                                                         else\r
726                                                         {\r
727                                                                 r現在のステージ.On非活性化();\r
728                                                                 Trace.TraceInformation( "----------------------" );\r
729                                                                 Trace.TraceInformation( "■ 曲読み込み" );\r
730                                                                 stage曲読み込み.On活性化();\r
731                                                                 r直前のステージ = r現在のステージ;\r
732                                                                 r現在のステージ = stage曲読み込み;\r
733 \r
734                                                         }\r
735                                                         foreach( STPlugin pg in this.listプラグイン )\r
736                                                         {\r
737                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
738                                                                 pg.plugin.Onステージ変更();\r
739                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
740                                                         }\r
741 \r
742                                                         this.tガベージコレクションを実行する();\r
743                                                 }\r
744                                                 //-----------------------------\r
745                                                 #endregion\r
746                                                 break;\r
747 \r
748                                         case CStage.Eステージ.タイトル:\r
749                                                 #region [ *** ]\r
750                                                 //-----------------------------\r
751                                                 switch( this.n進行描画の戻り値 )\r
752                                                 {\r
753                                                         case (int)CStageタイトル.E戻り値.GAMESTART:\r
754                                                                 #region [ 選曲処理へ ]\r
755                                                                 //-----------------------------\r
756                                                                 r現在のステージ.On非活性化();\r
757                                                                 Trace.TraceInformation( "----------------------" );\r
758                                                                 Trace.TraceInformation( "■ 選曲" );\r
759                                                                 stage選曲.On活性化();\r
760                                                                 r直前のステージ = r現在のステージ;\r
761                                                                 r現在のステージ = stage選曲;\r
762                                                                 //-----------------------------\r
763                                                                 #endregion\r
764                                                                 break;\r
765 \r
766                                                         #region [ OPTION: 廃止済 ]\r
767 //                                                      case 2:                                                                 // #24525 OPTIONとCONFIGの統合に伴い、OPTIONは廃止\r
768 //                                                              #region [ *** ]\r
769 //                                                              //-----------------------------\r
770 //                                                              r現在のステージ.On非活性化();\r
771 //                                                              Trace.TraceInformation( "----------------------" );\r
772 //                                                              Trace.TraceInformation( "■ オプション" );\r
773 //                                                              stageオプション.On活性化();\r
774 //                                                              r直前のステージ = r現在のステージ;\r
775 //                                                              r現在のステージ = stageオプション;\r
776 //                                                              //-----------------------------\r
777 //                                                              #endregion\r
778                                                         //                                                              break;\r
779                                                         #endregion\r
780 \r
781                                                         case (int)CStageタイトル.E戻り値.CONFIG:\r
782                                                                 #region [ *** ]\r
783                                                                 //-----------------------------\r
784                                                                 r現在のステージ.On非活性化();\r
785                                                                 Trace.TraceInformation( "----------------------" );\r
786                                                                 Trace.TraceInformation( "■ コンフィグ" );\r
787                                                                 stageコンフィグ.On活性化();\r
788                                                                 r直前のステージ = r現在のステージ;\r
789                                                                 r現在のステージ = stageコンフィグ;\r
790                                                                 //-----------------------------\r
791                                                                 #endregion\r
792                                                                 break;\r
793 \r
794                                                         case (int)CStageタイトル.E戻り値.EXIT:\r
795                                                                 #region [ *** ]\r
796                                                                 //-----------------------------\r
797                                                                 r現在のステージ.On非活性化();\r
798                                                                 Trace.TraceInformation( "----------------------" );\r
799                                                                 Trace.TraceInformation( "■ 終了" );\r
800                                                                 stage終了.On活性化();\r
801                                                                 r直前のステージ = r現在のステージ;\r
802                                                                 r現在のステージ = stage終了;\r
803                                                                 //-----------------------------\r
804                                                                 #endregion\r
805                                                                 break;\r
806                                                 }\r
807 \r
808                                                 foreach( STPlugin pg in this.listプラグイン )\r
809                                                 {\r
810                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
811                                                         pg.plugin.Onステージ変更();\r
812                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
813                                                 }\r
814 \r
815                                                 //this.tガベージコレクションを実行する();                // #31980 2013.9.3 yyagi タイトル画面でだけ、毎フレームGCを実行して重くなっていた問題の修正\r
816                                                 //-----------------------------\r
817                                                 #endregion\r
818                                                 break;\r
819 \r
820 //                                      case CStage.Eステージ.オプション:\r
821                                                 #region [ *** ]\r
822 //                                              //-----------------------------\r
823 //                                              if( this.n進行描画の戻り値 != 0 )\r
824 //                                              {\r
825 //                                                      switch( r直前のステージ.eステージID )\r
826 //                                                      {\r
827 //                                                              case CStage.Eステージ.タイトル:\r
828 //                                                                      #region [ *** ]\r
829 //                                                                      //-----------------------------\r
830 //                                                                      r現在のステージ.On非活性化();\r
831 //                                                                      Trace.TraceInformation( "----------------------" );\r
832 //                                                                      Trace.TraceInformation( "■ タイトル" );\r
833 //                                                                      stageタイトル.On活性化();\r
834 //                                                                      r直前のステージ = r現在のステージ;\r
835 //                                                                      r現在のステージ = stageタイトル;\r
836 //                                              \r
837 //                                                                      foreach( STPlugin pg in this.listプラグイン )\r
838 //                                                                      {\r
839 //                                                                              Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
840 //                                                                              pg.plugin.Onステージ変更();\r
841 //                                                                              Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
842 //                                                                      }\r
843 //                                              \r
844 //                                                                      this.tガベージコレクションを実行する();\r
845 //                                                                      break;\r
846 //                                                              //-----------------------------\r
847 //                                                                      #endregion\r
848 //\r
849 //                                                              case CStage.Eステージ.選曲:\r
850 //                                                                      #region [ *** ]\r
851 //                                                                      //-----------------------------\r
852 //                                                                      r現在のステージ.On非活性化();\r
853 //                                                                      Trace.TraceInformation( "----------------------" );\r
854 //                                                                      Trace.TraceInformation( "■ 選曲" );\r
855 //                                                                      stage選曲.On活性化();\r
856 //                                                                      r直前のステージ = r現在のステージ;\r
857 //                                                                      r現在のステージ = stage選曲;\r
858 //\r
859 //                                                                      foreach( STPlugin pg in this.listプラグイン )\r
860 //                                                                      {\r
861 //                                                                              Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
862 //                                                                              pg.plugin.Onステージ変更();\r
863 //                                                                              Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
864 //                                                                      }\r
865 //\r
866 //                                                                      this.tガベージコレクションを実行する();\r
867 //                                                                      break;\r
868 //                                                              //-----------------------------\r
869 //                                                                      #endregion\r
870 //                                                      }\r
871 //                                              }\r
872 //                                              //-----------------------------\r
873                                                 #endregion\r
874 //                                              break;\r
875 \r
876                                         case CStage.Eステージ.コンフィグ:\r
877                                                 #region [ *** ]\r
878                                                 //-----------------------------\r
879                                                 if( this.n進行描画の戻り値 != 0 )\r
880                                                 {\r
881                                                         switch( r直前のステージ.eステージID )\r
882                                                         {\r
883                                                                 case CStage.Eステージ.タイトル:\r
884                                                                         #region [ *** ]\r
885                                                                         //-----------------------------\r
886                                                                         r現在のステージ.On非活性化();\r
887                                                                         Trace.TraceInformation( "----------------------" );\r
888                                                                         Trace.TraceInformation( "■ タイトル" );\r
889                                                                         stageタイトル.On活性化();\r
890                                                                         r直前のステージ = r現在のステージ;\r
891                                                                         r現在のステージ = stageタイトル;\r
892 \r
893                                                                         foreach( STPlugin pg in this.listプラグイン )\r
894                                                                         {\r
895                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
896                                                                                 pg.plugin.Onステージ変更();\r
897                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
898                                                                         }\r
899 \r
900                                                                         this.tガベージコレクションを実行する();\r
901                                                                         break;\r
902                                                                 //-----------------------------\r
903                                                                         #endregion\r
904 \r
905                                                                 case CStage.Eステージ.選曲:\r
906                                                                         #region [ *** ]\r
907                                                                         //-----------------------------\r
908                                                                         r現在のステージ.On非活性化();\r
909                                                                         Trace.TraceInformation( "----------------------" );\r
910                                                                         Trace.TraceInformation( "■ 選曲" );\r
911                                                                         stage選曲.On活性化();\r
912                                                                         r直前のステージ = r現在のステージ;\r
913                                                                         r現在のステージ = stage選曲;\r
914 \r
915                                                                         foreach( STPlugin pg in this.listプラグイン )\r
916                                                                         {\r
917                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
918                                                                                 pg.plugin.Onステージ変更();\r
919                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
920                                                                         }\r
921 \r
922                                                                         this.tガベージコレクションを実行する();\r
923                                                                         break;\r
924                                                                 //-----------------------------\r
925                                                                         #endregion\r
926                                                         }\r
927                                                 }\r
928                                                 //-----------------------------\r
929                                                 #endregion\r
930                                                 break;\r
931 \r
932                                         case CStage.Eステージ.選曲:\r
933                                                 #region [ *** ]\r
934                                                 //-----------------------------\r
935                                                 switch( this.n進行描画の戻り値 )\r
936                                                 {\r
937                                                         case (int) CStage選曲.E戻り値.タイトルに戻る:\r
938                                                                 #region [ *** ]\r
939                                                                 //-----------------------------\r
940                                                                 r現在のステージ.On非活性化();\r
941                                                                 Trace.TraceInformation( "----------------------" );\r
942                                                                 Trace.TraceInformation( "■ タイトル" );\r
943                                                                 stageタイトル.On活性化();\r
944                                                                 r直前のステージ = r現在のステージ;\r
945                                                                 r現在のステージ = stageタイトル;\r
946 \r
947                                                                 foreach( STPlugin pg in this.listプラグイン )\r
948                                                                 {\r
949                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
950                                                                         pg.plugin.Onステージ変更();\r
951                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
952                                                                 }\r
953 \r
954                                                                 this.tガベージコレクションを実行する();\r
955                                                                 break;\r
956                                                         //-----------------------------\r
957                                                                 #endregion\r
958 \r
959                                                         case (int) CStage選曲.E戻り値.選曲した:\r
960                                                                 #region [ *** ]\r
961                                                                 //-----------------------------\r
962                                                                 r現在のステージ.On非活性化();\r
963                                                                 Trace.TraceInformation( "----------------------" );\r
964                                                                 Trace.TraceInformation( "■ 曲読み込み" );\r
965                                                                 stage曲読み込み.On活性化();\r
966                                                                 r直前のステージ = r現在のステージ;\r
967                                                                 r現在のステージ = stage曲読み込み;\r
968 \r
969                                                                 foreach( STPlugin pg in this.listプラグイン )\r
970                                                                 {\r
971                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
972                                                                         pg.plugin.Onステージ変更();\r
973                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
974                                                                 }\r
975 \r
976                                                                 this.tガベージコレクションを実行する();\r
977                                                                 break;\r
978                                                         //-----------------------------\r
979                                                                 #endregion\r
980 \r
981 //                                                      case (int) CStage選曲.E戻り値.オプション呼び出し:\r
982                                                                 #region [ *** ]\r
983 //                                                              //-----------------------------\r
984 //                                                              r現在のステージ.On非活性化();\r
985 //                                                              Trace.TraceInformation( "----------------------" );\r
986 //                                                              Trace.TraceInformation( "■ オプション" );\r
987 //                                                              stageオプション.On活性化();\r
988 //                                                              r直前のステージ = r現在のステージ;\r
989 //                                                              r現在のステージ = stageオプション;\r
990 //\r
991 //                                                              foreach( STPlugin pg in this.listプラグイン )\r
992 //                                                              {\r
993 //                                                                      Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
994 //                                                                      pg.plugin.Onステージ変更();\r
995 //                                                                      Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
996 //                                                              }\r
997 //\r
998 //                                                              this.tガベージコレクションを実行する();\r
999 //                                                              break;\r
1000 //                                                      //-----------------------------\r
1001                                                                 #endregion\r
1002 \r
1003                                                         case (int) CStage選曲.E戻り値.コンフィグ呼び出し:\r
1004                                                                 #region [ *** ]\r
1005                                                                 //-----------------------------\r
1006                                                                 r現在のステージ.On非活性化();\r
1007                                                                 Trace.TraceInformation( "----------------------" );\r
1008                                                                 Trace.TraceInformation( "■ コンフィグ" );\r
1009                                                                 stageコンフィグ.On活性化();\r
1010                                                                 r直前のステージ = r現在のステージ;\r
1011                                                                 r現在のステージ = stageコンフィグ;\r
1012 \r
1013                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1014                                                                 {\r
1015                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1016                                                                         pg.plugin.Onステージ変更();\r
1017                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1018                                                                 }\r
1019 \r
1020                                                                 this.tガベージコレクションを実行する();\r
1021                                                                 break;\r
1022                                                         //-----------------------------\r
1023                                                                 #endregion\r
1024 \r
1025                                                         case (int) CStage選曲.E戻り値.スキン変更:\r
1026 \r
1027                                                                 #region [ *** ]\r
1028                                                                 //-----------------------------\r
1029                                                                 r現在のステージ.On非活性化();\r
1030                                                                 Trace.TraceInformation( "----------------------" );\r
1031                                                                 Trace.TraceInformation( "■ スキン切り替え" );\r
1032                                                                 stageChangeSkin.On活性化();\r
1033                                                                 r直前のステージ = r現在のステージ;\r
1034                                                                 r現在のステージ = stageChangeSkin;\r
1035                                                                 break;\r
1036                                                         //-----------------------------\r
1037                                                                 #endregion\r
1038                                                 }\r
1039                                                 //-----------------------------\r
1040                                                 #endregion\r
1041                                                 break;\r
1042 \r
1043                                         case CStage.Eステージ.曲読み込み:\r
1044                                                 #region [ *** ]\r
1045                                                 //-----------------------------\r
1046                                                 DTXVmode.Refreshed = false;             // 曲のリロード中に発生した再リロードは、無視する。\r
1047                                                 if( this.n進行描画の戻り値 != 0 )\r
1048                                                 {\r
1049                                                         CDTXMania.Pad.st検知したデバイス.Clear();       // 入力デバイスフラグクリア(2010.9.11)\r
1050                                                         r現在のステージ.On非活性化();\r
1051                                                         #region [ ESC押下時は、曲の読み込みを中止して選曲画面に戻る ]\r
1052                                                         if ( this.n進行描画の戻り値 == (int) E曲読込画面の戻り値.読込中止 )\r
1053                                                         {\r
1054                                                                 //DTX.t全チップの再生停止();\r
1055                                                                 DTX.On非活性化();\r
1056                                                                 Trace.TraceInformation( "曲の読み込みを中止しました。" );\r
1057                                                                 this.tガベージコレクションを実行する();\r
1058                                                                 Trace.TraceInformation( "----------------------" );\r
1059                                                                 Trace.TraceInformation( "■ 選曲" );\r
1060                                                                 stage選曲.On活性化();\r
1061                                                                 r直前のステージ = r現在のステージ;\r
1062                                                                 r現在のステージ = stage選曲;\r
1063                                                                 foreach ( STPlugin pg in this.listプラグイン )\r
1064                                                                 {\r
1065                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1066                                                                         pg.plugin.Onステージ変更();\r
1067                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1068                                                                 }\r
1069                                                                 break;\r
1070                                                         }\r
1071                                                         #endregion\r
1072 \r
1073                                                         if( !ConfigIni.bギタレボモード )\r
1074                                                         {\r
1075                                                                 Trace.TraceInformation( "----------------------" );\r
1076                                                                 Trace.TraceInformation( "■ 演奏(ドラム画面)" );\r
1077 #if false               // #23625 2011.1.11 Config.iniからダメージ/回復値の定数変更を行う場合はここを有効にする 087リリースに合わせ機能無効化\r
1078 for (int i = 0; i < 5; i++)\r
1079 {\r
1080         for (int j = 0; j < 2; j++)\r
1081         {\r
1082                 stage演奏ドラム画面.fDamageGaugeDelta[i, j] = ConfigIni.fGaugeFactor[i, j];\r
1083         }\r
1084 }\r
1085 for (int i = 0; i < 3; i++) {\r
1086         stage演奏ドラム画面.fDamageLevelFactor[i] = ConfigIni.fDamageLevelFactor[i];\r
1087 }               \r
1088 #endif\r
1089                                                                 r直前のステージ = r現在のステージ;\r
1090                                                                 r現在のステージ = stage演奏ドラム画面;\r
1091                                                         }\r
1092                                                         else\r
1093                                                         {\r
1094                                                                 Trace.TraceInformation( "----------------------" );\r
1095                                                                 Trace.TraceInformation( "■ 演奏(ギター画面)" );\r
1096 #if false               // #23625 2011.1.11 Config.iniからダメージ/回復値の定数変更を行う場合はここを有効にする 087リリースに合わせ機能無効化\r
1097 for (int i = 0; i < 5; i++)\r
1098 {\r
1099         for (int j = 0; j < 2; j++)\r
1100         {\r
1101                 stage演奏ギター画面.fDamageGaugeDelta[i, j] = ConfigIni.fGaugeFactor[i, j];\r
1102         }\r
1103 }\r
1104 for (int i = 0; i < 3; i++) {\r
1105         stage演奏ギター画面.fDamageLevelFactor[i] = ConfigIni.fDamageLevelFactor[i];\r
1106 }               \r
1107 #endif\r
1108                                                                 r直前のステージ = r現在のステージ;\r
1109                                                                 r現在のステージ = stage演奏ギター画面;\r
1110                                                         }\r
1111 \r
1112                                                         foreach( STPlugin pg in this.listプラグイン )\r
1113                                                         {\r
1114                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1115                                                                 pg.plugin.Onステージ変更();\r
1116                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1117                                                         }\r
1118 \r
1119                                                         this.tガベージコレクションを実行する();\r
1120                                                 }\r
1121                                                 //-----------------------------\r
1122                                                 #endregion\r
1123                                                 break;\r
1124 \r
1125                                         case CStage.Eステージ.演奏:\r
1126                                                 #region [ *** ]\r
1127                                                 //-----------------------------\r
1128                                                 //long n1 = FDK.CSound管理.rc演奏用タイマ.nシステム時刻ms;\r
1129                                                 //long n2 = FDK.CSound管理.SoundDevice.n経過時間ms;\r
1130                                                 //long n3 = FDK.CSound管理.SoundDevice.tmシステムタイマ.nシステム時刻ms;\r
1131                                                 //long n4 = FDK.CSound管理.rc演奏用タイマ.n現在時刻;\r
1132                                                 //long n5 = FDK.CSound管理.SoundDevice.n経過時間を更新したシステム時刻ms;\r
1133 \r
1134                                                 //swlist1.Add( Convert.ToInt32(n1) );\r
1135                                                 //swlist2.Add( Convert.ToInt32(n2) );\r
1136                                                 //swlist3.Add( Convert.ToInt32( n3 ) );\r
1137                                                 //swlist4.Add( Convert.ToInt32( n4 ) );\r
1138                                                 //swlist5.Add( Convert.ToInt32( n5 ) );\r
1139 \r
1140                                                 #region [ DTXVモード中にDTXCreatorから指示を受けた場合の処理 ]\r
1141                                                 if ( DTXVmode.Enabled && DTXVmode.Refreshed )\r
1142                                                 {\r
1143                                                         DTXVmode.Refreshed = false;\r
1144 \r
1145                                                         if ( DTXVmode.Command == CDTXVmode.ECommand.Stop )\r
1146                                                         {\r
1147                                                                 if ( !ConfigIni.bギタレボモード )\r
1148                                                                 {\r
1149                                                                         CDTXMania.stage演奏ドラム画面.t停止();\r
1150                                                                 }\r
1151                                                                 else\r
1152                                                                 {\r
1153                                                                         CDTXMania.stage演奏ギター画面.t停止();\r
1154                                                                 }\r
1155                                                                 if ( previewSound != null )\r
1156                                                                 {\r
1157                                                                         this.previewSound.tサウンドを停止する();\r
1158                                                                         this.previewSound.Dispose();\r
1159                                                                         this.previewSound = null;\r
1160                                                                 }\r
1161                                                                 //{\r
1162                                                                 //    int lastd = 0;\r
1163                                                                 //    int f = 0;\r
1164                                                                 //    for ( int i = 0; i < swlist1.Count; i++ )\r
1165                                                                 //    {\r
1166                                                                 //        int d1 = swlist1[ i ];\r
1167                                                                 //        int d2 = swlist2[ i ];\r
1168                                                                 //        int d3 = swlist3[ i ];\r
1169                                                                 //        int d4 = swlist4[ i ];\r
1170                                                                 //        int d5 = swlist5[ i ];\r
1171 \r
1172                                                                 //        int dif = d1 - lastd;\r
1173                                                                 //        string s = "";\r
1174                                                                 //        if ( 16 <= dif && dif <= 17 )\r
1175                                                                 //        {\r
1176                                                                 //        }\r
1177                                                                 //        else\r
1178                                                                 //        {\r
1179                                                                 //            s = "★";\r
1180                                                                 //        }\r
1181                                                                 //        Trace.TraceInformation( "frame {0:D4}: {1:D3} ( {2:D3}, {3:D3} - {7:D3}, {4:D3} ) {5}, n現在時刻={6}", f, dif, d1, d2, d3, s, d4, d5 );\r
1182                                                                 //        lastd = d1;\r
1183                                                                 //        f++;\r
1184                                                                 //    }\r
1185                                                                 //    swlist1.Clear();\r
1186                                                                 //    swlist2.Clear();\r
1187                                                                 //    swlist3.Clear();\r
1188                                                                 //    swlist4.Clear();\r
1189                                                                 //    swlist5.Clear();\r
1190 \r
1191                                                                 //}\r
1192                                                         }\r
1193                                                         else if ( DTXVmode.Command == CDTXVmode.ECommand.Play )\r
1194                                                         {\r
1195                                                                 if ( DTXVmode.NeedReload )\r
1196                                                                 {\r
1197                                                                         if ( !ConfigIni.bギタレボモード )\r
1198                                                                         {\r
1199                                                                                 CDTXMania.stage演奏ドラム画面.t再読込();\r
1200                                                                         }\r
1201                                                                         else\r
1202                                                                         {\r
1203                                                                                 CDTXMania.stage演奏ギター画面.t再読込();\r
1204                                                                         }\r
1205 \r
1206                                                                         CDTXMania.ConfigIni.bDrums有効 = !DTXVmode.GRmode;\r
1207                                                                         CDTXMania.ConfigIni.bGuitar有効 = true;\r
1208                                                                         CDTXMania.ConfigIni.bTimeStretch = DTXVmode.TimeStretch;\r
1209                                                                         CSound管理.bIsTimeStretch = DTXVmode.TimeStretch;\r
1210                                                                         if ( CDTXMania.ConfigIni.b垂直帰線待ちを行う != DTXVmode.VSyncWait )\r
1211                                                                         {\r
1212                                                                                 CDTXMania.ConfigIni.b垂直帰線待ちを行う = DTXVmode.VSyncWait;\r
1213                                                                                 CDTXMania.app.b次のタイミングで垂直帰線同期切り替えを行う = true;\r
1214                                                                         }\r
1215                                                                 }\r
1216                                                                 else\r
1217                                                                 {\r
1218                                                                         if ( !ConfigIni.bギタレボモード )\r
1219                                                                         {\r
1220                                                                                 CDTXMania.stage演奏ドラム画面.t演奏位置の変更( CDTXMania.DTXVmode.nStartBar );\r
1221                                                                         }\r
1222                                                                         else\r
1223                                                                         {\r
1224                                                                                 CDTXMania.stage演奏ギター画面.t演奏位置の変更( CDTXMania.DTXVmode.nStartBar );\r
1225                                                                         }\r
1226                                                                 }\r
1227                                                         }\r
1228                                                 }\r
1229                                                 #endregion\r
1230 \r
1231                                                 switch( this.n進行描画の戻り値 )\r
1232                                                 {\r
1233                                                         case (int) E演奏画面の戻り値.再読込・再演奏:\r
1234                                                                 #region [ DTXファイルを再読み込みして、再演奏 ]\r
1235                                                                 DTX.t全チップの再生停止();\r
1236                                                                 DTX.On非活性化();\r
1237                                                                 r現在のステージ.On非活性化();\r
1238                                                                 stage曲読み込み.On活性化();\r
1239                                                                 r直前のステージ = r現在のステージ;\r
1240                                                                 r現在のステージ = stage曲読み込み;\r
1241                                                                 this.tガベージコレクションを実行する();\r
1242                                                                 break;\r
1243                                                                 #endregion\r
1244 \r
1245                                                         //case (int) E演奏画面の戻り値.再演奏:\r
1246                                                         #region [ 再読み込み無しで、再演奏 ]\r
1247                                                         #endregion\r
1248                                                         //      break;\r
1249 \r
1250                                                         case (int) E演奏画面の戻り値.継続:\r
1251                                                                 break;\r
1252 \r
1253                                                         case (int) E演奏画面の戻り値.演奏中断:\r
1254                                                                 #region [ 演奏キャンセル ]\r
1255                                                                 //-----------------------------\r
1256                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( "Play canceled" );\r
1257 \r
1258                                                                 //int lastd = 0;\r
1259                                                                 //int f = 0;\r
1260                                                                 //for (int i = 0; i < swlist1.Count; i++)\r
1261                                                                 //{\r
1262                                                                 //    int d1 = swlist1[ i ];\r
1263                                                                 //    int d2 = swlist2[ i ];\r
1264                                                                 //    int d3 = swlist3[ i ];\r
1265                                                                 //    int d4 = swlist4[ i ];\r
1266 \r
1267                                                                 //    int dif = d1 - lastd;\r
1268                                                                 //    string s = "";\r
1269                                                                 //    if ( 16 <= dif && dif <= 17 )\r
1270                                                                 //    {\r
1271                                                                 //    }\r
1272                                                                 //    else\r
1273                                                                 //    {\r
1274                                                                 //        s = "★";\r
1275                                                                 //    }\r
1276                                                                 //    Trace.TraceInformation( "frame {0:D4}: {1:D3} ( {2:D3}, {3:D3}, {4:D3} ) {5}, n現在時刻={6}", f, dif, d1, d2, d3, s, d4 );\r
1277                                                                 //    lastd = d1;\r
1278                                                                 //    f++;\r
1279                                                                 //}\r
1280                                                                 //swlist1.Clear();\r
1281                                                                 //swlist2.Clear();\r
1282                                                                 //swlist3.Clear();\r
1283                                                                 //swlist4.Clear();\r
1284                 \r
1285                                                                 #region [ プラグイン On演奏キャンセル() の呼び出し ]\r
1286                                                                 //---------------------\r
1287                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1288                                                                 {\r
1289                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1290                                                                         pg.plugin.On演奏キャンセル( scoreIni );\r
1291                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1292                                                                 }\r
1293                                                                 //---------------------\r
1294                                                                 #endregion\r
1295 \r
1296                                                                 DTX.t全チップの再生停止();\r
1297                                                                 DTX.On非活性化();\r
1298                                                                 r現在のステージ.On非活性化();\r
1299                                                                 if( bコンパクトモード )\r
1300                                                                 {\r
1301                                                                         base.Window.Close();\r
1302                                                                 }\r
1303                                                                 else\r
1304                                                                 {\r
1305                                                                         Trace.TraceInformation( "----------------------" );\r
1306                                                                         Trace.TraceInformation( "■ 選曲" );\r
1307                                                                         stage選曲.On活性化();\r
1308                                                                         r直前のステージ = r現在のステージ;\r
1309                                                                         r現在のステージ = stage選曲;\r
1310 \r
1311                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
1312                                                                         //---------------------\r
1313                                                                         foreach( STPlugin pg in this.listプラグイン )\r
1314                                                                         {\r
1315                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1316                                                                                 pg.plugin.Onステージ変更();\r
1317                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1318                                                                         }\r
1319                                                                         //---------------------\r
1320                                                                         #endregion\r
1321 \r
1322                                                                         this.tガベージコレクションを実行する();\r
1323                                                                 }\r
1324                                                                 break;\r
1325                                                                 //-----------------------------\r
1326                                                                 #endregion\r
1327 \r
1328                                                         case (int) E演奏画面の戻り値.ステージ失敗:\r
1329                                                                 #region [ 演奏失敗(StageFailed) ]\r
1330                                                                 //-----------------------------\r
1331                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( "Stage failed" );\r
1332 \r
1333                                                                 #region [ プラグイン On演奏失敗() の呼び出し ]\r
1334                                                                 //---------------------\r
1335                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1336                                                                 {\r
1337                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1338                                                                         pg.plugin.On演奏失敗( scoreIni );\r
1339                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1340                                                                 }\r
1341                                                                 //---------------------\r
1342                                                                 #endregion\r
1343 \r
1344                                                                 DTX.t全チップの再生停止();\r
1345                                                                 DTX.On非活性化();\r
1346                                                                 r現在のステージ.On非活性化();\r
1347                                                                 if( bコンパクトモード )\r
1348                                                                 {\r
1349                                                                         base.Window.Close();\r
1350                                                                 }\r
1351                                                                 else\r
1352                                                                 {\r
1353                                                                         Trace.TraceInformation( "----------------------" );\r
1354                                                                         Trace.TraceInformation( "■ 選曲" );\r
1355                                                                         stage選曲.On活性化();\r
1356                                                                         r直前のステージ = r現在のステージ;\r
1357                                                                         r現在のステージ = stage選曲;\r
1358 \r
1359                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
1360                                                                         //---------------------\r
1361                                                                         foreach( STPlugin pg in this.listプラグイン )\r
1362                                                                         {\r
1363                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1364                                                                                 pg.plugin.Onステージ変更();\r
1365                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1366                                                                         }\r
1367                                                                         //---------------------\r
1368                                                                         #endregion\r
1369 \r
1370                                                                         this.tガベージコレクションを実行する();\r
1371                                                                 }\r
1372                                                                 break;\r
1373                                                                 //-----------------------------\r
1374                                                                 #endregion\r
1375 \r
1376                                                         case (int) E演奏画面の戻り値.ステージクリア:\r
1377                                                                 #region [ 演奏クリア ]\r
1378                                                                 //-----------------------------\r
1379                                                                 CScoreIni.C演奏記録 c演奏記録_Drums, c演奏記録_Guitar, c演奏記録_Bass;\r
1380                                                                 CDTX.CChip[] chipArray = new CDTX.CChip[ 10 ];\r
1381                                                                 if( ConfigIni.bギタレボモード )\r
1382                                                                 {\r
1383                                                                         stage演奏ギター画面.t演奏結果を格納する( out c演奏記録_Drums, out c演奏記録_Guitar, out c演奏記録_Bass );\r
1384                                                                 }\r
1385                                                                 else\r
1386                                                                 {\r
1387                                                                         stage演奏ドラム画面.t演奏結果を格納する( out c演奏記録_Drums, out c演奏記録_Guitar, out c演奏記録_Bass, out chipArray );\r
1388                                                                 }\r
1389 \r
1390                                                                 if ( CDTXMania.ConfigIni.bIsSwappedGuitarBass )         // #24063 2011.1.24 yyagi Gt/Bsを入れ替えていたなら、演奏結果も入れ替える\r
1391                                                                 {\r
1392                                                                         CScoreIni.C演奏記録 t;\r
1393                                                                         t = c演奏記録_Guitar;\r
1394                                                                         c演奏記録_Guitar = c演奏記録_Bass;\r
1395                                                                         c演奏記録_Bass = t;\r
1396 \r
1397                                                                         CDTXMania.DTX.SwapGuitarBassInfos();                    // 譜面情報も元に戻す\r
1398                                                                         CDTXMania.ConfigIni.SwapGuitarBassInfos_AutoFlags();    // #24415 2011.2.27 yyagi\r
1399                                                                                                                                                                         // リザルト集計時のみ、Auto系のフラグも元に戻す。\r
1400                                                                                                                                                                         // これを戻すのは、リザルト集計後。\r
1401                                                                 }                                                                                                       // "case CStage.Eステージ.結果:"のところ。\r
1402 \r
1403                                                                 double ps = 0.0, gs = 0.0;\r
1404                                                                 if ( !c演奏記録_Drums.b全AUTOである && c演奏記録_Drums.n全チップ数 > 0) {\r
1405                                                                         ps = c演奏記録_Drums.db演奏型スキル値;\r
1406                                                                         gs = c演奏記録_Drums.dbゲーム型スキル値;\r
1407                                                                 }\r
1408                                                                 else if ( !c演奏記録_Guitar.b全AUTOである && c演奏記録_Guitar.n全チップ数 > 0) {\r
1409                                                                         ps = c演奏記録_Guitar.db演奏型スキル値;\r
1410                                                                         gs = c演奏記録_Guitar.dbゲーム型スキル値;\r
1411                                                                 }\r
1412                                                                 else\r
1413                                                                 {\r
1414                                                                         ps = c演奏記録_Bass.db演奏型スキル値;\r
1415                                                                         gs = c演奏記録_Bass.dbゲーム型スキル値;\r
1416                                                                 }\r
1417                                                                 string str = "Cleared";\r
1418                                                                 switch( CScoreIni.t総合ランク値を計算して返す( c演奏記録_Drums, c演奏記録_Guitar, c演奏記録_Bass ) )\r
1419                                                                 {\r
1420                                                                         case (int)CScoreIni.ERANK.SS:\r
1421                                                                                 str = string.Format( "Cleared (SS: {0:F2})", ps );\r
1422                                                                                 break;\r
1423 \r
1424                                                                         case (int) CScoreIni.ERANK.S:\r
1425                                                                                 str = string.Format( "Cleared (S: {0:F2})", ps );\r
1426                                                                                 break;\r
1427 \r
1428                                                                         case (int) CScoreIni.ERANK.A:\r
1429                                                                                 str = string.Format( "Cleared (A: {0:F2})", ps );\r
1430                                                                                 break;\r
1431 \r
1432                                                                         case (int) CScoreIni.ERANK.B:\r
1433                                                                                 str = string.Format( "Cleared (B: {0:F2})", ps );\r
1434                                                                                 break;\r
1435 \r
1436                                                                         case (int) CScoreIni.ERANK.C:\r
1437                                                                                 str = string.Format( "Cleared (C: {0:F2})", ps );\r
1438                                                                                 break;\r
1439 \r
1440                                                                         case (int) CScoreIni.ERANK.D:\r
1441                                                                                 str = string.Format( "Cleared (D: {0:F2})", ps );\r
1442                                                                                 break;\r
1443 \r
1444                                                                         case (int) CScoreIni.ERANK.E:\r
1445                                                                                 str = string.Format( "Cleared (E: {0:F2})", ps );\r
1446                                                                                 break;\r
1447 \r
1448                                                                         case (int)CScoreIni.ERANK.UNKNOWN:      // #23534 2010.10.28 yyagi add: 演奏チップが0個のとき\r
1449                                                                                 str = "Cleared (No chips)";\r
1450                                                                                 break;\r
1451                                                                 }\r
1452 \r
1453                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( str );\r
1454 \r
1455                                                                 #region [ プラグイン On演奏クリア() の呼び出し ]\r
1456                                                                 //---------------------\r
1457                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1458                                                                 {\r
1459                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1460                                                                         pg.plugin.On演奏クリア( scoreIni );\r
1461                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1462                                                                 }\r
1463                                                                 //---------------------\r
1464                                                                 #endregion\r
1465 \r
1466                                                                 r現在のステージ.On非活性化();\r
1467                                                                 Trace.TraceInformation( "----------------------" );\r
1468                                                                 Trace.TraceInformation( "■ 結果" );\r
1469                                                                 stage結果.st演奏記録.Drums = c演奏記録_Drums;\r
1470                                                                 stage結果.st演奏記録.Guitar = c演奏記録_Guitar;\r
1471                                                                 stage結果.st演奏記録.Bass = c演奏記録_Bass;\r
1472                                                                 stage結果.r空うちドラムチップ = chipArray;\r
1473                                                                 stage結果.On活性化();\r
1474                                                                 r直前のステージ = r現在のステージ;\r
1475                                                                 r現在のステージ = stage結果;\r
1476 \r
1477                                                                 #region [ プラグイン Onステージ変更() の呼び出し ]\r
1478                                                                 //---------------------\r
1479                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1480                                                                 {\r
1481                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1482                                                                         pg.plugin.Onステージ変更();\r
1483                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1484                                                                 }\r
1485                                                                 //---------------------\r
1486                                                                 #endregion\r
1487 \r
1488                                                                 break;\r
1489                                                                 //-----------------------------\r
1490                                                                 #endregion\r
1491                                                 }\r
1492                                                 //-----------------------------\r
1493                                                 #endregion\r
1494                                                 break;\r
1495 \r
1496                                         case CStage.Eステージ.結果:\r
1497                                                 #region [ *** ]\r
1498                                                 //-----------------------------\r
1499                                                 if( this.n進行描画の戻り値 != 0 )\r
1500                                                 {\r
1501                                                         if ( CDTXMania.ConfigIni.bIsSwappedGuitarBass )         // #24415 2011.2.27 yyagi Gt/Bsを入れ替えていたなら、Auto状態をリザルト画面終了後に元に戻す\r
1502                                                         {\r
1503                                                                 CDTXMania.ConfigIni.SwapGuitarBassInfos_AutoFlags();    // Auto入れ替え\r
1504                                                         }\r
1505 \r
1506                                                         DTX.t全チップの再生一時停止();\r
1507                                                         DTX.On非活性化();\r
1508                                                         r現在のステージ.On非活性化();\r
1509                                                         if( !bコンパクトモード )\r
1510                                                         {\r
1511                                                                 Trace.TraceInformation( "----------------------" );\r
1512                                                                 Trace.TraceInformation( "■ 選曲" );\r
1513                                                                 stage選曲.On活性化();\r
1514                                                                 r直前のステージ = r現在のステージ;\r
1515                                                                 r現在のステージ = stage選曲;\r
1516 \r
1517                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1518                                                                 {\r
1519                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1520                                                                         pg.plugin.Onステージ変更();\r
1521                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1522                                                                 }\r
1523 \r
1524                                                                 this.tガベージコレクションを実行する();\r
1525                                                         }\r
1526                                                         else\r
1527                                                         {\r
1528                                                                 base.Window.Close();\r
1529                                                         }\r
1530                                                 }\r
1531                                                 //-----------------------------\r
1532                                                 #endregion\r
1533                                                 break;\r
1534 \r
1535                                         case CStage.Eステージ.ChangeSkin:\r
1536                                                 #region [ *** ]\r
1537                                                 //-----------------------------\r
1538                                                 if ( this.n進行描画の戻り値 != 0 )\r
1539                                                 {\r
1540                                                         r現在のステージ.On非活性化();\r
1541                                                         Trace.TraceInformation( "----------------------" );\r
1542                                                         Trace.TraceInformation( "■ 選曲" );\r
1543                                                         stage選曲.On活性化();\r
1544                                                         r直前のステージ = r現在のステージ;\r
1545                                                         r現在のステージ = stage選曲;\r
1546                                                         this.tガベージコレクションを実行する();\r
1547                                                 }\r
1548                                                 //-----------------------------\r
1549                                                 #endregion\r
1550                                                 break;\r
1551 \r
1552                                         case CStage.Eステージ.終了:\r
1553                                                 #region [ *** ]\r
1554                                                 //-----------------------------\r
1555                                                 if( this.n進行描画の戻り値 != 0 )\r
1556                                                 {\r
1557                                                         base.Exit();\r
1558                                                 }\r
1559                                                 //-----------------------------\r
1560                                                 #endregion\r
1561                                                 break;\r
1562                                 }\r
1563                         }\r
1564                         this.Device.EndScene();                 // Present()は game.csのOnFrameEnd()に登録された、GraphicsDeviceManager.game_FrameEnd() 内で実行されるので不要\r
1565                                                                                         // (つまり、Present()は、Draw()完了後に実行される)\r
1566 #if !GPUFlushAfterPresent\r
1567                         actFlushGPU.On進行描画();           // Flush GPU    // EndScene()~Present()間 (つまりVSync前) でFlush実行\r
1568 #endif\r
1569                         if ( Sound管理.GetCurrentSoundDeviceType() != "DirectSound" )\r
1570                         {\r
1571                                 Sound管理.t再生中の処理をする();     // サウンドバッファの更新; 画面描画と同期させることで、スクロールをスムーズにする\r
1572                         }\r
1573 \r
1574 \r
1575                         #region [ 全画面・ウインドウ切り替え ]\r
1576                         if ( this.b次のタイミングで全画面・ウィンドウ切り替えを行う )\r
1577                         {\r
1578                                 ConfigIni.b全画面モード = !ConfigIni.b全画面モード;\r
1579                                 app.t全画面・ウィンドウモード切り替え();\r
1580                                 this.b次のタイミングで全画面・ウィンドウ切り替えを行う = false;\r
1581                         }\r
1582                         #endregion\r
1583                         #region [ 垂直基線同期切り替え ]\r
1584                         if ( this.b次のタイミングで垂直帰線同期切り替えを行う )\r
1585                         {\r
1586                                 bool bIsMaximized = this.Window.IsMaximized;                                                                                    // #23510 2010.11.3 yyagi: to backup current window mode before changing VSyncWait\r
1587                                 currentClientSize = this.Window.ClientSize;                                                                                             // #23510 2010.11.3 yyagi: to backup current window size before changing VSyncWait\r
1588                                 DeviceSettings currentSettings = app.GraphicsDeviceManager.CurrentSettings;\r
1589                                 currentSettings.EnableVSync = ConfigIni.b垂直帰線待ちを行う;\r
1590                                 app.GraphicsDeviceManager.ChangeDevice( currentSettings );\r
1591                                 this.b次のタイミングで垂直帰線同期切り替えを行う = false;\r
1592                                 base.Window.ClientSize = new Size(currentClientSize.Width, currentClientSize.Height);   // #23510 2010.11.3 yyagi: to resume window size after changing VSyncWait\r
1593                                 if (bIsMaximized)\r
1594                                 {\r
1595                                         this.Window.WindowState = FormWindowState.Maximized;                                                            // #23510 2010.11.3 yyagi: to resume window mode after changing VSyncWait\r
1596                                 }\r
1597                         }\r
1598                         #endregion\r
1599                 }\r
1600 \r
1601                 // その他\r
1602 \r
1603                 #region [ 汎用ヘルパー ]\r
1604                 //-----------------\r
1605                 public static CTexture tテクスチャの生成( string fileName )\r
1606                 {\r
1607                         return tテクスチャの生成( fileName, false );\r
1608                 }\r
1609                 public static CTexture tテクスチャの生成( string fileName, bool b黒を透過する )\r
1610                 {\r
1611                         if ( app == null )\r
1612                         {\r
1613                                 return null;\r
1614                         }\r
1615                         try\r
1616                         {\r
1617                                 return new CTexture( app.Device, fileName, TextureFormat, b黒を透過する );\r
1618                         }\r
1619                         catch ( CTextureCreateFailedException )\r
1620                         {\r
1621                                 Trace.TraceError( "テクスチャの生成に失敗しました。({0})", fileName );\r
1622                                 return null;\r
1623                         }\r
1624                         catch ( FileNotFoundException )\r
1625                         {\r
1626                                 Trace.TraceError( "テクスチャファイルが見つかりませんでした。({0})", fileName );\r
1627                                 return null;\r
1628                         }\r
1629                 }\r
1630                 public static void tテクスチャの解放( ref CTexture tx )\r
1631                 {\r
1632                         CDTXMania.t安全にDisposeする( ref tx );\r
1633                 }\r
1634 \r
1635                 public static CTexture tテクスチャの生成( byte[] txData )\r
1636                 {\r
1637                         return tテクスチャの生成( txData, false );\r
1638                 }\r
1639                 public static CTexture tテクスチャの生成( byte[] txData, bool b黒を透過する )\r
1640                 {\r
1641                         if ( app == null )\r
1642                         {\r
1643                                 return null;\r
1644                         }\r
1645                         try\r
1646                         {\r
1647                                 return new CTexture( app.Device, txData, TextureFormat, b黒を透過する );\r
1648                         }\r
1649                         catch ( CTextureCreateFailedException )\r
1650                         {\r
1651                                 Trace.TraceError( "テクスチャの生成に失敗しました。(txData)" );\r
1652                                 return null;\r
1653                         }\r
1654                 }\r
1655 \r
1656                 public static CTexture tテクスチャの生成( Bitmap bitmap )\r
1657                 {\r
1658                         return tテクスチャの生成( bitmap, false );\r
1659                 }\r
1660                 public static CTexture tテクスチャの生成( Bitmap bitmap, bool b黒を透過する )\r
1661                 {\r
1662                         if ( app == null )\r
1663                         {\r
1664                                 return null;\r
1665                         }\r
1666                         try\r
1667                         {\r
1668                                 return new CTexture( app.Device, bitmap, TextureFormat, b黒を透過する );\r
1669                         }\r
1670                         catch ( CTextureCreateFailedException )\r
1671                         {\r
1672                                 Trace.TraceError( "テクスチャの生成に失敗しました。(txData)" );\r
1673                                 return null;\r
1674                         }\r
1675                 }\r
1676 \r
1677                 /// <summary>プロパティ、インデクサには ref は使用できないので注意。</summary>\r
1678                 public static void t安全にDisposeする<T>( ref T obj )\r
1679                 {\r
1680                         if ( obj == null )\r
1681                                 return;\r
1682 \r
1683                         var d = obj as IDisposable;\r
1684 \r
1685                         if ( d != null )\r
1686                                 d.Dispose();\r
1687 \r
1688                         obj = default( T );\r
1689                 }\r
1690                 //-----------------\r
1691                 #endregion\r
1692 \r
1693                 #region [ private ]\r
1694                 //-----------------\r
1695                 private bool bマウスカーソル表示中 = true;\r
1696                 private bool b終了処理完了済み;\r
1697                 private static CDTX dtx;\r
1698                 private List<CActivity> listトップレベルActivities;\r
1699                 private int n進行描画の戻り値;\r
1700                 private MouseButtons mb = System.Windows.Forms.MouseButtons.Left;\r
1701                 private string strWindowTitle\r
1702                 {\r
1703                         get\r
1704                         {\r
1705                                 if ( DTXVmode.Enabled )\r
1706                                 {\r
1707                                         return "DTXViewer release " + VERSION;\r
1708                                 }\r
1709                                 else\r
1710                                 {\r
1711                                         return "DTXMania .NET style release " + VERSION;\r
1712                                 }\r
1713                         }\r
1714                 }\r
1715                 private CSound previewSound;\r
1716 \r
1717                 private void t起動処理()\r
1718                 {\r
1719                         #region [ strEXEのあるフォルダを決定する ]\r
1720                         //-----------------\r
1721 // BEGIN #23629 2010.11.13 from: デバッグ時は Application.ExecutablePath が ($SolutionDir)/bin/x86/Debug/ などになり System/ の読み込みに失敗するので、カレントディレクトリを採用する。(プロジェクトのプロパティ→デバッグ→作業ディレクトリが有効になる)\r
1722 #if DEBUG\r
1723                         strEXEのあるフォルダ = Environment.CurrentDirectory + @"\";\r
1724                         //strEXEのあるフォルダ = Path.GetDirectoryName( Environment.GetCommandLineArgs()[ 0 ] ) + @"\";\r
1725 #else\r
1726                         strEXEのあるフォルダ = Path.GetDirectoryName( Application.ExecutablePath ) + @"\";       // #23629 2010.11.9 yyagi: set correct pathname where DTXManiaGR.exe is.\r
1727 #endif\r
1728 // END #23629 2010.11.13 from\r
1729                         //-----------------\r
1730                         #endregion\r
1731 \r
1732                         #region [ Config.ini の読込み ]\r
1733                         //---------------------\r
1734                         ConfigIni = new CConfigIni();\r
1735                         string path = strEXEのあるフォルダ + "Config.ini";\r
1736                         if( File.Exists( path ) )\r
1737                         {\r
1738                                 try\r
1739                                 {\r
1740                                         ConfigIni.tファイルから読み込み( path );\r
1741                                 }\r
1742                                 catch\r
1743                                 {\r
1744                                         //ConfigIni = new CConfigIni(); // 存在してなければ新規生成\r
1745                                 }\r
1746                         }\r
1747                         this.Window.EnableSystemMenu = CDTXMania.ConfigIni.bIsEnabledSystemMenu;        // #28200 2011.5.1 yyagi\r
1748                         // 2012.8.22 Config.iniが無いときに初期値が適用されるよう、この設定行をifブロック外に移動\r
1749 \r
1750                         //---------------------\r
1751                         #endregion\r
1752                         #region [ ログ出力開始 ]\r
1753                         //---------------------\r
1754                         Trace.AutoFlush = true;\r
1755                         if( ConfigIni.bログ出力 )\r
1756                         {\r
1757                                 try\r
1758                                 {\r
1759                                         Trace.Listeners.Add( new CTraceLogListener( new StreamWriter( System.IO.Path.Combine( strEXEのあるフォルダ, "DTXManiaLog.txt" ), false, Encoding.GetEncoding( "Shift_JIS" ) ) ) );\r
1760                                 }\r
1761                                 catch ( System.UnauthorizedAccessException )                    // #24481 2011.2.20 yyagi\r
1762                                 {\r
1763                                         int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja")? 0 : 1;\r
1764                                         string[] mes_writeErr = {\r
1765                                                 "DTXManiaLog.txtへの書き込みができませんでした。書き込みできるようにしてから、再度起動してください。",\r
1766                                                 "Failed to write DTXManiaLog.txt. Please set it writable and try again."\r
1767                                         };\r
1768                                         MessageBox.Show( mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error );\r
1769                                         Environment.Exit(1);\r
1770                                 }\r
1771                         }\r
1772                         Trace.WriteLine("");\r
1773                         Trace.WriteLine( "DTXMania powered by YAMAHA Silent Session Drums" );\r
1774                         Trace.WriteLine( string.Format( "Release: {0}", VERSION ) );\r
1775                         Trace.WriteLine( "" );\r
1776                         Trace.TraceInformation( "----------------------" );\r
1777                         Trace.TraceInformation( "■ アプリケーションの初期化" );\r
1778                         Trace.TraceInformation( "OS Version: " + Environment.OSVersion );\r
1779                         Trace.TraceInformation( "ProcessorCount: " + Environment.ProcessorCount.ToString() );\r
1780                         Trace.TraceInformation( "CLR Version: " + Environment.Version.ToString() );\r
1781                         //---------------------\r
1782                         #endregion\r
1783                         #region [ DTXVmodeクラス の初期化 ]\r
1784                         //---------------------\r
1785                         //Trace.TraceInformation( "DTXVモードの初期化を行います。" );\r
1786                         //Trace.Indent();\r
1787                         try\r
1788                         {\r
1789                                 DTXVmode = new CDTXVmode();\r
1790                                 DTXVmode.Enabled = false;\r
1791                                 //Trace.TraceInformation( "DTXVモードの初期化を完了しました。" );\r
1792                         }\r
1793                         finally\r
1794                         {\r
1795                                 //Trace.Unindent();\r
1796                         }\r
1797                         //---------------------\r
1798                         #endregion\r
1799                         #region [ コンパクトモードスイッチの有無、もしくは、DTXViewerとしての起動 ]\r
1800                         //---------------------\r
1801                         bコンパクトモード = false;\r
1802                         strコンパクトモードファイル = "";\r
1803                         string[] commandLineArgs = Environment.GetCommandLineArgs();\r
1804                         if( ( commandLineArgs != null ) && ( commandLineArgs.Length > 1 ) )\r
1805                         {\r
1806                                 bコンパクトモード = true;\r
1807                                 string arg = "";\r
1808 \r
1809                                 for ( int i = 1; i < commandLineArgs.Length; i++ )\r
1810                                 {\r
1811                                         if ( i != 1 )\r
1812                                         {\r
1813                                                 arg += " " + "\"" + commandLineArgs[ i ] + "\"";\r
1814                                         }\r
1815                                         else\r
1816                                         {\r
1817                                                 arg += commandLineArgs[ i ];\r
1818                                         }\r
1819                                 }\r
1820                                 DTXVmode.ParseArguments( arg );\r
1821                                 \r
1822                                 if ( DTXVmode.Enabled )\r
1823                                 {\r
1824                                         DTXVmode.Refreshed = false;                                                             // 初回起動時は再読み込みに走らせない\r
1825                                         strコンパクトモードファイル = DTXVmode.filename;\r
1826                                         switch ( DTXVmode.soundDeviceType )                                             // サウンド再生方式の設定\r
1827                                         {\r
1828                                                 case ESoundDeviceType.DirectSound:\r
1829                                                         ConfigIni.nSoundDeviceType = 0;\r
1830                                                         break;\r
1831                                                 case ESoundDeviceType.ExclusiveWASAPI:\r
1832                                                         ConfigIni.nSoundDeviceType = 2;\r
1833                                                         break;\r
1834                                                 case ESoundDeviceType.ASIO:\r
1835                                                         ConfigIni.nSoundDeviceType = 1;\r
1836                                                         ConfigIni.nASIODevice = DTXVmode.nASIOdevice;\r
1837                                                         break;\r
1838                                         }\r
1839 \r
1840                                         CDTXMania.ConfigIni.b垂直帰線待ちを行う = DTXVmode.VSyncWait;\r
1841                                         CDTXMania.ConfigIni.bTimeStretch = DTXVmode.TimeStretch;\r
1842                                         CDTXMania.ConfigIni.bDrums有効 = !DTXVmode.GRmode;\r
1843                                         CDTXMania.ConfigIni.bGuitar有効 = true;\r
1844                                 }\r
1845                                 else                                                                                                            // 通常のコンパクトモード\r
1846                                 {\r
1847                                         strコンパクトモードファイル = commandLineArgs[ 1 ];\r
1848                                 }\r
1849 \r
1850                                 if ( !File.Exists( strコンパクトモードファイル ) )          // #32985 2014.1.23 yyagi \r
1851                                 {\r
1852                                         Trace.TraceError( "コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。[{0}]", strコンパクトモードファイル );\r
1853 #if DEBUG\r
1854                                         Environment.Exit( -1 );\r
1855 #else\r
1856                                         if ( strコンパクトモードファイル == "" )    // DTXMania未起動状態で、DTXCで再生停止ボタンを押した場合は、何もせず終了\r
1857                                         {\r
1858                                                 Environment.Exit( -1 );\r
1859                                         }\r
1860                                         else\r
1861                                         {\r
1862                                                 throw new FileNotFoundException( "コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。", strコンパクトモードファイル );\r
1863                                         }\r
1864 #endif\r
1865                                 }\r
1866                                 if ( DTXVmode.Enabled )\r
1867                                 {\r
1868                                         Trace.TraceInformation( "DTXVモードで起動します。[{0}]", strコンパクトモードファイル );\r
1869                                 }\r
1870                                 else\r
1871                                 {\r
1872                                         Trace.TraceInformation( "コンパクトモードで起動します。[{0}]", strコンパクトモードファイル );\r
1873                                 }\r
1874                         }\r
1875                         //---------------------\r
1876                         #endregion\r
1877 \r
1878                         #region [ ウィンドウ初期化 ]\r
1879                         //---------------------\r
1880                         base.Window.StartPosition = FormStartPosition.Manual;                                                       // #30675 2013.02.04 ikanick add\r
1881                         base.Window.Location = new Point( ConfigIni.n初期ウィンドウ開始位置X, ConfigIni.n初期ウィンドウ開始位置Y );   // #30675 2013.02.04 ikanick add\r
1882 \r
1883                         base.Window.Text = this.strWindowTitle;         // 事前にDTXVmodeの実体を作っておくこと\r
1884 \r
1885                         base.Window.StartPosition = FormStartPosition.Manual;                                                       // #30675 2013.02.04 ikanick add\r
1886             base.Window.Location = new Point(ConfigIni.n初期ウィンドウ開始位置X, ConfigIni.n初期ウィンドウ開始位置Y);   // #30675 2013.02.04 ikanick add\r
1887 \r
1888                         base.Window.ClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);   // #34510 yyagi 2010.10.31 to change window size got from Config.ini\r
1889 #if !WindowedFullscreen\r
1890                         if (!ConfigIni.bウィンドウモード)                                               // #23510 2010.11.02 yyagi: add; to recover window size in case bootup with fullscreen mode\r
1891                         {                                                                                                               // #30666 2013.02.02 yyagi: currentClientSize should be always made\r
1892 #endif\r
1893                                 currentClientSize = new Size( ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight );\r
1894 #if !WindowedFullscreen\r
1895                         }\r
1896 #endif\r
1897                         base.Window.MaximizeBox = true;                                                 // #23510 2010.11.04 yyagi: to support maximizing window\r
1898                         base.Window.FormBorderStyle = FormBorderStyle.Sizable;  // #23510 2010.10.27 yyagi: changed from FixedDialog to Sizable, to support window resize\r
1899                                                                                                                                                 // #30666 2013.02.02 yyagi: moved the code to t全画面・ウインドウモード切り替え()\r
1900                         base.Window.ShowIcon = true;\r
1901                         base.Window.Icon = Properties.Resources.dtx;\r
1902                         base.Window.KeyDown += new KeyEventHandler( this.Window_KeyDown );\r
1903                         base.Window.MouseUp +=new MouseEventHandler( this.Window_MouseUp);\r
1904                         base.Window.MouseDoubleClick += new MouseEventHandler(this.Window_MouseDoubleClick);    // #23510 2010.11.13 yyagi: to go fullscreen mode\r
1905                         base.Window.ResizeEnd += new EventHandler(this.Window_ResizeEnd);                                               // #23510 2010.11.20 yyagi: to set resized window size in Config.ini\r
1906                         base.Window.ApplicationActivated += new EventHandler(this.Window_ApplicationActivated);\r
1907                         base.Window.ApplicationDeactivated += new EventHandler( this.Window_ApplicationDeactivated );\r
1908                         //---------------------\r
1909                         #endregion\r
1910                         #region [ Direct3D9Exを使うかどうか判定 ]\r
1911                         #endregion\r
1912                         #region [ Direct3D9 デバイスの生成 ]\r
1913                         //---------------------\r
1914                         DeviceSettings settings = new DeviceSettings();\r
1915 #if WindowedFullscreen\r
1916                         settings.Windowed = true;                                                               // #30666 2013.2.2 yyagi: Fullscreenmode is "Maximized window" mode\r
1917 #else\r
1918                         settings.Windowed = ConfigIni.bウィンドウモード;\r
1919 #endif\r
1920                         settings.BackBufferWidth = SampleFramework.GameWindowSize.Width;\r
1921                         settings.BackBufferHeight = SampleFramework.GameWindowSize.Height;\r
1922 //                      settings.BackBufferCount = 3;\r
1923                         settings.EnableVSync = ConfigIni.b垂直帰線待ちを行う;\r
1924 //                      settings.BackBufferFormat = Format.A8R8G8B8;\r
1925 //                      settings.MultisampleType = MultisampleType.FourSamples;\r
1926 //                      settings.MultisampleQuality = 4;\r
1927 //                      settings.MultisampleType = MultisampleType.None;\r
1928 //                      settings.MultisampleQuality = 0;\r
1929                         \r
1930                         try\r
1931                         {\r
1932                                 base.GraphicsDeviceManager.ChangeDevice(settings);\r
1933                         }\r
1934                         catch (DeviceCreationException e)\r
1935                         {\r
1936                                 Trace.TraceError(e.ToString());\r
1937                                 MessageBox.Show(e.Message + e.ToString(), "DTXMania failed to boot: DirectX9 Initialize Error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
1938                                 Environment.Exit(-1);\r
1939                         }\r
1940                         \r
1941                         base.IsFixedTimeStep = false;\r
1942 //                      base.TargetElapsedTime = TimeSpan.FromTicks( 10000000 / 75 );\r
1943                         base.Window.ClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);   // #23510 2010.10.31 yyagi: to recover window size. width and height are able to get from Config.ini.\r
1944                         base.InactiveSleepTime = TimeSpan.FromMilliseconds((float)(ConfigIni.n非フォーカス時スリープms));    // #23568 2010.11.3 yyagi: to support valiable sleep value when !IsActive\r
1945                                                                                                                                                                                                                                 // #23568 2010.11.4 ikanick changed ( 1 -> ConfigIni )\r
1946 #if WindowedFullscreen\r
1947                         this.t全画面・ウィンドウモード切り替え();                               // #30666 2013.2.2 yyagi: finalize settings for "Maximized window mode"\r
1948 #endif\r
1949                         actFlushGPU = new CActFlushGPU();\r
1950                         //---------------------\r
1951                         #endregion\r
1952 \r
1953                         DTX = null;\r
1954 \r
1955                         #region [ Skin の初期化 ]\r
1956                         //---------------------\r
1957                         Trace.TraceInformation( "スキンの初期化を行います。" );\r
1958                         Trace.Indent();\r
1959                         try\r
1960                         {\r
1961                                 Skin = new CSkin( CDTXMania.ConfigIni.strSystemSkinSubfolderFullName, CDTXMania.ConfigIni.bUseBoxDefSkin );\r
1962                                 CDTXMania.ConfigIni.strSystemSkinSubfolderFullName = CDTXMania.Skin.GetCurrentSkinSubfolderFullName( true );    // 旧指定のSkinフォルダが消滅していた場合に備える\r
1963                                 Trace.TraceInformation( "スキンの初期化を完了しました。" );\r
1964                         }\r
1965                         catch\r
1966                         {\r
1967                                 Trace.TraceInformation( "スキンの初期化に失敗しました。" );\r
1968                                 throw;\r
1969                         }\r
1970                         finally\r
1971                         {\r
1972                                 Trace.Unindent();\r
1973                         }\r
1974                         //---------------------\r
1975                         #endregion\r
1976                         //-----------\r
1977                         #region [ Timer の初期化 ]\r
1978                         //---------------------\r
1979                         Trace.TraceInformation( "タイマの初期化を行います。" );\r
1980                         Trace.Indent();\r
1981                         try\r
1982                         {\r
1983                                 Timer = new CTimer( CTimer.E種別.MultiMedia );\r
1984                                 Trace.TraceInformation( "タイマの初期化を完了しました。" );\r
1985                         }\r
1986                         finally\r
1987                         {\r
1988                                 Trace.Unindent();\r
1989                         }\r
1990                         //---------------------\r
1991                         #endregion\r
1992                         //-----------\r
1993 \r
1994                         #region [ FPS カウンタの初期化 ]\r
1995                         //---------------------\r
1996                         Trace.TraceInformation( "FPSカウンタの初期化を行います。" );\r
1997                         Trace.Indent();\r
1998                         try\r
1999                         {\r
2000                                 FPS = new CFPS();\r
2001                                 Trace.TraceInformation( "FPSカウンタを生成しました。" );\r
2002                         }\r
2003                         finally\r
2004                         {\r
2005                                 Trace.Unindent();\r
2006                         }\r
2007                         //---------------------\r
2008                         #endregion\r
2009                         #region [ act文字コンソールの初期化 ]\r
2010                         //---------------------\r
2011                         Trace.TraceInformation( "文字コンソールの初期化を行います。" );\r
2012                         Trace.Indent();\r
2013                         try\r
2014                         {\r
2015                                 act文字コンソール = new C文字コンソール();\r
2016                                 Trace.TraceInformation( "文字コンソールを生成しました。" );\r
2017                                 act文字コンソール.On活性化();\r
2018                                 Trace.TraceInformation( "文字コンソールを活性化しました。" );\r
2019                                 Trace.TraceInformation( "文字コンソールの初期化を完了しました。" );\r
2020                         }\r
2021                         catch( Exception exception )\r
2022                         {\r
2023                                 Trace.TraceError( exception.Message );\r
2024                                 Trace.TraceError( "文字コンソールの初期化に失敗しました。" );\r
2025                         }\r
2026                         finally\r
2027                         {\r
2028                                 Trace.Unindent();\r
2029                         }\r
2030                         //---------------------\r
2031                         #endregion\r
2032                         #region [ Input管理 の初期化 ]\r
2033                         //---------------------\r
2034                         Trace.TraceInformation( "DirectInput, MIDI入力の初期化を行います。" );\r
2035                         Trace.Indent();\r
2036                         try\r
2037                         {\r
2038                                 bool bUseMIDIIn = !DTXVmode.Enabled;\r
2039                                 Input管理 = new CInput管理( base.Window.Handle, bUseMIDIIn );\r
2040                                 foreach( IInputDevice device in Input管理.list入力デバイス )\r
2041                                 {\r
2042                                         if( ( device.e入力デバイス種別 == E入力デバイス種別.Joystick ) && !ConfigIni.dicJoystick.ContainsValue( device.GUID ) )\r
2043                                         {\r
2044                                                 int key = 0;\r
2045                                                 while( ConfigIni.dicJoystick.ContainsKey( key ) )\r
2046                                                 {\r
2047                                                         key++;\r
2048                                                 }\r
2049                                                 ConfigIni.dicJoystick.Add( key, device.GUID );\r
2050                                         }\r
2051                                 }\r
2052                                 foreach( IInputDevice device2 in Input管理.list入力デバイス )\r
2053                                 {\r
2054                                         if( device2.e入力デバイス種別 == E入力デバイス種別.Joystick )\r
2055                                         {\r
2056                                                 foreach( KeyValuePair<int, string> pair in ConfigIni.dicJoystick )\r
2057                                                 {\r
2058                                                         if( device2.GUID.Equals( pair.Value ) )\r
2059                                                         {\r
2060                                                                 ( (CInputJoystick) device2 ).SetID( pair.Key );\r
2061                                                                 break;\r
2062                                                         }\r
2063                                                 }\r
2064                                                 continue;\r
2065                                         }\r
2066                                 }\r
2067                                 Trace.TraceInformation( "DirectInput の初期化を完了しました。" );\r
2068                         }\r
2069                         catch( Exception exception2 )\r
2070                         {\r
2071                                 Trace.TraceError( exception2.Message );\r
2072                                 Trace.TraceError( "DirectInput, MIDI入力の初期化に失敗しました。" );\r
2073                                 throw;\r
2074                         }\r
2075                         finally\r
2076                         {\r
2077                                 Trace.Unindent();\r
2078                         }\r
2079                         //---------------------\r
2080                         #endregion\r
2081                         #region [ Pad の初期化 ]\r
2082                         //---------------------\r
2083                         Trace.TraceInformation( "パッドの初期化を行います。" );\r
2084                         Trace.Indent();\r
2085                         try\r
2086                         {\r
2087                                 Pad = new CPad( ConfigIni, Input管理 );\r
2088                                 Trace.TraceInformation( "パッドの初期化を完了しました。" );\r
2089                         }\r
2090                         catch( Exception exception3 )\r
2091                         {\r
2092                                 Trace.TraceError( exception3.Message );\r
2093                                 Trace.TraceError( "パッドの初期化に失敗しました。" );\r
2094                         }\r
2095                         finally\r
2096                         {\r
2097                                 Trace.Unindent();\r
2098                         }\r
2099                         //---------------------\r
2100                         #endregion\r
2101                         #region [ Sound管理 の初期化 ]\r
2102                         //---------------------\r
2103                         Trace.TraceInformation( "サウンドデバイスの初期化を行います。" );\r
2104                         Trace.Indent();\r
2105                         try\r
2106                         {\r
2107                                 ESoundDeviceType soundDeviceType;\r
2108                                 switch ( CDTXMania.ConfigIni.nSoundDeviceType )\r
2109                                 {\r
2110                                         case 0:\r
2111                                                 soundDeviceType = ESoundDeviceType.DirectSound;\r
2112                                                 break;\r
2113                                         case 1:\r
2114                                                 soundDeviceType = ESoundDeviceType.ASIO;\r
2115                                                 break;\r
2116                                         case 2:\r
2117                                                 soundDeviceType = ESoundDeviceType.ExclusiveWASAPI;\r
2118                                                 break;\r
2119                                         default:\r
2120                                                 soundDeviceType = ESoundDeviceType.Unknown;\r
2121                                                 break;\r
2122                                 }\r
2123                                 Sound管理 = new CSound管理( base.Window.Handle,\r
2124                                                                                         soundDeviceType,\r
2125                                                                                         CDTXMania.ConfigIni.nWASAPIBufferSizeMs,\r
2126                                                                                         // 0,\r
2127                                         // CDTXMania.ConfigIni.nASIOBufferSizeMs,\r
2128                                                                                         0,\r
2129                                                                                         CDTXMania.ConfigIni.nASIODevice,\r
2130                                                                                         CDTXMania.ConfigIni.bUseOSTimer\r
2131                                 );\r
2132                                 //Sound管理 = FDK.CSound管理.Instance;\r
2133                                 //Sound管理.t初期化( soundDeviceType, 0, 0, CDTXMania.ConfigIni.nASIODevice, base.Window.Handle );\r
2134         \r
2135                                 ShowWindowTitleWithSoundType();\r
2136                                 FDK.CSound管理.bIsTimeStretch = CDTXMania.ConfigIni.bTimeStretch;\r
2137                                 Sound管理.nMasterVolume = CDTXMania.ConfigIni.nMasterVolume;\r
2138                                 //FDK.CSound管理.bIsMP3DecodeByWindowsCodec = CDTXMania.ConfigIni.bNoMP3Streaming;\r
2139                                 Trace.TraceInformation( "サウンドデバイスの初期化を完了しました。" );\r
2140                         }\r
2141                         catch (Exception e)\r
2142                         {\r
2143                                 Trace.TraceError( e.Message );\r
2144                                 throw;\r
2145                         }\r
2146                         finally\r
2147                         {\r
2148                                 Trace.Unindent();\r
2149                         }\r
2150                         //---------------------\r
2151                         #endregion\r
2152                         #region [ Songs管理 の初期化 ]\r
2153                         //---------------------\r
2154                         Trace.TraceInformation( "曲リストの初期化を行います。" );\r
2155                         Trace.Indent();\r
2156                         try\r
2157                         {\r
2158                                 Songs管理 = new CSongs管理();\r
2159 //                              Songs管理_裏読 = new CSongs管理();\r
2160                                 EnumSongs = new CEnumSongs();\r
2161                                 actEnumSongs = new CActEnumSongs();\r
2162                                 Trace.TraceInformation( "曲リストの初期化を完了しました。" );\r
2163                         }\r
2164                         catch( Exception e )\r
2165                         {\r
2166                                 Trace.TraceError( e.Message );\r
2167                                 Trace.TraceError( "曲リストの初期化に失敗しました。" );\r
2168                         }\r
2169                         finally\r
2170                         {\r
2171                                 Trace.Unindent();\r
2172                         }\r
2173                         //---------------------\r
2174                         #endregion\r
2175                         #region [ CAvi の初期化 ]\r
2176                         //---------------------\r
2177                         CAvi.t初期化();\r
2178                         //---------------------\r
2179                         #endregion\r
2180                         #region [ Random の初期化 ]\r
2181                         //---------------------\r
2182                         Random = new Random( (int) Timer.nシステム時刻 );\r
2183                         //---------------------\r
2184                         #endregion\r
2185                         #region [ ステージの初期化 ]\r
2186                         //---------------------\r
2187                         r現在のステージ = null;\r
2188                         r直前のステージ = null;\r
2189                         stage起動 = new CStage起動();\r
2190                         stageタイトル = new CStageタイトル();\r
2191 //                      stageオプション = new CStageオプション();\r
2192                         stageコンフィグ = new CStageコンフィグ();\r
2193                         stage選曲 = new CStage選曲();\r
2194                         stage曲読み込み = new CStage曲読み込み();\r
2195                         stage演奏ドラム画面 = new CStage演奏ドラム画面();\r
2196                         stage演奏ギター画面 = new CStage演奏ギター画面();\r
2197                         stage結果 = new CStage結果();\r
2198                         stageChangeSkin = new CStageChangeSkin();\r
2199                         stage終了 = new CStage終了();\r
2200                         this.listトップレベルActivities = new List<CActivity>();\r
2201                         this.listトップレベルActivities.Add( actEnumSongs );\r
2202                         this.listトップレベルActivities.Add( act文字コンソール );\r
2203                         this.listトップレベルActivities.Add( stage起動 );\r
2204                         this.listトップレベルActivities.Add( stageタイトル );\r
2205 //                      this.listトップレベルActivities.Add( stageオプション );\r
2206                         this.listトップレベルActivities.Add( stageコンフィグ );\r
2207                         this.listトップレベルActivities.Add( stage選曲 );\r
2208                         this.listトップレベルActivities.Add( stage曲読み込み );\r
2209                         this.listトップレベルActivities.Add( stage演奏ドラム画面 );\r
2210                         this.listトップレベルActivities.Add( stage演奏ギター画面 );\r
2211                         this.listトップレベルActivities.Add( stage結果 );\r
2212                         this.listトップレベルActivities.Add( stageChangeSkin );\r
2213                         this.listトップレベルActivities.Add( stage終了 );\r
2214                         this.listトップレベルActivities.Add( actFlushGPU );\r
2215                         //---------------------\r
2216                         #endregion\r
2217                         #region [ プラグインの検索と生成 ]\r
2218                         //---------------------\r
2219                         PluginHost = new CPluginHost();\r
2220 \r
2221                         Trace.TraceInformation( "プラグインの検索と生成を行います。" );\r
2222                         Trace.Indent();\r
2223                         try\r
2224                         {\r
2225                                 this.tプラグイン検索と生成();\r
2226                                 Trace.TraceInformation( "プラグインの検索と生成を完了しました。" );\r
2227                         }\r
2228                         finally\r
2229                         {\r
2230                                 Trace.Unindent();\r
2231                         }\r
2232                         //---------------------\r
2233                         #endregion\r
2234                         #region [ プラグインの初期化 ]\r
2235                         //---------------------\r
2236                         if( this.listプラグイン != null && this.listプラグイン.Count > 0 )\r
2237                         {\r
2238                                 Trace.TraceInformation( "プラグインの初期化を行います。" );\r
2239                                 Trace.Indent();\r
2240                                 try\r
2241                                 {\r
2242                                         foreach( STPlugin st in this.listプラグイン )\r
2243                                         {\r
2244                                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
2245                                                 st.plugin.On初期化( this.PluginHost );\r
2246                                                 st.plugin.OnManagedリソースの作成();\r
2247                                                 st.plugin.OnUnmanagedリソースの作成();\r
2248                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
2249                                         }\r
2250                                         Trace.TraceInformation( "すべてのプラグインの初期化を完了しました。" );\r
2251                                 }\r
2252                                 catch\r
2253                                 {\r
2254                                         Trace.TraceError( "プラグインのどれかの初期化に失敗しました。" );\r
2255                                         throw;\r
2256                                 }\r
2257                                 finally\r
2258                                 {\r
2259                                         Trace.Unindent();\r
2260                                 }\r
2261                         }\r
2262 \r
2263                         //---------------------\r
2264                         #endregion\r
2265 \r
2266                         Trace.TraceInformation( "アプリケーションの初期化を完了しました。" );\r
2267                         \r
2268                         #region [ 最初のステージの起動 ]\r
2269                         //---------------------\r
2270                         Trace.TraceInformation( "----------------------" );\r
2271                         Trace.TraceInformation( "■ 起動" );\r
2272 \r
2273                         if ( CDTXMania.bコンパクトモード )\r
2274                         {\r
2275                                 r現在のステージ = stage曲読み込み;\r
2276                         }\r
2277                         else\r
2278                         {\r
2279                                 r現在のステージ = stage起動;\r
2280                         }\r
2281                         r現在のステージ.On活性化();\r
2282                         //---------------------\r
2283                         #endregion\r
2284                 }\r
2285 \r
2286                 public void ShowWindowTitleWithSoundType()\r
2287                 {\r
2288                         string delay = "";\r
2289                         if ( Sound管理.GetCurrentSoundDeviceType() != "DirectSound" )\r
2290                         {\r
2291                                 delay = "(" + Sound管理.GetSoundDelay() + "ms)";\r
2292                         }\r
2293                         base.Window.Text = strWindowTitle + " (" + Sound管理.GetCurrentSoundDeviceType() + delay + ")";\r
2294                 }\r
2295 \r
2296                 private void t終了処理()\r
2297                 {\r
2298                         if( !this.b終了処理完了済み )\r
2299                         {\r
2300                                 Trace.TraceInformation( "----------------------" );\r
2301                                 Trace.TraceInformation( "■ アプリケーションの終了" );\r
2302                                 #region [ 曲検索の終了処理 ]\r
2303                                 //---------------------\r
2304                                 if ( actEnumSongs != null )\r
2305                                 {\r
2306                                         Trace.TraceInformation( "曲検索actの終了処理を行います。" );\r
2307                                         Trace.Indent();\r
2308                                         try\r
2309                                         {\r
2310                                                 actEnumSongs.On非活性化();\r
2311                                                 actEnumSongs= null;\r
2312                                                 Trace.TraceInformation( "曲検索actの終了処理を完了しました。" );\r
2313                                         }\r
2314                                         catch ( Exception e )\r
2315                                         {\r
2316                                                 Trace.TraceError( e.Message );\r
2317                                                 Trace.TraceError( "曲検索actの終了処理に失敗しました。" );\r
2318                                         }\r
2319                                         finally\r
2320                                         {\r
2321                                                 Trace.Unindent();\r
2322                                         }\r
2323                                 }\r
2324                                 //---------------------\r
2325                                 #endregion\r
2326                                 #region [ 現在のステージの終了処理 ]\r
2327                                 //---------------------\r
2328                                 if( CDTXMania.r現在のステージ != null && CDTXMania.r現在のステージ.b活性化してる )          // #25398 2011.06.07 MODIFY FROM\r
2329                                 {\r
2330                                         Trace.TraceInformation( "現在のステージを終了します。" );\r
2331                                         Trace.Indent();\r
2332                                         try\r
2333                                         {\r
2334                                                 r現在のステージ.On非活性化();\r
2335                                                 Trace.TraceInformation( "現在のステージの終了処理を完了しました。" );\r
2336                                         }\r
2337                                         finally\r
2338                                         {\r
2339                                                 Trace.Unindent();\r
2340                                         }\r
2341                                 }\r
2342                                 //---------------------\r
2343                                 #endregion\r
2344                                 #region [ プラグインの終了処理 ]\r
2345                                 //---------------------\r
2346                                 if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
2347                                 {\r
2348                                         Trace.TraceInformation( "すべてのプラグインを終了します。" );\r
2349                                         Trace.Indent();\r
2350                                         try\r
2351                                         {\r
2352                                                 foreach( STPlugin st in this.listプラグイン )\r
2353                                                 {\r
2354                                                         Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
2355                                                         st.plugin.OnUnmanagedリソースの解放();\r
2356                                                         st.plugin.OnManagedリソースの解放();\r
2357                                                         st.plugin.On終了();\r
2358                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
2359                                                 }\r
2360                                                 PluginHost = null;\r
2361                                                 Trace.TraceInformation( "すべてのプラグインの終了処理を完了しました。" );\r
2362                                         }\r
2363                                         finally\r
2364                                         {\r
2365                                                 Trace.Unindent();\r
2366                                         }\r
2367                                 }\r
2368                                 //---------------------\r
2369                                 #endregion\r
2370                                 #region [ 曲リストの終了処理 ]\r
2371                                 //---------------------\r
2372                                 if (Songs管理 != null)\r
2373                                 {\r
2374                                         Trace.TraceInformation( "曲リストの終了処理を行います。" );\r
2375                                         Trace.Indent();\r
2376                                         try\r
2377                                         {\r
2378                                                 Songs管理 = null;\r
2379                                                 Trace.TraceInformation( "曲リストの終了処理を完了しました。" );\r
2380                                         }\r
2381                                         catch( Exception exception )\r
2382                                         {\r
2383                                                 Trace.TraceError( exception.Message );\r
2384                                                 Trace.TraceError( "曲リストの終了処理に失敗しました。" );\r
2385                                         }\r
2386                                         finally\r
2387                                         {\r
2388                                                 Trace.Unindent();\r
2389                                         }\r
2390                                 }\r
2391                                 CAvi.t終了();\r
2392                                 //---------------------\r
2393                                 #endregion\r
2394                                 #region [ スキンの終了処理 ]\r
2395                                 //---------------------\r
2396                                 if (Skin != null)\r
2397                                 {\r
2398                                         Trace.TraceInformation( "スキンの終了処理を行います。" );\r
2399                                         Trace.Indent();\r
2400                                         try\r
2401                                         {\r
2402                                                 Skin.Dispose();\r
2403                                                 Skin = null;\r
2404                                                 Trace.TraceInformation( "スキンの終了処理を完了しました。" );\r
2405                                         }\r
2406                                         catch( Exception exception2 )\r
2407                                         {\r
2408                                                 Trace.TraceError( exception2.Message );\r
2409                                                 Trace.TraceError( "スキンの終了処理に失敗しました。" );\r
2410                                         }\r
2411                                         finally\r
2412                                         {\r
2413                                                 Trace.Unindent();\r
2414                                         }\r
2415                                 }\r
2416                                 //---------------------\r
2417                                 #endregion\r
2418                                 #region [ DirectSoundの終了処理 ]\r
2419                                 //---------------------\r
2420                                 if (Sound管理 != null)\r
2421                                 {\r
2422                                         Trace.TraceInformation( "DirectSound の終了処理を行います。" );\r
2423                                         Trace.Indent();\r
2424                                         try\r
2425                                         {\r
2426                                                 Sound管理.Dispose();\r
2427                                                 Sound管理 = null;\r
2428                                                 Trace.TraceInformation( "DirectSound の終了処理を完了しました。" );\r
2429                                         }\r
2430                                         catch( Exception exception3 )\r
2431                                         {\r
2432                                                 Trace.TraceError( exception3.Message );\r
2433                                                 Trace.TraceError( "DirectSound の終了処理に失敗しました。" );\r
2434                                         }\r
2435                                         finally\r
2436                                         {\r
2437                                                 Trace.Unindent();\r
2438                                         }\r
2439                                 }\r
2440                                 //---------------------\r
2441                                 #endregion\r
2442                                 #region [ パッドの終了処理 ]\r
2443                                 //---------------------\r
2444                                 if (Pad != null)\r
2445                                 {\r
2446                                         Trace.TraceInformation( "パッドの終了処理を行います。" );\r
2447                                         Trace.Indent();\r
2448                                         try\r
2449                                         {\r
2450                                                 Pad = null;\r
2451                                                 Trace.TraceInformation( "パッドの終了処理を完了しました。" );\r
2452                                         }\r
2453                                         catch( Exception exception4 )\r
2454                                         {\r
2455                                                 Trace.TraceError( exception4.Message );\r
2456                                                 Trace.TraceError( "パッドの終了処理に失敗しました。" );\r
2457                                         }\r
2458                                         finally\r
2459                                         {\r
2460                                                 Trace.Unindent();\r
2461                                         }\r
2462                                 }\r
2463                                 //---------------------\r
2464                                 #endregion\r
2465                                 #region [ DirectInput, MIDI入力の終了処理 ]\r
2466                                 //---------------------\r
2467                                 if (Input管理 != null)\r
2468                                 {\r
2469                                         Trace.TraceInformation( "DirectInput, MIDI入力の終了処理を行います。" );\r
2470                                         Trace.Indent();\r
2471                                         try\r
2472                                         {\r
2473                                                 Input管理.Dispose();\r
2474                                                 Input管理 = null;\r
2475                                                 Trace.TraceInformation( "DirectInput, MIDI入力の終了処理を完了しました。" );\r
2476                                         }\r
2477                                         catch( Exception exception5 )\r
2478                                         {\r
2479                                                 Trace.TraceError( exception5.Message );\r
2480                                                 Trace.TraceError( "DirectInput, MIDI入力の終了処理に失敗しました。" );\r
2481                                         }\r
2482                                         finally\r
2483                                         {\r
2484                                                 Trace.Unindent();\r
2485                                         }\r
2486                                 }\r
2487                                 //---------------------\r
2488                                 #endregion\r
2489                                 #region [ 文字コンソールの終了処理 ]\r
2490                                 //---------------------\r
2491                                 if (act文字コンソール != null)\r
2492                                 {\r
2493                                         Trace.TraceInformation( "文字コンソールの終了処理を行います。" );\r
2494                                         Trace.Indent();\r
2495                                         try\r
2496                                         {\r
2497                                                 act文字コンソール.On非活性化();\r
2498                                                 act文字コンソール = null;\r
2499                                                 Trace.TraceInformation( "文字コンソールの終了処理を完了しました。" );\r
2500                                         }\r
2501                                         catch( Exception exception6 )\r
2502                                         {\r
2503                                                 Trace.TraceError( exception6.Message );\r
2504                                                 Trace.TraceError( "文字コンソールの終了処理に失敗しました。" );\r
2505                                         }\r
2506                                         finally\r
2507                                         {\r
2508                                                 Trace.Unindent();\r
2509                                         }\r
2510                                 }\r
2511                                 //---------------------\r
2512                                 #endregion\r
2513                                 #region [ FPSカウンタの終了処理 ]\r
2514                                 //---------------------\r
2515                                 Trace.TraceInformation("FPSカウンタの終了処理を行います。");\r
2516                                 Trace.Indent();\r
2517                                 try\r
2518                                 {\r
2519                                         if( FPS != null )\r
2520                                         {\r
2521                                                 FPS = null;\r
2522                                         }\r
2523                                         Trace.TraceInformation( "FPSカウンタの終了処理を完了しました。" );\r
2524                                 }\r
2525                                 finally\r
2526                                 {\r
2527                                         Trace.Unindent();\r
2528                                 }\r
2529                                 //---------------------\r
2530                                 #endregion\r
2531                                 #region [ タイマの終了処理 ]\r
2532                                 //---------------------\r
2533                                 Trace.TraceInformation("タイマの終了処理を行います。");\r
2534                                 Trace.Indent();\r
2535                                 try\r
2536                                 {\r
2537                                         if( Timer != null )\r
2538                                         {\r
2539                                                 Timer.Dispose();\r
2540                                                 Timer = null;\r
2541                                                 Trace.TraceInformation( "タイマの終了処理を完了しました。" );\r
2542                                         }\r
2543                                         else\r
2544                                         {\r
2545                                                 Trace.TraceInformation( "タイマは使用されていません。" );\r
2546                                         }\r
2547                                 }\r
2548                                 finally\r
2549                                 {\r
2550                                         Trace.Unindent();\r
2551                                 }\r
2552                                 //---------------------\r
2553                                 #endregion\r
2554                                 #region [ Config.iniの出力 ]\r
2555                                 //---------------------\r
2556                                 Trace.TraceInformation("Config.ini を出力します。");\r
2557 //                              if ( ConfigIni.bIsSwappedGuitarBass )                   // #24063 2011.1.16 yyagi ギターベースがスワップしているときは元に戻す\r
2558                                 if ( ConfigIni.bIsSwappedGuitarBass_AutoFlagsAreSwapped )       // #24415 2011.2.21 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、AUTOのフラグをswapして戻す\r
2559                                 {\r
2560                                     ConfigIni.SwapGuitarBassInfos_AutoFlags();\r
2561                                 }\r
2562                                 string str = strEXEのあるフォルダ + "Config.ini";\r
2563                                 Trace.Indent();\r
2564                                 try\r
2565                                 {\r
2566                                         if ( DTXVmode.Enabled )\r
2567                                         {\r
2568                                                 DTXVmode.tUpdateConfigIni();\r
2569                                                 Trace.TraceInformation( "DTXVモードの設定情報を、Config.iniに保存しました。" );\r
2570                                         }\r
2571                                         else\r
2572                                         {\r
2573                                                 ConfigIni.t書き出し( str );\r
2574                                                 Trace.TraceInformation( "保存しました。({0})", str );\r
2575                                         }\r
2576                                 }\r
2577                                 catch( Exception e )\r
2578                                 {\r
2579                                         Trace.TraceError( e.Message );\r
2580                                         Trace.TraceError( "Config.ini の出力に失敗しました。({0})", str );\r
2581                                 }\r
2582                                 finally\r
2583                                 {\r
2584                                         Trace.Unindent();\r
2585                                 }\r
2586                                 //---------------------\r
2587                                 #endregion\r
2588                                 #region [ DTXVmodeの終了処理 ]\r
2589                                 //---------------------\r
2590                                 //Trace.TraceInformation( "DTXVモードの終了処理を行います。" );\r
2591                                 //Trace.Indent();\r
2592                                 try\r
2593                                 {\r
2594                                         if ( DTXVmode != null )\r
2595                                         {\r
2596                                                 DTXVmode = null;\r
2597                                                 //Trace.TraceInformation( "DTXVモードの終了処理を完了しました。" );\r
2598                                         }\r
2599                                         else\r
2600                                         {\r
2601                                                 //Trace.TraceInformation( "DTXVモードは使用されていません。" );\r
2602                                         }\r
2603                                 }\r
2604                                 finally\r
2605                                 {\r
2606                                         //Trace.Unindent();\r
2607                                 }\r
2608                                 //---------------------\r
2609                                 #endregion\r
2610                                 Trace.TraceInformation( "アプリケーションの終了処理を完了しました。" );\r
2611 \r
2612 \r
2613                                 this.b終了処理完了済み = true;\r
2614                         }\r
2615                 }\r
2616                 private CScoreIni tScoreIniへBGMAdjustとHistoryとPlayCountを更新(string str新ヒストリ行)\r
2617                 {\r
2618                         bool bIsUpdatedDrums, bIsUpdatedGuitar, bIsUpdatedBass;\r
2619                         string strFilename = DTX.strファイル名の絶対パス + ".score.ini";\r
2620                         CScoreIni ini = new CScoreIni( strFilename );\r
2621                         if( !File.Exists( strFilename ) )\r
2622                         {\r
2623                                 ini.stファイル.Title = DTX.TITLE;\r
2624                                 ini.stファイル.Name = DTX.strファイル名;\r
2625                                 ini.stファイル.Hash = CScoreIni.tファイルのMD5を求めて返す( DTX.strファイル名の絶対パス );\r
2626                                 for( int i = 0; i < 6; i++ )\r
2627                                 {\r
2628                                         ini.stセクション[ i ].nPerfectになる範囲ms = nPerfect範囲ms;\r
2629                                         ini.stセクション[ i ].nGreatになる範囲ms = nGreat範囲ms;\r
2630                                         ini.stセクション[ i ].nGoodになる範囲ms = nGood範囲ms;\r
2631                                         ini.stセクション[ i ].nPoorになる範囲ms = nPoor範囲ms;\r
2632                                 }\r
2633                         }\r
2634                         ini.stファイル.BGMAdjust = DTX.nBGMAdjust;\r
2635                         CScoreIni.t更新条件を取得する( out bIsUpdatedDrums, out bIsUpdatedGuitar, out bIsUpdatedBass );\r
2636                         if( bIsUpdatedDrums || bIsUpdatedGuitar || bIsUpdatedBass )\r
2637                         {\r
2638                                 if( bIsUpdatedDrums )\r
2639                                 {\r
2640                                         ini.stファイル.PlayCountDrums++;\r
2641                                 }\r
2642                                 if( bIsUpdatedGuitar )\r
2643                                 {\r
2644                                         ini.stファイル.PlayCountGuitar++;\r
2645                                 }\r
2646                                 if( bIsUpdatedBass )\r
2647                                 {\r
2648                                         ini.stファイル.PlayCountBass++;\r
2649                                 }\r
2650                                 ini.tヒストリを追加する( str新ヒストリ行 );\r
2651                                 if( !bコンパクトモード )\r
2652                                 {\r
2653                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Drums = ini.stファイル.PlayCountDrums;\r
2654                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Guitar = ini.stファイル.PlayCountGuitar;\r
2655                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Bass = ini.stファイル.PlayCountBass;\r
2656                                         for( int j = 0; j < ini.stファイル.History.Length; j++ )\r
2657                                         {\r
2658                                                 stage選曲.r現在選択中のスコア.譜面情報.演奏履歴[ j ] = ini.stファイル.History[ j ];\r
2659                                         }\r
2660                                 }\r
2661                         }\r
2662                         if( ConfigIni.bScoreIniを出力する )\r
2663                         {\r
2664                                 ini.t書き出し( strFilename );\r
2665                         }\r
2666 \r
2667                         return ini;\r
2668                 }\r
2669                 private void tガベージコレクションを実行する()\r
2670                 {\r
2671                         GC.Collect();\r
2672                         GC.WaitForPendingFinalizers();\r
2673                         GC.Collect();\r
2674                         GC.WaitForPendingFinalizers();\r
2675                 }\r
2676                 private void tプラグイン検索と生成()\r
2677                 {\r
2678                         this.listプラグイン = new List<STPlugin>();\r
2679 \r
2680                         string strIPluginActivityの名前 = typeof( IPluginActivity ).FullName;\r
2681                         string strプラグインフォルダパス = strEXEのあるフォルダ + "Plugins\\";\r
2682 \r
2683                         this.t指定フォルダ内でのプラグイン検索と生成( strプラグインフォルダパス, strIPluginActivityの名前 );\r
2684 \r
2685                         if( this.listプラグイン.Count > 0 )\r
2686                                 Trace.TraceInformation( this.listプラグイン.Count + " 個のプラグインを読み込みました。" );\r
2687                 }\r
2688                 #region [ Windowイベント処理 ]\r
2689                 private void t指定フォルダ内でのプラグイン検索と生成( string strプラグインフォルダパス, string strプラグイン型名 )\r
2690                 {\r
2691                         // 指定されたパスが存在しないとエラー\r
2692                         if( !Directory.Exists( strプラグインフォルダパス ) )\r
2693                         {\r
2694                                 Trace.TraceWarning( "プラグインフォルダが存在しません。(" + strプラグインフォルダパス + ")" );\r
2695                                 return;\r
2696                         }\r
2697 \r
2698                         // (1) すべての *.dll について…\r
2699                         string[] strDLLs = System.IO.Directory.GetFiles( strプラグインフォルダパス, "*.dll" );\r
2700                         foreach( string dllName in strDLLs )\r
2701                         {\r
2702                                 if (Path.GetExtension(dllName).ToLower() != ".dll")\r
2703                                 {\r
2704                                         continue;\r
2705                                 }\r
2706                                 try\r
2707                                 {\r
2708                                         // (1-1) dll をアセンブリとして読み込む。\r
2709                                         System.Reflection.Assembly asm = System.Reflection.Assembly.LoadFrom( dllName );\r
2710 \r
2711                                         // (1-2) アセンブリ内のすべての型について、プラグインとして有効か調べる\r
2712                                         foreach( Type t in asm.GetTypes() )\r
2713                                         {\r
2714                                                 //  (1-3) ↓クラスであり↓Publicであり↓抽象クラスでなく↓IPlugin型のインスタンスが作れる 型を持っていれば有効\r
2715                                                 if( t.IsClass && t.IsPublic && !t.IsAbstract && t.GetInterface( strプラグイン型名 ) != null )\r
2716                                                 {\r
2717                                                         // (1-4) クラス名からインスタンスを作成する\r
2718                                                         var st = new STPlugin() {\r
2719                                                                 plugin = (IPluginActivity) asm.CreateInstance( t.FullName ),\r
2720                                                                 strプラグインフォルダ = Path.GetDirectoryName( dllName ),\r
2721                                                                 strアセンブリ簡易名 = asm.GetName().Name,\r
2722                                                                 Version = asm.GetName().Version,\r
2723                                                         };\r
2724 \r
2725                                                         // (1-5) プラグインリストへ登録\r
2726                                                         this.listプラグイン.Add( st );\r
2727                                                         Trace.TraceInformation( "プラグイン {0} ({1}, {2}, {3}) を読み込みました。", t.FullName, Path.GetFileName( dllName ), st.strアセンブリ簡易名, st.Version.ToString() );\r
2728                                                 }\r
2729                                         }\r
2730                                 }\r
2731                                 catch\r
2732                                 {\r
2733                                         Trace.TraceInformation( dllName + " からプラグインを生成することに失敗しました。スキップします。" );\r
2734                                 }\r
2735                         }\r
2736 \r
2737                         // (2) サブフォルダがあれば再帰する\r
2738                         string[] strDirs = Directory.GetDirectories( strプラグインフォルダパス, "*" );\r
2739                         foreach( string dir in strDirs )\r
2740                                 this.t指定フォルダ内でのプラグイン検索と生成( dir + "\\", strプラグイン型名 );\r
2741                 }\r
2742                 //-----------------\r
2743                 private void Window_ApplicationActivated( object sender, EventArgs e )\r
2744                 {\r
2745                         this.bApplicationActive = true;\r
2746                 }\r
2747                 private void Window_ApplicationDeactivated( object sender, EventArgs e )\r
2748                 {\r
2749                         this.bApplicationActive = false;\r
2750                 }\r
2751                 private void Window_KeyDown( object sender, KeyEventArgs e )\r
2752                 {\r
2753                         if ( e.KeyCode == Keys.Menu )\r
2754                         {\r
2755                                 e.Handled = true;\r
2756                                 e.SuppressKeyPress = true;\r
2757                         }\r
2758                         else if ( ( e.KeyCode == Keys.Return ) && e.Alt )\r
2759                         {\r
2760                                 if ( ConfigIni != null )\r
2761                                 {\r
2762                                         ConfigIni.bウィンドウモード = !ConfigIni.bウィンドウモード;\r
2763                                         this.t全画面・ウィンドウモード切り替え();\r
2764                                 }\r
2765                                 e.Handled = true;\r
2766                                 e.SuppressKeyPress = true;\r
2767                         }\r
2768                         else\r
2769                         {\r
2770                                 for ( int i = 0; i < 0x10; i++ )\r
2771                                 {\r
2772                                         if ( ConfigIni.KeyAssign.System.Capture[ i ].コード > 0 &&\r
2773                                                  e.KeyCode == DeviceConstantConverter.KeyToKeyCode( (SlimDX.DirectInput.Key) ConfigIni.KeyAssign.System.Capture[ i ].コード ) )\r
2774                                         {\r
2775                                                 // Debug.WriteLine( "capture: " + string.Format( "{0:2x}", (int) e.KeyCode ) + " " + (int) e.KeyCode );\r
2776                                                 string strFullPath =\r
2777                                                    Path.Combine( CDTXMania.strEXEのあるフォルダ, "Capture_img" );\r
2778                                                 strFullPath = Path.Combine( strFullPath, DateTime.Now.ToString( "yyyyMMddHHmmss" ) + ".png" );\r
2779                                                 SaveResultScreen( strFullPath );\r
2780                                         }\r
2781                                 }\r
2782                         }\r
2783                 }\r
2784                 private void Window_MouseUp( object sender, MouseEventArgs e )\r
2785                 {\r
2786                         mb = e.Button;\r
2787                 }\r
2788 \r
2789                 private void Window_MouseDoubleClick( object sender, MouseEventArgs e)  // #23510 2010.11.13 yyagi: to go full screen mode\r
2790                 {\r
2791                         if ( mb.Equals(MouseButtons.Left) && ConfigIni.bIsAllowedDoubleClickFullscreen )        // #26752 2011.11.27 yyagi\r
2792                         {\r
2793                                 ConfigIni.bウィンドウモード = false;\r
2794                                 this.t全画面・ウィンドウモード切り替え();\r
2795                         }\r
2796                 }\r
2797                 private void Window_ResizeEnd(object sender, EventArgs e)                               // #23510 2010.11.20 yyagi: to get resized window size\r
2798                 {\r
2799                         if ( ConfigIni.bウィンドウモード )\r
2800                         {\r
2801                                 ConfigIni.n初期ウィンドウ開始位置X = base.Window.Location.X; // #30675 2013.02.04 ikanick add\r
2802                                 ConfigIni.n初期ウィンドウ開始位置Y = base.Window.Location.Y; //\r
2803                         }\r
2804 \r
2805                         ConfigIni.nウインドウwidth = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Width : currentClientSize.Width;       // #23510 2010.10.31 yyagi add\r
2806                         ConfigIni.nウインドウheight = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Height : currentClientSize.Height;\r
2807                 }\r
2808                 #endregion\r
2809 \r
2810                 //internal sealed class GCBeep  // GC発生の度にbeep\r
2811                 //{\r
2812                 //    ~GCBeep()\r
2813                 //    {\r
2814                 //        Console.Beep();\r
2815                 //        if ( !AppDomain.CurrentDomain.IsFinalizingForUnload()\r
2816                 //            && !Environment.HasShutdownStarted )\r
2817                 //        {\r
2818                 //            new GCBeep();\r
2819                 //        }\r
2820                 //    }\r
2821                 //}\r
2822         \r
2823                 //-----------------\r
2824 \r
2825                 //Stopwatch sw = new Stopwatch();\r
2826                 //List<int> swlist1, swlist2, swlist3, swlist4, swlist5;\r
2827 \r
2828                 #endregion\r
2829         }\r
2830 }\r