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#37002 Coodinates.xml を読み込むよう修正。ただし現時点では、以前のxmlフォーマットとの互換性がないため、必ず既存のCoodinates.xmlを削...
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / 全体 / CDTXMania.cs
1 using System;\r
2 using System.Collections.Generic;\r
3 using System.Globalization;\r
4 using System.Text;\r
5 using System.Windows.Forms;\r
6 using System.Drawing;\r
7 using System.Diagnostics;\r
8 using System.Runtime.InteropServices;\r
9 using System.IO;\r
10 using System.Threading;\r
11 using System.Runtime.Serialization.Formatters.Binary;\r
12 using SlimDX;\r
13 using SlimDX.Direct3D9;\r
14 using FDK;\r
15 using SampleFramework;\r
16 using System.Runtime.Serialization;\r
17 using System.Xml;\r
18 using System.Web;\r
19 \r
20 namespace DTXMania\r
21 {\r
22         internal class CDTXMania : Game\r
23         {\r
24                 // プロパティ\r
25                 #region [ properties ]\r
26                 public static readonly string VERSION = "108(170301)";\r
27                 public static readonly string SLIMDXDLL = "c_net20x86_Jun2010";\r
28                 public static readonly string D3DXDLL = "d3dx9_43.dll";     // June 2010\r
29                                                                                                                                                                                                                                                                 //public static readonly string D3DXDLL = "d3dx9_42.dll";       // February 2010\r
30                                                                                                                                                                                                                                                                 //public static readonly string D3DXDLL = "d3dx9_41.dll";       // March 2009\r
31                 private static CDTXMania instance = new CDTXMania();\r
32 \r
33                 public static CDTXMania Instance\r
34                 {\r
35                         get\r
36                         {\r
37                                 return instance;\r
38                         }\r
39                 }\r
40                 public C文字コンソール act文字コンソール { get; private set; }\r
41                 public bool bコンパクトモード { get; private set; }\r
42                 public CConfigXml ConfigIni;\r
43                 public CResources Resources;\r
44 \r
45                 public CDTX DTX\r
46                 {\r
47                         get\r
48                         {\r
49                                 return dtx;\r
50                         }\r
51                         set\r
52                         {\r
53                                 if ((dtx != null) && (Instance != null))\r
54                                 {\r
55                                         dtx.On非活性化();\r
56                                         Instance.listトップレベルActivities.Remove(dtx);\r
57                                 }\r
58                                 dtx = value;\r
59                                 if ((dtx != null) && (Instance != null))\r
60                                 {\r
61                                         Instance.listトップレベルActivities.Add(dtx);\r
62                                 }\r
63                         }\r
64                 }\r
65                 public CFPS FPS { get; private set; }\r
66                 public CInput管理 Input管理 { get; private set; }\r
67                 #region [ 入力範囲ms ]\r
68                 public int nPerfect範囲ms\r
69                 {\r
70                         get\r
71                         {\r
72                                 if (stage選曲.r確定された曲 != null)\r
73                                 {\r
74                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
75                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nPerfect範囲ms >= 0))\r
76                                         {\r
77                                                 return c曲リストノード.nPerfect範囲ms;\r
78                                         }\r
79                                 }\r
80                                 return ConfigIni.nHitRange.Perfect;\r
81                         }\r
82                 }\r
83                 public int nGreat範囲ms\r
84                 {\r
85                         get\r
86                         {\r
87                                 if (stage選曲.r確定された曲 != null)\r
88                                 {\r
89                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
90                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nGreat範囲ms >= 0))\r
91                                         {\r
92                                                 return c曲リストノード.nGreat範囲ms;\r
93                                         }\r
94                                 }\r
95                                 return ConfigIni.nHitRange.Great;\r
96                         }\r
97                 }\r
98                 public int nGood範囲ms\r
99                 {\r
100                         get\r
101                         {\r
102                                 if (stage選曲.r確定された曲 != null)\r
103                                 {\r
104                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
105                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nGood範囲ms >= 0))\r
106                                         {\r
107                                                 return c曲リストノード.nGood範囲ms;\r
108                                         }\r
109                                 }\r
110                                 return ConfigIni.nHitRange.Good;\r
111                         }\r
112                 }\r
113                 public int nPoor範囲ms\r
114                 {\r
115                         get\r
116                         {\r
117                                 if (stage選曲.r確定された曲 != null)\r
118                                 {\r
119                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
120                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nPoor範囲ms >= 0))\r
121                                         {\r
122                                                 return c曲リストノード.nPoor範囲ms;\r
123                                         }\r
124                                 }\r
125                                 return ConfigIni.nHitRange.Poor;\r
126                         }\r
127                 }\r
128                 #endregion\r
129                 public CPad Pad { get; private set; }\r
130                 public Random Random { get; private set; }\r
131                 public CSkin Skin { get; private set; }\r
132                 public CSongs管理 Songs管理 { get; set; }// 2012.1.26 yyagi private解除 CStage起動でのdesirialize読み込みのため\r
133                 public CEnumSongs EnumSongs { get; private set; }\r
134                 public CActEnumSongs actEnumSongs { get; private set; }\r
135                 public CActFlushGPU actFlushGPU { get; private set; }\r
136 \r
137                 public CSound管理 Sound管理 { get; private set; }\r
138                 public CStage起動 stage起動 { get; private set; }\r
139                 public CStageタイトル stageタイトル { get; private set; }\r
140                 public CStageコンフィグ stageコンフィグ { get; private set; }\r
141                 public CStage選曲 stage選曲 { get; private set; }\r
142                 public CStage曲読み込み stage曲読み込み { get; private set; }\r
143                 public CStage演奏画面共通 stage演奏画面 { get; private set; }\r
144                 public CStage結果 stage結果 { get; private set; }\r
145                 public CStageChangeSkin stageChangeSkin { get; private set; }\r
146                 public CStage終了 stage終了 { get; private set; }\r
147                 public CStage r現在のステージ = null;\r
148                 public CStage r直前のステージ = null;\r
149                 public string strEXEのあるフォルダ { get; private set; }\r
150                 public string strコンパクトモードファイル { get; private set; }\r
151                 public CTimer Timer { get; private set; }\r
152                 public Format TextureFormat = Format.A8R8G8B8;\r
153                 internal IPluginActivity act現在入力を占有中のプラグイン = null;\r
154                 public bool bApplicationActive { get; private set; }\r
155                 public bool b次のタイミングで垂直帰線同期切り替えを行う { get; set; }\r
156                 public bool b次のタイミングで全画面_ウィンドウ切り替えを行う { get; set; }\r
157                 public Coordinates.CCoordinates Coordinates;\r
158                 public Device Device\r
159                 {\r
160                         get\r
161                         {\r
162                                 return base.GraphicsDeviceManager.Direct3D9.Device;\r
163                         }\r
164                 }\r
165                 public CPluginHost PluginHost { get; private set; }\r
166                 public List<STPlugin> listプラグイン = new List<STPlugin>();\r
167 \r
168                 private Size currentClientSize { get; set; }    // #23510 2010.10.27 add yyagi to keep current window size\r
169                                                                                                                                                                                                                 //              public static CTimer ct;\r
170                 public IntPtr WindowHandle                  // 2012.10.24 yyagi; to add ASIO support\r
171                 {\r
172                         get\r
173                         {\r
174                                 return base.Window.Handle;\r
175                         }\r
176                 }\r
177                 public CDTXVmode DTXVmode { get; set; }// #28821 2014.1.23 yyagi\r
178                 #endregion\r
179 \r
180                 // コンストラクタ\r
181 \r
182                 private CDTXMania()\r
183                 {\r
184                 }\r
185 \r
186                 public void InitializeInstance()\r
187                 {\r
188                         #region [ strEXEのあるフォルダを決定する ]\r
189                         // BEGIN #23629 2010.11.13 from: デバッグ時は Application.ExecutablePath が ($SolutionDir)/bin/x86/Debug/ などになり System/ の読み込みに失敗するので、カレントディレクトリを採用する。(プロジェクトのプロパティ→デバッグ→作業ディレクトリが有効になる)\r
190 #if DEBUG\r
191                         strEXEのあるフォルダ = Environment.CurrentDirectory + @"\";\r
192                         //strEXEのあるフォルダ = Path.GetDirectoryName( Environment.GetCommandLineArgs()[ 0 ] ) + @"\";\r
193 #else\r
194                         strEXEのあるフォルダ = Path.GetDirectoryName(Application.ExecutablePath) + @"\"; // #23629 2010.11.9 yyagi: set correct pathname where DTXManiaGR.exe is.\r
195 #endif\r
196                         // END #23629 2010.11.13 from\r
197                         #endregion\r
198 \r
199                         #region [ 言語リソースの初期化 ]\r
200                         Trace.TraceInformation( "言語リソースの初期化を行います。" );\r
201                         Trace.Indent();\r
202                         try\r
203                         {\r
204                                 Resources = new CResources();\r
205                                 Resources.LoadResources( "" );\r
206                                 Trace.TraceInformation( "言語リソースの初期化を完了しました。" );\r
207                         }\r
208                         finally\r
209                         {\r
210                                 Trace.Unindent();\r
211                         }\r
212                         #endregion\r
213 \r
214                         #region [ Config.ini の読込み ]\r
215                         ConfigIni = new CConfigXml();\r
216                         CDTXMania.Instance.LoadConfig();\r
217                         // #28200 2011.5.1 yyagi\r
218                         this.Window.EnableSystemMenu = CDTXMania.Instance.ConfigIni.bIsEnabledSystemMenu;\r
219                         // 2012.8.22 Config.iniが無いときに初期値が適用されるよう、この設定行をifブロック外に移動\r
220                         #endregion\r
221 \r
222 \r
223                         #region[座標値読み込み]\r
224                         Coordinates = new Coordinates.CCoordinates();\r
225                         UpdateCoordinates();\r
226                         //Coordinates = (DTXMania.Coordinates.CCoordinates) CDTXMania.DeserializeXML( strEXEのあるフォルダ + "Coordinates.xml", typeof( DTXMania.Coordinates.CCoordinates ) );\r
227                         //if ( Coordinates == null )\r
228                         //{\r
229                         //      if ( File.Exists( strEXEのあるフォルダ + "Coordinates.xml" ) )\r
230                         //      {\r
231                         //              Trace.TraceInformation( "Coordinates.xmlファイルは存在します。" );\r
232                         //      }\r
233                         //      Trace.TraceInformation( "Coordiantes.xmlファイルの読み込みができませんでした。無視して進めます。" );\r
234                         //      Coordinates = new Coordinates.CCoordinates();\r
235                         //}\r
236                         #endregion\r
237 \r
238                         #region [ ログ出力開始 ]\r
239                         Trace.AutoFlush = true;\r
240                         if (ConfigIni.bLog)\r
241                         {\r
242                                 try\r
243                                 {\r
244                                         Trace.Listeners.Add(new CTraceLogListener(new StreamWriter(System.IO.Path.Combine(strEXEのあるフォルダ, "DTXManiaLog.txt"), false, Encoding.GetEncoding("utf-16"))));\r
245                                 }\r
246                                 catch (System.UnauthorizedAccessException)          // #24481 2011.2.20 yyagi\r
247                                 {\r
248                                         int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja") ? 0 : 1;\r
249                                         string[] mes_writeErr = {\r
250                                                                                                 "DTXManiaLog.txtへの書き込みができませんでした。書き込みできるようにしてから、再度起動してください。",\r
251                                                                                                 "Failed to write DTXManiaLog.txt. Please set it writable and try again."\r
252                                                                                 };\r
253                                         MessageBox.Show(mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
254                                         Environment.Exit(1);\r
255                                 }\r
256                         }\r
257                         Trace.WriteLine("");\r
258                         Trace.WriteLine("DTXMania powered by YAMAHA Silent Session Drums");\r
259                         Trace.WriteLine(string.Format("Release: {0}", VERSION));\r
260                         Trace.WriteLine("");\r
261                         Trace.TraceInformation("----------------------");\r
262                         Trace.TraceInformation("■ アプリケーションの初期化");\r
263                         Trace.TraceInformation("OS Version: " + Environment.OSVersion);\r
264                         Trace.TraceInformation("ProcessorCount: " + Environment.ProcessorCount.ToString());\r
265                         Trace.TraceInformation("CLR Version: " + Environment.Version.ToString());\r
266                         #endregion\r
267 \r
268                         #region [ 言語の設定 ]\r
269                         Trace.TraceInformation( "言語情報の読み込みを開始します。" );\r
270                         //Debug.WriteLine( "language=" + Resources.Language );\r
271                         //Debug.WriteLine( "settings=" + instance.ConfigIni.strLanguage );\r
272                         Resources.Language = instance.ConfigIni.strLanguage;\r
273                         Trace.TraceInformation( "言語を{0}に設定しました。", Resources.Language );\r
274 \r
275                         #endregion\r
276 \r
277         \r
278                         #region [ DTXVmodeクラス の初期化 ]\r
279                         //Trace.TraceInformation( "DTXVモードの初期化を行います。" );\r
280                         //Trace.Indent();\r
281                         try\r
282                         {\r
283                                 DTXVmode = new CDTXVmode();\r
284                                 DTXVmode.Enabled = false;\r
285                                 //Trace.TraceInformation( "DTXVモードの初期化を完了しました。" );\r
286                         }\r
287                         finally\r
288                         {\r
289                                 //Trace.Unindent();\r
290                         }\r
291                         #endregion\r
292                         #region [ コンパクトモードスイッチの有無、もしくは、DTXViewerとしての起動 ]\r
293                         bコンパクトモード = false;\r
294                         strコンパクトモードファイル = "";\r
295                         string[] commandLineArgs = Environment.GetCommandLineArgs();\r
296                         if ((commandLineArgs != null) && (commandLineArgs.Length > 1))\r
297                         {\r
298                                 bコンパクトモード = true;\r
299                                 string arg = "";\r
300 \r
301                                 for (int i = 1; i < commandLineArgs.Length; i++)\r
302                                 {\r
303                                         if (i != 1)\r
304                                         {\r
305                                                 arg += " " + "\"" + commandLineArgs[i] + "\"";\r
306                                         }\r
307                                         else\r
308                                         {\r
309                                                 arg += commandLineArgs[i];\r
310                                         }\r
311                                 }\r
312                                 DTXVmode.ParseArguments(arg);\r
313                                 if (DTXVmode.Enabled)\r
314                                 {\r
315                                         DTXVmode.Refreshed = false;                             // 初回起動時は再読み込みに走らせない\r
316                                         strコンパクトモードファイル = DTXVmode.filename;\r
317                                         switch (DTXVmode.soundDeviceType)                       // サウンド再生方式の設定\r
318                                         {\r
319                                                 case ESoundDeviceType.DirectSound:\r
320                                                         ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.DSound;\r
321                                                         break;\r
322                                                 case ESoundDeviceType.ExclusiveWASAPI:\r
323                                                         ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.WASAPI;\r
324                                                         break;\r
325                                                 case ESoundDeviceType.ASIO:\r
326                                                         ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.ASIO;\r
327                                                         ConfigIni.strASIODevice.Index = DTXVmode.nASIOdevice;\r
328                                                         break;\r
329                                         }\r
330 \r
331                                         CDTXMania.Instance.ConfigIni.bVSyncWait.Value = DTXVmode.VSyncWait;\r
332                                         CDTXMania.Instance.ConfigIni.bTimeStretch.Value = DTXVmode.TimeStretch;\r
333                                         if (DTXVmode.GRmode)\r
334                                         {\r
335                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.GBOnly;\r
336                                         }\r
337                                         else\r
338                                         {\r
339                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.Both;\r
340                                         }\r
341 \r
342                                         CDTXMania.Instance.ConfigIni.bFullScreen.Value = false;\r
343                                         CDTXMania.Instance.ConfigIni.rcWindow_backup = CDTXMania.Instance.ConfigIni.rcWindow;           // #36612 2016.9.12 yyagi\r
344                                         CDTXMania.Instance.ConfigIni.rcWindow.W = CDTXMania.Instance.ConfigIni.rcViewerWindow.W;\r
345                                         CDTXMania.Instance.ConfigIni.rcWindow.H = CDTXMania.Instance.ConfigIni.rcViewerWindow.H;\r
346                                         CDTXMania.Instance.ConfigIni.rcWindow.X = CDTXMania.Instance.ConfigIni.rcViewerWindow.X;\r
347                                         CDTXMania.Instance.ConfigIni.rcWindow.Y = CDTXMania.Instance.ConfigIni.rcViewerWindow.Y;\r
348                                 }\r
349                                 else                                                        // 通常のコンパクトモード\r
350                                 {\r
351                                         strコンパクトモードファイル = commandLineArgs[1];\r
352                                 }\r
353 \r
354                                 if (!File.Exists(strコンパクトモードファイル))      // #32985 2014.1.23 yyagi \r
355                                 {\r
356                                         Trace.TraceError("コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。[{0}]", strコンパクトモードファイル);\r
357 #if DEBUG\r
358                                         Environment.Exit(-1);\r
359 #else\r
360                                         if (strコンパクトモードファイル == "")      // DTXMania未起動状態で、DTXCで再生停止ボタンを押した場合は、何もせず終了\r
361                                         {\r
362                                                 Environment.Exit(-1);\r
363                                         }\r
364                                         else\r
365                                         {\r
366                                                 throw new FileNotFoundException("コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。", strコンパクトモードファイル);\r
367                                         }\r
368 #endif\r
369                                 }\r
370                                 if (DTXVmode.Enabled)\r
371                                 {\r
372                                         Trace.TraceInformation("DTXVモードで起動します。[{0}]", strコンパクトモードファイル);\r
373                                 }\r
374                                 else\r
375                                 {\r
376                                         Trace.TraceInformation("コンパクトモードで起動します。[{0}]", strコンパクトモードファイル);\r
377                                 }\r
378                         }\r
379                         else\r
380                         {\r
381                                 Trace.TraceInformation( "通常モードで起動します。" );\r
382                         }\r
383                         #endregion\r
384 \r
385                         #region [ Input管理 の初期化 ]\r
386                         Trace.TraceInformation("DirectInput, MIDI入力の初期化を行います。");\r
387                         Trace.Indent();\r
388                         try\r
389                         {\r
390                                 bool bUseMIDIIn = !DTXVmode.Enabled;\r
391                                 Input管理 = new CInput管理(base.Window.Handle, bUseMIDIIn);\r
392                                 foreach (IInputDevice device in Input管理.list入力デバイス)\r
393                                 {\r
394                                         if ((device.e入力デバイス種別 == E入力デバイス種別.Joystick) && !ConfigIni.dicJoystick.Value.ContainsValue(device.GUID))\r
395                                         {\r
396                                                 int key = 0;\r
397                                                 while (ConfigIni.dicJoystick.Value.ContainsKey(key))\r
398                                                 {\r
399                                                         key++;\r
400                                                 }\r
401                                                 ConfigIni.dicJoystick.Value.Add(key, device.GUID);\r
402                                         }\r
403                                 }\r
404                                 foreach (IInputDevice device2 in Input管理.list入力デバイス)\r
405                                 {\r
406                                         if (device2.e入力デバイス種別 == E入力デバイス種別.Joystick)\r
407                                         {\r
408                                                 foreach (KeyValuePair<int, string> pair in ConfigIni.dicJoystick.Value)\r
409                                                 {\r
410                                                         if (device2.GUID.Equals(pair.Value))\r
411                                                         {\r
412                                                                 ((CInputJoystick)device2).SetID(pair.Key);\r
413                                                                 break;\r
414                                                         }\r
415                                                 }\r
416                                                 continue;\r
417                                         }\r
418                                 }\r
419                                 Trace.TraceInformation("DirectInput の初期化を完了しました。");\r
420                         }\r
421                         catch (Exception exception2)\r
422                         {\r
423                                 Trace.TraceError(exception2.Message);\r
424                                 Trace.TraceError("DirectInput, MIDI入力の初期化に失敗しました。");\r
425 \r
426                                 int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja") ? 0 : 1;\r
427                                 string[] mes_writeErr = {\r
428                                                                                                 "DirectInputまたはMIDI入力の初期化に失敗しました。DTXManiaGRを終了します。",\r
429                                                                                                 "Failed to initialize DirectInput (or MIDI-IN)."\r
430                                                                 };\r
431                                 MessageBox.Show(mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
432                                 Environment.Exit(1);\r
433                         }\r
434                         finally\r
435                         {\r
436                                 Trace.Unindent();\r
437                         }\r
438                         #endregion\r
439 \r
440                         #region [ ウィンドウ初期化 ]\r
441                         // #30675 2013.02.04 ikanick add\r
442                         base.Window.StartPosition = FormStartPosition.Manual;\r
443                         base.Window.Location = new Point(ConfigIni.rcWindow.X, ConfigIni.rcWindow.Y);\r
444                         // 事前にDTXVmodeの実体を作っておくこと\r
445                         base.Window.Text = this.strWindowTitle;\r
446                         //base.Window.StartPosition = FormStartPosition.Manual;\r
447                         //base.Window.Location = new Point(ConfigIni.rcWindow.X, ConfigIni.rcWindow.Y);\r
448 \r
449                         // #34510 yyagi 2010.10.31 to change window size got from Config.ini\r
450                         base.Window.ClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
451 #if !WindowedFullscreen\r
452                         if (!ConfigIni.bウィンドウモード)                                               // #23510 2010.11.02 yyagi: add; to recover window size in case bootup with fullscreen mode\r
453                         {                                                                                                               // #30666 2013.02.02 yyagi: currentClientSize should be always made\r
454 #endif\r
455                         currentClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
456 #if !WindowedFullscreen\r
457                         }\r
458 #endif\r
459                         // #23510 2010.11.04 yyagi: to support maximizing window\r
460                         base.Window.MaximizeBox = true;\r
461                         // #23510 2010.10.27 yyagi: changed from FixedDialog to Sizable, to support window resize\r
462                         base.Window.FormBorderStyle = FormBorderStyle.Sizable;\r
463                         // #30666 2013.02.02 yyagi: moved the code to t全画面・ウインドウモード切り替え()\r
464                         base.Window.ShowIcon = true;\r
465                         base.Window.Icon = Properties.Resources.dtx;\r
466                         base.Window.KeyDown += new KeyEventHandler(this.Window_KeyDown);\r
467                         base.Window.MouseUp += new MouseEventHandler(this.Window_MouseUp);\r
468                         // #23510 2010.11.13 yyagi: to go fullscreen mode\r
469                         base.Window.MouseDoubleClick += new MouseEventHandler(this.Window_MouseDoubleClick);\r
470                         // #23510 2010.11.20 yyagi: to set resized window size in Config.ini\r
471                         base.Window.ResizeEnd += new EventHandler(this.Window_ResizeEnd);\r
472                         base.Window.ApplicationActivated += new EventHandler(this.Window_ApplicationActivated);\r
473                         base.Window.ApplicationDeactivated += new EventHandler(this.Window_ApplicationDeactivated);\r
474                         base.Window.MouseMove += new MouseEventHandler(this.Window_MouseMove);\r
475                         #endregion\r
476 \r
477                         #region [ Direct3D9Exを使うかどうか判定 ]\r
478                         #endregion\r
479 \r
480                         #region [ Direct3D9 デバイスの生成 ]\r
481                         DeviceSettings settings = new DeviceSettings();\r
482 #if WindowedFullscreen\r
483                         // #30666 2013.2.2 yyagi: Fullscreenmode is "Maximized window" mode\r
484                         settings.Windowed = true;\r
485 #else\r
486                         settings.Windowed = ConfigIni.bウィンドウモード;\r
487 #endif\r
488                         settings.BackBufferWidth = SampleFramework.GameWindowSize.Width;\r
489                         settings.BackBufferHeight = SampleFramework.GameWindowSize.Height;\r
490                         //                      settings.BackBufferCount = 3;\r
491                         settings.EnableVSync = ConfigIni.bVSyncWait;\r
492                         //                      settings.BackBufferFormat = Format.A8R8G8B8;\r
493                         //      settings.MultisampleType = MultisampleType.FourSamples;\r
494                         //      settings.MultisampleQuality = 4;\r
495                         //                      settings.MultisampleType = MultisampleType.None;\r
496                         //                      settings.MultisampleQuality = 0;\r
497                         settings.Multithreaded = true;\r
498 \r
499                         try\r
500                         {\r
501                                 base.GraphicsDeviceManager.ChangeDevice(settings);\r
502                         }\r
503                         catch (DeviceCreationException e)\r
504                         {\r
505                                 Trace.TraceError(e.ToString());\r
506                                 MessageBox.Show(e.Message + e.ToString(), "DTXMania failed to boot: DirectX9 Initialize Error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
507                                 Environment.Exit(-1);\r
508                         }\r
509                         Trace.TraceInformation("DeviceCaps       = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.DeviceCaps.ToString());\r
510                         Trace.TraceInformation("DeviceCaps2      = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.DeviceCaps2.ToString());\r
511                         Trace.TraceInformation("MaxTextureWidth  = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.MaxTextureWidth);\r
512                         Trace.TraceInformation("MaxTextureHeight = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.MaxTextureHeight);\r
513                         Trace.TraceInformation("TextureCaps      = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.TextureCaps.ToString());\r
514 \r
515                         base.IsFixedTimeStep = false;\r
516                         //                      base.TargetElapsedTime = TimeSpan.FromTicks( 10000000 / 75 );\r
517                         // #23510 2010.10.31 yyagi: to recover window size. width and height are able to get from Config.ini.\r
518                         base.Window.ClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
519                         // #23568 2010.11.3 yyagi: to support valiable sleep value when !IsActive\r
520                         base.InactiveSleepTime = TimeSpan.FromMilliseconds((float)(ConfigIni.nSleepUnfocusMs));\r
521                         // #23568 2010.11.4 ikanick changed ( 1 -> ConfigIni )\r
522 #if WindowedFullscreen\r
523                         // #30666 2013.2.2 yyagi: finalize settings for "Maximized window mode"\r
524                         this.t全画面_ウィンドウモード切り替え();\r
525 #endif\r
526                         actFlushGPU = new CActFlushGPU();\r
527                         #endregion\r
528 \r
529                         DTX = null;\r
530 \r
531                         #region [ Skin の初期化 ]\r
532                         Trace.TraceInformation("スキンの初期化を行います。");\r
533                         Trace.Indent();\r
534                         try\r
535                         {\r
536                                 Skin = new CSkin(\r
537                                         CDTXMania.Instance.ConfigIni.strSystemSkinSubfolderPath,\r
538                                         CDTXMania.Instance.ConfigIni.bUseBoxDefSkin);\r
539                                 // 旧指定のSkinフォルダが消滅していた場合に備える\r
540                                 CDTXMania.Instance.ConfigIni.strSystemSkinSubfolderPath.Value = CDTXMania.Instance.Skin.GetCurrentSkinSubfolderFullName(true);\r
541                                 Trace.TraceInformation("スキンの初期化を完了しました。");\r
542                         }\r
543                         catch\r
544                         {\r
545                                 Trace.TraceInformation("スキンの初期化に失敗しました。");\r
546                                 throw;\r
547                         }\r
548                         finally\r
549                         {\r
550                                 Trace.Unindent();\r
551                         }\r
552                         #endregion\r
553 \r
554                         #region [ Timer の初期化 ]\r
555                         Trace.TraceInformation("タイマの初期化を行います。");\r
556                         Trace.Indent();\r
557                         try\r
558                         {\r
559                                 Timer = new CTimer(CTimer.E種別.MultiMedia);\r
560                                 Trace.TraceInformation("タイマの初期化を完了しました。");\r
561                         }\r
562                         finally\r
563                         {\r
564                                 Trace.Unindent();\r
565                         }\r
566                         #endregion\r
567 \r
568                         #region [ マウス消去用のタイマーを初期化 ]\r
569                         ccMouseShow = new CCounter();\r
570                         #endregion\r
571 \r
572                         #region [ FPS カウンタの初期化 ]\r
573                         Trace.TraceInformation("FPSカウンタの初期化を行います。");\r
574                         Trace.Indent();\r
575                         try\r
576                         {\r
577                                 FPS = new CFPS();\r
578                                 Trace.TraceInformation("FPSカウンタを生成しました。");\r
579                         }\r
580                         finally\r
581                         {\r
582                                 Trace.Unindent();\r
583                         }\r
584                         #endregion\r
585 \r
586                         #region [ act文字コンソールの初期化 ]\r
587                         Trace.TraceInformation("文字コンソールの初期化を行います。");\r
588                         Trace.Indent();\r
589                         try\r
590                         {\r
591                                 act文字コンソール = new C文字コンソール();\r
592                                 Trace.TraceInformation("文字コンソールを生成しました。");\r
593                                 act文字コンソール.On活性化();\r
594                                 Trace.TraceInformation("文字コンソールを活性化しました。");\r
595                                 Trace.TraceInformation("文字コンソールの初期化を完了しました。");\r
596                         }\r
597                         catch (Exception exception)\r
598                         {\r
599                                 Trace.TraceError(exception.Message);\r
600                                 Trace.TraceError("文字コンソールの初期化に失敗しました。");\r
601                         }\r
602                         finally\r
603                         {\r
604                                 Trace.Unindent();\r
605                         }\r
606                         #endregion\r
607 \r
608                         #region [ Pad の初期化 ]\r
609                         Trace.TraceInformation("パッドの初期化を行います。");\r
610                         Trace.Indent();\r
611                         try\r
612                         {\r
613                                 Pad = new CPad();\r
614                                 Trace.TraceInformation("パッドの初期化を完了しました。");\r
615                         }\r
616                         catch (Exception exception3)\r
617                         {\r
618                                 Trace.TraceError(exception3.Message);\r
619                                 Trace.TraceError("パッドの初期化に失敗しました。");\r
620                         }\r
621                         finally\r
622                         {\r
623                                 Trace.Unindent();\r
624                         }\r
625                         #endregion\r
626 \r
627                         #region [ Sound管理 の初期化 ]\r
628                         Trace.TraceInformation("サウンドデバイスの初期化を行います。");\r
629                         Trace.Indent();\r
630                         try\r
631                         {\r
632                                 ESoundDeviceType soundDeviceType;\r
633                                 switch (CDTXMania.Instance.ConfigIni.nSoundDeviceType.Value)\r
634                                 {\r
635                                         case ESoundDeviceTypeForConfig.DSound:\r
636                                                 soundDeviceType = ESoundDeviceType.DirectSound;\r
637                                                 break;\r
638                                         case ESoundDeviceTypeForConfig.ASIO:\r
639                                                 soundDeviceType = ESoundDeviceType.ASIO;\r
640                                                 break;\r
641                                         case ESoundDeviceTypeForConfig.WASAPI:\r
642                                                 soundDeviceType = ESoundDeviceType.ExclusiveWASAPI;\r
643                                                 break;\r
644                                         default:\r
645                                                 soundDeviceType = ESoundDeviceType.Unknown;\r
646                                                 break;\r
647                                 }\r
648                                 Sound管理 = new CSound管理(base.Window.Handle,\r
649                                                                                         soundDeviceType,\r
650                                                                                         CDTXMania.Instance.ConfigIni.nWASAPIBufferSizeMs,\r
651                                                                                         CDTXMania.instance.ConfigIni.bEventDrivenWASAPI,\r
652                                                                                         0,\r
653                                                                                         CDTXMania.Instance.ConfigIni.strASIODevice.Index,\r
654                                                                                         CDTXMania.Instance.ConfigIni.bUseOSTimer\r
655                                 );\r
656                                 //Sound管理 = FDK.CSound管理.Instance;\r
657                                 //Sound管理.t初期化( soundDeviceType, 0, 0, CDTXMania.Instance.ConfigIni.nASIODevice, base.Window.Handle );\r
658 \r
659                                 ShowWindowTitleWithSoundType();\r
660                                 FDK.CSound管理.bIsTimeStretch = CDTXMania.Instance.ConfigIni.bTimeStretch;\r
661                                 Sound管理.nMasterVolume = CDTXMania.Instance.ConfigIni.nMasterVolume;\r
662                                 //FDK.CSound管理.bIsMP3DecodeByWindowsCodec = CDTXMania.Instance.ConfigIni.bNoMP3Streaming;\r
663                                 Trace.TraceInformation("サウンドデバイスの初期化を完了しました。");\r
664                         }\r
665                         catch (Exception e)\r
666                         {\r
667                                 Trace.TraceError(e.Message);\r
668                                 throw;\r
669                         }\r
670                         finally\r
671                         {\r
672                                 Trace.Unindent();\r
673                         }\r
674                         #endregion\r
675 \r
676                         #region [ Songs管理 の初期化 ]\r
677                         //---------------------\r
678                         Trace.TraceInformation("曲リストの初期化を行います。");\r
679                         Trace.Indent();\r
680                         try\r
681                         {\r
682                                 Songs管理 = new CSongs管理();\r
683                                 //                              Songs管理_裏読 = new CSongs管理();\r
684                                 EnumSongs = new CEnumSongs();\r
685                                 actEnumSongs = new CActEnumSongs();\r
686                                 Trace.TraceInformation("曲リストの初期化を完了しました。");\r
687                         }\r
688                         catch (Exception e)\r
689                         {\r
690                                 Trace.TraceError(e.Message);\r
691                                 Trace.TraceError("曲リストの初期化に失敗しました。");\r
692                         }\r
693                         finally\r
694                         {\r
695                                 Trace.Unindent();\r
696                         }\r
697                         //---------------------\r
698                         #endregion\r
699 \r
700                         #region [ CAvi の初期化 ]\r
701                         CAvi.t初期化();\r
702                         #endregion\r
703 \r
704                         #region [ Random の初期化 ]\r
705                         Random = new Random((int)Timer.nシステム時刻);\r
706                         #endregion\r
707 \r
708                         #region [ ステージの初期化 ]\r
709                         r現在のステージ = null;\r
710                         r直前のステージ = null;\r
711                         stage起動 = new CStage起動();\r
712                         stageタイトル = new CStageタイトル();\r
713                         stageコンフィグ = new CStageコンフィグ();\r
714                         stage選曲 = new CStage選曲();\r
715                         stage曲読み込み = new CStage曲読み込み();\r
716                         stage演奏画面 = new CStage演奏画面共通();\r
717                         stage結果 = new CStage結果();\r
718                         stageChangeSkin = new CStageChangeSkin();\r
719                         stage終了 = new CStage終了();\r
720 \r
721                         this.listトップレベルActivities = new List<CActivity>();\r
722                         this.listトップレベルActivities.Add(actEnumSongs);\r
723                         this.listトップレベルActivities.Add(act文字コンソール);\r
724                         this.listトップレベルActivities.Add(stage起動);\r
725                         this.listトップレベルActivities.Add(stageタイトル);\r
726                         this.listトップレベルActivities.Add(stageコンフィグ);\r
727                         this.listトップレベルActivities.Add(stage選曲);\r
728                         this.listトップレベルActivities.Add(stage曲読み込み);\r
729                         this.listトップレベルActivities.Add(stage演奏画面);\r
730                         this.listトップレベルActivities.Add(stage結果);\r
731                         this.listトップレベルActivities.Add(stageChangeSkin);\r
732                         this.listトップレベルActivities.Add(stage終了);\r
733                         this.listトップレベルActivities.Add(actFlushGPU);\r
734                         #endregion\r
735 \r
736                         #region [ プラグインの検索と生成 ]\r
737                         PluginHost = new CPluginHost();\r
738 \r
739                         Trace.TraceInformation("プラグインの検索と生成を行います。");\r
740                         Trace.Indent();\r
741                         try\r
742                         {\r
743                                 this.tプラグイン検索と生成();\r
744                                 Trace.TraceInformation("プラグインの検索と生成を完了しました。");\r
745                         }\r
746                         finally\r
747                         {\r
748                                 Trace.Unindent();\r
749                         }\r
750                         #endregion\r
751 \r
752                         #region [ プラグインの初期化 ]\r
753                         if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
754                         {\r
755                                 Trace.TraceInformation("プラグインの初期化を行います。");\r
756                                 Trace.Indent();\r
757                                 try\r
758                                 {\r
759                                         foreach (STPlugin st in this.listプラグイン)\r
760                                         {\r
761                                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
762                                                 st.plugin.On初期化(this.PluginHost);\r
763                                                 st.plugin.OnManagedリソースの作成();\r
764                                                 st.plugin.OnUnmanagedリソースの作成();\r
765                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
766                                         }\r
767                                         Trace.TraceInformation("すべてのプラグインの初期化を完了しました。");\r
768                                 }\r
769                                 catch\r
770                                 {\r
771                                         Trace.TraceError("プラグインのどれかの初期化に失敗しました。");\r
772                                         throw;\r
773                                 }\r
774                                 finally\r
775                                 {\r
776                                         Trace.Unindent();\r
777                                 }\r
778                         }\r
779                         #endregion\r
780 \r
781 \r
782                         Trace.TraceInformation("アプリケーションの初期化を完了しました。");\r
783 \r
784                         #region [ 最初のステージの起動 ]\r
785                         Trace.TraceInformation("----------------------");\r
786                         Trace.TraceInformation("■ 起動");\r
787 \r
788                         if (CDTXMania.Instance.bコンパクトモード)\r
789                         {\r
790                                 r現在のステージ = stage曲読み込み;\r
791                         }\r
792                         else\r
793                         {\r
794                                 r現在のステージ = stage起動;\r
795                         }\r
796                         r現在のステージ.On活性化();\r
797                         #endregion\r
798                 }\r
799 \r
800                 public void t全画面_ウィンドウモード切り替え()\r
801                 {\r
802 #if WindowedFullscreen\r
803                         if (ConfigIni != null)\r
804 #else\r
805                         DeviceSettings settings = base.GraphicsDeviceManager.CurrentSettings.Clone();\r
806                         if ( ( ConfigIni != null ) && ( ConfigIni.bウィンドウモード != settings.Windowed ) )\r
807 #endif\r
808                         {\r
809 #if !WindowedFullscreen\r
810                                 settings.Windowed = ConfigIni.bウィンドウモード;\r
811 #endif\r
812                                 if (ConfigIni.bウィンドウモード == false)   // #23510 2010.10.27 yyagi: backup current window size before going fullscreen mode\r
813                                 {\r
814                                         currentClientSize = this.Window.ClientSize;\r
815                                         ConfigIni.rcWindow.W = this.Window.ClientSize.Width;\r
816                                         ConfigIni.rcWindow.H = this.Window.ClientSize.Height;\r
817                                         //                                      FDK.CTaskBar.ShowTaskBar( false );\r
818                                 }\r
819 #if !WindowedFullscreen\r
820                                 base.GraphicsDeviceManager.ChangeDevice( settings );\r
821 #endif\r
822                                 if (ConfigIni.bウィンドウモード == true)    // #23510 2010.10.27 yyagi: to resume window size from backuped value\r
823                                 {\r
824 #if WindowedFullscreen\r
825                                         // #30666 2013.2.2 yyagi Don't use Fullscreen mode becasue NVIDIA GeForce is\r
826                                         // tend to delay drawing on Fullscreen mode. So DTXMania uses Maximized window\r
827                                         // in spite of using fullscreen mode.\r
828                                         Instance.Window.WindowState = FormWindowState.Normal;\r
829                                         Instance.Window.FormBorderStyle = FormBorderStyle.Sizable;\r
830                                         Instance.Window.WindowState = FormWindowState.Normal;\r
831 #endif\r
832                                         base.Window.ClientSize =\r
833                                                         new Size(currentClientSize.Width, currentClientSize.Height);\r
834                                         //                                      FDK.CTaskBar.ShowTaskBar( true );\r
835                                 }\r
836 #if WindowedFullscreen\r
837                                 else\r
838                                 {\r
839                                         Instance.Window.WindowState = FormWindowState.Normal;\r
840                                         Instance.Window.FormBorderStyle = FormBorderStyle.None;\r
841                                         Instance.Window.WindowState = FormWindowState.Maximized;\r
842                                 }\r
843                                 if (ConfigIni.bウィンドウモード)\r
844                                 {\r
845                                         if (!this.bマウスカーソル表示中)\r
846                                         {\r
847                                                 Cursor.Show();\r
848                                                 this.bマウスカーソル表示中 = true;\r
849                                         }\r
850                                 }\r
851                                 else if (this.bマウスカーソル表示中)\r
852                                 {\r
853                                         Cursor.Hide();\r
854                                         this.bマウスカーソル表示中 = false;\r
855                                 }\r
856 #endif\r
857                         }\r
858                 }\r
859 \r
860                 #region [ #24609 リザルト画像をpngで保存する ]              // #24609 2011.3.14 yyagi; to save result screen in case BestRank or HiSkill.\r
861                 /// <summary>\r
862                 /// リザルト画像のキャプチャと保存。\r
863                 /// </summary>\r
864                 /// <param name="strFilename">保存するファイル名(フルパス)</param>\r
865                 public bool SaveResultScreen(string strFullPath)\r
866                 {\r
867                         string strSavePath = Path.GetDirectoryName(strFullPath);\r
868                         if (!Directory.Exists(strSavePath))\r
869                         {\r
870                                 try\r
871                                 {\r
872                                         Directory.CreateDirectory(strSavePath);\r
873                                 }\r
874                                 catch\r
875                                 {\r
876                                         return false;\r
877                                 }\r
878                         }\r
879 \r
880                         // http://www.gamedev.net/topic/594369-dx9slimdxati-incorrect-saving-surface-to-file/\r
881                         using (Surface pSurface = CDTXMania.Instance.Device.GetRenderTarget(0))\r
882                         {\r
883                                 Surface.ToFile(pSurface, strFullPath, ImageFileFormat.Png);\r
884                         }\r
885                         return true;\r
886                 }\r
887                 #endregion\r
888 \r
889                 // Game 実装\r
890 \r
891                 protected override void Initialize()\r
892                 {\r
893                         //                      new GCBeep();\r
894                         //sw.Start();\r
895                         //swlist1 = new List<int>( 8192 );\r
896                         //swlist2 = new List<int>( 8192 );\r
897                         //swlist3 = new List<int>( 8192 );\r
898                         //swlist4 = new List<int>( 8192 );\r
899                         //swlist5 = new List<int>( 8192 );\r
900                         if (this.listトップレベルActivities != null)\r
901                         {\r
902                                 foreach (CActivity activity in this.listトップレベルActivities)\r
903                                         activity.OnManagedリソースの作成();\r
904                         }\r
905 \r
906                         foreach (STPlugin st in this.listプラグイン)\r
907                         {\r
908                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
909                                 st.plugin.OnManagedリソースの作成();\r
910                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
911                         }\r
912 \r
913                         #region [ 現在の電源プランをバックアップし、HighPerformanceに変更 ]\r
914                         CPowerPlan.BackupCurrentPowerPlan();\r
915                         if ( CDTXMania.Instance.ConfigIni.bForceHighPowerPlan )\r
916                         {\r
917                                 CPowerPlan.ChangeHighPerformance();\r
918                         }\r
919                         #endregion\r
920 \r
921 \r
922 #if GPUFlushAfterPresent\r
923                         FrameEnd += dtxmania_FrameEnd;\r
924 #endif\r
925                 }\r
926 #if GPUFlushAfterPresent\r
927                 void dtxmania_FrameEnd( object sender, EventArgs e )    // GraphicsDeviceManager.game_FrameEnd()後に実行される\r
928                 {                                                                                                               // → Present()直後にGPUをFlushする\r
929                                                                                                                                 // → 画面のカクツキが頻発したため、ここでのFlushは行わない\r
930                         actFlushGPU.On進行描画();           // Flush GPU\r
931                 }\r
932 #endif\r
933                 protected override void LoadContent()\r
934                 {\r
935                         if (ConfigIni.bウィンドウモード)\r
936                         {\r
937                                 if (!this.bマウスカーソル表示中)\r
938                                 {\r
939                                         Cursor.Show();\r
940                                         this.bマウスカーソル表示中 = true;\r
941                                 }\r
942                         }\r
943                         else if (this.bマウスカーソル表示中)\r
944                         {\r
945                                 Cursor.Hide();\r
946                                 this.bマウスカーソル表示中 = false;\r
947                         }\r
948                         this.Device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0f, 0f, (float)(-SampleFramework.GameWindowSize.Height / 2 * Math.Sqrt(3.0))), new Vector3(0f, 0f, 0f), new Vector3(0f, 1f, 0f)));\r
949                         this.Device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH(C変換.DegreeToRadian((float)60f), ((float)this.Device.Viewport.Width) / ((float)this.Device.Viewport.Height), -100f, 100f));\r
950                         this.Device.SetRenderState(RenderState.Lighting, false);\r
951                         this.Device.SetRenderState(RenderState.ZEnable, false);\r
952                         this.Device.SetRenderState(RenderState.AntialiasedLineEnable, false);\r
953                         this.Device.SetRenderState(RenderState.AlphaTestEnable, true);\r
954                         this.Device.SetRenderState(RenderState.AlphaRef, 10);\r
955 \r
956                         this.Device.SetRenderState(RenderState.MultisampleAntialias, true);\r
957                         this.Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Linear);\r
958                         this.Device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Linear);\r
959 \r
960                         this.Device.SetRenderState<Compare>(RenderState.AlphaFunc, Compare.Greater);\r
961                         this.Device.SetRenderState(RenderState.AlphaBlendEnable, true);\r
962                         this.Device.SetRenderState<Blend>(RenderState.SourceBlend, Blend.SourceAlpha);\r
963                         this.Device.SetRenderState<Blend>(RenderState.DestinationBlend, Blend.InverseSourceAlpha);\r
964                         this.Device.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate);\r
965                         this.Device.SetTextureStageState(0, TextureStage.AlphaArg1, 2);\r
966                         this.Device.SetTextureStageState(0, TextureStage.AlphaArg2, 1);\r
967 \r
968                         if (this.listトップレベルActivities != null)\r
969                         {\r
970                                 foreach (CActivity activity in this.listトップレベルActivities)\r
971                                         activity.OnUnmanagedリソースの作成();\r
972                         }\r
973 \r
974                         foreach (STPlugin st in this.listプラグイン)\r
975                         {\r
976                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
977                                 st.plugin.OnUnmanagedリソースの作成();\r
978                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
979                         }\r
980                 }\r
981                 protected override void UnloadContent()\r
982                 {\r
983                         if (this.listトップレベルActivities != null)\r
984                         {\r
985                                 foreach (CActivity activity in this.listトップレベルActivities)\r
986                                         activity.OnUnmanagedリソースの解放();\r
987                         }\r
988 \r
989                         foreach (STPlugin st in this.listプラグイン)\r
990                         {\r
991                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
992                                 st.plugin.OnUnmanagedリソースの解放();\r
993                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
994                         }\r
995                 }\r
996                 protected override void OnExiting(EventArgs e)\r
997                 {\r
998                         CPowerPlan.RestoreCurrentPowerPlan();           // 電源プランを元のものに戻す\r
999                         CPowerManagement.tEnableMonitorSuspend();       // スリープ抑止状態を解除\r
1000                         this.t終了処理();\r
1001                         base.OnExiting(e);\r
1002                 }\r
1003                 protected override void Update(GameTime gameTime)\r
1004                 {\r
1005                 }\r
1006                 protected override void Draw(GameTime gameTime)\r
1007                 {\r
1008                         Sound管理.t再生中の処理をする();\r
1009 \r
1010                         if (Timer != null)\r
1011                                 Timer.t更新();\r
1012                         if (CSound管理.rc演奏用タイマ != null)\r
1013                                 CSound管理.rc演奏用タイマ.t更新();\r
1014 \r
1015                         if (Input管理 != null)\r
1016                                 Input管理.tポーリング(this.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput);\r
1017 \r
1018                         if (FPS != null)\r
1019                                 FPS.tカウンタ更新();\r
1020 \r
1021                         //if( Pad != null )                                     ポーリング時にクリアしたらダメ!曲の開始時に1回だけクリアする。(2010.9.11)\r
1022                         //      Pad.st検知したデバイス.Clear();\r
1023 \r
1024                         if (this.Device == null)\r
1025                                 return;\r
1026 \r
1027                         if (this.bApplicationActive)    // DTXMania本体起動中の本体/モニタの省電力モード移行を抑止\r
1028                                 CPowerManagement.tDisableMonitorSuspend();\r
1029 \r
1030                         // #xxxxx 2013.4.8 yyagi; sleepの挿入位置を、EndScnene~Present間から、BeginScene前に移動。描画遅延を小さくするため。\r
1031                         #region [ スリープ ]\r
1032                         if (ConfigIni.nSleepPerFrameMs >= 0)            // #xxxxx 2011.11.27 yyagi\r
1033                         {\r
1034                                 Thread.Sleep(ConfigIni.nSleepPerFrameMs);\r
1035                         }\r
1036                         #endregion\r
1037 \r
1038                         #region [ DTXCreatorからの指示 ]\r
1039                         if (this.Window.IsReceivedMessage)  // ウインドウメッセージで、\r
1040                         {\r
1041                                 string strMes = this.Window.strMessage;\r
1042                                 this.Window.IsReceivedMessage = false;\r
1043 \r
1044                                 if (strMes != null)\r
1045                                 {\r
1046                                         DTXVmode.ParseArguments(strMes);\r
1047 \r
1048                                         if (DTXVmode.Enabled)\r
1049                                         {\r
1050                                                 bコンパクトモード = true;\r
1051                                                 strコンパクトモードファイル = DTXVmode.filename;\r
1052                                                 if (DTXVmode.Command == CDTXVmode.ECommand.Preview)\r
1053                                                 {\r
1054                                                         // preview soundの再生\r
1055                                                         string strPreviewFilename = DTXVmode.previewFilename;\r
1056                                                         //Trace.TraceInformation( "Preview Filename=" + DTXVmode.previewFilename );\r
1057                                                         try\r
1058                                                         {\r
1059                                                                 if (this.previewSound != null)\r
1060                                                                 {\r
1061                                                                         this.previewSound.tサウンドを停止する();\r
1062                                                                         this.previewSound.Dispose();\r
1063                                                                         this.previewSound = null;\r
1064                                                                 }\r
1065                                                                 this.previewSound = CDTXMania.Instance.Sound管理.tサウンドを生成する(strPreviewFilename);\r
1066                                                                 this.previewSound.n音量 = DTXVmode.previewVolume;\r
1067                                                                 this.previewSound.n位置 = DTXVmode.previewPan;\r
1068                                                                 this.previewSound.t再生を開始する();\r
1069                                                                 Trace.TraceInformation("DTXCからの指示で、サウンドを生成しました。({0})", strPreviewFilename);\r
1070                                                         }\r
1071                                                         catch\r
1072                                                         {\r
1073                                                                 Trace.TraceError("DTXCからの指示での、サウンドの生成に失敗しました。({0})", strPreviewFilename);\r
1074                                                                 if (this.previewSound != null)\r
1075                                                                 {\r
1076                                                                         this.previewSound.Dispose();\r
1077                                                                 }\r
1078                                                                 this.previewSound = null;\r
1079                                                         }\r
1080                                                 }\r
1081                                         }\r
1082                                 }\r
1083                         }\r
1084                         #endregion\r
1085 \r
1086                         this.Device.BeginScene();\r
1087                         this.Device.Clear(ClearFlags.ZBuffer | ClearFlags.Target, Color.Black, 1f, 0);\r
1088 \r
1089                         if (r現在のステージ != null)\r
1090                         {\r
1091                                 this.n進行描画の戻り値 = (r現在のステージ != null) ? r現在のステージ.On進行描画() : 0;\r
1092 \r
1093                                 #region [ プラグインの進行描画 ]\r
1094                                 //---------------------\r
1095                                 foreach (STPlugin sp in this.listプラグイン)\r
1096                                 {\r
1097                                         Directory.SetCurrentDirectory(sp.strプラグインフォルダ);\r
1098 \r
1099                                         if (CDTXMania.Instance.act現在入力を占有中のプラグイン == null || CDTXMania.Instance.act現在入力を占有中のプラグイン == sp.plugin)\r
1100                                                 sp.plugin.On進行描画(CDTXMania.Instance.Pad, CDTXMania.Instance.Input管理.Keyboard);\r
1101                                         else\r
1102                                                 sp.plugin.On進行描画(null, null);\r
1103 \r
1104                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1105                                 }\r
1106                                 //---------------------\r
1107                                 #endregion\r
1108 \r
1109 \r
1110                                 CScoreIni scoreIni = null;\r
1111 \r
1112                                 if (Control.IsKeyLocked(Keys.CapsLock))             // #30925 2013.3.11 yyagi; capslock=ON時は、EnumSongsしないようにして、起動負荷とASIOの音切れの関係を確認する\r
1113                                 {\r
1114                                         // → songs.db等の書き込み時だと音切れするっぽい\r
1115                                         actEnumSongs.On非活性化();\r
1116                                         EnumSongs.SongListEnumCompletelyDone();\r
1117                                         CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = false;\r
1118                                 }\r
1119                                 #region [ 曲検索スレッドの起動/終了 ここに"Enumerating Songs..."表示を集約 ]\r
1120                                 if (!CDTXMania.Instance.bコンパクトモード)\r
1121                                 {\r
1122                                         actEnumSongs.On進行描画();                          // "Enumerating Songs..."アイコンの描画\r
1123                                 }\r
1124                                 switch (r現在のステージ.eステージID)\r
1125                                 {\r
1126                                         case CStage.Eステージ.タイトル:\r
1127                                         case CStage.Eステージ.コンフィグ:\r
1128                                         case CStage.Eステージ.選曲:\r
1129                                         case CStage.Eステージ.曲読み込み:\r
1130                                                 if (EnumSongs != null)\r
1131                                                 {\r
1132                                                         #region [ (特定条件時) 曲検索スレッドの起動・開始 ]\r
1133                                                         if (r現在のステージ.eステージID == CStage.Eステージ.タイトル &&\r
1134                                                                          r直前のステージ.eステージID == CStage.Eステージ.起動 &&\r
1135                                                                          this.n進行描画の戻り値 == (int)CStageタイトル.E戻り値.継続 &&\r
1136                                                                          !EnumSongs.IsSongListEnumStarted)\r
1137                                                         {\r
1138                                                                 actEnumSongs.On活性化();\r
1139                                                                 CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = true;\r
1140                                                                 EnumSongs.Init(CDTXMania.Instance.Songs管理.listSongsDB, CDTXMania.Instance.Songs管理.nSongsDBから取得できたスコア数); // songs.db情報と、取得した曲数を、新インスタンスにも与える\r
1141                                                                 EnumSongs.StartEnumFromDisk();      // 曲検索スレッドの起動・開始\r
1142                                                                 if (CDTXMania.Instance.Songs管理.nSongsDBから取得できたスコア数 == 0)    // もし初回起動なら、検索スレッドのプライオリティをLowestでなくNormalにする\r
1143                                                                 {\r
1144                                                                         EnumSongs.ChangeEnumeratePriority(ThreadPriority.Normal);\r
1145                                                                 }\r
1146                                                         }\r
1147                                                         #endregion\r
1148 \r
1149                                                         #region [ 曲検索の中断と再開 ]\r
1150                                                         if (r現在のステージ.eステージID == CStage.Eステージ.選曲 && !EnumSongs.IsSongListEnumCompletelyDone)\r
1151                                                         {\r
1152                                                                 switch (this.n進行描画の戻り値)\r
1153                                                                 {\r
1154                                                                         case 0:     // 何もない\r
1155                                                                                                                         //if ( CDTXMania.Instance.stage選曲.bIsEnumeratingSongs )\r
1156                                                                                 if (!CDTXMania.Instance.stage選曲.bIsPlayingPremovie)\r
1157                                                                                 {\r
1158                                                                                         EnumSongs.Resume();                     // #27060 2012.2.6 yyagi 中止していたバックグランド曲検索を再開\r
1159                                                                                         EnumSongs.IsSlowdown = false;\r
1160                                                                                 }\r
1161                                                                                 else\r
1162                                                                                 {\r
1163                                                                                         // EnumSongs.Suspend();                                 // #27060 2012.3.2 yyagi #PREMOVIE再生中は曲検索を低速化\r
1164                                                                                         EnumSongs.IsSlowdown = true;\r
1165                                                                                 }\r
1166                                                                                 actEnumSongs.On活性化();\r
1167                                                                                 break;\r
1168 \r
1169                                                                         case 2:     // 曲決定\r
1170                                                                                 EnumSongs.Suspend();                        // #27060 バックグラウンドの曲検索を一時停止\r
1171                                                                                 actEnumSongs.On非活性化();\r
1172                                                                                 break;\r
1173                                                                 }\r
1174                                                         }\r
1175                                                         #endregion\r
1176 \r
1177                                                         #region [ 曲探索中断待ち待機 ]\r
1178                                                         if (r現在のステージ.eステージID == CStage.Eステージ.曲読み込み && !EnumSongs.IsSongListEnumCompletelyDone &&\r
1179                                                                         EnumSongs.thDTXFileEnumerate != null)                           // #28700 2012.6.12 yyagi; at Compact mode, enumerating thread does not exist.\r
1180                                                         {\r
1181                                                                 EnumSongs.WaitUntilSuspended();                                 // 念のため、曲検索が一時中断されるまで待機\r
1182                                                         }\r
1183                                                         #endregion\r
1184 \r
1185                                                         #region [ 曲検索が完了したら、実際の曲リストに反映する ]\r
1186                                                         // CStage選曲.On活性化() に回した方がいいかな?\r
1187                                                         if (EnumSongs.IsSongListEnumerated)\r
1188                                                         {\r
1189                                                                 actEnumSongs.On非活性化();\r
1190                                                                 CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = false;\r
1191 \r
1192                                                                 bool bRemakeSongTitleBar = (r現在のステージ.eステージID == CStage.Eステージ.選曲) ? true : false;\r
1193                                                                 CDTXMania.Instance.stage選曲.Refresh(EnumSongs.Songs管理, bRemakeSongTitleBar);\r
1194                                                                 EnumSongs.SongListEnumCompletelyDone();\r
1195                                                         }\r
1196                                                         #endregion\r
1197                                                 }\r
1198                                                 break;\r
1199                                 }\r
1200                                 #endregion\r
1201 \r
1202                                 switch (r現在のステージ.eステージID)\r
1203                                 {\r
1204                                         case CStage.Eステージ.何もしない:\r
1205                                                 break;\r
1206 \r
1207                                         case CStage.Eステージ.起動:\r
1208                                                 #region [ *** ]\r
1209                                                 //-----------------------------\r
1210                                                 if (this.n進行描画の戻り値 != 0)\r
1211                                                 {\r
1212                                                         if (!bコンパクトモード)\r
1213                                                         {\r
1214                                                                 r現在のステージ.On非活性化();\r
1215                                                                 Trace.TraceInformation("----------------------");\r
1216                                                                 Trace.TraceInformation("■ タイトル");\r
1217                                                                 stageタイトル.On活性化();\r
1218                                                                 r直前のステージ = r現在のステージ;\r
1219                                                                 r現在のステージ = stageタイトル;\r
1220                                                         }\r
1221                                                         else\r
1222                                                         {\r
1223                                                                 r現在のステージ.On非活性化();\r
1224                                                                 Trace.TraceInformation("----------------------");\r
1225                                                                 Trace.TraceInformation("■ 曲読み込み");\r
1226                                                                 stage曲読み込み.On活性化();\r
1227                                                                 r直前のステージ = r現在のステージ;\r
1228                                                                 r現在のステージ = stage曲読み込み;\r
1229 \r
1230                                                         }\r
1231                                                         foreach (STPlugin pg in this.listプラグイン)\r
1232                                                         {\r
1233                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1234                                                                 pg.plugin.Onステージ変更();\r
1235                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1236                                                         }\r
1237 \r
1238                                                         this.tガベージコレクションを実行する();\r
1239                                                 }\r
1240                                                 //-----------------------------\r
1241                                                 #endregion\r
1242                                                 break;\r
1243 \r
1244                                         case CStage.Eステージ.タイトル:\r
1245                                                 #region [ *** ]\r
1246                                                 //-----------------------------\r
1247                                                 switch (this.n進行描画の戻り値)\r
1248                                                 {\r
1249                                                         case (int)CStageタイトル.E戻り値.GAMESTART:\r
1250                                                                 #region [ 選曲処理へ ]\r
1251                                                                 //-----------------------------\r
1252                                                                 r現在のステージ.On非活性化();\r
1253                                                                 Trace.TraceInformation("----------------------");\r
1254                                                                 Trace.TraceInformation("■ 選曲");\r
1255                                                                 stage選曲.On活性化();\r
1256                                                                 r直前のステージ = r現在のステージ;\r
1257                                                                 r現在のステージ = stage選曲;\r
1258                                                                 //-----------------------------\r
1259                                                                 #endregion\r
1260                                                                 break;\r
1261 \r
1262                                                         #region [ OPTION: 廃止済 ]\r
1263                                                         //                                                      case 2:                                                                 // #24525 OPTIONとCONFIGの統合に伴い、OPTIONは廃止\r
1264                                                         //                                                              #region [ *** ]\r
1265                                                         //                                                              //-----------------------------\r
1266                                                         //                                                              r現在のステージ.On非活性化();\r
1267                                                         //                                                              Trace.TraceInformation( "----------------------" );\r
1268                                                         //                                                              Trace.TraceInformation( "■ オプション" );\r
1269                                                         //                                                              stageオプション.On活性化();\r
1270                                                         //                                                              r直前のステージ = r現在のステージ;\r
1271                                                         //                                                              r現在のステージ = stageオプション;\r
1272                                                         //                                                              //-----------------------------\r
1273                                                         //                                                              #endregion\r
1274                                                         //                                                              break;\r
1275                                                         #endregion\r
1276 \r
1277                                                         case (int)CStageタイトル.E戻り値.CONFIG:\r
1278                                                                 #region [ *** ]\r
1279                                                                 //-----------------------------\r
1280                                                                 r現在のステージ.On非活性化();\r
1281                                                                 Trace.TraceInformation("----------------------");\r
1282                                                                 Trace.TraceInformation("■ コンフィグ");\r
1283                                                                 stageコンフィグ.On活性化();\r
1284                                                                 r直前のステージ = r現在のステージ;\r
1285                                                                 r現在のステージ = stageコンフィグ;\r
1286                                                                 //-----------------------------\r
1287                                                                 #endregion\r
1288                                                                 break;\r
1289 \r
1290                                                         case (int)CStageタイトル.E戻り値.EXIT:\r
1291                                                                 #region [ *** ]\r
1292                                                                 //-----------------------------\r
1293                                                                 r現在のステージ.On非活性化();\r
1294                                                                 Trace.TraceInformation("----------------------");\r
1295                                                                 Trace.TraceInformation("■ 終了");\r
1296                                                                 stage終了.On活性化();\r
1297                                                                 r直前のステージ = r現在のステージ;\r
1298                                                                 r現在のステージ = stage終了;\r
1299                                                                 //-----------------------------\r
1300                                                                 #endregion\r
1301                                                                 break;\r
1302                                                 }\r
1303 \r
1304                                                 foreach (STPlugin pg in this.listプラグイン)\r
1305                                                 {\r
1306                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1307                                                         pg.plugin.Onステージ変更();\r
1308                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1309                                                 }\r
1310 \r
1311                                                 //this.tガベージコレクションを実行する();                // #31980 2013.9.3 yyagi タイトル画面でだけ、毎フレームGCを実行して重くなっていた問題の修正\r
1312                                                 //-----------------------------\r
1313                                                 #endregion\r
1314                                                 break;\r
1315 \r
1316                                         case CStage.Eステージ.コンフィグ:\r
1317                                                 #region [ *** ]\r
1318                                                 //-----------------------------\r
1319                                                 if (this.n進行描画の戻り値 != 0)\r
1320                                                 {\r
1321                                                         switch (r直前のステージ.eステージID)\r
1322                                                         {\r
1323                                                                 case CStage.Eステージ.タイトル:\r
1324                                                                         #region [ *** ]\r
1325                                                                         //-----------------------------\r
1326                                                                         r現在のステージ.On非活性化();\r
1327                                                                         Trace.TraceInformation("----------------------");\r
1328                                                                         Trace.TraceInformation("■ タイトル");\r
1329                                                                         stageタイトル.On活性化();\r
1330                                                                         r直前のステージ = r現在のステージ;\r
1331                                                                         r現在のステージ = stageタイトル;\r
1332 \r
1333                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1334                                                                         {\r
1335                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1336                                                                                 pg.plugin.Onステージ変更();\r
1337                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1338                                                                         }\r
1339 \r
1340                                                                         this.tガベージコレクションを実行する();\r
1341                                                                         break;\r
1342                                                                 //-----------------------------\r
1343                                                                 #endregion\r
1344 \r
1345                                                                 case CStage.Eステージ.選曲:\r
1346                                                                         #region [ *** ]\r
1347                                                                         //-----------------------------\r
1348                                                                         r現在のステージ.On非活性化();\r
1349                                                                         Trace.TraceInformation("----------------------");\r
1350                                                                         Trace.TraceInformation("■ 選曲");\r
1351                                                                         stage選曲.On活性化();\r
1352                                                                         r直前のステージ = r現在のステージ;\r
1353                                                                         r現在のステージ = stage選曲;\r
1354 \r
1355                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1356                                                                         {\r
1357                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1358                                                                                 pg.plugin.Onステージ変更();\r
1359                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1360                                                                         }\r
1361 \r
1362                                                                         this.tガベージコレクションを実行する();\r
1363                                                                         break;\r
1364                                                                         //-----------------------------\r
1365                                                                         #endregion\r
1366                                                         }\r
1367                                                 }\r
1368                                                 //-----------------------------\r
1369                                                 #endregion\r
1370                                                 break;\r
1371 \r
1372                                         case CStage.Eステージ.選曲:\r
1373                                                 #region [ *** ]\r
1374                                                 //-----------------------------\r
1375                                                 switch (this.n進行描画の戻り値)\r
1376                                                 {\r
1377                                                         case (int)CStage選曲.E戻り値.タイトルに戻る:\r
1378                                                                 #region [ *** ]\r
1379                                                                 //-----------------------------\r
1380                                                                 r現在のステージ.On非活性化();\r
1381                                                                 Trace.TraceInformation("----------------------");\r
1382                                                                 Trace.TraceInformation("■ タイトル");\r
1383                                                                 stageタイトル.On活性化();\r
1384                                                                 r直前のステージ = r現在のステージ;\r
1385                                                                 r現在のステージ = stageタイトル;\r
1386 \r
1387                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1388                                                                 {\r
1389                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1390                                                                         pg.plugin.Onステージ変更();\r
1391                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1392                                                                 }\r
1393 \r
1394                                                                 this.tガベージコレクションを実行する();\r
1395                                                                 break;\r
1396                                                         //-----------------------------\r
1397                                                         #endregion\r
1398 \r
1399                                                         case (int)CStage選曲.E戻り値.選曲した:\r
1400                                                                 #region [ *** ]\r
1401                                                                 //-----------------------------\r
1402                                                                 r現在のステージ.On非活性化();\r
1403                                                                 Trace.TraceInformation("----------------------");\r
1404                                                                 Trace.TraceInformation("■ 曲読み込み");\r
1405                                                                 stage曲読み込み.On活性化();\r
1406                                                                 r直前のステージ = r現在のステージ;\r
1407                                                                 r現在のステージ = stage曲読み込み;\r
1408 \r
1409                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1410                                                                 {\r
1411                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1412                                                                         pg.plugin.Onステージ変更();\r
1413                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1414                                                                 }\r
1415 \r
1416                                                                 this.tガベージコレクションを実行する();\r
1417                                                                 break;\r
1418                                                         //-----------------------------\r
1419                                                         #endregion\r
1420 \r
1421                                                         case (int)CStage選曲.E戻り値.コンフィグ呼び出し:\r
1422                                                                 #region [ *** ]\r
1423                                                                 //-----------------------------\r
1424                                                                 r現在のステージ.On非活性化();\r
1425                                                                 Trace.TraceInformation("----------------------");\r
1426                                                                 Trace.TraceInformation("■ コンフィグ");\r
1427                                                                 stageコンフィグ.On活性化();\r
1428                                                                 r直前のステージ = r現在のステージ;\r
1429                                                                 r現在のステージ = stageコンフィグ;\r
1430 \r
1431                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1432                                                                 {\r
1433                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1434                                                                         pg.plugin.Onステージ変更();\r
1435                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1436                                                                 }\r
1437 \r
1438                                                                 this.tガベージコレクションを実行する();\r
1439                                                                 break;\r
1440                                                         //-----------------------------\r
1441                                                         #endregion\r
1442 \r
1443                                                         case (int)CStage選曲.E戻り値.スキン変更:\r
1444 \r
1445                                                                 #region [ *** ]\r
1446                                                                 //-----------------------------\r
1447                                                                 r現在のステージ.On非活性化();\r
1448                                                                 Trace.TraceInformation("----------------------");\r
1449                                                                 Trace.TraceInformation("■ スキン切り替え");\r
1450                                                                 stageChangeSkin.On活性化();\r
1451                                                                 r直前のステージ = r現在のステージ;\r
1452                                                                 r現在のステージ = stageChangeSkin;\r
1453                                                                 break;\r
1454                                                                 //-----------------------------\r
1455                                                                 #endregion\r
1456                                                 }\r
1457                                                 //-----------------------------\r
1458                                                 #endregion\r
1459                                                 break;\r
1460 \r
1461                                         case CStage.Eステージ.曲読み込み:\r
1462                                                 #region [ *** ]\r
1463                                                 //-----------------------------\r
1464                                                 DTXVmode.Refreshed = false;     // 曲のリロード中に発生した再リロードは、無視する。\r
1465                                                 if (this.n進行描画の戻り値 != 0)\r
1466                                                 {\r
1467                                                         CDTXMania.Instance.Pad.st検知したデバイス.Clear();  // 入力デバイスフラグクリア(2010.9.11)\r
1468                                                         r現在のステージ.On非活性化();\r
1469                                                         #region [ ESC押下時は、曲の読み込みを中止して選曲画面に戻る ]\r
1470                                                         if (this.n進行描画の戻り値 == (int)E曲読込画面の戻り値.読込中止)\r
1471                                                         {\r
1472                                                                 //DTX.t全チップの再生停止();\r
1473                                                                 DTX.On非活性化();\r
1474                                                                 Trace.TraceInformation("曲の読み込みを中止しました。");\r
1475                                                                 this.tガベージコレクションを実行する();\r
1476                                                                 Trace.TraceInformation("----------------------");\r
1477                                                                 Trace.TraceInformation("■ 選曲");\r
1478                                                                 stage選曲.On活性化();\r
1479                                                                 r直前のステージ = r現在のステージ;\r
1480                                                                 r現在のステージ = stage選曲;\r
1481                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1482                                                                 {\r
1483                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1484                                                                         pg.plugin.Onステージ変更();\r
1485                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1486                                                                 }\r
1487                                                                 break;\r
1488                                                         }\r
1489                                                         #endregion\r
1490 \r
1491                                                         Trace.TraceInformation("----------------------");\r
1492                                                         Trace.TraceInformation("■ 演奏(ドラム画面)");\r
1493                                                         r直前のステージ = r現在のステージ;\r
1494                                                         r現在のステージ = stage演奏画面;\r
1495 \r
1496                                                         foreach (STPlugin pg in this.listプラグイン)\r
1497                                                         {\r
1498                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1499                                                                 pg.plugin.Onステージ変更();\r
1500                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1501                                                         }\r
1502 \r
1503                                                         this.tガベージコレクションを実行する();\r
1504                                                 }\r
1505                                                 //-----------------------------\r
1506                                                 #endregion\r
1507                                                 break;\r
1508 \r
1509                                         case CStage.Eステージ.演奏:\r
1510                                                 #region [ *** ]\r
1511                                                 //-----------------------------\r
1512                                                 //long n1 = FDK.CSound管理.rc演奏用タイマ.nシステム時刻ms;\r
1513                                                 //long n2 = FDK.CSound管理.SoundDevice.n経過時間ms;\r
1514                                                 //long n3 = FDK.CSound管理.SoundDevice.tmシステムタイマ.nシステム時刻ms;\r
1515                                                 //long n4 = FDK.CSound管理.rc演奏用タイマ.n現在時刻;\r
1516                                                 //long n5 = FDK.CSound管理.SoundDevice.n経過時間を更新したシステム時刻ms;\r
1517 \r
1518                                                 //swlist1.Add( Convert.ToInt32(n1) );\r
1519                                                 //swlist2.Add( Convert.ToInt32(n2) );\r
1520                                                 //swlist3.Add( Convert.ToInt32( n3 ) );\r
1521                                                 //swlist4.Add( Convert.ToInt32( n4 ) );\r
1522                                                 //swlist5.Add( Convert.ToInt32( n5 ) );\r
1523 \r
1524                                                 #region [ DTXVモード中にDTXCreatorから指示を受けた場合の処理 ]\r
1525                                                 if (DTXVmode.Enabled && DTXVmode.Refreshed)\r
1526                                                 {\r
1527                                                         DTXVmode.Refreshed = false;\r
1528 \r
1529                                                         if (DTXVmode.Command == CDTXVmode.ECommand.Stop)\r
1530                                                         {\r
1531                                                                 CDTXMania.Instance.stage演奏画面.t停止();\r
1532 \r
1533                                                                 if (previewSound != null)\r
1534                                                                 {\r
1535                                                                         this.previewSound.tサウンドを停止する();\r
1536                                                                         this.previewSound.Dispose();\r
1537                                                                         this.previewSound = null;\r
1538                                                                 }\r
1539                                                                 //{\r
1540                                                                 //    int lastd = 0;\r
1541                                                                 //    int f = 0;\r
1542                                                                 //    for ( int i = 0; i < swlist1.Count; i++ )\r
1543                                                                 //    {\r
1544                                                                 //        int d1 = swlist1[ i ];\r
1545                                                                 //        int d2 = swlist2[ i ];\r
1546                                                                 //        int d3 = swlist3[ i ];\r
1547                                                                 //        int d4 = swlist4[ i ];\r
1548                                                                 //        int d5 = swlist5[ i ];\r
1549 \r
1550                                                                 //        int dif = d1 - lastd;\r
1551                                                                 //        string s = "";\r
1552                                                                 //        if ( 16 <= dif && dif <= 17 )\r
1553                                                                 //        {\r
1554                                                                 //        }\r
1555                                                                 //        else\r
1556                                                                 //        {\r
1557                                                                 //            s = "★";\r
1558                                                                 //        }\r
1559                                                                 //        Trace.TraceInformation( "frame {0:D4}: {1:D3} ( {2:D3}, {3:D3} - {7:D3}, {4:D3} ) {5}, n現在時刻={6}", f, dif, d1, d2, d3, s, d4, d5 );\r
1560                                                                 //        lastd = d1;\r
1561                                                                 //        f++;\r
1562                                                                 //    }\r
1563                                                                 //    swlist1.Clear();\r
1564                                                                 //    swlist2.Clear();\r
1565                                                                 //    swlist3.Clear();\r
1566                                                                 //    swlist4.Clear();\r
1567                                                                 //    swlist5.Clear();\r
1568 \r
1569                                                                 //}\r
1570                                                         }\r
1571                                                         else if (DTXVmode.Command == CDTXVmode.ECommand.Play)\r
1572                                                         {\r
1573                                                                 if (DTXVmode.NeedReload)\r
1574                                                                 {\r
1575                                                                         CDTXMania.Instance.stage演奏画面.t再読込();\r
1576                                                                         if (DTXVmode.GRmode)\r
1577                                                                         {\r
1578                                                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.GBOnly;\r
1579                                                                         }\r
1580                                                                         else\r
1581                                                                         {\r
1582                                                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.Both;\r
1583                                                                         }\r
1584                                                                         CDTXMania.Instance.ConfigIni.bTimeStretch.Value = DTXVmode.TimeStretch;\r
1585                                                                         CSound管理.bIsTimeStretch = DTXVmode.TimeStretch;\r
1586                                                                         if (CDTXMania.Instance.ConfigIni.bVSyncWait != DTXVmode.VSyncWait)\r
1587                                                                         {\r
1588                                                                                 CDTXMania.Instance.ConfigIni.bVSyncWait.Value = DTXVmode.VSyncWait;\r
1589                                                                                 CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;\r
1590                                                                         }\r
1591                                                                 }\r
1592                                                                 else\r
1593                                                                 {\r
1594                                                                         CDTXMania.Instance.stage演奏画面.t演奏位置の変更(CDTXMania.Instance.DTXVmode.nStartBar);\r
1595                                                                 }\r
1596                                                         }\r
1597                                                 }\r
1598                                                 #endregion\r
1599 \r
1600                                                 switch (this.n進行描画の戻り値)\r
1601                                                 {\r
1602                                                         case (int)E演奏画面の戻り値.再読込_再演奏:\r
1603                                                                 #region [ DTXファイルを再読み込みして、再演奏 ]\r
1604                                                                 DTX.t全チップの再生停止();\r
1605                                                                 DTX.On非活性化();\r
1606                                                                 r現在のステージ.On非活性化();\r
1607                                                                 stage曲読み込み.On活性化();\r
1608                                                                 r直前のステージ = r現在のステージ;\r
1609                                                                 r現在のステージ = stage曲読み込み;\r
1610                                                                 this.tガベージコレクションを実行する();\r
1611                                                                 break;\r
1612                                                         #endregion\r
1613 \r
1614                                                         //case (int) E演奏画面の戻り値.再演奏:\r
1615                                                         #region [ 再読み込み無しで、再演奏 ]\r
1616                                                         #endregion\r
1617                                                         //      break;\r
1618 \r
1619                                                         case (int)E演奏画面の戻り値.継続:\r
1620                                                                 break;\r
1621 \r
1622                                                         case (int)E演奏画面の戻り値.演奏中断:\r
1623                                                                 #region [ 演奏キャンセル ]\r
1624                                                                 //-----------------------------\r
1625                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新("Play canceled");\r
1626                                                                 if (CDTXMania.Instance.ConfigIni.bIsSwappedGuitarBass)      // #35417 2015.8.18 yyagi Gt/Bsを入れ替えていたなら、演奏設定を元に戻す\r
1627                                                                 {\r
1628                                                                         //CDTXMania.Instance.DTX.SwapGuitarBassInfos();                                         // 譜面情報も元に戻す (現在は再演奏機能なしのため、元に戻す必要はない)\r
1629                                                                 }\r
1630 \r
1631                                                                 //int lastd = 0;\r
1632                                                                 //int f = 0;\r
1633                                                                 //for (int i = 0; i < swlist1.Count; i++)\r
1634                                                                 //{\r
1635                                                                 //    int d1 = swlist1[ i ];\r
1636                                                                 //    int d2 = swlist2[ i ];\r
1637                                                                 //    int d3 = swlist3[ i ];\r
1638                                                                 //    int d4 = swlist4[ i ];\r
1639 \r
1640                                                                 //    int dif = d1 - lastd;\r
1641                                                                 //    string s = "";\r
1642                                                                 //    if ( 16 <= dif && dif <= 17 )\r
1643                                                                 //    {\r
1644                                                                 //    }\r
1645                                                                 //    else\r
1646                                                                 //    {\r
1647                                                                 //        s = "★";\r
1648                                                                 //    }\r
1649                                                                 //    Trace.TraceInformation( "frame {0:D4}: {1:D3} ( {2:D3}, {3:D3}, {4:D3} ) {5}, n現在時刻={6}", f, dif, d1, d2, d3, s, d4 );\r
1650                                                                 //    lastd = d1;\r
1651                                                                 //    f++;\r
1652                                                                 //}\r
1653                                                                 //swlist1.Clear();\r
1654                                                                 //swlist2.Clear();\r
1655                                                                 //swlist3.Clear();\r
1656                                                                 //swlist4.Clear();\r
1657 \r
1658                                                                 #region [ プラグイン On演奏キャンセル() の呼び出し ]\r
1659                                                                 //---------------------\r
1660                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1661                                                                 {\r
1662                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1663                                                                         pg.plugin.On演奏キャンセル(scoreIni);\r
1664                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1665                                                                 }\r
1666                                                                 //---------------------\r
1667                                                                 #endregion\r
1668 \r
1669                                                                 DTX.t全チップの再生停止();\r
1670                                                                 DTX.On非活性化();\r
1671                                                                 r現在のステージ.On非活性化();\r
1672                                                                 if (bコンパクトモード)\r
1673                                                                 {\r
1674                                                                         base.Window.Close();\r
1675                                                                 }\r
1676                                                                 else\r
1677                                                                 {\r
1678                                                                         Trace.TraceInformation("----------------------");\r
1679                                                                         Trace.TraceInformation("■ 選曲");\r
1680                                                                         stage選曲.On活性化();\r
1681                                                                         r直前のステージ = r現在のステージ;\r
1682                                                                         r現在のステージ = stage選曲;\r
1683 \r
1684                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
1685                                                                         //---------------------\r
1686                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1687                                                                         {\r
1688                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1689                                                                                 pg.plugin.Onステージ変更();\r
1690                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1691                                                                         }\r
1692                                                                         //---------------------\r
1693                                                                         #endregion\r
1694 \r
1695                                                                         this.tガベージコレクションを実行する();\r
1696                                                                 }\r
1697                                                                 break;\r
1698                                                         //-----------------------------\r
1699                                                         #endregion\r
1700 \r
1701                                                         case (int)E演奏画面の戻り値.ステージ失敗:\r
1702                                                                 #region [ 演奏失敗(StageFailed) ]\r
1703                                                                 //-----------------------------\r
1704                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新("Stage failed");\r
1705 \r
1706                                                                 #region [ プラグイン On演奏失敗() の呼び出し ]\r
1707                                                                 //---------------------\r
1708                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1709                                                                 {\r
1710                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1711                                                                         pg.plugin.On演奏失敗(scoreIni);\r
1712                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1713                                                                 }\r
1714                                                                 //---------------------\r
1715                                                                 #endregion\r
1716 \r
1717                                                                 DTX.t全チップの再生停止();\r
1718                                                                 DTX.On非活性化();\r
1719                                                                 r現在のステージ.On非活性化();\r
1720                                                                 if (bコンパクトモード)\r
1721                                                                 {\r
1722                                                                         base.Window.Close();\r
1723                                                                 }\r
1724                                                                 else\r
1725                                                                 {\r
1726                                                                         Trace.TraceInformation("----------------------");\r
1727                                                                         Trace.TraceInformation("■ 選曲");\r
1728                                                                         stage選曲.On活性化();\r
1729                                                                         r直前のステージ = r現在のステージ;\r
1730                                                                         r現在のステージ = stage選曲;\r
1731 \r
1732                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
1733                                                                         //---------------------\r
1734                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1735                                                                         {\r
1736                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1737                                                                                 pg.plugin.Onステージ変更();\r
1738                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1739                                                                         }\r
1740                                                                         //---------------------\r
1741                                                                         #endregion\r
1742 \r
1743                                                                         this.tガベージコレクションを実行する();\r
1744                                                                 }\r
1745                                                                 break;\r
1746                                                         //-----------------------------\r
1747                                                         #endregion\r
1748 \r
1749                                                         case (int)E演奏画面の戻り値.ステージクリア:\r
1750                                                                 #region [ 演奏クリア ]\r
1751                                                                 //-----------------------------\r
1752                                                                 STDGBSValue<CScoreIni.C演奏記録> record;\r
1753                                                                 record = stage演奏画面.Record;\r
1754 \r
1755                                                                 double playskill = 0.0;\r
1756 \r
1757                                                                 for (EPart inst = EPart.Drums; inst <= EPart.Bass; ++inst)\r
1758                                                                 {\r
1759                                                                         if (!record[inst].b全AUTOである && record[inst].n全チップ数 > 0)\r
1760                                                                         {\r
1761                                                                                 playskill = record[inst].db演奏型スキル値;\r
1762                                                                         }\r
1763                                                                 }\r
1764 \r
1765                                                                 string str = "Cleared";\r
1766                                                                 switch (CScoreIni.t総合ランク値を計算して返す(record))\r
1767                                                                 {\r
1768                                                                         case CScoreIni.ERANK.SS:\r
1769                                                                                 str = string.Format("Cleared (SS: {0:F2})", playskill);\r
1770                                                                                 break;\r
1771 \r
1772                                                                         case CScoreIni.ERANK.S:\r
1773                                                                                 str = string.Format("Cleared (S: {0:F2})", playskill);\r
1774                                                                                 break;\r
1775 \r
1776                                                                         case CScoreIni.ERANK.A:\r
1777                                                                                 str = string.Format("Cleared (A: {0:F2})", playskill);\r
1778                                                                                 break;\r
1779 \r
1780                                                                         case CScoreIni.ERANK.B:\r
1781                                                                                 str = string.Format("Cleared (B: {0:F2})", playskill);\r
1782                                                                                 break;\r
1783 \r
1784                                                                         case CScoreIni.ERANK.C:\r
1785                                                                                 str = string.Format("Cleared (C: {0:F2})", playskill);\r
1786                                                                                 break;\r
1787 \r
1788                                                                         case CScoreIni.ERANK.D:\r
1789                                                                                 str = string.Format("Cleared (D: {0:F2})", playskill);\r
1790                                                                                 break;\r
1791 \r
1792                                                                         case CScoreIni.ERANK.E:\r
1793                                                                                 str = string.Format("Cleared (E: {0:F2})", playskill);\r
1794                                                                                 break;\r
1795 \r
1796                                                                         case CScoreIni.ERANK.UNKNOWN:   // #23534 2010.10.28 yyagi add: 演奏チップが0個のとき\r
1797                                                                                 str = "Cleared (No chips)";\r
1798                                                                                 break;\r
1799                                                                 }\r
1800 \r
1801                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新(str);\r
1802 \r
1803                                                                 #region [ プラグイン On演奏クリア() の呼び出し ]\r
1804                                                                 //---------------------\r
1805                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1806                                                                 {\r
1807                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1808                                                                         pg.plugin.On演奏クリア(scoreIni);\r
1809                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1810                                                                 }\r
1811                                                                 //---------------------\r
1812                                                                 #endregion\r
1813 \r
1814                                                                 r現在のステージ.On非活性化();\r
1815                                                                 Trace.TraceInformation("----------------------");\r
1816                                                                 Trace.TraceInformation("■ 結果");\r
1817                                                                 stage結果.st演奏記録 = record;\r
1818                                                                 stage結果.r空うちドラムチップ = stage演奏画面.GetNoChipDrums();\r
1819                                                                 stage結果.On活性化();\r
1820                                                                 r直前のステージ = r現在のステージ;\r
1821                                                                 r現在のステージ = stage結果;\r
1822 \r
1823                                                                 #region [ プラグイン Onステージ変更() の呼び出し ]\r
1824                                                                 //---------------------\r
1825                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1826                                                                 {\r
1827                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1828                                                                         pg.plugin.Onステージ変更();\r
1829                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1830                                                                 }\r
1831                                                                 //---------------------\r
1832                                                                 #endregion\r
1833 \r
1834                                                                 break;\r
1835                                                                 //-----------------------------\r
1836                                                                 #endregion\r
1837                                                 }\r
1838                                                 //-----------------------------\r
1839                                                 #endregion\r
1840                                                 break;\r
1841 \r
1842                                         case CStage.Eステージ.結果:\r
1843                                                 #region [ *** ]\r
1844                                                 //-----------------------------\r
1845                                                 if (this.n進行描画の戻り値 != 0)\r
1846                                                 {\r
1847                                                         // #35417 2015.08.30 chnmr0 changed : ステージクリア処理で入れ替えるため元に戻した\r
1848                                                         // #35417 2015.8.18 yyagi: AUTO系のフラグ入れ替えは削除可能!?。以後AUTOフラグに全くアクセスしておらず、意味がないため。\r
1849                                                         if (CDTXMania.Instance.ConfigIni.bIsSwappedGuitarBass)      // #24415 2011.2.27 yyagi Gt/Bsを入れ替えていたなら、Auto状態をリザルト画面終了後に元に戻す\r
1850                                                         {\r
1851                                                                 CDTXMania.Instance.ConfigIni.SwapGuitarBassInfos_AutoFlags();   // Auto入れ替え\r
1852                                                         }\r
1853 \r
1854                                                         DTX.t全チップの再生一時停止();\r
1855                                                         DTX.On非活性化();\r
1856                                                         r現在のステージ.On非活性化();\r
1857                                                         if (!bコンパクトモード)\r
1858                                                         {\r
1859                                                                 Trace.TraceInformation("----------------------");\r
1860                                                                 Trace.TraceInformation("■ 選曲");\r
1861                                                                 stage選曲.On活性化();\r
1862                                                                 r直前のステージ = r現在のステージ;\r
1863                                                                 r現在のステージ = stage選曲;\r
1864 \r
1865                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1866                                                                 {\r
1867                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1868                                                                         pg.plugin.Onステージ変更();\r
1869                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1870                                                                 }\r
1871 \r
1872                                                                 this.tガベージコレクションを実行する();\r
1873                                                         }\r
1874                                                         else\r
1875                                                         {\r
1876                                                                 base.Window.Close();\r
1877                                                         }\r
1878                                                 }\r
1879                                                 //-----------------------------\r
1880                                                 #endregion\r
1881                                                 break;\r
1882 \r
1883                                         case CStage.Eステージ.ChangeSkin:\r
1884                                                 #region [ *** ]\r
1885                                                 //-----------------------------\r
1886                                                 if (this.n進行描画の戻り値 != 0)\r
1887                                                 {\r
1888                                                         r現在のステージ.On非活性化();\r
1889                                                         Trace.TraceInformation("----------------------");\r
1890                                                         Trace.TraceInformation("■ 選曲");\r
1891                                                         stage選曲.On活性化();\r
1892                                                         r直前のステージ = r現在のステージ;\r
1893                                                         r現在のステージ = stage選曲;\r
1894                                                         this.tガベージコレクションを実行する();\r
1895                                                 }\r
1896                                                 //-----------------------------\r
1897                                                 #endregion\r
1898                                                 break;\r
1899 \r
1900                                         case CStage.Eステージ.終了:\r
1901                                                 #region [ *** ]\r
1902                                                 //-----------------------------\r
1903                                                 if (this.n進行描画の戻り値 != 0)\r
1904                                                 {\r
1905                                                         base.Exit();\r
1906                                                 }\r
1907                                                 //-----------------------------\r
1908                                                 #endregion\r
1909                                                 break;\r
1910                                 }\r
1911                         }\r
1912                         this.Device.EndScene();\r
1913                         // Present()は game.csのOnFrameEnd()に登録された、GraphicsDeviceManager.game_FrameEnd() 内で実行されるので不要\r
1914                         // (つまり、Present()は、Draw()完了後に実行される)\r
1915 #if !GPUFlushAfterPresent\r
1916                         actFlushGPU.On進行描画();       // Flush GPU        // EndScene()~Present()間 (つまりVSync前) でFlush実行\r
1917 #endif\r
1918                         if (Sound管理.GetCurrentSoundDeviceType() != "DirectSound")\r
1919                         {\r
1920                                 Sound管理.t再生中の処理をする();   // サウンドバッファの更新; 画面描画と同期させることで、スクロールをスムーズにする\r
1921                         }\r
1922 \r
1923                         #region [ マウスカーソル消去制御 ]\r
1924                         ccMouseShow.t進行();\r
1925                         if (bマウスカーソル表示中 && ccMouseShow.b終了値に達した)\r
1926                         {\r
1927                                 Cursor.Hide();\r
1928                                 bマウスカーソル表示中 = false;\r
1929                         }\r
1930                         #endregion\r
1931                         #region [ 全画面・ウインドウ切り替え ]\r
1932                         if (this.b次のタイミングで全画面_ウィンドウ切り替えを行う)\r
1933                         {\r
1934                                 // ConfigIni.bFullScreen.Value = !ConfigIni.bFullScreen;\r
1935                                 Instance.t全画面_ウィンドウモード切り替え();\r
1936                                 this.b次のタイミングで全画面_ウィンドウ切り替えを行う = false;\r
1937                         }\r
1938                         #endregion\r
1939                         #region [ 垂直基線同期切り替え ]\r
1940                         if (this.b次のタイミングで垂直帰線同期切り替えを行う)\r
1941                         {\r
1942                                 bool bIsMaximized = this.Window.IsMaximized;                                            // #23510 2010.11.3 yyagi: to backup current window mode before changing VSyncWait\r
1943                                 currentClientSize = this.Window.ClientSize;                                             // #23510 2010.11.3 yyagi: to backup current window size before changing VSyncWait\r
1944                                 DeviceSettings currentSettings = Instance.GraphicsDeviceManager.CurrentSettings;\r
1945                                 currentSettings.EnableVSync = ConfigIni.bVSyncWait;\r
1946                                 Instance.GraphicsDeviceManager.ChangeDevice(currentSettings);\r
1947                                 this.b次のタイミングで垂直帰線同期切り替えを行う = false;\r
1948                                 base.Window.ClientSize = new Size(currentClientSize.Width, currentClientSize.Height);   // #23510 2010.11.3 yyagi: to resume window size after changing VSyncWait\r
1949                                 if (bIsMaximized)\r
1950                                 {\r
1951                                         this.Window.WindowState = FormWindowState.Maximized;                                // #23510 2010.11.3 yyagi: to resume window mode after changing VSyncWait\r
1952                                 }\r
1953                         }\r
1954                         #endregion\r
1955 \r
1956                         GC.Collect( 0, GCCollectionMode.Optimized, false );             // Rel105で処理が重くなっていることに対する、暫定処置。\r
1957                                                                                                                                         // 重くなっている原因に対する適切な処置をして、処理が104程度に軽くなったら、\r
1958                                                                                                                                         // この暫定処置は削除します。\r
1959                 }\r
1960 \r
1961                 /// <summary>\r
1962                 /// XML ファイルからオブジェクトを生成します。\r
1963                 /// </summary>\r
1964                 /// <param name="xmlfile">オブジェクトが記述される XML のパス。これは DataContract によってシリアライズされていなければなりません。</param>\r
1965                 /// <returns>生成したオブジェクト。正しく生成できなかった場合 null 。</returns>\r
1966                 public static object DeserializeXML(string xmlpath, Type t)\r
1967                 {\r
1968                         object ret = null;\r
1969                         try\r
1970                         {\r
1971                                 if (File.Exists(xmlpath))\r
1972                                 {\r
1973                                         using (XmlReader xr = XmlReader.Create(xmlpath))\r
1974                                         {\r
1975                                                 DataContractSerializer serializer = new DataContractSerializer(t);\r
1976                                                 ret = serializer.ReadObject(xr);\r
1977                                         }\r
1978                                 }\r
1979                         }\r
1980                         catch (Exception e)\r
1981                         {\r
1982                                 Trace.TraceWarning( e.Message );\r
1983                                 ret = null;\r
1984                         }\r
1985                         return ret;\r
1986                 }\r
1987 \r
1988                 /// <summary>\r
1989                 /// オブジェクトから XML ファイルを生成します。\r
1990                 /// </summary>\r
1991                 /// <param name="xmlfile">XML ファイルのパス。</param>\r
1992                 /// <param name="obj">XML としてシリアライズするオブジェクト。DataContract 属性を持つクラスからインスタンス化されたオブジェクトです。</param>\r
1993                 public static void SerializeXML(string xmlpath, object obj)\r
1994                 {\r
1995                         XmlWriterSettings settings = new XmlWriterSettings();\r
1996                         settings.IndentChars = "  ";\r
1997                         settings.Indent = true;\r
1998                         settings.NewLineChars = Environment.NewLine;\r
1999                         settings.Encoding = new System.Text.UTF8Encoding(false);\r
2000                         using (XmlWriter xw = XmlWriter.Create(xmlpath, settings))\r
2001                         {\r
2002                                 DataContractSerializer serializer = new DataContractSerializer(obj.GetType());\r
2003                                 serializer.WriteObject(xw, obj);\r
2004                         }\r
2005                 }\r
2006 \r
2007                 public void SaveConfig()\r
2008                 {\r
2009                         #region [ Skinパスの絶対パス→相対パス変換 ]\r
2010                         string _strSystemSkinSubfolderPath = ConfigIni.strSystemSkinSubfolderPath.Value;\r
2011                         Uri uriRoot = new Uri( System.IO.Path.Combine( this.strEXEのあるフォルダ, "System" + System.IO.Path.DirectorySeparatorChar ) );\r
2012                         if ( ConfigIni.strSystemSkinSubfolderPath.Value != null && ConfigIni.strSystemSkinSubfolderPath.Value.Length == 0 )\r
2013                         {\r
2014                                 // Config.iniが空の状態でDTXManiaをViewerとして起動・終了すると、strSystemSkinSubfolderFullName が空の状態でここに来る。\r
2015                                 // → 初期値として Default/ を設定する。\r
2016                                 ConfigIni.strSystemSkinSubfolderPath.Value = System.IO.Path.Combine( this.strEXEのあるフォルダ, "System" + System.IO.Path.DirectorySeparatorChar + "Default" + System.IO.Path.DirectorySeparatorChar );\r
2017                         }\r
2018 \r
2019                         // 起動直後は(Loadの前にSaveを通るため)Skinパスには初期値の相対パスが入っている場合がある。\r
2020                         // そのため、以下の処理を通すために、いったん絶対パスに変換\r
2021                         if ( !System.IO.Path.IsPathRooted( ConfigIni.strSystemSkinSubfolderPath.Value ) )\r
2022                         {\r
2023                                 ConfigIni.strSystemSkinSubfolderPath.Value =\r
2024                                         Path.Combine( Path.Combine( this.strEXEのあるフォルダ, "System" ), ConfigIni.strSystemSkinSubfolderPath );\r
2025                         }\r
2026 \r
2027                         Uri uriPath = new Uri( System.IO.Path.Combine( ConfigIni.strSystemSkinSubfolderPath.Value, "." + System.IO.Path.DirectorySeparatorChar ) );\r
2028                         string relPath = uriRoot.MakeRelativeUri( uriPath ).ToString();                         // 相対パスを取得\r
2029                         relPath = System.Web.HttpUtility.UrlDecode( relPath );                                          // デコードする\r
2030                         relPath = relPath.Replace( '/', System.IO.Path.DirectorySeparatorChar );        // 区切り文字が\ではなく/なので置換する\r
2031                         ConfigIni.strSystemSkinSubfolderPath.Value = relPath;\r
2032                         #endregion\r
2033                         ConfigIni.strDTXManiaVersion.Value = CDTXMania.VERSION;\r
2034 \r
2035                         CDTXMania.SerializeXML( strEXEのあるフォルダ + "Config.xml", ConfigIni );\r
2036 \r
2037                         // 元の絶対パスに戻す\r
2038                         ConfigIni.strSystemSkinSubfolderPath.Value = _strSystemSkinSubfolderPath;\r
2039                 }\r
2040 \r
2041                 public void LoadConfig()\r
2042                 {\r
2043                         string path = strEXEのあるフォルダ + "Config.xml";\r
2044 \r
2045                         if (!File.Exists(path))\r
2046                         {\r
2047                                 SaveConfig();\r
2048                         }\r
2049                         if (File.Exists(path))\r
2050                         {\r
2051                                 ConfigIni = (CConfigXml)CDTXMania.DeserializeXML(path, typeof(CConfigXml));\r
2052                                 if (ConfigIni == null)\r
2053                                 {\r
2054                                         ConfigIni = new CConfigXml();\r
2055                                         SaveConfig();\r
2056                                 }\r
2057                                 // Skinパスの相対パスを、絶対パスに変換\r
2058                                 if ( !System.IO.Path.IsPathRooted( ConfigIni.strSystemSkinSubfolderPath.Value ) )\r
2059                                 {\r
2060                                         ConfigIni.strSystemSkinSubfolderPath.Value =\r
2061                                                 Path.Combine( Path.Combine( this.strEXEのあるフォルダ, "System" ), ConfigIni.strSystemSkinSubfolderPath );\r
2062                                 }\r
2063                         }\r
2064                 }\r
2065                 /// <summary>\r
2066                 /// 座標値を読み込む。Coordinates メンバ初期化後いつ呼び出しても構わない。\r
2067                 /// </summary>\r
2068                 public void UpdateCoordinates()\r
2069                 {\r
2070                         string coordXml = strEXEのあるフォルダ + "Coordinates.xml";\r
2071  \r
2072                         // デシリアライズ\r
2073                         if (File.Exists(coordXml))\r
2074                         {\r
2075                                 using (XmlReader xr = XmlReader.Create(coordXml))\r
2076                                 {\r
2077                                         DataContractSerializer serializer = new DataContractSerializer(typeof(Coordinates.CCoordinates));\r
2078                                         Coordinates = (Coordinates.CCoordinates)serializer.ReadObject(xr);\r
2079                                 }\r
2080                         }\r
2081                         // シリアライズ\r
2082                         XmlWriterSettings settings = new XmlWriterSettings();\r
2083                         settings.IndentChars = "  ";\r
2084                         settings.Indent = true;\r
2085                         settings.NewLineChars = Environment.NewLine;\r
2086                         settings.Encoding = new System.Text.UTF8Encoding( false );\r
2087                         using ( XmlWriter xw = XmlTextWriter.Create( coordXml, settings ) )\r
2088                         {\r
2089                                 //XmlSerializerNamespaces ns = new XmlSerializerNamespaces();\r
2090                                 //ns.Add( String.Empty, String.Empty );\r
2091 \r
2092                                 //StreamWriter sw = new StreamWriter( "test2.xml", false, Encoding.UTF8 );\r
2093                                 //serializer.Serialize( sw, item, ns );\r
2094                                 //sw.Close\r
2095 \r
2096                                 DataContractSerializer serializer = new DataContractSerializer( typeof( Coordinates.CCoordinates ) );\r
2097                                 serializer.WriteObject( xw, Coordinates );\r
2098                                 //serializer.WriteStartObject( xw, Coordinates );\r
2099                                 //xw.WriteAttributeString( "xmlns", "d1p1", "http://www.w3.org/2000/xmlns/",\r
2100                                 //      "http://schemas.microsoft.com/2003/10/Serialization/" );\r
2101                                 //serializer.WriteObjectContent( xw, Coordinates );\r
2102                                 //serializer.WriteEndObject( xw );\r
2103                         }\r
2104 \r
2105                         // もう一度デシリアライズ\r
2106                         if (File.Exists(coordXml))\r
2107                         {\r
2108                                 using (XmlReader xr = XmlReader.Create(coordXml))\r
2109                                 {\r
2110                                         DataContractSerializer serializer = new DataContractSerializer(typeof(Coordinates.CCoordinates));\r
2111                                         Coordinates = (Coordinates.CCoordinates)serializer.ReadObject(xr);\r
2112                                 }\r
2113                         }\r
2114                 }\r
2115 \r
2116 \r
2117                 /// <summary>\r
2118                 /// 保存するxmlからnamespaceを削除するためのXmlTextWriter\r
2119                 /// </summary>\r
2120                 //public class MyXmlTextWriter : XmlTextWriter\r
2121                 //{\r
2122                 //      private bool _ignoreAttr = false;\r
2123 \r
2124                 //      public MyXmlTextWriter( TextWriter w  )\r
2125                 //              : base( w )\r
2126                 //      {\r
2127                 //              Debug.WriteLine( "create" );\r
2128                 //      }\r
2129 \r
2130                 //      public override string LookupPrefix( string ns )\r
2131                 //      {\r
2132                 //              Debug.WriteLine( "luprefix" );\r
2133                 //              return string.Empty;\r
2134                 //      }\r
2135 \r
2136                 //      public override void WriteStartAttribute( string prefix, string localName, string ns )\r
2137                 //      {\r
2138                 //              Debug.WriteLine( "writestartattribute" );\r
2139                 //              if ( String.Compare( prefix, "xmlns", true ) == 0 )\r
2140                 //              {\r
2141                 //                      Debug.WriteLine( "[!]" );\r
2142                 //                      this._ignoreAttr = true;\r
2143                 //                      return;\r
2144                 //              }\r
2145                 //      }\r
2146 \r
2147                 //      public override void WriteEndAttribute()\r
2148                 //      {\r
2149                 //              if ( this._ignoreAttr )\r
2150                 //              {\r
2151                 //                      this._ignoreAttr = false;\r
2152                 //                      return;\r
2153                 //              }\r
2154                 //              base.WriteEndAttribute();\r
2155                 //      }\r
2156 \r
2157                 //      public override void WriteString( string text )\r
2158                 //      {\r
2159                 //              Debug.WriteLine( "ws" );\r
2160                 //              if ( String.Compare( text, "http://www.w3.org/2001/XMLSchema-instance", true ) == 0 )\r
2161                 //              {\r
2162                 //                      return;\r
2163                 //              }\r
2164                 //              base.WriteString( text );\r
2165                 //      }\r
2166 \r
2167                 //      public override void WriteStartElement( string prefix, string localName, string ns )\r
2168                 //      {\r
2169                 //              Debug.WriteLine( "wse" );\r
2170                 //              base.WriteStartElement( null, localName, null );\r
2171                 //      }\r
2172                 //}\r
2173 \r
2174                 public void ShowWindowTitleWithSoundType()\r
2175                 {\r
2176                         string delay = "";\r
2177                         if (Sound管理.GetCurrentSoundDeviceType() != "DirectSound")\r
2178                         {\r
2179                                 delay = "(" + Sound管理.GetSoundDelay() + "ms)";\r
2180                         }\r
2181                         base.Window.Text = strWindowTitle + " (" + Sound管理.GetCurrentSoundDeviceType() + delay + ")";\r
2182                 }\r
2183 \r
2184                 #region [ private ]\r
2185                 //-----------------\r
2186                 private bool bマウスカーソル表示中 = true;\r
2187                 private bool b終了処理完了済み;\r
2188                 private static CDTX dtx;\r
2189                 private List<CActivity> listトップレベルActivities;\r
2190                 private int n進行描画の戻り値;\r
2191                 private MouseButtons mb = System.Windows.Forms.MouseButtons.Left;\r
2192                 private string strWindowTitle\r
2193                 {\r
2194                         get\r
2195                         {\r
2196                                 if (DTXVmode.Enabled)\r
2197                                 {\r
2198                                         return "DTXMViewer release " + VERSION;\r
2199                                 }\r
2200                                 else\r
2201                                 {\r
2202                                         return "DTXMania .NET style release " + VERSION;\r
2203                                 }\r
2204                         }\r
2205                 }\r
2206                 private CSound previewSound;\r
2207                 private CCounter ccMouseShow;\r
2208 \r
2209                 private void t終了処理()\r
2210                 {\r
2211                         if (!this.b終了処理完了済み)\r
2212                         {\r
2213                                 Trace.TraceInformation("----------------------");\r
2214                                 Trace.TraceInformation("■ アプリケーションの終了");\r
2215                                 #region [ 曲検索の終了処理 ]\r
2216                                 //---------------------\r
2217                                 if (actEnumSongs != null)\r
2218                                 {\r
2219                                         Trace.TraceInformation("曲検索actの終了処理を行います。");\r
2220                                         Trace.Indent();\r
2221                                         try\r
2222                                         {\r
2223                                                 actEnumSongs.On非活性化();\r
2224                                                 actEnumSongs = null;\r
2225                                                 Trace.TraceInformation("曲検索actの終了処理を完了しました。");\r
2226                                         }\r
2227                                         catch (Exception e)\r
2228                                         {\r
2229                                                 Trace.TraceError(e.Message);\r
2230                                                 Trace.TraceError("曲検索actの終了処理に失敗しました。");\r
2231                                         }\r
2232                                         finally\r
2233                                         {\r
2234                                                 Trace.Unindent();\r
2235                                         }\r
2236                                 }\r
2237                                 //---------------------\r
2238                                 #endregion\r
2239                                 #region [ 現在のステージの終了処理 ]\r
2240                                 //---------------------\r
2241                                 if (CDTXMania.Instance.r現在のステージ != null && CDTXMania.Instance.r現在のステージ.b活性化してる)     // #25398 2011.06.07 MODIFY FROM\r
2242                                 {\r
2243                                         Trace.TraceInformation("現在のステージを終了します。");\r
2244                                         Trace.Indent();\r
2245                                         try\r
2246                                         {\r
2247                                                 r現在のステージ.On非活性化();\r
2248                                                 Trace.TraceInformation("現在のステージの終了処理を完了しました。");\r
2249                                         }\r
2250                                         finally\r
2251                                         {\r
2252                                                 Trace.Unindent();\r
2253                                         }\r
2254                                 }\r
2255                                 //---------------------\r
2256                                 #endregion\r
2257 \r
2258                                 #region [ 選曲ステージの終了処理 ]\r
2259                                 stage選曲.On非活性化();\r
2260                                 #endregion\r
2261 \r
2262                                 #region [ プラグインの終了処理 ]\r
2263                                 //---------------------\r
2264                                 if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
2265                                 {\r
2266                                         Trace.TraceInformation("すべてのプラグインを終了します。");\r
2267                                         Trace.Indent();\r
2268                                         try\r
2269                                         {\r
2270                                                 foreach (STPlugin st in this.listプラグイン)\r
2271                                                 {\r
2272                                                         Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
2273                                                         st.plugin.OnUnmanagedリソースの解放();\r
2274                                                         st.plugin.OnManagedリソースの解放();\r
2275                                                         st.plugin.On終了();\r
2276                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
2277                                                 }\r
2278                                                 PluginHost = null;\r
2279                                                 Trace.TraceInformation("すべてのプラグインの終了処理を完了しました。");\r
2280                                         }\r
2281                                         finally\r
2282                                         {\r
2283                                                 Trace.Unindent();\r
2284                                         }\r
2285                                 }\r
2286                                 //---------------------\r
2287                                 #endregion\r
2288                                 #region [ 曲リストの終了処理 ]\r
2289                                 //---------------------\r
2290                                 if (Songs管理 != null)\r
2291                                 {\r
2292                                         Trace.TraceInformation("曲リストの終了処理を行います。");\r
2293                                         Trace.Indent();\r
2294                                         try\r
2295                                         {\r
2296                                                 Songs管理 = null;\r
2297                                                 Trace.TraceInformation("曲リストの終了処理を完了しました。");\r
2298                                         }\r
2299                                         catch (Exception exception)\r
2300                                         {\r
2301                                                 Trace.TraceError(exception.Message);\r
2302                                                 Trace.TraceError("曲リストの終了処理に失敗しました。");\r
2303                                         }\r
2304                                         finally\r
2305                                         {\r
2306                                                 Trace.Unindent();\r
2307                                         }\r
2308                                 }\r
2309                                 CAvi.t終了();\r
2310                                 //---------------------\r
2311                                 #endregion\r
2312                                 #region [ スキンの終了処理 ]\r
2313                                 //---------------------\r
2314                                 if (Skin != null)\r
2315                                 {\r
2316                                         Trace.TraceInformation("スキンの終了処理を行います。");\r
2317                                         Trace.Indent();\r
2318                                         try\r
2319                                         {\r
2320                                                 Skin.Dispose();\r
2321                                                 Skin = null;\r
2322                                                 Trace.TraceInformation("スキンの終了処理を完了しました。");\r
2323                                         }\r
2324                                         catch (Exception exception2)\r
2325                                         {\r
2326                                                 Trace.TraceError(exception2.Message);\r
2327                                                 Trace.TraceError("スキンの終了処理に失敗しました。");\r
2328                                         }\r
2329                                         finally\r
2330                                         {\r
2331                                                 Trace.Unindent();\r
2332                                         }\r
2333                                 }\r
2334                                 //---------------------\r
2335                                 #endregion\r
2336                                 #region [ DirectSoundの終了処理 ]\r
2337                                 //---------------------\r
2338                                 if (Sound管理 != null)\r
2339                                 {\r
2340                                         Trace.TraceInformation("DirectSound の終了処理を行います。");\r
2341                                         Trace.Indent();\r
2342                                         try\r
2343                                         {\r
2344                                                 Sound管理.Dispose();\r
2345                                                 Sound管理 = null;\r
2346                                                 Trace.TraceInformation("DirectSound の終了処理を完了しました。");\r
2347                                         }\r
2348                                         catch (Exception exception3)\r
2349                                         {\r
2350                                                 Trace.TraceError(exception3.Message);\r
2351                                                 Trace.TraceError("DirectSound の終了処理に失敗しました。");\r
2352                                         }\r
2353                                         finally\r
2354                                         {\r
2355                                                 Trace.Unindent();\r
2356                                         }\r
2357                                 }\r
2358                                 //---------------------\r
2359                                 #endregion\r
2360                                 #region [ パッドの終了処理 ]\r
2361                                 //---------------------\r
2362                                 if (Pad != null)\r
2363                                 {\r
2364                                         Trace.TraceInformation("パッドの終了処理を行います。");\r
2365                                         Trace.Indent();\r
2366                                         try\r
2367                                         {\r
2368                                                 Pad = null;\r
2369                                                 Trace.TraceInformation("パッドの終了処理を完了しました。");\r
2370                                         }\r
2371                                         catch (Exception exception4)\r
2372                                         {\r
2373                                                 Trace.TraceError(exception4.Message);\r
2374                                                 Trace.TraceError("パッドの終了処理に失敗しました。");\r
2375                                         }\r
2376                                         finally\r
2377                                         {\r
2378                                                 Trace.Unindent();\r
2379                                         }\r
2380                                 }\r
2381                                 //---------------------\r
2382                                 #endregion\r
2383                                 #region [ DirectInput, MIDI入力の終了処理 ]\r
2384                                 //---------------------\r
2385                                 if (Input管理 != null)\r
2386                                 {\r
2387                                         Trace.TraceInformation("DirectInput, MIDI入力の終了処理を行います。");\r
2388                                         Trace.Indent();\r
2389                                         try\r
2390                                         {\r
2391                                                 Input管理.Dispose();\r
2392                                                 Input管理 = null;\r
2393                                                 Trace.TraceInformation("DirectInput, MIDI入力の終了処理を完了しました。");\r
2394                                         }\r
2395                                         catch (Exception exception5)\r
2396                                         {\r
2397                                                 Trace.TraceError(exception5.Message);\r
2398                                                 Trace.TraceError("DirectInput, MIDI入力の終了処理に失敗しました。");\r
2399                                         }\r
2400                                         finally\r
2401                                         {\r
2402                                                 Trace.Unindent();\r
2403                                         }\r
2404                                 }\r
2405                                 //---------------------\r
2406                                 #endregion\r
2407                                 #region [ 文字コンソールの終了処理 ]\r
2408                                 //---------------------\r
2409                                 if (act文字コンソール != null)\r
2410                                 {\r
2411                                         Trace.TraceInformation("文字コンソールの終了処理を行います。");\r
2412                                         Trace.Indent();\r
2413                                         try\r
2414                                         {\r
2415                                                 act文字コンソール.On非活性化();\r
2416                                                 act文字コンソール = null;\r
2417                                                 Trace.TraceInformation("文字コンソールの終了処理を完了しました。");\r
2418                                         }\r
2419                                         catch (Exception exception6)\r
2420                                         {\r
2421                                                 Trace.TraceError(exception6.Message);\r
2422                                                 Trace.TraceError("文字コンソールの終了処理に失敗しました。");\r
2423                                         }\r
2424                                         finally\r
2425                                         {\r
2426                                                 Trace.Unindent();\r
2427                                         }\r
2428                                 }\r
2429                                 //---------------------\r
2430                                 #endregion\r
2431                                 #region [ FPSカウンタの終了処理 ]\r
2432                                 //---------------------\r
2433                                 Trace.TraceInformation("FPSカウンタの終了処理を行います。");\r
2434                                 Trace.Indent();\r
2435                                 try\r
2436                                 {\r
2437                                         if (FPS != null)\r
2438                                         {\r
2439                                                 FPS = null;\r
2440                                         }\r
2441                                         Trace.TraceInformation("FPSカウンタの終了処理を完了しました。");\r
2442                                 }\r
2443                                 finally\r
2444                                 {\r
2445                                         Trace.Unindent();\r
2446                                 }\r
2447                                 //---------------------\r
2448                                 #endregion\r
2449                                 #region [ タイマの終了処理 ]\r
2450                                 //---------------------\r
2451                                 Trace.TraceInformation("タイマの終了処理を行います。");\r
2452                                 Trace.Indent();\r
2453                                 try\r
2454                                 {\r
2455                                         if (Timer != null)\r
2456                                         {\r
2457                                                 Timer.Dispose();\r
2458                                                 Timer = null;\r
2459                                                 Trace.TraceInformation("タイマの終了処理を完了しました。");\r
2460                                         }\r
2461                                         else\r
2462                                         {\r
2463                                                 Trace.TraceInformation("タイマは使用されていません。");\r
2464                                         }\r
2465                                 }\r
2466                                 finally\r
2467                                 {\r
2468                                         Trace.Unindent();\r
2469                                 }\r
2470                                 //---------------------\r
2471                                 #endregion\r
2472                                 #region [ Config.iniの出力 ]\r
2473                                 //---------------------\r
2474                                 Trace.TraceInformation("Config.xml を出力します。");\r
2475                                 //                              if ( ConfigIni.bIsSwappedGuitarBass )                   // #24063 2011.1.16 yyagi ギターベースがスワップしているときは元に戻す\r
2476                                 if (ConfigIni.bIsSwappedGuitarBass_AutoFlagsAreSwapped) // #24415 2011.2.21 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、AUTOのフラグをswapして戻す\r
2477                                 {\r
2478                                         ConfigIni.SwapGuitarBassInfos_AutoFlags();\r
2479                                 }\r
2480                                 /*\r
2481                                         if (ConfigIni.bIsSwappedGuitarBass_PlaySettingsAreSwapped)  // #35417 2015/8/18 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、演奏設定のフラグをswapして戻す\r
2482                                         {\r
2483                                                         ConfigIni.SwapGuitarBassInfos_PlaySettings();\r
2484                                         }\r
2485                                  */\r
2486                                 string str = strEXEのあるフォルダ + "Config.ini";\r
2487                                 Trace.Indent();\r
2488                                 try\r
2489                                 {\r
2490                                         if (DTXVmode.Enabled)\r
2491                                         {\r
2492                                                 DTXVmode.tUpdateConfigIni();\r
2493                                                 Trace.TraceInformation("DTXVモードの設定情報を、Config.xmlに保存しました。");\r
2494                                         }\r
2495                                         else\r
2496                                         {\r
2497                                                 CDTXMania.Instance.SaveConfig();\r
2498                                                 Trace.TraceInformation("保存しました。({0})", str);\r
2499                                         }\r
2500                                 }\r
2501                                 catch (Exception e)\r
2502                                 {\r
2503                                         Trace.TraceError(e.Message);\r
2504                                         Trace.TraceError("Config.xml の出力に失敗しました。({0})", str);\r
2505                                 }\r
2506                                 finally\r
2507                                 {\r
2508                                         Trace.Unindent();\r
2509                                 }\r
2510                                 //---------------------\r
2511                                 #endregion\r
2512                                 #region [ DTXVmodeの終了処理 ]\r
2513                                 //---------------------\r
2514                                 //Trace.TraceInformation( "DTXVモードの終了処理を行います。" );\r
2515                                 //Trace.Indent();\r
2516                                 try\r
2517                                 {\r
2518                                         if (DTXVmode != null)\r
2519                                         {\r
2520                                                 DTXVmode = null;\r
2521                                                 //Trace.TraceInformation( "DTXVモードの終了処理を完了しました。" );\r
2522                                         }\r
2523                                         else\r
2524                                         {\r
2525                                                 //Trace.TraceInformation( "DTXVモードは使用されていません。" );\r
2526                                         }\r
2527                                 }\r
2528                                 finally\r
2529                                 {\r
2530                                         //Trace.Unindent();\r
2531                                 }\r
2532                                 //---------------------\r
2533                                 #endregion\r
2534                                 #region [ DirectXの終了処理 ]\r
2535                                 //---------------------\r
2536                                 base.GraphicsDeviceManager.Dispose();\r
2537                                 //---------------------\r
2538                                 #endregion\r
2539                                 Trace.TraceInformation( "アプリケーションの終了処理を完了しました。" );\r
2540 \r
2541 \r
2542                                 this.b終了処理完了済み = true;\r
2543                         }\r
2544                 }\r
2545                 private CScoreIni tScoreIniへBGMAdjustとHistoryとPlayCountを更新(string str新ヒストリ行)\r
2546                 {\r
2547                         STDGBSValue<bool> isUpdated = new STDGBSValue<bool>();\r
2548                         string strFilename = DTX.strファイル名の絶対パス + ".score.ini";\r
2549                         CScoreIni ini = new CScoreIni(strFilename);\r
2550                         if (!File.Exists(strFilename))\r
2551                         {\r
2552                                 ini.stファイル.Title = DTX.TITLE;\r
2553                                 ini.stファイル.Name = DTX.strファイル名;\r
2554                                 ini.stファイル.Hash = CScoreIni.tファイルのMD5を求めて返す(DTX.strファイル名の絶対パス);\r
2555                                 for (EPart i = EPart.Drums; i <= EPart.Bass; ++i)\r
2556                                 {\r
2557                                         ini.stセクション.HiScore[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
2558                                         ini.stセクション.HiScore[i].nGreatになる範囲ms = nGreat範囲ms;\r
2559                                         ini.stセクション.HiScore[i].nGoodになる範囲ms = nGood範囲ms;\r
2560                                         ini.stセクション.HiScore[i].nPoorになる範囲ms = nPoor範囲ms;\r
2561 \r
2562                                         ini.stセクション.HiSkill[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
2563                                         ini.stセクション.HiSkill[i].nGreatになる範囲ms = nGreat範囲ms;\r
2564                                         ini.stセクション.HiSkill[i].nGoodになる範囲ms = nGood範囲ms;\r
2565                                         ini.stセクション.HiSkill[i].nPoorになる範囲ms = nPoor範囲ms;\r
2566 \r
2567                                         ini.stセクション.LastPlay[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
2568                                         ini.stセクション.LastPlay[i].nGreatになる範囲ms = nGreat範囲ms;\r
2569                                         ini.stセクション.LastPlay[i].nGoodになる範囲ms = nGood範囲ms;\r
2570                                         ini.stセクション.LastPlay[i].nPoorになる範囲ms = nPoor範囲ms;\r
2571                                 }\r
2572                         }\r
2573                         ini.stファイル.BGMAdjust = DTX.nBGMAdjust;\r
2574                         isUpdated = CScoreIni.t更新条件を取得する();\r
2575                         if (isUpdated.Drums || isUpdated.Guitar || isUpdated.Bass)\r
2576                         {\r
2577                                 if (isUpdated.Drums)\r
2578                                 {\r
2579                                         ini.stファイル.PlayCountDrums++;\r
2580                                 }\r
2581                                 if (isUpdated.Guitar)\r
2582                                 {\r
2583                                         ini.stファイル.PlayCountGuitar++;\r
2584                                 }\r
2585                                 if (isUpdated.Bass)\r
2586                                 {\r
2587                                         ini.stファイル.PlayCountBass++;\r
2588                                 }\r
2589                                 ini.tヒストリを追加する(str新ヒストリ行);\r
2590                                 if (!bコンパクトモード)\r
2591                                 {\r
2592                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Drums = ini.stファイル.PlayCountDrums;\r
2593                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Guitar = ini.stファイル.PlayCountGuitar;\r
2594                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Bass = ini.stファイル.PlayCountBass;\r
2595                                         for (int j = 0; j < ini.stファイル.History.Length; j++)\r
2596                                         {\r
2597                                                 stage選曲.r現在選択中のスコア.譜面情報.演奏履歴[j] = ini.stファイル.History[j];\r
2598                                         }\r
2599                                 }\r
2600                         }\r
2601                         if (ConfigIni.bScoreIni)\r
2602                         {\r
2603                                 ini.t書き出し(strFilename);\r
2604                         }\r
2605 \r
2606                         return ini;\r
2607                 }\r
2608                 private void tガベージコレクションを実行する()\r
2609                 {\r
2610                         GC.Collect();\r
2611                         GC.WaitForPendingFinalizers();\r
2612                         GC.Collect();\r
2613                         GC.WaitForPendingFinalizers();\r
2614                 }\r
2615                 private void tプラグイン検索と生成()\r
2616                 {\r
2617                         this.listプラグイン = new List<STPlugin>();\r
2618 \r
2619                         string strIPluginActivityの名前 = typeof(IPluginActivity).FullName;\r
2620                         string strプラグインフォルダパス = strEXEのあるフォルダ + "Plugins\\";\r
2621 \r
2622                         this.t指定フォルダ内でのプラグイン検索と生成(strプラグインフォルダパス, strIPluginActivityの名前);\r
2623 \r
2624                         if (this.listプラグイン.Count > 0)\r
2625                                 Trace.TraceInformation(this.listプラグイン.Count + " 個のプラグインを読み込みました。");\r
2626                 }\r
2627 \r
2628                 private System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)\r
2629                 {\r
2630                         var domain = (AppDomain)sender;\r
2631 \r
2632                         foreach (var assembly in domain.GetAssemblies())\r
2633                         {\r
2634                                 if (assembly.FullName == args.Name)\r
2635                                         return assembly;\r
2636                         }\r
2637                         return null;\r
2638                 }\r
2639                 private void t指定フォルダ内でのプラグイン検索と生成(string strプラグインフォルダパス, string strプラグイン型名)\r
2640                 {\r
2641                         // 指定されたパスが存在しないとエラー\r
2642                         if (!Directory.Exists(strプラグインフォルダパス))\r
2643                         {\r
2644                                 Trace.TraceWarning("プラグインフォルダが存在しません。(" + strプラグインフォルダパス + ")");\r
2645                                 return;\r
2646                         }\r
2647 \r
2648                         AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;\r
2649 \r
2650 \r
2651                         // (1) すべての *.dll について…\r
2652                         string[] strDLLs = System.IO.Directory.GetFiles(strプラグインフォルダパス, "*.dll");\r
2653                         foreach (string dllName in strDLLs)\r
2654                         {\r
2655                                 if (Path.GetExtension(dllName).ToLower() != "dll")\r
2656                                 {\r
2657                                         continue;\r
2658                                 }\r
2659                                 try\r
2660                                 {\r
2661                                         // (1-1) dll をアセンブリとして読み込む。\r
2662                                         System.Reflection.Assembly asm = System.Reflection.Assembly.LoadFrom(dllName);\r
2663 \r
2664                                         // (1-2) アセンブリ内のすべての型について、プラグインとして有効か調べる\r
2665                                         foreach (Type t in asm.GetTypes())\r
2666                                         {\r
2667                                                 //  (1-3) ↓クラスであり↓Publicであり↓抽象クラスでなく↓IPlugin型のインスタンスが作れる 型を持っていれば有効\r
2668                                                 if (t.IsClass && t.IsPublic && !t.IsAbstract && t.GetInterface(strプラグイン型名) != null)\r
2669                                                 {\r
2670                                                         // (1-4) クラス名からインスタンスを作成する\r
2671                                                         var st = new STPlugin()\r
2672                                                         {\r
2673                                                                 plugin = (IPluginActivity)asm.CreateInstance(t.FullName),\r
2674                                                                 strプラグインフォルダ = Path.GetDirectoryName(dllName),\r
2675                                                                 strアセンブリ簡易名 = asm.GetName().Name,\r
2676                                                                 Version = asm.GetName().Version,\r
2677                                                         };\r
2678 \r
2679                                                         // (1-5) プラグインリストへ登録\r
2680                                                         this.listプラグイン.Add(st);\r
2681                                                         Trace.TraceInformation("プラグイン {0} ({1}, {2}, {3}) を読み込みました。", t.FullName, Path.GetFileName(dllName), st.strアセンブリ簡易名, st.Version.ToString());\r
2682                                                 }\r
2683                                         }\r
2684                                 }\r
2685                                 catch (System.Reflection.ReflectionTypeLoadException e)\r
2686                                 {\r
2687                                         Trace.TraceInformation(dllName + " からプラグインを生成することに失敗しました。スキップします。");\r
2688                                         Trace.TraceInformation(e.ToString());\r
2689                                         Trace.TraceInformation(e.Message);\r
2690                                         {\r
2691                                                 StringBuilder sb = new StringBuilder();\r
2692                                                 foreach (Exception exSub in e.LoaderExceptions)\r
2693                                                 {\r
2694                                                         sb.AppendLine(exSub.Message);\r
2695                                                         FileNotFoundException exFileNotFound = exSub as FileNotFoundException;\r
2696                                                         if (exFileNotFound != null)\r
2697                                                         {\r
2698                                                                 if (!string.IsNullOrEmpty(exFileNotFound.FusionLog))\r
2699                                                                 {\r
2700                                                                         sb.AppendLine("Fusion Log:");\r
2701                                                                         sb.AppendLine(exFileNotFound.FusionLog);\r
2702                                                                 }\r
2703                                                         }\r
2704                                                         sb.AppendLine();\r
2705                                                 }\r
2706                                                 string errorMessage = sb.ToString();\r
2707                                                 //Display or log the error based on your application.\r
2708                                                 Trace.TraceInformation(errorMessage);\r
2709                                         }\r
2710                                 }\r
2711                                 catch (Exception e)\r
2712                                 {\r
2713                                         Trace.TraceInformation(dllName + " からプラグインを生成することに失敗しました。スキップします。");\r
2714                                         Trace.TraceInformation(e.ToString());\r
2715                                         Trace.TraceInformation(e.Message);\r
2716                                 }\r
2717                         }\r
2718 \r
2719                         // (2) サブフォルダがあれば再帰する\r
2720                         string[] strDirs = Directory.GetDirectories(strプラグインフォルダパス, "*");\r
2721                         foreach (string dir in strDirs)\r
2722                                 this.t指定フォルダ内でのプラグイン検索と生成(dir + "\\", strプラグイン型名);\r
2723                 }\r
2724                 //-----------------\r
2725                 #region [ Windowイベント処理 ]\r
2726                 private void Window_ApplicationActivated( object sender, EventArgs e )\r
2727                 {\r
2728                         this.bApplicationActive = true;\r
2729                 }\r
2730                 private void Window_ApplicationDeactivated(object sender, EventArgs e)\r
2731                 {\r
2732                         this.bApplicationActive = false;\r
2733                 }\r
2734                 private void Window_KeyDown(object sender, KeyEventArgs e)\r
2735                 {\r
2736                         if (e.KeyCode == Keys.Menu)\r
2737                         {\r
2738                                 e.Handled = true;\r
2739                                 e.SuppressKeyPress = true;\r
2740                         }\r
2741                         else if ((e.KeyCode == Keys.Return) && e.Alt)\r
2742                         {\r
2743                                 if (ConfigIni != null)\r
2744                                 {\r
2745                                         ConfigIni.bウィンドウモード = !ConfigIni.bウィンドウモード;\r
2746                                         this.t全画面_ウィンドウモード切り替え();\r
2747                                 }\r
2748                                 e.Handled = true;\r
2749                                 e.SuppressKeyPress = true;\r
2750                         }\r
2751                         else\r
2752                         {\r
2753                                 for (int i = 0; i < CConfigXml.AssignableCodes; i++)\r
2754                                 {\r
2755                                         if (ConfigIni.KeyAssign[EPad.Capture][i].コード > 0 &&\r
2756                                                          e.KeyCode == DeviceConstantConverter.KeyToKeyCode((SlimDX.DirectInput.Key)ConfigIni.KeyAssign[EPad.Capture][i].コード))\r
2757                                         {\r
2758                                                 // Debug.WriteLine( "capture: " + string.Format( "{0:2x}", (int) e.KeyCode ) + " " + (int) e.KeyCode );\r
2759                                                 string strFullPath =\r
2760                                                                  Path.Combine(CDTXMania.Instance.strEXEのあるフォルダ, "Capture_img");\r
2761                                                 strFullPath = Path.Combine(strFullPath, DateTime.Now.ToString("yyyyMMddHHmmss") + ".png");\r
2762                                                 SaveResultScreen(strFullPath);\r
2763                                         }\r
2764                                 }\r
2765                         }\r
2766                 }\r
2767                 private void Window_MouseUp(object sender, MouseEventArgs e)\r
2768                 {\r
2769                         mb = e.Button;\r
2770                 }\r
2771 \r
2772                 private void Window_MouseDoubleClick(object sender, MouseEventArgs e)   // #23510 2010.11.13 yyagi: to go full screen mode\r
2773                 {\r
2774                         if (mb.Equals(MouseButtons.Left) && ConfigIni.bIsAllowedDoubleClickFullscreen)  // #26752 2011.11.27 yyagi\r
2775                         {\r
2776                                 ConfigIni.bウィンドウモード = false;\r
2777                                 this.t全画面_ウィンドウモード切り替え();\r
2778                         }\r
2779                 }\r
2780                 private void Window_MouseMove(object sender, MouseEventArgs e)\r
2781                 {\r
2782                         if (ConfigIni.bウィンドウモード == true && this.bマウスカーソル表示中 == false)   // #36168 2016.3.19 yyagi: do not to show mouse cursor in full screen mode\r
2783                         {\r
2784                                 Cursor.Show();\r
2785                                 this.bマウスカーソル表示中 = true;\r
2786                         }\r
2787                         ccMouseShow.t開始(0, 1, 2000, Timer);\r
2788                 }\r
2789 \r
2790                 private void Window_ResizeEnd(object sender, EventArgs e)               // #23510 2010.11.20 yyagi: to get resized window size\r
2791                 {\r
2792                         if (ConfigIni.bウィンドウモード)\r
2793                         {\r
2794                                 ConfigIni.rcWindow.X = base.Window.Location.X; // #30675 2013.02.04 ikanick add\r
2795                                 ConfigIni.rcWindow.Y = base.Window.Location.Y; //\r
2796                         }\r
2797 \r
2798                         ConfigIni.rcWindow.W = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Width : currentClientSize.Width;   // #23510 2010.10.31 yyagi add\r
2799                         ConfigIni.rcWindow.H = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Height : currentClientSize.Height;\r
2800                 }\r
2801                 #endregion\r
2802 \r
2803                 //Stopwatch sw = new Stopwatch();\r
2804                 //List<int> swlist1, swlist2, swlist3, swlist4, swlist5;\r
2805 \r
2806                 #endregion\r
2807         }\r
2808 }\r