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#36057 コンフィグまわりのリファクタ(リソース不完全なので注意)
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / 全体 / CDTXMania.cs
1 using System;\r
2 using System.Collections.Generic;\r
3 using System.Globalization;\r
4 using System.Text;\r
5 using System.Windows.Forms;\r
6 using System.Drawing;\r
7 using System.Diagnostics;\r
8 using System.Runtime.InteropServices;\r
9 using System.IO;\r
10 using System.Threading;\r
11 using System.Runtime.Serialization.Formatters.Binary;\r
12 using SlimDX;\r
13 using SlimDX.Direct3D9;\r
14 using FDK;\r
15 using SampleFramework;\r
16 using System.Runtime.Serialization;\r
17 using System.Xml;\r
18 \r
19 namespace DTXMania\r
20 {\r
21         internal class CDTXMania : Game\r
22         {\r
23                 // プロパティ\r
24                 #region [ properties ]\r
25                 public static readonly string VERSION = "105(160214)";\r
26                 public static readonly string SLIMDXDLL = "c_net20x86_Jun2010";\r
27                 public static readonly string D3DXDLL = "d3dx9_43.dll";     // June 2010\r
28                                                                                                                                                                                                                                                                 //public static readonly string D3DXDLL = "d3dx9_42.dll";       // February 2010\r
29                                                                                                                                                                                                                                                                 //public static readonly string D3DXDLL = "d3dx9_41.dll";       // March 2009\r
30                 private static CDTXMania instance = new CDTXMania();\r
31 \r
32                 public static CDTXMania Instance\r
33                 {\r
34                         get\r
35                         {\r
36                                 return instance;\r
37                         }\r
38                 }\r
39                 public C文字コンソール act文字コンソール { get; private set; }\r
40                 public bool bコンパクトモード { get; private set; }\r
41                 public CConfigXml ConfigIni;\r
42 \r
43                 public CDTX DTX\r
44                 {\r
45                         get\r
46                         {\r
47                                 return dtx;\r
48                         }\r
49                         set\r
50                         {\r
51                                 if ((dtx != null) && (Instance != null))\r
52                                 {\r
53                                         dtx.On非活性化();\r
54                                         Instance.listトップレベルActivities.Remove(dtx);\r
55                                 }\r
56                                 dtx = value;\r
57                                 if ((dtx != null) && (Instance != null))\r
58                                 {\r
59                                         Instance.listトップレベルActivities.Add(dtx);\r
60                                 }\r
61                         }\r
62                 }\r
63                 public CFPS FPS { get; private set; }\r
64                 public CInput管理 Input管理 { get; private set; }\r
65                 #region [ 入力範囲ms ]\r
66                 public int nPerfect範囲ms\r
67                 {\r
68                         get\r
69                         {\r
70                                 if (stage選曲.r確定された曲 != null)\r
71                                 {\r
72                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
73                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nPerfect範囲ms >= 0))\r
74                                         {\r
75                                                 return c曲リストノード.nPerfect範囲ms;\r
76                                         }\r
77                                 }\r
78                                 return ConfigIni.nHitRange.Perfect;\r
79                         }\r
80                 }\r
81                 public int nGreat範囲ms\r
82                 {\r
83                         get\r
84                         {\r
85                                 if (stage選曲.r確定された曲 != null)\r
86                                 {\r
87                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
88                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nGreat範囲ms >= 0))\r
89                                         {\r
90                                                 return c曲リストノード.nGreat範囲ms;\r
91                                         }\r
92                                 }\r
93                                 return ConfigIni.nHitRange.Great;\r
94                         }\r
95                 }\r
96                 public int nGood範囲ms\r
97                 {\r
98                         get\r
99                         {\r
100                                 if (stage選曲.r確定された曲 != null)\r
101                                 {\r
102                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
103                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nGood範囲ms >= 0))\r
104                                         {\r
105                                                 return c曲リストノード.nGood範囲ms;\r
106                                         }\r
107                                 }\r
108                                 return ConfigIni.nHitRange.Good;\r
109                         }\r
110                 }\r
111                 public int nPoor範囲ms\r
112                 {\r
113                         get\r
114                         {\r
115                                 if (stage選曲.r確定された曲 != null)\r
116                                 {\r
117                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
118                                         if (((c曲リストノード != null) && (c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX)) && (c曲リストノード.nPoor範囲ms >= 0))\r
119                                         {\r
120                                                 return c曲リストノード.nPoor範囲ms;\r
121                                         }\r
122                                 }\r
123                                 return ConfigIni.nHitRange.Poor;\r
124                         }\r
125                 }\r
126                 #endregion\r
127                 public CPad Pad { get; private set; }\r
128                 public Random Random { get; private set; }\r
129                 public CSkin Skin { get; private set; }\r
130                 public CSongs管理 Songs管理 { get; set; }// 2012.1.26 yyagi private解除 CStage起動でのdesirialize読み込みのため\r
131                 public CEnumSongs EnumSongs { get; private set; }\r
132                 public CActEnumSongs actEnumSongs { get; private set; }\r
133                 public CActFlushGPU actFlushGPU { get; private set; }\r
134 \r
135                 public CSound管理 Sound管理 { get; private set; }\r
136                 public CStage起動 stage起動 { get; private set; }\r
137                 public CStageタイトル stageタイトル { get; private set; }\r
138                 public CStageコンフィグ stageコンフィグ { get; private set; }\r
139                 public CStage選曲 stage選曲 { get; private set; }\r
140                 public CStage曲読み込み stage曲読み込み { get; private set; }\r
141                 public CStage演奏画面共通 stage演奏画面 { get; private set; }\r
142                 public CStage結果 stage結果 { get; private set; }\r
143                 public CStageChangeSkin stageChangeSkin { get; private set; }\r
144                 public CStage終了 stage終了 { get; private set; }\r
145                 public CStage r現在のステージ = null;\r
146                 public CStage r直前のステージ = null;\r
147                 public string strEXEのあるフォルダ { get; private set; }\r
148                 public string strコンパクトモードファイル { get; private set; }\r
149                 public CTimer Timer { get; private set; }\r
150                 public Format TextureFormat = Format.A8R8G8B8;\r
151                 internal IPluginActivity act現在入力を占有中のプラグイン = null;\r
152                 public bool bApplicationActive { get; private set; }\r
153                 public bool b次のタイミングで垂直帰線同期切り替えを行う { get; set; }\r
154                 public bool b次のタイミングで全画面_ウィンドウ切り替えを行う { get; set; }\r
155                 public Coordinates.CCoordinates Coordinates;\r
156                 public Device Device\r
157                 {\r
158                         get\r
159                         {\r
160                                 return base.GraphicsDeviceManager.Direct3D9.Device;\r
161                         }\r
162                 }\r
163                 public CPluginHost PluginHost { get; private set; }\r
164                 public List<STPlugin> listプラグイン = new List<STPlugin>();\r
165 \r
166                 private Size currentClientSize { get; set; }    // #23510 2010.10.27 add yyagi to keep current window size\r
167                                                                                                                                                                                                                 //              public static CTimer ct;\r
168                 public IntPtr WindowHandle                  // 2012.10.24 yyagi; to add ASIO support\r
169                 {\r
170                         get\r
171                         {\r
172                                 return base.Window.Handle;\r
173                         }\r
174                 }\r
175                 public CDTXVmode DTXVmode { get; set; }// #28821 2014.1.23 yyagi\r
176                 #endregion\r
177 \r
178                 // コンストラクタ\r
179 \r
180                 private CDTXMania()\r
181                 {\r
182                 }\r
183 \r
184                 public void InitializeInstance()\r
185                 {\r
186                         #region [ strEXEのあるフォルダを決定する ]\r
187                         // BEGIN #23629 2010.11.13 from: デバッグ時は Application.ExecutablePath が ($SolutionDir)/bin/x86/Debug/ などになり System/ の読み込みに失敗するので、カレントディレクトリを採用する。(プロジェクトのプロパティ→デバッグ→作業ディレクトリが有効になる)\r
188 #if DEBUG\r
189                         strEXEのあるフォルダ = Environment.CurrentDirectory + @"\";\r
190                         //strEXEのあるフォルダ = Path.GetDirectoryName( Environment.GetCommandLineArgs()[ 0 ] ) + @"\";\r
191 #else\r
192                         strEXEのあるフォルダ = Path.GetDirectoryName(Application.ExecutablePath) + @"\"; // #23629 2010.11.9 yyagi: set correct pathname where DTXManiaGR.exe is.\r
193 #endif\r
194                         // END #23629 2010.11.13 from\r
195                         #endregion\r
196 \r
197 \r
198                         #region [ Config.ini の読込み ]\r
199                         ConfigIni = new CConfigXml();\r
200                         CDTXMania.Instance.LoadConfig();\r
201                         // #28200 2011.5.1 yyagi\r
202                         this.Window.EnableSystemMenu = CDTXMania.Instance.ConfigIni.bIsEnabledSystemMenu;\r
203                         // 2012.8.22 Config.iniが無いときに初期値が適用されるよう、この設定行をifブロック外に移動\r
204                         #endregion\r
205 \r
206                         #region[座標値読み込み]\r
207                         Coordinates = new Coordinates.CCoordinates();\r
208                         #endregion\r
209 \r
210                         #region [ ログ出力開始 ]\r
211                         Trace.AutoFlush = true;\r
212                         if (ConfigIni.bLog)\r
213                         {\r
214                                 try\r
215                                 {\r
216                                         Trace.Listeners.Add(new CTraceLogListener(new StreamWriter(System.IO.Path.Combine(strEXEのあるフォルダ, "DTXManiaLog.txt"), false, Encoding.GetEncoding("utf-16"))));\r
217                                 }\r
218                                 catch (System.UnauthorizedAccessException)          // #24481 2011.2.20 yyagi\r
219                                 {\r
220                                         int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja") ? 0 : 1;\r
221                                         string[] mes_writeErr = {\r
222                                                                                                 "DTXManiaLog.txtへの書き込みができませんでした。書き込みできるようにしてから、再度起動してください。",\r
223                                                                                                 "Failed to write DTXManiaLog.txt. Please set it writable and try again."\r
224                                                                                 };\r
225                                         MessageBox.Show(mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
226                                         Environment.Exit(1);\r
227                                 }\r
228                         }\r
229                         Trace.WriteLine("");\r
230                         Trace.WriteLine("DTXMania powered by YAMAHA Silent Session Drums");\r
231                         Trace.WriteLine(string.Format("Release: {0}", VERSION));\r
232                         Trace.WriteLine("");\r
233                         Trace.TraceInformation("----------------------");\r
234                         Trace.TraceInformation("■ アプリケーションの初期化");\r
235                         Trace.TraceInformation("OS Version: " + Environment.OSVersion);\r
236                         Trace.TraceInformation("ProcessorCount: " + Environment.ProcessorCount.ToString());\r
237                         Trace.TraceInformation("CLR Version: " + Environment.Version.ToString());\r
238                         #endregion\r
239                         #region [ DTXVmodeクラス の初期化 ]\r
240                         //Trace.TraceInformation( "DTXVモードの初期化を行います。" );\r
241                         //Trace.Indent();\r
242                         try\r
243                         {\r
244                                 DTXVmode = new CDTXVmode();\r
245                                 DTXVmode.Enabled = false;\r
246                                 //Trace.TraceInformation( "DTXVモードの初期化を完了しました。" );\r
247                         }\r
248                         finally\r
249                         {\r
250                                 //Trace.Unindent();\r
251                         }\r
252                         #endregion\r
253                         #region [ コンパクトモードスイッチの有無、もしくは、DTXViewerとしての起動 ]\r
254                         bコンパクトモード = false;\r
255                         strコンパクトモードファイル = "";\r
256                         string[] commandLineArgs = Environment.GetCommandLineArgs();\r
257                         if ((commandLineArgs != null) && (commandLineArgs.Length > 1))\r
258                         {\r
259                                 bコンパクトモード = true;\r
260                                 string arg = "";\r
261 \r
262                                 for (int i = 1; i < commandLineArgs.Length; i++)\r
263                                 {\r
264                                         if (i != 1)\r
265                                         {\r
266                                                 arg += " " + "\"" + commandLineArgs[i] + "\"";\r
267                                         }\r
268                                         else\r
269                                         {\r
270                                                 arg += commandLineArgs[i];\r
271                                         }\r
272                                 }\r
273                                 DTXVmode.ParseArguments(arg);\r
274                                 if (DTXVmode.Enabled)\r
275                                 {\r
276                                         DTXVmode.Refreshed = false;                             // 初回起動時は再読み込みに走らせない\r
277                                         strコンパクトモードファイル = DTXVmode.filename;\r
278                                         switch (DTXVmode.soundDeviceType)                       // サウンド再生方式の設定\r
279                                         {\r
280                                                 case ESoundDeviceType.DirectSound:\r
281                                                         ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.DSound;\r
282                                                         break;\r
283                                                 case ESoundDeviceType.ExclusiveWASAPI:\r
284                                                         ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.WASAPI;\r
285                                                         break;\r
286                                                 case ESoundDeviceType.ASIO:\r
287                                                         ConfigIni.nSoundDeviceType.Value = ESoundDeviceTypeForConfig.ASIO;\r
288                                                         ConfigIni.strASIODevice.Index = DTXVmode.nASIOdevice;\r
289                                                         break;\r
290                                         }\r
291 \r
292                                         CDTXMania.Instance.ConfigIni.bVSyncWait.Value = DTXVmode.VSyncWait;\r
293                                         CDTXMania.Instance.ConfigIni.bTimeStretch.Value = DTXVmode.TimeStretch;\r
294                                         if (DTXVmode.GRmode)\r
295                                         {\r
296                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.GBOnly;\r
297                                         }\r
298                                         else\r
299                                         {\r
300                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.Both;\r
301                                         }\r
302 \r
303                                         CDTXMania.Instance.ConfigIni.bFullScreen.Value = false;\r
304                                         CDTXMania.Instance.ConfigIni.rcWindow.W = CDTXMania.Instance.ConfigIni.rcViewerWindow.W;\r
305                                         CDTXMania.Instance.ConfigIni.rcWindow.H = CDTXMania.Instance.ConfigIni.rcViewerWindow.H;\r
306                                         CDTXMania.Instance.ConfigIni.rcWindow.X = CDTXMania.Instance.ConfigIni.rcViewerWindow.X;\r
307                                         CDTXMania.Instance.ConfigIni.rcWindow.Y = CDTXMania.Instance.ConfigIni.rcViewerWindow.Y;\r
308                                 }\r
309                                 else                                                        // 通常のコンパクトモード\r
310                                 {\r
311                                         strコンパクトモードファイル = commandLineArgs[1];\r
312                                 }\r
313 \r
314                                 if (!File.Exists(strコンパクトモードファイル))      // #32985 2014.1.23 yyagi \r
315                                 {\r
316                                         Trace.TraceError("コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。[{0}]", strコンパクトモードファイル);\r
317 #if DEBUG\r
318                                         Environment.Exit(-1);\r
319 #else\r
320                                         if (strコンパクトモードファイル == "")      // DTXMania未起動状態で、DTXCで再生停止ボタンを押した場合は、何もせず終了\r
321                                         {\r
322                                                 Environment.Exit(-1);\r
323                                         }\r
324                                         else\r
325                                         {\r
326                                                 throw new FileNotFoundException("コンパクトモードで指定されたファイルが見つかりません。DTXManiaを終了します。", strコンパクトモードファイル);\r
327                                         }\r
328 #endif\r
329                                 }\r
330                                 if (DTXVmode.Enabled)\r
331                                 {\r
332                                         Trace.TraceInformation("DTXVモードで起動します。[{0}]", strコンパクトモードファイル);\r
333                                 }\r
334                                 else\r
335                                 {\r
336                                         Trace.TraceInformation("コンパクトモードで起動します。[{0}]", strコンパクトモードファイル);\r
337                                 }\r
338                         }\r
339                         #endregion\r
340 \r
341                         #region [ Input管理 の初期化 ]\r
342                         Trace.TraceInformation("DirectInput, MIDI入力の初期化を行います。");\r
343                         Trace.Indent();\r
344                         try\r
345                         {\r
346                                 bool bUseMIDIIn = !DTXVmode.Enabled;\r
347                                 Input管理 = new CInput管理(base.Window.Handle, bUseMIDIIn);\r
348                                 foreach (IInputDevice device in Input管理.list入力デバイス)\r
349                                 {\r
350                                         if ((device.e入力デバイス種別 == E入力デバイス種別.Joystick) && !ConfigIni.dicJoystick.Value.ContainsValue(device.GUID))\r
351                                         {\r
352                                                 int key = 0;\r
353                                                 while (ConfigIni.dicJoystick.Value.ContainsKey(key))\r
354                                                 {\r
355                                                         key++;\r
356                                                 }\r
357                                                 ConfigIni.dicJoystick.Value.Add(key, device.GUID);\r
358                                         }\r
359                                 }\r
360                                 foreach (IInputDevice device2 in Input管理.list入力デバイス)\r
361                                 {\r
362                                         if (device2.e入力デバイス種別 == E入力デバイス種別.Joystick)\r
363                                         {\r
364                                                 foreach (KeyValuePair<int, string> pair in ConfigIni.dicJoystick.Value)\r
365                                                 {\r
366                                                         if (device2.GUID.Equals(pair.Value))\r
367                                                         {\r
368                                                                 ((CInputJoystick)device2).SetID(pair.Key);\r
369                                                                 break;\r
370                                                         }\r
371                                                 }\r
372                                                 continue;\r
373                                         }\r
374                                 }\r
375                                 Trace.TraceInformation("DirectInput の初期化を完了しました。");\r
376                         }\r
377                         catch (Exception exception2)\r
378                         {\r
379                                 Trace.TraceError(exception2.Message);\r
380                                 Trace.TraceError("DirectInput, MIDI入力の初期化に失敗しました。");\r
381 \r
382                                 int c = (CultureInfo.CurrentCulture.TwoLetterISOLanguageName == "ja") ? 0 : 1;\r
383                                 string[] mes_writeErr = {\r
384                                                                                                 "DirectInputまたはMIDI入力の初期化に失敗しました。DTXManiaGRを終了します。",\r
385                                                                                                 "Failed to initialize DirectInput (or MIDI-IN)."\r
386                                                                 };\r
387                                 MessageBox.Show(mes_writeErr[c], "DTXMania boot error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
388                                 Environment.Exit(1);\r
389                         }\r
390                         finally\r
391                         {\r
392                                 Trace.Unindent();\r
393                         }\r
394                         #endregion\r
395 \r
396                         #region [ ウィンドウ初期化 ]\r
397                         // #30675 2013.02.04 ikanick add\r
398                         base.Window.StartPosition = FormStartPosition.Manual;\r
399                         base.Window.Location = new Point(ConfigIni.rcWindow.X, ConfigIni.rcWindow.Y);\r
400                         // 事前にDTXVmodeの実体を作っておくこと\r
401                         base.Window.Text = this.strWindowTitle;\r
402                         base.Window.StartPosition = FormStartPosition.Manual;\r
403                         base.Window.Location = new Point(ConfigIni.rcWindow.X, ConfigIni.rcWindow.Y);\r
404 \r
405                         // #34510 yyagi 2010.10.31 to change window size got from Config.ini\r
406                         base.Window.ClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
407 #if !WindowedFullscreen\r
408                         if (!ConfigIni.bウィンドウモード)                                               // #23510 2010.11.02 yyagi: add; to recover window size in case bootup with fullscreen mode\r
409                         {                                                                                                               // #30666 2013.02.02 yyagi: currentClientSize should be always made\r
410 #endif\r
411                         currentClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
412 #if !WindowedFullscreen\r
413                         }\r
414 #endif\r
415                         // #23510 2010.11.04 yyagi: to support maximizing window\r
416                         base.Window.MaximizeBox = true;\r
417                         // #23510 2010.10.27 yyagi: changed from FixedDialog to Sizable, to support window resize\r
418                         base.Window.FormBorderStyle = FormBorderStyle.Sizable;\r
419                         // #30666 2013.02.02 yyagi: moved the code to t全画面・ウインドウモード切り替え()\r
420                         base.Window.ShowIcon = true;\r
421                         base.Window.Icon = Properties.Resources.dtx;\r
422                         base.Window.KeyDown += new KeyEventHandler(this.Window_KeyDown);\r
423                         base.Window.MouseUp += new MouseEventHandler(this.Window_MouseUp);\r
424                         // #23510 2010.11.13 yyagi: to go fullscreen mode\r
425                         base.Window.MouseDoubleClick += new MouseEventHandler(this.Window_MouseDoubleClick);\r
426                         // #23510 2010.11.20 yyagi: to set resized window size in Config.ini\r
427                         base.Window.ResizeEnd += new EventHandler(this.Window_ResizeEnd);\r
428                         base.Window.ApplicationActivated += new EventHandler(this.Window_ApplicationActivated);\r
429                         base.Window.ApplicationDeactivated += new EventHandler(this.Window_ApplicationDeactivated);\r
430                         base.Window.MouseMove += new MouseEventHandler(this.Window_MouseMove);\r
431                         #endregion\r
432 \r
433                         #region [ Direct3D9Exを使うかどうか判定 ]\r
434                         #endregion\r
435 \r
436                         #region [ Direct3D9 デバイスの生成 ]\r
437                         DeviceSettings settings = new DeviceSettings();\r
438 #if WindowedFullscreen\r
439                         // #30666 2013.2.2 yyagi: Fullscreenmode is "Maximized window" mode\r
440                         settings.Windowed = true;\r
441 #else\r
442                         settings.Windowed = ConfigIni.bウィンドウモード;\r
443 #endif\r
444                         settings.BackBufferWidth = SampleFramework.GameWindowSize.Width;\r
445                         settings.BackBufferHeight = SampleFramework.GameWindowSize.Height;\r
446                         //                      settings.BackBufferCount = 3;\r
447                         settings.EnableVSync = ConfigIni.bVSyncWait;\r
448                         //                      settings.BackBufferFormat = Format.A8R8G8B8;\r
449                         //      settings.MultisampleType = MultisampleType.FourSamples;\r
450                         //      settings.MultisampleQuality = 4;\r
451                         //                      settings.MultisampleType = MultisampleType.None;\r
452                         //                      settings.MultisampleQuality = 0;\r
453                         settings.Multithreaded = true;\r
454 \r
455                         try\r
456                         {\r
457                                 base.GraphicsDeviceManager.ChangeDevice(settings);\r
458                         }\r
459                         catch (DeviceCreationException e)\r
460                         {\r
461                                 Trace.TraceError(e.ToString());\r
462                                 MessageBox.Show(e.Message + e.ToString(), "DTXMania failed to boot: DirectX9 Initialize Error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
463                                 Environment.Exit(-1);\r
464                         }\r
465                         Trace.TraceInformation("DeviceCaps       = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.DeviceCaps.ToString());\r
466                         Trace.TraceInformation("DeviceCaps2      = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.DeviceCaps2.ToString());\r
467                         Trace.TraceInformation("MaxTextureWidth  = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.MaxTextureWidth);\r
468                         Trace.TraceInformation("MaxTextureHeight = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.MaxTextureHeight);\r
469                         Trace.TraceInformation("TextureCaps      = " + base.GraphicsDeviceManager.Direct3D9.Device.Capabilities.TextureCaps.ToString());\r
470 \r
471                         base.IsFixedTimeStep = false;\r
472                         //                      base.TargetElapsedTime = TimeSpan.FromTicks( 10000000 / 75 );\r
473                         // #23510 2010.10.31 yyagi: to recover window size. width and height are able to get from Config.ini.\r
474                         base.Window.ClientSize = new Size(ConfigIni.rcWindow.W, ConfigIni.rcWindow.H);\r
475                         // #23568 2010.11.3 yyagi: to support valiable sleep value when !IsActive\r
476                         base.InactiveSleepTime = TimeSpan.FromMilliseconds((float)(ConfigIni.nSleepUnfocusMs));\r
477                         // #23568 2010.11.4 ikanick changed ( 1 -> ConfigIni )\r
478 #if WindowedFullscreen\r
479                         // #30666 2013.2.2 yyagi: finalize settings for "Maximized window mode"\r
480                         this.t全画面_ウィンドウモード切り替え();\r
481 #endif\r
482                         actFlushGPU = new CActFlushGPU();\r
483                         #endregion\r
484 \r
485                         DTX = null;\r
486 \r
487                         #region [ Skin の初期化 ]\r
488                         Trace.TraceInformation("スキンの初期化を行います。");\r
489                         Trace.Indent();\r
490                         try\r
491                         {\r
492                                 Skin = new CSkin(\r
493                                         CDTXMania.Instance.ConfigIni.strSystemSkinSubfolderPath,\r
494                                         CDTXMania.Instance.ConfigIni.bUseBoxDefSkin);\r
495                                 // 旧指定のSkinフォルダが消滅していた場合に備える\r
496                                 CDTXMania.Instance.ConfigIni.strSystemSkinSubfolderPath.Value = CDTXMania.Instance.Skin.GetCurrentSkinSubfolderFullName(true);\r
497                                 Trace.TraceInformation("スキンの初期化を完了しました。");\r
498                         }\r
499                         catch\r
500                         {\r
501                                 Trace.TraceInformation("スキンの初期化に失敗しました。");\r
502                                 throw;\r
503                         }\r
504                         finally\r
505                         {\r
506                                 Trace.Unindent();\r
507                         }\r
508                         #endregion\r
509 \r
510                         #region [ Timer の初期化 ]\r
511                         Trace.TraceInformation("タイマの初期化を行います。");\r
512                         Trace.Indent();\r
513                         try\r
514                         {\r
515                                 Timer = new CTimer(CTimer.E種別.MultiMedia);\r
516                                 Trace.TraceInformation("タイマの初期化を完了しました。");\r
517                         }\r
518                         finally\r
519                         {\r
520                                 Trace.Unindent();\r
521                         }\r
522                         #endregion\r
523 \r
524                         #region [ マウス消去用のタイマーを初期化 ]\r
525                         ccMouseShow = new CCounter();\r
526                         #endregion\r
527 \r
528                         #region [ FPS カウンタの初期化 ]\r
529                         Trace.TraceInformation("FPSカウンタの初期化を行います。");\r
530                         Trace.Indent();\r
531                         try\r
532                         {\r
533                                 FPS = new CFPS();\r
534                                 Trace.TraceInformation("FPSカウンタを生成しました。");\r
535                         }\r
536                         finally\r
537                         {\r
538                                 Trace.Unindent();\r
539                         }\r
540                         #endregion\r
541 \r
542                         #region [ act文字コンソールの初期化 ]\r
543                         Trace.TraceInformation("文字コンソールの初期化を行います。");\r
544                         Trace.Indent();\r
545                         try\r
546                         {\r
547                                 act文字コンソール = new C文字コンソール();\r
548                                 Trace.TraceInformation("文字コンソールを生成しました。");\r
549                                 act文字コンソール.On活性化();\r
550                                 Trace.TraceInformation("文字コンソールを活性化しました。");\r
551                                 Trace.TraceInformation("文字コンソールの初期化を完了しました。");\r
552                         }\r
553                         catch (Exception exception)\r
554                         {\r
555                                 Trace.TraceError(exception.Message);\r
556                                 Trace.TraceError("文字コンソールの初期化に失敗しました。");\r
557                         }\r
558                         finally\r
559                         {\r
560                                 Trace.Unindent();\r
561                         }\r
562                         #endregion\r
563 \r
564                         #region [ Pad の初期化 ]\r
565                         Trace.TraceInformation("パッドの初期化を行います。");\r
566                         Trace.Indent();\r
567                         try\r
568                         {\r
569                                 Pad = new CPad();\r
570                                 Trace.TraceInformation("パッドの初期化を完了しました。");\r
571                         }\r
572                         catch (Exception exception3)\r
573                         {\r
574                                 Trace.TraceError(exception3.Message);\r
575                                 Trace.TraceError("パッドの初期化に失敗しました。");\r
576                         }\r
577                         finally\r
578                         {\r
579                                 Trace.Unindent();\r
580                         }\r
581                         #endregion\r
582 \r
583                         #region [ Sound管理 の初期化 ]\r
584                         Trace.TraceInformation("サウンドデバイスの初期化を行います。");\r
585                         Trace.Indent();\r
586                         try\r
587                         {\r
588                                 ESoundDeviceType soundDeviceType;\r
589                                 switch (CDTXMania.Instance.ConfigIni.nSoundDeviceType.Value)\r
590                                 {\r
591                                         case ESoundDeviceTypeForConfig.DSound:\r
592                                                 soundDeviceType = ESoundDeviceType.DirectSound;\r
593                                                 break;\r
594                                         case ESoundDeviceTypeForConfig.ASIO:\r
595                                                 soundDeviceType = ESoundDeviceType.ASIO;\r
596                                                 break;\r
597                                         case ESoundDeviceTypeForConfig.WASAPI:\r
598                                                 soundDeviceType = ESoundDeviceType.ExclusiveWASAPI;\r
599                                                 break;\r
600                                         default:\r
601                                                 soundDeviceType = ESoundDeviceType.Unknown;\r
602                                                 break;\r
603                                 }\r
604                                 Sound管理 = new CSound管理(base.Window.Handle,\r
605                                                                                                                                                 soundDeviceType,\r
606                                                                                                                                                 CDTXMania.Instance.ConfigIni.nWASAPIBufferSizeMs,\r
607                                                                                                                                                 0,\r
608                                                                                                                                                 CDTXMania.Instance.ConfigIni.strASIODevice.Index,\r
609                                                                                                                                                 CDTXMania.Instance.ConfigIni.bUseOSTimer\r
610                                 );\r
611                                 //Sound管理 = FDK.CSound管理.Instance;\r
612                                 //Sound管理.t初期化( soundDeviceType, 0, 0, CDTXMania.Instance.ConfigIni.nASIODevice, base.Window.Handle );\r
613 \r
614                                 ShowWindowTitleWithSoundType();\r
615                                 FDK.CSound管理.bIsTimeStretch = CDTXMania.Instance.ConfigIni.bTimeStretch;\r
616                                 Sound管理.nMasterVolume = CDTXMania.Instance.ConfigIni.nMasterVolume;\r
617                                 //FDK.CSound管理.bIsMP3DecodeByWindowsCodec = CDTXMania.Instance.ConfigIni.bNoMP3Streaming;\r
618                                 Trace.TraceInformation("サウンドデバイスの初期化を完了しました。");\r
619                         }\r
620                         catch (Exception e)\r
621                         {\r
622                                 Trace.TraceError(e.Message);\r
623                                 throw;\r
624                         }\r
625                         finally\r
626                         {\r
627                                 Trace.Unindent();\r
628                         }\r
629                         #endregion\r
630 \r
631                         #region [ Songs管理 の初期化 ]\r
632                         //---------------------\r
633                         Trace.TraceInformation("曲リストの初期化を行います。");\r
634                         Trace.Indent();\r
635                         try\r
636                         {\r
637                                 Songs管理 = new CSongs管理();\r
638                                 //                              Songs管理_裏読 = new CSongs管理();\r
639                                 EnumSongs = new CEnumSongs();\r
640                                 actEnumSongs = new CActEnumSongs();\r
641                                 Trace.TraceInformation("曲リストの初期化を完了しました。");\r
642                         }\r
643                         catch (Exception e)\r
644                         {\r
645                                 Trace.TraceError(e.Message);\r
646                                 Trace.TraceError("曲リストの初期化に失敗しました。");\r
647                         }\r
648                         finally\r
649                         {\r
650                                 Trace.Unindent();\r
651                         }\r
652                         //---------------------\r
653                         #endregion\r
654 \r
655                         #region [ CAvi の初期化 ]\r
656                         CAvi.t初期化();\r
657                         #endregion\r
658 \r
659                         #region [ Random の初期化 ]\r
660                         Random = new Random((int)Timer.nシステム時刻);\r
661                         #endregion\r
662 \r
663                         #region [ ステージの初期化 ]\r
664                         r現在のステージ = null;\r
665                         r直前のステージ = null;\r
666                         stage起動 = new CStage起動();\r
667                         stageタイトル = new CStageタイトル();\r
668                         stageコンフィグ = new CStageコンフィグ();\r
669                         stage選曲 = new CStage選曲();\r
670                         stage曲読み込み = new CStage曲読み込み();\r
671                         stage演奏画面 = new CStage演奏画面共通();\r
672                         stage結果 = new CStage結果();\r
673                         stageChangeSkin = new CStageChangeSkin();\r
674                         stage終了 = new CStage終了();\r
675 \r
676                         this.listトップレベルActivities = new List<CActivity>();\r
677                         this.listトップレベルActivities.Add(actEnumSongs);\r
678                         this.listトップレベルActivities.Add(act文字コンソール);\r
679                         this.listトップレベルActivities.Add(stage起動);\r
680                         this.listトップレベルActivities.Add(stageタイトル);\r
681                         this.listトップレベルActivities.Add(stageコンフィグ);\r
682                         this.listトップレベルActivities.Add(stage選曲);\r
683                         this.listトップレベルActivities.Add(stage曲読み込み);\r
684                         this.listトップレベルActivities.Add(stage演奏画面);\r
685                         this.listトップレベルActivities.Add(stage結果);\r
686                         this.listトップレベルActivities.Add(stageChangeSkin);\r
687                         this.listトップレベルActivities.Add(stage終了);\r
688                         this.listトップレベルActivities.Add(actFlushGPU);\r
689                         #endregion\r
690 \r
691                         #region [ プラグインの検索と生成 ]\r
692                         PluginHost = new CPluginHost();\r
693 \r
694                         Trace.TraceInformation("プラグインの検索と生成を行います。");\r
695                         Trace.Indent();\r
696                         try\r
697                         {\r
698                                 this.tプラグイン検索と生成();\r
699                                 Trace.TraceInformation("プラグインの検索と生成を完了しました。");\r
700                         }\r
701                         finally\r
702                         {\r
703                                 Trace.Unindent();\r
704                         }\r
705                         #endregion\r
706 \r
707                         #region [ プラグインの初期化 ]\r
708                         if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
709                         {\r
710                                 Trace.TraceInformation("プラグインの初期化を行います。");\r
711                                 Trace.Indent();\r
712                                 try\r
713                                 {\r
714                                         foreach (STPlugin st in this.listプラグイン)\r
715                                         {\r
716                                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
717                                                 st.plugin.On初期化(this.PluginHost);\r
718                                                 st.plugin.OnManagedリソースの作成();\r
719                                                 st.plugin.OnUnmanagedリソースの作成();\r
720                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
721                                         }\r
722                                         Trace.TraceInformation("すべてのプラグインの初期化を完了しました。");\r
723                                 }\r
724                                 catch\r
725                                 {\r
726                                         Trace.TraceError("プラグインのどれかの初期化に失敗しました。");\r
727                                         throw;\r
728                                 }\r
729                                 finally\r
730                                 {\r
731                                         Trace.Unindent();\r
732                                 }\r
733                         }\r
734                         #endregion\r
735 \r
736                         Trace.TraceInformation("アプリケーションの初期化を完了しました。");\r
737 \r
738                         #region [ 最初のステージの起動 ]\r
739                         Trace.TraceInformation("----------------------");\r
740                         Trace.TraceInformation("■ 起動");\r
741 \r
742                         if (CDTXMania.Instance.bコンパクトモード)\r
743                         {\r
744                                 r現在のステージ = stage曲読み込み;\r
745                         }\r
746                         else\r
747                         {\r
748                                 r現在のステージ = stage起動;\r
749                         }\r
750                         r現在のステージ.On活性化();\r
751                         #endregion\r
752                 }\r
753 \r
754                 public void t全画面_ウィンドウモード切り替え()\r
755                 {\r
756 #if WindowedFullscreen\r
757                         if (ConfigIni != null)\r
758 #else\r
759                         DeviceSettings settings = base.GraphicsDeviceManager.CurrentSettings.Clone();\r
760                         if ( ( ConfigIni != null ) && ( ConfigIni.bウィンドウモード != settings.Windowed ) )\r
761 #endif\r
762                         {\r
763 #if !WindowedFullscreen\r
764                                 settings.Windowed = ConfigIni.bウィンドウモード;\r
765 #endif\r
766                                 if (ConfigIni.bウィンドウモード == false)   // #23510 2010.10.27 yyagi: backup current window size before going fullscreen mode\r
767                                 {\r
768                                         currentClientSize = this.Window.ClientSize;\r
769                                         ConfigIni.rcWindow.W = this.Window.ClientSize.Width;\r
770                                         ConfigIni.rcWindow.H = this.Window.ClientSize.Height;\r
771                                         //                                      FDK.CTaskBar.ShowTaskBar( false );\r
772                                 }\r
773 #if !WindowedFullscreen\r
774                                 base.GraphicsDeviceManager.ChangeDevice( settings );\r
775 #endif\r
776                                 if (ConfigIni.bウィンドウモード == true)    // #23510 2010.10.27 yyagi: to resume window size from backuped value\r
777                                 {\r
778 #if WindowedFullscreen\r
779                                         // #30666 2013.2.2 yyagi Don't use Fullscreen mode becasue NVIDIA GeForce is\r
780                                         // tend to delay drawing on Fullscreen mode. So DTXMania uses Maximized window\r
781                                         // in spite of using fullscreen mode.\r
782                                         Instance.Window.WindowState = FormWindowState.Normal;\r
783                                         Instance.Window.FormBorderStyle = FormBorderStyle.Sizable;\r
784                                         Instance.Window.WindowState = FormWindowState.Normal;\r
785 #endif\r
786                                         base.Window.ClientSize =\r
787                                                         new Size(currentClientSize.Width, currentClientSize.Height);\r
788                                         //                                      FDK.CTaskBar.ShowTaskBar( true );\r
789                                 }\r
790 #if WindowedFullscreen\r
791                                 else\r
792                                 {\r
793                                         Instance.Window.WindowState = FormWindowState.Normal;\r
794                                         Instance.Window.FormBorderStyle = FormBorderStyle.None;\r
795                                         Instance.Window.WindowState = FormWindowState.Maximized;\r
796                                 }\r
797                                 if (ConfigIni.bウィンドウモード)\r
798                                 {\r
799                                         if (!this.bマウスカーソル表示中)\r
800                                         {\r
801                                                 Cursor.Show();\r
802                                                 this.bマウスカーソル表示中 = true;\r
803                                         }\r
804                                 }\r
805                                 else if (this.bマウスカーソル表示中)\r
806                                 {\r
807                                         Cursor.Hide();\r
808                                         this.bマウスカーソル表示中 = false;\r
809                                 }\r
810 #endif\r
811                         }\r
812                 }\r
813 \r
814                 #region [ #24609 リザルト画像をpngで保存する ]              // #24609 2011.3.14 yyagi; to save result screen in case BestRank or HiSkill.\r
815                 /// <summary>\r
816                 /// リザルト画像のキャプチャと保存。\r
817                 /// </summary>\r
818                 /// <param name="strFilename">保存するファイル名(フルパス)</param>\r
819                 public bool SaveResultScreen(string strFullPath)\r
820                 {\r
821                         string strSavePath = Path.GetDirectoryName(strFullPath);\r
822                         if (!Directory.Exists(strSavePath))\r
823                         {\r
824                                 try\r
825                                 {\r
826                                         Directory.CreateDirectory(strSavePath);\r
827                                 }\r
828                                 catch\r
829                                 {\r
830                                         return false;\r
831                                 }\r
832                         }\r
833 \r
834                         // http://www.gamedev.net/topic/594369-dx9slimdxati-incorrect-saving-surface-to-file/\r
835                         using (Surface pSurface = CDTXMania.Instance.Device.GetRenderTarget(0))\r
836                         {\r
837                                 Surface.ToFile(pSurface, strFullPath, ImageFileFormat.Png);\r
838                         }\r
839                         return true;\r
840                 }\r
841                 #endregion\r
842 \r
843                 // Game 実装\r
844 \r
845                 protected override void Initialize()\r
846                 {\r
847                         //                      new GCBeep();\r
848                         //sw.Start();\r
849                         //swlist1 = new List<int>( 8192 );\r
850                         //swlist2 = new List<int>( 8192 );\r
851                         //swlist3 = new List<int>( 8192 );\r
852                         //swlist4 = new List<int>( 8192 );\r
853                         //swlist5 = new List<int>( 8192 );\r
854                         if (this.listトップレベルActivities != null)\r
855                         {\r
856                                 foreach (CActivity activity in this.listトップレベルActivities)\r
857                                         activity.OnManagedリソースの作成();\r
858                         }\r
859 \r
860                         foreach (STPlugin st in this.listプラグイン)\r
861                         {\r
862                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
863                                 st.plugin.OnManagedリソースの作成();\r
864                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
865                         }\r
866 \r
867                         #region [ 現在の電源プランをバックアップし、HighPerformanceに変更 ]\r
868                         CPowerPlan.BackupCurrentPowerPlan();\r
869                         CPowerPlan.ChangeHighPerformance();\r
870                         #endregion\r
871 \r
872 \r
873 #if GPUFlushAfterPresent\r
874                         FrameEnd += dtxmania_FrameEnd;\r
875 #endif\r
876                 }\r
877 #if GPUFlushAfterPresent\r
878                 void dtxmania_FrameEnd( object sender, EventArgs e )    // GraphicsDeviceManager.game_FrameEnd()後に実行される\r
879                 {                                                                                                               // → Present()直後にGPUをFlushする\r
880                                                                                                                                 // → 画面のカクツキが頻発したため、ここでのFlushは行わない\r
881                         actFlushGPU.On進行描画();           // Flush GPU\r
882                 }\r
883 #endif\r
884                 protected override void LoadContent()\r
885                 {\r
886                         if (ConfigIni.bウィンドウモード)\r
887                         {\r
888                                 if (!this.bマウスカーソル表示中)\r
889                                 {\r
890                                         Cursor.Show();\r
891                                         this.bマウスカーソル表示中 = true;\r
892                                 }\r
893                         }\r
894                         else if (this.bマウスカーソル表示中)\r
895                         {\r
896                                 Cursor.Hide();\r
897                                 this.bマウスカーソル表示中 = false;\r
898                         }\r
899                         this.Device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0f, 0f, (float)(-SampleFramework.GameWindowSize.Height / 2 * Math.Sqrt(3.0))), new Vector3(0f, 0f, 0f), new Vector3(0f, 1f, 0f)));\r
900                         this.Device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH(C変換.DegreeToRadian((float)60f), ((float)this.Device.Viewport.Width) / ((float)this.Device.Viewport.Height), -100f, 100f));\r
901                         this.Device.SetRenderState(RenderState.Lighting, false);\r
902                         this.Device.SetRenderState(RenderState.ZEnable, false);\r
903                         this.Device.SetRenderState(RenderState.AntialiasedLineEnable, false);\r
904                         this.Device.SetRenderState(RenderState.AlphaTestEnable, true);\r
905                         this.Device.SetRenderState(RenderState.AlphaRef, 10);\r
906 \r
907                         this.Device.SetRenderState(RenderState.MultisampleAntialias, true);\r
908                         this.Device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Linear);\r
909                         this.Device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Linear);\r
910 \r
911                         this.Device.SetRenderState<Compare>(RenderState.AlphaFunc, Compare.Greater);\r
912                         this.Device.SetRenderState(RenderState.AlphaBlendEnable, true);\r
913                         this.Device.SetRenderState<Blend>(RenderState.SourceBlend, Blend.SourceAlpha);\r
914                         this.Device.SetRenderState<Blend>(RenderState.DestinationBlend, Blend.InverseSourceAlpha);\r
915                         this.Device.SetTextureStageState(0, TextureStage.AlphaOperation, TextureOperation.Modulate);\r
916                         this.Device.SetTextureStageState(0, TextureStage.AlphaArg1, 2);\r
917                         this.Device.SetTextureStageState(0, TextureStage.AlphaArg2, 1);\r
918 \r
919                         if (this.listトップレベルActivities != null)\r
920                         {\r
921                                 foreach (CActivity activity in this.listトップレベルActivities)\r
922                                         activity.OnUnmanagedリソースの作成();\r
923                         }\r
924 \r
925                         foreach (STPlugin st in this.listプラグイン)\r
926                         {\r
927                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
928                                 st.plugin.OnUnmanagedリソースの作成();\r
929                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
930                         }\r
931                 }\r
932                 protected override void UnloadContent()\r
933                 {\r
934                         if (this.listトップレベルActivities != null)\r
935                         {\r
936                                 foreach (CActivity activity in this.listトップレベルActivities)\r
937                                         activity.OnUnmanagedリソースの解放();\r
938                         }\r
939 \r
940                         foreach (STPlugin st in this.listプラグイン)\r
941                         {\r
942                                 Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
943                                 st.plugin.OnUnmanagedリソースの解放();\r
944                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
945                         }\r
946                 }\r
947                 protected override void OnExiting(EventArgs e)\r
948                 {\r
949                         CPowerPlan.RestoreCurrentPowerPlan();           // 電源プランを元のものに戻す\r
950                         CPowerManagement.tEnableMonitorSuspend();       // スリープ抑止状態を解除\r
951                         this.t終了処理();\r
952                         base.OnExiting(e);\r
953                 }\r
954                 protected override void Update(GameTime gameTime)\r
955                 {\r
956                 }\r
957                 protected override void Draw(GameTime gameTime)\r
958                 {\r
959                         Sound管理.t再生中の処理をする();\r
960 \r
961                         if (Timer != null)\r
962                                 Timer.t更新();\r
963                         if (CSound管理.rc演奏用タイマ != null)\r
964                                 CSound管理.rc演奏用タイマ.t更新();\r
965 \r
966                         if (Input管理 != null)\r
967                                 Input管理.tポーリング(this.bApplicationActive, CDTXMania.Instance.ConfigIni.bBufferedInput);\r
968 \r
969                         if (FPS != null)\r
970                                 FPS.tカウンタ更新();\r
971 \r
972                         //if( Pad != null )                                     ポーリング時にクリアしたらダメ!曲の開始時に1回だけクリアする。(2010.9.11)\r
973                         //      Pad.st検知したデバイス.Clear();\r
974 \r
975                         if (this.Device == null)\r
976                                 return;\r
977 \r
978                         if (this.bApplicationActive)    // DTXMania本体起動中の本体/モニタの省電力モード移行を抑止\r
979                                 CPowerManagement.tDisableMonitorSuspend();\r
980 \r
981                         // #xxxxx 2013.4.8 yyagi; sleepの挿入位置を、EndScnene~Present間から、BeginScene前に移動。描画遅延を小さくするため。\r
982                         #region [ スリープ ]\r
983                         if (ConfigIni.nSleepPerFrameMs >= 0)            // #xxxxx 2011.11.27 yyagi\r
984                         {\r
985                                 Thread.Sleep(ConfigIni.nSleepPerFrameMs);\r
986                         }\r
987                         #endregion\r
988 \r
989                         #region [ DTXCreatorからの指示 ]\r
990                         if (this.Window.IsReceivedMessage)  // ウインドウメッセージで、\r
991                         {\r
992                                 string strMes = this.Window.strMessage;\r
993                                 this.Window.IsReceivedMessage = false;\r
994 \r
995                                 if (strMes != null)\r
996                                 {\r
997                                         DTXVmode.ParseArguments(strMes);\r
998 \r
999                                         if (DTXVmode.Enabled)\r
1000                                         {\r
1001                                                 bコンパクトモード = true;\r
1002                                                 strコンパクトモードファイル = DTXVmode.filename;\r
1003                                                 if (DTXVmode.Command == CDTXVmode.ECommand.Preview)\r
1004                                                 {\r
1005                                                         // preview soundの再生\r
1006                                                         string strPreviewFilename = DTXVmode.previewFilename;\r
1007                                                         //Trace.TraceInformation( "Preview Filename=" + DTXVmode.previewFilename );\r
1008                                                         try\r
1009                                                         {\r
1010                                                                 if (this.previewSound != null)\r
1011                                                                 {\r
1012                                                                         this.previewSound.tサウンドを停止する();\r
1013                                                                         this.previewSound.Dispose();\r
1014                                                                         this.previewSound = null;\r
1015                                                                 }\r
1016                                                                 this.previewSound = CDTXMania.Instance.Sound管理.tサウンドを生成する(strPreviewFilename);\r
1017                                                                 this.previewSound.n音量 = DTXVmode.previewVolume;\r
1018                                                                 this.previewSound.n位置 = DTXVmode.previewPan;\r
1019                                                                 this.previewSound.t再生を開始する();\r
1020                                                                 Trace.TraceInformation("DTXCからの指示で、サウンドを生成しました。({0})", strPreviewFilename);\r
1021                                                         }\r
1022                                                         catch\r
1023                                                         {\r
1024                                                                 Trace.TraceError("DTXCからの指示での、サウンドの生成に失敗しました。({0})", strPreviewFilename);\r
1025                                                                 if (this.previewSound != null)\r
1026                                                                 {\r
1027                                                                         this.previewSound.Dispose();\r
1028                                                                 }\r
1029                                                                 this.previewSound = null;\r
1030                                                         }\r
1031                                                 }\r
1032                                         }\r
1033                                 }\r
1034                         }\r
1035                         #endregion\r
1036 \r
1037                         this.Device.BeginScene();\r
1038                         this.Device.Clear(ClearFlags.ZBuffer | ClearFlags.Target, Color.Black, 1f, 0);\r
1039 \r
1040                         if (r現在のステージ != null)\r
1041                         {\r
1042                                 this.n進行描画の戻り値 = (r現在のステージ != null) ? r現在のステージ.On進行描画() : 0;\r
1043 \r
1044                                 #region [ プラグインの進行描画 ]\r
1045                                 //---------------------\r
1046                                 foreach (STPlugin sp in this.listプラグイン)\r
1047                                 {\r
1048                                         Directory.SetCurrentDirectory(sp.strプラグインフォルダ);\r
1049 \r
1050                                         if (CDTXMania.Instance.act現在入力を占有中のプラグイン == null || CDTXMania.Instance.act現在入力を占有中のプラグイン == sp.plugin)\r
1051                                                 sp.plugin.On進行描画(CDTXMania.Instance.Pad, CDTXMania.Instance.Input管理.Keyboard);\r
1052                                         else\r
1053                                                 sp.plugin.On進行描画(null, null);\r
1054 \r
1055                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1056                                 }\r
1057                                 //---------------------\r
1058                                 #endregion\r
1059 \r
1060 \r
1061                                 CScoreIni scoreIni = null;\r
1062 \r
1063                                 if (Control.IsKeyLocked(Keys.CapsLock))             // #30925 2013.3.11 yyagi; capslock=ON時は、EnumSongsしないようにして、起動負荷とASIOの音切れの関係を確認する\r
1064                                 {\r
1065                                         // → songs.db等の書き込み時だと音切れするっぽい\r
1066                                         actEnumSongs.On非活性化();\r
1067                                         EnumSongs.SongListEnumCompletelyDone();\r
1068                                         CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = false;\r
1069                                 }\r
1070                                 #region [ 曲検索スレッドの起動/終了 ここに"Enumerating Songs..."表示を集約 ]\r
1071                                 if (!CDTXMania.Instance.bコンパクトモード)\r
1072                                 {\r
1073                                         actEnumSongs.On進行描画();                          // "Enumerating Songs..."アイコンの描画\r
1074                                 }\r
1075                                 switch (r現在のステージ.eステージID)\r
1076                                 {\r
1077                                         case CStage.Eステージ.タイトル:\r
1078                                         case CStage.Eステージ.コンフィグ:\r
1079                                         case CStage.Eステージ.選曲:\r
1080                                         case CStage.Eステージ.曲読み込み:\r
1081                                                 if (EnumSongs != null)\r
1082                                                 {\r
1083                                                         #region [ (特定条件時) 曲検索スレッドの起動・開始 ]\r
1084                                                         if (r現在のステージ.eステージID == CStage.Eステージ.タイトル &&\r
1085                                                                          r直前のステージ.eステージID == CStage.Eステージ.起動 &&\r
1086                                                                          this.n進行描画の戻り値 == (int)CStageタイトル.E戻り値.継続 &&\r
1087                                                                          !EnumSongs.IsSongListEnumStarted)\r
1088                                                         {\r
1089                                                                 actEnumSongs.On活性化();\r
1090                                                                 CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = true;\r
1091                                                                 EnumSongs.Init(CDTXMania.Instance.Songs管理.listSongsDB, CDTXMania.Instance.Songs管理.nSongsDBから取得できたスコア数); // songs.db情報と、取得した曲数を、新インスタンスにも与える\r
1092                                                                 EnumSongs.StartEnumFromDisk();      // 曲検索スレッドの起動・開始\r
1093                                                                 if (CDTXMania.Instance.Songs管理.nSongsDBから取得できたスコア数 == 0)    // もし初回起動なら、検索スレッドのプライオリティをLowestでなくNormalにする\r
1094                                                                 {\r
1095                                                                         EnumSongs.ChangeEnumeratePriority(ThreadPriority.Normal);\r
1096                                                                 }\r
1097                                                         }\r
1098                                                         #endregion\r
1099 \r
1100                                                         #region [ 曲検索の中断と再開 ]\r
1101                                                         if (r現在のステージ.eステージID == CStage.Eステージ.選曲 && !EnumSongs.IsSongListEnumCompletelyDone)\r
1102                                                         {\r
1103                                                                 switch (this.n進行描画の戻り値)\r
1104                                                                 {\r
1105                                                                         case 0:     // 何もない\r
1106                                                                                                                         //if ( CDTXMania.Instance.stage選曲.bIsEnumeratingSongs )\r
1107                                                                                 if (!CDTXMania.Instance.stage選曲.bIsPlayingPremovie)\r
1108                                                                                 {\r
1109                                                                                         EnumSongs.Resume();                     // #27060 2012.2.6 yyagi 中止していたバックグランド曲検索を再開\r
1110                                                                                         EnumSongs.IsSlowdown = false;\r
1111                                                                                 }\r
1112                                                                                 else\r
1113                                                                                 {\r
1114                                                                                         // EnumSongs.Suspend();                                 // #27060 2012.3.2 yyagi #PREMOVIE再生中は曲検索を低速化\r
1115                                                                                         EnumSongs.IsSlowdown = true;\r
1116                                                                                 }\r
1117                                                                                 actEnumSongs.On活性化();\r
1118                                                                                 break;\r
1119 \r
1120                                                                         case 2:     // 曲決定\r
1121                                                                                 EnumSongs.Suspend();                        // #27060 バックグラウンドの曲検索を一時停止\r
1122                                                                                 actEnumSongs.On非活性化();\r
1123                                                                                 break;\r
1124                                                                 }\r
1125                                                         }\r
1126                                                         #endregion\r
1127 \r
1128                                                         #region [ 曲探索中断待ち待機 ]\r
1129                                                         if (r現在のステージ.eステージID == CStage.Eステージ.曲読み込み && !EnumSongs.IsSongListEnumCompletelyDone &&\r
1130                                                                         EnumSongs.thDTXFileEnumerate != null)                           // #28700 2012.6.12 yyagi; at Compact mode, enumerating thread does not exist.\r
1131                                                         {\r
1132                                                                 EnumSongs.WaitUntilSuspended();                                 // 念のため、曲検索が一時中断されるまで待機\r
1133                                                         }\r
1134                                                         #endregion\r
1135 \r
1136                                                         #region [ 曲検索が完了したら、実際の曲リストに反映する ]\r
1137                                                         // CStage選曲.On活性化() に回した方がいいかな?\r
1138                                                         if (EnumSongs.IsSongListEnumerated)\r
1139                                                         {\r
1140                                                                 actEnumSongs.On非活性化();\r
1141                                                                 CDTXMania.Instance.stage選曲.bIsEnumeratingSongs = false;\r
1142 \r
1143                                                                 bool bRemakeSongTitleBar = (r現在のステージ.eステージID == CStage.Eステージ.選曲) ? true : false;\r
1144                                                                 CDTXMania.Instance.stage選曲.Refresh(EnumSongs.Songs管理, bRemakeSongTitleBar);\r
1145                                                                 EnumSongs.SongListEnumCompletelyDone();\r
1146                                                         }\r
1147                                                         #endregion\r
1148                                                 }\r
1149                                                 break;\r
1150                                 }\r
1151                                 #endregion\r
1152 \r
1153                                 switch (r現在のステージ.eステージID)\r
1154                                 {\r
1155                                         case CStage.Eステージ.何もしない:\r
1156                                                 break;\r
1157 \r
1158                                         case CStage.Eステージ.起動:\r
1159                                                 #region [ *** ]\r
1160                                                 //-----------------------------\r
1161                                                 if (this.n進行描画の戻り値 != 0)\r
1162                                                 {\r
1163                                                         if (!bコンパクトモード)\r
1164                                                         {\r
1165                                                                 r現在のステージ.On非活性化();\r
1166                                                                 Trace.TraceInformation("----------------------");\r
1167                                                                 Trace.TraceInformation("■ タイトル");\r
1168                                                                 stageタイトル.On活性化();\r
1169                                                                 r直前のステージ = r現在のステージ;\r
1170                                                                 r現在のステージ = stageタイトル;\r
1171                                                         }\r
1172                                                         else\r
1173                                                         {\r
1174                                                                 r現在のステージ.On非活性化();\r
1175                                                                 Trace.TraceInformation("----------------------");\r
1176                                                                 Trace.TraceInformation("■ 曲読み込み");\r
1177                                                                 stage曲読み込み.On活性化();\r
1178                                                                 r直前のステージ = r現在のステージ;\r
1179                                                                 r現在のステージ = stage曲読み込み;\r
1180 \r
1181                                                         }\r
1182                                                         foreach (STPlugin pg in this.listプラグイン)\r
1183                                                         {\r
1184                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1185                                                                 pg.plugin.Onステージ変更();\r
1186                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1187                                                         }\r
1188 \r
1189                                                         this.tガベージコレクションを実行する();\r
1190                                                 }\r
1191                                                 //-----------------------------\r
1192                                                 #endregion\r
1193                                                 break;\r
1194 \r
1195                                         case CStage.Eステージ.タイトル:\r
1196                                                 #region [ *** ]\r
1197                                                 //-----------------------------\r
1198                                                 switch (this.n進行描画の戻り値)\r
1199                                                 {\r
1200                                                         case (int)CStageタイトル.E戻り値.GAMESTART:\r
1201                                                                 #region [ 選曲処理へ ]\r
1202                                                                 //-----------------------------\r
1203                                                                 r現在のステージ.On非活性化();\r
1204                                                                 Trace.TraceInformation("----------------------");\r
1205                                                                 Trace.TraceInformation("■ 選曲");\r
1206                                                                 stage選曲.On活性化();\r
1207                                                                 r直前のステージ = r現在のステージ;\r
1208                                                                 r現在のステージ = stage選曲;\r
1209                                                                 //-----------------------------\r
1210                                                                 #endregion\r
1211                                                                 break;\r
1212 \r
1213                                                         #region [ OPTION: 廃止済 ]\r
1214                                                         //                                                      case 2:                                                                 // #24525 OPTIONとCONFIGの統合に伴い、OPTIONは廃止\r
1215                                                         //                                                              #region [ *** ]\r
1216                                                         //                                                              //-----------------------------\r
1217                                                         //                                                              r現在のステージ.On非活性化();\r
1218                                                         //                                                              Trace.TraceInformation( "----------------------" );\r
1219                                                         //                                                              Trace.TraceInformation( "■ オプション" );\r
1220                                                         //                                                              stageオプション.On活性化();\r
1221                                                         //                                                              r直前のステージ = r現在のステージ;\r
1222                                                         //                                                              r現在のステージ = stageオプション;\r
1223                                                         //                                                              //-----------------------------\r
1224                                                         //                                                              #endregion\r
1225                                                         //                                                              break;\r
1226                                                         #endregion\r
1227 \r
1228                                                         case (int)CStageタイトル.E戻り値.CONFIG:\r
1229                                                                 #region [ *** ]\r
1230                                                                 //-----------------------------\r
1231                                                                 r現在のステージ.On非活性化();\r
1232                                                                 Trace.TraceInformation("----------------------");\r
1233                                                                 Trace.TraceInformation("■ コンフィグ");\r
1234                                                                 stageコンフィグ.On活性化();\r
1235                                                                 r直前のステージ = r現在のステージ;\r
1236                                                                 r現在のステージ = stageコンフィグ;\r
1237                                                                 //-----------------------------\r
1238                                                                 #endregion\r
1239                                                                 break;\r
1240 \r
1241                                                         case (int)CStageタイトル.E戻り値.EXIT:\r
1242                                                                 #region [ *** ]\r
1243                                                                 //-----------------------------\r
1244                                                                 r現在のステージ.On非活性化();\r
1245                                                                 Trace.TraceInformation("----------------------");\r
1246                                                                 Trace.TraceInformation("■ 終了");\r
1247                                                                 stage終了.On活性化();\r
1248                                                                 r直前のステージ = r現在のステージ;\r
1249                                                                 r現在のステージ = stage終了;\r
1250                                                                 //-----------------------------\r
1251                                                                 #endregion\r
1252                                                                 break;\r
1253                                                 }\r
1254 \r
1255                                                 foreach (STPlugin pg in this.listプラグイン)\r
1256                                                 {\r
1257                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1258                                                         pg.plugin.Onステージ変更();\r
1259                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1260                                                 }\r
1261 \r
1262                                                 //this.tガベージコレクションを実行する();                // #31980 2013.9.3 yyagi タイトル画面でだけ、毎フレームGCを実行して重くなっていた問題の修正\r
1263                                                 //-----------------------------\r
1264                                                 #endregion\r
1265                                                 break;\r
1266 \r
1267                                         case CStage.Eステージ.コンフィグ:\r
1268                                                 #region [ *** ]\r
1269                                                 //-----------------------------\r
1270                                                 if (this.n進行描画の戻り値 != 0)\r
1271                                                 {\r
1272                                                         switch (r直前のステージ.eステージID)\r
1273                                                         {\r
1274                                                                 case CStage.Eステージ.タイトル:\r
1275                                                                         #region [ *** ]\r
1276                                                                         //-----------------------------\r
1277                                                                         r現在のステージ.On非活性化();\r
1278                                                                         Trace.TraceInformation("----------------------");\r
1279                                                                         Trace.TraceInformation("■ タイトル");\r
1280                                                                         stageタイトル.On活性化();\r
1281                                                                         r直前のステージ = r現在のステージ;\r
1282                                                                         r現在のステージ = stageタイトル;\r
1283 \r
1284                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1285                                                                         {\r
1286                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1287                                                                                 pg.plugin.Onステージ変更();\r
1288                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1289                                                                         }\r
1290 \r
1291                                                                         this.tガベージコレクションを実行する();\r
1292                                                                         break;\r
1293                                                                 //-----------------------------\r
1294                                                                 #endregion\r
1295 \r
1296                                                                 case CStage.Eステージ.選曲:\r
1297                                                                         #region [ *** ]\r
1298                                                                         //-----------------------------\r
1299                                                                         r現在のステージ.On非活性化();\r
1300                                                                         Trace.TraceInformation("----------------------");\r
1301                                                                         Trace.TraceInformation("■ 選曲");\r
1302                                                                         stage選曲.On活性化();\r
1303                                                                         r直前のステージ = r現在のステージ;\r
1304                                                                         r現在のステージ = stage選曲;\r
1305 \r
1306                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1307                                                                         {\r
1308                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1309                                                                                 pg.plugin.Onステージ変更();\r
1310                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1311                                                                         }\r
1312 \r
1313                                                                         this.tガベージコレクションを実行する();\r
1314                                                                         break;\r
1315                                                                         //-----------------------------\r
1316                                                                         #endregion\r
1317                                                         }\r
1318                                                 }\r
1319                                                 //-----------------------------\r
1320                                                 #endregion\r
1321                                                 break;\r
1322 \r
1323                                         case CStage.Eステージ.選曲:\r
1324                                                 #region [ *** ]\r
1325                                                 //-----------------------------\r
1326                                                 switch (this.n進行描画の戻り値)\r
1327                                                 {\r
1328                                                         case (int)CStage選曲.E戻り値.タイトルに戻る:\r
1329                                                                 #region [ *** ]\r
1330                                                                 //-----------------------------\r
1331                                                                 r現在のステージ.On非活性化();\r
1332                                                                 Trace.TraceInformation("----------------------");\r
1333                                                                 Trace.TraceInformation("■ タイトル");\r
1334                                                                 stageタイトル.On活性化();\r
1335                                                                 r直前のステージ = r現在のステージ;\r
1336                                                                 r現在のステージ = stageタイトル;\r
1337 \r
1338                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1339                                                                 {\r
1340                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1341                                                                         pg.plugin.Onステージ変更();\r
1342                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1343                                                                 }\r
1344 \r
1345                                                                 this.tガベージコレクションを実行する();\r
1346                                                                 break;\r
1347                                                         //-----------------------------\r
1348                                                         #endregion\r
1349 \r
1350                                                         case (int)CStage選曲.E戻り値.選曲した:\r
1351                                                                 #region [ *** ]\r
1352                                                                 //-----------------------------\r
1353                                                                 r現在のステージ.On非活性化();\r
1354                                                                 Trace.TraceInformation("----------------------");\r
1355                                                                 Trace.TraceInformation("■ 曲読み込み");\r
1356                                                                 stage曲読み込み.On活性化();\r
1357                                                                 r直前のステージ = r現在のステージ;\r
1358                                                                 r現在のステージ = stage曲読み込み;\r
1359 \r
1360                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1361                                                                 {\r
1362                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1363                                                                         pg.plugin.Onステージ変更();\r
1364                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1365                                                                 }\r
1366 \r
1367                                                                 this.tガベージコレクションを実行する();\r
1368                                                                 break;\r
1369                                                         //-----------------------------\r
1370                                                         #endregion\r
1371 \r
1372                                                         case (int)CStage選曲.E戻り値.コンフィグ呼び出し:\r
1373                                                                 #region [ *** ]\r
1374                                                                 //-----------------------------\r
1375                                                                 r現在のステージ.On非活性化();\r
1376                                                                 Trace.TraceInformation("----------------------");\r
1377                                                                 Trace.TraceInformation("■ コンフィグ");\r
1378                                                                 stageコンフィグ.On活性化();\r
1379                                                                 r直前のステージ = r現在のステージ;\r
1380                                                                 r現在のステージ = stageコンフィグ;\r
1381 \r
1382                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1383                                                                 {\r
1384                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1385                                                                         pg.plugin.Onステージ変更();\r
1386                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1387                                                                 }\r
1388 \r
1389                                                                 this.tガベージコレクションを実行する();\r
1390                                                                 break;\r
1391                                                         //-----------------------------\r
1392                                                         #endregion\r
1393 \r
1394                                                         case (int)CStage選曲.E戻り値.スキン変更:\r
1395 \r
1396                                                                 #region [ *** ]\r
1397                                                                 //-----------------------------\r
1398                                                                 r現在のステージ.On非活性化();\r
1399                                                                 Trace.TraceInformation("----------------------");\r
1400                                                                 Trace.TraceInformation("■ スキン切り替え");\r
1401                                                                 stageChangeSkin.On活性化();\r
1402                                                                 r直前のステージ = r現在のステージ;\r
1403                                                                 r現在のステージ = stageChangeSkin;\r
1404                                                                 break;\r
1405                                                                 //-----------------------------\r
1406                                                                 #endregion\r
1407                                                 }\r
1408                                                 //-----------------------------\r
1409                                                 #endregion\r
1410                                                 break;\r
1411 \r
1412                                         case CStage.Eステージ.曲読み込み:\r
1413                                                 #region [ *** ]\r
1414                                                 //-----------------------------\r
1415                                                 DTXVmode.Refreshed = false;     // 曲のリロード中に発生した再リロードは、無視する。\r
1416                                                 if (this.n進行描画の戻り値 != 0)\r
1417                                                 {\r
1418                                                         CDTXMania.Instance.Pad.st検知したデバイス.Clear();  // 入力デバイスフラグクリア(2010.9.11)\r
1419                                                         r現在のステージ.On非活性化();\r
1420                                                         #region [ ESC押下時は、曲の読み込みを中止して選曲画面に戻る ]\r
1421                                                         if (this.n進行描画の戻り値 == (int)E曲読込画面の戻り値.読込中止)\r
1422                                                         {\r
1423                                                                 //DTX.t全チップの再生停止();\r
1424                                                                 DTX.On非活性化();\r
1425                                                                 Trace.TraceInformation("曲の読み込みを中止しました。");\r
1426                                                                 this.tガベージコレクションを実行する();\r
1427                                                                 Trace.TraceInformation("----------------------");\r
1428                                                                 Trace.TraceInformation("■ 選曲");\r
1429                                                                 stage選曲.On活性化();\r
1430                                                                 r直前のステージ = r現在のステージ;\r
1431                                                                 r現在のステージ = stage選曲;\r
1432                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1433                                                                 {\r
1434                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1435                                                                         pg.plugin.Onステージ変更();\r
1436                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1437                                                                 }\r
1438                                                                 break;\r
1439                                                         }\r
1440                                                         #endregion\r
1441 \r
1442                                                         Trace.TraceInformation("----------------------");\r
1443                                                         Trace.TraceInformation("■ 演奏(ドラム画面)");\r
1444                                                         r直前のステージ = r現在のステージ;\r
1445                                                         r現在のステージ = stage演奏画面;\r
1446 \r
1447                                                         foreach (STPlugin pg in this.listプラグイン)\r
1448                                                         {\r
1449                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1450                                                                 pg.plugin.Onステージ変更();\r
1451                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1452                                                         }\r
1453 \r
1454                                                         this.tガベージコレクションを実行する();\r
1455                                                 }\r
1456                                                 //-----------------------------\r
1457                                                 #endregion\r
1458                                                 break;\r
1459 \r
1460                                         case CStage.Eステージ.演奏:\r
1461                                                 #region [ *** ]\r
1462                                                 //-----------------------------\r
1463                                                 //long n1 = FDK.CSound管理.rc演奏用タイマ.nシステム時刻ms;\r
1464                                                 //long n2 = FDK.CSound管理.SoundDevice.n経過時間ms;\r
1465                                                 //long n3 = FDK.CSound管理.SoundDevice.tmシステムタイマ.nシステム時刻ms;\r
1466                                                 //long n4 = FDK.CSound管理.rc演奏用タイマ.n現在時刻;\r
1467                                                 //long n5 = FDK.CSound管理.SoundDevice.n経過時間を更新したシステム時刻ms;\r
1468 \r
1469                                                 //swlist1.Add( Convert.ToInt32(n1) );\r
1470                                                 //swlist2.Add( Convert.ToInt32(n2) );\r
1471                                                 //swlist3.Add( Convert.ToInt32( n3 ) );\r
1472                                                 //swlist4.Add( Convert.ToInt32( n4 ) );\r
1473                                                 //swlist5.Add( Convert.ToInt32( n5 ) );\r
1474 \r
1475                                                 #region [ DTXVモード中にDTXCreatorから指示を受けた場合の処理 ]\r
1476                                                 if (DTXVmode.Enabled && DTXVmode.Refreshed)\r
1477                                                 {\r
1478                                                         DTXVmode.Refreshed = false;\r
1479 \r
1480                                                         if (DTXVmode.Command == CDTXVmode.ECommand.Stop)\r
1481                                                         {\r
1482                                                                 CDTXMania.Instance.stage演奏画面.t停止();\r
1483 \r
1484                                                                 if (previewSound != null)\r
1485                                                                 {\r
1486                                                                         this.previewSound.tサウンドを停止する();\r
1487                                                                         this.previewSound.Dispose();\r
1488                                                                         this.previewSound = null;\r
1489                                                                 }\r
1490                                                                 //{\r
1491                                                                 //    int lastd = 0;\r
1492                                                                 //    int f = 0;\r
1493                                                                 //    for ( int i = 0; i < swlist1.Count; i++ )\r
1494                                                                 //    {\r
1495                                                                 //        int d1 = swlist1[ i ];\r
1496                                                                 //        int d2 = swlist2[ i ];\r
1497                                                                 //        int d3 = swlist3[ i ];\r
1498                                                                 //        int d4 = swlist4[ i ];\r
1499                                                                 //        int d5 = swlist5[ i ];\r
1500 \r
1501                                                                 //        int dif = d1 - lastd;\r
1502                                                                 //        string s = "";\r
1503                                                                 //        if ( 16 <= dif && dif <= 17 )\r
1504                                                                 //        {\r
1505                                                                 //        }\r
1506                                                                 //        else\r
1507                                                                 //        {\r
1508                                                                 //            s = "★";\r
1509                                                                 //        }\r
1510                                                                 //        Trace.TraceInformation( "frame {0:D4}: {1:D3} ( {2:D3}, {3:D3} - {7:D3}, {4:D3} ) {5}, n現在時刻={6}", f, dif, d1, d2, d3, s, d4, d5 );\r
1511                                                                 //        lastd = d1;\r
1512                                                                 //        f++;\r
1513                                                                 //    }\r
1514                                                                 //    swlist1.Clear();\r
1515                                                                 //    swlist2.Clear();\r
1516                                                                 //    swlist3.Clear();\r
1517                                                                 //    swlist4.Clear();\r
1518                                                                 //    swlist5.Clear();\r
1519 \r
1520                                                                 //}\r
1521                                                         }\r
1522                                                         else if (DTXVmode.Command == CDTXVmode.ECommand.Play)\r
1523                                                         {\r
1524                                                                 if (DTXVmode.NeedReload)\r
1525                                                                 {\r
1526                                                                         CDTXMania.Instance.stage演奏画面.t再読込();\r
1527                                                                         if (DTXVmode.GRmode)\r
1528                                                                         {\r
1529                                                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.GBOnly;\r
1530                                                                         }\r
1531                                                                         else\r
1532                                                                         {\r
1533                                                                                 CDTXMania.Instance.ConfigIni.eActiveInst.Value = EActiveInstrument.Both;\r
1534                                                                         }\r
1535                                                                         CDTXMania.Instance.ConfigIni.bTimeStretch.Value = DTXVmode.TimeStretch;\r
1536                                                                         CSound管理.bIsTimeStretch = DTXVmode.TimeStretch;\r
1537                                                                         if (CDTXMania.Instance.ConfigIni.bVSyncWait != DTXVmode.VSyncWait)\r
1538                                                                         {\r
1539                                                                                 CDTXMania.Instance.ConfigIni.bVSyncWait.Value = DTXVmode.VSyncWait;\r
1540                                                                                 CDTXMania.Instance.b次のタイミングで垂直帰線同期切り替えを行う = true;\r
1541                                                                         }\r
1542                                                                 }\r
1543                                                                 else\r
1544                                                                 {\r
1545                                                                         CDTXMania.Instance.stage演奏画面.t演奏位置の変更(CDTXMania.Instance.DTXVmode.nStartBar);\r
1546                                                                 }\r
1547                                                         }\r
1548                                                 }\r
1549                                                 #endregion\r
1550 \r
1551                                                 switch (this.n進行描画の戻り値)\r
1552                                                 {\r
1553                                                         case (int)E演奏画面の戻り値.再読込_再演奏:\r
1554                                                                 #region [ DTXファイルを再読み込みして、再演奏 ]\r
1555                                                                 DTX.t全チップの再生停止();\r
1556                                                                 DTX.On非活性化();\r
1557                                                                 r現在のステージ.On非活性化();\r
1558                                                                 stage曲読み込み.On活性化();\r
1559                                                                 r直前のステージ = r現在のステージ;\r
1560                                                                 r現在のステージ = stage曲読み込み;\r
1561                                                                 this.tガベージコレクションを実行する();\r
1562                                                                 break;\r
1563                                                         #endregion\r
1564 \r
1565                                                         //case (int) E演奏画面の戻り値.再演奏:\r
1566                                                         #region [ 再読み込み無しで、再演奏 ]\r
1567                                                         #endregion\r
1568                                                         //      break;\r
1569 \r
1570                                                         case (int)E演奏画面の戻り値.継続:\r
1571                                                                 break;\r
1572 \r
1573                                                         case (int)E演奏画面の戻り値.演奏中断:\r
1574                                                                 #region [ 演奏キャンセル ]\r
1575                                                                 //-----------------------------\r
1576                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新("Play canceled");\r
1577                                                                 if (CDTXMania.Instance.ConfigIni.bIsSwappedGuitarBass)      // #35417 2015.8.18 yyagi Gt/Bsを入れ替えていたなら、演奏設定を元に戻す\r
1578                                                                 {\r
1579                                                                         //CDTXMania.Instance.DTX.SwapGuitarBassInfos();                                         // 譜面情報も元に戻す (現在は再演奏機能なしのため、元に戻す必要はない)\r
1580                                                                 }\r
1581 \r
1582                                                                 //int lastd = 0;\r
1583                                                                 //int f = 0;\r
1584                                                                 //for (int i = 0; i < swlist1.Count; i++)\r
1585                                                                 //{\r
1586                                                                 //    int d1 = swlist1[ i ];\r
1587                                                                 //    int d2 = swlist2[ i ];\r
1588                                                                 //    int d3 = swlist3[ i ];\r
1589                                                                 //    int d4 = swlist4[ i ];\r
1590 \r
1591                                                                 //    int dif = d1 - lastd;\r
1592                                                                 //    string s = "";\r
1593                                                                 //    if ( 16 <= dif && dif <= 17 )\r
1594                                                                 //    {\r
1595                                                                 //    }\r
1596                                                                 //    else\r
1597                                                                 //    {\r
1598                                                                 //        s = "★";\r
1599                                                                 //    }\r
1600                                                                 //    Trace.TraceInformation( "frame {0:D4}: {1:D3} ( {2:D3}, {3:D3}, {4:D3} ) {5}, n現在時刻={6}", f, dif, d1, d2, d3, s, d4 );\r
1601                                                                 //    lastd = d1;\r
1602                                                                 //    f++;\r
1603                                                                 //}\r
1604                                                                 //swlist1.Clear();\r
1605                                                                 //swlist2.Clear();\r
1606                                                                 //swlist3.Clear();\r
1607                                                                 //swlist4.Clear();\r
1608 \r
1609                                                                 #region [ プラグイン On演奏キャンセル() の呼び出し ]\r
1610                                                                 //---------------------\r
1611                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1612                                                                 {\r
1613                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1614                                                                         pg.plugin.On演奏キャンセル(scoreIni);\r
1615                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1616                                                                 }\r
1617                                                                 //---------------------\r
1618                                                                 #endregion\r
1619 \r
1620                                                                 DTX.t全チップの再生停止();\r
1621                                                                 DTX.On非活性化();\r
1622                                                                 r現在のステージ.On非活性化();\r
1623                                                                 if (bコンパクトモード)\r
1624                                                                 {\r
1625                                                                         base.Window.Close();\r
1626                                                                 }\r
1627                                                                 else\r
1628                                                                 {\r
1629                                                                         Trace.TraceInformation("----------------------");\r
1630                                                                         Trace.TraceInformation("■ 選曲");\r
1631                                                                         stage選曲.On活性化();\r
1632                                                                         r直前のステージ = r現在のステージ;\r
1633                                                                         r現在のステージ = stage選曲;\r
1634 \r
1635                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
1636                                                                         //---------------------\r
1637                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1638                                                                         {\r
1639                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1640                                                                                 pg.plugin.Onステージ変更();\r
1641                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1642                                                                         }\r
1643                                                                         //---------------------\r
1644                                                                         #endregion\r
1645 \r
1646                                                                         this.tガベージコレクションを実行する();\r
1647                                                                 }\r
1648                                                                 break;\r
1649                                                         //-----------------------------\r
1650                                                         #endregion\r
1651 \r
1652                                                         case (int)E演奏画面の戻り値.ステージ失敗:\r
1653                                                                 #region [ 演奏失敗(StageFailed) ]\r
1654                                                                 //-----------------------------\r
1655                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新("Stage failed");\r
1656 \r
1657                                                                 #region [ プラグイン On演奏失敗() の呼び出し ]\r
1658                                                                 //---------------------\r
1659                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1660                                                                 {\r
1661                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1662                                                                         pg.plugin.On演奏失敗(scoreIni);\r
1663                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1664                                                                 }\r
1665                                                                 //---------------------\r
1666                                                                 #endregion\r
1667 \r
1668                                                                 DTX.t全チップの再生停止();\r
1669                                                                 DTX.On非活性化();\r
1670                                                                 r現在のステージ.On非活性化();\r
1671                                                                 if (bコンパクトモード)\r
1672                                                                 {\r
1673                                                                         base.Window.Close();\r
1674                                                                 }\r
1675                                                                 else\r
1676                                                                 {\r
1677                                                                         Trace.TraceInformation("----------------------");\r
1678                                                                         Trace.TraceInformation("■ 選曲");\r
1679                                                                         stage選曲.On活性化();\r
1680                                                                         r直前のステージ = r現在のステージ;\r
1681                                                                         r現在のステージ = stage選曲;\r
1682 \r
1683                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
1684                                                                         //---------------------\r
1685                                                                         foreach (STPlugin pg in this.listプラグイン)\r
1686                                                                         {\r
1687                                                                                 Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1688                                                                                 pg.plugin.Onステージ変更();\r
1689                                                                                 Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1690                                                                         }\r
1691                                                                         //---------------------\r
1692                                                                         #endregion\r
1693 \r
1694                                                                         this.tガベージコレクションを実行する();\r
1695                                                                 }\r
1696                                                                 break;\r
1697                                                         //-----------------------------\r
1698                                                         #endregion\r
1699 \r
1700                                                         case (int)E演奏画面の戻り値.ステージクリア:\r
1701                                                                 #region [ 演奏クリア ]\r
1702                                                                 //-----------------------------\r
1703                                                                 STDGBSValue<CScoreIni.C演奏記録> record;\r
1704                                                                 record = stage演奏画面.Record;\r
1705 \r
1706                                                                 double playskill = 0.0;\r
1707 \r
1708                                                                 for (EPart inst = EPart.Drums; inst <= EPart.Bass; ++inst)\r
1709                                                                 {\r
1710                                                                         if (!record[inst].b全AUTOである && record[inst].n全チップ数 > 0)\r
1711                                                                         {\r
1712                                                                                 playskill = record[inst].db演奏型スキル値;\r
1713                                                                         }\r
1714                                                                 }\r
1715 \r
1716                                                                 string str = "Cleared";\r
1717                                                                 switch (CScoreIni.t総合ランク値を計算して返す(record))\r
1718                                                                 {\r
1719                                                                         case CScoreIni.ERANK.SS:\r
1720                                                                                 str = string.Format("Cleared (SS: {0:F2})", playskill);\r
1721                                                                                 break;\r
1722 \r
1723                                                                         case CScoreIni.ERANK.S:\r
1724                                                                                 str = string.Format("Cleared (S: {0:F2})", playskill);\r
1725                                                                                 break;\r
1726 \r
1727                                                                         case CScoreIni.ERANK.A:\r
1728                                                                                 str = string.Format("Cleared (A: {0:F2})", playskill);\r
1729                                                                                 break;\r
1730 \r
1731                                                                         case CScoreIni.ERANK.B:\r
1732                                                                                 str = string.Format("Cleared (B: {0:F2})", playskill);\r
1733                                                                                 break;\r
1734 \r
1735                                                                         case CScoreIni.ERANK.C:\r
1736                                                                                 str = string.Format("Cleared (C: {0:F2})", playskill);\r
1737                                                                                 break;\r
1738 \r
1739                                                                         case CScoreIni.ERANK.D:\r
1740                                                                                 str = string.Format("Cleared (D: {0:F2})", playskill);\r
1741                                                                                 break;\r
1742 \r
1743                                                                         case CScoreIni.ERANK.E:\r
1744                                                                                 str = string.Format("Cleared (E: {0:F2})", playskill);\r
1745                                                                                 break;\r
1746 \r
1747                                                                         case CScoreIni.ERANK.UNKNOWN:   // #23534 2010.10.28 yyagi add: 演奏チップが0個のとき\r
1748                                                                                 str = "Cleared (No chips)";\r
1749                                                                                 break;\r
1750                                                                 }\r
1751 \r
1752                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新(str);\r
1753 \r
1754                                                                 #region [ プラグイン On演奏クリア() の呼び出し ]\r
1755                                                                 //---------------------\r
1756                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1757                                                                 {\r
1758                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1759                                                                         pg.plugin.On演奏クリア(scoreIni);\r
1760                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1761                                                                 }\r
1762                                                                 //---------------------\r
1763                                                                 #endregion\r
1764 \r
1765                                                                 r現在のステージ.On非活性化();\r
1766                                                                 Trace.TraceInformation("----------------------");\r
1767                                                                 Trace.TraceInformation("■ 結果");\r
1768                                                                 stage結果.st演奏記録 = record;\r
1769                                                                 stage結果.r空うちドラムチップ = stage演奏画面.GetNoChipDrums();\r
1770                                                                 stage結果.On活性化();\r
1771                                                                 r直前のステージ = r現在のステージ;\r
1772                                                                 r現在のステージ = stage結果;\r
1773 \r
1774                                                                 #region [ プラグイン Onステージ変更() の呼び出し ]\r
1775                                                                 //---------------------\r
1776                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1777                                                                 {\r
1778                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1779                                                                         pg.plugin.Onステージ変更();\r
1780                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1781                                                                 }\r
1782                                                                 //---------------------\r
1783                                                                 #endregion\r
1784 \r
1785                                                                 break;\r
1786                                                                 //-----------------------------\r
1787                                                                 #endregion\r
1788                                                 }\r
1789                                                 //-----------------------------\r
1790                                                 #endregion\r
1791                                                 break;\r
1792 \r
1793                                         case CStage.Eステージ.結果:\r
1794                                                 #region [ *** ]\r
1795                                                 //-----------------------------\r
1796                                                 if (this.n進行描画の戻り値 != 0)\r
1797                                                 {\r
1798                                                         // #35417 2015.08.30 chnmr0 changed : ステージクリア処理で入れ替えるため元に戻した\r
1799                                                         // #35417 2015.8.18 yyagi: AUTO系のフラグ入れ替えは削除可能!?。以後AUTOフラグに全くアクセスしておらず、意味がないため。\r
1800                                                         if (CDTXMania.Instance.ConfigIni.bIsSwappedGuitarBass)      // #24415 2011.2.27 yyagi Gt/Bsを入れ替えていたなら、Auto状態をリザルト画面終了後に元に戻す\r
1801                                                         {\r
1802                                                                 CDTXMania.Instance.ConfigIni.SwapGuitarBassInfos_AutoFlags();   // Auto入れ替え\r
1803                                                         }\r
1804 \r
1805                                                         DTX.t全チップの再生一時停止();\r
1806                                                         DTX.On非活性化();\r
1807                                                         r現在のステージ.On非活性化();\r
1808                                                         if (!bコンパクトモード)\r
1809                                                         {\r
1810                                                                 Trace.TraceInformation("----------------------");\r
1811                                                                 Trace.TraceInformation("■ 選曲");\r
1812                                                                 stage選曲.On活性化();\r
1813                                                                 r直前のステージ = r現在のステージ;\r
1814                                                                 r現在のステージ = stage選曲;\r
1815 \r
1816                                                                 foreach (STPlugin pg in this.listプラグイン)\r
1817                                                                 {\r
1818                                                                         Directory.SetCurrentDirectory(pg.strプラグインフォルダ);\r
1819                                                                         pg.plugin.Onステージ変更();\r
1820                                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
1821                                                                 }\r
1822 \r
1823                                                                 this.tガベージコレクションを実行する();\r
1824                                                         }\r
1825                                                         else\r
1826                                                         {\r
1827                                                                 base.Window.Close();\r
1828                                                         }\r
1829                                                 }\r
1830                                                 //-----------------------------\r
1831                                                 #endregion\r
1832                                                 break;\r
1833 \r
1834                                         case CStage.Eステージ.ChangeSkin:\r
1835                                                 #region [ *** ]\r
1836                                                 //-----------------------------\r
1837                                                 if (this.n進行描画の戻り値 != 0)\r
1838                                                 {\r
1839                                                         r現在のステージ.On非活性化();\r
1840                                                         Trace.TraceInformation("----------------------");\r
1841                                                         Trace.TraceInformation("■ 選曲");\r
1842                                                         stage選曲.On活性化();\r
1843                                                         r直前のステージ = r現在のステージ;\r
1844                                                         r現在のステージ = stage選曲;\r
1845                                                         this.tガベージコレクションを実行する();\r
1846                                                 }\r
1847                                                 //-----------------------------\r
1848                                                 #endregion\r
1849                                                 break;\r
1850 \r
1851                                         case CStage.Eステージ.終了:\r
1852                                                 #region [ *** ]\r
1853                                                 //-----------------------------\r
1854                                                 if (this.n進行描画の戻り値 != 0)\r
1855                                                 {\r
1856                                                         base.Exit();\r
1857                                                 }\r
1858                                                 //-----------------------------\r
1859                                                 #endregion\r
1860                                                 break;\r
1861                                 }\r
1862                         }\r
1863                         this.Device.EndScene();\r
1864                         // Present()は game.csのOnFrameEnd()に登録された、GraphicsDeviceManager.game_FrameEnd() 内で実行されるので不要\r
1865                         // (つまり、Present()は、Draw()完了後に実行される)\r
1866 #if !GPUFlushAfterPresent\r
1867                         actFlushGPU.On進行描画();       // Flush GPU        // EndScene()~Present()間 (つまりVSync前) でFlush実行\r
1868 #endif\r
1869                         if (Sound管理.GetCurrentSoundDeviceType() != "DirectSound")\r
1870                         {\r
1871                                 Sound管理.t再生中の処理をする();   // サウンドバッファの更新; 画面描画と同期させることで、スクロールをスムーズにする\r
1872                         }\r
1873 \r
1874                         #region [ マウスカーソル消去制御 ]\r
1875                         ccMouseShow.t進行();\r
1876                         if (bマウスカーソル表示中 && ccMouseShow.b終了値に達した)\r
1877                         {\r
1878                                 Cursor.Hide();\r
1879                                 bマウスカーソル表示中 = false;\r
1880                         }\r
1881                         #endregion\r
1882                         #region [ 全画面・ウインドウ切り替え ]\r
1883                         if (this.b次のタイミングで全画面_ウィンドウ切り替えを行う)\r
1884                         {\r
1885                                 // ConfigIni.bFullScreen.Value = !ConfigIni.bFullScreen;\r
1886                                 Instance.t全画面_ウィンドウモード切り替え();\r
1887                                 this.b次のタイミングで全画面_ウィンドウ切り替えを行う = false;\r
1888                         }\r
1889                         #endregion\r
1890                         #region [ 垂直基線同期切り替え ]\r
1891                         if (this.b次のタイミングで垂直帰線同期切り替えを行う)\r
1892                         {\r
1893                                 bool bIsMaximized = this.Window.IsMaximized;                                            // #23510 2010.11.3 yyagi: to backup current window mode before changing VSyncWait\r
1894                                 currentClientSize = this.Window.ClientSize;                                             // #23510 2010.11.3 yyagi: to backup current window size before changing VSyncWait\r
1895                                 DeviceSettings currentSettings = Instance.GraphicsDeviceManager.CurrentSettings;\r
1896                                 currentSettings.EnableVSync = ConfigIni.bVSyncWait;\r
1897                                 Instance.GraphicsDeviceManager.ChangeDevice(currentSettings);\r
1898                                 this.b次のタイミングで垂直帰線同期切り替えを行う = false;\r
1899                                 base.Window.ClientSize = new Size(currentClientSize.Width, currentClientSize.Height);   // #23510 2010.11.3 yyagi: to resume window size after changing VSyncWait\r
1900                                 if (bIsMaximized)\r
1901                                 {\r
1902                                         this.Window.WindowState = FormWindowState.Maximized;                                // #23510 2010.11.3 yyagi: to resume window mode after changing VSyncWait\r
1903                                 }\r
1904                         }\r
1905                         #endregion\r
1906                 }\r
1907 \r
1908                 /// <summary>\r
1909                 /// XML ファイルからオブジェクトを生成します。\r
1910                 /// </summary>\r
1911                 /// <param name="xmlfile">オブジェクトが記述される XML のパス。これは DataContract によってシリアライズされていなければなりません。</param>\r
1912                 /// <returns>生成したオブジェクト。正しく生成できなかった場合 null 。</returns>\r
1913                 public static object DeserializeXML(string xmlpath, Type t)\r
1914                 {\r
1915                         object ret = null;\r
1916                         try\r
1917                         {\r
1918                                 if (File.Exists(xmlpath))\r
1919                                 {\r
1920                                         using (XmlReader xr = XmlReader.Create(xmlpath))\r
1921                                         {\r
1922                                                 DataContractSerializer serializer = new DataContractSerializer(t);\r
1923                                                 ret = serializer.ReadObject(xr);\r
1924                                         }\r
1925                                 }\r
1926                         }\r
1927                         catch\r
1928                         {\r
1929                                 ret = null;\r
1930                         }\r
1931                         return ret;\r
1932                 }\r
1933 \r
1934                 /// <summary>\r
1935                 /// オブジェクトから XML ファイルを生成します。\r
1936                 /// </summary>\r
1937                 /// <param name="xmlfile">XML ファイルのパス。</param>\r
1938                 /// <param name="obj">XML としてシリアライズするオブジェクト。DataContract 属性を持つクラスからインスタンス化されたオブジェクトです。</param>\r
1939                 public static void SerializeXML(string xmlpath, object obj)\r
1940                 {\r
1941                         XmlWriterSettings settings = new XmlWriterSettings();\r
1942                         settings.IndentChars = "  ";\r
1943                         settings.Indent = true;\r
1944                         settings.NewLineChars = Environment.NewLine;\r
1945                         settings.Encoding = new System.Text.UTF8Encoding(false);\r
1946                         using (XmlWriter xw = XmlWriter.Create(xmlpath, settings))\r
1947                         {\r
1948                                 DataContractSerializer serializer = new DataContractSerializer(obj.GetType());\r
1949                                 serializer.WriteObject(xw, obj);\r
1950                         }\r
1951                 }\r
1952 \r
1953                 public void SaveConfig()\r
1954                 {\r
1955                         CDTXMania.SerializeXML(strEXEのあるフォルダ + "Config.xml", ConfigIni);\r
1956                 }\r
1957 \r
1958                 public void LoadConfig()\r
1959                 {\r
1960                         string path = strEXEのあるフォルダ + "Config.xml";\r
1961 \r
1962                         if (!File.Exists(path))\r
1963                         {\r
1964                                 SaveConfig();\r
1965                         }\r
1966                         if (File.Exists(path))\r
1967                         {\r
1968                                 ConfigIni = (CConfigXml)CDTXMania.DeserializeXML(path, typeof(CConfigXml));\r
1969                                 if (ConfigIni == null)\r
1970                                 {\r
1971                                         ConfigIni = new CConfigXml();\r
1972                                         SaveConfig();\r
1973                                 }\r
1974                         }\r
1975                 }\r
1976 \r
1977                 public void ShowWindowTitleWithSoundType()\r
1978                 {\r
1979                         string delay = "";\r
1980                         if (Sound管理.GetCurrentSoundDeviceType() != "DirectSound")\r
1981                         {\r
1982                                 delay = "(" + Sound管理.GetSoundDelay() + "ms)";\r
1983                         }\r
1984                         base.Window.Text = strWindowTitle + " (" + Sound管理.GetCurrentSoundDeviceType() + delay + ")";\r
1985                 }\r
1986 \r
1987                 #region [ private ]\r
1988                 //-----------------\r
1989                 private bool bマウスカーソル表示中 = true;\r
1990                 private bool b終了処理完了済み;\r
1991                 private static CDTX dtx;\r
1992                 private List<CActivity> listトップレベルActivities;\r
1993                 private int n進行描画の戻り値;\r
1994                 private MouseButtons mb = System.Windows.Forms.MouseButtons.Left;\r
1995                 private string strWindowTitle\r
1996                 {\r
1997                         get\r
1998                         {\r
1999                                 if (DTXVmode.Enabled)\r
2000                                 {\r
2001                                         return "DTXViewer release " + VERSION;\r
2002                                 }\r
2003                                 else\r
2004                                 {\r
2005                                         return "DTXMania .NET style release " + VERSION;\r
2006                                 }\r
2007                         }\r
2008                 }\r
2009                 private CSound previewSound;\r
2010                 private CCounter ccMouseShow;\r
2011 \r
2012                 private void t終了処理()\r
2013                 {\r
2014                         if (!this.b終了処理完了済み)\r
2015                         {\r
2016                                 Trace.TraceInformation("----------------------");\r
2017                                 Trace.TraceInformation("■ アプリケーションの終了");\r
2018                                 #region [ 曲検索の終了処理 ]\r
2019                                 //---------------------\r
2020                                 if (actEnumSongs != null)\r
2021                                 {\r
2022                                         Trace.TraceInformation("曲検索actの終了処理を行います。");\r
2023                                         Trace.Indent();\r
2024                                         try\r
2025                                         {\r
2026                                                 actEnumSongs.On非活性化();\r
2027                                                 actEnumSongs = null;\r
2028                                                 Trace.TraceInformation("曲検索actの終了処理を完了しました。");\r
2029                                         }\r
2030                                         catch (Exception e)\r
2031                                         {\r
2032                                                 Trace.TraceError(e.Message);\r
2033                                                 Trace.TraceError("曲検索actの終了処理に失敗しました。");\r
2034                                         }\r
2035                                         finally\r
2036                                         {\r
2037                                                 Trace.Unindent();\r
2038                                         }\r
2039                                 }\r
2040                                 //---------------------\r
2041                                 #endregion\r
2042                                 #region [ 現在のステージの終了処理 ]\r
2043                                 //---------------------\r
2044                                 if (CDTXMania.Instance.r現在のステージ != null && CDTXMania.Instance.r現在のステージ.b活性化してる)     // #25398 2011.06.07 MODIFY FROM\r
2045                                 {\r
2046                                         Trace.TraceInformation("現在のステージを終了します。");\r
2047                                         Trace.Indent();\r
2048                                         try\r
2049                                         {\r
2050                                                 r現在のステージ.On非活性化();\r
2051                                                 Trace.TraceInformation("現在のステージの終了処理を完了しました。");\r
2052                                         }\r
2053                                         finally\r
2054                                         {\r
2055                                                 Trace.Unindent();\r
2056                                         }\r
2057                                 }\r
2058                                 //---------------------\r
2059                                 #endregion\r
2060                                 #region [ プラグインの終了処理 ]\r
2061                                 //---------------------\r
2062                                 if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
2063                                 {\r
2064                                         Trace.TraceInformation("すべてのプラグインを終了します。");\r
2065                                         Trace.Indent();\r
2066                                         try\r
2067                                         {\r
2068                                                 foreach (STPlugin st in this.listプラグイン)\r
2069                                                 {\r
2070                                                         Directory.SetCurrentDirectory(st.strプラグインフォルダ);\r
2071                                                         st.plugin.OnUnmanagedリソースの解放();\r
2072                                                         st.plugin.OnManagedリソースの解放();\r
2073                                                         st.plugin.On終了();\r
2074                                                         Directory.SetCurrentDirectory(CDTXMania.Instance.strEXEのあるフォルダ);\r
2075                                                 }\r
2076                                                 PluginHost = null;\r
2077                                                 Trace.TraceInformation("すべてのプラグインの終了処理を完了しました。");\r
2078                                         }\r
2079                                         finally\r
2080                                         {\r
2081                                                 Trace.Unindent();\r
2082                                         }\r
2083                                 }\r
2084                                 //---------------------\r
2085                                 #endregion\r
2086                                 #region [ 曲リストの終了処理 ]\r
2087                                 //---------------------\r
2088                                 if (Songs管理 != null)\r
2089                                 {\r
2090                                         Trace.TraceInformation("曲リストの終了処理を行います。");\r
2091                                         Trace.Indent();\r
2092                                         try\r
2093                                         {\r
2094                                                 Songs管理 = null;\r
2095                                                 Trace.TraceInformation("曲リストの終了処理を完了しました。");\r
2096                                         }\r
2097                                         catch (Exception exception)\r
2098                                         {\r
2099                                                 Trace.TraceError(exception.Message);\r
2100                                                 Trace.TraceError("曲リストの終了処理に失敗しました。");\r
2101                                         }\r
2102                                         finally\r
2103                                         {\r
2104                                                 Trace.Unindent();\r
2105                                         }\r
2106                                 }\r
2107                                 CAvi.t終了();\r
2108                                 //---------------------\r
2109                                 #endregion\r
2110                                 #region [ スキンの終了処理 ]\r
2111                                 //---------------------\r
2112                                 if (Skin != null)\r
2113                                 {\r
2114                                         Trace.TraceInformation("スキンの終了処理を行います。");\r
2115                                         Trace.Indent();\r
2116                                         try\r
2117                                         {\r
2118                                                 Skin.Dispose();\r
2119                                                 Skin = null;\r
2120                                                 Trace.TraceInformation("スキンの終了処理を完了しました。");\r
2121                                         }\r
2122                                         catch (Exception exception2)\r
2123                                         {\r
2124                                                 Trace.TraceError(exception2.Message);\r
2125                                                 Trace.TraceError("スキンの終了処理に失敗しました。");\r
2126                                         }\r
2127                                         finally\r
2128                                         {\r
2129                                                 Trace.Unindent();\r
2130                                         }\r
2131                                 }\r
2132                                 //---------------------\r
2133                                 #endregion\r
2134                                 #region [ DirectSoundの終了処理 ]\r
2135                                 //---------------------\r
2136                                 if (Sound管理 != null)\r
2137                                 {\r
2138                                         Trace.TraceInformation("DirectSound の終了処理を行います。");\r
2139                                         Trace.Indent();\r
2140                                         try\r
2141                                         {\r
2142                                                 Sound管理.Dispose();\r
2143                                                 Sound管理 = null;\r
2144                                                 Trace.TraceInformation("DirectSound の終了処理を完了しました。");\r
2145                                         }\r
2146                                         catch (Exception exception3)\r
2147                                         {\r
2148                                                 Trace.TraceError(exception3.Message);\r
2149                                                 Trace.TraceError("DirectSound の終了処理に失敗しました。");\r
2150                                         }\r
2151                                         finally\r
2152                                         {\r
2153                                                 Trace.Unindent();\r
2154                                         }\r
2155                                 }\r
2156                                 //---------------------\r
2157                                 #endregion\r
2158                                 #region [ パッドの終了処理 ]\r
2159                                 //---------------------\r
2160                                 if (Pad != null)\r
2161                                 {\r
2162                                         Trace.TraceInformation("パッドの終了処理を行います。");\r
2163                                         Trace.Indent();\r
2164                                         try\r
2165                                         {\r
2166                                                 Pad = null;\r
2167                                                 Trace.TraceInformation("パッドの終了処理を完了しました。");\r
2168                                         }\r
2169                                         catch (Exception exception4)\r
2170                                         {\r
2171                                                 Trace.TraceError(exception4.Message);\r
2172                                                 Trace.TraceError("パッドの終了処理に失敗しました。");\r
2173                                         }\r
2174                                         finally\r
2175                                         {\r
2176                                                 Trace.Unindent();\r
2177                                         }\r
2178                                 }\r
2179                                 //---------------------\r
2180                                 #endregion\r
2181                                 #region [ DirectInput, MIDI入力の終了処理 ]\r
2182                                 //---------------------\r
2183                                 if (Input管理 != null)\r
2184                                 {\r
2185                                         Trace.TraceInformation("DirectInput, MIDI入力の終了処理を行います。");\r
2186                                         Trace.Indent();\r
2187                                         try\r
2188                                         {\r
2189                                                 Input管理.Dispose();\r
2190                                                 Input管理 = null;\r
2191                                                 Trace.TraceInformation("DirectInput, MIDI入力の終了処理を完了しました。");\r
2192                                         }\r
2193                                         catch (Exception exception5)\r
2194                                         {\r
2195                                                 Trace.TraceError(exception5.Message);\r
2196                                                 Trace.TraceError("DirectInput, MIDI入力の終了処理に失敗しました。");\r
2197                                         }\r
2198                                         finally\r
2199                                         {\r
2200                                                 Trace.Unindent();\r
2201                                         }\r
2202                                 }\r
2203                                 //---------------------\r
2204                                 #endregion\r
2205                                 #region [ 文字コンソールの終了処理 ]\r
2206                                 //---------------------\r
2207                                 if (act文字コンソール != null)\r
2208                                 {\r
2209                                         Trace.TraceInformation("文字コンソールの終了処理を行います。");\r
2210                                         Trace.Indent();\r
2211                                         try\r
2212                                         {\r
2213                                                 act文字コンソール.On非活性化();\r
2214                                                 act文字コンソール = null;\r
2215                                                 Trace.TraceInformation("文字コンソールの終了処理を完了しました。");\r
2216                                         }\r
2217                                         catch (Exception exception6)\r
2218                                         {\r
2219                                                 Trace.TraceError(exception6.Message);\r
2220                                                 Trace.TraceError("文字コンソールの終了処理に失敗しました。");\r
2221                                         }\r
2222                                         finally\r
2223                                         {\r
2224                                                 Trace.Unindent();\r
2225                                         }\r
2226                                 }\r
2227                                 //---------------------\r
2228                                 #endregion\r
2229                                 #region [ FPSカウンタの終了処理 ]\r
2230                                 //---------------------\r
2231                                 Trace.TraceInformation("FPSカウンタの終了処理を行います。");\r
2232                                 Trace.Indent();\r
2233                                 try\r
2234                                 {\r
2235                                         if (FPS != null)\r
2236                                         {\r
2237                                                 FPS = null;\r
2238                                         }\r
2239                                         Trace.TraceInformation("FPSカウンタの終了処理を完了しました。");\r
2240                                 }\r
2241                                 finally\r
2242                                 {\r
2243                                         Trace.Unindent();\r
2244                                 }\r
2245                                 //---------------------\r
2246                                 #endregion\r
2247                                 #region [ タイマの終了処理 ]\r
2248                                 //---------------------\r
2249                                 Trace.TraceInformation("タイマの終了処理を行います。");\r
2250                                 Trace.Indent();\r
2251                                 try\r
2252                                 {\r
2253                                         if (Timer != null)\r
2254                                         {\r
2255                                                 Timer.Dispose();\r
2256                                                 Timer = null;\r
2257                                                 Trace.TraceInformation("タイマの終了処理を完了しました。");\r
2258                                         }\r
2259                                         else\r
2260                                         {\r
2261                                                 Trace.TraceInformation("タイマは使用されていません。");\r
2262                                         }\r
2263                                 }\r
2264                                 finally\r
2265                                 {\r
2266                                         Trace.Unindent();\r
2267                                 }\r
2268                                 //---------------------\r
2269                                 #endregion\r
2270                                 #region [ Config.iniの出力 ]\r
2271                                 //---------------------\r
2272                                 Trace.TraceInformation("Config.ini を出力します。");\r
2273                                 //                              if ( ConfigIni.bIsSwappedGuitarBass )                   // #24063 2011.1.16 yyagi ギターベースがスワップしているときは元に戻す\r
2274                                 if (ConfigIni.bIsSwappedGuitarBass_AutoFlagsAreSwapped) // #24415 2011.2.21 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、AUTOのフラグをswapして戻す\r
2275                                 {\r
2276                                         ConfigIni.SwapGuitarBassInfos_AutoFlags();\r
2277                                 }\r
2278                                 /*\r
2279                                         if (ConfigIni.bIsSwappedGuitarBass_PlaySettingsAreSwapped)  // #35417 2015/8/18 yyagi FLIP中かつ演奏中にalt-f4で終了したときは、演奏設定のフラグをswapして戻す\r
2280                                         {\r
2281                                                         ConfigIni.SwapGuitarBassInfos_PlaySettings();\r
2282                                         }\r
2283                                  */\r
2284                                 string str = strEXEのあるフォルダ + "Config.ini";\r
2285                                 Trace.Indent();\r
2286                                 try\r
2287                                 {\r
2288                                         if (DTXVmode.Enabled)\r
2289                                         {\r
2290                                                 DTXVmode.tUpdateConfigIni();\r
2291                                                 Trace.TraceInformation("DTXVモードの設定情報を、Config.iniに保存しました。");\r
2292                                         }\r
2293                                         else\r
2294                                         {\r
2295                                                 CDTXMania.Instance.SaveConfig();\r
2296                                                 Trace.TraceInformation("保存しました。({0})", str);\r
2297                                         }\r
2298                                 }\r
2299                                 catch (Exception e)\r
2300                                 {\r
2301                                         Trace.TraceError(e.Message);\r
2302                                         Trace.TraceError("Config.ini の出力に失敗しました。({0})", str);\r
2303                                 }\r
2304                                 finally\r
2305                                 {\r
2306                                         Trace.Unindent();\r
2307                                 }\r
2308                                 //---------------------\r
2309                                 #endregion\r
2310                                 #region [ DTXVmodeの終了処理 ]\r
2311                                 //---------------------\r
2312                                 //Trace.TraceInformation( "DTXVモードの終了処理を行います。" );\r
2313                                 //Trace.Indent();\r
2314                                 try\r
2315                                 {\r
2316                                         if (DTXVmode != null)\r
2317                                         {\r
2318                                                 DTXVmode = null;\r
2319                                                 //Trace.TraceInformation( "DTXVモードの終了処理を完了しました。" );\r
2320                                         }\r
2321                                         else\r
2322                                         {\r
2323                                                 //Trace.TraceInformation( "DTXVモードは使用されていません。" );\r
2324                                         }\r
2325                                 }\r
2326                                 finally\r
2327                                 {\r
2328                                         //Trace.Unindent();\r
2329                                 }\r
2330                                 //---------------------\r
2331                                 #endregion\r
2332                                 Trace.TraceInformation("アプリケーションの終了処理を完了しました。");\r
2333 \r
2334 \r
2335                                 this.b終了処理完了済み = true;\r
2336                         }\r
2337                 }\r
2338                 private CScoreIni tScoreIniへBGMAdjustとHistoryとPlayCountを更新(string str新ヒストリ行)\r
2339                 {\r
2340                         STDGBSValue<bool> isUpdated = new STDGBSValue<bool>();\r
2341                         string strFilename = DTX.strファイル名の絶対パス + ".score.ini";\r
2342                         CScoreIni ini = new CScoreIni(strFilename);\r
2343                         if (!File.Exists(strFilename))\r
2344                         {\r
2345                                 ini.stファイル.Title = DTX.TITLE;\r
2346                                 ini.stファイル.Name = DTX.strファイル名;\r
2347                                 ini.stファイル.Hash = CScoreIni.tファイルのMD5を求めて返す(DTX.strファイル名の絶対パス);\r
2348                                 for (EPart i = EPart.Drums; i <= EPart.Bass; ++i)\r
2349                                 {\r
2350                                         ini.stセクション.HiScore[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
2351                                         ini.stセクション.HiScore[i].nGreatになる範囲ms = nGreat範囲ms;\r
2352                                         ini.stセクション.HiScore[i].nGoodになる範囲ms = nGood範囲ms;\r
2353                                         ini.stセクション.HiScore[i].nPoorになる範囲ms = nPoor範囲ms;\r
2354 \r
2355                                         ini.stセクション.HiSkill[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
2356                                         ini.stセクション.HiSkill[i].nGreatになる範囲ms = nGreat範囲ms;\r
2357                                         ini.stセクション.HiSkill[i].nGoodになる範囲ms = nGood範囲ms;\r
2358                                         ini.stセクション.HiSkill[i].nPoorになる範囲ms = nPoor範囲ms;\r
2359 \r
2360                                         ini.stセクション.LastPlay[i].nPerfectになる範囲ms = nPerfect範囲ms;\r
2361                                         ini.stセクション.LastPlay[i].nGreatになる範囲ms = nGreat範囲ms;\r
2362                                         ini.stセクション.LastPlay[i].nGoodになる範囲ms = nGood範囲ms;\r
2363                                         ini.stセクション.LastPlay[i].nPoorになる範囲ms = nPoor範囲ms;\r
2364                                 }\r
2365                         }\r
2366                         ini.stファイル.BGMAdjust = DTX.nBGMAdjust;\r
2367                         isUpdated = CScoreIni.t更新条件を取得する();\r
2368                         if (isUpdated.Drums || isUpdated.Guitar || isUpdated.Bass)\r
2369                         {\r
2370                                 if (isUpdated.Drums)\r
2371                                 {\r
2372                                         ini.stファイル.PlayCountDrums++;\r
2373                                 }\r
2374                                 if (isUpdated.Guitar)\r
2375                                 {\r
2376                                         ini.stファイル.PlayCountGuitar++;\r
2377                                 }\r
2378                                 if (isUpdated.Bass)\r
2379                                 {\r
2380                                         ini.stファイル.PlayCountBass++;\r
2381                                 }\r
2382                                 ini.tヒストリを追加する(str新ヒストリ行);\r
2383                                 if (!bコンパクトモード)\r
2384                                 {\r
2385                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Drums = ini.stファイル.PlayCountDrums;\r
2386                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Guitar = ini.stファイル.PlayCountGuitar;\r
2387                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Bass = ini.stファイル.PlayCountBass;\r
2388                                         for (int j = 0; j < ini.stファイル.History.Length; j++)\r
2389                                         {\r
2390                                                 stage選曲.r現在選択中のスコア.譜面情報.演奏履歴[j] = ini.stファイル.History[j];\r
2391                                         }\r
2392                                 }\r
2393                         }\r
2394                         if (ConfigIni.bScoreIni)\r
2395                         {\r
2396                                 ini.t書き出し(strFilename);\r
2397                         }\r
2398 \r
2399                         return ini;\r
2400                 }\r
2401                 private void tガベージコレクションを実行する()\r
2402                 {\r
2403                         GC.Collect();\r
2404                         GC.WaitForPendingFinalizers();\r
2405                         GC.Collect();\r
2406                         GC.WaitForPendingFinalizers();\r
2407                 }\r
2408                 private void tプラグイン検索と生成()\r
2409                 {\r
2410                         this.listプラグイン = new List<STPlugin>();\r
2411 \r
2412                         string strIPluginActivityの名前 = typeof(IPluginActivity).FullName;\r
2413                         string strプラグインフォルダパス = strEXEのあるフォルダ + "Plugins\\";\r
2414 \r
2415                         this.t指定フォルダ内でのプラグイン検索と生成(strプラグインフォルダパス, strIPluginActivityの名前);\r
2416 \r
2417                         if (this.listプラグイン.Count > 0)\r
2418                                 Trace.TraceInformation(this.listプラグイン.Count + " 個のプラグインを読み込みました。");\r
2419                 }\r
2420                 #region [ Windowイベント処理 ]\r
2421 \r
2422                 private System.Reflection.Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)\r
2423                 {\r
2424                         var domain = (AppDomain)sender;\r
2425 \r
2426                         foreach (var assembly in domain.GetAssemblies())\r
2427                         {\r
2428                                 if (assembly.FullName == args.Name)\r
2429                                         return assembly;\r
2430                         }\r
2431                         return null;\r
2432                 }\r
2433                 private void t指定フォルダ内でのプラグイン検索と生成(string strプラグインフォルダパス, string strプラグイン型名)\r
2434                 {\r
2435                         // 指定されたパスが存在しないとエラー\r
2436                         if (!Directory.Exists(strプラグインフォルダパス))\r
2437                         {\r
2438                                 Trace.TraceWarning("プラグインフォルダが存在しません。(" + strプラグインフォルダパス + ")");\r
2439                                 return;\r
2440                         }\r
2441 \r
2442                         AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;\r
2443 \r
2444 \r
2445                         // (1) すべての *.dll について…\r
2446                         string[] strDLLs = System.IO.Directory.GetFiles(strプラグインフォルダパス, "*.dll");\r
2447                         foreach (string dllName in strDLLs)\r
2448                         {\r
2449                                 try\r
2450                                 {\r
2451                                         // (1-1) dll をアセンブリとして読み込む。\r
2452                                         System.Reflection.Assembly asm = System.Reflection.Assembly.LoadFrom(dllName);\r
2453 \r
2454                                         // (1-2) アセンブリ内のすべての型について、プラグインとして有効か調べる\r
2455                                         foreach (Type t in asm.GetTypes())\r
2456                                         {\r
2457                                                 //  (1-3) ↓クラスであり↓Publicであり↓抽象クラスでなく↓IPlugin型のインスタンスが作れる 型を持っていれば有効\r
2458                                                 if (t.IsClass && t.IsPublic && !t.IsAbstract && t.GetInterface(strプラグイン型名) != null)\r
2459                                                 {\r
2460                                                         // (1-4) クラス名からインスタンスを作成する\r
2461                                                         var st = new STPlugin()\r
2462                                                         {\r
2463                                                                 plugin = (IPluginActivity)asm.CreateInstance(t.FullName),\r
2464                                                                 strプラグインフォルダ = Path.GetDirectoryName(dllName),\r
2465                                                                 strアセンブリ簡易名 = asm.GetName().Name,\r
2466                                                                 Version = asm.GetName().Version,\r
2467                                                         };\r
2468 \r
2469                                                         // (1-5) プラグインリストへ登録\r
2470                                                         this.listプラグイン.Add(st);\r
2471                                                         Trace.TraceInformation("プラグイン {0} ({1}, {2}, {3}) を読み込みました。", t.FullName, Path.GetFileName(dllName), st.strアセンブリ簡易名, st.Version.ToString());\r
2472                                                 }\r
2473                                         }\r
2474                                 }\r
2475                                 catch (System.Reflection.ReflectionTypeLoadException e)\r
2476                                 {\r
2477                                         Trace.TraceInformation(dllName + " からプラグインを生成することに失敗しました。スキップします。");\r
2478                                         Trace.TraceInformation(e.ToString());\r
2479                                         Trace.TraceInformation(e.Message);\r
2480                                         {\r
2481                                                 StringBuilder sb = new StringBuilder();\r
2482                                                 foreach (Exception exSub in e.LoaderExceptions)\r
2483                                                 {\r
2484                                                         sb.AppendLine(exSub.Message);\r
2485                                                         FileNotFoundException exFileNotFound = exSub as FileNotFoundException;\r
2486                                                         if (exFileNotFound != null)\r
2487                                                         {\r
2488                                                                 if (!string.IsNullOrEmpty(exFileNotFound.FusionLog))\r
2489                                                                 {\r
2490                                                                         sb.AppendLine("Fusion Log:");\r
2491                                                                         sb.AppendLine(exFileNotFound.FusionLog);\r
2492                                                                 }\r
2493                                                         }\r
2494                                                         sb.AppendLine();\r
2495                                                 }\r
2496                                                 string errorMessage = sb.ToString();\r
2497                                                 //Display or log the error based on your application.\r
2498                                                 Trace.TraceInformation(errorMessage);\r
2499                                         }\r
2500                                 }\r
2501                                 catch (Exception e)\r
2502                                 {\r
2503                                         Trace.TraceInformation(dllName + " からプラグインを生成することに失敗しました。スキップします。");\r
2504                                         Trace.TraceInformation(e.ToString());\r
2505                                         Trace.TraceInformation(e.Message);\r
2506                                 }\r
2507                         }\r
2508 \r
2509                         // (2) サブフォルダがあれば再帰する\r
2510                         string[] strDirs = Directory.GetDirectories(strプラグインフォルダパス, "*");\r
2511                         foreach (string dir in strDirs)\r
2512                                 this.t指定フォルダ内でのプラグイン検索と生成(dir + "\\", strプラグイン型名);\r
2513                 }\r
2514                 //-----------------\r
2515                 private void Window_ApplicationActivated(object sender, EventArgs e)\r
2516                 {\r
2517                         this.bApplicationActive = true;\r
2518                 }\r
2519                 private void Window_ApplicationDeactivated(object sender, EventArgs e)\r
2520                 {\r
2521                         this.bApplicationActive = false;\r
2522                 }\r
2523                 private void Window_KeyDown(object sender, KeyEventArgs e)\r
2524                 {\r
2525                         if (e.KeyCode == Keys.Menu)\r
2526                         {\r
2527                                 e.Handled = true;\r
2528                                 e.SuppressKeyPress = true;\r
2529                         }\r
2530                         else if ((e.KeyCode == Keys.Return) && e.Alt)\r
2531                         {\r
2532                                 if (ConfigIni != null)\r
2533                                 {\r
2534                                         ConfigIni.bウィンドウモード = !ConfigIni.bウィンドウモード;\r
2535                                         this.t全画面_ウィンドウモード切り替え();\r
2536                                 }\r
2537                                 e.Handled = true;\r
2538                                 e.SuppressKeyPress = true;\r
2539                         }\r
2540                         else\r
2541                         {\r
2542                                 for (int i = 0; i < CConfigXml.AssignableCodes; i++)\r
2543                                 {\r
2544                                         if (ConfigIni.KeyAssign[EPad.Capture][i].コード > 0 &&\r
2545                                                          e.KeyCode == DeviceConstantConverter.KeyToKeyCode((SlimDX.DirectInput.Key)ConfigIni.KeyAssign[EPad.Capture][i].コード))\r
2546                                         {\r
2547                                                 // Debug.WriteLine( "capture: " + string.Format( "{0:2x}", (int) e.KeyCode ) + " " + (int) e.KeyCode );\r
2548                                                 string strFullPath =\r
2549                                                                  Path.Combine(CDTXMania.Instance.strEXEのあるフォルダ, "Capture_img");\r
2550                                                 strFullPath = Path.Combine(strFullPath, DateTime.Now.ToString("yyyyMMddHHmmss") + ".png");\r
2551                                                 SaveResultScreen(strFullPath);\r
2552                                         }\r
2553                                 }\r
2554                         }\r
2555                 }\r
2556                 private void Window_MouseUp(object sender, MouseEventArgs e)\r
2557                 {\r
2558                         mb = e.Button;\r
2559                 }\r
2560 \r
2561                 private void Window_MouseDoubleClick(object sender, MouseEventArgs e)   // #23510 2010.11.13 yyagi: to go full screen mode\r
2562                 {\r
2563                         if (mb.Equals(MouseButtons.Left) && ConfigIni.bIsAllowedDoubleClickFullscreen)  // #26752 2011.11.27 yyagi\r
2564                         {\r
2565                                 ConfigIni.bウィンドウモード = false;\r
2566                                 this.t全画面_ウィンドウモード切り替え();\r
2567                         }\r
2568                 }\r
2569                 private void Window_MouseMove(object sender, MouseEventArgs e)\r
2570                 {\r
2571                         if (ConfigIni.bウィンドウモード == true && this.bマウスカーソル表示中 == false)   // #36168 2016.3.19 yyagi: do not to show mouse cursor in full screen mode\r
2572                         {\r
2573                                 Cursor.Show();\r
2574                                 this.bマウスカーソル表示中 = true;\r
2575                         }\r
2576                         ccMouseShow.t開始(0, 1, 2000, Timer);\r
2577                 }\r
2578 \r
2579                 private void Window_ResizeEnd(object sender, EventArgs e)               // #23510 2010.11.20 yyagi: to get resized window size\r
2580                 {\r
2581                         if (ConfigIni.bウィンドウモード)\r
2582                         {\r
2583                                 ConfigIni.rcWindow.X = base.Window.Location.X; // #30675 2013.02.04 ikanick add\r
2584                                 ConfigIni.rcWindow.Y = base.Window.Location.Y; //\r
2585                         }\r
2586 \r
2587                         ConfigIni.rcWindow.W = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Width : currentClientSize.Width;   // #23510 2010.10.31 yyagi add\r
2588                         ConfigIni.rcWindow.H = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Height : currentClientSize.Height;\r
2589                 }\r
2590                 #endregion\r
2591 \r
2592                 //Stopwatch sw = new Stopwatch();\r
2593                 //List<int> swlist1, swlist2, swlist3, swlist4, swlist5;\r
2594 \r
2595                 #endregion\r
2596         }\r
2597 }\r