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Many updates and two experimentals (多数の更新と2つの試作)
[dtxmania/dtxmania.git] / DTXManiaプロジェクト / コード / 全体 / CDTXMania.cs
1 using System;\r
2 using System.Collections.Generic;\r
3 using System.Text;\r
4 using System.Windows.Forms;\r
5 using System.Drawing;\r
6 using System.Diagnostics;\r
7 using System.Runtime.InteropServices;\r
8 using System.IO;\r
9 using System.Threading;\r
10 using SlimDX;\r
11 using SlimDX.Direct3D9;\r
12 using FDK;\r
13 using SampleFramework;\r
14 \r
15 namespace DTXMania\r
16 {\r
17         internal class CDTXMania : Game\r
18         {\r
19                 // プロパティ\r
20 \r
21                 public static readonly string VERSION = "086(101120)";\r
22                 public static readonly string SLIMDXDLL = "c_net20x86_Jun2010";\r
23                 public static readonly string D3DXDLL = "d3dx9_43.dll";         // June 2010\r
24         //public static readonly string D3DXDLL = "d3dx9_42.dll";       // February 2010\r
25         //public static readonly string D3DXDLL = "d3dx9_41.dll";       // March 2009\r
26 \r
27                 public static CDTXMania app\r
28                 {\r
29                         get;\r
30                         private set;\r
31                 }\r
32                 public static C文字コンソール act文字コンソール\r
33                 { \r
34                         get;\r
35                         private set;\r
36                 }\r
37                 public static bool bコンパクトモード\r
38                 {\r
39                         get;\r
40                         private set;\r
41                 }\r
42                 public static CConfigIni ConfigIni\r
43                 {\r
44                         get; \r
45                         private set;\r
46                 }\r
47                 public static CDTX DTX\r
48                 {\r
49                         get\r
50                         {\r
51                                 return dtx;\r
52                         }\r
53                         set\r
54                         {\r
55                                 if( ( dtx != null ) && ( app != null ) )\r
56                                 {\r
57                                         dtx.On非活性化();\r
58                                         app.listトップレベルActivities.Remove( dtx );\r
59                                 }\r
60                                 dtx = value;\r
61                                 if( ( dtx != null ) && ( app != null ) )\r
62                                 {\r
63                                         app.listトップレベルActivities.Add( dtx );\r
64                                 }\r
65                         }\r
66                 }\r
67                 public static CFPS FPS\r
68                 { \r
69                         get; \r
70                         private set;\r
71                 }\r
72                 public static CInput管理 Input管理 \r
73                 {\r
74                         get;\r
75                         private set;\r
76                 }\r
77                 public static int nPerfect範囲ms\r
78                 {\r
79                         get\r
80                         {\r
81                                 if( stage選曲.r確定された曲 != null )\r
82                                 {\r
83                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
84                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nPerfect範囲ms >= 0 ) )\r
85                                         {\r
86                                                 return c曲リストノード.nPerfect範囲ms;\r
87                                         }\r
88                                 }\r
89                                 return ConfigIni.nヒット範囲ms.Perfect;\r
90                         }\r
91                 }\r
92                 public static int nGreat範囲ms\r
93                 {\r
94                         get\r
95                         {\r
96                                 if( stage選曲.r確定された曲 != null )\r
97                                 {\r
98                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
99                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nGreat範囲ms >= 0 ) )\r
100                                         {\r
101                                                 return c曲リストノード.nGreat範囲ms;\r
102                                         }\r
103                                 }\r
104                                 return ConfigIni.nヒット範囲ms.Great;\r
105                         }\r
106                 }\r
107                 public static int nGood範囲ms\r
108                 {\r
109                         get\r
110                         {\r
111                                 if( stage選曲.r確定された曲 != null )\r
112                                 {\r
113                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
114                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nGood範囲ms >= 0 ) )\r
115                                         {\r
116                                                 return c曲リストノード.nGood範囲ms;\r
117                                         }\r
118                                 }\r
119                                 return ConfigIni.nヒット範囲ms.Good;\r
120                         }\r
121                 }\r
122                 public static int nPoor範囲ms\r
123                 {\r
124                         get\r
125                         {\r
126                                 if( stage選曲.r確定された曲 != null )\r
127                                 {\r
128                                         C曲リストノード c曲リストノード = stage選曲.r確定された曲.r親ノード;\r
129                                         if( ( ( c曲リストノード != null ) && ( c曲リストノード.eノード種別 == C曲リストノード.Eノード種別.BOX ) ) && ( c曲リストノード.nPoor範囲ms >= 0 ) )\r
130                                         {\r
131                                                 return c曲リストノード.nPoor範囲ms;\r
132                                         }\r
133                                 }\r
134                                 return ConfigIni.nヒット範囲ms.Poor;\r
135                         }\r
136                 }\r
137                 public static CPad Pad \r
138                 {\r
139                         get;\r
140                         private set;\r
141                 }\r
142                 public static Random Random\r
143                 {\r
144                         get;\r
145                         private set;\r
146                 }\r
147                 public static CSkin Skin\r
148                 {\r
149                         get; \r
150                         private set;\r
151                 }\r
152                 public static CSongs管理 Songs管理 \r
153                 {\r
154                         get;\r
155                         private set;\r
156                 }\r
157                 public static CSound管理 Sound管理\r
158                 {\r
159                         get; \r
160                         private set;\r
161                 }\r
162                 public static CStage起動 stage起動 \r
163                 {\r
164                         get; \r
165                         private set;\r
166                 }\r
167                 public static CStageタイトル stageタイトル\r
168                 {\r
169                         get;\r
170                         private set;\r
171                 }\r
172                 public static CStageオプション stageオプション\r
173                 { \r
174                         get;\r
175                         private set;\r
176                 }\r
177                 public static CStageコンフィグ stageコンフィグ \r
178                 { \r
179                         get; \r
180                         private set;\r
181                 }\r
182                 public static CStage選曲 stage選曲\r
183                 {\r
184                         get;\r
185                         private set;\r
186                 }\r
187                 public static CStage曲読み込み stage曲読み込み\r
188                 {\r
189                         get;\r
190                         private set;\r
191                 }\r
192                 public static CStage演奏ギター画面 stage演奏ギター画面\r
193                 {\r
194                         get;\r
195                         private set;\r
196                 }\r
197                 public static CStage演奏ドラム画面 stage演奏ドラム画面\r
198                 {\r
199                         get;\r
200                         private set;\r
201                 }\r
202                 public static CStage結果 stage結果\r
203                 {\r
204                         get;\r
205                         private set;\r
206                 }\r
207                 public static CStage終了 stage終了\r
208                 {\r
209                         get;\r
210                         private set;\r
211                 }\r
212                 public static CStage r現在のステージ = null;\r
213                 public static CStage r直前のステージ = null;\r
214                 public static string strEXEのあるフォルダ \r
215                 {\r
216                         get;\r
217                         private set;\r
218                 }\r
219                 public static string strコンパクトモードファイル\r
220                 { \r
221                         get; \r
222                         private set;\r
223                 }\r
224                 public static CTimer Timer\r
225                 {\r
226                         get;\r
227                         private set;\r
228                 }\r
229                 public static Format TextureFormat = Format.A8R8G8B8;\r
230                 internal static IPluginActivity act現在入力を占有中のプラグイン = null;\r
231                 public bool bApplicationActive\r
232                 {\r
233                         get; \r
234                         private set;\r
235                 }\r
236                 public bool b次のタイミングで垂直帰線同期切り替えを行う\r
237                 {\r
238                         get; \r
239                         set;\r
240                 }\r
241                 public bool b次のタイミングで全画面・ウィンドウ切り替えを行う\r
242                 {\r
243                         get;\r
244                         set;\r
245                 }\r
246                 public Device Device\r
247                 {\r
248                         get { return base.GraphicsDeviceManager.Direct3D9.Device; }\r
249                 }\r
250                 public CPluginHost PluginHost\r
251                 {\r
252                         get;\r
253                         private set;\r
254                 }\r
255                 public List<STPlugin> listプラグイン = new List<STPlugin>();\r
256                 public struct STPlugin\r
257                 {\r
258                         public IPluginActivity plugin;\r
259                         public string strプラグインフォルダ;\r
260                         public string strアセンブリ簡易名;\r
261                         public Version Version;\r
262                 }\r
263                 private static Size currentClientSize           // #23510 2010.10.27 add yyagi to keep current window size\r
264                 {\r
265                         get;\r
266                         set;\r
267                 }\r
268 \r
269                 // コンストラクタ\r
270 \r
271                 public CDTXMania()\r
272                 {\r
273                         CDTXMania.app = this;\r
274                         this.t起動処理();\r
275                 }\r
276 \r
277 \r
278                 // メソッド\r
279 \r
280                 public void t全画面・ウィンドウモード切り替え()\r
281                 {\r
282                         DeviceSettings settings = base.GraphicsDeviceManager.CurrentSettings.Clone();\r
283                         if( ( ConfigIni != null ) && ( ConfigIni.bウィンドウモード != settings.Windowed ) )\r
284                         {\r
285                                 settings.Windowed = ConfigIni.bウィンドウモード;\r
286                                 if (ConfigIni.bウィンドウモード == false)       // #23510 2010.10.27 yyagi: backup current window size before going fullscreen mode\r
287                                 {\r
288                                         currentClientSize = this.Window.ClientSize;\r
289                                         ConfigIni.nウインドウwidth = this.Window.ClientSize.Width;\r
290                                         ConfigIni.nウインドウheight = this.Window.ClientSize.Height;\r
291                                 }\r
292                                 base.GraphicsDeviceManager.ChangeDevice( settings );\r
293                                 if (ConfigIni.bウィンドウモード == true)        // #23510 2010.10.27 yyagi: to resume window size from backuped value\r
294                                 {\r
295                                         base.Window.ClientSize =\r
296                                                 new Size(currentClientSize.Width, currentClientSize.Height);\r
297                                 }                                       \r
298                         }\r
299                 }\r
300 \r
301 \r
302                 // Game 実装\r
303 \r
304                 protected override void Initialize()\r
305                 {\r
306                         if( this.listトップレベルActivities != null )\r
307                         {\r
308                                 foreach( CActivity activity in this.listトップレベルActivities )\r
309                                         activity.OnManagedリソースの作成();\r
310                         }\r
311 \r
312                         foreach( STPlugin st in this.listプラグイン )\r
313                         {\r
314                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
315                                 st.plugin.OnManagedリソースの作成();\r
316                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
317                         }\r
318                 }\r
319                 protected override void LoadContent()\r
320                 {\r
321                         if ( ConfigIni.bウィンドウモード )\r
322                         {\r
323                                 if( !this.bマウスカーソル表示中 )\r
324                                 {\r
325                                         Cursor.Show();\r
326                                         this.bマウスカーソル表示中 = true;\r
327                                 }\r
328                         }\r
329                         else if( this.bマウスカーソル表示中 )\r
330                         {\r
331                                 Cursor.Hide();\r
332                                 this.bマウスカーソル表示中 = false;\r
333                         }\r
334                         this.Device.SetTransform( TransformState.View, Matrix.LookAtLH( new Vector3( 0f, 0f, (float) ( -240.0 * Math.Sqrt( 3.0 ) ) ), new Vector3( 0f, 0f, 0f ), new Vector3( 0f, 1f, 0f ) ) );\r
335                         this.Device.SetTransform( TransformState.Projection, Matrix.PerspectiveFovLH( C変換.DegreeToRadian( (float) 60f ), ( (float) this.Device.Viewport.Width ) / ( (float) this.Device.Viewport.Height ), -100f, 100f ) );\r
336                         this.Device.SetRenderState( RenderState.Lighting, false );\r
337                         this.Device.SetRenderState( RenderState.ZEnable, false );\r
338                         this.Device.SetRenderState( RenderState.AntialiasedLineEnable, false );\r
339                         this.Device.SetRenderState( RenderState.AlphaTestEnable, true );\r
340                         this.Device.SetRenderState( RenderState.AlphaRef, 10 );\r
341                         this.Device.SetRenderState<Compare>( RenderState.AlphaFunc, Compare.Greater );\r
342                         this.Device.SetRenderState( RenderState.AlphaBlendEnable, true );\r
343                         this.Device.SetRenderState<Blend>( RenderState.SourceBlend, Blend.SourceAlpha );\r
344                         this.Device.SetRenderState<Blend>( RenderState.DestinationBlend, Blend.InverseSourceAlpha );\r
345                         this.Device.SetTextureStageState( 0, TextureStage.AlphaOperation, TextureOperation.Modulate );\r
346                         this.Device.SetTextureStageState( 0, TextureStage.AlphaArg1, 2 );\r
347                         this.Device.SetTextureStageState( 0, TextureStage.AlphaArg2, 1 );\r
348                         \r
349                         if( this.listトップレベルActivities != null )\r
350                         {\r
351                                 foreach( CActivity activity in this.listトップレベルActivities )\r
352                                         activity.OnUnmanagedリソースの作成();\r
353                         }\r
354 \r
355                         foreach( STPlugin st in this.listプラグイン )\r
356                         {\r
357                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
358                                 st.plugin.OnUnmanagedリソースの作成();\r
359                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
360                         }\r
361                 }\r
362                 protected override void UnloadContent()\r
363                 {\r
364                         if( this.listトップレベルActivities != null )\r
365                         {\r
366                                 foreach( CActivity activity in this.listトップレベルActivities )\r
367                                         activity.OnUnmanagedリソースの解放();\r
368                         }\r
369 \r
370                         foreach( STPlugin st in this.listプラグイン )\r
371                         {\r
372                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
373                                 st.plugin.OnUnmanagedリソースの解放();\r
374                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
375                         }\r
376                 }\r
377                 protected override void OnExiting( EventArgs e )\r
378                 {\r
379                         this.t終了処理();\r
380                         base.OnExiting( e );\r
381                 }\r
382                 protected override void Update( GameTime gameTime )\r
383                 {\r
384                 }\r
385                 protected override void Draw( GameTime gameTime )\r
386                 {\r
387                         CScoreIni.C演奏記録 c演奏記録;\r
388                         CScoreIni.C演奏記録 c演奏記録2;\r
389                         CScoreIni.C演奏記録 c演奏記録3;\r
390                         CDTX.CChip[] chipArray;\r
391                         string str;\r
392 \r
393                         Sound管理.t再生中の処理をする();\r
394 \r
395                         if( Timer != null )\r
396                                 Timer.t更新();\r
397 \r
398                         if( Input管理 != null )\r
399                                 Input管理.tポーリング( this.bApplicationActive, CDTXMania.ConfigIni.bバッファ入力を行う );\r
400 \r
401                         if( FPS != null )\r
402                                 FPS.tカウンタ更新();\r
403 \r
404                         //if( Pad != null )                                     ポーリング時にクリアしたらダメ!曲の開始時に1回だけクリアする。(2010.9.11)\r
405                         //      Pad.st検知したデバイス.Clear();\r
406 \r
407                         if( this.Device == null )\r
408                                 return;\r
409 \r
410                         this.Device.BeginScene();\r
411                         this.Device.Clear( ClearFlags.ZBuffer | ClearFlags.Target, Color.Black, 1f, 0 );\r
412 \r
413                         if( r現在のステージ != null )\r
414                         {\r
415                                 this.n進行描画の戻り値 = ( r現在のステージ != null ) ? r現在のステージ.On進行描画() : 0;\r
416 \r
417                                 #region [ プラグインの進行描画 ]\r
418                                 //---------------------\r
419                                 foreach( STPlugin sp in this.listプラグイン )\r
420                                 {\r
421                                         Directory.SetCurrentDirectory( sp.strプラグインフォルダ );\r
422 \r
423                                         if( CDTXMania.act現在入力を占有中のプラグイン == null || CDTXMania.act現在入力を占有中のプラグイン == sp.plugin )\r
424                                                 sp.plugin.On進行描画( CDTXMania.Pad, CDTXMania.Input管理.Keyboard );\r
425                                         else\r
426                                                 sp.plugin.On進行描画( null, null );\r
427 \r
428                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
429                                 }\r
430                                 //---------------------\r
431                                 #endregion\r
432 \r
433                                 CScoreIni scoreIni = null;\r
434 \r
435                                 switch( r現在のステージ.eステージID )\r
436                                 {\r
437                                         case CStage.Eステージ.何もしない:\r
438                                                 break;\r
439 \r
440                                         case CStage.Eステージ.起動:\r
441                                                 #region [ *** ]\r
442                                                 //-----------------------------\r
443                                                 if( this.n進行描画の戻り値 != 0 )\r
444                                                 {\r
445                                                         if( !bコンパクトモード )\r
446                                                         {\r
447                                                                 r現在のステージ.On非活性化();\r
448                                                                 Trace.TraceInformation( "----------------------" );\r
449                                                                 Trace.TraceInformation( "■ タイトル" );\r
450                                                                 stageタイトル.On活性化();\r
451                                                                 r直前のステージ = r現在のステージ;\r
452                                                                 r現在のステージ = stageタイトル;\r
453                                                         }\r
454                                                         else\r
455                                                         {\r
456                                                                 r現在のステージ.On非活性化();\r
457                                                                 Trace.TraceInformation( "----------------------" );\r
458                                                                 Trace.TraceInformation( "■ 曲読み込み" );\r
459                                                                 stage曲読み込み.On活性化();\r
460                                                                 r直前のステージ = r現在のステージ;\r
461                                                                 r現在のステージ = stage曲読み込み;\r
462 \r
463                                                         }\r
464                                                         foreach( STPlugin pg in this.listプラグイン )\r
465                                                         {\r
466                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
467                                                                 pg.plugin.Onステージ変更();\r
468                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
469                                                         }\r
470 \r
471                                                         this.tガベージコレクションを実行する();\r
472                                                 }\r
473                                                 //-----------------------------\r
474                                                 #endregion\r
475                                                 break;\r
476 \r
477                                         case CStage.Eステージ.タイトル:\r
478                                                 #region [ *** ]\r
479                                                 //-----------------------------\r
480                                                 switch( this.n進行描画の戻り値 )\r
481                                                 {\r
482                                                         case 1:\r
483                                                                 #region [ *** ]\r
484                                                                 //-----------------------------\r
485                                                                 r現在のステージ.On非活性化();\r
486                                                                 Trace.TraceInformation( "----------------------" );\r
487                                                                 Trace.TraceInformation( "■ 選曲" );\r
488                                                                 stage選曲.On活性化();\r
489                                                                 r直前のステージ = r現在のステージ;\r
490                                                                 r現在のステージ = stage選曲;\r
491                                                                 //-----------------------------\r
492                                                                 #endregion\r
493                                                                 break;\r
494 \r
495                                                         case 2:\r
496                                                                 #region [ *** ]\r
497                                                                 //-----------------------------\r
498                                                                 r現在のステージ.On非活性化();\r
499                                                                 Trace.TraceInformation( "----------------------" );\r
500                                                                 Trace.TraceInformation( "■ オプション" );\r
501                                                                 stageオプション.On活性化();\r
502                                                                 r直前のステージ = r現在のステージ;\r
503                                                                 r現在のステージ = stageオプション;\r
504                                                                 //-----------------------------\r
505                                                                 #endregion\r
506                                                                 break;\r
507 \r
508                                                         case 3:\r
509                                                                 #region [ *** ]\r
510                                                                 //-----------------------------\r
511                                                                 r現在のステージ.On非活性化();\r
512                                                                 Trace.TraceInformation( "----------------------" );\r
513                                                                 Trace.TraceInformation( "■ コンフィグ" );\r
514                                                                 stageコンフィグ.On活性化();\r
515                                                                 r直前のステージ = r現在のステージ;\r
516                                                                 r現在のステージ = stageコンフィグ;\r
517                                                                 //-----------------------------\r
518                                                                 #endregion\r
519                                                                 break;\r
520 \r
521                                                         case 4:\r
522                                                                 #region [ *** ]\r
523                                                                 //-----------------------------\r
524                                                                 r現在のステージ.On非活性化();\r
525                                                                 Trace.TraceInformation( "----------------------" );\r
526                                                                 Trace.TraceInformation( "■ 終了" );\r
527                                                                 stage終了.On活性化();\r
528                                                                 r直前のステージ = r現在のステージ;\r
529                                                                 r現在のステージ = stage終了;\r
530                                                                 //-----------------------------\r
531                                                                 #endregion\r
532                                                                 break;\r
533                                                 }\r
534 \r
535                                                 foreach( STPlugin pg in this.listプラグイン )\r
536                                                 {\r
537                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
538                                                         pg.plugin.Onステージ変更();\r
539                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
540                                                 }\r
541 \r
542                                                 this.tガベージコレクションを実行する();\r
543                                                 //-----------------------------\r
544                                                 #endregion\r
545                                                 break;\r
546 \r
547                                         case CStage.Eステージ.オプション:\r
548                                                 #region [ *** ]\r
549                                                 //-----------------------------\r
550                                                 if( this.n進行描画の戻り値 != 0 )\r
551                                                 {\r
552                                                         switch( r直前のステージ.eステージID )\r
553                                                         {\r
554                                                                 case CStage.Eステージ.タイトル:\r
555                                                                         #region [ *** ]\r
556                                                                         //-----------------------------\r
557                                                                         r現在のステージ.On非活性化();\r
558                                                                         Trace.TraceInformation( "----------------------" );\r
559                                                                         Trace.TraceInformation( "■ タイトル" );\r
560                                                                         stageタイトル.On活性化();\r
561                                                                         r直前のステージ = r現在のステージ;\r
562                                                                         r現在のステージ = stageタイトル;\r
563 \r
564                                                                         foreach( STPlugin pg in this.listプラグイン )\r
565                                                                         {\r
566                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
567                                                                                 pg.plugin.Onステージ変更();\r
568                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
569                                                                         }\r
570 \r
571                                                                         this.tガベージコレクションを実行する();\r
572                                                                         break;\r
573                                                                 //-----------------------------\r
574                                                                         #endregion\r
575 \r
576                                                                 case CStage.Eステージ.選曲:\r
577                                                                         #region [ *** ]\r
578                                                                         //-----------------------------\r
579                                                                         r現在のステージ.On非活性化();\r
580                                                                         Trace.TraceInformation( "----------------------" );\r
581                                                                         Trace.TraceInformation( "■ 選曲" );\r
582                                                                         stage選曲.On活性化();\r
583                                                                         r直前のステージ = r現在のステージ;\r
584                                                                         r現在のステージ = stage選曲;\r
585 \r
586                                                                         foreach( STPlugin pg in this.listプラグイン )\r
587                                                                         {\r
588                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
589                                                                                 pg.plugin.Onステージ変更();\r
590                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
591                                                                         }\r
592 \r
593                                                                         this.tガベージコレクションを実行する();\r
594                                                                         break;\r
595                                                                 //-----------------------------\r
596                                                                         #endregion\r
597                                                         }\r
598                                                 }\r
599                                                 //-----------------------------\r
600                                                 #endregion\r
601                                                 break;\r
602 \r
603                                         case CStage.Eステージ.コンフィグ:\r
604                                                 #region [ *** ]\r
605                                                 //-----------------------------\r
606                                                 if( this.n進行描画の戻り値 != 0 )\r
607                                                 {\r
608                                                         switch( r直前のステージ.eステージID )\r
609                                                         {\r
610                                                                 case CStage.Eステージ.タイトル:\r
611                                                                         #region [ *** ]\r
612                                                                         //-----------------------------\r
613                                                                         r現在のステージ.On非活性化();\r
614                                                                         Trace.TraceInformation( "----------------------" );\r
615                                                                         Trace.TraceInformation( "■ タイトル" );\r
616                                                                         stageタイトル.On活性化();\r
617                                                                         r直前のステージ = r現在のステージ;\r
618                                                                         r現在のステージ = stageタイトル;\r
619 \r
620                                                                         foreach( STPlugin pg in this.listプラグイン )\r
621                                                                         {\r
622                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
623                                                                                 pg.plugin.Onステージ変更();\r
624                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
625                                                                         }\r
626 \r
627                                                                         this.tガベージコレクションを実行する();\r
628                                                                         break;\r
629                                                                 //-----------------------------\r
630                                                                         #endregion\r
631 \r
632                                                                 case CStage.Eステージ.選曲:\r
633                                                                         #region [ *** ]\r
634                                                                         //-----------------------------\r
635                                                                         r現在のステージ.On非活性化();\r
636                                                                         Trace.TraceInformation( "----------------------" );\r
637                                                                         Trace.TraceInformation( "■ 選曲" );\r
638                                                                         stage選曲.On活性化();\r
639                                                                         r直前のステージ = r現在のステージ;\r
640                                                                         r現在のステージ = stage選曲;\r
641 \r
642                                                                         foreach( STPlugin pg in this.listプラグイン )\r
643                                                                         {\r
644                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
645                                                                                 pg.plugin.Onステージ変更();\r
646                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
647                                                                         }\r
648 \r
649                                                                         this.tガベージコレクションを実行する();\r
650                                                                         break;\r
651                                                                 //-----------------------------\r
652                                                                         #endregion\r
653                                                         }\r
654                                                 }\r
655                                                 //-----------------------------\r
656                                                 #endregion\r
657                                                 break;\r
658 \r
659                                         case CStage.Eステージ.選曲:\r
660                                                 #region [ *** ]\r
661                                                 //-----------------------------\r
662                                                 switch( this.n進行描画の戻り値 )\r
663                                                 {\r
664                                                         case 1:\r
665                                                                 #region [ *** ]\r
666                                                                 //-----------------------------\r
667                                                                 r現在のステージ.On非活性化();\r
668                                                                 Trace.TraceInformation( "----------------------" );\r
669                                                                 Trace.TraceInformation( "■ タイトル" );\r
670                                                                 stageタイトル.On活性化();\r
671                                                                 r直前のステージ = r現在のステージ;\r
672                                                                 r現在のステージ = stageタイトル;\r
673 \r
674                                                                 foreach( STPlugin pg in this.listプラグイン )\r
675                                                                 {\r
676                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
677                                                                         pg.plugin.Onステージ変更();\r
678                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
679                                                                 }\r
680 \r
681                                                                 this.tガベージコレクションを実行する();\r
682                                                                 break;\r
683                                                         //-----------------------------\r
684                                                                 #endregion\r
685 \r
686                                                         case 2:\r
687                                                                 #region [ *** ]\r
688                                                                 //-----------------------------\r
689                                                                 r現在のステージ.On非活性化();\r
690                                                                 Trace.TraceInformation( "----------------------" );\r
691                                                                 Trace.TraceInformation( "■ 曲読み込み" );\r
692                                                                 stage曲読み込み.On活性化();\r
693                                                                 r直前のステージ = r現在のステージ;\r
694                                                                 r現在のステージ = stage曲読み込み;\r
695 \r
696                                                                 foreach( STPlugin pg in this.listプラグイン )\r
697                                                                 {\r
698                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
699                                                                         pg.plugin.Onステージ変更();\r
700                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
701                                                                 }\r
702 \r
703                                                                 this.tガベージコレクションを実行する();\r
704                                                                 break;\r
705                                                         //-----------------------------\r
706                                                                 #endregion\r
707 \r
708                                                         case 3:\r
709                                                                 #region [ *** ]\r
710                                                                 //-----------------------------\r
711                                                                 r現在のステージ.On非活性化();\r
712                                                                 Trace.TraceInformation( "----------------------" );\r
713                                                                 Trace.TraceInformation( "■ オプション" );\r
714                                                                 stageオプション.On活性化();\r
715                                                                 r直前のステージ = r現在のステージ;\r
716                                                                 r現在のステージ = stageオプション;\r
717 \r
718                                                                 foreach( STPlugin pg in this.listプラグイン )\r
719                                                                 {\r
720                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
721                                                                         pg.plugin.Onステージ変更();\r
722                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
723                                                                 }\r
724 \r
725                                                                 this.tガベージコレクションを実行する();\r
726                                                                 break;\r
727                                                         //-----------------------------\r
728                                                                 #endregion\r
729 \r
730                                                         case 4:\r
731                                                                 #region [ *** ]\r
732                                                                 //-----------------------------\r
733                                                                 r現在のステージ.On非活性化();\r
734                                                                 Trace.TraceInformation( "----------------------" );\r
735                                                                 Trace.TraceInformation( "■ コンフィグ" );\r
736                                                                 stageコンフィグ.On活性化();\r
737                                                                 r直前のステージ = r現在のステージ;\r
738                                                                 r現在のステージ = stageコンフィグ;\r
739 \r
740                                                                 foreach( STPlugin pg in this.listプラグイン )\r
741                                                                 {\r
742                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
743                                                                         pg.plugin.Onステージ変更();\r
744                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
745                                                                 }\r
746 \r
747                                                                 this.tガベージコレクションを実行する();\r
748                                                                 break;\r
749                                                         //-----------------------------\r
750                                                                 #endregion\r
751                                                 }\r
752                                                 //-----------------------------\r
753                                                 #endregion\r
754                                                 break;\r
755 \r
756                                         case CStage.Eステージ.曲読み込み:\r
757                                                 #region [ *** ]\r
758                                                 //-----------------------------\r
759                                                 if( this.n進行描画の戻り値 != 0 )\r
760                                                 {\r
761                                                         CDTXMania.Pad.st検知したデバイス.Clear();       // 入力デバイスフラグクリア(2010.9.11)\r
762 \r
763                                                         r現在のステージ.On非活性化();\r
764                                                         if( !ConfigIni.bギタレボモード )\r
765                                                         {\r
766                                                                 Trace.TraceInformation( "----------------------" );\r
767                                                                 Trace.TraceInformation( "■ 演奏(ドラム画面)" );\r
768 #if DAMAGELEVELTUNING\r
769 for (int i = 0; i < 5; i++)\r
770 {\r
771         for (int j = 0; j < 2; j++)\r
772         {\r
773                 stage演奏ドラム画面.gaugeDelta[i, j] = ConfigIni.fGaugeFactor[i, j];\r
774         }\r
775 }\r
776 for (int i = 0; i < 3; i++) {\r
777         stage演奏ドラム画面.damageLevelFactor[i] = ConfigIni.fDamageLevelFactor[i];\r
778 }               \r
779 #endif\r
780                                                                 r直前のステージ = r現在のステージ;\r
781                                                                 r現在のステージ = stage演奏ドラム画面;\r
782                                                         }\r
783                                                         else\r
784                                                         {\r
785                                                                 Trace.TraceInformation( "----------------------" );\r
786                                                                 Trace.TraceInformation( "■ 演奏(ギター画面)" );\r
787                                                                 r直前のステージ = r現在のステージ;\r
788                                                                 r現在のステージ = stage演奏ギター画面;\r
789                                                         }\r
790 \r
791                                                         foreach( STPlugin pg in this.listプラグイン )\r
792                                                         {\r
793                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
794                                                                 pg.plugin.Onステージ変更();\r
795                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
796                                                         }\r
797 \r
798                                                         this.tガベージコレクションを実行する();\r
799                                                 }\r
800                                                 //-----------------------------\r
801                                                 #endregion\r
802                                                 break;\r
803 \r
804                                         case CStage.Eステージ.演奏:\r
805                                                 #region [ *** ]\r
806                                                 //-----------------------------\r
807                                                 switch( this.n進行描画の戻り値 )\r
808                                                 {\r
809                                                         case 0:\r
810                                                                 break;\r
811 \r
812                                                         case 1:\r
813                                                                 #region [ 演奏キャンセル ]\r
814                                                                 //-----------------------------\r
815                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( "Play canceled" );\r
816 \r
817                                                                 #region [ プラグイン On演奏キャンセル() の呼び出し ]\r
818                                                                 //---------------------\r
819                                                                 foreach( STPlugin pg in this.listプラグイン )\r
820                                                                 {\r
821                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
822                                                                         pg.plugin.On演奏キャンセル( scoreIni );\r
823                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
824                                                                 }\r
825                                                                 //---------------------\r
826                                                                 #endregion\r
827 \r
828                                                                 DTX.t全チップの再生停止();\r
829                                                                 DTX.On非活性化();\r
830                                                                 r現在のステージ.On非活性化();\r
831                                                                 if( bコンパクトモード )\r
832                                                                 {\r
833                                                                         base.Window.Close();\r
834                                                                 }\r
835                                                                 else\r
836                                                                 {\r
837                                                                         Trace.TraceInformation( "----------------------" );\r
838                                                                         Trace.TraceInformation( "■ 選曲" );\r
839                                                                         stage選曲.On活性化();\r
840                                                                         r直前のステージ = r現在のステージ;\r
841                                                                         r現在のステージ = stage選曲;\r
842 \r
843                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
844                                                                         //---------------------\r
845                                                                         foreach( STPlugin pg in this.listプラグイン )\r
846                                                                         {\r
847                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
848                                                                                 pg.plugin.Onステージ変更();\r
849                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
850                                                                         }\r
851                                                                         //---------------------\r
852                                                                         #endregion\r
853 \r
854                                                                         this.tガベージコレクションを実行する();\r
855                                                                 }\r
856                                                                 break;\r
857                                                         //-----------------------------\r
858                                                                 #endregion\r
859 \r
860                                                         case 2:\r
861                                                                 #region [ 演奏失敗(StageFailed) ]\r
862                                                                 //-----------------------------\r
863                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( "Stage failed" );\r
864 \r
865                                                                 #region [ プラグイン On演奏失敗() の呼び出し ]\r
866                                                                 //---------------------\r
867                                                                 foreach( STPlugin pg in this.listプラグイン )\r
868                                                                 {\r
869                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
870                                                                         pg.plugin.On演奏失敗( scoreIni );\r
871                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
872                                                                 }\r
873                                                                 //---------------------\r
874                                                                 #endregion\r
875 \r
876                                                                 DTX.t全チップの再生停止();\r
877                                                                 DTX.On非活性化();\r
878                                                                 r現在のステージ.On非活性化();\r
879                                                                 if( bコンパクトモード )\r
880                                                                 {\r
881                                                                         base.Window.Close();\r
882                                                                 }\r
883                                                                 else\r
884                                                                 {\r
885                                                                         Trace.TraceInformation( "----------------------" );\r
886                                                                         Trace.TraceInformation( "■ 選曲" );\r
887                                                                         stage選曲.On活性化();\r
888                                                                         r直前のステージ = r現在のステージ;\r
889                                                                         r現在のステージ = stage選曲;\r
890 \r
891                                                                         #region [ プラグイン Onステージ変更() の呼び出し ]\r
892                                                                         //---------------------\r
893                                                                         foreach( STPlugin pg in this.listプラグイン )\r
894                                                                         {\r
895                                                                                 Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
896                                                                                 pg.plugin.Onステージ変更();\r
897                                                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
898                                                                         }\r
899                                                                         //---------------------\r
900                                                                         #endregion\r
901 \r
902                                                                         this.tガベージコレクションを実行する();\r
903                                                                 }\r
904                                                                 break;\r
905                                                         //-----------------------------\r
906                                                                 #endregion\r
907 \r
908                                                         case 3:\r
909                                                                 #region [ 演奏クリア ]\r
910                                                                 //-----------------------------\r
911                                                                 chipArray = new CDTX.CChip[ 10 ];\r
912                                                                 if( ConfigIni.bギタレボモード )\r
913                                                                 {\r
914                                                                         stage演奏ギター画面.t演奏結果を格納する( out c演奏記録, out c演奏記録2, out c演奏記録3 );\r
915                                                                 }\r
916                                                                 else\r
917                                                                 {\r
918                                                                         stage演奏ドラム画面.t演奏結果を格納する( out c演奏記録, out c演奏記録2, out c演奏記録3, out chipArray );\r
919                                                                 }\r
920                                                                 str = "Cleared";\r
921                                                                 switch( CScoreIni.t総合ランク値を計算して返す( c演奏記録, c演奏記録2, c演奏記録3 ) )\r
922                                                                 {\r
923                                                                         case 0:\r
924                                                                                 str = "Cleared (Rank:SS)";\r
925                                                                                 break;\r
926 \r
927                                                                         case 1:\r
928                                                                                 str = "Cleared (Rank:S)";\r
929                                                                                 break;\r
930 \r
931                                                                         case 2:\r
932                                                                                 str = "Cleared (Rank:A)";\r
933                                                                                 break;\r
934 \r
935                                                                         case 3:\r
936                                                                                 str = "Cleared (Rank:B)";\r
937                                                                                 break;\r
938 \r
939                                                                         case 4:\r
940                                                                                 str = "Cleared (Rank:C)";\r
941                                                                                 break;\r
942 \r
943                                                                         case 5:\r
944                                                                                 str = "Cleared (Rank:D)";\r
945                                                                                 break;\r
946 \r
947                                                                         case 6:\r
948                                                                                 str = "Cleared (Rank:E)";\r
949                                                                                 break;\r
950 \r
951                                                                         case 99:        // #23534 2010.10.28 yyagi add: 演奏チップが0個のとき\r
952                                                                                 str = "Cleared (No chips)";\r
953                                                                                 break;\r
954                                                                 }\r
955 \r
956                                                                 scoreIni = this.tScoreIniへBGMAdjustとHistoryとPlayCountを更新( str );\r
957 \r
958                                                                 #region [ プラグイン On演奏クリア() の呼び出し ]\r
959                                                                 //---------------------\r
960                                                                 foreach( STPlugin pg in this.listプラグイン )\r
961                                                                 {\r
962                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
963                                                                         pg.plugin.On演奏クリア( scoreIni );\r
964                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
965                                                                 }\r
966                                                                 //---------------------\r
967                                                                 #endregion\r
968 \r
969                                                                 r現在のステージ.On非活性化();\r
970                                                                 Trace.TraceInformation( "----------------------" );\r
971                                                                 Trace.TraceInformation( "■ 結果" );\r
972                                                                 stage結果.st演奏記録.Drums = c演奏記録;\r
973                                                                 stage結果.st演奏記録.Guitar = c演奏記録2;\r
974                                                                 stage結果.st演奏記録.Bass = c演奏記録3;\r
975                                                                 stage結果.r空うちドラムチップ = chipArray;\r
976                                                                 stage結果.On活性化();\r
977                                                                 r直前のステージ = r現在のステージ;\r
978                                                                 r現在のステージ = stage結果;\r
979 \r
980                                                                 #region [ プラグイン Onステージ変更() の呼び出し ]\r
981                                                                 //---------------------\r
982                                                                 foreach( STPlugin pg in this.listプラグイン )\r
983                                                                 {\r
984                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
985                                                                         pg.plugin.Onステージ変更();\r
986                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
987                                                                 }\r
988                                                                 //---------------------\r
989                                                                 #endregion\r
990 \r
991                                                                 break;\r
992                                                         //-----------------------------\r
993                                                                 #endregion\r
994                                                 }\r
995                                                 //-----------------------------\r
996                                                 #endregion\r
997                                                 break;\r
998 \r
999                                         case CStage.Eステージ.結果:\r
1000                                                 #region [ *** ]\r
1001                                                 //-----------------------------\r
1002                                                 if( this.n進行描画の戻り値 != 0 )\r
1003                                                 {\r
1004                                                         DTX.t全チップの再生一時停止();\r
1005                                                         DTX.On非活性化();\r
1006                                                         r現在のステージ.On非活性化();\r
1007                                                         if( !bコンパクトモード )\r
1008                                                         {\r
1009                                                                 Trace.TraceInformation( "----------------------" );\r
1010                                                                 Trace.TraceInformation( "■ 選曲" );\r
1011                                                                 stage選曲.On活性化();\r
1012                                                                 r直前のステージ = r現在のステージ;\r
1013                                                                 r現在のステージ = stage選曲;\r
1014 \r
1015                                                                 foreach( STPlugin pg in this.listプラグイン )\r
1016                                                                 {\r
1017                                                                         Directory.SetCurrentDirectory( pg.strプラグインフォルダ );\r
1018                                                                         pg.plugin.Onステージ変更();\r
1019                                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1020                                                                 }\r
1021 \r
1022                                                                 this.tガベージコレクションを実行する();\r
1023                                                         }\r
1024                                                         else\r
1025                                                         {\r
1026                                                                 base.Window.Close();\r
1027                                                         }\r
1028                                                 }\r
1029                                                 //-----------------------------\r
1030                                                 #endregion\r
1031                                                 break;\r
1032 \r
1033                                         case CStage.Eステージ.終了:\r
1034                                                 #region [ *** ]\r
1035                                                 //-----------------------------\r
1036                                                 if( this.n進行描画の戻り値 != 0 )\r
1037                                                 {\r
1038                                                         base.Exit();\r
1039                                                 }\r
1040                                                 //-----------------------------\r
1041                                                 #endregion\r
1042                                                 break;\r
1043                                 }\r
1044                         }\r
1045 \r
1046                         this.Device.EndScene();\r
1047                         if( this.b次のタイミングで全画面・ウィンドウ切り替えを行う )\r
1048                         {\r
1049                                 ConfigIni.b全画面モード = !ConfigIni.b全画面モード;\r
1050                                 app.t全画面・ウィンドウモード切り替え();\r
1051                                 this.b次のタイミングで全画面・ウィンドウ切り替えを行う = false;\r
1052                         }\r
1053                         if( this.b次のタイミングで垂直帰線同期切り替えを行う )\r
1054                         {\r
1055                                 bool bIsMaximized = this.Window.IsMaximized;                                                                                    // #23510 2010.11.3 yyagi: to backup current window mode before changing VSyncWait\r
1056                                 currentClientSize = this.Window.ClientSize;                                                                                             // #23510 2010.11.3 yyagi: to backup current window size before changing VSyncWait\r
1057                                 DeviceSettings currentSettings = app.GraphicsDeviceManager.CurrentSettings;\r
1058                                 currentSettings.EnableVSync = ConfigIni.b垂直帰線待ちを行う;\r
1059                                 app.GraphicsDeviceManager.ChangeDevice( currentSettings );\r
1060                                 this.b次のタイミングで垂直帰線同期切り替えを行う = false;\r
1061                                 base.Window.ClientSize = new Size(currentClientSize.Width, currentClientSize.Height);   // #23510 2010.11.3 yyagi: to resume window size after changing VSyncWait\r
1062                                 if (bIsMaximized)\r
1063                                 {\r
1064                                         this.Window.WindowState = FormWindowState.Maximized;                                                            // #23510 2010.11.3 yyagi: to resume window mode after changing VSyncWait\r
1065                                 }\r
1066                         }\r
1067                 }\r
1068 \r
1069 \r
1070                 // その他\r
1071 \r
1072                 #region [ テクスチャの生成・解放のためのヘルパー ]\r
1073                 //-----------------\r
1074                 public static CTexture tテクスチャの生成( string fileName )\r
1075                 {\r
1076                         return tテクスチャの生成( fileName, false );\r
1077                 }\r
1078                 public static CTexture tテクスチャの生成( string fileName, bool b黒を透過する )\r
1079                 {\r
1080                         if( app == null )\r
1081                         {\r
1082                                 return null;\r
1083                         }\r
1084                         try\r
1085                         {\r
1086                                 return new CTexture( app.Device, fileName, TextureFormat, b黒を透過する );\r
1087                         }\r
1088                         catch( CTextureCreateFailedException )\r
1089                         {\r
1090                                 Trace.TraceError( "テクスチャの生成に失敗しました。({0})", new object[] { fileName } );\r
1091                                 return null;\r
1092                         }\r
1093                 }\r
1094                 public static void tテクスチャの解放( ref CTexture tx )\r
1095                 {\r
1096                         if( tx != null )\r
1097                         {\r
1098                                 tx.Dispose();\r
1099                                 tx = null;\r
1100                         }\r
1101                 }\r
1102                 //-----------------\r
1103                 #endregion\r
1104 \r
1105                 #region [ private ]\r
1106                 //-----------------\r
1107                 private bool bマウスカーソル表示中 = true;\r
1108                 private bool b終了処理完了済み;\r
1109                 private static CDTX dtx;\r
1110                 private List<CActivity> listトップレベルActivities;\r
1111                 private int n進行描画の戻り値;\r
1112 \r
1113                 private void t起動処理()\r
1114                 {\r
1115                         #region [ strEXEのあるフォルダを決定する ]\r
1116                         //-----------------\r
1117 // BEGIN #23629 2010.11.13 from: デバッグ時は Application.ExecutablePath が ($SolutionDir)/bin/x86/Debug/ などになり System/ の読み込みに失敗するので、カレントディレクトリを採用する。(プロジェクトのプロパティ→デバッグ→作業ディレクトリが有効になる)\r
1118 #if DEBUG\r
1119                         strEXEのあるフォルダ = Environment.CurrentDirectory + @"\";\r
1120 #else\r
1121                         strEXEのあるフォルダ = Path.GetDirectoryName( Application.ExecutablePath ) + @"\";       // #23629 2010.11.9 yyagi: set correct pathname where DTXManiaGR.exe is.\r
1122 #endif\r
1123 // END #23629 2010.11.13 from\r
1124                         //-----------------\r
1125                         #endregion\r
1126 \r
1127                         #region [ Config.ini の読込み ]\r
1128                         //---------------------\r
1129                         ConfigIni = new CConfigIni();\r
1130                         string path = strEXEのあるフォルダ + "Config.ini";\r
1131                         if( File.Exists( path ) )\r
1132                         {\r
1133                                 try\r
1134                                 {\r
1135                                         ConfigIni.t読み込み( path );\r
1136                                 }\r
1137                                 catch\r
1138                                 {\r
1139                                         //ConfigIni = new CConfigIni(); // 存在してなければ新規生成\r
1140                                 }\r
1141                         }\r
1142                         //---------------------\r
1143                         #endregion\r
1144                         #region [ ログ出力開始 ]\r
1145                         //---------------------\r
1146                         Trace.AutoFlush = true;\r
1147                         if( ConfigIni.bログ出力 )\r
1148                         {\r
1149                                 Trace.Listeners.Add( new CTraceLogListener( new StreamWriter( "DTXManiaLog.txt", false, Encoding.GetEncoding( "shift-jis" ) ) ) );\r
1150                         }\r
1151                         Trace.WriteLine("");\r
1152                         Trace.WriteLine( "DTXMania powered by YAMAHA Silent Session Drums" );\r
1153                         Trace.WriteLine( string.Format( "Release: {0}", VERSION ) );\r
1154                         Trace.WriteLine( "" );\r
1155                         Trace.TraceInformation( "----------------------" );\r
1156                         Trace.TraceInformation( "■ アプリケーションの初期化" );\r
1157                         Trace.TraceInformation( "OS Version: " + Environment.OSVersion );\r
1158                         Trace.TraceInformation( "ProcessorCount: " + Environment.ProcessorCount.ToString() );\r
1159                         Trace.TraceInformation( "CLR Version: " + Environment.Version.ToString() );\r
1160                         //---------------------\r
1161                         #endregion\r
1162                         #region [ コンパクトモードスイッチの有無 ]\r
1163                         //---------------------\r
1164                         bコンパクトモード = false;\r
1165                         strコンパクトモードファイル = "";\r
1166                         string[] commandLineArgs = Environment.GetCommandLineArgs();\r
1167                         if( ( commandLineArgs != null ) && ( commandLineArgs.Length > 1 ) )\r
1168                         {\r
1169                                 bコンパクトモード = true;\r
1170                                 strコンパクトモードファイル = commandLineArgs[ 1 ];\r
1171                                 Trace.TraceInformation( "コンパクトモードで起動します。[{0}]", new object[] { strコンパクトモードファイル } );\r
1172                         }\r
1173                         //---------------------\r
1174                         #endregion\r
1175 \r
1176                         #region [ ウィンドウ初期化 ]\r
1177                         //---------------------\r
1178                         base.Window.Text = "DTXMania .NET style release " + VERSION;\r
1179                         base.Window.ClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);   // #34510 yyagi 2010.10.31 to change window size got from Config.ini\r
1180                         if (!ConfigIni.bウィンドウモード)                                               // #23510 2010.11.02 yyagi: add; to recover window size in case bootup with fullscreen mode\r
1181                         {\r
1182                                 currentClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);\r
1183                         }\r
1184                         base.Window.MaximizeBox = true;                                                 // #23510 2010.11.04 yyagi: to support maximizing window\r
1185                         base.Window.FormBorderStyle = FormBorderStyle.Sizable;  // #23510 2010.10.27 yyagi: changed from FixedDialog to Sizable, to support window resize\r
1186                         base.Window.ShowIcon = true;\r
1187                         base.Window.Icon = Properties.Resources.dtx;\r
1188                         base.Window.KeyDown += new KeyEventHandler( this.Window_KeyDown );\r
1189                         base.Window.MouseDoubleClick += new MouseEventHandler(this.Window_MouseDoubleClick);    // #23510 2010.11.13 yyagi: to go fullscreen mode\r
1190                         base.Window.ResizeEnd += new EventHandler(this.Window_ResizeEnd);                                               // #23510 2010.11.20 yyagi: to set resized window size in Config.ini\r
1191                         base.Window.ApplicationActivated += new EventHandler(this.Window_ApplicationActivated);\r
1192                         base.Window.ApplicationDeactivated += new EventHandler( this.Window_ApplicationDeactivated );\r
1193                         //---------------------\r
1194                         #endregion\r
1195                         #region [ Direct3D9 デバイスの生成 ]\r
1196                         //---------------------\r
1197                         DeviceSettings settings = new DeviceSettings();\r
1198                         settings.Windowed = ConfigIni.bウィンドウモード;\r
1199                         settings.BackBufferWidth = 640;\r
1200                         settings.BackBufferHeight = 480;\r
1201                         settings.EnableVSync = ConfigIni.b垂直帰線待ちを行う;\r
1202                         try\r
1203                         {\r
1204                                 base.GraphicsDeviceManager.ChangeDevice(settings);\r
1205                         }\r
1206                         catch (DeviceCreationException e)\r
1207                         {\r
1208                                 Trace.TraceError(e.ToString());\r
1209                                 MessageBox.Show(e.Message + e.ToString(), "DTXMania failed to boot: DirectX9 Error", MessageBoxButtons.OK, MessageBoxIcon.Error);\r
1210                                 Environment.Exit(-1);\r
1211                         }\r
1212 \r
1213                         base.IsFixedTimeStep = false;\r
1214                         base.Window.ClientSize = new Size(ConfigIni.nウインドウwidth, ConfigIni.nウインドウheight);   // #23510 2010.10.31 yyagi: to recover window size. width and height are able to get from Config.ini.\r
1215                         base.InactiveSleepTime = TimeSpan.FromMilliseconds((float)(ConfigIni.n非フォーカス時スリープms));    // #23568 2010.11.3 yyagi: to support valiable sleep value when !IsActive\r
1216                                                                                                                                                                                                                                 // #23568 2010.11.4 ikanick changed ( 1 -> ConfigIni )\r
1217                         //---------------------\r
1218                         #endregion\r
1219 \r
1220                         DTX = null;\r
1221 \r
1222                         #region [ Skin の初期化 ]\r
1223                         //---------------------\r
1224                         Trace.TraceInformation( "スキンの初期化を行います。" );\r
1225                         Trace.Indent();\r
1226                         try\r
1227                         {\r
1228                                 Skin = new CSkin();\r
1229                                 Trace.TraceInformation( "スキンの初期化を完了しました。" );\r
1230                         }\r
1231                         catch\r
1232                         {\r
1233                                 Trace.TraceInformation( "スキンの初期化に失敗しました。" );\r
1234                                 throw;\r
1235                         }\r
1236                         finally\r
1237                         {\r
1238                                 Trace.Unindent();\r
1239                         }\r
1240                         //---------------------\r
1241                         #endregion\r
1242                         #region [ Timer の初期化 ]\r
1243                         //---------------------\r
1244                         Trace.TraceInformation( "タイマの初期化を行います。" );\r
1245                         Trace.Indent();\r
1246                         try\r
1247                         {\r
1248                                 Timer = new CTimer( CTimer.E種別.MultiMedia );\r
1249                                 Trace.TraceInformation( "タイマの初期化を完了しました。" );\r
1250                         }\r
1251                         finally\r
1252                         {\r
1253                                 Trace.Unindent();\r
1254                         }\r
1255                         //---------------------\r
1256                         #endregion\r
1257                         #region [ FPS カウンタの初期化 ]\r
1258                         //---------------------\r
1259                         Trace.TraceInformation( "FPSカウンタの初期化を行います。" );\r
1260                         Trace.Indent();\r
1261                         try\r
1262                         {\r
1263                                 FPS = new CFPS();\r
1264                                 Trace.TraceInformation( "FPSカウンタを生成しました。" );\r
1265                         }\r
1266                         finally\r
1267                         {\r
1268                                 Trace.Unindent();\r
1269                         }\r
1270                         //---------------------\r
1271                         #endregion\r
1272                         #region [ act文字コンソールの初期化 ]\r
1273                         //---------------------\r
1274                         Trace.TraceInformation( "文字コンソールの初期化を行います。" );\r
1275                         Trace.Indent();\r
1276                         try\r
1277                         {\r
1278                                 act文字コンソール = new C文字コンソール();\r
1279                                 Trace.TraceInformation( "文字コンソールを生成しました。" );\r
1280                                 act文字コンソール.On活性化();\r
1281                                 Trace.TraceInformation( "文字コンソールを活性化しました。" );\r
1282                                 Trace.TraceInformation( "文字コンソールの初期化を完了しました。" );\r
1283                         }\r
1284                         catch( Exception exception )\r
1285                         {\r
1286                                 Trace.TraceError( exception.Message );\r
1287                                 Trace.TraceError( "文字コンソールの初期化に失敗しました。" );\r
1288                         }\r
1289                         finally\r
1290                         {\r
1291                                 Trace.Unindent();\r
1292                         }\r
1293                         //---------------------\r
1294                         #endregion\r
1295                         #region [ Input管理 の初期化 ]\r
1296                         //---------------------\r
1297                         Trace.TraceInformation( "DirectInput, MIDI入力の初期化を行います。" );\r
1298                         Trace.Indent();\r
1299                         try\r
1300                         {\r
1301                                 Input管理 = new CInput管理( base.Window.Handle );\r
1302                                 foreach( IInputDevice device in Input管理.list入力デバイス )\r
1303                                 {\r
1304                                         if( ( device.e入力デバイス種別 == E入力デバイス種別.Joystick ) && !ConfigIni.dicJoystick.ContainsValue( device.GUID ) )\r
1305                                         {\r
1306                                                 int key = 0;\r
1307                                                 while( ConfigIni.dicJoystick.ContainsKey( key ) )\r
1308                                                 {\r
1309                                                         key++;\r
1310                                                 }\r
1311                                                 ConfigIni.dicJoystick.Add( key, device.GUID );\r
1312                                         }\r
1313                                 }\r
1314                                 foreach( IInputDevice device2 in Input管理.list入力デバイス )\r
1315                                 {\r
1316                                         if( device2.e入力デバイス種別 == E入力デバイス種別.Joystick )\r
1317                                         {\r
1318                                                 foreach( KeyValuePair<int, string> pair in ConfigIni.dicJoystick )\r
1319                                                 {\r
1320                                                         if( device2.GUID.Equals( pair.Value ) )\r
1321                                                         {\r
1322                                                                 ( (CInputJoystick) device2 ).SetID( pair.Key );\r
1323                                                                 break;\r
1324                                                         }\r
1325                                                 }\r
1326                                                 continue;\r
1327                                         }\r
1328                                 }\r
1329                                 Trace.TraceInformation( "DirectInput の初期化を完了しました。" );\r
1330                         }\r
1331                         catch( Exception exception2 )\r
1332                         {\r
1333                                 Trace.TraceError( exception2.Message );\r
1334                                 Trace.TraceError( "DirectInput, MIDI入力の初期化に失敗しました。" );\r
1335                                 throw;\r
1336                         }\r
1337                         finally\r
1338                         {\r
1339                                 Trace.Unindent();\r
1340                         }\r
1341                         //---------------------\r
1342                         #endregion\r
1343                         #region [ Pad の初期化 ]\r
1344                         //---------------------\r
1345                         Trace.TraceInformation( "パッドの初期化を行います。" );\r
1346                         Trace.Indent();\r
1347                         try\r
1348                         {\r
1349                                 Pad = new CPad( ConfigIni, Input管理 );\r
1350                                 Trace.TraceInformation( "パッドの初期化を完了しました。" );\r
1351                         }\r
1352                         catch( Exception exception3 )\r
1353                         {\r
1354                                 Trace.TraceError( exception3.Message );\r
1355                                 Trace.TraceError( "パッドの初期化に失敗しました。" );\r
1356                         }\r
1357                         finally\r
1358                         {\r
1359                                 Trace.Unindent();\r
1360                         }\r
1361                         //---------------------\r
1362                         #endregion\r
1363                         #region [ Sound管理 の初期化 ]\r
1364                         //---------------------\r
1365                         Trace.TraceInformation( "DirectSound の初期化を行います。" );\r
1366                         Trace.Indent();\r
1367                         try\r
1368                         {\r
1369                                 Sound管理 = new CSound管理( base.Window.Handle );\r
1370                                 Trace.TraceInformation( "DirectSound の初期化を完了しました。" );\r
1371                         }\r
1372                         catch\r
1373                         {\r
1374                                 Trace.TraceError( "DirectSound の初期化に失敗しました。" );\r
1375                                 throw;\r
1376                         }\r
1377                         finally\r
1378                         {\r
1379                                 Trace.Unindent();\r
1380                         }\r
1381                         //---------------------\r
1382                         #endregion\r
1383                         #region [ Songs管理 の初期化 ]\r
1384                         //---------------------\r
1385                         Trace.TraceInformation( "曲リストの初期化を行います。" );\r
1386                         Trace.Indent();\r
1387                         try\r
1388                         {\r
1389                                 Songs管理 = new CSongs管理();\r
1390                                 Trace.TraceInformation( "曲リストの初期化を完了しました。" );\r
1391                         }\r
1392                         catch( Exception exception4 )\r
1393                         {\r
1394                                 Trace.TraceError( exception4.Message );\r
1395                                 Trace.TraceError( "曲リストの初期化に失敗しました。" );\r
1396                         }\r
1397                         finally\r
1398                         {\r
1399                                 Trace.Unindent();\r
1400                         }\r
1401                         //---------------------\r
1402                         #endregion\r
1403                         #region [ CAvi の初期化 ]\r
1404                         //---------------------\r
1405                         CAvi.t初期化();\r
1406                         //---------------------\r
1407                         #endregion\r
1408                         #region [ Random の初期化 ]\r
1409                         //---------------------\r
1410                         Random = new Random( (int) Timer.nシステム時刻 );\r
1411                         //---------------------\r
1412                         #endregion\r
1413                         #region [ ステージの初期化 ]\r
1414                         //---------------------\r
1415                         r現在のステージ = null;\r
1416                         r直前のステージ = null;\r
1417                         stage起動 = new CStage起動();\r
1418                         stageタイトル = new CStageタイトル();\r
1419                         stageオプション = new CStageオプション();\r
1420                         stageコンフィグ = new CStageコンフィグ();\r
1421                         stage選曲 = new CStage選曲();\r
1422                         stage曲読み込み = new CStage曲読み込み();\r
1423                         stage演奏ドラム画面 = new CStage演奏ドラム画面();\r
1424                         stage演奏ギター画面 = new CStage演奏ギター画面();\r
1425                         stage結果 = new CStage結果();\r
1426                         stage終了 = new CStage終了();\r
1427                         this.listトップレベルActivities = new List<CActivity>();\r
1428                         this.listトップレベルActivities.Add( act文字コンソール );\r
1429                         this.listトップレベルActivities.Add( stage起動 );\r
1430                         this.listトップレベルActivities.Add( stageタイトル );\r
1431                         this.listトップレベルActivities.Add( stageオプション );\r
1432                         this.listトップレベルActivities.Add( stageコンフィグ );\r
1433                         this.listトップレベルActivities.Add( stage選曲 );\r
1434                         this.listトップレベルActivities.Add( stage曲読み込み );\r
1435                         this.listトップレベルActivities.Add( stage演奏ドラム画面 );\r
1436                         this.listトップレベルActivities.Add( stage演奏ギター画面 );\r
1437                         this.listトップレベルActivities.Add( stage結果 );\r
1438                         this.listトップレベルActivities.Add( stage終了 );\r
1439                         //---------------------\r
1440                         #endregion\r
1441                         #region [ プラグインの検索と生成 ]\r
1442                         //---------------------\r
1443                         PluginHost = new CPluginHost();\r
1444 \r
1445                         Trace.TraceInformation( "プラグインの検索と生成を行います。" );\r
1446                         Trace.Indent();\r
1447                         try\r
1448                         {\r
1449                                 this.tプラグイン検索と生成();\r
1450                                 Trace.TraceInformation( "プラグインの検索と生成を完了しました。" );\r
1451                         }\r
1452                         finally\r
1453                         {\r
1454                                 Trace.Unindent();\r
1455                         }\r
1456                         //---------------------\r
1457                         #endregion\r
1458                         #region [ プラグインの初期化 ]\r
1459                         //---------------------\r
1460                         if( this.listプラグイン != null && this.listプラグイン.Count > 0 )\r
1461                         {\r
1462                                 Trace.TraceInformation( "プラグインの初期化を行います。" );\r
1463                                 Trace.Indent();\r
1464                                 try\r
1465                                 {\r
1466                                         foreach( STPlugin st in this.listプラグイン )\r
1467                                         {\r
1468                                                 Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
1469                                                 st.plugin.On初期化( this.PluginHost );\r
1470                                                 st.plugin.OnManagedリソースの作成();\r
1471                                                 st.plugin.OnUnmanagedリソースの作成();\r
1472                                                 Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1473                                         }\r
1474                                         Trace.TraceInformation( "すべてのプラグインの初期化を完了しました。" );\r
1475                                 }\r
1476                                 catch\r
1477                                 {\r
1478                                         Trace.TraceError( "プラグインのどれかの初期化に失敗しました。" );\r
1479                                         throw;\r
1480                                 }\r
1481                                 finally\r
1482                                 {\r
1483                                         Trace.Unindent();\r
1484                                 }\r
1485                         }\r
1486 \r
1487                         //---------------------\r
1488                         #endregion\r
1489 \r
1490                         Trace.TraceInformation( "アプリケーションの初期化を完了しました。" );\r
1491 \r
1492                         #region [ 最初のステージの起動 ]\r
1493                         //---------------------\r
1494                         Trace.TraceInformation( "----------------------" );\r
1495                         Trace.TraceInformation( "■ 起動" );\r
1496 \r
1497                         r現在のステージ = stage起動;\r
1498                         r現在のステージ.On活性化();\r
1499                         //---------------------\r
1500                         #endregion\r
1501                 }\r
1502                 private void t終了処理()\r
1503                 {\r
1504                         if( !this.b終了処理完了済み )\r
1505                         {\r
1506                                 Trace.TraceInformation( "----------------------" );\r
1507                                 Trace.TraceInformation( "■ アプリケーションの終了" );\r
1508                                 #region [ 現在のステージの終了処理 ]\r
1509                                 //---------------------\r
1510                                 if (r現在のステージ != null)\r
1511                                 {\r
1512                                         Trace.TraceInformation( "現在のステージを終了します。" );\r
1513                                         Trace.Indent();\r
1514                                         try\r
1515                                         {\r
1516                                                 r現在のステージ.On非活性化();\r
1517                                                 Trace.TraceInformation( "現在のステージの終了処理を完了しました。" );\r
1518                                         }\r
1519                                         finally\r
1520                                         {\r
1521                                                 Trace.Unindent();\r
1522                                         }\r
1523                                 }\r
1524                                 //---------------------\r
1525                                 #endregion\r
1526                                 #region [ プラグインの終了処理 ]\r
1527                                 //---------------------\r
1528                                 if (this.listプラグイン != null && this.listプラグイン.Count > 0)\r
1529                                 {\r
1530                                         Trace.TraceInformation( "すべてのプラグインを終了します。" );\r
1531                                         Trace.Indent();\r
1532                                         try\r
1533                                         {\r
1534                                                 foreach( STPlugin st in this.listプラグイン )\r
1535                                                 {\r
1536                                                         Directory.SetCurrentDirectory( st.strプラグインフォルダ );\r
1537                                                         st.plugin.OnUnmanagedリソースの解放();\r
1538                                                         st.plugin.OnManagedリソースの解放();\r
1539                                                         st.plugin.On終了();\r
1540                                                         Directory.SetCurrentDirectory( CDTXMania.strEXEのあるフォルダ );\r
1541                                                 }\r
1542                                                 PluginHost = null;\r
1543                                                 Trace.TraceInformation( "すべてのプラグインの終了処理を完了しました。" );\r
1544                                         }\r
1545                                         finally\r
1546                                         {\r
1547                                                 Trace.Unindent();\r
1548                                         }\r
1549                                 }\r
1550                                 //---------------------\r
1551                                 #endregion\r
1552                                 #region [ 曲リストの終了処理 ]\r
1553                                 //---------------------\r
1554                                 if (Songs管理 != null)\r
1555                                 {\r
1556                                         Trace.TraceInformation( "曲リストの終了処理を行います。" );\r
1557                                         Trace.Indent();\r
1558                                         try\r
1559                                         {\r
1560                                                 Songs管理 = null;\r
1561                                                 Trace.TraceInformation( "曲リストの終了処理を完了しました。" );\r
1562                                         }\r
1563                                         catch( Exception exception )\r
1564                                         {\r
1565                                                 Trace.TraceError( exception.Message );\r
1566                                                 Trace.TraceError( "曲リストの終了処理に失敗しました。" );\r
1567                                         }\r
1568                                         finally\r
1569                                         {\r
1570                                                 Trace.Unindent();\r
1571                                         }\r
1572                                 }\r
1573                                 CAvi.t終了();\r
1574                                 //---------------------\r
1575                                 #endregion\r
1576                                 #region [ スキンの終了処理 ]\r
1577                                 //---------------------\r
1578                                 if (Skin != null)\r
1579                                 {\r
1580                                         Trace.TraceInformation( "スキンの終了処理を行います。" );\r
1581                                         Trace.Indent();\r
1582                                         try\r
1583                                         {\r
1584                                                 Skin.Dispose();\r
1585                                                 Skin = null;\r
1586                                                 Trace.TraceInformation( "スキンの終了処理を完了しました。" );\r
1587                                         }\r
1588                                         catch( Exception exception2 )\r
1589                                         {\r
1590                                                 Trace.TraceError( exception2.Message );\r
1591                                                 Trace.TraceError( "スキンの終了処理に失敗しました。" );\r
1592                                         }\r
1593                                         finally\r
1594                                         {\r
1595                                                 Trace.Unindent();\r
1596                                         }\r
1597                                 }\r
1598                                 //---------------------\r
1599                                 #endregion\r
1600                                 #region [ DirectSoundの終了処理 ]\r
1601                                 //---------------------\r
1602                                 if (Sound管理 != null)\r
1603                                 {\r
1604                                         Trace.TraceInformation( "DirectSound の終了処理を行います。" );\r
1605                                         Trace.Indent();\r
1606                                         try\r
1607                                         {\r
1608                                                 Sound管理.Dispose();\r
1609                                                 Sound管理 = null;\r
1610                                                 Trace.TraceInformation( "DirectSound の終了処理を完了しました。" );\r
1611                                         }\r
1612                                         catch( Exception exception3 )\r
1613                                         {\r
1614                                                 Trace.TraceError( exception3.Message );\r
1615                                                 Trace.TraceError( "DirectSound の終了処理に失敗しました。" );\r
1616                                         }\r
1617                                         finally\r
1618                                         {\r
1619                                                 Trace.Unindent();\r
1620                                         }\r
1621                                 }\r
1622                                 //---------------------\r
1623                                 #endregion\r
1624                                 #region [ パッドの終了処理 ]\r
1625                                 //---------------------\r
1626                                 if (Pad != null)\r
1627                                 {\r
1628                                         Trace.TraceInformation( "パッドの終了処理を行います。" );\r
1629                                         Trace.Indent();\r
1630                                         try\r
1631                                         {\r
1632                                                 Pad = null;\r
1633                                                 Trace.TraceInformation( "パッドの終了処理を完了しました。" );\r
1634                                         }\r
1635                                         catch( Exception exception4 )\r
1636                                         {\r
1637                                                 Trace.TraceError( exception4.Message );\r
1638                                                 Trace.TraceError( "パッドの終了処理に失敗しました。" );\r
1639                                         }\r
1640                                         finally\r
1641                                         {\r
1642                                                 Trace.Unindent();\r
1643                                         }\r
1644                                 }\r
1645                                 //---------------------\r
1646                                 #endregion\r
1647                                 #region [ DirectInput, MIDI入力の終了処理 ]\r
1648                                 //---------------------\r
1649                                 if (Input管理 != null)\r
1650                                 {\r
1651                                         Trace.TraceInformation( "DirectInput, MIDI入力の終了処理を行います。" );\r
1652                                         Trace.Indent();\r
1653                                         try\r
1654                                         {\r
1655                                                 Input管理.Dispose();\r
1656                                                 Input管理 = null;\r
1657                                                 Trace.TraceInformation( "DirectInput, MIDI入力の終了処理を完了しました。" );\r
1658                                         }\r
1659                                         catch( Exception exception5 )\r
1660                                         {\r
1661                                                 Trace.TraceError( exception5.Message );\r
1662                                                 Trace.TraceError( "DirectInput, MIDI入力の終了処理に失敗しました。" );\r
1663                                         }\r
1664                                         finally\r
1665                                         {\r
1666                                                 Trace.Unindent();\r
1667                                         }\r
1668                                 }\r
1669                                 //---------------------\r
1670                                 #endregion\r
1671                                 #region [ 文字コンソールの終了処理 ]\r
1672                                 //---------------------\r
1673                                 if (act文字コンソール != null)\r
1674                                 {\r
1675                                         Trace.TraceInformation( "文字コンソールの終了処理を行います。" );\r
1676                                         Trace.Indent();\r
1677                                         try\r
1678                                         {\r
1679                                                 act文字コンソール.On非活性化();\r
1680                                                 act文字コンソール = null;\r
1681                                                 Trace.TraceInformation( "文字コンソールの終了処理を完了しました。" );\r
1682                                         }\r
1683                                         catch( Exception exception6 )\r
1684                                         {\r
1685                                                 Trace.TraceError( exception6.Message );\r
1686                                                 Trace.TraceError( "文字コンソールの終了処理に失敗しました。" );\r
1687                                         }\r
1688                                         finally\r
1689                                         {\r
1690                                                 Trace.Unindent();\r
1691                                         }\r
1692                                 }\r
1693                                 //---------------------\r
1694                                 #endregion\r
1695                                 #region [ FPSカウンタの終了処理 ]\r
1696                                 //---------------------\r
1697                                 Trace.TraceInformation("FPSカウンタの終了処理を行います。");\r
1698                                 Trace.Indent();\r
1699                                 try\r
1700                                 {\r
1701                                         if( FPS != null )\r
1702                                         {\r
1703                                                 FPS = null;\r
1704                                         }\r
1705                                         Trace.TraceInformation( "FPSカウンタの終了処理を完了しました。" );\r
1706                                 }\r
1707                                 finally\r
1708                                 {\r
1709                                         Trace.Unindent();\r
1710                                 }\r
1711                                 //---------------------\r
1712                                 #endregion\r
1713                                 #region [ タイマの終了処理 ]\r
1714                                 //---------------------\r
1715                                 Trace.TraceInformation("タイマの終了処理を行います。");\r
1716                                 Trace.Indent();\r
1717                                 try\r
1718                                 {\r
1719                                         if( Timer != null )\r
1720                                         {\r
1721                                                 Timer.Dispose();\r
1722                                                 Timer = null;\r
1723                                                 Trace.TraceInformation( "タイマの終了処理を完了しました。" );\r
1724                                         }\r
1725                                         else\r
1726                                         {\r
1727                                                 Trace.TraceInformation( "タイマは使用されていません。" );\r
1728                                         }\r
1729                                 }\r
1730                                 finally\r
1731                                 {\r
1732                                         Trace.Unindent();\r
1733                                 }\r
1734                                 //---------------------\r
1735                                 #endregion\r
1736                                 #region [ Config.iniの出力 ]\r
1737                                 //---------------------\r
1738                                 Trace.TraceInformation("Config.ini を出力します。");\r
1739                                 string str = strEXEのあるフォルダ + "Config.ini";\r
1740                                 Trace.Indent();\r
1741                                 try\r
1742                                 {\r
1743                                         ConfigIni.t書き出し( str );\r
1744                                         Trace.TraceInformation( "保存しました。({0})", new object[] { str } );\r
1745                                 }\r
1746                                 catch( Exception e )\r
1747                                 {\r
1748                                         Trace.TraceError( e.Message );\r
1749                                         Trace.TraceError( "Config.ini の出力に失敗しました。({0})", new object[] { str } );\r
1750                                 }\r
1751                                 finally\r
1752                                 {\r
1753                                         Trace.Unindent();\r
1754                                 }\r
1755                                 //---------------------\r
1756                                 #endregion\r
1757                                 Trace.TraceInformation("アプリケーションの終了処理を完了しました。");\r
1758 \r
1759 \r
1760                                 this.b終了処理完了済み = true;\r
1761                         }\r
1762                 }\r
1763                 private void Window_ApplicationActivated( object sender, EventArgs e )\r
1764                 {\r
1765                         this.bApplicationActive = true;\r
1766                 }\r
1767                 private void Window_ApplicationDeactivated( object sender, EventArgs e )\r
1768                 {\r
1769                         this.bApplicationActive = false;\r
1770                 }\r
1771                 private void Window_KeyDown( object sender, KeyEventArgs e )\r
1772                 {\r
1773                         if (e.KeyCode == Keys.Menu)\r
1774                         {\r
1775                                 e.Handled = true;\r
1776                                 e.SuppressKeyPress = true;\r
1777                         }\r
1778                         else if ((e.KeyCode == Keys.Return) && e.Alt)\r
1779                         {\r
1780                                 if (ConfigIni != null)\r
1781                                 {\r
1782                                         ConfigIni.bウィンドウモード = !ConfigIni.bウィンドウモード;\r
1783                                         this.t全画面・ウィンドウモード切り替え();\r
1784                                 }\r
1785                                 e.Handled = true;\r
1786                                 e.SuppressKeyPress = true;\r
1787 /*\r
1788  * while (Input管理.Keyboard.bキーが押されている(0x75))\r
1789                                 {\r
1790                                         Trace.TraceInformation("Enterが押されている");\r
1791                                         Thread.Sleep(100);\r
1792                                         if (Input管理.Keyboard.bキーが離された(0x75))\r
1793                                         {\r
1794                                                 Trace.TraceInformation("Enterが離された");\r
1795                                                 break;\r
1796                                         }\r
1797                                 }\r
1798 */\r
1799                         }\r
1800                 }\r
1801                 private CScoreIni tScoreIniへBGMAdjustとHistoryとPlayCountを更新(string str新ヒストリ行)\r
1802                 {\r
1803                         bool flag;\r
1804                         bool flag2;\r
1805                         bool flag3;\r
1806                         string str = DTX.strファイル名の絶対パス + ".score.ini";\r
1807                         CScoreIni ini = new CScoreIni( str );\r
1808                         if( !File.Exists( str ) )\r
1809                         {\r
1810                                 ini.stファイル.Title = DTX.TITLE;\r
1811                                 ini.stファイル.Name = DTX.strファイル名;\r
1812                                 ini.stファイル.Hash = CScoreIni.tファイルのMD5を求めて返す( DTX.strファイル名の絶対パス );\r
1813                                 for( int i = 0; i < 6; i++ )\r
1814                                 {\r
1815                                         ini.stセクション[ i ].nPerfectになる範囲ms = nPerfect範囲ms;\r
1816                                         ini.stセクション[ i ].nGreatになる範囲ms = nGreat範囲ms;\r
1817                                         ini.stセクション[ i ].nGoodになる範囲ms = nGood範囲ms;\r
1818                                         ini.stセクション[ i ].nPoorになる範囲ms = nPoor範囲ms;\r
1819                                 }\r
1820                         }\r
1821                         ini.stファイル.BGMAdjust = DTX.nBGMAdjust;\r
1822                         CScoreIni.t更新条件を取得する( out flag, out flag2, out flag3 );\r
1823                         if( ( flag || flag2 ) || flag3 )\r
1824                         {\r
1825                                 if( flag )\r
1826                                 {\r
1827                                         ini.stファイル.PlayCountDrums++;\r
1828                                 }\r
1829                                 if( flag2 )\r
1830                                 {\r
1831                                         ini.stファイル.PlayCountGuitar++;\r
1832                                 }\r
1833                                 if( flag3 )\r
1834                                 {\r
1835                                         ini.stファイル.PlayCountBass++;\r
1836                                 }\r
1837                                 ini.tヒストリを追加する( str新ヒストリ行 );\r
1838                                 if( !bコンパクトモード )\r
1839                                 {\r
1840                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Drums = ini.stファイル.PlayCountDrums;\r
1841                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Guitar = ini.stファイル.PlayCountGuitar;\r
1842                                         stage選曲.r現在選択中のスコア.譜面情報.演奏回数.Bass = ini.stファイル.PlayCountBass;\r
1843                                         for( int j = 0; j < ini.stファイル.History.Length; j++ )\r
1844                                         {\r
1845                                                 stage選曲.r現在選択中のスコア.譜面情報.演奏履歴[ j ] = ini.stファイル.History[ j ];\r
1846                                         }\r
1847                                 }\r
1848                         }\r
1849                         if( ConfigIni.bScoreIniを出力する )\r
1850                         {\r
1851                                 ini.t書き出し( str );\r
1852                         }\r
1853 \r
1854                         return ini;\r
1855                 }\r
1856                 private void tガベージコレクションを実行する()\r
1857                 {\r
1858                         GC.Collect();\r
1859                         GC.WaitForPendingFinalizers();\r
1860                         GC.Collect();\r
1861                         GC.WaitForPendingFinalizers();\r
1862                 }\r
1863                 private void tプラグイン検索と生成()\r
1864                 {\r
1865                         this.listプラグイン = new List<STPlugin>();\r
1866 \r
1867                         string strIPluginActivityの名前 = typeof( IPluginActivity ).FullName;\r
1868                         string strプラグインフォルダパス = strEXEのあるフォルダ + "Plugins\\";\r
1869 \r
1870                         this.t指定フォルダ内でのプラグイン検索と生成( strプラグインフォルダパス, strIPluginActivityの名前 );\r
1871 \r
1872                         if( this.listプラグイン.Count > 0 )\r
1873                                 Trace.TraceInformation( this.listプラグイン.Count + " 個のプラグインを読み込みました。" );\r
1874                 }\r
1875                 private void t指定フォルダ内でのプラグイン検索と生成( string strプラグインフォルダパス, string strプラグイン型名 )\r
1876                 {\r
1877                         // 指定されたパスが存在しないとエラー\r
1878                         if( !Directory.Exists( strプラグインフォルダパス ) )\r
1879                         {\r
1880                                 Trace.TraceWarning( "プラグインフォルダが存在しません。(" + strプラグインフォルダパス + ")" );\r
1881                                 return;\r
1882                         }\r
1883 \r
1884                         // (1) すべての *.dll について…\r
1885                         string[] strDLLs = System.IO.Directory.GetFiles( strプラグインフォルダパス, "*.dll" );\r
1886                         foreach( string dllName in strDLLs )\r
1887                         {\r
1888                                 try\r
1889                                 {\r
1890                                         // (1-1) dll をアセンブリとして読み込む。\r
1891                                         System.Reflection.Assembly asm = System.Reflection.Assembly.LoadFrom( dllName );\r
1892 \r
1893                                         // (1-2) アセンブリ内のすべての型について、プラグインとして有効か調べる\r
1894                                         foreach( Type t in asm.GetTypes() )\r
1895                                         {\r
1896                                                 //  (1-3) ↓クラスであり↓Publicであり↓抽象クラスでなく↓IPlugin型のインスタンスが作れる 型を持っていれば有効\r
1897                                                 if( t.IsClass && t.IsPublic && !t.IsAbstract && t.GetInterface( strプラグイン型名 ) != null )\r
1898                                                 {\r
1899                                                         // (1-4) クラス名からインスタンスを作成する\r
1900                                                         var st = new STPlugin() {\r
1901                                                                 plugin = (IPluginActivity) asm.CreateInstance( t.FullName ),\r
1902                                                                 strプラグインフォルダ = Path.GetDirectoryName( dllName ),\r
1903                                                                 strアセンブリ簡易名 = asm.GetName().Name,\r
1904                                                                 Version = asm.GetName().Version,\r
1905                                                         };\r
1906 \r
1907                                                         // (1-5) プラグインリストへ登録\r
1908                                                         this.listプラグイン.Add( st );\r
1909                                                         Trace.TraceInformation( "プラグイン {0} ({1}, {2}, {3}) を読み込みました。", t.FullName, Path.GetFileName( dllName ), st.strアセンブリ簡易名, st.Version.ToString() );\r
1910                                                 }\r
1911                                         }\r
1912                                 }\r
1913                                 catch\r
1914                                 {\r
1915                                         Trace.TraceInformation( dllName + " からプラグインを生成することに失敗しました。スキップします。" );\r
1916                                 }\r
1917                         }\r
1918 \r
1919                         // (2) サブフォルダがあれば再帰する\r
1920                         string[] strDirs = Directory.GetDirectories( strプラグインフォルダパス, "*" );\r
1921                         foreach( string dir in strDirs )\r
1922                                 this.t指定フォルダ内でのプラグイン検索と生成( dir + "\\", strプラグイン型名 );\r
1923                 }\r
1924                 //-----------------\r
1925                 private void Window_MouseDoubleClick( object sender, MouseEventArgs e)  // #23510 2010.11.13 yyagi: to go full screen mode\r
1926                 {\r
1927                         ConfigIni.bウィンドウモード = false;\r
1928                         this.t全画面・ウィンドウモード切り替え();\r
1929                 }\r
1930                 private void Window_ResizeEnd(object sender, EventArgs e)                               // #23510 2010.11.20 yyagi: to get resized window size\r
1931                 {\r
1932                         ConfigIni.nウインドウwidth = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Width : currentClientSize.Width;       // #23510 2010.10.31 yyagi add\r
1933                         ConfigIni.nウインドウheight = (ConfigIni.bウィンドウモード) ? base.Window.ClientSize.Height : currentClientSize.Height;\r
1934                 }\r
1935                 #endregion\r
1936         }\r
1937 }\r