2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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24 #include "EnumsDC.h"
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28 namespace D3DCompiler
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31 /// Describes a shader-variable type.
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33 /// <unmanaged>D3D11_SHADER_TYPE_DESC</unmanaged>
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34 public value class ShaderTypeDescription : System::IEquatable<ShaderTypeDescription>
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37 ShaderVariableClass m_Class;
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38 ShaderVariableType m_Type;
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46 ShaderTypeDescription( const D3D11_SHADER_TYPE_DESC& native );
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50 /// Identifies the variable class as one of scalar, vector, matrix or object.
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52 property ShaderVariableClass Class
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54 ShaderVariableClass get();
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58 /// The variable type.
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60 property ShaderVariableType Type
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62 ShaderVariableType get();
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66 /// Number of rows in a matrix. Otherwise a numeric type returns 1, any other type returns 0.
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74 /// Number of columns in a matrix. Otherwise a numeric type returns 1, any other type returns 0.
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76 property int Columns
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82 /// Number of elements in an array; otherwise 0.
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84 property int Elements
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90 /// Number of members in the structure; otherwise 0.
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92 property int Members
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98 /// Offset, in bytes, between the start of the parent structure and this variable.
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100 property int Offset
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106 /// Tests for equality between two objects.
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108 /// <param name="left">The first value to compare.</param>
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109 /// <param name="right">The second value to compare.</param>
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110 /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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111 static bool operator == ( ShaderTypeDescription left, ShaderTypeDescription right );
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114 /// Tests for inequality between two objects.
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116 /// <param name="left">The first value to compare.</param>
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117 /// <param name="right">The second value to compare.</param>
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118 /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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119 static bool operator != ( ShaderTypeDescription left, ShaderTypeDescription right );
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122 /// Returns the hash code for this instance.
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124 /// <returns>A 32-bit signed integer hash code.</returns>
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125 virtual int GetHashCode() override;
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128 /// Returns a value that indicates whether the current instance is equal to a specified object.
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130 /// <param name="obj">Object to make the comparison with.</param>
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131 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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132 virtual bool Equals( System::Object^ obj ) override;
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135 /// Returns a value that indicates whether the current instance is equal to the specified object.
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137 /// <param name="other">Object to make the comparison with.</param>
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138 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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139 virtual bool Equals( ShaderTypeDescription other );
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142 /// Determines whether the specified object instances are considered equal.
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144 /// <param name="value1">The first value to compare.</param>
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145 /// <param name="value2">The second value to compare.</param>
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146 /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or
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147 /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
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148 static bool Equals( ShaderTypeDescription% value1, ShaderTypeDescription% value2 );
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