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SlimDXの改造後コード。(June2010を変更したもの。)
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / d3dcompiler / ShaderTypeDescriptionDC.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 #include "EnumsDC.h"\r
25 \r
26 namespace SlimDX\r
27 {\r
28         namespace D3DCompiler\r
29         {\r
30                 /// <summary>\r
31                 /// Describes a shader-variable type.\r
32                 /// </summary>\r
33                 /// <unmanaged>D3D11_SHADER_TYPE_DESC</unmanaged>\r
34                 public value class ShaderTypeDescription : System::IEquatable<ShaderTypeDescription>\r
35                 {\r
36                 private:\r
37                         ShaderVariableClass m_Class;\r
38                         ShaderVariableType m_Type;\r
39                         int m_Rows;\r
40                         int m_Columns;\r
41                         int m_Elements;\r
42                         int m_Members;\r
43                         int m_Offset;\r
44 \r
45                 internal:\r
46                         ShaderTypeDescription( const D3D11_SHADER_TYPE_DESC& native );\r
47                         \r
48                 public:\r
49                         /// <summary>\r
50                         /// Identifies the variable class as one of scalar, vector, matrix or object.\r
51                         /// </summary>\r
52                         property ShaderVariableClass Class\r
53                         {\r
54                                 ShaderVariableClass get();\r
55                         }\r
56                         \r
57                         /// <summary>\r
58                         /// The variable type.\r
59                         /// </summary>\r
60                         property ShaderVariableType Type\r
61                         {\r
62                                 ShaderVariableType get();\r
63                         }\r
64                         \r
65                         /// <summary>\r
66                         /// Number of rows in a matrix. Otherwise a numeric type returns 1, any other type returns 0.\r
67                         /// </summary>\r
68                         property int Rows\r
69                         {\r
70                                 int get();\r
71                         }\r
72                         \r
73                         /// <summary>\r
74                         /// Number of columns in a matrix. Otherwise a numeric type returns 1, any other type returns 0.\r
75                         /// </summary>\r
76                         property int Columns\r
77                         {\r
78                                 int get();\r
79                         }\r
80 \r
81                         /// <summary>\r
82                         /// Number of elements in an array; otherwise 0.\r
83                         /// </summary>\r
84                         property int Elements\r
85                         {\r
86                                 int get();\r
87                         }\r
88                         \r
89                         /// <summary>\r
90                         /// Number of members in the structure; otherwise 0.\r
91                         /// </summary>\r
92                         property int Members\r
93                         {\r
94                                 int get();\r
95                         }\r
96                         \r
97                         /// <summary>\r
98                         /// Offset, in bytes, between the start of the parent structure and this variable.\r
99                         /// </summary>\r
100                         property int Offset\r
101                         {\r
102                                 int get();\r
103                         }\r
104 \r
105                         /// <summary>\r
106                         /// Tests for equality between two objects.\r
107                         /// </summary>\r
108                         /// <param name="left">The first value to compare.</param>\r
109                         /// <param name="right">The second value to compare.</param>\r
110                         /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
111                         static bool operator == ( ShaderTypeDescription left, ShaderTypeDescription right );\r
112 \r
113                         /// <summary>\r
114                         /// Tests for inequality between two objects.\r
115                         /// </summary>\r
116                         /// <param name="left">The first value to compare.</param>\r
117                         /// <param name="right">The second value to compare.</param>\r
118                         /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
119                         static bool operator != ( ShaderTypeDescription left, ShaderTypeDescription right );\r
120 \r
121                         /// <summary>\r
122                         /// Returns the hash code for this instance.\r
123                         /// </summary>\r
124                         /// <returns>A 32-bit signed integer hash code.</returns>\r
125                         virtual int GetHashCode() override;\r
126 \r
127                         /// <summary>\r
128                         /// Returns a value that indicates whether the current instance is equal to a specified object. \r
129                         /// </summary>\r
130                         /// <param name="obj">Object to make the comparison with.</param>\r
131                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
132                         virtual bool Equals( System::Object^ obj ) override;\r
133 \r
134                         /// <summary>\r
135                         /// Returns a value that indicates whether the current instance is equal to the specified object. \r
136                         /// </summary>\r
137                         /// <param name="other">Object to make the comparison with.</param>\r
138                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
139                         virtual bool Equals( ShaderTypeDescription other );\r
140 \r
141                         /// <summary>\r
142                         /// Determines whether the specified object instances are considered equal. \r
143                         /// </summary>\r
144                         /// <param name="value1">The first value to compare.</param>\r
145                         /// <param name="value2">The second value to compare.</param>\r
146                         /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or \r
147                         /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>\r
148                         static bool Equals( ShaderTypeDescription% value1, ShaderTypeDescription% value2 );\r
149                 };\r
150         }\r
151 };