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#36897 [DTXC] MIDIインポート機能の呼び出し口を、ファイルメニュー内にも配置。
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / EffectVariable.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 #include "../ComObject.h"\r
25 \r
26 #include "Enums.h"\r
27 \r
28 namespace SlimDX\r
29 {\r
30         namespace Direct3D10\r
31         {\r
32                 ref class EffectConstantBuffer;\r
33                 ref class EffectMatrixVariable;\r
34                 ref class EffectResourceVariable;\r
35                 ref class EffectShaderVariable;\r
36                 ref class EffectScalarVariable;\r
37                 ref class EffectVectorVariable;\r
38                 ref class EffectStringVariable;\r
39                 value class EffectVariableDescription;\r
40                 \r
41                 public ref class EffectVariable\r
42                 {\r
43                 private:\r
44                         ID3D10EffectVariable* m_Pointer;\r
45                         \r
46                 internal:\r
47                         EffectVariable( ID3D10EffectVariable* pointer );\r
48 \r
49                 public:\r
50                         property EffectVariableDescription Description\r
51                         {\r
52                                 EffectVariableDescription get();\r
53                         }\r
54                         \r
55                         property bool IsValid\r
56                         {\r
57                                 bool get();\r
58                         }\r
59                         \r
60                         EffectVariable( System::IntPtr pointer );\r
61                         \r
62                         EffectVariable^ GetAnnotationByIndex( int index );\r
63                         EffectVariable^ GetAnnotationByName( System::String^ name );\r
64                         \r
65                         EffectVariable^ GetElement( int index );\r
66                         \r
67                         EffectVariable^ GetMemberByIndex( int index );\r
68                         EffectVariable^ GetMemberByName( System::String^ name );\r
69                         EffectVariable^ GetMemberBySemantic( System::String^ name );\r
70                         \r
71                         EffectConstantBuffer^ AsConstantBuffer();\r
72                         EffectMatrixVariable^ AsMatrix();\r
73                         EffectResourceVariable^ AsResource();\r
74                         EffectShaderVariable^ AsShader();\r
75                         EffectScalarVariable^ AsScalar();\r
76                         EffectVectorVariable^ AsVector();\r
77                         EffectStringVariable^ AsString();\r
78 \r
79                         /// <summary>\r
80                         /// Sets the value of the variable using raw bytes.\r
81                         /// </summary>\r
82                         /// <param name="count">The number of bytes to set.</param>\r
83                         /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>\r
84                         Result SetRawValue(DataStream^ data, int count);\r
85 \r
86                         /// <summary>\r
87                         /// Gets the value of the variable in raw bytes.\r
88                         /// </summary>\r
89                         /// <param name="count">The number of bytes to retrieve.</param>\r
90                         /// <returns>The raw data representing the value of the variable.</returns>\r
91                         DataStream^ GetRawValue(int count);\r
92                 };\r
93         }\r
94 };