3 * Copyright (c) 2007-2010 SlimDX Group
\r
5 * Permission is hereby granted, free of charge, to any person obtaining a copy
\r
6 * of this software and associated documentation files (the "Software"), to deal
\r
7 * in the Software without restriction, including without limitation the rights
\r
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
\r
9 * copies of the Software, and to permit persons to whom the Software is
\r
10 * furnished to do so, subject to the following conditions:
\r
12 * The above copyright notice and this permission notice shall be included in
\r
13 * all copies or substantial portions of the Software.
\r
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
\r
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
\r
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
\r
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
\r
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
\r
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
\r
26 #include "ShaderParameterDescription.h"
\r
28 using namespace System;
\r
32 namespace Direct3D10
\r
34 ShaderParameterDescription::ShaderParameterDescription( const D3D10_SIGNATURE_PARAMETER_DESC& description )
\r
36 m_SemanticName = gcnew System::String( description.SemanticName );
\r
37 m_SemanticIndex = description.SemanticIndex;
\r
38 m_Register = description.Register;
\r
39 m_SystemValueType = static_cast<D3DCompiler::SystemValueType>( description.SystemValueType );
\r
40 m_ComponentType = static_cast<D3DCompiler::RegisterComponentType>( description.ComponentType );
\r
41 m_Mask = static_cast<D3DCompiler::RegisterComponentMaskFlags>( description.Mask );
\r
42 m_ReadWriteMask = static_cast<D3DCompiler::RegisterComponentMaskFlags>( description.ReadWriteMask );
\r
45 System::String^ ShaderParameterDescription::SemanticName::get()
\r
47 return m_SemanticName;
\r
50 System::UInt32 ShaderParameterDescription::SemanticIndex::get()
\r
52 return m_SemanticIndex;
\r
55 System::UInt32 ShaderParameterDescription::Register::get()
\r
60 D3DCompiler::SystemValueType ShaderParameterDescription::SystemType::get()
\r
62 return m_SystemValueType;
\r
65 D3DCompiler::RegisterComponentType ShaderParameterDescription::ComponentType::get()
\r
67 return m_ComponentType;
\r
70 D3DCompiler::RegisterComponentMaskFlags ShaderParameterDescription::UsageMask::get()
\r
75 D3DCompiler::RegisterComponentMaskFlags ShaderParameterDescription::ReadWriteMask::get()
\r
77 return m_ReadWriteMask;
\r
80 bool ShaderParameterDescription::operator == ( ShaderParameterDescription left, ShaderParameterDescription right )
\r
82 return ShaderParameterDescription::Equals( left, right );
\r
85 bool ShaderParameterDescription::operator != ( ShaderParameterDescription left, ShaderParameterDescription right )
\r
87 return !ShaderParameterDescription::Equals( left, right );
\r
90 int ShaderParameterDescription::GetHashCode()
\r
92 return m_SemanticName->GetHashCode() + m_SemanticIndex.GetHashCode() + m_Register.GetHashCode() + m_SystemValueType.GetHashCode() + m_ComponentType.GetHashCode() + m_Mask.GetHashCode() + m_ReadWriteMask.GetHashCode();
\r
95 bool ShaderParameterDescription::Equals( Object^ value )
\r
97 if( value == nullptr )
\r
100 if( value->GetType() != GetType() )
\r
103 return Equals( safe_cast<ShaderParameterDescription>( value ) );
\r
106 bool ShaderParameterDescription::Equals( ShaderParameterDescription value )
\r
108 return ( m_SemanticName == value.m_SemanticName && m_SemanticIndex == value.m_SemanticIndex && m_Register == value.m_Register && m_SystemValueType == value.m_SystemValueType && m_ComponentType == value.m_ComponentType && m_Mask == value.m_Mask && m_ReadWriteMask == value.m_ReadWriteMask );
\r
111 bool ShaderParameterDescription::Equals( ShaderParameterDescription% value1, ShaderParameterDescription% value2 )
\r
113 return ( value1.m_SemanticName == value2.m_SemanticName && value1.m_SemanticIndex == value2.m_SemanticIndex && value1.m_Register == value2.m_Register && value1.m_SystemValueType == value2.m_SystemValueType && value1.m_ComponentType == value2.m_ComponentType && value1.m_Mask == value2.m_Mask && value1.m_ReadWriteMask == value2.m_ReadWriteMask );
\r