3 * Copyright (c) 2007-2010 SlimDX Group
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5 * Permission is hereby granted, free of charge, to any person obtaining a copy
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6 * of this software and associated documentation files (the "Software"), to deal
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7 * in the Software without restriction, including without limitation the rights
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8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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9 * copies of the Software, and to permit persons to whom the Software is
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10 * furnished to do so, subject to the following conditions:
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12 * The above copyright notice and this permission notice shall be included in
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13 * all copies or substantial portions of the Software.
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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26 #include "ShaderResourceViewDescription1.h"
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30 namespace Direct3D10_1
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32 ShaderResourceViewDescription1::ShaderResourceViewDescription1( const D3D10_SHADER_RESOURCE_VIEW_DESC1& native )
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34 Format = static_cast<DXGI::Format>( native.Format );
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35 Dimension = static_cast<ShaderResourceViewDimension1>( native.ViewDimension );
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38 case ShaderResourceViewDimension1::Buffer:
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39 ElementOffset = native.Buffer.ElementOffset;
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40 ElementWidth = native.Buffer.ElementWidth;
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43 case ShaderResourceViewDimension1::Texture1D:
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44 MipLevels = native.Texture1D.MipLevels;
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45 MostDetailedMip = native.Texture1D.MostDetailedMip;
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48 case ShaderResourceViewDimension1::Texture1DArray:
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49 ArraySize = native.Texture1DArray.ArraySize;
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50 FirstArraySlice = native.Texture1DArray.FirstArraySlice;
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51 MipLevels = native.Texture1DArray.MipLevels;
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52 MostDetailedMip = native.Texture1DArray.MostDetailedMip;
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55 case ShaderResourceViewDimension1::Texture2D:
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56 MipLevels = native.Texture2D.MipLevels;
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57 MostDetailedMip = native.Texture2D.MostDetailedMip;
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60 case ShaderResourceViewDimension1::Texture2DArray:
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61 ArraySize = native.Texture2DArray.ArraySize;
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62 FirstArraySlice = native.Texture2DArray.FirstArraySlice;
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63 MipLevels = native.Texture2DArray.MipLevels;
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64 MostDetailedMip = native.Texture2DArray.MostDetailedMip;
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67 case ShaderResourceViewDimension1::Texture2DMultisampled:
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68 // Nothing to do here.
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71 case ShaderResourceViewDimension1::Texture2DMultisampledArray:
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72 ArraySize = native.Texture2DMSArray.ArraySize;
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73 FirstArraySlice = native.Texture2DMSArray.FirstArraySlice;
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76 case ShaderResourceViewDimension1::Texture3D:
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77 MipLevels = native.Texture3D.MipLevels;
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78 MostDetailedMip = native.Texture3D.MostDetailedMip;
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81 case ShaderResourceViewDimension1::TextureCube:
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82 MipLevels = native.TextureCube.MipLevels;
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83 MostDetailedMip = native.TextureCube.MostDetailedMip;
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86 case ShaderResourceViewDimension1::TextureCubeArray:
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87 MostDetailedMip = native.TextureCubeArray.MostDetailedMip;
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88 MipLevels = native.TextureCubeArray.MipLevels;
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89 First2DArrayFace = native.TextureCubeArray.First2DArrayFace;
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90 CubeCount = native.TextureCubeArray.NumCubes;
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98 D3D10_SHADER_RESOURCE_VIEW_DESC1 ShaderResourceViewDescription1::CreateNativeVersion()
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100 D3D10_SHADER_RESOURCE_VIEW_DESC1 native;
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101 native.Format = static_cast<DXGI_FORMAT>( Format );
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102 native.ViewDimension = static_cast<D3D10_SRV_DIMENSION1>( Dimension );
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103 switch( Dimension )
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105 case ShaderResourceViewDimension1::Buffer:
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106 native.Buffer.ElementOffset = ElementOffset;
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107 native.Buffer.ElementWidth = ElementWidth;
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110 case ShaderResourceViewDimension1::Texture1D:
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111 native.Texture1D.MipLevels = MipLevels;
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112 native.Texture1D.MostDetailedMip = MostDetailedMip;
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115 case ShaderResourceViewDimension1::Texture1DArray:
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116 native.Texture1DArray.ArraySize = ArraySize;
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117 native.Texture1DArray.FirstArraySlice = FirstArraySlice;
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118 native.Texture1DArray.MipLevels = MipLevels;
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119 native.Texture1DArray.MostDetailedMip = MostDetailedMip;
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122 case ShaderResourceViewDimension1::Texture2D:
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123 native.Texture2D.MipLevels = MipLevels;
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124 native.Texture2D.MostDetailedMip = MostDetailedMip;
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127 case ShaderResourceViewDimension1::Texture2DArray:
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128 native.Texture2DArray.ArraySize = ArraySize;
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129 native.Texture2DArray.FirstArraySlice = FirstArraySlice;
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130 native.Texture2DArray.MipLevels = MipLevels;
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131 native.Texture2DArray.MostDetailedMip = MostDetailedMip;
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134 case ShaderResourceViewDimension1::Texture2DMultisampled:
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135 // Nothing to do here.
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138 case ShaderResourceViewDimension1::Texture2DMultisampledArray:
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139 native.Texture2DMSArray.ArraySize = ArraySize;
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140 native.Texture2DMSArray.FirstArraySlice = FirstArraySlice;
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143 case ShaderResourceViewDimension1::Texture3D:
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144 native.Texture3D.MipLevels = MipLevels;
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145 native.Texture3D.MostDetailedMip = MostDetailedMip;
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148 case ShaderResourceViewDimension1::TextureCube:
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149 native.TextureCube.MipLevels = MipLevels;
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150 native.TextureCube.MostDetailedMip = MostDetailedMip;
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153 case ShaderResourceViewDimension1::TextureCubeArray:
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154 native.TextureCubeArray.MostDetailedMip = MostDetailedMip;
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155 native.TextureCubeArray.MipLevels = MipLevels;
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156 native.TextureCubeArray.First2DArrayFace = First2DArrayFace;
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157 native.TextureCubeArray.NumCubes = CubeCount;
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