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#36897 [DTXC] MIDIインポート機能の呼び出し口を、ファイルメニュー内にも配置。
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d10 / ShaderResourceViewDescription1.cpp
1 #include "stdafx.h"\r
2 /*\r
3 * Copyright (c) 2007-2010 SlimDX Group\r
4\r
5 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
6 * of this software and associated documentation files (the "Software"), to deal\r
7 * in the Software without restriction, including without limitation the rights\r
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
9 * copies of the Software, and to permit persons to whom the Software is\r
10 * furnished to do so, subject to the following conditions:\r
11\r
12 * The above copyright notice and this permission notice shall be included in\r
13 * all copies or substantial portions of the Software.\r
14\r
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
21 * THE SOFTWARE.\r
22 */\r
23 \r
24 #include <d3d10.h>\r
25 \r
26 #include "ShaderResourceViewDescription1.h"\r
27 \r
28 namespace SlimDX\r
29 {\r
30 namespace Direct3D10_1\r
31 {\r
32         ShaderResourceViewDescription1::ShaderResourceViewDescription1( const D3D10_SHADER_RESOURCE_VIEW_DESC1& native )\r
33         {\r
34                 Format = static_cast<DXGI::Format>( native.Format );\r
35                 Dimension = static_cast<ShaderResourceViewDimension1>( native.ViewDimension );\r
36                 switch( Dimension )\r
37                 {\r
38                         case ShaderResourceViewDimension1::Buffer:\r
39                                 ElementOffset = native.Buffer.ElementOffset;\r
40                                 ElementWidth = native.Buffer.ElementWidth;\r
41                                 break;\r
42 \r
43                         case ShaderResourceViewDimension1::Texture1D:\r
44                                 MipLevels = native.Texture1D.MipLevels;\r
45                                 MostDetailedMip = native.Texture1D.MostDetailedMip;\r
46                                 break;\r
47 \r
48                         case ShaderResourceViewDimension1::Texture1DArray:\r
49                                 ArraySize = native.Texture1DArray.ArraySize;\r
50                                 FirstArraySlice = native.Texture1DArray.FirstArraySlice;\r
51                                 MipLevels = native.Texture1DArray.MipLevels;\r
52                                 MostDetailedMip = native.Texture1DArray.MostDetailedMip;\r
53                                 break;\r
54 \r
55                         case ShaderResourceViewDimension1::Texture2D:\r
56                                 MipLevels = native.Texture2D.MipLevels;\r
57                                 MostDetailedMip = native.Texture2D.MostDetailedMip;\r
58                                 break;\r
59 \r
60                         case ShaderResourceViewDimension1::Texture2DArray:\r
61                                 ArraySize = native.Texture2DArray.ArraySize;\r
62                                 FirstArraySlice = native.Texture2DArray.FirstArraySlice;\r
63                                 MipLevels = native.Texture2DArray.MipLevels;\r
64                                 MostDetailedMip = native.Texture2DArray.MostDetailedMip;\r
65                                 break;\r
66 \r
67                         case ShaderResourceViewDimension1::Texture2DMultisampled:\r
68                                 // Nothing to do here.\r
69                                 break;\r
70 \r
71                         case ShaderResourceViewDimension1::Texture2DMultisampledArray:\r
72                                 ArraySize = native.Texture2DMSArray.ArraySize;\r
73                                 FirstArraySlice = native.Texture2DMSArray.FirstArraySlice;\r
74                                 break;\r
75 \r
76                         case ShaderResourceViewDimension1::Texture3D:\r
77                                 MipLevels = native.Texture3D.MipLevels;\r
78                                 MostDetailedMip = native.Texture3D.MostDetailedMip;\r
79                                 break;\r
80 \r
81                         case ShaderResourceViewDimension1::TextureCube:\r
82                                 MipLevels = native.TextureCube.MipLevels;\r
83                                 MostDetailedMip = native.TextureCube.MostDetailedMip;\r
84                                 break;\r
85 \r
86                         case ShaderResourceViewDimension1::TextureCubeArray:\r
87                                 MostDetailedMip = native.TextureCubeArray.MostDetailedMip;\r
88                                 MipLevels = native.TextureCubeArray.MipLevels;\r
89                                 First2DArrayFace = native.TextureCubeArray.First2DArrayFace;\r
90                                 CubeCount = native.TextureCubeArray.NumCubes;\r
91                                 break;\r
92 \r
93                         default:\r
94                                 break;\r
95                 }\r
96         }\r
97         \r
98         D3D10_SHADER_RESOURCE_VIEW_DESC1 ShaderResourceViewDescription1::CreateNativeVersion()\r
99         {\r
100                 D3D10_SHADER_RESOURCE_VIEW_DESC1 native;\r
101                 native.Format = static_cast<DXGI_FORMAT>( Format );\r
102                 native.ViewDimension = static_cast<D3D10_SRV_DIMENSION1>( Dimension );\r
103                 switch( Dimension )\r
104                 {\r
105                         case ShaderResourceViewDimension1::Buffer:\r
106                                 native.Buffer.ElementOffset = ElementOffset;\r
107                                 native.Buffer.ElementWidth = ElementWidth;\r
108                                 break;\r
109 \r
110                         case ShaderResourceViewDimension1::Texture1D:\r
111                                 native.Texture1D.MipLevels = MipLevels;\r
112                                 native.Texture1D.MostDetailedMip = MostDetailedMip;\r
113                                 break;\r
114 \r
115                         case ShaderResourceViewDimension1::Texture1DArray:\r
116                                 native.Texture1DArray.ArraySize = ArraySize;\r
117                                 native.Texture1DArray.FirstArraySlice = FirstArraySlice;\r
118                                 native.Texture1DArray.MipLevels = MipLevels;\r
119                                 native.Texture1DArray.MostDetailedMip = MostDetailedMip;\r
120                                 break;\r
121 \r
122                         case ShaderResourceViewDimension1::Texture2D:\r
123                                 native.Texture2D.MipLevels = MipLevels;\r
124                                 native.Texture2D.MostDetailedMip = MostDetailedMip;\r
125                                 break;\r
126 \r
127                         case ShaderResourceViewDimension1::Texture2DArray:\r
128                                 native.Texture2DArray.ArraySize = ArraySize;\r
129                                 native.Texture2DArray.FirstArraySlice = FirstArraySlice;\r
130                                 native.Texture2DArray.MipLevels = MipLevels;\r
131                                 native.Texture2DArray.MostDetailedMip = MostDetailedMip;\r
132                                 break;\r
133 \r
134                         case ShaderResourceViewDimension1::Texture2DMultisampled:\r
135                                 // Nothing to do here.\r
136                                 break;\r
137 \r
138                         case ShaderResourceViewDimension1::Texture2DMultisampledArray:\r
139                                 native.Texture2DMSArray.ArraySize = ArraySize;\r
140                                 native.Texture2DMSArray.FirstArraySlice = FirstArraySlice;\r
141                                 break;\r
142 \r
143                         case ShaderResourceViewDimension1::Texture3D:\r
144                                 native.Texture3D.MipLevels = MipLevels;\r
145                                 native.Texture3D.MostDetailedMip = MostDetailedMip;\r
146                                 break;\r
147 \r
148                         case ShaderResourceViewDimension1::TextureCube:\r
149                                 native.TextureCube.MipLevels = MipLevels;\r
150                                 native.TextureCube.MostDetailedMip = MostDetailedMip;\r
151                                 break;\r
152 \r
153                         case ShaderResourceViewDimension1::TextureCubeArray:\r
154                                 native.TextureCubeArray.MostDetailedMip = MostDetailedMip;\r
155                                 native.TextureCubeArray.MipLevels = MipLevels;\r
156                                 native.TextureCubeArray.First2DArrayFace = First2DArrayFace;\r
157                                 native.TextureCubeArray.NumCubes = CubeCount;\r
158                                 break;\r
159 \r
160                         default:\r
161                                 break;\r
162                 }\r
163                 \r
164                 return native;\r
165         }\r
166 }\r
167 }\r