3 * Copyright (c) 2007-2010 SlimDX Group
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5 * Permission is hereby granted, free of charge, to any person obtaining a copy
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6 * of this software and associated documentation files (the "Software"), to deal
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7 * in the Software without restriction, including without limitation the rights
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8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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9 * copies of the Software, and to permit persons to whom the Software is
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10 * furnished to do so, subject to the following conditions:
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12 * The above copyright notice and this permission notice shall be included in
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13 * all copies or substantial portions of the Software.
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15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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26 #include "Direct3D10Exception.h"
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28 #include "StateBlock10.h"
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29 #include "Device10.h"
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30 #include "StateBlockMask.h"
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32 using namespace System;
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36 namespace Direct3D10
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38 StateBlock::StateBlock( SlimDX::Direct3D10::Device^ device, StateBlockMask mask )
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40 if( device == nullptr )
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41 throw gcnew ArgumentNullException( "device" );
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43 ID3D10StateBlock* stateBlock = 0;
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44 D3D10_STATE_BLOCK_MASK nativeMask = mask.CreateNativeVersion();
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46 if( RECORD_D3D10( D3D10CreateStateBlock( device->InternalPointer, &nativeMask, &stateBlock ) ).IsFailure )
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47 throw gcnew Direct3D10Exception( Result::Last );
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49 Construct( stateBlock );
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52 Device^ StateBlock::Device::get()
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54 ID3D10Device* device = 0;
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55 InternalPointer->GetDevice( &device );
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56 return SlimDX::Direct3D10::Device::FromPointer( device );
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59 Result StateBlock::Apply() {
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60 return RECORD_D3D10( InternalPointer->Apply() );
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63 Result StateBlock::Capture() {
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64 return RECORD_D3D10( InternalPointer->Capture() );
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67 Result StateBlock::ReleaseAllDeviceObjects() {
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68 return RECORD_D3D10( InternalPointer->ReleaseAllDeviceObjects() );
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