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#36897 [DTXC] MIDIインポート機能の呼び出し口を、ファイルメニュー内にも配置。
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / DepthStencilViewDescription11.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 #include "../dxgi/Enums.h"\r
25 \r
26 #include "Enums11.h"\r
27 \r
28 namespace SlimDX\r
29 {\r
30         namespace Direct3D11\r
31         {\r
32                 /// <summary>\r
33                 /// Specifies the subresources of a texture that are accessible from a depth-stencil view.\r
34                 /// </summary>\r
35                 /// <unmanaged>D3D11_DEPTH_STENCIL_VIEW_DESC</unmanaged>\r
36                 public value class DepthStencilViewDescription : System::IEquatable<DepthStencilViewDescription>\r
37                 {                               \r
38                 internal:\r
39                         DepthStencilViewDescription( const D3D11_DEPTH_STENCIL_VIEW_DESC& native );\r
40                         \r
41                         D3D11_DEPTH_STENCIL_VIEW_DESC CreateNativeVersion();\r
42                 \r
43                 public:\r
44                         /// <summary>\r
45                         /// Resource data format.\r
46                         /// </summary>\r
47                         property DXGI::Format Format;\r
48 \r
49                         /// <summary>\r
50                         /// Type of resource. Specifies how a depth-stencil resource will be accessed.\r
51                         /// </summary>\r
52                         property DepthStencilViewDimension Dimension;\r
53 \r
54                         /// <summary>\r
55                         /// A value that describes whether the texture is read only.\r
56                         /// </summary>\r
57                         property DepthStencilViewFlags Flags;\r
58 \r
59                         /// <summary>\r
60                         /// The index of the first mipmap level to use.\r
61                         /// </summary>\r
62                         property int MipSlice;\r
63 \r
64                         /// <summary>\r
65                         /// The index of the first texture to use in an array of textures.\r
66                         /// </summary>\r
67                         property int FirstArraySlice;\r
68 \r
69                         /// <summary>\r
70                         /// Number of textures to use.\r
71                         /// </summary>\r
72                         property int ArraySize;\r
73 \r
74                         /// <summary>\r
75                         /// Tests for equality between two objects.\r
76                         /// </summary>\r
77                         /// <param name="left">The first value to compare.</param>\r
78                         /// <param name="right">The second value to compare.</param>\r
79                         /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
80                         static bool operator == ( DepthStencilViewDescription left, DepthStencilViewDescription right );\r
81 \r
82                         /// <summary>\r
83                         /// Tests for inequality between two objects.\r
84                         /// </summary>\r
85                         /// <param name="left">The first value to compare.</param>\r
86                         /// <param name="right">The second value to compare.</param>\r
87                         /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
88                         static bool operator != ( DepthStencilViewDescription left, DepthStencilViewDescription right );\r
89 \r
90                         /// <summary>\r
91                         /// Returns the hash code for this instance.\r
92                         /// </summary>\r
93                         /// <returns>A 32-bit signed integer hash code.</returns>\r
94                         virtual int GetHashCode() override;\r
95 \r
96                         /// <summary>\r
97                         /// Returns a value that indicates whether the current instance is equal to a specified object. \r
98                         /// </summary>\r
99                         /// <param name="obj">Object to make the comparison with.</param>\r
100                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
101                         virtual bool Equals( System::Object^ obj ) override;\r
102 \r
103                         /// <summary>\r
104                         /// Returns a value that indicates whether the current instance is equal to the specified object. \r
105                         /// </summary>\r
106                         /// <param name="other">Object to make the comparison with.</param>\r
107                         /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>\r
108                         virtual bool Equals( DepthStencilViewDescription other );\r
109 \r
110                         /// <summary>\r
111                         /// Determines whether the specified object instances are considered equal. \r
112                         /// </summary>\r
113                         /// <param name="value1">The first value to compare.</param>\r
114                         /// <param name="value2">The second value to compare.</param>\r
115                         /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or \r
116                         /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>\r
117                         static bool Equals( DepthStencilViewDescription% value1, DepthStencilViewDescription% value2 );\r
118                 };\r
119         }\r
120 };