2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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24 #include "../dxgi/Enums.h"
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26 #include "Enums11.h"
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30 namespace Direct3D11
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33 /// Specifies the subresources of a texture that are accessible from a depth-stencil view.
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35 /// <unmanaged>D3D11_DEPTH_STENCIL_VIEW_DESC</unmanaged>
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36 public value class DepthStencilViewDescription : System::IEquatable<DepthStencilViewDescription>
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39 DepthStencilViewDescription( const D3D11_DEPTH_STENCIL_VIEW_DESC& native );
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41 D3D11_DEPTH_STENCIL_VIEW_DESC CreateNativeVersion();
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45 /// Resource data format.
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47 property DXGI::Format Format;
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50 /// Type of resource. Specifies how a depth-stencil resource will be accessed.
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52 property DepthStencilViewDimension Dimension;
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55 /// A value that describes whether the texture is read only.
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57 property DepthStencilViewFlags Flags;
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60 /// The index of the first mipmap level to use.
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62 property int MipSlice;
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65 /// The index of the first texture to use in an array of textures.
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67 property int FirstArraySlice;
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70 /// Number of textures to use.
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72 property int ArraySize;
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75 /// Tests for equality between two objects.
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77 /// <param name="left">The first value to compare.</param>
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78 /// <param name="right">The second value to compare.</param>
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79 /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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80 static bool operator == ( DepthStencilViewDescription left, DepthStencilViewDescription right );
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83 /// Tests for inequality between two objects.
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85 /// <param name="left">The first value to compare.</param>
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86 /// <param name="right">The second value to compare.</param>
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87 /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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88 static bool operator != ( DepthStencilViewDescription left, DepthStencilViewDescription right );
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91 /// Returns the hash code for this instance.
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93 /// <returns>A 32-bit signed integer hash code.</returns>
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94 virtual int GetHashCode() override;
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97 /// Returns a value that indicates whether the current instance is equal to a specified object.
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99 /// <param name="obj">Object to make the comparison with.</param>
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100 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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101 virtual bool Equals( System::Object^ obj ) override;
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104 /// Returns a value that indicates whether the current instance is equal to the specified object.
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106 /// <param name="other">Object to make the comparison with.</param>
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107 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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108 virtual bool Equals( DepthStencilViewDescription other );
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111 /// Determines whether the specified object instances are considered equal.
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113 /// <param name="value1">The first value to compare.</param>
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114 /// <param name="value2">The second value to compare.</param>
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115 /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or
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116 /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
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117 static bool Equals( DepthStencilViewDescription% value1, DepthStencilViewDescription% value2 );
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