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#36897 [DTXC] MIDIインポート機能の呼び出し口を、ファイルメニュー内にも配置。
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / EffectConstantBuffer11.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 #include "EffectVariable11.h"\r
25 \r
26 namespace SlimDX\r
27 {\r
28         namespace Direct3D11\r
29         {\r
30                 ref class Buffer;\r
31                 ref class ShaderResourceView;\r
32                 \r
33                 /// <summary>\r
34                 /// Represents a constant buffer or texture buffer inside an effect.\r
35                 /// </summary>\r
36                 /// <unmanaged>ID3DX11EffectConstantBuffer</unmanaged>\r
37                 public ref class EffectConstantBuffer : public EffectVariable\r
38                 {       \r
39                 private:\r
40                         ID3DX11EffectConstantBuffer* m_Pointer;\r
41                         \r
42                 internal:\r
43                         EffectConstantBuffer( ID3DX11EffectConstantBuffer* pointer );\r
44 \r
45                 public:\r
46                         /// <summary>\r
47                         /// Initializes a new instance of the <see cref="EffectConstantBuffer"/> class.\r
48                         /// </summary>\r
49                         /// <param name="pointer">A pointer to the unmanaged interface.</param>\r
50                         EffectConstantBuffer( System::IntPtr pointer );\r
51 \r
52                         /// <summary>\r
53                         /// Gets or sets the constant buffer represented by this interface.\r
54                         /// </summary>\r
55                         property Buffer^ ConstantBuffer\r
56                         {\r
57                                 Buffer^ get();\r
58                                 void set(Buffer^ value);\r
59                         }\r
60 \r
61                         /// <summary>\r
62                         /// Gets or sets the texture buffer represented by this interface.\r
63                         /// </summary>\r
64                         property ShaderResourceView^ TextureBuffer\r
65                         {\r
66                                 ShaderResourceView^ get();\r
67                                 void set(ShaderResourceView^ value);\r
68                         }\r
69 \r
70                         /// <summary>\r
71                         /// Reverts a previously set constant buffer.\r
72                         /// </summary>\r
73                         /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>\r
74                         Result UndoSetConstantBuffer();\r
75 \r
76                         /// <summary>\r
77                         /// Reverts a previously set texture buffer.\r
78                         /// </summary>\r
79                         /// <returns>A <see cref="SlimDX::Result"/> object describing the result of the operation.</returns>\r
80                         Result UndoSetTextureBuffer();\r
81                 };\r
82         }\r
83 };