2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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24 #include "Enums11.h"
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25 #include "../d3dcompiler/ShaderSignatureDC.h"
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29 namespace Direct3D11
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32 /// Provides a description for an effect shader variable.
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34 /// <unmanaged></unmanaged>
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35 public value class EffectShaderDescription : System::IEquatable<EffectShaderDescription>
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38 D3DCompiler::ShaderSignature^ m_InputSignature;
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40 D3DCompiler::ShaderBytecode^ m_Bytecode;
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41 array<System::String^>^ m_SODecl;
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42 int m_RasterizedStream;
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43 int m_NumInputSignatureEntries;
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44 int m_NumOutputSignatureEntries;
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45 int m_NumPatchConstantSignatureEntries;
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48 EffectShaderDescription( const D3DX11_EFFECT_SHADER_DESC& native );
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52 /// The shader input signature. Only valid on a vertex shader or geometry shader.
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54 property D3DCompiler::ShaderSignature^ Signature
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56 D3DCompiler::ShaderSignature^ get();
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60 /// Indicates whether the shader is defined inline.
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62 property bool IsInline
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68 /// The compiled shader bytecode.
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70 property D3DCompiler::ShaderBytecode^ Bytecode
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72 D3DCompiler::ShaderBytecode^ get();
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76 /// Stream out declarations.
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78 property array<System::String^>^ StreamOutputDeclaration
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80 array<System::String^>^ get();
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84 /// Indicates which stream is rasterized. D3D11 geometry shaders can output up to four streams of data, one of which can be rasterized.
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86 property int RasterizedStream
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92 /// Number of entries in the input signature.
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94 property int InputParameterCount
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100 /// Number of entries in the output signature.
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102 property int OutputParameterCount
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108 /// Number of entries in the patch constant signature.
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110 property int PatchConstantCount
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116 /// Tests for equality between two objects.
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118 /// <param name="left">The first value to compare.</param>
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119 /// <param name="right">The second value to compare.</param>
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120 /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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121 static bool operator == ( EffectShaderDescription left, EffectShaderDescription right );
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124 /// Tests for inequality between two objects.
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126 /// <param name="left">The first value to compare.</param>
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127 /// <param name="right">The second value to compare.</param>
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128 /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>
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129 static bool operator != ( EffectShaderDescription left, EffectShaderDescription right );
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132 /// Returns the hash code for this instance.
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134 /// <returns>A 32-bit signed integer hash code.</returns>
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135 virtual int GetHashCode() override;
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138 /// Returns a value that indicates whether the current instance is equal to a specified object.
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140 /// <param name="obj">Object to make the comparison with.</param>
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141 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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142 virtual bool Equals( System::Object^ obj ) override;
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145 /// Returns a value that indicates whether the current instance is equal to the specified object.
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147 /// <param name="other">Object to make the comparison with.</param>
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148 /// <returns><c>true</c> if the current instance is equal to the specified object; <c>false</c> otherwise.</returns>
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149 virtual bool Equals( EffectShaderDescription other );
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152 /// Determines whether the specified object instances are considered equal.
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154 /// <param name="value1">The first value to compare.</param>
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155 /// <param name="value2">The second value to compare.</param>
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156 /// <returns><c>true</c> if <paramref name="value1"/> is the same instance as <paramref name="value2"/> or
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157 /// if both are <c>null</c> references or if <c>value1.Equals(value2)</c> returns <c>true</c>; otherwise, <c>false</c>.</returns>
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158 static bool Equals( EffectShaderDescription% value1, EffectShaderDescription% value2 );
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