2 * Copyright (c) 2007-2010 SlimDX Group
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4 * Permission is hereby granted, free of charge, to any person obtaining a copy
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5 * of this software and associated documentation files (the "Software"), to deal
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6 * in the Software without restriction, including without limitation the rights
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7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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8 * copies of the Software, and to permit persons to whom the Software is
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9 * furnished to do so, subject to the following conditions:
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11 * The above copyright notice and this permission notice shall be included in
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12 * all copies or substantial portions of the Software.
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14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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24 #include "DeviceChild11.h"
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25 #include "SamplerDescription11.h"
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29 namespace Direct3D11
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34 /// A state object defining the behavior of texture sampling.
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36 /// <unmanaged>ID3D11SamplerState</unmanaged>
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37 public ref class SamplerState : public DeviceChild
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39 COMOBJECT(ID3D11SamplerState, SamplerState);
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43 /// Gets the state's description.
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45 property SamplerDescription Description
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47 SamplerDescription get();
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51 /// Constructs a new sampler state based on the specified description. If the description
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52 /// is identical to that of an existing SamplerState object, the existing SamplerState object
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53 /// is returned instead of a new instance.
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55 /// <param name="device">The device used to create the state.</param>
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56 /// <param name="description">The state description.</param>
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57 /// <returns>The SamplerState object.</returns>
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58 static SamplerState^ FromDescription( Direct3D11::Device^ device, SamplerDescription description );
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