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#36897 [DTXC] MIDIインポート機能の呼び出し口を、ファイルメニュー内にも配置。
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / ShaderResourceView11.cpp
1 #include "stdafx.h"\r
2 /*\r
3 * Copyright (c) 2007-2010 SlimDX Group\r
4\r
5 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
6 * of this software and associated documentation files (the "Software"), to deal\r
7 * in the Software without restriction, including without limitation the rights\r
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
9 * copies of the Software, and to permit persons to whom the Software is\r
10 * furnished to do so, subject to the following conditions:\r
11\r
12 * The above copyright notice and this permission notice shall be included in\r
13 * all copies or substantial portions of the Software.\r
14\r
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
21 * THE SOFTWARE.\r
22 */\r
23 \r
24 #include <d3d11.h>\r
25 #include <d3dx11.h>\r
26 \r
27 #include "../DataStream.h"\r
28 \r
29 #include "Direct3D11Exception.h"\r
30 \r
31 #include "Device11.h"\r
32 #include "Resource11.h"\r
33 #include "ShaderResourceView11.h"\r
34 #include "ShaderResourceViewDescription11.h"\r
35 \r
36 using namespace System;\r
37 using namespace System::IO;\r
38 \r
39 namespace SlimDX\r
40 {\r
41 namespace Direct3D11\r
42\r
43         ShaderResourceView::ShaderResourceView( SlimDX::Direct3D11::Device^ device, SlimDX::Direct3D11::Resource^ resource )\r
44         {\r
45                 if( device == nullptr )\r
46                         throw gcnew ArgumentNullException( "device" );\r
47                 if( resource == nullptr )\r
48                         throw gcnew ArgumentNullException( "resource" );\r
49                 \r
50                 ID3D11ShaderResourceView *view = 0;\r
51                 if( RECORD_D3D11( device->InternalPointer->CreateShaderResourceView( resource->InternalPointer, 0, &view ) ).IsFailure )\r
52                         throw gcnew Direct3D11Exception( Result::Last );\r
53                         \r
54                 Construct( view );\r
55         }\r
56         \r
57         ShaderResourceView::ShaderResourceView( SlimDX::Direct3D11::Device^ device, SlimDX::Direct3D11::Resource^ resource, ShaderResourceViewDescription description )\r
58         {\r
59                 if( device == nullptr )\r
60                         throw gcnew ArgumentNullException( "device" );\r
61                 if( resource == nullptr )\r
62                         throw gcnew ArgumentNullException( "resource" );\r
63                 \r
64                 ID3D11ShaderResourceView *view = 0;\r
65                 D3D11_SHADER_RESOURCE_VIEW_DESC nativeDescription = description.CreateNativeVersion();\r
66                 if( RECORD_D3D11( device->InternalPointer->CreateShaderResourceView( resource->InternalPointer, &nativeDescription, &view ) ).IsFailure )\r
67                         throw gcnew Direct3D11Exception( Result::Last );\r
68                         \r
69                 Construct( view );\r
70         }\r
71 \r
72         ShaderResourceViewDescription ShaderResourceView::Description::get()\r
73         {\r
74                 D3D11_SHADER_RESOURCE_VIEW_DESC nativeDescription;\r
75                 InternalPointer->GetDesc( &nativeDescription );\r
76                 return ShaderResourceViewDescription( nativeDescription );\r
77         }\r
78 \r
79         ShaderResourceView^ ShaderResourceView::FromFile(SlimDX::Direct3D11::Device^ device, System::String^ fileName)\r
80         {\r
81                 ID3D11ShaderResourceView* resource = ConstructFromFile( device, fileName, 0 );\r
82                 if( resource == 0 )\r
83                         return nullptr;\r
84 \r
85                 return ShaderResourceView::FromPointer( static_cast<ID3D11ShaderResourceView*>( resource ) );\r
86         }\r
87 \r
88         ShaderResourceView^ ShaderResourceView::FromFile(SlimDX::Direct3D11::Device^ device, System::String^ fileName, ImageLoadInformation loadInformation)\r
89         {\r
90                 D3DX11_IMAGE_LOAD_INFO info = loadInformation.CreateNativeVersion();\r
91                 ID3D11ShaderResourceView* resource = ConstructFromFile( device, fileName, &info );\r
92                 if( resource == 0 )\r
93                         return nullptr;\r
94 \r
95                 return ShaderResourceView::FromPointer( static_cast<ID3D11ShaderResourceView*>( resource ) );\r
96         }\r
97 \r
98         ShaderResourceView^ ShaderResourceView::FromMemory( SlimDX::Direct3D11::Device^ device, array<System::Byte>^ memory )\r
99         {\r
100                 ID3D11ShaderResourceView* resource = ConstructFromMemory( device, memory, NULL );\r
101                 if( resource == 0 )\r
102                         return nullptr;\r
103 \r
104                 return ShaderResourceView::FromPointer( static_cast<ID3D11ShaderResourceView*>( resource ) );\r
105         }\r
106 \r
107         ShaderResourceView^ ShaderResourceView::FromMemory( SlimDX::Direct3D11::Device^ device, array<System::Byte>^ memory, ImageLoadInformation loadInfo )\r
108         {\r
109                 D3DX11_IMAGE_LOAD_INFO info = loadInfo.CreateNativeVersion();\r
110                 ID3D11ShaderResourceView* resource = ConstructFromMemory( device, memory, &info );\r
111                 if( resource == 0 )\r
112                         return nullptr;\r
113 \r
114                 return ShaderResourceView::FromPointer( static_cast<ID3D11ShaderResourceView*>( resource ) );\r
115         }\r
116 \r
117         ShaderResourceView^ ShaderResourceView::FromStream( SlimDX::Direct3D11::Device^ device, System::IO::Stream^ stream, int sizeInBytes )\r
118         {\r
119                 ID3D11ShaderResourceView* resource = ConstructFromStream( device, stream, sizeInBytes, NULL );\r
120                 if( resource == 0 )\r
121                         return nullptr;\r
122 \r
123                 return ShaderResourceView::FromPointer( static_cast<ID3D11ShaderResourceView*>( resource ) );\r
124         }\r
125 \r
126         ShaderResourceView^ ShaderResourceView::FromStream( SlimDX::Direct3D11::Device^ device, System::IO::Stream^ stream, int sizeInBytes, ImageLoadInformation loadInfo )\r
127         {\r
128                 D3DX11_IMAGE_LOAD_INFO info = loadInfo.CreateNativeVersion();\r
129                 ID3D11ShaderResourceView* resource = ConstructFromStream( device, stream, sizeInBytes, &info );\r
130                 if( resource == 0 )\r
131                         return nullptr;\r
132 \r
133                 return ShaderResourceView::FromPointer( static_cast<ID3D11ShaderResourceView*>( resource ) );\r
134         }\r
135 \r
136         ID3D11ShaderResourceView* ShaderResourceView::ConstructFromFile(SlimDX::Direct3D11::Device^ device, System::String^ fileName, D3DX11_IMAGE_LOAD_INFO* loadInformation)\r
137         {\r
138                 ID3D11ShaderResourceView* resource = 0;\r
139                 pin_ptr<const wchar_t> pinnedName = PtrToStringChars( fileName );\r
140                 HRESULT hr = D3DX11CreateShaderResourceViewFromFile( device->InternalPointer, pinnedName, loadInformation, 0, &resource, 0 );\r
141                 RECORD_D3D11( hr );\r
142                 \r
143                 return resource;\r
144         }\r
145 \r
146         ID3D11ShaderResourceView* ShaderResourceView::ConstructFromMemory(SlimDX::Direct3D11::Device^ device, array<Byte>^ memory, D3DX11_IMAGE_LOAD_INFO* loadInformation)\r
147         {\r
148                 ID3D11ShaderResourceView* resource = 0;\r
149                 pin_ptr<unsigned char> pinnedMemory = &memory[0];\r
150 \r
151                 HRESULT hr = D3DX11CreateShaderResourceViewFromMemory( device->InternalPointer, pinnedMemory, memory->Length, loadInformation, 0, &resource, 0 );\r
152                 RECORD_D3D11( hr );\r
153                 \r
154                 return resource;\r
155         }\r
156 \r
157         ID3D11ShaderResourceView* ShaderResourceView::ConstructFromStream( SlimDX::Direct3D11::Device^ device, Stream^ stream, int sizeInBytes, D3DX11_IMAGE_LOAD_INFO* info )\r
158         {\r
159                 DataStream^ ds = nullptr;\r
160                 array<Byte>^ memory = SlimDX::Utilities::ReadStream( stream, sizeInBytes, &ds );\r
161                 \r
162                 if( memory == nullptr )\r
163                 {\r
164                         ID3D11ShaderResourceView* resource = NULL;\r
165                         SIZE_T size = static_cast<SIZE_T>( ds->RemainingLength );\r
166 \r
167                         HRESULT hr = D3DX11CreateShaderResourceViewFromMemory( device->InternalPointer, ds->SeekToEnd(), size, info, NULL, &resource, NULL );\r
168                         RECORD_D3D11( hr );\r
169 \r
170                         return resource;\r
171                 }\r
172 \r
173                 return ConstructFromMemory( device, memory, info );\r
174         }\r
175 }\r
176 }\r