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#36897 [DTXC] MIDIインポート機能の呼び出し口を、ファイルメニュー内にも配置。
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / StreamOutputBufferBinding11.h
1 /*\r
2 * Copyright (c) 2007-2010 SlimDX Group\r
3\r
4 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
5 * of this software and associated documentation files (the "Software"), to deal\r
6 * in the Software without restriction, including without limitation the rights\r
7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
8 * copies of the Software, and to permit persons to whom the Software is\r
9 * furnished to do so, subject to the following conditions:\r
10\r
11 * The above copyright notice and this permission notice shall be included in\r
12 * all copies or substantial portions of the Software.\r
13\r
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
20 * THE SOFTWARE.\r
21 */\r
22 #pragma once\r
23 \r
24 namespace SlimDX\r
25 {\r
26         namespace Direct3D11\r
27         {\r
28                 ref class Buffer;\r
29                 \r
30                 /// <summary>\r
31                 /// Properties defining the way a buffer is bound to the pipeline as a target for stream output operations.\r
32                 /// </summary>\r
33                 public value class StreamOutputBufferBinding : System::IEquatable<StreamOutputBufferBinding>\r
34                 {\r
35                 private:\r
36                         Buffer^ m_Buffer;\r
37                         int m_Offset;\r
38 \r
39                 public:\r
40                         /// <summary>\r
41                         /// Gets or sets the buffer being bound.\r
42                         /// </summary>\r
43                         property SlimDX::Direct3D11::Buffer^ Buffer\r
44                         {\r
45                                 Direct3D11::Buffer^ get();\r
46                                 void set( Direct3D11::Buffer^ value );\r
47                         }\r
48 \r
49                         /// <summary>\r
50                         /// Gets or sets the offset from the start of the buffer of the first vertex to use (in bytes).\r
51                         /// </summary>\r
52                         property int Offset\r
53                         {\r
54                                 int get();\r
55                                 void set( int value );\r
56                         }\r
57 \r
58                         /// <summary>\r
59                         /// Initializes a new instance of the <see cref="StreamOutputBufferBinding"/> struct.\r
60                         /// </summary>\r
61                         /// <param name="buffer">The buffer being bound.</param>\r
62                         /// <param name="offset">The offset to the first vertex (in bytes).</param>\r
63                         StreamOutputBufferBinding( Direct3D11::Buffer^ buffer, int offset );\r
64 \r
65                         /// <summary>\r
66                         /// Tests for equality between two objects.\r
67                         /// </summary>\r
68                         /// <param name="left">The first value to compare.</param>\r
69                         /// <param name="right">The second value to compare.</param>\r
70                         /// <returns><c>true</c> if <paramref name="left"/> has the same value as <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
71                         static bool operator == ( StreamOutputBufferBinding left, StreamOutputBufferBinding right );\r
72 \r
73                         /// <summary>\r
74                         /// Tests for inequality between two objects.\r
75                         /// </summary>\r
76                         /// <param name="left">The first value to compare.</param>\r
77                         /// <param name="right">The second value to compare.</param>\r
78                         /// <returns><c>true</c> if <paramref name="left"/> has a different value than <paramref name="right"/>; otherwise, <c>false</c>.</returns>\r
79                         static bool operator != ( StreamOutputBufferBinding left, StreamOutputBufferBinding right );\r
80 \r
81                         /// <summary>\r
82                         /// Returns the hash code for this instance.\r
83                         /// </summary>\r
84                         /// <returns>A 32-bit signed integer hash code.</returns>\r
85                         virtual int GetHashCode() override;\r
86 \r
87                         /// <summary>\r
88                         /// Returns a value indicating whether this instance is equal to the specified object.\r
89                         /// </summary>\r
90                         /// <param name="obj">An object to compare with this instance.</param>\r
91                         /// <returns><c>true</c> if <paramref name="obj"/> has the same value as this instance; otherwise, <c>false</c>.</returns>\r
92                         virtual bool Equals( System::Object^ obj ) override;\r
93 \r
94                         /// <summary>\r
95                         /// Returns a value indicating whether this instance is equal to the specified object.\r
96                         /// </summary>\r
97                         /// <param name="other">A <see cref="SlimDX::Direct3D11::StreamOutputBufferBinding"/> to compare with this instance.</param>\r
98                         /// <returns><c>true</c> if <paramref name="other"/> has the same value as this instance; otherwise, <c>false</c>.</returns>\r
99                         virtual bool Equals( StreamOutputBufferBinding other );\r
100 \r
101                         /// <summary>\r
102                         /// Returns a value indicating whether the two objects are equivalent.\r
103                         /// </summary>\r
104                         /// <param name="value1">The first value to compare.</param>\r
105                         /// <param name="value2">The second value to compare.</param>\r
106                         /// <returns><c>true</c> if <paramref name="value1"/> has the same value as <paramref name="value2"/>; otherwise, <c>false</c>.</returns>\r
107                         static bool Equals( StreamOutputBufferBinding% value1, StreamOutputBufferBinding% value2 );\r
108                 };\r
109         }\r
110 };