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#36897 [DTXC] MIDIインポート機能の呼び出し口を、ファイルメニュー内にも配置。
[dtxmania/dtxmania.git] / SlimDXc_Jun2010(VC++2008) / source / direct3d11 / UnorderedAccessViewDescription11.cpp
1 #include "stdafx.h"\r
2 /*\r
3 * Copyright (c) 2007-2010 SlimDX Group\r
4\r
5 * Permission is hereby granted, free of charge, to any person obtaining a copy\r
6 * of this software and associated documentation files (the "Software"), to deal\r
7 * in the Software without restriction, including without limitation the rights\r
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\r
9 * copies of the Software, and to permit persons to whom the Software is\r
10 * furnished to do so, subject to the following conditions:\r
11\r
12 * The above copyright notice and this permission notice shall be included in\r
13 * all copies or substantial portions of the Software.\r
14\r
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\r
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\r
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\r
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\r
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\r
21 * THE SOFTWARE.\r
22 */\r
23 \r
24 #include <d3d11.h>\r
25 \r
26 #include "UnorderedAccessViewDescription11.h"\r
27 \r
28 namespace SlimDX\r
29 {\r
30 namespace Direct3D11\r
31 {\r
32         UnorderedAccessViewDescription::UnorderedAccessViewDescription( const D3D11_UNORDERED_ACCESS_VIEW_DESC& native )\r
33         {\r
34                 Format = static_cast<DXGI::Format>( native.Format );\r
35                 Dimension = static_cast<UnorderedAccessViewDimension>( native.ViewDimension );\r
36 \r
37                 switch( Dimension )\r
38                 {\r
39                         case UnorderedAccessViewDimension::Buffer:\r
40                                 FirstElement = native.Buffer.FirstElement;\r
41                                 ElementCount = native.Buffer.NumElements;\r
42                                 Flags = static_cast<UnorderedAccessViewBufferFlags>( native.Buffer.Flags );\r
43                                 break;\r
44 \r
45                         case UnorderedAccessViewDimension::Texture1D:\r
46                                 MipSlice = native.Texture1D.MipSlice;\r
47                                 break;\r
48 \r
49                         case UnorderedAccessViewDimension::Texture1DArray:\r
50                                 ArraySize = native.Texture1DArray.ArraySize;\r
51                                 FirstArraySlice = native.Texture1DArray.FirstArraySlice;\r
52                                 MipSlice = native.Texture1DArray.MipSlice;\r
53                                 break;\r
54 \r
55                         case UnorderedAccessViewDimension::Texture2D:\r
56                                 MipSlice = native.Texture2D.MipSlice;\r
57                                 break;\r
58 \r
59                         case UnorderedAccessViewDimension::Texture2DArray:\r
60                                 ArraySize = native.Texture2DArray.ArraySize;\r
61                                 FirstArraySlice = native.Texture2DArray.FirstArraySlice;\r
62                                 MipSlice = native.Texture2DArray.MipSlice;\r
63                                 break;\r
64 \r
65                         case UnorderedAccessViewDimension::Texture3D:\r
66                                 MipSlice = native.Texture3D.MipSlice;\r
67                                 FirstDepthSlice = native.Texture3D.FirstWSlice;\r
68                                 DepthSliceCount = native.Texture3D.WSize;\r
69                                 break;\r
70 \r
71                         default:\r
72                                 break;\r
73                 }\r
74         }\r
75         \r
76         D3D11_UNORDERED_ACCESS_VIEW_DESC UnorderedAccessViewDescription::CreateNativeVersion()\r
77         {\r
78                 D3D11_UNORDERED_ACCESS_VIEW_DESC native;\r
79                 native.Format = static_cast<DXGI_FORMAT>( Format );\r
80                 native.ViewDimension = static_cast<D3D11_UAV_DIMENSION>( Dimension );\r
81 \r
82                 switch( Dimension )\r
83                 {\r
84                         case UnorderedAccessViewDimension::Buffer:\r
85                                 native.Buffer.FirstElement = FirstElement;\r
86                                 native.Buffer.NumElements = ElementCount;\r
87                                 native.Buffer.Flags = static_cast<UINT>( Flags );\r
88                                 break;\r
89 \r
90                         case UnorderedAccessViewDimension::Texture1D:\r
91                                 native.Texture1D.MipSlice = MipSlice;\r
92                                 break;\r
93 \r
94                         case UnorderedAccessViewDimension::Texture1DArray:\r
95                                 native.Texture1DArray.ArraySize = ArraySize;\r
96                                 native.Texture1DArray.FirstArraySlice = FirstArraySlice;\r
97                                 native.Texture1DArray.MipSlice = MipSlice;\r
98                                 break;\r
99 \r
100                         case UnorderedAccessViewDimension::Texture2D:\r
101                                 native.Texture2D.MipSlice = MipSlice;\r
102                                 break;\r
103 \r
104                         case UnorderedAccessViewDimension::Texture2DArray:\r
105                                 native.Texture2DArray.ArraySize = ArraySize;\r
106                                 native.Texture2DArray.FirstArraySlice = FirstArraySlice;\r
107                                 native.Texture2DArray.MipSlice = MipSlice;\r
108                                 break;\r
109 \r
110                         case UnorderedAccessViewDimension::Texture3D:\r
111                                 native.Texture3D.MipSlice = MipSlice;\r
112                                 native.Texture3D.FirstWSlice = FirstDepthSlice;\r
113                                 native.Texture3D.WSize = DepthSliceCount;\r
114                                 break;\r
115 \r
116                         default:\r
117                                 break;\r
118                 }\r
119                 \r
120                 return native;\r
121         }\r
122 \r
123         bool UnorderedAccessViewDescription::operator == ( UnorderedAccessViewDescription left, UnorderedAccessViewDescription right )\r
124         {\r
125                 return UnorderedAccessViewDescription::Equals( left, right );\r
126         }\r
127 \r
128         bool UnorderedAccessViewDescription::operator != ( UnorderedAccessViewDescription left, UnorderedAccessViewDescription right )\r
129         {\r
130                 return !UnorderedAccessViewDescription::Equals( left, right );\r
131         }\r
132 \r
133         int UnorderedAccessViewDescription::GetHashCode()\r
134         {\r
135                 return Format.GetHashCode() + Dimension.GetHashCode() + FirstElement.GetHashCode()\r
136                          + ElementCount.GetHashCode() + MipSlice.GetHashCode() + FirstArraySlice.GetHashCode()\r
137                          + ArraySize.GetHashCode() + FirstDepthSlice.GetHashCode() + DepthSliceCount.GetHashCode() + Flags.GetHashCode();\r
138         }\r
139 \r
140         bool UnorderedAccessViewDescription::Equals( Object^ value )\r
141         {\r
142                 if( value == nullptr )\r
143                         return false;\r
144 \r
145                 if( value->GetType() != GetType() )\r
146                         return false;\r
147 \r
148                 return Equals( safe_cast<UnorderedAccessViewDescription>( value ) );\r
149         }\r
150 \r
151         bool UnorderedAccessViewDescription::Equals( UnorderedAccessViewDescription value )\r
152         {\r
153                 return ( Format == value.Format && Dimension == value.Dimension && FirstElement == value.FirstElement && Flags == value.Flags\r
154                          && ElementCount == value.ElementCount && MipSlice == value.MipSlice && FirstArraySlice == value.FirstArraySlice\r
155                          && ArraySize == value.ArraySize && FirstDepthSlice == value.FirstDepthSlice && DepthSliceCount == value.DepthSliceCount );\r
156         }\r
157 \r
158         bool UnorderedAccessViewDescription::Equals( UnorderedAccessViewDescription% value1, UnorderedAccessViewDescription% value2 )\r
159         {\r
160                 return ( value1.Format == value2.Format && value1.Dimension == value2.Dimension && value1.FirstElement == value2.FirstElement && value1.Flags == value2.Flags\r
161                          && value1.ElementCount == value2.ElementCount && value1.MipSlice == value2.MipSlice && value1.FirstArraySlice == value2.FirstArraySlice\r
162                          && value1.ArraySize == value2.ArraySize && value1.FirstDepthSlice == value2.FirstDepthSlice && value1.DepthSliceCount == value2.DepthSliceCount );\r
163         }\r
164 }\r
165 }\r